[CLOSED] BlacKing vs Shady

BlacKing

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Cain Uzumaki Bio in Sig.

Jonin
Starting Chakra - 2300
Starting Health - 160

Plain Grassy Terrain.
Mid Ranged.
Official Battle

I'll take first move if you don't mind.


Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Located somewhere along the outskirts of Konohagakure was a shrine belonging to the Uzumaki. At the entrance of the temple is a giant replica of the clan's symbol. Within the temple at the center is a podium of sorts where several oni-masks hung beneath three connected symbols of the clan, under all of which are ornate, black flames. The shrine has since fallen into ruin from the wear and tear of time, though the masks all stayed intact. After escaping Iwagakure, but before traveling to Sunagakure, SiWang heard talk of the shrine and traveled to the outskirts of the village of Konohagakure where he found the tattered shrine. Investigating, he noticed that all the masks were still in tact. Most of them looked extremely demon-like in nature...save for this one. This one mask, made of the same metal as the Uzumaki Chains that he was so fond of, seemed rather boring in nature, however it called out to SiWang, begging for him to wear it; promising power that he knew not. Upon wearing the mask, It sat on his face very SECURELY. He noticed that the only way he could remove the mask, was by performing a Sealing Release technique or by SiWang’s will. If not removed by SiWang’s will, the removal of the mask causes instant death to SiWang. The thick mask was fashioned in such a way that it made seeing SiWang’s eyes extremely hard if not in short range (0-5 meters) as the thickness of the mask made it seem as if his eyes were hidden in the darkness. This, however, gave SiWang tunnel vision, only capable of seeing things directly in his line of sight. To make up for this however, the mask seemingly granted SiWang complete awareness of what was going on within 10 meters around him in any direction.

Note: The mask holds the Reverse Four Symbols Sealing Technique, that ACTIVATES upon the user’s death.
Note: The mask has 8 slits around the nose and mouth of the mask to allow the user to BREATHE and use techniques from.
Note: Counts as 3x Sensing.
Note: Mask gives SiWang enough chakra upon request after depleting his to perform up to and including B Ranked techniques for 5 turns.
Note: If SiWang depletes the mask of chakra, he will not be able to use the hats sensory.
Note: SiWang can only channel Lightning/Wind/Fire/Water/Earth chakra into the mask to achieve a B Ranked face PROTECTION. This can only be achieved once per turn and each element can only be channeled once per battle (5 attacks total).
Note: This mask can be used on other bios (Obito Uchiha, Haku Yuki, Kakashi Hatake, etc) that have a mask to have the same effects, but takes on a different cosmetic appearance for each.



==============================

Cain stands off in the distance and upon seeing his opponent instantly brings 5 S Ranked Chakra Chains around his body in such a way that one is wrapped around each arm and leg individually and the last one is wrapped around his torso. The chakra chains bring comfort to his body and are hidden underneath his clothes like a layer of protection. With his specializing in chain manipulation, these chains could be moved by him mentally without any effort.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S Ranked)
Range: Short-Long
Chakra: 15-70 (40)
Damage: 30-120 (80
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank






Type: Supplementary/Defense
Rank: S
Range: Self
Chakra: 40 (additional chakra taken every time a Hojojutsu Arts technique or Chakra chain technique is used)
Damage: +20 to all Hojojutsu Arts Techniques and Chakra Chain Techniques
Description: The user, being an (Advanced) Uzumaki Clan member, and having become a Grandmaster of the Hojojutsu/Nawajutsu Hidden Rope Arts, is capable of using the Uzumaki Clan Chakra Chains as a means of defending and attacking under the parameters of the Hidden Rope Arts. This gives the user complete mental control of the chakra chains and allows the user to infuse any element that the user knows into the chains. This passive technique automatically absorbs chakra from the user with every Hojojutsu/Hidden Rope Arts technique that is used, which is why Uzumaki's abnormally large clan chakra is ideally needed or else it would drain the user's chakra entirely too quickly. This technique provides a constant S Rank Damage protection and activated his Chakra Chains, causing 5 chains to come out of his back. When Chakra Chains is activated, 5 chains appear from the back of the user. One of them wrapped around his torso, and the rest individually wrapped around both arms and legs for a total of 5 chains; leaving only his head exposed. The chains were wrapped in such a way that they completely covered the user's body but could be extended outwards from the arms and the bottom of his legs with ease, and that the chain wrapped around the torso was hung behind him like a tail to come out easily as well.
Note: Need only be activated once per battle.
Note: Can only be used twice per battle.
Note: Passively activates with the Physical Activation of the Chakra Chains technique.
Note: Must be an Advanced Uzumaki as well as a Grandmaster of the Hojojutsu/Nawajutsu style in order to use.
Note: Drains the user of 10 additional chakra every time an Uzumaki clan or Hojojutsu/Nawajutsu technique is used.
Note: Can still be used with sealing Uzumaki clan techniques.
Note: The turn it is activated counts as 1/3 moves in a turn.




=========
Starting Health - 160
Starting Chakra - 2300

Chakra Used this turn - 120
Iron Mask of the Berserker - 40
Chakra Chains - 40
Hidden Rope Arts: Advanced Uzumaki Chakra Chain Control - 40

New Chakra - 2180

@Shady Doctor
 
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Shady Doctor

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Cain Uzumaki Bio in Sig.

Jonin
Starting Chakra - 2300
Starting Health - 160

Plain Grassy Terrain.
Mid Ranged.
Official Battle

I'll take first move if you don't mind.


Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Located somewhere along the outskirts of Konohagakure was a shrine belonging to the Uzumaki. At the entrance of the temple is a giant replica of the clan's symbol. Within the temple at the center is a podium of sorts where several oni-masks hung beneath three connected symbols of the clan, under all of which are ornate, black flames. The shrine has since fallen into ruin from the wear and tear of time, though the masks all stayed intact. After escaping Iwagakure, but before traveling to Sunagakure, SiWang heard talk of the shrine and traveled to the outskirts of the village of Konohagakure where he found the tattered shrine. Investigating, he noticed that all the masks were still in tact. Most of them looked extremely demon-like in nature...save for this one. This one mask, made of the same metal as the Uzumaki Chains that he was so fond of, seemed rather boring in nature, however it called out to SiWang, begging for him to wear it; promising power that he knew not. Upon wearing the mask, It sat on his face very SECURELY. He noticed that the only way he could remove the mask, was by performing a Sealing Release technique or by SiWang’s will. If not removed by SiWang’s will, the removal of the mask causes instant death to SiWang. The thick mask was fashioned in such a way that it made seeing SiWang’s eyes extremely hard if not in short range (0-5 meters) as the thickness of the mask made it seem as if his eyes were hidden in the darkness. This, however, gave SiWang tunnel vision, only capable of seeing things directly in his line of sight. To make up for this however, the mask seemingly granted SiWang complete awareness of what was going on within 10 meters around him in any direction.

