[Battle Test] Shady Doctor

Mirai

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Battle Test


Welcome to your Battle Test for the Yonbi. In this Test, you will engage in a short one-on-one battle against myself, the proctor, and are tasked with displaying your strength and skills with the Ability/Biography you are testing for. You have full access to all the fields and abilities of the bio you choose to use for this battle, including customs, as will the proctor. At the proctor's discretion, or the Head of Sensei's, the test will be closed and submitted for grading. The rules are as follows:​

⇒ LoK's Basic Battle Rules

⇒ Both combatants start at mid-range

⇒ 72 hour/3 day time limit for the testee

⇒ Customs are permitted

None other than myself and the testee may post here. If or when required, other Moderators and Official Sensei will post in the thread. Once you are ready, post your bio, and the test will commence. Good luck, and I’ll shall be using Mirabelle in signature at Sage Rank.
 
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Shady Doctor

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Ima be using the Ogun character from fire force. With the Pathway 1: Magmatic Fire. Also since I didn’t get to make a bio per mod request, you can see chomei in my sig for things such as seals and and abilities. Literally everything would be the same except the elemental specialties. Instead of wind it’ll be lava ofc. And choosing earth to have the +30th ink that’s everything. Oh also my second form of lava will be Variant 1: A strong acidic mud unique to Mei Terumī.

Let’s have fun fam.
 

Mirai

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( Hagakure Kikigaki ) - Hidden Leaves
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

(Kurokiba) Black Fang
Kurokiba, or commonly known as “Black Fang” is a specialized nodachi. A special weapon known as a “Harmonic Ninja Tool”, this weapon came into Mirabelle’s possession during a training mission in the Lightning Mountains. The blade is pitch black in coloration, with a red and black hilt and matching black scabbard. The blade harmonized with Mirabelle immediately on touch, which allowed her the ability to harness a unique element known as Black Lightning. This allowed her to weave the element to life without the need of a source, using it on par as an Apex Handseal Specialist, simply needing to swing the katana in order to release and create techniques.

Mirabelle had been assigned one mission today, trusted to her by the Shodaime Tsumikage himself. While the details of the person of interest was mostly kept a secret, Mirabelle continued to hunt them down with the bits and pieces of information, until she finally managed to find them in a clearing just outside the Badlands of Earth’s border with the Land of Fire. She landed roughly ten meters away, equipped with her two katanas - Hagakure and Kurokiba, both mounted on her left waist while on her right she carried a quiver filled with arrows of various purposes alongside a folding bow capable of fitting within the quiver neatly without issue.

Mirabelle…I’ve been meaning to tell you…but…” Matatabi chimed in, as the duo finally managed to catch up with em. “It seems…this man is a Jinchuriki just like you” she finished, though Mirabelle already sort of knew this, but what she didn’t know how much more tails did this one carry. “Ok…and whom might it be?” she posed the question, only for Matatabi to reply quickly.

My elder brother, Son Goku - the Yonbi. He’s a very…particular character…so please be mindful…you never know what a cornered beast might do…

The exchange last a few seconds in real time, as Mirabelle watched her opponent’s outward appearance in order to gain an idea of what to avoid, but even now it was apparent this wasn’t going to be an easy batte. “Well, I don’t want to make things more difficult than needed but if you don’t come quietly…” she paused, as a swirling mass of red chakra appeared and bubbled around her, her eyes becoming sharpened for a moment until the chakra finally condensed, revealing her Version 2 state.


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I’ll have to break the beast within you FREE!! ” she roared, though immediately afterwards she would have unleashed a powerful maelstrom of spiritual blue flames at the target (10x10x10 meters), which if contact is made would violently burn his spirit, applying unique properties against em. Mirabelle would then launch herself forward, remaining behind her flames by five meters as to not strike herself as she prepared to close the distance.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S (S)
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 = 110)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.


Enhanced Flames - The user's Blue Fire has strengthened, gaining an additional 20 damage against Water and Wind jutsu. This is due to Water's difficulty trying to put the flames out and Blue Fire's inherent strength over Wind. Requires Blue Fire Usage skill.

Burn Heal - Blue Flames that impact the target causes 10 damage per turn until they're healed by Yang. Medjutsu or other healing abilities will not remedy this. Requires Blue Fire Usage skill.

Spiritual Flames - The user gains the ability to make use of Spiritual Blue Flames, aimed at causing high damage to the opponent’s spiritual network. This causes half the damage to the opponent’s spirit. When 0 is hit on the spirit, they will be rendered comatose until healed by techniques retrieving the soul. This also allows Burn Heal to cause spiritual burns, aimed at the target's spirit and not body. Requires the user to have first obtained Incomplete Transformation level.

2550 > 3060
Speed: 33
Tracking: 60
HP: 200
 
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As Ogun is relaxing and chatting with Son, he takes note of the woman arriving at the scene. What the hell did she want? This was an isolated area that people normally didn’t visit due to the rumors of a wild tailed beast running about the place. Ofc the tailed beast wasn’t wild, Ogun simply allowed him to come out and play whenever he wanted. He wasn’t a prisoner after all. Then she got to talking about coming quietly. Did she come to try to take Son goku from him? If so, she’d have to be buried in lava soon. As Ogun readied himself, he took note of the woman being enveloped in a very familiar chakra. Was she…. A tailed beast holder also? Soon his thoughts were confirmed, seeing her take on the version 2 form.

