[CLOSED] It's been a minute

мсʀᴀᴢᴏʀ

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Hello, it's been a minute since I fought so let's start.

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We're fighting on a meadow as shown in the picture, each of us at one side of the river. We're at mid range from each other, at some 15 meters distance. I propose the time limit of 48 hours but I expect it to be even less. Let's make this my first official fight since logging back in to check the nudes I got sent in PM. I'm using my freshly approved Barney biography in signature. I'm an Academy student and as such I can use water, wind and ninjutsu up to C rank. Good luck.
 
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мсʀᴀᴢᴏʀ

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A heavily cloaked Barney walked up to the river until he saw a figure across the river, doing the same. He stopped and observed as well as did the individual (sorry for god mode, just a bit). Hey there, do you fancy a battle? Barney asked without expecting a reply as his mind was set. He threw the heavy cloak onto the ground, revealing a white laboratory coat which was his usual battle attire. His mind was set on battling, but was his body? He knew it wasn't, but he continued nonetheless and using his lifeline specialty he chose to increase his health by 25% which amounted to a whooping +8 hp. Through his sleeves, he slid a few shuriken into each hand, infused them with wind chakra and threw them at his opponent controlling their pathway in opposite wide arcs and those from the right hand slightly after those from the left. They were aimed so that they would still be mid air as the first bunch hit his opponent. Using the swinging motion while throwing his shurikens, while retracting his hands, he released two additional blades of wind aimed directly at the opponent, without an arc. These were timed so that due to their straight trajectory would hit the opponent simultaneously as the second batch of shuriken. Needless to say, all the shuriken were aimed and slightly controlled to hit vital spots, eg. neck eyes and groin.
(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Type: Offensive
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.


HP: 35+25%=43
Chakra: 300-15-15=270
 

Mirai

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Arriving into the designated location of battle – the Horseman of Pestilence and Archangel of Lust presented herself to her opponent. She didn’t think much about him initially, watching the cloaked individual whose voice allowed her to identify his gender. He would offer her a battle, though he didn’t exactly give her choice in weather she was up for it or not. “Now that’s not how you treat a lady!” she complained, though she realistically lacked an actual care. In reality she simply watched in awe as a rather underwhelming opponent approached her. Revealing himself, Miyu’s eyes narrowed inward slightly – as she watched him wearing some sort of medical/laboratory type of attire. He would proceed to retrieve weapons from his sleeve; infusing wind into them. The angel would simply watch as they are thrown – her immediate reaction to this is once it left his short-range vicinity, she would whimsically lift her finger. This allowed her to harness the natural energy around her and within herself in order to make Divine Val. As she did; a burst of the explosive nature would form and deliberately block the path of the shuriken as it shatters them into nothing but still fragments.

As this is blocked, she noticed even more wind-based techniques heading into her direction. “Pestilence: Poisonous Veil” she said; as she was much faster than the wind. She would simply over vault over the wind technique (utilizing her one free form dodge in the turn). Once she was at the apex of her jump (five meters) she would breathe out a pressurized stream of gaseous poison. The smoke in question would rapidly spread; that if Barney inhales it – would cause his body to become slightly numb, hindering his speed. “Don’t be too down, I suck at fighting” she lied. While she was an angel, she doesn’t exactly behave like one.

Seresutiaruintento|Celestial Intent
Type: Offensive/Defensive
Rank: C-S (C)
Range:Short-Long
Chakra:15-40 (15)
Damage:15-80 (30)
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals
( Dokuton: Doku Kemuri Kasui ) - Poison Release: Poison Smoke Stream Technique
Rank: C
Type: Offensive/Supplementary
Range: Short - Mid
Chakra: 15
Damage: 30
Description: A technique where the user breathes forth a pressurized stream of gaseous poison. The physical force of the poison itself has the potential to knock away small objects and can blow the opponent backward. When it hits against a body it flows through the opponent's pores or lungs if they breathe it in. The symptoms of the poison itself are slight paralysis of the extremities, hindering speed, and agility for two-turn by 3 ranks.
 

