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Gutsy

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Alright, the terrain will be us standing on a massive bridge made of rocks, stone and earth. Below it there is a raging river. The bridge is beyond long range, from us on either end.

---

Baldr, the God of Justice and son of Odin stepped upon this bridge. As he witnessed his adversary before him, he was hidden under a cloak [Tarnkappe, found on bio]. While the Sword of the Thunder God was placed upon his left hip, beneath the cloak. His arms resting by his side, as his hand gently caressed the hilt of the sword, a seal would form upon the hilt itself.

"I assume you are here to collect my heart..."

As Baldr uttered these words, he would throw his right arm forward, releasing a torrent of water, that would rush towards his adversary, in the form of a large wall of raging water. This wall intended to slam into his adversary, sending him plummeting backwards. While it would also obscure the vision between the two, as Baldr would pull the Sword of the Thunder God from its scabbard, as he would throw it directly after releasing the wall of water. Throwing it in the same manner as if it was a Fuma Shuriken, as it would be aimed directly at his adversary, and as it would strike the water before him, it would cause electrical currents to flow through the water. After throwing his sword, Baldr would activate his sensory capabilities, allowing him to keep track of his target [sensory passive activation].

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.


( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: After waving the Boar → Dog → Ram handseals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique [Passive]
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
 

Excision

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my bio: https://animebase.me/threads/baldr-the-god-of-justice.768324/

Alright, the terrain will be us standing on a massive bridge made of rocks, stone and earth. Below it there is a raging river. The bridge is beyond long range, from us on either end.

---

Baldr, the God of Justice and son of Odin stepped upon this bridge. As he witnessed his adversary before him, he was hidden under a cloak [Tarnkappe, found on bio]. While the Sword of the Thunder God was placed upon his left hip, beneath the cloak. His arms resting by his side, as his hand gently caressed the hilt of the sword, a seal would form upon the hilt itself.

"I assume you are here to collect my heart..."

As Baldr uttered these words, he would throw his right arm forward, releasing a torrent of water, that would rush towards his adversary, in the form of a large wall of raging water. This wall intended to slam into his adversary, sending him plummeting backwards. While it would also obscure the vision between the two, as Baldr would pull the Sword of the Thunder God from its scabbard, as he would throw it directly after releasing the wall of water. Throwing it in the same manner as if it was a Fuma Shuriken, as it would be aimed directly at his adversary, and as it would strike the water before him, it would cause electrical currents to flow through the water. After throwing his sword, Baldr would activate his sensory capabilities, allowing him to keep track of his target [sensory passive activation].

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.


( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Type: Offensive/Defensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40 + 20
Description: After waving the Boar → Dog → Ram handseals, a water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiraling wall of water which can then be used to attack or defend.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique [Passive]
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
I was confused for a second then realised you have a Tobirama bio. Interesting choice. Means all your water is stronger. Lucky for me that is at least. Lets have some fun.

Kakuzu looked on as his opponent would swing his hand forwards to release a torrent of water. He would make an upward gesture with his right hand, causing a dragon of stone to lift him up, pushing forwards going above the wave of water, before going down to crash down on his opponent. As the dragon went to crash down on his opponent, Kakuzu would leap off, over the top of him, going behind is opponent on the bridge as he released all his hearts mid air to land behind his opponent too, all lined up next to each other:

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu
 

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As Baldr had released the wave, and had drawn his sword prepared to throw it, he felt the bridge beneath him shift and shake as a gigantic dragon made from the very bridge that they were standing upon. As it rose up above the wave of water that Baldr had shot out previously, he saw that its intended destination was his position. As it rose over the water wave, Baldr would release a pressurized stream of water from beneath his hood, one that would be released at an intense speed, allowing it to cut directly through the dragons head and down through its body, causing it to collapse down onto the bridge, while Kakuzu would be in mid-air falling down as well in front of Baldr.

As the stone dragon would collapse in front of Baldr, with his adversary hanging in the air, he would cause water to seemingly appear out of thin air above Kakuzu, in such a large quantity, and approximately 10 meters above him, aiming to drop down upon him from above, and force him down onto the bridge.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A + 20 damage
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 

Excision

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As Baldr had released the wave, and had drawn his sword prepared to throw it, he felt the bridge beneath him shift and shake as a gigantic dragon made from the very bridge that they were standing upon. As it rose up above the wave of water that Baldr had shot out previously, he saw that its intended destination was his position. As it rose over the water wave, Baldr would release a pressurized stream of water from beneath his hood, one that would be released at an intense speed, allowing it to cut directly through the dragons head and down through its body, causing it to collapse down onto the bridge, while Kakuzu would be in mid-air falling down as well in front of Baldr.

