[Shop] Bio sales

Pervyy

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Seems the right place to do this.

Alright i'll be selling bios people ask me make in this thread, nice simple proof of transaction:

First one:

Shady -

Code:
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[IMG='align:left;width:250px;']https://i.pinimg.com/564x/61/75/82/617582c9722f847de5236dbde24cb336.jpg[/IMG][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)][I]Name[/I][/COLOR][I]: [/I][/FONT][/B][FONT=Papyrus][I]Irene Belserion [/I]
[I][B][COLOR=rgb(184, 49, 47)]Nickname[/COLOR][/B]: Scarlet Despair   [/I]
[I][B][COLOR=rgb(184, 49, 47)]Age[/COLOR]: [/B]25[/I]
[I][B][COLOR=rgb(184, 49, 47)]Gender[/COLOR]: [/B]Female[/I]
[I][B][COLOR=rgb(184, 49, 47)]Clan[/COLOR]: [/B]Enochian[/I][/FONT]

[SIZE=12px][IMG='align:right;width:200px;']https://i.pinimg.com/originals/c1/c6/63/c1c663a4380a0f4c355afb9e1ccc56d4.png[/IMG][/SIZE][justify][I][FONT=Papyrus]Irene is a tall, voluptuous woman with thickly braided, bow-adorned, scarlet hair. Her two front braids have two golden ornaments near the upper sections; she also wears two U-shaped earrings (one on each ear), and wears red lipstick.[/FONT][/I]

[I][FONT=Papyrus]For clothing, Irene dons a risqué version of the typical witch's garb. Her black top has a diamond-shaped opening, exposing a portion of her breasts, and a heart-shaped pattern around the borders. It extends down to the naval of her stomach where it meets a large angular scar, is draped over by a dark-colored cape with a light-colored inside and two medallion gold-like ornaments, and is held together by a golden chain. Not left bare, too, her neck is decorated by other small cloth-based accessories, including a wide bow. Additionally, Irene wears an elongated black loincloth with the symbol of the Alvarez Empire emblazoned on its front, having white borders on its edges and being connected to another cloth piece with the very same heart-shaped design. She also wears black thigh-high boots with heels that have a white-colored border near the top and gloves of the same color and design, only having claw-like extensions. Her black witch's hat is much larger than her head and possesses dreadlock designs with white bandaging near its ends. It also has a fur lining near its edges[/FONT][/I].[/justify]
[SIZE=12px][IMG='align:left;width:200px;']https://i.pinimg.com/originals/21/e3/1f/21e31f08e1f79606fe0601c2b0f51b27.png[/IMG][/SIZE][justify][I][FONT=Papyrus]Irene has shown to be very knowledgeable, showcasing herself as a historian when revisiting a folktale of her birthplace, seemingly enjoying the counterbalance of a "wonderful story" of the two angels of Zonia. She's shown to have a humorous side to her, as seen when she wanted to see [URL='https://fairytail.fandom.com/wiki/Juliet']Juliet[/URL] and Heine do battle, only to later say it was a joke. In regards to her underlings, she is very attached to them, even referencing them as her "children," coming to their defence after their battle against Mirajane Strauss, painfully torturing the latter as collateral for defeating them. Irene is extremely confident in her own power, wanting to take care of Acnologia by herself. Due to this, her confidence not only spreads within her, but to the might of her Empire, saying that she could put aside the Majesty's "war game" due to the task of handling Acnologia, stating Alvarez (with her Majesty at the helm) would be victorious regardless of the outcome.[/FONT][/I]

[I][FONT=Papyrus][URL='https://vignette.wikia.nocookie.net/fairytail/images/a/a9/Irene%27s_sadistic_nature.png/revision/latest?cb=20160702014911'][IMG='align:left;']https://vignette.wikia.nocookie.net/fairytail/images/a/a9/Irene%27s_sadistic_nature.png/revision/latest/scale-to-width-down/200?cb=20160702014911[/IMG][/URL]She also displays signs of being a cruel individual, such as when she questioned Toma E. Fiore's love for his daughter, Hisui, after personally transforming her into a mouse. When displeased at his caring words for his child, she makes a muted expression on her face before moving to attack them, showcasing her dislike for things not apropos to how she conceives it to be.When she started to torture Mirajane, she devilishly promised her that not only would she not have a swift death, but after it is all said and done, she would turn her into a a lump of rotting meat, showing more of her evil and brutal nature[/FONT][/I].[/justify]
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[CENTER][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)][I]Village of Birth[/I][/COLOR][/FONT][/B][/CENTER]

[CENTER][I][FONT=Papyrus]N/A[/FONT][/I][/CENTER]

[CENTER][I][FONT=Papyrus][B][COLOR=rgb(184, 49, 47)]WSE Clan[/COLOR][/B][/FONT][/I][/CENTER]

[CENTER][FONT=Papyrus][I]N/a[/I][/FONT][/CENTER]

[CENTER][I][FONT=Papyrus][B][COLOR=rgb(184, 49, 47)]WSE Village[/COLOR][/B][/FONT][/I][/CENTER]

[CENTER][FONT=Papyrus][I]Sin[/I][/FONT][/CENTER]

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[IMG='align:right;width:200px;']https://i.pinimg.com/564x/e5/46/4a/e5464a6f835f4737e498a9fb2eb3b4b4.jpg[/IMG][B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus][IMG]https://i.pinimg.com/originals/52/86/f4/5286f4ffa8b2eb2f4ac02796be8972bc.png[/IMG][/FONT][/I]
[I][FONT=Papyrus]Rank[/FONT][/I][/COLOR][/B][FONT=Papyrus][I]: Jounin[/I]
[I][B][COLOR=rgb(184, 49, 47)]Chakra[/COLOR][/B]: 2000[/I]
[I][B][COLOR=rgb(184, 49, 47)]Health[/COLOR]: [/B]160[/I]
[I][B][COLOR=rgb(184, 49, 47)]Basics[/COLOR][/B]: Base 5, Nin, Gen, Tai, Ken[/I]
[I][B][COLOR=rgb(184, 49, 47)]Elements[/COLOR][/B]: Dream Sand, Stygian Water[/I]
[I][B][COLOR=rgb(184, 49, 47)]Advanced[/COLOR][/B]: Fuuin, kinjutsu, Snake SM[/I]
[I][B][COLOR=rgb(184, 49, 47)]Summons[/COLOR][/B]: Snakes, Tiglons[/I]
[I][B][COLOR=rgb(184, 49, 47)]CFS[/COLOR][/B]: Coiling Dragon, Fatal Impact, Duel Monsters, Steel Run[/I][/FONT]
[I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Kekkei Genkai[/COLOR][/I][/B]: Vaal
[I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Sensing[/COLOR][/I][/B]: [COLOR=rgb(0, 0, 0)]N/a[/COLOR][/FONT][/I]
[I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Specialties[/COLOR][/I][/B]: Personal Summon, shadow clone specilist, Chakra control Efficiency[/FONT][/I][/FONT][/I][/COLOR][/FONT][/I]
[I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Extra: [/COLOR][/I][/B][I][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)]Lifeline [25% more chakra][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/I][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I]
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[CENTER][IMG='align:left;width:100px;']https://img00.deviantart.net/163e/i/2015/116/0/a/dragon_heart_tribal_v3_red_by_kuroakai-d49nqa7.jpg[/IMG][IMG='align:right;width:100px;']https://img00.deviantart.net/163e/i/2015/116/0/a/dragon_heart_tribal_v3_red_by_kuroakai-d49nqa7.jpg[/IMG][/CENTER]

