Closed Fight

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Kicking things off swiftly, Jegal would initiate combat by performing a hand seal and creating two clones. The trio of Jegals would quickly spring into action, with the two clones moving in opposite arcs to flank Karna while the main would dash forward. The clone on the right would send out a lance of Crystal towards Karna with it's left arm, while the clone on the left would cause water to gush from underneath Karna in an attempt to trap and restrict him.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Shoton: Kessho Yasu) - Crystal Release : Crystal Lance
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This jutsu allows Guren to form crystal that completely covers her hand from her shoulder and then extending outwards, forming a huge, ten meter long sharp rod of crystal that can stab opponents. When this jutsu is in effect, Guren cannot move her fingers or wrist.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source.
 

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With his Rinnegan Karna watches on closely as the man creates two clone. Around this time, Karna would passively activate two paths of his. Upon activation of the Asura path, two additional arm would sprout to his side while another face formed behind his head. The additional face didn't affect his ears or hearing. With the attack and clones coming his way, Karna would fuel chakra into his feet and propel himself 6meters into the sky at double speed to evade the crystal (and water). While soaring upwards, he would open up a missile bay from one of his artificial arm to shoot out 4 missiles. 1 each at the clones while the final two aimed at the original body that didn't move. Karna assumed that one to be the main.

Always active:

Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.

Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

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Just like that the opponent would disappear from their sight, prompting the trio to be on a high alert. Soon enough they would see four missiles being launched from the aerial opponent. The missiles would seem to be honed in on each, prompting a quick reaction by the trio of Jegals. The trio would perform the same action, with the clone on the left sacrificing itself to save the main Jegal. The clone on the right would fling rocks at the missile aimed at him, while the one on the left would aim his rocks at the missiles targeting the main. The main would naturally fling his at the ones targeting him, resulting in cancelling them out due to the combined effort, with the clone on the left dispersing.

The clone on the right would then attempt to slash with it's lance at the airborne target while the main tossed some explosive kunai at him.

(Doton: Shōnyūseki) - Earth Release: Stalactite x3
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their chakra creating three huge rocks infront of them. The user will then unleash the three huge rocks coming from three different angles from infront of the enemy to smash into each other causing segements to start protruding from the collision and damaging the opponent./spoiler]
 

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One down, two to go Karna said to himself as he surged lightning chakra to quickly form a vortex around him. The lightning took shape of a dragon that shielded him against the crystal lance. The dragon after doing its job was then directed at the main body as Karna flew down towards the remaining clone in attempts to close the gap. He would come from the clone's right side to hit him directly in the head, sending him in the direction of the main body if successful. After, Karna simply deactivates his flight and begin walking in the direction of the main.

Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.

Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
 

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Witnessing the vortex form around the opponent the two remaining Jegal’s would quickly react. The original would release a surge of wind towards Karna which would cancel out with the lightning head. The clone on the other hand would release a large quantity of water that swiftly rise to strike into Karna, potentially thrashing him around.

(Fūton: Boufuu oonami no Jutsu ) - Wind Release: Gale Surge Technique
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will create a large surge of wind that is capable of pushing a target back and dealing some small cuts to them. The wind technique is also strong enough to push back a large summoning creature.


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
 

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Suddenly the lightning was gone and water was heading his way. In reaction to these sequence of events, Karna would quickly deactivate his propulsion while clapping to summon a bird directly under him that quickly flies away from the water. The bird would use it's fast speed to fly in the direction of the enemies to lay eggs around them. Four eggs would fall in a box formation, set to explode around the duo as it reaches the right distance from them. Simultaneous to the bird flying to go and lay the eggs, Karna would be doing his own thing. While on the back of the bird, Mid-range away from the ground he would shoot out several fireballs in the direction of the sky to heat up the atmosphere. Bringing about thunderclouds some time later.

Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.

Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

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As the bird is summoned Jegal would quickly perform three hand seals and manipulate the wind around Karna causing it to swirl around and form into a medium sized vortex that would restrict proper movement. As for the clone, he would summon shark teeth and send them towards the bird, aiming for them to pierce through it and inflict damage, potentially throwing Karna off of it should the bird flinch under the conditions of the shark teeth and wind.

(Fūton: Bushōgoma) - Wind Style: Lazy Spinning Top
Type: Supplementary/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user will form three hand seals and gather the wind around an opponent into a vortex. The wind becomes a medium sized tornado that doesn't harm the target, but traps them in rapidly spinning walls of wind. The wind is in close proximity to the target making them susceptible to fire techniques while they're trapped in the tornado. This can also be created around the user as a means of defense.

Note: Only useable twice per battle.
Note: Courtesy of Nanaki


( Same: Tisu ) – Shark: Teeth
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: Using his access to the shark contract, the user is able to generate the teeth of shark. However, the teeth can only be made short range from him as this jutsu is bound by the rules of summoning techniques. The user generates the teeth by physically summoning them to the field. These teeth are formed in short range of the user and can travel up to long range. If created with 20 chakra and 40 damage, the length of the tooth is equivalent to the width of their torso. The user can shoot as many teeth as he wishes at one time but they must all add up to B rank. These teeth can be used in two ways 1) They can be thrown or shot out at the opponent by shooting these teeth from the body. 2) The teeth can be summoned above the opponent making them crash down upon him/her. These teeth can range in size and number.
Note: Can only be used by a shark signer.
Note: Courtesy of Daemon
 

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"Hmm.."