Note: The mask holds the Reverse Four Symbols Sealing Technique, that ACTIVATES upon the user’s death.
Note: The mask has 8 slits around the nose and mouth of the mask to allow the user to BREATHE and use techniques from.
Note: Counts as 3x Sensing.
Note: Mask gives SiWang enough chakra upon request after depleting his to perform up to and including B Ranked techniques for 5 turns.
Note: If SiWang depletes the mask of chakra, he will not be able to use the hats sensory.
Note: SiWang can only channel Lightning/Wind/Fire/Water/Earth chakra into the mask to achieve a B Ranked face PROTECTION. This can only be achieved once per turn and each element can only be channeled once per battle (5 attacks total).
Note: This mask can be used on other bios (Obito Uchiha, Haku Yuki, Kakashi Hatake, etc) that have a mask to have the same effects, but takes on a different cosmetic appearance for each.



==============================

Cain stands off in the distance and upon seeing his opponent instantly brings 5 S Ranked Chakra Chains around his body in such a way that one is wrapped around each arm and leg individually and the last one is wrapped around his torso. The chakra chains bring comfort to his body and are hidden underneath his clothes like a layer of protection. With his specializing in chain manipulation, these chains could be moved by him mentally without any effort.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S Ranked)
Range: Short-Long
Chakra: 15-70 (40)
Damage: 30-120 (80
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank






Type: Supplementary/Defense
Rank: S
Range: Self
Chakra: 40 (additional chakra taken every time a Hojojutsu Arts technique or Chakra chain technique is used)
Damage: +20 to all Hojojutsu Arts Techniques and Chakra Chain Techniques
Description: The user, being an (Advanced) Uzumaki Clan member, and having become a Grandmaster of the Hojojutsu/Nawajutsu Hidden Rope Arts, is capable of using the Uzumaki Clan Chakra Chains as a means of defending and attacking under the parameters of the Hidden Rope Arts. This gives the user complete mental control of the chakra chains and allows the user to infuse any element that the user knows into the chains. This passive technique automatically absorbs chakra from the user with every Hojojutsu/Hidden Rope Arts technique that is used, which is why Uzumaki's abnormally large clan chakra is ideally needed or else it would drain the user's chakra entirely too quickly. This technique provides a constant S Rank Damage protection and activated his Chakra Chains, causing 5 chains to come out of his back. When Chakra Chains is activated, 5 chains appear from the back of the user. One of them wrapped around his torso, and the rest individually wrapped around both arms and legs for a total of 5 chains; leaving only his head exposed. The chains were wrapped in such a way that they completely covered the user's body but could be extended outwards from the arms and the bottom of his legs with ease, and that the chain wrapped around the torso was hung behind him like a tail to come out easily as well.
Note: Need only be activated once per battle.
Note: Can only be used twice per battle.
Note: Passively activates with the Physical Activation of the Chakra Chains technique.
Note: Must be an Advanced Uzumaki as well as a Grandmaster of the Hojojutsu/Nawajutsu style in order to use.
Note: Drains the user of 10 additional chakra every time an Uzumaki clan or Hojojutsu/Nawajutsu technique is used.
Note: Can still be used with sealing Uzumaki clan techniques.
Note: The turn it is activated counts as 1/3 moves in a turn.




=========
Starting Health - 160
Starting Chakra - 2300

Chakra Used this turn - 120
Iron Mask of the Berserker - 40
Chakra Chains - 40
Hidden Rope Arts: Advanced Uzumaki Chakra Chain Control - 40

New Chakra - 2180

@Shady Doctor
Banri Uzumaki in Sig. GLHF!!!




Banri would be sitting down in the lotus position when he saw his opponent. It seemed he was fighting someone pretty tough, by the looks of. Should be fun testing the limits of this man. Opting to test the man instead of directly allowing him to combat 1 on 1, Banri would touch a Duel Monsters card on his sleeve and call forth the Dark Magician 5m to his 3 o'clock; Though as he did this he did 2 things simultaneously. Firstly, he'd also use a support type Duel Monster card, Seal of Orichachos, in order to gift the Magician with greater abilities. Secondly, Banri would Imbued the Magician with Yang chakra to give him life and sentience, along with his own chakra pool to use as his own. .


"Hey, you two will fight. I wanna see what you can do..."

Once the Dark Magician was conjured into existence, Banri simply meditated and began to draw in Natural energy


(Fuinjutsu/Dyueru Monsutāzu :Burakku Majishan) Sealing Arts/Duel Monsters: Dark Magician
Type: Offensive/Supplementary

Rank:S

Range:Short-Long

Chakra:40

Damage:80

Description: Monster Card: The activation of this card forms seal on the user's body in additon to a barrier in the shape of a 2.5 meter tall human man bearing spiked full body armor over a cloak with sealing tags and kanji covering it, as well a staff. The staff glows when summoned and passively releases a barrier that it serves as a conduit to in order to bring the battlefield under the Dark Magician's control and remains on the field so long as he does. This barrier will automatically detect the strength and react to any effect that would destabilize or change reality (in this case actions such as the use and manipulation of Space/Time techniques, removal/addition/transportation of anything from this plane of existence [this doesn't affect the summoning of familiars/entities based on chakra from either user] or otherwise actions that warp reality itself) that are activated within it. When this occurs the staff will glow and will sap chakra from the user's main pool of chakra in a method similar to "Medical Sealing Technique: Chakra Link". Like this seal, this effect will seek to create a chakra equilibrium and will release chakra within it at the source/location of the disruption equal to the amount chakra used to create it, and thus will cancel out the disruption as well as it's effects by doing so, even going so far as to negate the chakra used within/around/by seals to stop such disruptions used in this way as well. In the case of reverse summoning attempts, the chakra is released within the barrier as a whole in order to block anyone from leaving from inside of it. Of course this only works on techniques up to this card's rank as well as rankless techniques. It should be noted that this effect does not discriminate, and also affects the user and any techniques they may use to achieve such an effect. The usage of this ability to cancel out the above described techniques costs a move slot.


With a disdain for those that violate the laws of reality and nature, Dark Magician may twirl his staff and form purple glowing sealing circle(s) (like the one found behind him in the spoiler) behind him. This circle seemingly sinks into the ground, returning beneath the target(s) and is able to seal Undead and forbidden Entities, dragging them within the seal. This may affect entities such as that made possible via Kinjutsu as well as clones made via Kinjutsu. This technique may only affect the target types named above and may affect targets up to F Rank. This effect may be used once per turn, with a 2 turn cooldown in between usages up to twice per battle. Each sealing effect may effect a single usage of a technique, therefore if 3 undead entities are created via the usage of 1 S rank technique, this effect will seal all 3 entities. This effect also takes up a move slot and may not affect the opponent themselves.


Dark Magicians final ability may be used once per summoning and costs a moveslot and may only be used if the Seal of Orichachos is on the field. By slamming his staff on the ground he may erect a barrier around a target similar to "Sealing Technique: Three Directions Seal". This barrier forms in the shape of a pyramid, and possesses a diameter of 15m from corner to corner. Once created, it quickly implodes, collapsing in on itself dealing damage to the opponent equivalent to an (S rank) Jutsu, and has the added benefit of drawing them to the center of the pyramid, due to the aforementioned collapsing of the barrier.