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It seemed like a game to her, yet Barney tried his best. Got to do better. She was flicking her fingers, here and there, jumping and prancing and it was hard for Barney to follow, nevertheless, in a moment, Barney saw his opponent compress her lips together and blow at Barney. A kiss? For me? Wait no. That's not it. Quickly, he sent a kiss back at her in the form of a powerful stream of wind blowing away her technique. As a follow up, with a single handseal, Barney spat a steam of sticky liquid across the river an at his opponents feet to reduce her movements. Additionally, Barney stomps his foot and from the sticky liquid, a rising water cutter jet appears slashing at his opponent as her movements were immobilized.
(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

(Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: The user, after performing the required handseals: Ram → Tiger, spits out high-viscosity, chakra-infused water, aimed at a surface of wide scope. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channelling chakra to one's feet allowing one to walk upon it uninhibited, beforehand.

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Cutter
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After waving the Tiger hand seal the user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.


HP: 43
Chakra: 270-15-15-15=225​
 
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Mirai

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Oh?” Miyu mused underneath her breath; watching her pressurized stream of poison be countered so easily but even then she wasn’t surprised either. She wouldn’t waste any time in her follow up – immediately remove a hair strand from her head and tossed into the direction of the opponent. Utilizing her connection to her summons, the Box Jellyfish she communicated with them in order to have them throw something vaguely similar in their sanctuary as its reverse summoned for her hair strand. This would cause a nematocyst to be summoned in the shape of a shield. This would intercept the burst of wind from approaching her; allowing her to be safe but immediately afterwards Barney would continue into his assault. “Kinky” she said as he spat out the stick water (ha) at her which caused the Horseman to smile a bit as she thought it over for a moment.

Not bad, sadly I have a better idea…” she said as she weaved two hand seals. As the final seal is weaved; she would a Sigil located on her lower back would trigger. She would press her foot against the natural energy around her; as she started to quite literally appear to walk on the air itself. Once she had gotten of the ground she would walk towards the opponent; she would hear the water underneath her forming back from the ground. She would utilize her superior speed to simply dash off to her right side, (utilizing her freeform dodge for the turn) outpacing it and flanking her opponent from his left side but keeping a bit of distance. She would have tossed several kunai with explosive notes attached to them. “Perhaps you want me to come closer? I don’t mind, just know…I have a very toxic kiss…” she said in a very sexual tone.

(Yajuu no Kata: Karasu-Gou ) Way of the Wild: A Crow's Collection of Borrowed Feathers
Type: Supplementary/Defensive/Offensive
Rank: D-S (C)
Range: Short-Long
Chakra Cost: 10-40 (15)
Damage Points: 20-80 (30)
Description: Borrowed Feathers is the direct application of the Fourth Form: Kingdom Toss, where the user is capable of performing ranged attacks by plucking feathers or hairs from their own body, or even a globule of spit or blood containing their own cells, and enhance them with chakra to then throw at great speeds towards a target, swapping them with similar parts from a summon. These will then acquire a drawn-arrow speed and piercing abilities. The more chakra one imbues onto this technique, the higher the damage and size of the swapped constructs, allowing one to turn a similar sized hair into a sharp Feather or Hair etc. at D rank up to a massive Tooth or Scale of a Boss-Sized Summon (Gamabunta) at S rank.

Note: Up to B rank, it requires a 2 turn cooldown. B rank can be used 4 times per battle. A ranked usage requires a 3 turn cool down in between usages and can be used 3 times per battle. S ranked usage also requires a 3 turn cooldown in between usages and can be used twice per battle.
Kami no Shiwaza|Handiwork of God
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.