”Yo, Son. You couldn’t tell me she was a Jin? Just f*** me huh?”

”Hmm? You think you’re hot shit. Assumed you’d figure it out sooner or later. Plus, I’ve recently taught you enough to hold your own. It’s my little sister, so I most likely won’t be giving you assistance. Man up. They’re girls.”

”You know that’s sexist, right? If you’re scared just say that.”

The two briefly exchanged words inside of Ogun’s mind but Ogun would act as soon as the the girls let off their roar. Swinging his left hand forward and pointing at the transformed woman, Ogun would manipulate the ground with his Lava chakra nature, completely changing the landscape. A 60m radius around the girls would immediately be shifted into pure molten lava, leaving only a 3m patch of earth directly where Ogun was standing. This would force the women to act and either defend themselves or move off of the ground, thus interrupting any attacks they had in mind after their transformation, seeing as they’d take a hefty amount of damage if they stayed grounded and attacked.

(Yoton: Yurasu no Kazangan) - Lava Release: Rock to Lava
Type: Supplementary | Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 30 + 30 [140]
Description: A jutsu that helps bring out more substance for magma jutsu, can also add a certain twist to the battlefield by changing a rocky terrain to a fiery terrain of lava. The user will focus his chakra into any earthen substance in his range and heat it up, transforming it into Lava. Its best used on the battle field ground, where large areas and fields of Lava can be created. The lava is incredibly hot and fluid and as such very damaging to the touch. However, it will eventually cool down and harden into rock with time.

Note: Usable once every 4 turns and lasts 3 turns.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

Immediately after the terrain was shifted, Ogun would waste not time going to his next move. He’d perform a technique that allowed him to open a portal about 10m above the women, which let out a massive solid lid that has a boar shape to it. Usually this wouldn’t be too dangerous, but upon creation, Ogun shifted it into a molten lava technique that was much more troublesome due to the nature itself. Not only was the lid dangerous in nature, it’s size was massive also. It would be around 40m in size, having the edges closest to Ogun landing a mere 5m in front of him if it were to make it to the ground. This was aimed to crush the women, sandwiching them in between the lid itself and the molten lava below.

Lastly, the moment the lid is dropped out of the portal, Ogun began to create a toxic cloud of volcanic particles and smoke that reschrd up to mid range around him. This would be very toxic, damaging the women from the inside if they were to breathe within the volcanic fog. [Using volcanic Fog skill]

(Doton: Otoshibuta) - Earth Release: Dropping Lid (Turned into lava via enraged lava skill]
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 + 30 + 30 (100)
Description: After doing the Snake handseal and slamming his hands on the ground, he user creates a portal above the target, high in the sky from which a giant, boar-shaped, earthen lid drops and falls on the target, trapping it underneath. The lid can be hollow or solid, depending on if the user wants to deal damage to the enemy or not. Because of its size, to safely used, the lid has to be created at least mid range from the user otherwise he will also be caught inside. The biggest lid can dwarf a boss summon like Nagato's Dog or Gamabunta.

- Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
- Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S rank
- Enraged Lava - Gains the ability to convert B rank Earth techniques of the user’s within reason into Lava at will, converting them into molten earth after use. Requires Lava Usage skill.
- Volcanic Fog - Once every 3 turns, the user creates a toxic cloud of volcanic particles and smoke up to mid range around him. This cloud does not impair vision but causes 10 damage to those who inhale it for 4 turns.
 

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In spite of her trying to continue into her Blue Fire combination, Mirabelle would have noticed her opponent’s not desiring to transform as well. She wondered for a moment, but before she can continue into her train of thought; the terrain would suddenly start to become superheated. “It’s Son’s unique ability, Lava Release!” Matatabi called out though Mirabelle was well prepared mentally for this kind of situation. As such - the moment the terrain started to shift with her hands already near the ground, she would have summoned up an originally pea sized bundle of sealing script located into her palm, as she jumped barely two meters and allowed it to fall towards the ground. It would make immediate contact with the surface, and with that the Tusk spreads outwards as it constricts and controls the Lava - condensing it down all the way into a mere sword composed of the element to a degree. “Crafty as always…” Matatabi commented, but alas her opponent’s assault wasn’t over though it allowed for Mirabelle to land back into the ground without issues.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn )
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.