[CENTER][IMG='width:200px;']https://i.pinimg.com/564x/d3/b2/e1/d3b2e12cb8846a2e5a501c52cc3ee845.jpg[/IMG][/CENTER]
[justify][I][FONT=Papyrus]Insert wild shady back story of epic levels...[/FONT][/I]
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[B][I][FONT=Papyrus][COLOR=rgb(184, 49, 47)]Personal Summon Specialist[/COLOR][/FONT][/I][/B]
[FONT=Papyrus][I]You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat . [/I][/FONT]

[B][I][COLOR=rgb(184, 49, 47)][FONT=Papyrus][B]Shadow Clone Specialist[/B] [/FONT][/COLOR][/I][/B]
[I][FONT=Papyrus][I]You can have Shadow Clones and variants that return up to 50% more chakra when dispersed. This also allows you to create 1 more Shadow Clone than normal. [/I].[/FONT][/I]

[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus]Efficient Chakra Contro Specialist[/FONT][/I][/COLOR][/B]
[I][FONT=Papyrus][I]You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability.[/I] .[/FONT][/I]

[I][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)]Lifeline[/COLOR] [/FONT][/B][/I]
[FONT=Papyrus][I]The user starts with a 25% health increase, allowing the user to start fights with more healt[/I]h[/FONT]

[FONT=Papyrus] [/FONT]
[COLOR=brown][U][FONT=Papyrus][I][B]Tools and Such:[/B][/I][/FONT][/U][/COLOR][FONT=Papyrus] [/FONT]
[spoiler]Irene[FONT=Papyrus][I] is very adept in the use of Wind, which is her first affinity and also his signature element. Irene carries 2 great swords, one on her back and one on her left hip, each one are razor sharp and fully capable of conducting Wind chakra. They are compared to great swords due to their length being nearly the same height as Uma (whom stands nearly 6 feet 6 inches). She is an exceptional genjutsu user also, her skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of her techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, she would torture his most hated enemies rather than kill them quickly; something she chalks up to just "venting". She also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling her base movement speed. Her tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.[/I][/FONT]
[I][FONT=Papyrus]Being born Ambidextrous, Irene is able to wield weapons such as her swords and boomerangs with either hand and be equally effective with which ever one she is using. While in combat with just single sword she usually switches hands alot due to being so used to using two swords at once.[/FONT][/I]

[FONT=Papyrus][I]It is also seen that she keeps a horse with him for traveling purposes. The horse is all white in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.[/I][/FONT][/spoiler]
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[COLOR=brown][U][I][FONT=Papyrus]Scrolls:[/FONT][/I][/U][/COLOR]
[spoiler]
[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus]Topography scrolls[/FONT][/I][/COLOR][/B][FONT=Papyrus][I] - Irene, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. Her ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.[/I][/FONT]

[FONT=Papyrus][I]The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.[/I][/FONT]

[FONT=Papyrus][I]The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.[/I][/FONT]

[FONT=Papyrus][I]All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.[/I][/FONT]

[FONT=Papyrus][I][B]Elemental Jutsu scrolls[/B] - Attached to her left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.[/I][/FONT]
[LIST]
[*][FONT=Papyrus][I]2 Exploding flame dragon technique[/I][/FONT]
[*][FONT=Papyrus][I]2 Flame tiger explosion technique[/I][/FONT]
[*][I][FONT=Papyrus]2 Mud wolves technique[/FONT][/I]
[/LIST]
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[LIST]
[*]
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[B][COLOR=rgb(184, 49, 47)][U][I][FONT=Papyrus]Fuuin Seals/Passives[/FONT][/I][/U][/COLOR]:[/B]

[spoiler][FONT=Papyrus][I]On her neck Irene has a seal used for concealment [Unspoken Execution]. On her left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that she keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On her swords [Wind Sword 7sm] and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Irene enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.[/I][/FONT]

[B][I][FONT=Papyrus](Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution[/FONT][/I][/B]
[spoiler][I][FONT=Papyrus]Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT[/FONT][/I][/spoiler]

[B][I][FONT=Papyrus]Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Rank: B[/I]
[I]Type: Supplementary/Offensive[/I]
[I]Range: Short-Long[/I]
[I]Chakra Cost: 20[/I]
[I]Damage Points: 40[/I]
[I]Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.[/I]
[I]Note: Each movement through this counts as a move per turn.[/I][/FONT][/spoiler]

[B][I][FONT=Papyrus]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Rank: A-S[/I]
[I]Type: Supplementary[/I]
[I]Range: Short-Long[/I]
[I]Chakra: 30/40[/I]
[I]Damage: N/A[/I]
[I]Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.[/I]
[I]A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move[/I][/FONT]

[FONT=Papyrus][I]S Rank - [B]This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank)[/B]. The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.[/I][/FONT][/spoiler]
[/spoiler]

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[COLOR=brown][U][B][I][FONT=Papyrus]Summonings:[/FONT][/I][/B][/U][/COLOR]

[I][FONT=Papyrus]Irene through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Irene's eyes the moment she saw them, so she made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. She has marked herself with a special Snake Summoning tattoo in two different places; One is placed on the inside of her bottom lip, while the other is placed on her left hand. Strapped to her waist he carries 6 small vials of her own blood, being small enough to be crushed with little force and giving his easy access to her own blood without bringing any harm to his own body.. She is also the lone discoverer of the Pit Vipers, having complete access to them.[/FONT][/I]