As the stone dragon would collapse in front of Baldr, with his adversary hanging in the air, he would cause water to seemingly appear out of thin air above Kakuzu, in such a large quantity, and approximately 10 meters above him, aiming to drop down upon him from above, and force him down onto the bridge.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A + 20 damage
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.

Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
Kakuzu leapt off his dragon as his opponent released even more water with such force that his dragon was destroyed. Considering he had the elemental advantage, the power behind the water must have been quite intense for it to break the dragon. Kakuzu would have to beware of the man's ability to control water.

As his hearts came out of his body he saw a shadow below turning to see the water falling from above. He couldn't afford to allow the man to gain the advantage, so he would do multiple things at the same time. Firstly he would have his water heart turn in the air and release a torrent of water at the water above, causing them to clash, and both lots of waters falling down but away from his hearts/masks:

(Suiton: Seiryūshō) - Water Release: Azure Dragon Palm
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user unleashes a spiralling torrent of water from his hands.

At the same time Kakuzu would use his earth affinity to make a gesture towards the ground, in doing so causing it to spiral inwards on the man as the bridge collapsed inwards where the man stood, crushing him:

(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

At the same time the fire mask would release a fireball from it's mount down onto the man from above, hitting him with explosive force, aiming to incinerate him as he was crushed within the bridge:

(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant

Kakuzu and his hearts would then land on the end of the bridge, not hit by the fire is a safe area waiting to see how the man responded.
 

Gutsy

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Baldr witnessed his adversaries body split into several more bodies in mid-air, as their dragon crumbled. After he had conjured forth the water above them, he would have immediately caused his sensing ability to activate [passively], as one of the creatures that had sprung from him released a torrent of water at the falling water. While at the same time, the bridge beneath him began to shift, while a giant fireball was coming down from above. As a result of this, Baldr would, instead of the normal fashion of performing the following technique, simply cause water to appear out of thin air around him and below him, causing a massive quantity of water to apparate into existence. This water would form around him protecting him from the fireball, as it would rise up into the air, using the sides of the bridge to form an arc over the bridge with him in it. Succesfully pulling him away from the crumbling piece of the bridge, while the fireball would slam into the water and immediately dissipate. He would then rise to the top of the water, and stand on top of the arc of water.

"So you have several bodies... I guess I have to handle all of them!"

As the figures landed besides one another, Baldr had identified that each of the bodies had performed an element of their own, however, it was too early to deduce that each of these had their own abilities. To figure out his adversaries next move, he would cause the moisture in the air to converge on their position, to create a dome of condensed water around them, with a layer of ice keeping the dome together, effectively trapping them all within it. Which Baldr immediately follows up by throwing the Sword of the Thunder God directly into the barrier, allowing it to stick through it, causing electrical currents to flow through it and into them.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique [Passive]
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A [+ 20 if can be translated into its power]
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80 + 20
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.
 

Excision

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Baldr witnessed his adversaries body split into several more bodies in mid-air, as their dragon crumbled. After he had conjured forth the water above them, he would have immediately caused his sensing ability to activate [passively], as one of the creatures that had sprung from him released a torrent of water at the falling water. While at the same time, the bridge beneath him began to shift, while a giant fireball was coming down from above. As a result of this, Baldr would, instead of the normal fashion of performing the following technique, simply cause water to appear out of thin air around him and below him, causing a massive quantity of water to apparate into existence. This water would form around him protecting him from the fireball, as it would rise up into the air, using the sides of the bridge to form an arc over the bridge with him in it. Succesfully pulling him away from the crumbling piece of the bridge, while the fireball would slam into the water and immediately dissipate. He would then rise to the top of the water, and stand on top of the arc of water.

"So you have several bodies... I guess I have to handle all of them!"