Note: Must have Advanced Fuin in order to use Dark Magician's staff effect to seal away entities

Note: Dark Magician lasts for a total of 4 turns and may be used twice per battle with a 2 turn cooldown between usages

Note: The Dark Magician may use one of its abilities upon creation at the cost of an additional moveslot

(Dyueru Monsutāzu: Oreikarukosu no Kekkai) Duel Monsters: The Seal of Orichalcos
Type:Supplementary

Rank: S

Range:Short-Mid

Chakra:40 (-10 per turn)

Damage:N/A

Description: Field Spell; When the user (or an object attached to the user directly under his control) touches this card, a blue shaded barrier with intricate patterns within a large circle will expand from him outwards, taking the same amount of time it takes to throw a kunai to do so. The lines running between the circle are actually chains of of kanji bearing the word "Strengthen" repeated over and over again. Said lines are made of a molded and pure form of chakra and doesn't interact with physical objects, therefore they do not trip up or form any sort of hazard for the opponent. These seals do exactly as they say and unseal "strength" into the users Duel Monster techniques stated and strengthen all Duel Monsters techniques, increasing all of their effectiveness by 1 rank by unsealing stored chakra into the technique(+10). In some cases, rather than their effectiveness being improved by 1 rank they receive a modifier to their own existing effects. In these cases the effect will be outlined in the technique. Simply being a field spell and doing no real effect by itself, this technique is able to be used alongside another technique in the same timeframe, as long as it is a Duel Monster technique. When under the influence of this technique, the user gains a smaller glowing inscription of this technique on his forehead

-Lasts 3 turns

-Once ended, can't be used for 4 turns

-Can only be used twice

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary

Rank: S-Rank

Range: Short

Chakra cost: N/A (+50, -10 per turn)

Damage points: N/A

Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.

Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.

Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.




Chakra: 2440 - [40, 40, 50]
2310

Dark Magician's Chakra: 300
 

BlacKing

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Cain watchs events unfold before his eyes with disbelief on his face that luckily for him, his mask was able to hide perfectly. The barrier that he was expecting to damage him simply went past him without harming him and continued until it stopped. Cain was intrigued by what was occurring and figured that he would let it all simply continue to play out. The doll like figure was dressed extremely weird and at first figured that his opponent was a puppeteer, until he realized that he could not sense any chakra threads coming from the opponent via the Uzumaki Mask. No sooner the thought crossed his mind than the life sized doll seemed to come to life, the man spoke.

"Hey, you two will fight. I wanna see what you can do..."

Cain did not want to trust that the other individual would simply be there without interrupting the fight, and he was not going to take any chances with it either. But more than that, he did not like the overall brazenness of his opponent to feel the need to allow this man like thing to test his abilities. He would make them pay for this dearly.

Cain performed 3 handseals and cast the man doll thing into a Genjutsu that forced them to believe that it's head, arms and legs were all bound in chains and stretched apart from one another and unable to move while a large vulture came from the sky and attempted to eat his body. In reality the man doll thing should feel completely paralyzed while a flaming vulture descended upon both the doll and its master from 20 meters above.


Type: Attack/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals and casts their opponent in a B Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the air 20 meters above their paralyzed opponent in which a portal (not unlike Earth Dropping Lid) emits a large 5 meter, S Ranked flaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. If successfully hitting the opponent, the flaming vulture severely burns the body of the opponent. If the opponent does not successfully defend against the illusion and the technique, it causes the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
Note: Can only be used 1x per battle.
Note: No Genjutsu for 2 turns.
Note: No Fire techniques can be used the turn this technique is used.
Note: Genjutsu lasts for 1 turn.
Note: Damage comes from the flaming vulture.




Cain did not simply stop here however. Just because the master didn't want to get involved didn't mean that Cain wouldn't involve him. Cain then caused a shallow pool of liquid Diethyl Ether to rise up out of the ground and attempt to grab the master from behind to try to drown him.


]
Type: Attack / Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user his Diethyl Ether chakra into the ground and forms a shallow pool of liquid Diethyl Ether behind the opponent. Out of the pool, hands of Diethyl Ether form and grab the opponent from behind and drag them into the pool to suffocate/drown them.
Notes:
- This can only be used three times per battle.



Cain then stomps on the ground to try to cause Lightning spikes to come out of the ground at the full range of both master and thing. It was Cain's attempt at trying to kill two birds with one stone, attacking both of them at the same time and using the lightning to ignite the Diethyl Ether and erupt it into flames.


Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.




=============
Health - 160
Old Chakra - 2180

Chakra used this turn - 100
Gift and Curse - 40
Griptide - 30
Lightning Land Spikes - 30

New Chakra - 2080
 

Shady Doctor

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Cain watchs events unfold before his eyes with disbelief on his face that luckily for him, his mask was able to hide perfectly. The barrier that he was expecting to damage him simply went past him without harming him and continued until it stopped. Cain was intrigued by what was occurring and figured that he would let it all simply continue to play out. The doll like figure was dressed extremely weird and at first figured that his opponent was a puppeteer, until he realized that he could not sense any chakra threads coming from the opponent via the Uzumaki Mask. No sooner the thought crossed his mind than the life sized doll seemed to come to life, the man spoke.

"Hey, you two will fight. I wanna see what you can do..."

Cain did not want to trust that the other individual would simply be there without interrupting the fight, and he was not going to take any chances with it either. But more than that, he did not like the overall brazenness of his opponent to feel the need to allow this man like thing to test his abilities. He would make them pay for this dearly.

Cain performed 3 handseals and cast the man doll thing into a Genjutsu that forced them to believe that it's head, arms and legs were all bound in chains and stretched apart from one another and unable to move while a large vulture came from the sky and attempted to eat his body. In reality the man doll thing should feel completely paralyzed while a flaming vulture descended upon both the doll and its master from 20 meters above.


Type: Attack/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals and casts their opponent in a B Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the air 20 meters above their paralyzed opponent in which a portal (not unlike Earth Dropping Lid) emits a large 5 meter, S Ranked flaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. If successfully hitting the opponent, the flaming vulture severely burns the body of the opponent. If the opponent does not successfully defend against the illusion and the technique, it causes the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
Note: Can only be used 1x per battle.
Note: No Genjutsu for 2 turns.
Note: No Fire techniques can be used the turn this technique is used.
Note: Genjutsu lasts for 1 turn.
Note: Damage comes from the flaming vulture.




Cain did not simply stop here however. Just because the master didn't want to get involved didn't mean that Cain wouldn't involve him. Cain then caused a shallow pool of liquid Diethyl Ether to rise up out of the ground and attempt to grab the master from behind to try to drown him.


]
Type: Attack / Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user his Diethyl Ether chakra into the ground and forms a shallow pool of liquid Diethyl Ether behind the opponent. Out of the pool, hands of Diethyl Ether form and grab the opponent from behind and drag them into the pool to suffocate/drown them.
Notes:
- This can only be used three times per battle.