[B][I][FONT=Papyrus]Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Type: Supplementary/Defensive[/I]
[I]Rank: D-S[/I]
[I]Range: N/A[/I]
[I]Chakra Cost: 10-40 (Depends on rank of summons)[/I]
[I]Damage Points: N/A[/I]
[I]Description:[/I]
[I]The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.[/I][/FONT]

[FONT=Papyrus][I]Note: Must be posted within the bio or in the beginning of a fight.[/I][/FONT]

[FONT=Papyrus][I]Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.[/I][/FONT]

[FONT=Papyrus][I]Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.[/I][/FONT]

[FONT=Papyrus][I]Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.[/I][/FONT][/spoiler]

[FONT=Papyrus][I]Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Escanor is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.[/I][/FONT]

[FONT=Papyrus][I][B](Pitto No Kenjin) - Sage of Pits[/B][/I][/FONT]
[spoiler][FONT=Papyrus][I]Type: Supplementary[/I]
[I]Rank: S[/I]
[I]Range: N/A[/I]
[I]Chakra: N/A (-10 more to SM per turn cost)[/I]
[I]Damage: N/A[/I]
[I]Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the  [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20797591&viewfull=1#post20797591']Crotalinae Species, or Pitvipers;[/URL] A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.[/I][/FONT]

[FONT=Papyrus][I]Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)[/I][/FONT]

[FONT=Papyrus][I]Note: Must have learned Pitvipers Sub-species of Snakes[/I][/FONT][/spoiler]

[FONT=Papyrus][I]Being a direct specialist of summoning at the highest degree, Escanor keeps a  personal summons with him; Voldemort. Not powerful strength wise but fully capable of aiding Escanor as needed.[/I][/FONT]

[FONT=Papyrus][I][B](Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort[/B][/I][/FONT]
[spoiler][FONT=Papyrus][I]Type: Summon[/I]
[I]Rank: S[/I]
[I]Range: Short[/I]
[I]Chakra: 40[/I]
[I]Damage: N/a[/I]
[I]Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.[/I][/FONT]

[FONT=Papyrus][I]-Must have snake contract signed[/I]
[I]- Can only replace once[/I]
[I]-Can only be summoned once[/I]
[I]- Last 4 turns[/I]
[I]- Can use S rank and Below Fire[/I]
[I]- Can only be taught by Better[/I][/FONT][/spoiler]


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[COLOR=brown][B][U]Scientific Tools:[/U][/B][/COLOR]

[B]( Kyuu-tsuki ) - September[/B]
[spoiler]Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery[/spoiler]

[COLOR=brown][B][U]Artifacts:[/U][/B][/COLOR]


[B][I][COLOR=rgb(184, 49, 47)][FONT=Papyrus]Medicine[/FONT][/COLOR][/I][/B]

[spoiler]
[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus](Heishi Piru) Soldier Pills[/FONT][/I][/COLOR][/B]
[FONT=Papyrus][I][B]Type:[/B] Supplementary[/I]
[I][B]Description and Background:[/B]Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use. [/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed[/I]
[I]-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.[/I]
[I]-Costs a move per turn to use.[/I][/FONT]

[FONT=Papyrus][I][B][COLOR=rgb(184, 49, 47)](Hyōrōgan) Military Ration Pills[/COLOR][/B][/I]
[I][B]Type:[/B] Healing[/I]
[I][B]Description and Background:[/B]Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use. [/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.[/I]
[I]-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.[/I]
[I]-Costs a move per turn to use.[/I][/FONT]

[FONT=Papyrus][I][B][COLOR=rgb(184, 49, 47)](Ketsueki no Zōka Piru) Blood Replenishing Pill[/COLOR][/B][/I]
[I][B]Type:[/B] Healing[/I]
[I][B]Description and Background:[/B] Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach[/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.[/I]
[I]-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.[/I][/FONT]
[I][FONT=Papyrus]-Costs a move per turn to use. [/FONT][/I]
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Name: Irene Belserion
Nickname: Scarlet Despair
Age: 25
Gender: Female
Clan: Enochian


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Irene is a tall, voluptuous woman with thickly braided, bow-adorned, scarlet hair. Her two front braids have two golden ornaments near the upper sections; she also wears two U-shaped earrings (one on each ear), and wears red lipstick.

For clothing, Irene dons a risqué version of the typical witch's garb. Her black top has a diamond-shaped opening, exposing a portion of her breasts, and a heart-shaped pattern around the borders. It extends down to the naval of her stomach where it meets a large angular scar, is draped over by a dark-colored cape with a light-colored inside and two medallion gold-like ornaments, and is held together by a golden chain. Not left bare, too, her neck is decorated by other small cloth-based accessories, including a wide bow. Additionally, Irene wears an elongated black loincloth with the symbol of the Alvarez Empire emblazoned on its front, having white borders on its edges and being connected to another cloth piece with the very same heart-shaped design. She also wears black thigh-high boots with heels that have a white-colored border near the top and gloves of the same color and design, only having claw-like extensions. Her black witch's hat is much larger than her head and possesses dreadlock designs with white bandaging near its ends. It also has a fur lining near its edges.​
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Irene has shown to be very knowledgeable, showcasing herself as a historian when revisiting a folktale of her birthplace, seemingly enjoying the counterbalance of a "wonderful story" of the two angels of Zonia. She's shown to have a humorous side to her, as seen when she wanted to see and Heine do battle, only to later say it was a joke. In regards to her underlings, she is very attached to them, even referencing them as her "children," coming to their defence after their battle against Mirajane Strauss, painfully torturing the latter as collateral for defeating them. Irene is extremely confident in her own power, wanting to take care of Acnologia by herself. Due to this, her confidence not only spreads within her, but to the might of her Empire, saying that she could put aside the Majesty's "war game" due to the task of handling Acnologia, stating Alvarez (with her Majesty at the helm) would be victorious regardless of the outcome.