-Corruption Sigil: The Corruption Sigil was created after Enochians moved back into the Ninja World and discovered that there were many who had found usages for Nature Energy, written in Runes that translate to “Taint” in the Encohian language. Knowing that such people could become enemies, the Enochian developed this Sigil as a countermeasure, activated with the formation of two handseals and granting the Enochian’s body the property of corruption, altering their bodies to corrupt the Nature Energy that passes through them. Twice per battle for two turns each, this Sigil accomplishes its effect by altering the way Nature Energy flows through the user’s body. Rather than being absorbed and stored in the user’s body as though it were a battery, the flow of Nature Energy passes through the user, being absorbed into their body and then released, like water flowing from a pipe into a polluted chamber and then out again through another pipe. Upon passing through the user’s body, a portion of the Nature Energy becomes mixed with some of their chakra, and is transformed into Divine Val which is blended into the rest of the Nature Energy as it flows back into the atmosphere. Effectively, the user's body “pollutes” the Nature Energy surrounding them with Divine Val. As a result, any non-Enochian that attempts to absorb Nature Energy during the two turns this Sigil is activated will become severely burned internally from the Divine Val mixed in, causing damage equivalent to the rank of the Sigil (A-rank). While this Sigil is in use, the user is incapable of utilizing any Val techniques/Sigils above A-rank, along with a three-turn cooldown before this Sigil can be used again.

Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.

-Path to Heaven: This Sigil (A-rank), upon activation, grants upon the user’s body the property being able to physically interact with Nature Energy around them as though it were a solid platform; fittingly, the Sigil is written in Runes that translates to “Platform” in the Enochian language. After weaving two handseals, the user will be able to walk, stand, sit, run, etc. on the Nature Energy around them, granting a form of pseudo-flight at base speed (can alternate between walking on ground and interacting with Nature Energy freely). The user can even utilize this Sigil to dodge or escape from another technique upon activation (cannot be used to dodge techniques in subsequent turns of its duration). This technique can even be used to escape from techniques such as Swamp of the Underworld that ensnare the legs by allowing the user to hoist themselves out of the trap. The user can activate this Sigil three times per battle, lasting so long as they have the stamina and chakra to keep it activated (-10 per turn) and can be deactivated at will.

-Purification of the Immoral Soul: This Sigil was created by Lucifer as a means of punishment to those he viewed as corrupt or impure, namely any human who wasn't Enochian. This Sigil takes a complex and intricate appearance, consisting of numerous Runes combined together. Upon physical contact with an opponent, this Sigil is replicated, burned into their flesh on the point of impact. The Sigil instills upon the target the property of Nature Energy attraction, causing large amounts of Nature Energy to be drawn into their bodies and blended into their chakra system. However, this spells disastrous to those who aren't in tuned with using Nature Energy. When placed on a target that isn't accustomed to the flow of Nature Energy, this Sigil causes an overload, disturbing the balance in their chakra system and causing the target to petrify as a result. This S-rank Sigil can only be used twice per battle by Enochian of the Horseman rank and above and requires a two turn cooldown. No other A-rank or above Sigils or Val techniques may be used within the same turn if successfully applied.

-Scope of the Heavens: This powerful Sigil, upon the activation of two handseals, grants upon the user the property of clairvoyance. The Sigil accomplishes this by enhancing the connection the user has with the flow of Nature Energy around them beyond normal levels. As Nature Energy undergoes its constant flow in the world, objects within the path would cause disturbances, or gaps, within the flow of Nature Energy. This Sigil grants the user advanced detection of these gaps in Nature Energy, granting them a form of extrasensory perception. This perception manifests itself as a map of the user’s surroundings in their mind’s eye, with the map appearing as a black canvas, with the objects creating the gaps manifesting as auras in this canvas. This allows the user to identify things all around them, granting them perception and tracking on a level similar to the Byakugan in their mind's eye, though not able to detect nearly as far (x3 to tracking). While active, the user's connection to Nature Energy is enhanced enough to even specify what the objects are (rock, a tree, etc.) and precise enough to detect chakra fluctuations.The Sigil remains active for a maximum of five turns (-10 chakra per turn) and can only be used three times per battle (A-rank).