Cain then stomps on the ground to try to cause Lightning spikes to come out of the ground at the full range of both master and thing. It was Cain's attempt at trying to kill two birds with one stone, attacking both of them at the same time and using the lightning to ignite the Diethyl Ether and erupt it into flames.


Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
-Only used three times per battle
-Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.




=============
Health - 160
Old Chakra - 2180

Chakra used this turn - 100
Gift and Curse - 40
Griptide - 30
Lightning Land Spikes - 30

New Chakra - 2080
As Banri was meditating he could still clearly hear what was going on in his immediate surroundings. Of course he couldn't hear shit like the hand seals nor the illusion being placed on the Dark Magician; But he would indeed hear the flames coming from above the two, and it didn't seem like they were being stopped. Why would this man go against what Banri said? He was specifically told to fight the Dark Magician, yet from the sounds of it, there were flames coming down and Banri was in the scope of this.

Opening his eyes, he'd not only convert the 10% chakra he'd stored thus far (1 turn = 10%) but also he'd instantly convert an additional 10% as a perfect sage. This allowed Banri to instantly enter Sage mode, though his was unique, as he adapted the physical aspects of a Pitviper. Banri would have horns, white scales covering his skin, and snake like eyes that were crimson in color. With his physicality boltered past what was normal, Banri did a large arc to his left, moving at speeds (×4) that got him out of range of the fire in the blink of an eye; Though this would leave the Dark Magician still paralyzed in place, and struck directly with the flames. At this point, Banri would be mid range away from the flames and about mid range away from the opposing man also (10m).

"Holy shit you don't listen do ya? That had no chance of killing me, but look what you did to your opponent... Now I'm forced to fight back.. Aha."

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

Pitto No Kenjin) - Sage of Pits (Passive)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the Crotalinae Species, or Pitvipers; A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.

Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes

Now being out of harm's way, Banri could sense that a chakra that he never felt before was being pooled behind him, so he stayed prepared for what was coming. Soon, he sensed the pool chakra form hands and come at him from behind, so he simply tapped a specific Duel card and activated a technique. In a moment's notice, a barrier would expand to cover all the close range radius around Banri, having a straight forward ability. This barrier would firstly seal the unknown chakra nature, before also send it back at the opposing shinobi as a wide spread blast of raw chakra. This was bolstered past normal means though. Due to the Seal of Orichalcos, the blast was boosted by a single rank, and due to Sage mode it would be boosted by an additional 30 damage points. This would leave the counter attack much stronger than the one it stopped. With this, the man would have to choose between doing his lightning spikes next, or protecting himself from the blast.

(Dyueru Monsutāzu: Mirā Fōsu - ) Duel Monsters: Mirror Force
Type: Supplementary/Defensive
Rank: A
Range:Short (Explosion is long)
Chakra: 30
Damage:(equivalent to Rank of absorbed technique) + 1 rank + 30 [110]
Description: Trap Card: When the user touches this card, a white barrier encompasses the entirety of the short range around the user. This barrier known as Mirror Force, seals incoming techniques within its walls similar to Uchiha's return and then releases the attack in an outward explosion back towards the opponent. Due to the nature of this technique, the outward explosion would be equivalent in rank to the absorbed technique. After the technique is reflected back at the opponent, the barrier dissipates quickly. Mirror Force absorbed and reflect techniques up to and including S ranks. Note: Mirror Force can only be used three times per battle with a three turn cool down in between usages.

Quickly utilizing his sage mode, Banri does several handseals causing the moisture around you to form into a large water sphere that encompasses 15m. As this happened, The water sphere will have a kanji symbol to appear around it, sealing any and all things within the water sphere, though Banri made sure to create this jutsu away from him directly; Leaving a single meter between him and the dome.

(Fuinjutsu/Senjutsu: Kurukuru umi no doragon) - Sealing Sage Art: Cradle Of The Sea Dragon
Rank: S

Type: Supplementary

Range: Short - Mid

Chakra Cost: 40

Damage points: N/a

Description: Cradle Of The Sea Dragon is a very intricate type of fuin jutsu, utilized only by those who are in sage mode. The user once enters into sage mode will utilize the moisture in the air instead of having to use a water source (Thus why its sage mode exclusive). Doing this, the user will create a huge orb of water roughly the size of Kisames water wave dome used against the 8 tails (Mid range reach). Due to the water being infused with senjutsu it makes it harder to break through the technique, while even restricting the opponent on breathing underwater and making absorbing the water dangerous, turning their body into the psuedo form of the sage mode uncontrolled, throwing off their chakra balance, not allowing usage of jutsus of A rank or above. Once the dome is placed, A Seal will appear and form on the top of the water dome, sealing any and everybody who is caught within the dome and sealing any and all forms of chakra. This technique is similar to gaaras sand pyramid sealing technique. Thus making it that once you are sealed within, you cant get out unless the seal from the outside is undone.


Note: Can use twice per battle

Note: Cant use any fuinjutsu above S rank in the same turn

Note: No Water technique above S rank in the same turn

Note: No Fuin of S rank or above in the next turn

Note: For the affects of the sage petrification the opponent has to absorb a total of 80 Chakra cost worth of Senjutsu





Chakra: 2310 - 462 (20%) - 10 =
1848

Senjutsu Chakra: 462 - [30, 40]

392
 

BlacKing

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I did. It was a quick death. Shouldn't that tell you that your Dark Magician was no match for me?

Cain watched as his pool of Diethyl Ether was absorbed by the barrier and released an outwards blast headed towards him. He mentally controlled his S Ranked Hojojutsu Chains that were amplified previously by the fact that he was an Uzumaki (+20 DMG) as well as a combat specialist (+10 DMG) and using chakra chains to achieve his means to create a 5 layered wall of that he could send towards the blast to protect him as well as attack it. (S Ranked DMG + 20 + 10 = 110)

While manipulating the chains mentally, Cain performed the 3 handseals required to begin transforming the earth into Blazing Earth with amassing Kanji all around that would limit the usage of all elements except for fire and earth or anything containing the two elements within it, the Underworld of Hadies preventing any water from being used and if they are, immediately evaporated due to the extreme heat of Blazing Earth. Cain's immunity allowed him to continue touching said earth with no issues.

]
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of kanjis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques.
♦ Can only be used once per battle
♦ No Blazing Earth or Fūinjutsu release techniques in the previous turn.
♦ No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn.
♦ Cannot perform any summonings for the same and the following two turns.
♦ The user cannot perform any genjutsu in the same turn.
♦ The Blazing Earth battle field will cool down into regular earth in five turns
♦ The Sealing method is active until deactivated
♦ After the battle field has cooled down the user can't use BE techniques for that turn




Cain then takes that time to reform the Chakra Chains around his body yet again, wrapped around the same exact way.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S Ranked)
Range: Short-Long
Chakra: 15-70 (40)
Damage: 30-120 (80)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



================
Chakra used Last turn - 100
Gift and Curse - 40
Griptide - 30
Lightning Land Spikes - 30
Health - 160
Reformed Chakra - 2080 + 30 (Due to not using Lightning Land Spikes)
Old Chakra - 2110

Chakra used this turn - 90
Underworld of Hades - 40
Chakra Chains S Ranked - 40
Uzumaki Chain Control due to using a chakra chains technique - 10


New Chakra - 1990
 
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Shady Doctor

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I did. It was a quick death. Shouldn't that tell you that your Dark Magician was no match for me?