She also displays signs of being a cruel individual, such as when she questioned Toma E. Fiore's love for his daughter, Hisui, after personally transforming her into a mouse. When displeased at his caring words for his child, she makes a muted expression on her face before moving to attack them, showcasing her dislike for things not apropos to how she conceives it to be.When she started to torture Mirajane, she devilishly promised her that not only would she not have a swift death, but after it is all said and done, she would turn her into a a lump of rotting meat, showing more of her evil and brutal nature.​

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Village of Birth

N/A

WSE Clan

N/a

WSE Village

Sin


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Rank
: Jounin
Chakra: 2000
Health: 160
Basics: Base 5, Nin, Gen, Tai, Ken
Elements: Dream Sand, Stygian Water
Advanced: Fuuin, kinjutsu, Snake SM
Summons: Snakes, Tiglons
CFS: Coiling Dragon, Fatal Impact, Duel Monsters, Steel Run

Kekkei Genkai: Vaal
Sensing: N/a
Specialties: Personal Summon, shadow clone specilist, Chakra control Efficiency
Extra: Lifeline [25% more chakra]



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Insert wild shady back story of epic levels...


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Personal Summon Specialist
You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat .

Shadow Clone Specialist
You can have Shadow Clones and variants that return up to 50% more chakra when dispersed. This also allows you to create 1 more Shadow Clone than normal. .

Efficient Chakra Contro Specialist
You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability. .

Lifeline
The user starts with a 25% health increase, allowing the user to start fights with more health


Tools and Such:
Irene is very adept in the use of Wind, which is her first affinity and also his signature element. Irene carries 2 great swords, one on her back and one on her left hip, each one are razor sharp and fully capable of conducting Wind chakra. They are compared to great swords due to their length being nearly the same height as Uma (whom stands nearly 6 feet 6 inches). She is an exceptional genjutsu user also, her skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of her techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, she would torture his most hated enemies rather than kill them quickly; something she chalks up to just "venting". She also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling her base movement speed. Her tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.
Being born Ambidextrous, Irene is able to wield weapons such as her swords and boomerangs with either hand and be equally effective with which ever one she is using. While in combat with just single sword she usually switches hands alot due to being so used to using two swords at once.

It is also seen that she keeps a horse with him for traveling purposes. The horse is all white in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.



Scrolls:
Topography scrolls - Irene, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. Her ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu scrolls - Attached to her left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique


Fuuin Seals/Passives:

On her neck Irene has a seal used for concealment [Unspoken Execution]. On her left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that she keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On her swords [Wind Sword 7sm] and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Irene enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.
Note: Each movement through this counts as a move per turn.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move


S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.



Summonings:

Irene through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Irene's eyes the moment she saw them, so she made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. She has marked herself with a special Snake Summoning tattoo in two different places; One is placed on the inside of her bottom lip, while the other is placed on her left hand. Strapped to her waist he carries 6 small vials of her own blood, being small enough to be crushed with little force and giving his easy access to her own blood without bringing any harm to his own body.. She is also the lone discoverer of the Pit Vipers, having complete access to them.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Escanor is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.

(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.


Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes

Being a direct specialist of summoning at the highest degree, Escanor keeps a personal summons with him; Voldemort. Not powerful strength wise but fully capable of aiding Escanor as needed.

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.


-Must have snake contract signed
- Can only replace once
-Can only be summoned once
- Last 4 turns
- Can use S rank and Below Fire
- Can only be taught by Better




Scientific Tools:

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Artifacts:


Medicine

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.

-Costs a move per turn to use.


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500 kumi? @Shady Doctor
 

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
19,584
Kin
1,504💸
Kumi
20,401💴
Trait Points
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Seems the right place to do this.

Alright i'll be selling bios people ask me make in this thread, nice simple proof of transaction:

First one:

Shady -

Code:
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[IMG='align:left;width:250px;']https://i.pinimg.com/564x/61/75/82/617582c9722f847de5236dbde24cb336.jpg[/IMG][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)][I]Name[/I][/COLOR][I]: [/I][/FONT][/B][FONT=Papyrus][I]Irene Belserion [/I]
[I][B][COLOR=rgb(184, 49, 47)]Nickname[/COLOR][/B]: Scarlet Despair   [/I]
[I][B][COLOR=rgb(184, 49, 47)]Age[/COLOR]: [/B]25[/I]
[I][B][COLOR=rgb(184, 49, 47)]Gender[/COLOR]: [/B]Female[/I]
[I][B][COLOR=rgb(184, 49, 47)]Clan[/COLOR]: [/B]Enochian[/I][/FONT]

[SIZE=12px][IMG='align:right;width:200px;']https://i.pinimg.com/originals/c1/c6/63/c1c663a4380a0f4c355afb9e1ccc56d4.png[/IMG][/SIZE][justify][I][FONT=Papyrus]Irene is a tall, voluptuous woman with thickly braided, bow-adorned, scarlet hair. Her two front braids have two golden ornaments near the upper sections; she also wears two U-shaped earrings (one on each ear), and wears red lipstick.[/FONT][/I]

[I][FONT=Papyrus]For clothing, Irene dons a risqué version of the typical witch's garb. Her black top has a diamond-shaped opening, exposing a portion of her breasts, and a heart-shaped pattern around the borders. It extends down to the naval of her stomach where it meets a large angular scar, is draped over by a dark-colored cape with a light-colored inside and two medallion gold-like ornaments, and is held together by a golden chain. Not left bare, too, her neck is decorated by other small cloth-based accessories, including a wide bow. Additionally, Irene wears an elongated black loincloth with the symbol of the Alvarez Empire emblazoned on its front, having white borders on its edges and being connected to another cloth piece with the very same heart-shaped design. She also wears black thigh-high boots with heels that have a white-colored border near the top and gloves of the same color and design, only having claw-like extensions. Her black witch's hat is much larger than her head and possesses dreadlock designs with white bandaging near its ends. It also has a fur lining near its edges[/FONT][/I].[/justify]
[SIZE=12px][IMG='align:left;width:200px;']https://i.pinimg.com/originals/21/e3/1f/21e31f08e1f79606fe0601c2b0f51b27.png[/IMG][/SIZE][justify][I][FONT=Papyrus]Irene has shown to be very knowledgeable, showcasing herself as a historian when revisiting a folktale of her birthplace, seemingly enjoying the counterbalance of a "wonderful story" of the two angels of Zonia. She's shown to have a humorous side to her, as seen when she wanted to see [URL='https://fairytail.fandom.com/wiki/Juliet']Juliet[/URL] and Heine do battle, only to later say it was a joke. In regards to her underlings, she is very attached to them, even referencing them as her "children," coming to their defence after their battle against Mirajane Strauss, painfully torturing the latter as collateral for defeating them. Irene is extremely confident in her own power, wanting to take care of Acnologia by herself. Due to this, her confidence not only spreads within her, but to the might of her Empire, saying that she could put aside the Majesty's "war game" due to the task of handling Acnologia, stating Alvarez (with her Majesty at the helm) would be victorious regardless of the outcome.[/FONT][/I]