As the shadow appeared beneath Mirabelle indicating the incoming strike from above, she growled underneath her tone - as she immediately roared; but this time it was accompanied by the empowering nature of her Void Artifacts, triggering a passive increase in damage as it completely underwhelms the opponent’s Lava Lid and also even he continued into the toxic clouds, he would be assault by default by the powerful nature of Mirabelle’s technique. She kept the lava sword close by, as it hovers in the air ominously.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 + 20 = 130)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns

3100 > 3020
Speed: 33
Tracking: 60
HP: 200
 

Shady Doctor

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Seemed like the girls weren’t push overs. They had easily dealt with the lava terrain in a moments notice, using some kind of seal to not only absorb the lava but also shape it into a weapon that was floating near her. Pretty sweet move tbh. This didn’t stop Ogun from performing the lid at all, he still wanted them crushed. The lid was soon destroyed also though. The woman let out a tailed beast shockwave via a loud ass roar, which shattered the lid and pushed the the debris away (assuming it was like omnidirectional so the shit doesn’t rain down). The shockwave would continue at Ogun, but he had an idea to use the shockwave against her. As it approached him, he’d simply throw a steel ball run while stepping back about 2m, allowing it to absorb the shockwave altogether once in range, and continue at the women. Once it closed in on them it would expand in a maelstrom of chakra; Also releasing the tailed beast chakra wave along with it to create a powerful attack that aimed to destroy them as a whole.

(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive
Type: Defensive
Rank: A (S)
Range: Short-Mid
Chakra: 30 (40)
Damage: 60 (80) + (120) 200
Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.

Note: Can only be used three times per battle, requiring a one turn cooldown
Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns
Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn

(Yumeton | Dākutaimuzu) - Dream Sand: Dark Times (Passive)
Rank: A-S (S)
Type: Supplementary
Range: Short-Long
Chakra: 30/40
Damage: N/A
Description: Dark Times is a dream sand infusion technique that focuses on infusing the Yumeton with different aspects of his aresnal.
A Rank- This infusion allows for the user to infuse his different elemental chakra with Yumeton's (Earth and Water) in ratio's that would layer them with Yumeton crystals. For water techniques, they would appear to glimmer with the white crystals of inert Dream Sand and gain cutting properties, while earth techniques would be encrusted with the inert crystals that gave it the same. This would cause both elements used to raise 1 rank/20 damage in effectiveness(does not change S/Ws). The user must perform 3 handseals when doing this effect and this may be done 4 times per battle, needing a 2 turn cooldown. This counts of a move but may be used simultaneous to another water or earth technique of course. This adds 10 chakra to the cost of a move

S Rank - This ability may be posted in the user's biography or at the start of battle so that he may start the battle with it prepped, and is a passive ability requiring chakra. The user may infuse his equipment (seals, clothing, weapons, kunai/kunai equivalent, etc) with Yumeton, giving these objects a shimmering look due to the white crystals influence within them. For defensive purposes, this gives anything coated basic C rank protection from physical damage. The user's weapons also gain the effect of being able to basically inject the opponent with a powerful dose of Dream Sand upon penetrating their skin or being inside of him in some way due to this coating(S-rank). The user's seal/kanji based techniques and abilities become enhanced with Yumeton and the usual Kanji material is replaced by a Kanji made of Dream Sand that is charged with more chakra and power than the original, thus allowing the seal to draw from a stronger source of chakra as well as being fortified by the dream sand crystals themselves. This allows sealing tags to be capable of dealing damage equal to it's rank when something makes contact with it . The addition of the Dream Sand kanji as a power source makes it so that techniques that fit this category raise in effectiveness by 1 Rank/20 Damage Points as well as requiring 10 more chakra to activate. This only works on Sealing based techniques up to A rank (Advanced Fuuin users are able to increase S-rank Fuuinjutsu techniques by +10 damage/chakra.) rank and only effects seal/scroll/kanji based techniques and abilities. This variation can be utilized three times per battle with a two-turn cooldown. While a seal under the effect of Dark Times is in play, this technique cannot be activated, the cooldown starting when the Fuuinjutsu it is adorned to becoming void. The effects of Dark Times lasts for as long as the seal it is adorned to does. The user cannot coat a weapon while Dark Times is used on a Fuuinjutsu and vice versa, nor can the S-rank version be used while the A-rank version is in play. No A-rank and above Yumeton techniques can be used in the same turn Dark Times is activated for either version.

Immediately after throwing the steel ball run, Ogun would predict that his opposition would opt to evade the attack as a whole, so he’d attempt to prevent such a thing. Using the ram hand seal, he’d not only change the ground into lava again, but also force it to start sucking in everything around it, with the women as the epicenter of it. This would start to pull her in if she didn’t deal with it and would attempt to bury her within a grave of lava that would not only be attempting to suffocate her but also burn her alive with the molten lava. The lava antlion itself would be extremely deep, being almost 20m deep, while also spanning out to about 10m in each direction. But seeing the girls skill already, Ogun knew this wasn’t going to be enough to stop them.

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique (Turned into lava via enraged lava skill]
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40 + 30 + 30 (100)
Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.

Once again attempting to predict what the opposition would do, Ogun would use another form of lava. By producing it from his mouth, Ogun created a wide spread thin sheet of acidic mud like lava, which would cover about the same range as the antlion. This would be an attempt to cover the women with the lava from above and burn them as they tried to escape the lava from below.

”I’m sure you’re an idiot at this point, Ogun! You just used that same tactic and she easily dealt with it. You better not die. I don’t want to go through getting to know another punk kid smh.”

”Pretty judgemental for someone who won’t lend me more power. Just shut the hell up and watch. I’m definitely using different jutsu. What more do you want? Baka.”