As the figures landed besides one another, Baldr had identified that each of the bodies had performed an element of their own, however, it was too early to deduce that each of these had their own abilities. To figure out his adversaries next move, he would cause the moisture in the air to converge on their position, to create a dome of condensed water around them, with a layer of ice keeping the dome together, effectively trapping them all within it. Which Baldr immediately follows up by throwing the Sword of the Thunder God directly into the barrier, allowing it to stick through it, causing electrical currents to flow through it and into them.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique [Passive]
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Suiton: Suijinchū) - Water Release: Water Encampment Pillar
Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A [+ 20 if can be translated into its power]
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80 + 20
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.
Kakuzu watched as his fire turned to steam, being put out by what must of been another water technique. The fire was only used as a way to test the man's power and create a distraction so that kakuzu could land safely before his next attack. Now it was time to test how good his water skills truly were. Kakuzu brought his hands together causing the entire ground, below the river and all around to rise up on both sides of his opponent, crushing him in the center forming a giant mountain in the process. A jutsu large enough to change the landscape and crush the juubi itself:

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

The lightning mash would spit out at orb into the air at the same time that would burst above his opponent, coming down on him from all round in the form on lightning rain should he try to escape:

(Raiton: Kaminari no Shōgeki Ame) - Lightning Release: Lightning Shock Rain
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user manipulates their lightning chakra condensing into a orb of chakra and then releasing it into the air. The lightning orb will then remain in the air for several seconds releasing a continous rain of lightning bolts shocking any enemy within the radius of the attack.
Note: Lasts only the turn in which it is used.

The fire mask would simply blow out a mass of hot ass forwards across the terrain, waiting to see what the opponent would do:

(Katon: Haisekishō) - Fire Release: Ash Pile Burning
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.
 

Gutsy

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As Baldr stood upon his arc of water, witnessing his opponent turn into multiple, as the masks upon his body sprung from it to form their own entities. He would witness as the water below the bridge would rumble and shift, as water would splash up from the earth shifting below it. As two gigantic slaps of earth was rising on either side of him and the bridge. Instead of directly defending himself from the two massive slaps of earth, he would cause the arc of water, and surrounding water to converge on him and immediately transform into a massive dragon of water, that would burst forward directly towards Kakuzu and his masks, aiming to strike down directly on top of the real body, while carrying forward Baldr, so that he would come forth to avoid the two massive slaps of earth. While the dragon quickly burst forward, it would immediately extinguish the fire sent from the other mask, Baldr would charge the lightning sword with lightning chakra before throwing it, aiming for it to pierce into the lightning mask, that had sent a lightning orb into the air to rain lightning down upon his previous location.

As the Dragon would crash into Kakuzu, it would twist around its full form, to wrap around all of the masks, with Baldr still on top of the dragon itself, from where he would perform a single hand seal before placing his hand upon the dragon that had trapped Kakuzu and his masks within, and as he touched the dragon, the mask and Kakuzus world would turn black, as their vision would collapse and quickly turn to darkness within the dragon, constricting them.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80 + 20
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
 
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Excision

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As Baldr stood upon his arc of water, witnessing his opponent turn into multiple, as the masks upon his body sprung from it to form their own entities. He would witness as the water below the bridge would rumble and shift, as water would splash up from the earth shifting below it. As two gigantic slaps of earth was rising on either side of him and the bridge. Instead of directly defending himself from the two massive slaps of earth, he would cause the arc of water, and surrounding water to converge on him and immediately transform into a massive dragon of water, that would burst forward directly towards Kakuzu and his masks, aiming to strike down directly on top of the real body, while carrying forward Baldr, so that he would come forth to avoid the two massive slaps of earth. While the dragon quickly burst forward, it would immediately extinguish the fire sent from the other mask, Baldr would charge the lightning sword with lightning chakra before throwing it, aiming for it to pierce into the lightning mask, that had sent a lightning orb into the air to rain lightning down upon his previous location.

As the Dragon would crash into Kakuzu, it would twist around its full form, to wrap around all of the masks, with Baldr still on top of the dragon itself, from where he would perform a single hand seal before placing his hand upon the dragon that had trapped Kakuzu and his masks within, and as he touched the dragon, the mask and Kakuzus world would turn black, as their vision would collapse and quickly turn to darkness within the dragon, constricting them.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80 + 20
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.

( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
Kakuzu tried to crush his opponent between the giant mountain of rock but it was no use. The mass of water from before created a dragon that his opponent began to ride out of, escaping the mountain smash. He wouldn't get away so easily. But he was ready for that, as the earth was his power. He brought both his hands together to create, from the earth of the mountain smash, a large stone dragon that would shoot up biting through the water dragon, destroying it, causing his opponent to fall through the air. This would throw off his aim of the sword throw causing him to miss the mask in the process:

(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

While kakuzu himself did this, his other hearts wouldn't remain idol. The lighting heart would release a mass of chidori senbon through the air all around in front to catch the man no matter which direction he went:

(Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.