[I][FONT=Papyrus][URL='https://vignette.wikia.nocookie.net/fairytail/images/a/a9/Irene%27s_sadistic_nature.png/revision/latest?cb=20160702014911'][IMG='align:left;']https://vignette.wikia.nocookie.net/fairytail/images/a/a9/Irene%27s_sadistic_nature.png/revision/latest/scale-to-width-down/200?cb=20160702014911[/IMG][/URL]She also displays signs of being a cruel individual, such as when she questioned Toma E. Fiore's love for his daughter, Hisui, after personally transforming her into a mouse. When displeased at his caring words for his child, she makes a muted expression on her face before moving to attack them, showcasing her dislike for things not apropos to how she conceives it to be.When she started to torture Mirajane, she devilishly promised her that not only would she not have a swift death, but after it is all said and done, she would turn her into a a lump of rotting meat, showing more of her evil and brutal nature[/FONT][/I].[/justify]
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[IMG='align:right;width:450px;']https://i.pinimg.com/564x/70/3b/97/703b970cfbfc4de3bfa3c95b4f8f94d3.jpg[/IMG][FONT=Papyrus][IMG]https://i.pinimg.com/564x/83/52/34/83523482d4b776882c585de2c523e439.jpg[/IMG][/FONT]
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[CENTER][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)][I]Village of Birth[/I][/COLOR][/FONT][/B][/CENTER]

[CENTER][I][FONT=Papyrus]N/A[/FONT][/I][/CENTER]

[CENTER][I][FONT=Papyrus][B][COLOR=rgb(184, 49, 47)]WSE Clan[/COLOR][/B][/FONT][/I][/CENTER]

[CENTER][FONT=Papyrus][I]N/a[/I][/FONT][/CENTER]

[CENTER][I][FONT=Papyrus][B][COLOR=rgb(184, 49, 47)]WSE Village[/COLOR][/B][/FONT][/I][/CENTER]

[CENTER][FONT=Papyrus][I]Sin[/I][/FONT][/CENTER]

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[IMG]https://i.pinimg.com/originals/2c/38/af/2c38af4a590764361d2ca126693c9700.png[/IMG]
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[IMG='align:right;width:200px;']https://i.pinimg.com/564x/e5/46/4a/e5464a6f835f4737e498a9fb2eb3b4b4.jpg[/IMG][B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus][IMG]https://i.pinimg.com/originals/52/86/f4/5286f4ffa8b2eb2f4ac02796be8972bc.png[/IMG][/FONT][/I]
[I][FONT=Papyrus]Rank[/FONT][/I][/COLOR][/B][FONT=Papyrus][I]: Jounin[/I]
[I][B][COLOR=rgb(184, 49, 47)]Chakra[/COLOR][/B]: 2000[/I]
[I][B][COLOR=rgb(184, 49, 47)]Health[/COLOR]: [/B]160[/I]
[I][B][COLOR=rgb(184, 49, 47)]Basics[/COLOR][/B]: Base 5, Nin, Gen, Tai, Ken[/I]
[I][B][COLOR=rgb(184, 49, 47)]Elements[/COLOR][/B]: Dream Sand, Stygian Water[/I]
[I][B][COLOR=rgb(184, 49, 47)]Advanced[/COLOR][/B]: Fuuin, kinjutsu, Snake SM[/I]
[I][B][COLOR=rgb(184, 49, 47)]Summons[/COLOR][/B]: Snakes, Tiglons[/I]
[I][B][COLOR=rgb(184, 49, 47)]CFS[/COLOR][/B]: Coiling Dragon, Fatal Impact, Duel Monsters, Steel Run[/I][/FONT]
[I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Kekkei Genkai[/COLOR][/I][/B]: Vaal
[I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Sensing[/COLOR][/I][/B]: [COLOR=rgb(0, 0, 0)]N/a[/COLOR][/FONT][/I]
[I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Specialties[/COLOR][/I][/B]: Personal Summon, shadow clone specilist, Chakra control Efficiency[/FONT][/I][/FONT][/I][/COLOR][/FONT][/I]
[I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][B][I][COLOR=rgb(184, 49, 47)]Extra: [/COLOR][/I][/B][I][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)][I][FONT=Papyrus][I][FONT=Papyrus][COLOR=rgb(0, 0, 0)]Lifeline [25% more chakra][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/I][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I][/COLOR][/FONT][/I][/FONT][/I]
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[CENTER][IMG='align:left;width:100px;']https://img00.deviantart.net/163e/i/2015/116/0/a/dragon_heart_tribal_v3_red_by_kuroakai-d49nqa7.jpg[/IMG][IMG='align:right;width:100px;']https://img00.deviantart.net/163e/i/2015/116/0/a/dragon_heart_tribal_v3_red_by_kuroakai-d49nqa7.jpg[/IMG][/CENTER]

[CENTER][IMG='width:200px;']https://i.pinimg.com/564x/d3/b2/e1/d3b2e12cb8846a2e5a501c52cc3ee845.jpg[/IMG][/CENTER]
[justify][I][FONT=Papyrus]Insert wild shady back story of epic levels...[/FONT][/I]
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[CENTER][IMG]https://i.pinimg.com/564x/85/b7/e8/85b7e8989c1d7dd90d596342bb6bdcc3.jpg[/IMG][/CENTER]

[CENTER][/CENTER]

[B][I][FONT=Papyrus][COLOR=rgb(184, 49, 47)]Personal Summon Specialist[/COLOR][/FONT][/I][/B]
[FONT=Papyrus][I]You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat . [/I][/FONT]

[B][I][COLOR=rgb(184, 49, 47)][FONT=Papyrus][B]Shadow Clone Specialist[/B] [/FONT][/COLOR][/I][/B]
[I][FONT=Papyrus][I]You can have Shadow Clones and variants that return up to 50% more chakra when dispersed. This also allows you to create 1 more Shadow Clone than normal. [/I].[/FONT][/I]

[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus]Efficient Chakra Contro Specialist[/FONT][/I][/COLOR][/B]
[I][FONT=Papyrus][I]You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability.[/I] .[/FONT][/I]

[I][B][FONT=Papyrus][COLOR=rgb(184, 49, 47)]Lifeline[/COLOR] [/FONT][/B][/I]
[FONT=Papyrus][I]The user starts with a 25% health increase, allowing the user to start fights with more healt[/I]h[/FONT]