(Yoton: Yōkai no Jutsu) - Lava Release: Melting Apparition Technique
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 30 + 30 (120)
Description: After performing Dog → Boar → Tiger → Ox → Rat → Bird hand-seals the user releases a large amount of acidic mud from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since the acidic mud is shot upwards in an arc, so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of steam is created afterwards by the effects of the mud, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured.

Note: Can only be used by Mei Terumī bios.

- Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
- Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S rank
- Enraged Lava - Gains the ability to convert B rank Earth techniques of the user’s within reason into Lava at will, converting them into molten earth after use. Requires Lava Usage skill.
 

Mirai

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It seems the target was versed in the art of sealing as well to a degree - as she watched her violent chakra storm be absorbed into some kind of projectile coming towards her at a very fast pace. Mirabelle would have already been on all fours at this point, her twin tails swaying aimlessly as this occurred, but nevertheless she would have proceeded as intended. She would have used her empowered speed to quickly dash towards her right side, quickly running at her max speed as she curved on the outside of the combined maelstrom - just being about two meters away from its chaotic nature as she managed to barely avoid it - but she knew what she wished to do.

Her movements however would not be without some accompaniment as she had originally kneaded her chakra into the skies above, allowing a portal similar to her opponent’s own from before to form as a giant ball of flames akin to a meteorite appeared from it, though it would quickly morph into the face of a dragon. It hurdled downwards towards the intended target with little to no mercy, though of course Mirabelle modified it to her desire as well.

Accompanied in the formation of the fireball, was an accented amount of perfume within it; causing the flames to gain a pinkish hue, due to the performance empowering it. Within the scent, the illusion nature of “Slumberous Gates” was instilled into it, which once within short range of the target, the illusion would place the opponent to sleep, easily making his death via the flames all the more easier as he danced in death with the angels, massaging his burning flesh and sentencing him to Irkalla, all before he can utilize his later techniques.


(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion
Type: Offensive
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80 + 30 + 20 = 130
Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.
Note: Can only be used twice.
Note: No S-rank or above fire techniques for the next turn.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.


This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
 
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Shady Doctor

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Sorry for the lack of detail on certain parts. Kinda don’t have good access to get on here atm so just tryna get my moves in bro. Lol.




After throwing the steel ball run at the transformed woman, Ogun would take note of the explosion happen and assume he had eradicated his threat. But soon he’d be notified otherwise. Mere moments after the explosion, not only did Ogun hear the familiar sound of flames above him but he’d also see the shadow of the flickering creation below him, thus prompting him to look up and see it. He’d immediately use his right hand and wave it upwards at the creation, allowing him to send lava from the ground upwards. The lava would come up from his 4 o’clock, in the form of a massive wave that would intercept the dragon and overpower it. The wave was sent in an arc like fashion so when it hit the dragon, Ogun continued to sling his hand downwards in front of him to allow the wave to be sent As a projectile towards the front of him in a fashion where it would cover most of the area in front of him about 10m or so. Usually the wave would be pretty dangerous by itself, but when Ogun hand looked up, he saw that the fire dragon was very unique. It had a specific pink hue to it that gave off the assumption it was more than normal fire. This would prompt Ogun to infuse his lava with a unique yin technique that allowed his lava to absorb the fire techniques chakra as the lava was overcoming it. With this absorbed chakra, the lava would take on the unique ability that the fused fire technique had. Whatever it was. This would cause the lava to continue on not only now having the unique illusion ability the fire had with it, but the lava would also lose not power at all and stay at its full damage capacity as it continued on.

(Kyousei Yoton no Jutsu) - Greater Lava Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30 + 50
Damage: 60 + 30 + 30 (120)
Description: The user will use his chakra to produce large walls, pillars, blasts of lava and simple constructs made of Lava to rise from the ground within range. The hot lava is damaging to the touch though the simple technique lacks the ability to add to that high levels of kinetic impact and deliver high damage. In alternative, the user can also exhale lava from this mouth which will be shaped into his desired form.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

( Takazanusu No Kamereon ) | Transfusion of the Chameleon Blood
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 to applied technique)
Damage: N/A
Description: This is a unique technique that utilises the usage of Yin chakra infused into elemental techniques to create a more versatile set of jutsu, depending on how the opponent uses abilities. More specifically, this would take on the effects of chakra absorption and Yin's unique property of changing the aspects of elemental techniques into nearly anything imaginable. Jutsu infused with this technique take on no additional effects or changes until they clash with opposing techniques directly. Once the infused technique clashes with and overpowers an opposing technique, it would absorb the chakra total of the defeated technique and sift it through itself. Doing this allows the infused technique to do two things: Firstly, the chakra that is absorbed would be partially used to restore the technique to full power, making the before mentioned clash no threat to weakening the technique. Secondly, having the chakra absorbed and using Yin's ability to change elements dramatically, the technique would adapt and take on any unique or special effects of the jutsu it overpowered. For example, if a wind technique infused with this clashed with and overpowered a lightning technique, the wind would take on the effects of the electricity and would be able to paralyze/shock things upon contact. These effects can only be held as long as the originally infused technique lasts, or until another technique's effects are taken. This is also something that the user can't control or pick not to do once the technique is infused, thus even if the user didn't want to take on the effects or change effects, the technique would take on whatever effects of the last technique it overpowered.
Note: Can only be used 2 times, lasting 4 turns per use, effecting all the user's elemental techniques during that period.
Note: Needs a 2 turn cool down before using again.
Note: Techniques infused with this can only hold 1 effect at a time from another technique