Cain watched as his pool of Diethyl Ether was absorbed by the barrier and released an outwards blast headed towards him. He mentally controlled his S Ranked Hojojutsu Chains that were amplified previously by the fact that he was an Uzumaki (+20 DMG) as well as a combat specialist (+10 DMG) and using chakra chains to achieve his means to create a 5 layered wall of that he could send towards the blast to protect him as well as attack it. (S Ranked DMG + 20 + 10 = 110)

While manipulating the chains mentally, Cain performed the 3 handseals required to begin transforming the earth into Blazing Earth with amassing Kanji all around that would limit the usage of all elements except for fire and earth or anything containing the two elements within it, the Underworld of Hadies preventing any water from being used and if they are, immediately evaporated due to the extreme heat of Blazing Earth. Cain's immunity allowed him to continue touching said earth with no issues.

]
Type: Offensive
Rank: S
Range: All
Chakra Cost: 40
Damage Points: 80
Description: After performing the Tiger → Boar → Dragon hand seals, the user will focus and release his Moerudōton chakra outwards in a surge throughout the entire battlefield, stretching out to his desires. This causes the entire battlefield to be turned into one large source of Blazing Earth. The extreme heat causes anyone standing on it to suffer from extreme burns as the body part that is currently in physical contact starts melting away the skin and cremating the bones and any water source present to be evaporated. Should the user wish upon creation, he can release an overwhelming code of kanjis that will spread throughout the Moerudōton battle field to seal certain elemental affinities. All shinobi present in the battlefield will be limited to the usage of only Regular Ninjutsu, Genjutsu, Earth, Fire chakra and any other element made up of Fire, or Earth mixtures (Like Lava or Blazing Earth Release) until the kanjis are deactivated. Due to the battle field being turned into Moerudōton any other individual that does not possess the knowledge of utilizing Blazing Earth will be unable to utilize the earthen source for earth style techniques.
♦ Can only be used once per battle
♦ No Blazing Earth or Fūinjutsu release techniques in the previous turn.
♦ No Earth, Fire, Blazing Earth or Fūinjutsu techniques above S-Rank for the next turn.
♦ Cannot perform any summonings for the same and the following two turns.
♦ The user cannot perform any genjutsu in the same turn.
♦ The Blazing Earth battle field will cool down into regular earth in five turns
♦ The Sealing method is active until deactivated
♦ After the battle field has cooled down the user can't use BE techniques for that turn




Cain then takes that time to reform the Chakra Chains around his body yet again, wrapped around the same exact way.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S Ranked)
Range: Short-Long
Chakra: 15-70 (40)
Damage: 30-120 (80)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank



================

Health - 160
Reformed Chakra - 2080 + 30 (Due to not using Lightning Land Spikes)
Old Chakra - 2110

Chakra used this turn - 90
Underworld of Hades - 40
Chakra Chains S Ranked - 40
Uzumaki Chain Control due to using a chakra chains technique - 10


New Chakra - 1990
Sorry for the delay mannnnn!




The man would block the chakra blast with his chains, which Banri fully sensed and was actually shocked. Who the hell was this guy? Were those Uzumaki chakra chains? Banri hadn't seen anyone besides himself able to manifest them in ages, so he assumed he was the last uzumaki to inherit such. Either way, it was very much impressive the way he used them. On the other hand, Banri sensed the usage of the Blazing earth technique, so as the battlefield was shifting into an entirely new sort of terrain, Banri would perform a technique of his own. This technique was unique to very few sages, being a reverse summoning technique that took both the masked Uzumaki and Banri himself into the Grand Grave of the Sages. This would happen before the kanji could spread from the man across the terrain and seal Banri's abilities (tech wording seems like you release the kanji from you n they spread) so he'd have full access to his arsenal whenever they reached the cave, which was instantly.

"Those were Uzumaki chakra chains? Just who the hell are you? I am Banri Uzumaki, Tsumigakure's Red Riot, and Current head of the Uzumaki clan..."

(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn.
Note: Can only be used by masters of sage mode
Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back.
Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out.
Note: Can only be taught by Jhin

Once inside the cave, Banri would unleash an abundance of chains while rushing towards the opposing Uzumaki at full speed. The chains would arrange themselves around Banri in such a way that they created a dome of rotating chains that protected in an omnidirectional manner, leaving no openings to even see banri seeing as he was simply using sage mode to pin point everything going on. The blades of the chains were arranged in a way that they pointed outwards so that if the dome crashed into something it would stab and shred whatever it came into contact with.

At this point he'd be closing into close range of the masked Uzumaki, before letting his dome expand upwards towards the opponent in order to crash into and shred him apart. These chains would be far stronger than normal also; Being bolstered by sage mode and September.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S)
Range: Short-Long
Chakra: 15-70 (40 + 10)
Damage: 30-120 (80 + 20 + 30)
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery




Chakra: 1848

Senjutsu Chakra: 392 - [40,50]

302
 

BlacKing

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No Worries. Very Nice Counter. Very nice counter indeed.
===================================================

Cain was definitely taken aback by the fact that they seemed to have been transported to a different place where his Blazing Earth would no longer work. His Chakra chains now around his body to protect him once again, he listened to the ninja before him question who he was and the method of his chains while using his Iron Mask of the Berserker to gain information about his surroundings. Cain was in no mood to entertain as his Hojojutsu chains wrapped around his body yet again. His opponent began rushing towards him with the same idea in mind, however he was attempting to hide himself behind his chakra chains. His opponent could not see it, but Cain was indeed smiling underneath his mask. He couldn't directly see Banki anymore, but his Iron Mask of the Berserker told him all that he needed to know. As a fellow Uzumaki, he could understand that his line of sight was blocked by the Chakra chains that were surrounding his body, however this provided an almost perfect defense. Yes. Almost. For Banki to be running with the chains circling around him, it left the ground that he treaded on completely vulnerable.

My business is my own. I don't care who you are or where you're from. All I know is that you're a stepping stone in my way... and you must be removed.

Cain quickly performed 3 handseals before Banri's chains could completely envelop him (before you hit short range), cast him in the same Genjutsu that he had used to defeat Banri's puppet with ease. Banri would see himself chained up and unable to move as a vulture came to eat him. He would understand what happened to his puppet first hand as a flaming vulture would come from the skies to burn him once again.