[FONT=Papyrus] [/FONT]
[COLOR=brown][U][FONT=Papyrus][I][B]Tools and Such:[/B][/I][/FONT][/U][/COLOR][FONT=Papyrus] [/FONT]
[spoiler]Irene[FONT=Papyrus][I] is very adept in the use of Wind, which is her first affinity and also his signature element. Irene carries 2 great swords, one on her back and one on her left hip, each one are razor sharp and fully capable of conducting Wind chakra. They are compared to great swords due to their length being nearly the same height as Uma (whom stands nearly 6 feet 6 inches). She is an exceptional genjutsu user also, her skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of her techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, she would torture his most hated enemies rather than kill them quickly; something she chalks up to just "venting". She also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling her base movement speed. Her tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.[/I][/FONT]
[I][FONT=Papyrus]Being born Ambidextrous, Irene is able to wield weapons such as her swords and boomerangs with either hand and be equally effective with which ever one she is using. While in combat with just single sword she usually switches hands alot due to being so used to using two swords at once.[/FONT][/I]

[FONT=Papyrus][I]It is also seen that she keeps a horse with him for traveling purposes. The horse is all white in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.[/I][/FONT][/spoiler]
[hr][/hr]

[COLOR=brown][U][I][FONT=Papyrus]Scrolls:[/FONT][/I][/U][/COLOR]
[spoiler]
[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus]Topography scrolls[/FONT][/I][/COLOR][/B][FONT=Papyrus][I] - Irene, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. Her ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.[/I][/FONT]

[FONT=Papyrus][I]The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.[/I][/FONT]

[FONT=Papyrus][I]The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.[/I][/FONT]

[FONT=Papyrus][I]All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.[/I][/FONT]

[FONT=Papyrus][I][B]Elemental Jutsu scrolls[/B] - Attached to her left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.[/I][/FONT]
[LIST]
[*][FONT=Papyrus][I]2 Exploding flame dragon technique[/I][/FONT]
[*][FONT=Papyrus][I]2 Flame tiger explosion technique[/I][/FONT]
[*][I][FONT=Papyrus]2 Mud wolves technique[/FONT][/I]
[/LIST]
[/spoiler]
[LIST]
[*]
[/LIST]
[hr][/hr]
[B][COLOR=rgb(184, 49, 47)][U][I][FONT=Papyrus]Fuuin Seals/Passives[/FONT][/I][/U][/COLOR]:[/B]

[spoiler][FONT=Papyrus][I]On her neck Irene has a seal used for concealment [Unspoken Execution]. On her left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that she keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On her swords [Wind Sword 7sm] and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Irene enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.[/I][/FONT]

[B][I][FONT=Papyrus](Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution[/FONT][/I][/B]
[spoiler][I][FONT=Papyrus]Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT[/FONT][/I][/spoiler]

[B][I][FONT=Papyrus]Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Rank: B[/I]
[I]Type: Supplementary/Offensive[/I]
[I]Range: Short-Long[/I]
[I]Chakra Cost: 20[/I]
[I]Damage Points: 40[/I]
[I]Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.[/I]
[I]Note: Each movement through this counts as a move per turn.[/I][/FONT][/spoiler]

[B][I][FONT=Papyrus]( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Rank: A-S[/I]
[I]Type: Supplementary[/I]
[I]Range: Short-Long[/I]
[I]Chakra: 30/40[/I]
[I]Damage: N/A[/I]
[I]Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.[/I]
[I]A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move[/I][/FONT]

[FONT=Papyrus][I]S Rank - [B]This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank)[/B]. The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.[/I][/FONT][/spoiler]
[/spoiler]

[hr][/hr]
[COLOR=brown][U][B][I][FONT=Papyrus]Summonings:[/FONT][/I][/B][/U][/COLOR]

[I][FONT=Papyrus]Irene through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Irene's eyes the moment she saw them, so she made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. She has marked herself with a special Snake Summoning tattoo in two different places; One is placed on the inside of her bottom lip, while the other is placed on her left hand. Strapped to her waist he carries 6 small vials of her own blood, being small enough to be crushed with little force and giving his easy access to her own blood without bringing any harm to his own body.. She is also the lone discoverer of the Pit Vipers, having complete access to them.[/FONT][/I]

[B][I][FONT=Papyrus]Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers[/FONT][/I][/B]
[spoiler][FONT=Papyrus][I]Type: Supplementary/Defensive[/I]
[I]Rank: D-S[/I]
[I]Range: N/A[/I]
[I]Chakra Cost: 10-40 (Depends on rank of summons)[/I]
[I]Damage Points: N/A[/I]
[I]Description:[/I]
[I]The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.[/I][/FONT]

[FONT=Papyrus][I]Note: Must be posted within the bio or in the beginning of a fight.[/I][/FONT]

[FONT=Papyrus][I]Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.[/I][/FONT]

[FONT=Papyrus][I]Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.[/I][/FONT]

[FONT=Papyrus][I]Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.[/I][/FONT][/spoiler]

[FONT=Papyrus][I]Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Escanor is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.[/I][/FONT]

[FONT=Papyrus][I][B](Pitto No Kenjin) - Sage of Pits[/B][/I][/FONT]
[spoiler][FONT=Papyrus][I]Type: Supplementary[/I]
[I]Rank: S[/I]
[I]Range: N/A[/I]
[I]Chakra: N/A (-10 more to SM per turn cost)[/I]
[I]Damage: N/A[/I]
[I]Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the  [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20797591&viewfull=1#post20797591']Crotalinae Species, or Pitvipers;[/URL] A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.[/I][/FONT]

[FONT=Papyrus][I]Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)[/I][/FONT]

[FONT=Papyrus][I]Note: Must have learned Pitvipers Sub-species of Snakes[/I][/FONT][/spoiler]

[FONT=Papyrus][I]Being a direct specialist of summoning at the highest degree, Escanor keeps a  personal summons with him; Voldemort. Not powerful strength wise but fully capable of aiding Escanor as needed.[/I][/FONT]

[FONT=Papyrus][I][B](Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort[/B][/I][/FONT]
[spoiler][FONT=Papyrus][I]Type: Summon[/I]
[I]Rank: S[/I]
[I]Range: Short[/I]
[I]Chakra: 40[/I]
[I]Damage: N/a[/I]
[I]Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.[/I][/FONT]