Directly after creating the wave that would overpower the fire that it would be Elementally strong to, Ogun slam his palms on the ground and created 5 geysers, each about 7m away from him and in a 5 point star shape. 1 being directly in front of him, one being at his 10 and and 2 o’clock and one being at his 5 and 7 o’clock respectively. Each would spill lava out that spread across the ground but were angled to a point that the lava spread outwards away from him, leaving only his close range radius untouched by lava. Though the wave from before would have covered a good portion of the ground in front of him with lava either way. Of course, each geyser was also naturally imbued with the yin chakra from the chameleon technique, thus giving them the ability to steal away unique abilities from other techniques his opening may use.

(Yōton: Kazangan no Deguchi) – Lava Release: Lava Geyser
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 + 50
Damage: 60 + 30 + 30 (120)
Description: The user does 4 handseals (Rabbit+Tiger+Ox+Ram) and slams his hands on the ground. By channeling his chakra inside the ground, the user can trigger up to 5 large geysers of hot lava to erupt. Before erupting, the ground above quickly becomes red and hot before breaking apart under the pressure of the Lava. By sustaining the technique by keeping ones hands in the ground, the geyser will initially shoot a large quantity of molten lava, slowing rapidly as time passes and the lava cools and becomes less fluid. Even if not sustained, the lava will still overflow and run across the ground depending on the topography and has the potential to cover a large area in hot lava.

Note: Can be sustained for 2 turns, after which the lava hardens into rock.
Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

- Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
- Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S rank
 

Mirai

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Without compromising herself; Mirabelle continued with her assault on her opponent; despite the lava managing to absorb her technique - she wouldn’t allow any ground to be left uncovered, as she firmly latches her feet into the ground - as both her tails arced towards the front of her mouth. As she crafted the positive and negative chakra ratios directly in front of her maw, she would bite down on it as it caused her to become huge. As she released the chakra, it would cause a powerful beam of Bijuu chakra to be released from her mouth. As the beam would collide with the opposing lava, the clash would cause both techniques to violently interact but alas - the explosive raw power of an imperfect Bijuudama did its due diligence.

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While it would completely overpower the opposing technique; it would have continued in a clearly weakened state. “ Haha! Not bad, but why not turn into THIS?! FEEL THE THRILL OF BEING A BEAST!
” Mirabelle urged her target to indulge a little bit more into this than just slinging basic techniques at her. Nevertheless, she would have intentionally attempted to thaw her opponent’s next line of actions with the incredible powerful beam approaching though she would have a compromise in the event this doesn't work.


As she slashed at the opponent with her claw, she would have generated a powerful vortex to become present in the battlefield. The giant 7x7 twister violently rampaged towards the intended target, as it would swallow him whole, devastating his body until nothing is left behind of it.

( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 30 + 20 = 130
Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.
Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's
( Bijutsu: Biju Tatsumaki ) - Tailed Beast Skill: Tailed Beast Twister
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 + 30 + 20 = 110
Description: The user while in Incomplete jinchuuriki form will swipe their claws to whip up a tornado of wind that can deal devastating power to the target.
Note: Can only be used by Jinchuuriki in Incomplete forms.
 

Shady Doctor

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Ogun just smiled as he saw the girl charging up what he could clearly note to be a form of tailed beast bomb. She was really out to kill him huh? Either way, she was indeed a wild beast that needed to be put in her place. He could see why she was the younger sister. She had no true control. She allowed the primal instincts of the biju to overcome her human nature. But Ogun wasn’t like that. He didn’t depend on Goku like that. He was tough enough his own.

With her charging the tailed beast bomb and swallowing it, Ogun would get on all fours similarly to how the girl was in front of him, but he’d be charging up his own blast to use. He didn’t care about the o power of a tailed beast bomb. It was trivial compared to the literal heat he could produce. Creating a ball of lava inside of his gut, Ogun watched as the beam of chakra was released at him, prompting him to release his own attack. He’d shoot the ball of lava at the attack but as it came from his mouth it took on the form of a huge sphere of condensed lava that would fly at the beam with immense power. Once the lava collided with the beam, eat would explode forwards as a massive wide ranged maelstrom that continued unfazed by the tailed beast beam at all (due to the chameleon technique absorbing the tailed beast bomb chakra and retaining the full power of the attack). It would also tear through the chakra storm if still used, aiming to completely devour the lands in front of Ogun similarly to a small lava version of a tailed beast bomb. This would undoubtedly catch the girl in the fray, putting her life in danger no matter how much of a “beast” she thought she was.

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”Ya know. Typically I wouldn’t indulge in that form at all. I’m no wild animal. But….. for the sake of letting Son have some freedom also… why not ?????!!!”