 

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Yet again, she defends herself and avoids his moves effortlessly, but graciously nonetheless. It was apparent that Barney was no match for her but he wouldn't give up. His pride wouldn't allow it. To be defeated by a woman. Barney recollected his lost thoughts for a second and saw her throw several kunai with explosive tags attached to them and using his chakra, made them explode and render the kunai carrying them, useless. My mother taught me to distance myself away from women such as yourself. I'd appreciate if we took it slow, the old fashioned way. Women these days, thought Barney to himself. Here's some flowers for you though. He then created sharp daisy heads and sent them flying at the vixen. He mustn't give in to her. I should've increased my chakra pool instead. At this rate, I'll run out of chakra before she deals with me like a praying mantis, Barney thought to himself.
(Ninpo: Jibaku Fuda: Kassei) - Ninja Art: Exploding Tag: Activate
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 15
Damage points: 30
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag. The exploding tags that the Third Hokage used were different than the usual bomb tags, being yellow in color instead of white with a red border.

(Hana Ninpou: Hikarakuyou) - Flower Ninja Art: Scattering Flowers
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: Creates rasor sharp daisy heads that are the flung like shuriken that slice the opponent.

HP: 43
Chakra: 225-15-15=195​
 

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Still remaining airborne; the Horseman of Pestilence watched as her opponent once more attempted to look cuter than before. The summoning of floral petal was appreciated; but alas the flowers and plants she’s studied in life all her poisonous. As they daisys rushed over to her she would simple passively swap her hand, the cut of point being near her elbow as she swapped it for the limb of a box jelly fish tentacle. As she did; she would she would swipe it forward, performing a whip like motion as she lashed at the petals swiping them off to the down like nothing. Utilizing a combination of her immediate communication with her summon, they worked in a seamless duet. Deciding the keep the tenacle around a bit more long; the Jellyfish in question still having control over its arm would release a wave of Haki from it that rapidly moves into the direction of Barney himself. It was a modified version of the original venom; but with now a more specific design. "Well you're mother clearly doesn't know me...so why not make an exception?" she said with a coy smile; now approaching closer to him.

(Yajuu no Kata: Tsukuribanashi ) Way of the Wild: The Lion's Distributions of War (Passive)

Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10 (+5 per turn)
Damage Points: N/A
Description: This technique is supplementary application of the style in order to support the caster through diferent environmental conditions. The user is capable of swapping a specific limb or organ for that of an animal and use that change to face harsh conditions in the environment and better fight their opponent or traverse the land. For exampe, in order to breathe underwater, the user can swap their mouth for a waterbreathing animal's mouth, to have their summon breathe for them, or even swap the mouth for a non-breathing organ, so that the user reverses his own breathing system onto the non-toxic/underwater sanctuary of their chosen animal, and is able to still go through the harsh environment in the world/battle. Other changes can also entail swaping one of their eyes for a night vision summon's eye, or swap their eyelids for a transparent brille from reptilian animals to help cover the eyes from debris, or change the back shoulders with wings to achieve flight. This is considered a passive aplication, though chakra costly, as it can remain active even as the user performs other techniques. These limbs can only achieve supplentary usages, lest they will break the technique, though they can be used to attack with proper techniques added onto this one, like summoning more powerfull teeth to bite down food, but can't use this technique alone in a battle for freeform damage, requiring the user to perform a second technique that entails a bite/chomp in order to do so, for example.

Note: Lasts until broken or the user runs out of chakra
.
(Yajuu no Kata: Yaju Tori ) Way of the Wild: Beast and Bird, The Duality of the Bat (Passive)
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is a direct application of the Second and Third Form of Way of the Wild, the Beast and Jungle Switch. This enables the user to passively perform any known Taijutsu technique by swapping the primary limb with that of their animal. This is the most basic technique of the style, but the chosen animal is required to have access to any particular category of non-pure Taijutsu techniques, such as a fire animal be required for a Fire elemental taijutsu, and the such. This technique can be applied to one Taijutsu technique per turn.

