Before Its Adveture Battle 3 [closed]

Just_Red

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Alucard vs Hop
Mid-range
Offical Match


In a clearing of a forest, Hop would await the opponent. Cleo had told him that they would be strong, and that Hop should fight not to win, but to learn. So Hop would do exactly that, observe. Thus, he would not attack first and wait for his opponent to act.

"Let us begin."
@Skorm
 
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Skorm

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Using Alucard

Having re-seated himself on his island out in the south-eastern sea, Alucard was weary from his travels. It did not take long before some sort of trouble would find him again though. Although this time it wasnt of evil. He felt it, when the young biogenetically enhanced shinobi appeared from the gorge next to the beach he was sitting at. He looked back to the sea with a glimt of hope and spark in his eyes and soon after, applied a big smile on his face.

And you are?
 

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Using Alucard

Having re-seated himself on his island out in the south-eastern sea, Alucard was weary from his travels. It did not take long before some sort of trouble would find him again though. Although this time it wasnt of evil. He felt it, when the young biogenetically enhanced shinobi appeared from the gorge next to the beach he was sitting at. He looked back to the sea with a glimt of hope and spark in his eyes and soon after, applied a big smile on his face.

And you are?
"I am Hope Opportunity Power. Hop in short. I was tasked by Cleo to fight you. But if you refuse to attack first I will then," Hop would say to the man.
 

Skorm

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The kid spoke, something about being sent by a "Cleo" to fight him. He scanned his memories from the past wars he had gotten himself into, the name didn't ring a single bell but it could have connections to.. Hm.

So this.. Cleo.. wants me dead.

Alucard continously looked towards the raging sea. His constant summon was near the shores, eavesdropping on their conversation. He thought back in his early years as a cut-throat to the Mizukage during the great war and pictured this youngster in his old shoes. He wondered if he could've been different at the time had he ever had someone else in his life at that time. A friend or.. a family. With a bit of a hesitation in his voice he continued on.

And you..? Tell me, what do you want.

Knowing surely the answer before he asked the question, Alucard placed his right palm on the ground and grained the sand in his palm and releasing it into the wind which carried it towards the water.
 

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The kid spoke, something about being sent by a "Cleo" to fight him. He scanned his memories from the past wars he had gotten himself into, the name didn't ring a single bell but it could have connections to.. Hm.

So this.. Cleo.. wants me dead.

Alucard continously looked towards the raging sea. His constant summon was near the shores, eavesdropping on their conversation. He thought back in his early years as a cut-throat to the Mizukage during the great war and pictured this youngster in his old shoes. He wondered if he could've been different at the time had he ever had someone else in his life at that time. A friend or.. a family. With a bit of a hesitation in his voice he continued on.

And you..? Tell me, what do you want.

Knowing surely the answer before he asked the question, Alucard placed his right palm on the ground and grained the sand in his palm and releasing it into the wind which carried it towards the water.
Hop would laugh at the statement of Cleo wanting him dead. The old man couldn't kill a fly if he wanted to.

"Let me better rephrase myself. I was sent here by Cleo in hopes that you would be willing to grow my ninja skills through battle. I don't want money, or any kind of material growth. Im interested in the knowledge you have to present. I plan on using this knowledge to help grow humanity from the era of wars it lives in to a peace state." Hop would but his hand in a single handsign signifying friendly battle or spar. "So, will you train me sir?"
 
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Skorm

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The kid laughed at Alucards first statement. This caused him to raise a millimeter of his right eyebrow. It then occured the stranger wanted nothing but experience to build up their strength in hopes of achieving peace. Alucard looked towards the kid.

Well lesson one kid, peace doesn't come with power or knowledge. It comes from love.
...
Alucard swinged his crimson hat around and rose from the ground.

But sure enough, power and knowledge is fucking awesome too. HIT ME!
 

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The kid laughed at Alucards first statement. This caused him to raise a millimeter of his right eyebrow. It then occured the stranger wanted nothing but experience to build up their strength in hopes of achieving peace. Alucard looked towards the kid.

Well lesson one kid, peace doesn't come with power or knowledge. It comes from love.
...
Alucard swinged his crimson hat around and rose from the ground.

But sure enough, power and knowledge is fucking awesome too. HIT ME!
Hop remember those words as its first lesson. It would on command charge at the opponent entering close range. Once ther it would cover its fist in lighting
(Raiton: Sandā Sāburu) - Lightning Style: Thunder Saber
Type: Offensive
Rank: B (A-rank)
Range: Short
Chakra: 20
Damage: 40 (+25 Cyborg Taijutsu Passive boost)
Description: The user gathers lightning chakra around his fist, generating a sphere of pure lightning around it. The user can then punch a target, unleashing the lightning in the form of a localized electrical explosion.