”Oh?? I guess my little sister has found a decent partner if she can convince even you to take on this form. Haha. If you’re serious kid… Take this piece of chakra and have at it. Enjoy!”

(Kyousei Yoton no Jutsu) - Greater Lava Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will use his chakra to produce large walls, pillars, blasts of lava and simple constructs made of Lava to rise from the ground within range. The hot lava is damaging to the touch though the simple technique lacks the ability to add to that high levels of kinetic impact and deliver high damage. In alternative, the user can also exhale lava from this mouth which will be shaped into his desired form.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.


After releasing the lava blast, Ogun had lines of red hot heat beginning to cover the entirety of his body as his eyes went white and he began to growl lowly. In a moments notice, a dark black chakra would envelope Ogun and cause an explosion around him which leaves a noticeable crater in his wake. By the time the lava would reach the opposing woman, Ogun would have taken on an entirely new look while also gaining a mass amount of chakra to his his chakra reserves. He’d now be in his version 2 state, taking on an ape like appearance of dark chakra, having an ape-like tail along with 4 additional tails to signify him being the Yonbi! Lastly, on the outside of the black chakra covering his body would be actual lava coating him as if he was a living volcano: Making it near impossible for outside sources or living creatures to touch him without being injured. This was one of the reasons he didn’t take in this form often. He became a living natural disaster.

”Aghhhhhhh Shit! I forgot how good this felt. Guess it won’t hurt to be a beast in the presence of other beasts!!!! Huehuehuehe what do they call you, little girl? I’m Ogun The Flame Emperor. Or you can call me Entei!”

(Yonbi Fukanzen Henji no Justu ) - Four Tailed Initial Transformation Technique (Enhanced with Lava mode skill)
Type: Mode
Rank: A
Range: Short
Chakra cost: ( +600 Chakra, -20 per turn )
Damage points: ( +30 to Lava, Green Fire, and Bijuu Techniques )
Description: When the incomplete form is activated, the user borrows chakra from Son Goku before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as a monkey’s tail as well as four distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

Once in his version 2 mode, he’d await to see the outcome of the wanna replica of a lava tailed beast bomb he shot out. He knew it was a reach to think that the girl would die from that, especially after being reminded of the power that the biju granted now that he was in this state. There was no way she died. Once confirmation of her countering and being alive was visually given, Ogun would sprout four chakra arms out of his torso that would rush at the girl from different directions: Though all of them would be coated with the same lava armor that his body was now covered with, thus making them that much more dangerous to the touch. One would come from both her left and right in aims to punch the shit out of her with powerful hooks, while one came from above to do a downwards punching motion while one went straight forward and attempted to uppercut her once in range.

( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 (90)
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

- Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
- Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S rank
- Lava Mode - When the user enters Incomplete Transformation, a lava armor is generated alongside the Bijuu transformation, This allows his armored form to cause 30 FF damage on contact with any living being.
 
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Mirai

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Despite her mastery thus far wasn’t complete - Mirabelle was certain she had the capability to finally put this Jinchuriki down and bring him back as intended. Quite the strong one, she admitted however - as he unleashed another wave of lava directed at her. She was amused, laughing quite hysterically as the wave approached her rapidly but she was more than prepared to handle it as she would have unleashed a spiritual spider parasite to immediately latch onto the chakra of the opposing technique and forcefully siphon out what it could, then retreating back to the seal located on the arrow. The mystic code was one of Mirabelle’s finest creations. The lava would lost all its offensive power, becoming inert and simply laying on the ground, while the heat still permeated the area, Mirabelle’s own damage mitigation would curb any residual damage. However as this occurred, she looked into the direction of her opponent who immediately ascended into a new form.

“HAHAHA! NOW YOU’RE SPEAKING MY LANGUAGE!”

(Magiruti Sensu: Meigasuāchā no shinzō-bu) Maguilty Sense: Heart of the Magus Archer
Type: Defensive
Rank: S - Rank
Range: Short
Chakra: 50
Damage: N/A
Description: A practitioner of Maguilty Sense would have a unique arrow prepared before battle, labeled with a seal labeled “protection”, mixed together with a mystic code. This in turn causes the seal to remain dormant until foreign chakra is within five meters of the user. Once this occurs, the mystic code infused seal will break open, unleashing a spiritual parasite. This parasite, black in coloration and with the appearance of a spider immediately latches onto the foreign chakra source, as it utilizes its Yin Energy to siphon the chakra. This acts as a means of protection to user, capable of triggering outside of their control though if the user is aware of the incoming technique can mentally control the seal to not trigger or trigger it willingly. The spider parasite then is sealed back into the mystic code, going into a rest period after consumption. This parasite is capable of absorbing any technique of 40 chakra and below. Can only be used twice per battle, with a cool down of three turns between each use while no Maguilty Sense Techniques of S Rank and above can be used for one turn

She was thrilled, as she also in the same moment allowed a sole chakra arm to form from her back, arcing from the right side, though she kept it dormant - not needing to use quite just yet. Her opponent however seemed to have the same idea, as the lava infused hand started to approach them quite quickly though Mirabelle was quick in her choice.