Type: Attack/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals and casts their opponent in a B Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the air 20 meters above their paralyzed opponent in which a portal (not unlike Earth Dropping Lid) emits a large 5 meter, S Ranked flaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. If successfully hitting the opponent, the flaming vulture severely burns the body of the opponent. If the opponent does not successfully defend against the illusion and the technique, it causes the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
Note: Can only be used 1x per battle.
Note: No Genjutsu for 2 turns.
Note: No Fire techniques can be used the turn this technique is used.
Note: Genjutsu lasts for 1 turn.
Note: Damage comes from the flaming vulture.




Having determined that this was the best course of action to do what he wanted to do, performed a few more handseals and caused earthern Gargoyles to fly out of the sky behind Banri and swoop down from the sky in an arc an attempt to grab him and drag him closer towards Cain into short range as they


Rank: S
Type: Attack
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.
Note: Can only be used twice per battle
Note: No earth techniques above A-Rank for one turn after the use of this technique
Note: Must be taught by Mathias




============
Health - 160
Old Chakra - 1990

Jutsu used -
Gift and curse - 40
Gargoyles - 40

New Chakra - 1910
 
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No Worries. Very Nice Counter. Very nice counter indeed.
===================================================

Cain was definitely taken aback by the fact that they seemed to have been transported to a different place where his Blazing Earth would no longer work. His Chakra chains now around his body to protect him once again, he listened to the ninja before him question who he was and the method of his chains while using his Iron Mask of the Berserker to gain information about his surroundings. Cain was in no mood to entertain as his Hojojutsu chains wrapped around his body yet again. His opponent began rushing towards him with the same idea in mind, however he was attempting to hide himself behind his chakra chains. His opponent could not see it, but Cain was indeed smiling underneath his mask. He couldn't directly see Banki anymore, but his Iron Mask of the Berserker told him all that he needed to know. As a fellow Uzumaki, he could understand that his line of sight was blocked by the Chakra chains that were surrounding his body, however this provided an almost perfect defense. Yes. Almost. For Banki to be running with the chains circling around him, it left the ground that he treaded on completely vulnerable.

My business is my own. I don't care who you are or where you're from. All I know is that you're a stepping stone in my way... and you must be removed.

Cain quickly performed 3 handseals before Banri's chains could completely envelop him (before you hit short range), cast him in the same Genjutsu that he had used to defeat Banri's puppet with ease. Banri would see himself chained up and unable to move as a vulture came to eat him. He would understand what happened to his puppet first hand as a flaming vulture would come from the skies to burn him once again.


Type: Attack/Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user performs 3 handseals and casts their opponent in a B Ranked Genjutsu where they believe themselves to have their head, arms and legs bound in chains (stretched outwards away from each other) unable to move as a large 5 meter griffon vulture descends upon them from the clouds/sky with a means to eat at their body. Outside of the Genjutsu, the user has channeled their fire chakra into the air 20 meters above their paralyzed opponent in which a portal (not unlike Earth Dropping Lid) emits a large 5 meter, S Ranked flaming vulture with a 10 meter wingspan to quickly falling down from the sky towards them. If successfully hitting the opponent, the flaming vulture severely burns the body of the opponent. If the opponent does not successfully defend against the illusion and the technique, it causes the opponent in the illusion to feel that their skin is being rapidly picked and torn at by the griffon vulture as they scream in agony.
Note: Can only be used 1x per battle.
Note: No Genjutsu for 2 turns.
Note: No Fire techniques can be used the turn this technique is used.
Note: Genjutsu lasts for 1 turn.
Note: Damage comes from the flaming vulture.




Having determined that this was the best course of action to do what he wanted to do, performed a few more handseals and caused earthern Gargoyles to fly out of the sky behind Banri and swoop down from the sky in an arc an attempt to grab him and drag him closer towards Cain into short range as they


Rank: S
Type: Attack
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.
Note: Can only be used twice per battle
Note: No earth techniques above A-Rank for one turn after the use of this technique
Note: Must be taught by Mathias




============
Health - 160
Old Chakra - 1990

Jutsu used -
Gift and curse - 40
Gargoyles - 40

New Chakra - 1910
As agreed, you'd take 100 damage, and I'd be in the illusion still. 62.5% of your health was taken, so:

Torso/General Body - Damage/Effects

20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.

40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.

60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.




Being caught in the illusion made no difference in Banri's plans. His chains did as they were supposed to; Expand and slam against the man while also fully protecting him from any damage that could come his way. But it seemed the man did manage to pull off something at least, seeing as Banri's Medical Gauntlet was alerting Banri of an illusion he was placed under. But this wasn't going to slow the Red Riot at all. Using September once again, Banri had a surge of chakra be charged into his body in order to not only give him more chakra but also break the illusion. This being done passively, Banri would continue to attack in the same timeframe.

Banri would use his wind based chakra in order to create 5 spheres of wind that were nearly touching the man as they are conjured into existence. There was a sphere created basically in each of the man's palms, bursting in order to knock his hands away from one another while causing slight damage. 2 more were created directly behind his knees, bursting and causing him to lose all footing and also causing slight damage. The last was created directly in front of the man's stomach, bursting and causing him to shoot backwards away from Banri. All of the spheres were both created and burst at the same time. Typically it would be something that couldn't do much harm, but Banri had enhanced the spheres with senjutsu and modified them with other techniques, making them much more lethal. The spheres were not only sharpened to become much stronger, but also set ablaze to create a dual element technique of wind and fire that exploded on the man. The whole time, once Banri was out of the illusion, he'd be moving towards the man at great speeds, making sure to stay within a 3m range of him; Not being too close to be damaged by his own attack but also close enough not to let the man escape out of his scope.

"Sorry, but I was kinda taught to be an immovable object. You don't seem to be an unstoppable force, so seems like I'll stay in your way. Now, tell me who you are... Or do I really have to beat it outa you? Must be an Uzumaki, you're stubborn as shit!!"

(Iryō-yō Gantoretto ) - Medical Gauntlet (Reference)
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

( Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

(Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
Type: Attack/Supplementary/Defense
Rank: B*
Range: Short
Chakra Cost: 20 + 10
Damage Points: 40 + 30 + 20
Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.*
-Usable once per turn
-Can only be taught by Ushiro

(Fūton: Kamaitachi) - Wind Release: Sickle Draws
Type: Supplementary
Rank: A
Range: N/A
Chakra cost: N/A (+10 chakra cost to techniques this is applied to)
Damage points: N/A
Description: A two part jutsu, Sickle Draws aims to augment Wind jutsus in specific ways, allowing the usage of simple jutsus to become more complex, and simply more dangerous in nature. The nature of this jutsu itself only allows it to work alongside the Wind element. The first part requires the user to focus more of his Wind chakra into his future Fuuton jutsu which have no cutting abilities whatsoever (supplementary, defensive type techniques), and using said chakra to sharpen the outside edges of the aforementioned jutsu. This manipulation causes a change within the technique's shape and allows the most defensive Wind jutsu the capability to inflict lethal cutting damage. The damage output would depend on the rank of the supplementary/defensive jutsu used (i.e. an A-Rank will inflict 60 damage). The second usage of this jutsu allows the user to do the same, still only working on Wind jutsus, but instead only focuses on offensive Wind techniques, simply adding a +20 damage to the jutsu used in conjunction as it adds on to whatever it is used with, rather than focusing on things which are purely defensive. When used in either form, however many hand seals the jutsu used alongside this requires, an extra one (the Ram handseal) is added on. This is added on regardless of any abilities which the user may have which allows him to perform wind jutsus without hand seals (specialty, NB sword etc.) This is an activation type jutsu and its effects apply to future wind techniques rather than pre-existing ones. Activating this ability is instant and does not consume any time whatsoever.