Note: Chakra-less Taijutsu techs will cost the normal amount for their rank when converted to this style.
Note: If applied to A rank or higher Taijutsu techniques, one has to wait 2 turns. S rank applications can only be used 6 times per battle. Forbidden rank Taijutsu can't be converted.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*
 

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As the wave was released, Barney was astounded by its speed. He crossed his hands before him, covering his face and took a deep breat. He moved one leg slightly behind to increase his stability and braced for impact. The wave hit him good but it wasn't strong, yet it felt like a massive truck hit Barney. He stumbled for a moment and shook his head to regain his senses when he noticed his opponent closing in, gliding through the air. I'm not sure I wanna do this anymore. He composed his thoughts and took the opportunity as his opponent was crossing above the water. After a single handseal, from it, two water drills shaped itself and launched upwards at the opponent, attacking both from the front and the back. Plase stay back, I warn you! STOP!! Barney screamed while showcasing his killing intent to the best of his ability. It was more a showcase of Barney's fear, to be fair, than it was meant to induce any fear onto his opponent. Barney was touted as a lady's man, but honestly he was a coward scared of commitment and the thought of being with this woman frightened him. As Barney watched his opponent in god mode, slowly walking towards him and swiping left and right rendering his techniques useless like in an action movie, he realized that his options were limited and that there wasn't much left that he could do to surprise his opponent.
Suiton: Nijū inpakuto) - Water Release: Dual Impact
Type: Offensive​
Rank: C​
Range: Short​
Chakra: 15​
Damage: 30​
Description: After knocking their opponent into the air, the user performs a series of three handseals: Bird → Dog → Snake, then proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.​

Note: Requires a nearby water source.​
Note: Courtesy of Yanks​

(Sakki) - Killing Intent
Rank: D - S (C)
Type: Supplementary​
Range: Short - Long​
Chakra cost: N/A​
Damage points: N/A​
Description: Killing Intent pertains to the ability of the user giving off their pure killing intention and having it affect their opponent and others around them up to the point of paralyzing them. When the Killing Intent is particularly strong, it can even give the victim visions of their own gruesome death, nausea, pain, etc. This can cause the Killing Intent to be confused with a genjutsu, despite not being a genjutsu at all; simply a showcase of intention and power. The target will feel as if facing an overwhelming enemy and, even if not a sensor, will suddenly feel the pressure of the users chakra and its magnitude, making the effect that much more dramatic. To effectively be used, the user needs to focus on his target and concentrate on the killing intent towards it, meaning that one must see the target and be focused on it. The strength of the Killing Intent is dependent on many factors and go through several levels. If a difference in rank smaller than 2 ranks exist, the enemy will feel only the pressure and the ominous presence of their dark intentions. Its enough to lose your grasp on a weapon or stay clinched to it (depending on the situation) or even to hesitate in an attack, stumble or mess up a handseal, all depending on the situation and proximity. The effect is small and normally not that significant but can be effectively used to pressure enemies into making a mistake. If a difference of 2 ranks or more exist, the enemy will be frozen, almost unable to move as the overwhelming killing intent dominates their own conscious and riddles them with nightmarish versions of death. The paralyzation gradually weakens as time passes and can only be maintained while the user is focused on the target. The further away the target, the weaker it is and it can only fully paralyze a target within short range. Similarly, the more targets one focuses on, the weaker the effect is in each one (divinding the effects equally between the number of targets). Lastly, the stronger the user is in relation to the target, the stronger the effect will be. The target can counter Killing Intent directed at it through pain, "mind cleansing" techniques or their own Killing Intent.​
Note: Intensity of technique depends on the rank of the user, distance to target and number of targets one is focusing on​
Note: Can only be used once​
Note: Lasts only while the user is focusing on it and while focusing on it the user can't mold chakra​