[FONT=Papyrus][I]-Must have snake contract signed[/I]
[I]- Can only replace once[/I]
[I]-Can only be summoned once[/I]
[I]- Last 4 turns[/I]
[I]- Can use S rank and Below Fire[/I]
[I]- Can only be taught by Better[/I][/FONT][/spoiler]


[hr][/hr]
[COLOR=brown][B][U]Scientific Tools:[/U][/B][/COLOR]

[B]( Kyuu-tsuki ) - September[/B]
[spoiler]Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery[/spoiler]

[COLOR=brown][B][U]Artifacts:[/U][/B][/COLOR]


[B][I][COLOR=rgb(184, 49, 47)][FONT=Papyrus]Medicine[/FONT][/COLOR][/I][/B]

[spoiler]
[B][COLOR=rgb(184, 49, 47)][I][FONT=Papyrus](Heishi Piru) Soldier Pills[/FONT][/I][/COLOR][/B]
[FONT=Papyrus][I][B]Type:[/B] Supplementary[/I]
[I][B]Description and Background:[/B]Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use. [/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed[/I]
[I]-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.[/I]
[I]-Costs a move per turn to use.[/I][/FONT]

[FONT=Papyrus][I][B][COLOR=rgb(184, 49, 47)](Hyōrōgan) Military Ration Pills[/COLOR][/B][/I]
[I][B]Type:[/B] Healing[/I]
[I][B]Description and Background:[/B]Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use. [/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.[/I]
[I]-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.[/I]
[I]-Costs a move per turn to use.[/I][/FONT]

[FONT=Papyrus][I][B][COLOR=rgb(184, 49, 47)](Ketsueki no Zōka Piru) Blood Replenishing Pill[/COLOR][/B][/I]
[I][B]Type:[/B] Healing[/I]
[I][B]Description and Background:[/B] Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach[/I]
[I][B]Description of Side Effects: [/B][/I]
[I]-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.[/I]
[I]-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.[/I][/FONT]
[I][FONT=Papyrus]-Costs a move per turn to use. [/FONT][/I]
[/spoiler]
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Name: Irene Belserion
Nickname: Scarlet Despair
Age: 25
Gender: Female
Clan: Enochian


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Irene is a tall, voluptuous woman with thickly braided, bow-adorned, scarlet hair. Her two front braids have two golden ornaments near the upper sections; she also wears two U-shaped earrings (one on each ear), and wears red lipstick.

For clothing, Irene dons a risqué version of the typical witch's garb. Her black top has a diamond-shaped opening, exposing a portion of her breasts, and a heart-shaped pattern around the borders. It extends down to the naval of her stomach where it meets a large angular scar, is draped over by a dark-colored cape with a light-colored inside and two medallion gold-like ornaments, and is held together by a golden chain. Not left bare, too, her neck is decorated by other small cloth-based accessories, including a wide bow. Additionally, Irene wears an elongated black loincloth with the symbol of the Alvarez Empire emblazoned on its front, having white borders on its edges and being connected to another cloth piece with the very same heart-shaped design. She also wears black thigh-high boots with heels that have a white-colored border near the top and gloves of the same color and design, only having claw-like extensions. Her black witch's hat is much larger than her head and possesses dreadlock designs with white bandaging near its ends. It also has a fur lining near its edges.​
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Irene has shown to be very knowledgeable, showcasing herself as a historian when revisiting a folktale of her birthplace, seemingly enjoying the counterbalance of a "wonderful story" of the two angels of Zonia. She's shown to have a humorous side to her, as seen when she wanted to see and Heine do battle, only to later say it was a joke. In regards to her underlings, she is very attached to them, even referencing them as her "children," coming to their defence after their battle against Mirajane Strauss, painfully torturing the latter as collateral for defeating them. Irene is extremely confident in her own power, wanting to take care of Acnologia by herself. Due to this, her confidence not only spreads within her, but to the might of her Empire, saying that she could put aside the Majesty's "war game" due to the task of handling Acnologia, stating Alvarez (with her Majesty at the helm) would be victorious regardless of the outcome.

She also displays signs of being a cruel individual, such as when she questioned Toma E. Fiore's love for his daughter, Hisui, after personally transforming her into a mouse. When displeased at his caring words for his child, she makes a muted expression on her face before moving to attack them, showcasing her dislike for things not apropos to how she conceives it to be.When she started to torture Mirajane, she devilishly promised her that not only would she not have a swift death, but after it is all said and done, she would turn her into a a lump of rotting meat, showing more of her evil and brutal nature.​

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Village of Birth

N/A

WSE Clan

N/a

WSE Village

Sin


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Rank
: Jounin
Chakra: 2000
Health: 160
Basics: Base 5, Nin, Gen, Tai, Ken
Elements: Dream Sand, Stygian Water
Advanced: Fuuin, kinjutsu, Snake SM
Summons: Snakes, Tiglons
CFS: Coiling Dragon, Fatal Impact, Duel Monsters, Steel Run

Kekkei Genkai: Vaal
Sensing: N/a
Specialties: Personal Summon, shadow clone specilist, Chakra control Efficiency
Extra: Lifeline [25% more chakra]



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Insert wild shady back story of epic levels...


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Personal Summon Specialist
You can have one custom contracted animal with you at all times. Whether it be from Canon or Custom Contracts, you have the monopoly of that summon, and other users of the contract may not utilize it when facing you in battle, or in the NW until your defeat .

Shadow Clone Specialist
You can have Shadow Clones and variants that return up to 50% more chakra when dispersed. This also allows you to create 1 more Shadow Clone than normal. .

Efficient Chakra Contro Specialist
You can utilize the element or skill you specialize in more chakra efficient way, by spending 10 less chakra than stated while maintaining it's useability. .

Lifeline
The user starts with a 25% health increase, allowing the user to start fights with more health


Tools and Such:
Irene is very adept in the use of Wind, which is her first affinity and also his signature element. Irene carries 2 great swords, one on her back and one on her left hip, each one are razor sharp and fully capable of conducting Wind chakra. They are compared to great swords due to their length being nearly the same height as Uma (whom stands nearly 6 feet 6 inches). She is an exceptional genjutsu user also, her skill with genjutsu is so vast that it is said to rival even those of the Uchiha's. Most of her techniques focus around Pain or paralyzation; primarily using pain as a medium to torture his opponent, she would torture his most hated enemies rather than kill them quickly; something she chalks up to just "venting". She also has fairly above average speed, reflexes and tracking due to his intense Taijutsu training, Kenjutsu mastery and harsh training over many styles of close combat, thus doubling her base movement speed. Her tool pouch is filled with steel crafted boomerangs but with the sizes comparable to small shuriken. Each boomerang would have an explosive tag and 5 senses disorder tag placed on them, being able to be remotely activated at will.
Being born Ambidextrous, Irene is able to wield weapons such as her swords and boomerangs with either hand and be equally effective with which ever one she is using. While in combat with just single sword she usually switches hands alot due to being so used to using two swords at once.