~ Can only be taught by Erzo. Can only be used a maximum of two times per battle/event, and once used lasts a maximum of four turns, or until deactivated. Upon it being deactivated/timing out, the user must wait a turn before being able to use again. The user can decide to use one form 2 times, or mix and match as he likes, as long as both the first and second usages are not used at the same time.

Futon: Hakka-Gu | Wind Style: Fire Starter
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: When a slicing wind jutsu of any kind is performed, the user will control the blades of wind. Through their manipulation, the user will cause the blades to begin colliding rapidly while the original jutsu continues with its course of action. The collisions between the blades create sparks. The multitude of sparks that occur allow them to feed off of the initial wind jutsu and causes fire to become part of the element. The fire would add to the destructive power and potency of the initial wind jutsu. There are two ways the jutsu can be manipulated. First, the parent wind jutsu can become combined with fire creating a fire and wind combination jutsu. The second method is creating enough sparks to ignite the whole wind jutsu, causing the jutsu to become a fire natured attack. Both variations of this jutsu's usage then follow their respective elements strengths and weaknesses and have the same ranking/damage output as the parent jutsu. This jutsu can be used in the same timeframe as the initial jutsu, as it simply requires some additional maipulation while the initial jutsu is being created, or it can be used after the initial jutsu (not in the same timeframe). However if it isn't used in the same timeframe, it still must be used directly after the initial wind jutsu.

Restrictions
- Must be a Wind specialist.
- Can only be used three times
- Can only be taught by Kryptiic




Chakra: 1848 + [50]

1898

Senjutsu Chakra: 302 - [20,10,30]

242
 
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Cain was indeed surprised when the chains continued moving towards him at alarming speeds and crashed into his chest, breaking through his own Chakra chains. How could this be he wondered, that his chains would be stronger than his own. He had yet to come across anyone that used the same technique as him, let alone be strong enough to destroy them. He chakra chains spikes pierced a few places on his torso causing damage as if Kunai were lodged in his body. His chains made it so that even though he took a lot of damage, they did not penetrate as deep as what they would have were they not there... but the damage itself was already done. Cain could feel the blood pooling out of wounds and his first thought was to ease his own pain as quickly as possible. The blow sent Cain backwards a few feet as he tried to regain his composure and was sliding along the ground. His arms flung downwards and behind him as tried to resist falling backwards and over due to the force of the blow.


That is when his Mask yet again alerted him to the presence of wind building up behind him. He didn't have time to do anything else except form the strongest possible chakra chains to defeat the wind technique and protect him from harm.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-(70 + 10 = 80)
Damage: 30-(120 + 20 + 10 = 150)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank




After the chakra chains destroyed the wind technique Banri would be moving closer to Cain... That was when Cain smiled. He was not afraid of the man entering close range to him. In fact he preferred it. Banri probably wouldn't realize it, but Cain had a special ability that reduced Banri's (Base speed -4 due to Apex Speed Resistance) significantly. Cain then figured the best thing for him to do would be to amplify his own speed, he caused his chakra points to open up and advanced himself through the Gate of Life as his face turned red. He could no longer feel the pain the wounds on his body was inflicting, but he did not care. he would do what needed to be done. Cain tried to mentally control his Hojojutsu chains to surround Banri and put him in a crushing hold that was done in such a way that his arms were pinned to his sides and he could not use handseals before launching him into the air. Cain would then use his chains as a means to jump onto them and into the air at an extremely fast pace before trying to punch Banri back down into the ground with paralyzing lightning strikes.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.





Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: (40 + 10 + 10 = 60)
Damage: 80 (+5) Elemental Chakra (85 + 20 + 15 = 120)
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.




Old Health - 160 - 100 = 60
Old Chakra - 1910

Jutsu used -
Chakra Chains - 130
Lotus Imitation - 60

New Chakra - 1720
 
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Cain was indeed surprised when the chains continued moving towards him at alarming speeds and crashed into his chest, breaking through his own Chakra chains. How could this be he wondered, that his chains would be stronger than his own. He had yet to come across anyone that used the same technique as him, let alone be strong enough to destroy them. He chakra chains spikes pierced a few places on his torso causing damage as if Kunai were lodged in his body. His chains made it so that even though he took a lot of damage, they did not penetrate as deep as what they would have were they not there... but the damage itself was already done. Cain could feel the blood pooling out of wounds and his first thought was to ease his own pain as quickly as possible. The blow sent Cain backwards a few feet as he tried to regain his composure and was sliding along the ground. His arms flung downwards and behind him as tried to resist falling backwards and over due to the force of the blow.


That is when his Mask yet again alerted him to the presence of wind building up behind him. He didn't have time to do anything else except form the strongest possible chakra chains to defeat the wind technique and protect him from harm.


Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden
Range: Short-Long
Chakra: 15-(70 + 10 = 80)
Damage: 30-(120 + 20 + 10 = 150)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank




After the chakra chains destroyed the wind technique Banri would be moving closer to Cain... That was when Cain smiled. He was not afraid of the man entering close range to him. In fact he preferred it. Banri probably wouldn't realize it, but Cain had a special ability that reduced Banri's (Base speed -4 due to Apex Speed Resistance) significantly. Cain then figured the best thing for him to do would be to amplify his own speed, he caused his chakra points to open up and advanced himself through the Gate of Life as his face turned red. He could no longer feel the pain the wounds on his body was inflicting, but he did not care. he would do what needed to be done. Cain tried to mentally control his Hojojutsu chains to surround Banri and put him in a crushing hold that was done in such a way that his arms were pinned to his sides and he could not use handseals before launching him into the air. Cain would then use his chains as a means to jump onto them and into the air at an extremely fast pace before trying to punch Banri back down into the ground with paralyzing lightning strikes.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.