( Bijutsu: Chakra Ude ) - Tailed Beast Skill: Chakra Arm
Type: Offensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60 + 30 + 20 = 110
Description: This is one of the basic abilities of every jinchuuriki when they are shrouded by chakra. The user will shape their chakra into up to 4 arms of bijuu chakra that they can extend to attack the enemy or even to help him perform techniques or do handseals.
Note: Can be used by Pseudo Jinchuuriki's in their Pseudo Transformations
Note: Naruto can use it in both 9 Tails Chakra Mode and Bijuu Mode, creating 6 arms in each.
Note: Can be used in Chakra Shroud and in Initial Transformations.

As the arm attempted to approach Mirabelle, she would have simply performed a getsure with her hand, allowing some of the crimson red chakra to leak from her body, as it immediately grew into a giant cascading tsunami of Bijuu chakra. It was 10x10x10 meters, allowing it cover an immesne amount of terrain, while matching the power of the chakra arms being sent at her.


(Bijuutsu: Tōka-ritsu) - Tailed Beast Technique: Transmittance
Type: Attack/Defense/Supplementary
Rank: B-S
Range: Short-Long
Chakra Cost: 20-40
Damage: 40-80 (60 + 30 = 90)
Description: This technique is a basic and general one that can be used by any jinchuriki, or pseudo-jinchuriki, that is capable of achieving a chakra shroud. Using that same basic concept, the jinchuriki draws out their tailed beast chakra, but instead of allowing it to form a shroud they utilize shape manipulation to re-purpose it in a way of their choosing. This can be used to create a wide assortment of objects such as pillars, shields, waves, etc. As the chakra is released from the jinchuriki's body, these things must originate from their body and cannot "appear" elsewhere on the field. These techniques share the same translucent red-orange as the jinchuriki's chakra shroud. S Rank Version can only be used thrice per battle with a cool down of two turns between each use while no Bijutsu A rank and above in the same turn.
 

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Ogun watched on as the woman used a large wave of Biju chakra to combat the chakra cloak arms. Due to them being the same power as one another, the large wave and the arms simply made each other other dissipate upon the clash happening; Leaving Ogun staring the opposing version 2 Jinchuriki down as the dust settled. While the commotion from the collision Cooling Down, Ogun let the smoke from his steaming body become toxic; Letting it spread across the battlefield in a fashion where when Mira breathed the toxins in she’d begin taking damage from the inside out. [Volcanic Fog Skill]



Once the fog began to seep off of Ogun’s body, he’d swipe his left claw at The opposing beast; Creating a storm of chakra and wind that would not only aim to crush her, but would spread the toxic fog across the field at a faster and more direct pace.



( Bijutsu: Biju Tatsumaki ) - Tailed Beast Skill: Tailed Beast Twister

Type: Offensive

Rank: A

Range: Short - Mid

Chakra: 30

Damage: 60 + 30 (90)

Description: The user while in Incomplete jinchuuriki form will swipe their claws to whip up a tornado of wind that can deal devastating power to the target.

Note: Can only be used by Jinchuuriki in Incomplete forms.



Once the tornado was sent out and Ogun was sure his toxins would spread, he’d open his mouth and begin to charge his chakra similarly to how Mira had done before. A ball would manifest in front of him before he’d engulf it and cause his belly to expand nigh instantly. Once his belly expanded he’d aim at the opposing beast and let off a direct beam that aimed to destroy the lands in front of Ogun. This wasn’t like the blast she let off earlier though, it was more unique. Ogun was able to release a tephra cannon of lava rocks and shards alongside the tailed beast ball beam, making it much more dangerous and added a bolstering amount of damage and killing potential.



( Bijutsu: Chūtohanpa Bijudama ) Biju Technique: Incomplete Tailed Beast Ball (+ Tephra Missiles)

Type: Offensive

Rank: S

Range: Short - Long

Chakra: 40

Damage: 80 + 30 (V2 transformation) + 25 (Tephra Missile Skill) (135)

Description: An incomplete, smaller and less powerful version of the full Tailed Beast Ball, this attack can be used by Jinchurikis and Pseudo Jinchuriki's while in their incomplete transformations. Like its original full version, the Tailed Beast Ball is a statement of the massive amount of powerful chakra contained inside the Bijuu but manifested into a massive chakra ball or into a beam of destructive chakra. To form the attack, they gather both positive black chakra (+の黒チャクラ, purasu no kuro chakura), and negative white chakra (−の白チャクラ, mainasu no shiro chakura), shape it into a sphere, and then compress it in front of their mouth. Then they can either release it as a sphere attack or swallow it, releasing afterwards a massive beam of chakra much faster than the projectile version. The black and white chakra needs to be balanced at an 8:2 ratio respectively or it will backfire.

Note: Can only be used in Initial Transformations in the case of Jinchuriki's or in the final pseudo-transformation for Pseudo Jinchuriki's



  • Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S ranK
  • Volcanic Fog - Once every 3 turns, the user creates a toxic cloud of volcanic particles and smoke up to mid range around him. This cloud does not impair vision but causes 10 damage to those who inhale it for 4 turns.
  • Tephra Missiles - Once per turn, the user can release a tephra cannon of lava rocks and shards alongside any projectile they create. This cannon adds 25 damage to any technique or allows the combination to function as neutral to any target they reach except Y/Y and similar leveled abilities.
 