Then attack the man with the Lightening Bolter attack:
(Raikou Boruto) – Lightning Bolter
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user punches the opponent twice with their fist. The second launches them high into the air. The user then jumps above them and punches them back down. Then, the user disables the opponent with large shuriken from above, then lands several powerful blows while spinning like a drill, drilling the opponent into the ground.


Chakra: 600 - 20 = 580 | Health: 75 + 25%(Lifeline) = 108
 

Skorm

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Not sure where that +25 and rank boost comes from. Always post your passives when they are in place :p.

Alucard would hear the crackling sound of thunder from his opponents fist. It was the sound of excitement for him, a close range duel, anything goes. Sorta.. Facing the luminated fist, Alucard activated his dark mark on his left hand and absorbed all of its chakra only to fuel his right hand with now freshly converted dark chakra that pushed away the opponent backwards with serious internal damage or.. system failure in this case.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Meiton: Kasseiken) - Dark Release: Revival Fist
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By gathering dark chakra into both their hands, the user can then unleash a powerful and focused shock wave that, when it hits a person close range it could cause tremendous internal damage.
Note: Must have absorbed enemy techniques before usin

Hope you have other elements at your disposal, lightning isn't gonna cut it princess.
 
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Not sure where that +25 and rank boost comes from. Always post your passives when they are in place :p.

Alucard would hear the crackling sound of thunder from his opponents fist. It was the sound of excitement for him, a close range duel, anything goes. Sorta.. Facing the luminated fist, Alucard activated his dark mark on his left hand and absorbed all of its chakra only to fuel his right hand with now freshly converted dark chakra that pushed away the opponent backwards with serious internal damage or.. system failure in this case.

(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

(Meiton: Kasseiken) - Dark Release: Revival Fist
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: By gathering dark chakra into both their hands, the user can then unleash a powerful and focused shock wave that, when it hits a person close range it could cause tremendous internal damage.
Note: Must have absorbed enemy techniques before usin

Hope you have other elements at your disposal, lightning isn't gonna cut it princess.
Hop's internal system would go into haywire before it organized itself. Getting up it recalled this form of chakra, back when it fight a lady by the name of Mirajane. Knowing this it had to rethink its strategy. It would jump from close range to mid and waste another move going to long. Once in long range the bot would preform the hand signs Boar → Ox → and place its hands on the ground. The area around the target would spiral around inward making them loose footing and be buried alive.
(Doton: Retsudo Tenshō) - Earth Release: Tearing Earth Turning Palm
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.

Once done Hop would predict the ninja's break out of the ground and preform the snake hand sign, casing a portal to appear in the sky above the man. A giant earth shaped boar lid would drop on the man from the portal trapping and crushing him.
(Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.


Chakra: 580 - 20 - 20 = 540 | Health: 108 - 40 = 68
 
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The cyborg would take the blast and hop back away from short to mid to long range all while Alucard didnt let go of his eyecontact with them for a single secound while maintaining his sadistic smile. Not much later he noticed the opponent would weave two seals and slam their hand on the ground indicating the next attack would come from the ground itself. Not taking any precations, Alucard would utilise his dead bone pulse and create a pair of bone wings.

( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.

This made him escape the attack as he was now levitating from the ground. He looked down on his opponent and noticed a massive shadow closing in to his. This led him to look up and see the giant dropping lid that came roaring down. He used his wings projectiles to crush the lid to pieces. As he was still airborn, Alucard would then perform a sequence of handseals and form a cylinder-shaped entity of dust chakra. This cylinder would be 2m3 and swallow the cyborg whole and disintigrate them down to molecular levels

..

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(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(B)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.
 