Type: Attack/Supplementary
Rank: S
Range: Short
Chakra: (40 + 10 + 10 = 60)
Damage: 80 (+5) Elemental Chakra (85 + 20 + 15 = 120)
Description: The user, while in a full sprint, wraps their chain/rope/cord around their opponent that comes out of one of their sleeves, and with a jerk launches them up to 10 meters into the air. As the opponent travels upwards, the user causes the chain/rope/cord to spin around like a cyclone at an extremely fast speed to make their opponent dizzy. The user will then charge chakra into their feet and with a powerful jump, land from one spiral section (1 spiral section per meter the opponent is in the air) of the chain to the next until they are above their opponent. While jumping, the sections of the chain will wrap around the arm of the user covering their fist and the chains of the other sleeve will come out and wrap around that hand. The user will then channel either pure or elemental chakra into the chains and deliver at least two rapid punches to the opponent forcing them back towards the ground at an accelerated rate. The more speed the user possesses, the faster this technique can be initiated.
*Grandmasters can charge any one of the basic 5 elemental chakras they know.
*Masters can only charge the element aligned with their village.
*Iwa/Earth(Bruises), Kiri & Ame/Water(Stings), Kumo/Lightning(Paralyzes), Konoha/Fire(Burns), Suna/Wind(Cuts deeply)
Note: Only only be used 2x per battle.
Note: No Hojojutsu techniques above A Ranked for 2 turns.
Note: User must wait 3 turns to use this technique again.
Note: If an element is used with this technique, the user cannot use S Ranked and above of that element next turn.




Old Health - 160 - 100 = 60
Old Chakra - 1910

Jutsu used -
Chakra Chains - 130
Lotus Imitation - 60

New Chakra - 1720
Banri kept his senses and sight on the presumably masked Uzumaki as the man defended from the wind/fire combination. Seemed he was using the chains once again, but this time it was of a different scale. Banri was impressed indeed, but it was time to put the man down. Once the chains had destroyed the wind/fire technique, Banri simply employed an intent to kill, which the man would instantly feel. Unlike a normal killing intent, Cain found himself locking eyes with Banri's snake like pupils, further advancing what was already a unique mind **** over Cain's brain. He would see many visions of his own breath as he was fully paralyzed; Finding it nearly impossible to think straight let alone move a muscle. Visions of Banri and infinite amounts of Pitviper snakes grinding Cain's body to pieces flooded his head as he took direct damage to his health pool. This causes Cain to nigh instantly become unconscious due to the lack of health to sustain consciousness from the mental strain.


(Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range:
Short-Mid
Chakra: 40
Damage: 80 + 30
Description: A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.
Note: May be used thrice times per battle.
Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.
Note: May only be taught by Jhin


If the man happened to survive the mental attack, Banri made sure to follow things up. He'd create a single dragon of Yin chakra inbued with lightning. The dragon erupted from Banri's torso while ripping his shirt n shit off, revealing his scarred body. The dragon was strong enough to defend the rope arts technique with no problem, especially with its unique ability to lower the opponents techniques by a single rank (-20). But as it is brought into existence the dragon would be commanded to thrust at Cain at full speed, blitzing through his body as the electricity ripped through his flesh.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) 100 + 30
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.







Chakra: 1898

Senjutsu Chakra: 242 + 40 (never used that sealing tech earlier)

282 - [40,150,60,30]

2 (calculated all the techs that take like -10 per turn and stuff. This what I'm left at after this lmaooo)
 

BlacKing

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Cain suddenly found himself locking eyes with Banri and felt an immeasurable amount of fear wreck his body. He did not understand what was going on. He had never felt anything like this in his life. He couldn't fathom that Banri had this type of ability all along, and wondered why he did not use it until... Until he got into short range. But it didn't matter. He shouldn't have fought this man. He should have simply run away or ignored this man. What lead him to fight such a monstrosity. I mean even his eyes...his eyes...those snake like eyes.

Cain couldn't stop thinking about the man's eyes. He didn't want to look at them anymore. But he was paralyzed with fear. He could not move his feet to run away much less turn his head or divert his eyes. Cain needed to be able to divert his eyes somehow without actually moving his body himself. He would focus his sound chakra into his body as a means of causing his body to move on its own accord. His body would appear to be moving so fast that anyone looking at him would not be able to keep eye contact with him because they wouldn't be able to see them at all, but it would also send the sound chakra through the air and ground to destroy everything in its wake.


Type: Supplementary/Defense/Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user surges their body with sound chakra and creates a circular wall of pulsing, resonate sound waves that gives off the impression to onlookers that the user is vibrating at an extremely fast rate. The Resonate sound waves travel throughout the air and the ground at the range of the user and destroy anything it comes into contact with. Any object(s) or force within range of the user as this pulse is released is sent backwards and away from the user into Mid Range
Note: Can only be used 2x per battle.
Note: No Sound Techniques for 2 turns.
Note: No Sound techniques can be used in the same turn.
Note: After use cannot mold anything above S-Rank for 3 turns.




As soon as Cain resumed sound body and mind, he knew he advanced himself into the Eight Inner Gates, the Gate of Life. He no longer felt the pain that was previously caused him while advancing through the stages, and his face became red. Something that Banri wouldn't notice due to his mask being on his face. Cain then, with ridiculous amounts of speed, and taking advantage of the fact that Banri would see him vibrating at an extremely fast rate due to his resonation, ran left around to the back of Banri and tried to use a Diethyl Ether tag as a means to put Banri to sleep.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.





Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 0
Description: The user places a tag into one of their hands and advance towards their opponent. The user channels Diethyl Ether chakra into a tag. The tag has two kanji placed upon them, one for the word "Liquid" and the other the word "Gas". The user places the tag in position to cover the nose and mouth of the opponent, which makes them lose consciousness. The tag constantly inserts Diethyl Ether chakra into the target until it is removed. The Liquid Kanji covers the mouth of the opponent while the "Gas" Kanji covers the nose of the opponent, constantly inserting each form of Diethyl Ether into their body.
Note: Can only be performed 3x per battle.
Note: No Diethyl Ether Techniques above A Ranked in the same turn.
Note: User cannot perform Fire/Lightning techniques in the same turn.
Note: No Fuuinjutsu in the next turn or the turn before.
Note: The Tag can only be removed by someone that has Fuuin Mastered and comes across the body of the unconscious target.





Current Health - 60/160
Old Chakra - 1780

Jutsu used -
Resonate Man - 40
Lotus Imitation - 30

New Chakra - 1710
 

Shady Doctor

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After defeating the Masked man, Banri respected his strength, so decided to not unmask him. He did collect his dna, running it through his medical gauntlet and confirming the man to be an Uzumaki. With that, Banri would seal the mangled body into a snake for later use.

(Hebi Fūinjutsu: Sunēkuhaipu) – Snake Sealing Art: Snake Hype
Type: Supplementary , Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will do hand seals and draw blood and summon a special white snake the size of the one Sasuke used to protect him self against Deidara's clay. The snake will then open its mouth and releases four strings of sealing formula that looks like smaller snakes that wrap around the opponent and binds their movement. The snake will than have the formula starts retracting back till it gets into the snake's mouth. The snake will the eat and opponent and complete the seal causing the opponent to be completely sealed inside its stomach unless overpowered. The user could also use this to seal dead corpses to store and use this to store weapons inside the snake the the user can not hold. When unsealing the snake will just spit out the body or weapon with the formula wrapped around it still till its completely outside its body and then retracts the formula only.
Note: Usable 1 times a match
Note: Must know Snake Summoning
Note: If the opponent destroys the formula strings before they are binded than they can prevent this.
Note: Lasts a maximum of 4 turns on the field.
 
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