With the combination in place it was time to add the finishing touches. The dragon from behind with the lightning, the water mask creates a giant wolf of the water below that would of been pushed up with the mountain smash, that lifted the river itself, jumping up from diagonally downward, behind the opponent clenching him in it's jaws as the dragon destroyed the water dragon and the lightning rained from the front:

(Suiton: Mizu Shishi) - Water Release: Water Beast
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user after performing the Dog → Horse → Monkey → Ram handseals and by manipulating a pre-existing water source, transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B-rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.

Note: The Water Beast remains active for three turns. Each stream counts as a move.
 

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Baldr's aim was thrown off, causing him to throw his sword out over the side of the bridge instead of directly onto the mask that produced the lightning techniques. This, all due to a massive stone dragon jumping up from the ground below, tearing the water dragon in half. As the mask would produce lightning once more, it confirmed Baldr's suspicions that these masks were only capable of conjuring one element. Using his quick wits and his affinity towards water, he would cause the water around him as well as generating water out of thin air, to immediately form a massive amount of water around him in mid air, which would allow him to stay safe for a brief moment, as it would be shaped into a gaping mouth of a dragon, that would slam into the bridge and go down under it, curling around to the left side of the bridge, completely destroying the water beast in the process while evading the lightning senbon which would strike the earthen dragon in the process. As it would curl back up around from the left side of the bridge to sweep across and consume Kakuzu and the masks.

However, with the raging water and the swirling actions of the water dragon head, it is impossible to see Baldr within the dragon, only that it was witnessed, that he used it protect himself. Though in reality, Baldr would no longer be within the dragon. As he would apparate into existence, grabbing the Sword of the Thunder God, just a moment before it would touch the water, on the right side of the bridge. From here he would throw the sword once more in an arc upwards through the air, aiming to come down upon Kakuzu and their position. Whilst, right after throwing the sword, he would create a pool immediately below all of them, which would burst upwards in an explosive fashion, sending them all up through the air, while a total of eight bullets would be shot from the pool to strike them all as they would be twirling through the air, before turning into a large dragon above them, which would come down upon them biting down and collecting them all before slamming into the ground where they were previously.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 +20
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +20
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
 

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Baldr's aim was thrown off, causing him to throw his sword out over the side of the bridge instead of directly onto the mask that produced the lightning techniques. This, all due to a massive stone dragon jumping up from the ground below, tearing the water dragon in half. As the mask would produce lightning once more, it confirmed Baldr's suspicions that these masks were only capable of conjuring one element. Using his quick wits and his affinity towards water, he would cause the water around him as well as generating water out of thin air, to immediately form a massive amount of water around him in mid air, which would allow him to stay safe for a brief moment, as it would be shaped into a gaping mouth of a dragon, that would slam into the bridge and go down under it, curling around to the left side of the bridge, completely destroying the water beast in the process while evading the lightning senbon which would strike the earthen dragon in the process. As it would curl back up around from the left side of the bridge to sweep across and consume Kakuzu and the masks.

However, with the raging water and the swirling actions of the water dragon head, it is impossible to see Baldr within the dragon, only that it was witnessed, that he used it protect himself. Though in reality, Baldr would no longer be within the dragon. As he would apparate into existence, grabbing the Sword of the Thunder God, just a moment before it would touch the water, on the right side of the bridge. From here he would throw the sword once more in an arc upwards through the air, aiming to come down upon Kakuzu and their position. Whilst, right after throwing the sword, he would create a pool immediately below all of them, which would burst upwards in an explosive fashion, sending them all up through the air, while a total of eight bullets would be shot from the pool to strike them all as they would be twirling through the air, before turning into a large dragon above them, which would come down upon them biting down and collecting them all before slamming into the ground where they were previously.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 +20
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

(Hiraishin no Jutsu) - Flying Thunder God Technique
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: A complex Space Time Ninjutsu technique, the Flying Thunder God Technique works almost as a summoning technique. The user basically teleports himself to the location of a given seal mark. This seal mark is place by the ( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique and can be placed in anything. Normally used in special kunais, thrown by the user, the technique can also be used to teleport to any thing marked with the tag. The technique is not a movement technique but rather simply a pure teleport technique.
Note: Only Minato and Tobirama bios can use this jutsu. It is unavoidable unless with space/time ninjutsu and can only be used 4 times per battle