HP: 43
Chakra: 195-15=180​
 

Mirai

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Completely unphased by the man’s killing intent – Miyu would have easily dealt with the water as she simply snapped her fingers; allowing her to release an short ranged burst of Divine Val – the bright purple energy consuming the water. However, she would then “press” against the air and dashed at her opponent in a zig zag motion. Immediately as she arrived to the back of him, she would extend her arm once more. The tentacle would lash forward; attempting to wrap around the body of the opponent and squeeze him tight and nicely in place, but she mentally commanded the box jellyfish not to pump any of its toxins into his body. She’s become quite fond of him and didn’t want to cause any true harm to him. “Now tell me, who are you?” the Angel asked in a curious tone.

Seresutiaruintento|Celestial Intent

Type: Offensive/Defensive
Rank: C-S (C)
Range:Short-Long
Chakra:15-40 (15)
Damage:15-80 (30)
Description:This technique functions as the basic creation and release jutsu of Divine Val for the Enochian clan. By harnessing Nature Energy from their bodies/surroundings, the user can infuse it into their chakra and manifest their Divine Val into constructs of various degrees of shapes and sizes, such as raw blasts of Divine Light, spears, blocks, etc. The user can release the energy from their bodies as streams or projectiles or alternatively spawn masses of Divine Val in the air around them. In the case of the latter usage, constructs must be formed from at least five meters from human targets. Upon contact with the target, the Val will cause it to become overloaded with energy and burst apart in what appears to be an explosion of Divine Val, allowing to be used to defend and attack alike. Skilled Enochians are capable of isolating this effect to particular parts/segments of the target as opposed to overloading the entire target, such as destroying an arm or leg as opposed to overloading the entire body of a human target.
Note: S-rank version can only be used by Archangels and above
Note: S-rank version requires a cooldown of one turn between usages and can only be used four times per battle
Note: No other S-rank Val techniques may be used in the same turn(If S-rank version is used)
Note: S-rank and above requires the usage of two handseals
( Kouton: Horimono ) Box Arts: Ta Moko
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal.
Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
*Each usage of the technique stretches 2 tentacles*
*Summoning the tentacled box uses the same technique, but requires 3 handseals*
*The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
*Human summoners have higher resistance to the poison, but are not immune*
 

мсʀᴀᴢᴏʀ

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I am...A blob of water, thought Barney, as his body transformed into water and poured down onto the ground to escape the tentacle grip. His liquid body would flow a bit away from his opponent where he would solidify back again. It was comical. Barney trying to hang onto his dear life, with every move going one step backwards, not managing to outmaneuver his opponent in the slightest. Ted Schmosby. And I'm too young to die. He fell on his knees, as if he was begging for mercy when in fact, he grabbed some loose dirt with one hand and as you can guess, he threw the dirt into his opponents eyes. Using that moment, Barney transformed into a rock hoping his opponent wouldn't notice. Nevertheless, he felt pathetic.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
(Henge no Jutsu) - Transformation Technique
Type: Supplementary
Rank: E
Range: Short
Chakra: 5
Damage: N/A
Description: A Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

HP: 43
Chakra:180-15-5=160​
 

Mirai

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“Hehe bye bye!’ she said as she weave a hand seal. An omnidirectional burst of solar wind was released as a result, roasting the man alive.

Taiyofuton: Ororaōraburasuto [Solar Wind: Aurora Aura Blast]
Type: Attack/defense
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: User channels solar wind chakra inside their body and with a handseal expels it in a great heat wave all around their body and in every direction up to long range. The heat wave is capable of making anything that is flammable ignite and cause severe burns on anything that is capable of burning (flesh, paper etc) and melt ice.
Note: No A ranked or above solar wind techniques for one turn.
Note: Though the aura blast goes in all directions, it is not hot enough to turn the ground into lava, but instead it will be like walking on hot coals.
Note: Can only be used 2X per battle
Note: User must wait 4 turns to use this technique again
 
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