It is also seen that she keeps a horse with him for traveling purposes. The horse is all white in color, with silver/gray hair on its mane and tail. The horse has similar armor platings as a knight and is known to travel at a fast pace for long distances without tiring. It is also numerous times bigger than a normal horse.



Scrolls:
Topography scrolls - Irene, being a keen user of Earth Release carries many topography scrolls, both blank and ready-made with an ink pen strapped to it. Her ready-prepared scrolls consist of three designs. The 1st causes a large maze with thirty meter tall walls to emerge from the ground. A unique feature about the maze is the spikes protruding from the top of each wall, preventing anyone from mounting themselves on the wall. Another unique look to it is the numerous Dragon body designs that cover the surface of all the walls, looking as if the walls were made of earthen Dragon scales.

The second scroll has a huge earthen pyramid drawn on it, thus turning the terrain into a massive pyramid that covers up to 60 meters around and stands 75 meters in height, leaving the user and everything around trapped in a dark, hallow pyramid.

The last scroll is quite simple. It creates numerous 20m tall, 8m thick walls that stand merely 5 meters apart side by side and front to back, spanning out into a 50m radius thus creating a field of huge walls around the terrain.

All these topography Scrolls are used for the Wheel of Fortune technique or Topography control technique.

Elemental Jutsu scrolls - Attached to her left leg are pre-made scrolls for three different elemental techniques that require it, just to have them ready.
  • 2 Exploding flame dragon technique
  • 2 Flame tiger explosion technique
  • 2 Mud wolves technique


Fuuin Seals/Passives:

On her neck Irene has a seal used for concealment [Unspoken Execution]. On her left pectoral is the seal for the Boundary Barrier, ready to be activated at any point. Other than that she keeps an assortment of tags used for each specific canon fuuin technique (such as scrolls with elements pre written for elemental sealing etc ). On her swords [Wind Sword 7sm] and giant boomerang is the unlimited blade seal. Being one of the Creators of the Yumeton element, Irene enters every battle with his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc legit everything) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them.

(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per per turn)
Damage: N/a
Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.
NOTES
►Usable 2x per battle
►Lasts for 4 turns upon activation
►Has a 2 turn cooldown
►Can only be taught by ZandaT

Fuuinjutsu: Museigen no Buredo) Sealing Technique: Unlimited Blades
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user either places seals on 4objects they would like to have under their control which is placed passively or they have objects already with these seals. This must be stated in their first post of the battle. The seals are connected to the user via a seal that is on the user's left shoulder. The user with this seal allows the user to control each seal that's on their objects and move them around for whatever purpose they see fit. This whole jutsu was created so when the user loses their weapon they can still control it and attack an opponent that isn't looking or drop their guard. The user can control up to 2 objects at a certain time (one per arm). The objects can only be inanimate. The seal on the user's shoulder glows whenever this technique is in use but isn't bright enough to go through none see through clothing. The speed of the objects at what they move is the same as if the user had it in their own hands.
Note: Each movement through this counts as a move per turn.

( Yumeton | Dākutaimuzu) - Dream Sand: Dark Times
Rank: A-S
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move


S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.



Summonings:

Irene through deep study of rare animals and travelling the world, came into contact with a lethal breed of animals. A very powerful and ferocious species called Snakes, a species superior to most who came against them. They caught Irene's eyes the moment she saw them, so she made a pact with the Snakes that he will forever protect them as long as they aid him in battle. With this blood oath made, they granted him a signing of the contract and all of the Snakes tied to the contract. She has marked herself with a special Snake Summoning tattoo in two different places; One is placed on the inside of her bottom lip, while the other is placed on her left hand. Strapped to her waist he carries 6 small vials of her own blood, being small enough to be crushed with little force and giving his easy access to her own blood without bringing any harm to his own body.. She is also the lone discoverer of the Pit Vipers, having complete access to them.

Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


Note: Must be posted within the bio or in the beginning of a fight.

Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.

Taking the power of the Pitvipers to a new level with his Senjutsu mastery, Escanor is capable of taking on a more unique form when entering Sage Mode. This is done by a passive technique known as Sage of Pits; Giving him a Pits anatomy.

(Pitto No Kenjin) - Sage of Pits
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 more to SM per turn cost)
Damage: N/A
Description: One of the more naturally talented Snake Sage Mode users, Shady, had found a way to develope his sage mode to more fit the snakes he used. Specifically, he found a way to adapt his own bodily functions to be like that of the A Species of snake that he himself discovered. Whenever the user enter sage mode, whether it is Perfect or Imperfect form, he would sacrifice more chakra in order to gain more unique snake features belonging to Pitvipers. This would pertain to their scales, senses and their passive abilities mentioned for basic Pitvipers. This includes their naturally advanced sensing through their pit organs. And the natural ability to camouflage their scales. Due to the minor change to the anatomy, the user would have access to these passives when entering sage mode.


Note: A passive ability that is activated along with Snake Sage Mode but must be placed in the bio and posted upon use (but not taking up a move slot)

Note: Must have learned Pitvipers Sub-species of Snakes

Being a direct specialist of summoning at the highest degree, Escanor keeps a personal summons with him; Voldemort. Not powerful strength wise but fully capable of aiding Escanor as needed.

(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/a
Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.


-Must have snake contract signed
- Can only replace once
-Can only be summoned once
- Last 4 turns
- Can use S rank and Below Fire
- Can only be taught by Better




Scientific Tools:

( Kyuu-tsuki ) - September
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of two hundred chakra.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw two hundred chakra from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provided senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra but can only be done once usually exhausting the battery. When exhausted the battery is still able to use it's drain ability.

Drain: Alternatively if a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally through this draining ability the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of drain will cost a move slot, can only be used once per turn and only twice per battle.

Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

Artifacts:


Medicine

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.


(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
-Costs a move per turn to use.


(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes fainting from lack of blood to the head after 4 turns.

-Costs a move per turn to use.


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500 kumi? @Shady Doctor
Yeah I'm paying 300 for this bio. It's been approved. Despair in sig
 
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