(Raijin no Ken) - Sword of the Thunder God [Reference]
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 +20
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
Kakuzu's attacks would all crash into even more water, it would seem the man's power over the waters were beyond what Kakuzu could have imagined. This would destroy his previous attacks, well he would just have to avoid it, releasing his chakra into the ground below causing it to rise up all around. This would rise 50m high like a cliff face rising from the ground. This would lift the masks high above the water. It would smash into the lower part of the structure breaking through it with ease but due to the sheer size it would remain standing:

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

With this, Kakuzu would heart the lightning blade as it flew through the air and so he would create a giant rock golem below him and all his hearts lifting them even higher on it's shoulders as the right arm swung in the direction the sword had come from smashing into the opponent below.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user creates an even larger, much stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem solely from the ground. In order to do so, they slam a hand on the ground and manipulate it until a giant warrior hewn from stone has taken form, which then can be controlled so long as the user continues to keep in physical contact with either it or the ground. Naturally, they must continue to fuel the technique with their chakra. While the height of the golem can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
 

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As Baldr appeared wielding his sword, witnessing his water dragon slam into a massive pillar of earth that was rising high into the sky. The pillar was still standing, and another gigantic golem formed on top of it. A massive golem with enough reach to strike him down on the ground. However, nothing of the sort would happen. The golem would not even come near to striking him. As the river, and all of the water across the battlefield would not be enough for what was about to happen. Water would rise from within the earth, as well as be conjured out of thin air, as the entirety of the battlefield would turn into water, as gigantic roots would smash through the earth, the size of roots from the tree of life, which would all converge and rise and smash up through the pillar, while giant roots would twirl and rise around the golems fist, and constrict it, as the water would continue to expand towards the golem. The absolutely enormous roots of water would destroy anything in their wake as they would rise up forming massive trees of life and entangle anything they cross their paths with, including the masks and Kakuzu. These gigantic roots constricting and crushing anyone, while draining the chakra from the beings that the held. However, what is even more terrifying, when this massive forest of trees and roots have finished rising, crushing anything in its wake, the secondary part of the technique would be revealed, as gigantic tentacles would sprout of the roots and trees to attack and constrict the movements of anyone left untouches. The very technique also leeching chakra from anyone it touches. The technique designed to turn the entire battlefield and even the sky into a forest of water, filled with dangers.

(Suiton: Seimei No Ki No Jōmyaku) — Water Style: Veins of the Tree of Life
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 [- 20 per turn]
Damage Points: 90 + 20 + 20 = 130
Description: The technique is created after the user performs a set of five hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life’s roots and branches. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at intense speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field, the veins or roots wil sprout like trees, sending several tree-like shapes of water into the sky above, entangling and trapping anyone above. They will after having spread the veins across the field, begin to draw upon the user’s chakra or from a foreign water source allowing it to sustain itself by ,drawing upon the water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it. The user can leave the technique as is after this point, however, the more chakra or water that the technique feeds on from the user per turn, it will slowly grow larger. If feeding upon another water source, it has to be a considerable lake or the ocean, and from there it will grow the similar sizes as if it drew 20 chakra from the wielder, which it will not if the water source is being used to feed it. The wielder of this technique, can with a single hand seal, cause all of the veins and “trees” of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast – 90 damage], an exception to this. The exception to the damage output of the secondary part of this technique, is if the technique has gathered chakra from the user for at least a single, complete turn, then it increases the damage output of the secondary part of the technique by 10 damage. This boost only applies when the technique sustains itself via the user's chakra. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave.
Notes:
- Can only be used once every time you face an adversary, and twice per event overall
- The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage]
- The user cannot use Water Jutsu above A-rank the following two turns

(Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson [Same Timeframe]
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description:
The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well.
Notes:
- This technique can be used three times per battle.
- If applied to a technique in the same timeframe it still counts towards the move count
- Can only be used once on the same water source

(Suiton: Mizu kakujuu) - Water style: Water expansion [Same Timeframe - applied to Veins of the Tree of Life]
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their water jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their water chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 20 damage points. The user can also choose to perform this technique after their water jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on water the user or the users summon has created
Note: can only be used 3 times
 