With the wind slightly spawning around him, Karna would react by releasing wind of his own from his body except downwards to harm the bird. As the harmattan was released, it formed into a slight twister around him to completely get rid of the opponent's own wind. The Harmattan would take shape of a serpentine creature and head down towards the opponents. Due to the trajectory of it, it would break through the traveling teeth with ease. Within the same timeframe as this, Karna utilized his Kote to shoot out an already loaded ball that release several fireballs into the sky after Karna performed a hand seal. The fireballs would climb into long range, heating up the atmosphere to bring about thunder clouds after some time.

Karakazeton: Chichi no Shinkō - Harmattan Release: Faith of the Father
Type: Offensive/Defensive/Supplementary
Rank: D-S (S)
Range: Short/Mid/Long
Chakra: 10-40
Damage: 20-80
Description: The user makes harmattan crafts of varying sizes and volume for defenses, offensive and supplementary purposes. This ranges from harmattan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several harmattan constructs up to his own creative imagination which can be spewed from the mouth, created from his body or created from surrounding air. The power, size and density of the harmattan construct created depends on the amount of chakra that is being spent to conjure them. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
NOTE: S-ranks can only be used 3x per battle with a turn inbetween usage
NOTE: A rank can only be used 4 times

Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.
 

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Seeing the serpentine creature being formed, the two Jegal's would have the same thought and act in unison,. They would channel their chakra through the terrain and send out 2 large rocks each, having said rocks go out rocks to intercept the weird element creature, cancelling out with it.

The clone would then shoot out a Crystal needle towards Karna, attempting to knock him off the bird and cause minor damage.

(Doton: Ukiwagan no Jutsu) - Earth Release: Floating Ring Rock TechniqueX2
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user focuses his chakra and channels into the earth to create 2 large floating rock cubes 2 meters squared. The cubes rotate around the user to either defend him from incoming attacks (he needs to direct them using hand movements towards the attack and each cube has a C-rank strength) or, through using the momentum created by the rotation, be flung at the enemy with incredible speed.


(Shoton: Dai Kessho Senbon) - Crystal Release: Large Crystal Needles
Type: Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Description: Guren creates long, sharp, and pointed bright pink and white crystals that shoot at the target at extremely high speeds with pinpoint accuracy.
 

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With the needle coming the bird's way, it would fling its body in a way to practically 'throw' two eggs down at an angle towards the duo. One of the eggs clashing with the egg while the other continued it's path unhindered. As for Karna, he'd also do his own thing in conjunction with birdie. With a single hand seal, he would create a large swamp of maximum size bordering the duo's short range. Leaving them basically trapped as the egg soon reach their short range to blow up.

Midori no Tamago Bakudan no Jutsu) - Green Egg Bombs Technique
Type: Offensive
Rank: A-Rank
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The Animal Path Giant Drill-Beaked Bird lays eggs that explode at his command. The explosion occurs up to short range of the eggs but they can be dropped from high altitudes (their movement follows only the normal gravitational forces). The bird can only lay 4 eggs at a time, and they all must be within short range of each other.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A rank)
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.
 

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As the attacks are used, Jegal and his clone would both perform the same technique once again, crafting crystal balls that would provide them with an aerial view of the terrain. The crystal balls would be used to give the two a better view on their demise. The Jegals would note that their hair needed a bit of touching up, but oh well, in the next life!

(Tomegane no Jutsu) - Telescope TechniqueX2
Type: Supplementary
Rank: D
Range: Short-Long
Chakra: 10
Damage: N/A
Description: Guren creates a crystal ball, which provides her an aerial view of the battlefield, letting her see the opponent's moves. However, if the opponent is completely enshrouded in something, like Mist or Smoke, the ball will not work. It is extremely fragile and has to be continually held in her hand to use its effects.
 

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Without the use for hand seals, Karna would quickly form a chidori with his right hand to manipulate the present storm cloud. Karna would glance down at the duo with a smirk as he brought his hand down. With it, a large lightning creature came crashing down directed at the main body. With the size and destruction of the Kirin, it would easily kill both.

Raiton: Chidori) - Lightning Release: One Thousand Birds
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they will then focus lightning chakra into their hand to create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name, and allows the user to perform high grade cutting damage or high penetration piercing thrusts.
Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.
Note: Uchiha Sasuke and Kakashi Hatake bios can use the technique without handseals

(Raiton: Kirin) - Lightning Release: Kirin
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
Note: Can only be used by Lightning Specialists.
Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
Note: Can only be used twice per battle.
Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.
 

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As he drowned, barely conscious from the prior egg attack, Jegal would get fried by a bolt of electricity from the sky, ensuring his death. Wack.
 
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