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The cyborg would take the blast and hop back away from short to mid to long range all while Alucard didnt let go of his eyecontact with them for a single secound while maintaining his sadistic smile. Not much later he noticed the opponent would weave two seals and slam their hand on the ground indicating the next attack would come from the ground itself. Not taking any precations, Alucard would utilise his dead bone pulse and create a pair of bone wings.
( Hone Tsubasa ) - Bone Wings
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user grows large bone wings from their back which can be used to fly or to defend. The user can also flap these wings and release bone spikes once per turn. The wings last for 3 turns.
This made him escape the attack as he was now levitating from the ground. He looked down on his opponent and noticed a massive shadow closing in to his. This led him to look up and see the giant dropping lid that came roaring down. He used his wings projectiles to crush the lid to pieces. As he was still airborn, Alucard would then perform a sequence of handseals and form a cylinder-shaped entity of dust chakra. This cylinder would be 2m3 and swallow the cyborg whole and disintigrate them down to molecular levels
..
You must be registered for see medias
(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique
Type: Offensive
Rank: C-S(B)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..
Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.
Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.
Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.
Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.
Hop would get up, realizing just the gap in strength its opponent was to it. It really couldn't counter the attack but now that the attack was over, Hop's body would start releasing a healing foam from its skin, repairing the damage done on the bot.
( Iyashi Fomu ) - Healing Foam (x1)
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.
Next it would move from long range to mid range and hold up its arm at the opponent. Would it do damage? Nah, Hop knew it wouldn't hit, what it wanted to test though was to see how the opponent would respond to the attack. So, with a single hand sign Hop would release a fire attack from its hand. The attack would burn the opponent bad, if they didn't avoid it.
( Kote ) - Gauntlet (x2)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.
Sealed within Gauntlet:
(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.


Chakra: 540 | Health: 68 - 40 = 28 + 40 = 68 [Turn 1]
 

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As the healing foam started taking effect, his opponent looked weary. It was close to death now. Alucard maintained his flying when he noticed a huge blaze of fire coming towards him. Two techniques of great quantity at the same time.

I guess this is your peak huh.. Nice but i can't let you burn my island away. Australia was enough >_>.

Alucard used his dark marks to absorb the fire while simultaneously fire dark chakra back at the fire stream and increasing the rank of the dark release by one rank making it forbidden in this case. The black fire would surround the cyborg in a canvas of black flames but not inflict a direct hit as it would obliterate it. It was instead shown as a means of power but mercy at the same time.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Alucard used his bone wings to close the gap as he flew over the black flames and reached out his hand for the cyborgs.

Have you had enough?
 

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As the healing foam started taking effect, his opponent looked weary. It was close to death now. Alucard maintained his flying when he noticed a huge blaze of fire coming towards him. Two techniques of great quantity at the same time.

I guess this is your peak huh.. Nice but i can't let you burn my island away. Australia was enough >_>.

Alucard used his dark marks to absorb the fire while simultaneously fire dark chakra back at the fire stream and increasing the rank of the dark release by one rank making it forbidden in this case. The black fire would surround the cyborg in a canvas of black flames but not inflict a direct hit as it would obliterate it. It was instead shown as a means of power but mercy at the same time.

Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

Alucard used his bone wings to close the gap as he flew over the black flames and reached out his hand for the cyborgs.

Have you had enough?
The bot would look around it, storing data of the jutsu used. It was astonished though, that such a convenient jutsu existed.

Have you had enough?

Hop would nod before responded. "Yeah... I've got a lot to improve in. Thank you for the battle.. Err? What was your name sir?"

Match End - Alucard Wins
 

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Alucard lifted up Hop from the flames. It seems to have given up, and to much of Alucards dismay he wasn't satisfied yet. It had more than this to offer him and their battle had been way too short it to have gained enough knowledge. Alucard instead dropped it into the ground while remain airborne using his bone wings for a final turn.

I need more from you before this lesson is over kid. Show me.
 

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Alucard lifted up Hop from the flames. It seems to have given up, and to much of Alucards dismay he wasn't satisfied yet. It had more than this to offer him and their battle had been way too short it to have gained enough knowledge. Alucard instead dropped it into the ground while remain airborne using his bone wings for a final turn.

I need more from you before this lesson is over kid. Show me.
The bot would raise an eyebrow. "More", it thought. What more could it do surrounded by flames way stronger then its own? The bot would first sink into the ground, and dig out of the surrounding flames.
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

Hop would exit once in long range, then would do the dog hand sign, causing the sky to darken with rain clouds. The rain would pour almost instantly and wrap around the opponent keeping them binded in the whirl of the water around them. "This wont work, but how will they counter?
(Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20 (-50 to the enemy per turn whilst trapped)
Damage: N/A
Description: The user will first perform the Dog hand seal and release his chakra into the atmosphere which will then create an accumulation of large storm clouds in the sky, which in turn produces rain. The large amount of rain falling all around can then be turned into a large wave of water which sweeps the enemy off their feet while wrapping around him and binding him in the flow of water around him. While the targets are trapped in the water, their chakra will slowly be drained away. The water vortex can be sustained and controlled for up to two turns as long as the user keeps the dog hand seal made.
 