Excision

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As Baldr appeared wielding his sword, witnessing his water dragon slam into a massive pillar of earth that was rising high into the sky. The pillar was still standing, and another gigantic golem formed on top of it. A massive golem with enough reach to strike him down on the ground. However, nothing of the sort would happen. The golem would not even come near to striking him. As the river, and all of the water across the battlefield would not be enough for what was about to happen. Water would rise from within the earth, as well as be conjured out of thin air, as the entirety of the battlefield would turn into water, as gigantic roots would smash through the earth, the size of roots from the tree of life, which would all converge and rise and smash up through the pillar, while giant roots would twirl and rise around the golems fist, and constrict it, as the water would continue to expand towards the golem. The absolutely enormous roots of water would destroy anything in their wake as they would rise up forming massive trees of life and entangle anything they cross their paths with, including the masks and Kakuzu. These gigantic roots constricting and crushing anyone, while draining the chakra from the beings that the held. However, what is even more terrifying, when this massive forest of trees and roots have finished rising, crushing anything in its wake, the secondary part of the technique would be revealed, as gigantic tentacles would sprout of the roots and trees to attack and constrict the movements of anyone left untouches. The very technique also leeching chakra from anyone it touches. The technique designed to turn the entire battlefield and even the sky into a forest of water, filled with dangers.

(Suiton: Seimei No Ki No Jōmyaku) — Water Style: Veins of the Tree of Life
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 50 [- 20 per turn]
Damage Points: 90 + 20 + 20 = 130
Description: The technique is created after the user performs a set of five hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life’s roots and branches. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at intense speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field, the veins or roots wil sprout like trees, sending several tree-like shapes of water into the sky above, entangling and trapping anyone above. They will after having spread the veins across the field, begin to draw upon the user’s chakra or from a foreign water source allowing it to sustain itself by ,drawing upon the water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it. The user can leave the technique as is after this point, however, the more chakra or water that the technique feeds on from the user per turn, it will slowly grow larger. If feeding upon another water source, it has to be a considerable lake or the ocean, and from there it will grow the similar sizes as if it drew 20 chakra from the wielder, which it will not if the water source is being used to feed it. The wielder of this technique, can with a single hand seal, cause all of the veins and “trees” of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast – 90 damage], an exception to this. The exception to the damage output of the secondary part of this technique, is if the technique has gathered chakra from the user for at least a single, complete turn, then it increases the damage output of the secondary part of the technique by 10 damage. This boost only applies when the technique sustains itself via the user's chakra. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave.
Notes:
- Can only be used once every time you face an adversary, and twice per event overall
- The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage]
- The user cannot use Water Jutsu above A-rank the following two turns

(Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson [Same Timeframe]
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60 + 20 = 80
Description:
The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well.
Notes:
- This technique can be used three times per battle.
- If applied to a technique in the same timeframe it still counts towards the move count
- Can only be used once on the same water source

(Suiton: Mizu kakujuu) - Water style: Water expansion [Same Timeframe - applied to Veins of the Tree of Life]
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their water jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their water chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 20 damage points. The user can also choose to perform this technique after their water jutsu has already been created, so that this jutsu occurs in a separate time frame.

Note: Can only use used on water the user or the users summon has created
Note: can only be used 3 times
Kakuzu watched as the giant volumes of water rose up like the land itself was attacking Kakuzu, the water wrapping around his giant golem constricting it. He had to act fast. Using his dark threads powers he pulled all his hearts back into his body, while creating a layer of dark threads all around him trying to protect himself in the process, creating an orb of darkness around himself. The first attack would crush through the threads and smash against his body as the second smashed him with brutal force. One by one the masks in his body shattered as the damage took place, fire... wind.... water.... alls that remained was his last heart.

His golem destroyed, Kakuzu was sent crashing to the ground having suffered a tremendous amout of damage (210, but lucky for me with my hearts in my body, I have 220). He was left on the brink of death as his body was torn and threads lay around him as he tried to gasp for air finally being out of the water....

"You..... bastard...."

The only words he could manage before passing out from the damage.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu




Good match, nice use of water I just can't keep up with the big numbers with my current A rank powers. Thanks for the match though.
 

Gutsy

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After the battle, that made Baldr use one of his more powerful techniques, he walked up to the dying man.

"I will hopefully not see you again..."

he replied, as he left the battlefield.

---

Thanks for the fight, have a good one.
 
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