Skorm

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I actually carried you away from the dark fire before i dropped you ;)



His opponent dug themselves underground to clear the distance between the two. Alucard would go back to the ground as his bone wings had lasted long enough. Pinpointing the cyborgs new location, Alucard noticed the rainclouds gathering and masses of water trying to crush him.

Another element.. k

Alucard gathered up his dust chakra again and channeled it through his body and released it as a surge that rasterized his surroundings down to atomic levels.

(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S(B)
Range: Short-Long
Chakra: 20-40(20+10)
Damage: 40-80(60+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.

Alucard then looked towards the opponent again and casted them into a genjutsu after having closed the gap now to mid-range. The illusion would have his opponent feel snakes emerging from the ground and ensnare/crush them slowly. This would leave them unable to move.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
 
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Just_Red

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I actually carried you away from the dark fire before i dropped you ;)



His opponent dug themselves underground to clear the distance between the two. Alucard would go back to the ground as his bone wings had lasted long enough. Pinpointing the cyborgs new location, Alucard noticed the rainclouds gathering and masses of water trying to crush him.

Another element.. k

Alucard gathered up his dust chakra again and channeled it through his body and released it as a surge that rasterized his surroundings down to atomic levels.

(Jinton: Rasutaraizu | Dust Release: Rasterize)
Type: Offensive/Defensive
Rank: B-S(B)
Range: Short-Long
Chakra: 20-40(20+10)
Damage: 40-80(60+20)
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.

Alucard then looked towards the opponent again and casted them into a genjutsu after having closed the gap now to mid-range. The illusion would have his opponent feel snakes emerging from the ground and ensnare/crush them slowly. This would leave them unable to move.

( Genjutsu: Oshitsubusu Hebi Kubire ) - Illusion Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Hop system would analyze the snakes that crushed it, and understand that the breed used was not of the strength required to crush a bot like itself. Not to mention the breed that the snakes where not the usual size of the actual species. This error in reality pinged Hop as suspicious so figuring out from how realistic this felt it would activate a lighting release, to exit the genjustsu, but the damage would be almost instantly healed by healing foam Hop would release again.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
( Iyashi Fomu ) - Healing Foam (x1)
Type: Tool
Rank: B
Range: Short
Chakra: N/A
Damage: N/A
Description: Only usable by cyborgs, this special attachment to their body allows them to utilize a special foam that enhances an injured person's natural healing capabilities when sprayed on, rapidly healing the wounds. Slightly weaker than Mystic Palm, this foam allows the user to regenerate up to 40 damage health per turn. The user is able to use this foam up to 10 times at Jounin rank and decreasing 3 times every rank you go down.
Note: This can only be used on any person once.
Note: Lasts up to 3 turns.

Following this, Hop would again jump away from mid range to long range and would again commit to a earth style jutsu:
Doton: Otoshibuta) - Earth Release: Dropping Lid
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.



Chakra: 505 - 20 | Health: 28 + 40 [Turn 1]
 
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Skorm

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Good.

Alucard witnessed the shockwave being released from his opponents body which resembled the Nagashi surge. Alucard used his dark marks to absorb the lightning before it reached and paralysed him.
(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw
Rank: B
Type: Offensive, Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.

With the dark chakra juggling inside his system, Alucard saw the shadow of a gigantic entity that was about to crash into him.

...Again..? Oh well i watched this cool show called One Punch man. Check this out!

Alucard channeled dust chakra into his right fist which made it start to glow. The rock smashed into his reached out fist and.. he was now trapped in it.

I.. didn't think of that one..

Alucard used his fist to carve out a large hole from the boulder in which he then exited and stood infront of the cyborg.

(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S(C)
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.

Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.

Note: Can only be taught by Skorm

Alucard had made a decision and planned to leave the battle. He had plans for this one, but only if it could find him again. With that, Alucard left the field and turned himself into a ghost.

..Find me. And close shut the jaws. . . of Oblivion!

(Mujin Meisai) - Dustless Bewildering Cover
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (+5 per turn active)
Damage: N/A
Description: Similar to the Hiding with Camouflage Technique, Mu reflects light around him to hide his presence. Using Water chakra and vapor, he seemingly erases his presence, causing him to have neither a physical form nor detectable chakra while the technique is active. This makes him untrackable by any chakra, visual, or physical means. Mū's mastery of this technique helped earn him the moniker "Non-Person"

Note: Lasts 4 turns each use.
Note: Only useable by Mū bios.
 
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