Mirai

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Hehehe, ahh the thrill of being a Jinchuriki is something special, something only a few of us have! Now, embrace it, become more like the beast within! she urged her opponent, watching as his clawed hands swiped the air, though the volcanic fog would have surrounded Mirabelle, but her enhanced physical constitution in this transformed state allowed her to easily mitigate the damage it would normally cause outside of the form ( -40 Damage Mitigation). As the twister approached her, all she did was quickly and violently allow fiery chains to erupt around her positioning, quickly forming into a defensive zone of sorts. However, while the flames would normally be translucent in coloration - this time wasn’t the case. Instead, they were golden in hue instead, allowing them as they marched towards the twister.

The reasoning of these chains being golden however is due to the activation of the ‘Life Blood of the Salamander’ triggering at the same timeframe, transforming the very chains she forged to operate now on a chakra vs chakra rubric. This, in turn caused the chains to pierce into the twister and violently burn the chakra instead, causing the twister to harmlessly be snuffed out of existence, but instead of allowing the chains to continue towards her opponent, Mirabelle simply commanded them to come back to her side, using them as a defensive perimeter.

Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
Type: Offensive / Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40 (-10 per turn) (40)
Damage: 60 - 80
Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
Notes:
Lasts 3 turns unless cancelled
Usable 3x per battle
(Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen) - Fire Release/Sealing Technique: Lifeblood of the Black Salamander
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)
Damage Points: N/A
Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.

Note:
- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.
- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.
- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.
- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.
- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.
- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.
- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)
- Can only be taught by Scaze

However, her opponent would now have been charging his unique Incomplete Tailed Beast Bomb, firing it off at the Jinchuriki, though she smiled, the creeping maw quickly showing its ugly face, as she roared, allowing her flames to violently erupt with an additional infusion of chakra. As the flames was angled in a triangular formation, they would in turn burn the chakra of the tailed beast bomb, completely incinerating it until nothing was left of the opposing technique.

Sorry, seems I’ve gotten a little too excited…perhaps its time we ended this, don’t you think? she questioned her opponent.


(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 + 10 = 40
Damage: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
 

Shady Doctor

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Ogun chuckled in a demonic tone as he witnessed his attacks being taken down with what seemed like ease. He was actually enjoying himself, though deep down he chalked it up to his wild side being let out and he wouldn't enjoy this otherwise. Using his hind legs, the transformed ugon would stomp the floor and cause a single compressed lava ball to shoot into the sky with haste. Once the ball reached a certain point in the air, it would explode violently; Allowing a spectacular rain of lava to come down and devastate the terrain. The lava would be used in such a way that it rained down to destroy the area in front of Ogun and around Mira, stopping about 5m ahead of the 4 tailed beast man.

(Yoton: Maguma Hitoare no Jutsu) - Lava Release: Magma Shower
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40 + 50
Damage: 80 + 30 + 30 (140)
Description: The user does 2 handseals (Ram+Tiger) and kicks the ground. As a result a large geyser shoots a single compressed sphere of lava from the ground towards the sky, in between the user and the target. As the sphere reaches roughly 50 meters in the air, it explodes, producing a massive shower of small hot lava drops. The rain of lava is incredibly damaging to the touch and lethal if unguarded though it can also catch the user in its range.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

The moment the ball shot into the sky to initiate the rain of lava, Ugon performed a brisk set of hand seals that allowed him to manipulate the ground around specific areas. He'd cause a large, indescriminent swamp to form under and around Mira, spanning about 9m in every direction, with her as the center. This would be aimed to suck her in and suffocate her as the lava rains down and turns the swamp into a lava mixed swamp that would eat her alive.

Once the swamp was created though, Ugon decided to hasten the process of turning the swamp more dangerous. Ugon would suddenly perform a technique he could only access while in his initial state. A massive torrent of lava would erupt from the parts of earth he left untouched in front of him; Immediately rushing towards Mira while branching off into numerous sections to crash on her from different angles. As the lava torrents rushed at her, they'd also be filling the swampy areas up with thick lava that carried the destructive potential to kill a human on contact.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden (A)
Range: Short - Long
Chakra: 30 - 50 (30 + 50)
Damage: N/A (60 + 30)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

(Yoton: Kakazan) - Lava Release: The Mountain of Fruit and Flowers
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30 + 50
Damage: 60 + 30 + 30 (120)
Description: While in his initial transformation state, Rōshi summons an enormous torrent of lava that erupts from the ground, before rushing towards the intended opponent in a branching manor much like a tree.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

With the blood of the chameleon still active, each of the elemental techniques would take on the ability to absorb chakra from other techniques they clash with and copy their unique abilities if they carried any. While also keeping their power at full strength if they aren't totally and completely overcame.

( Takazanusu No Kamereon ) | Transfusion of the Chameleon Blood (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 to applied technique)
Damage: N/A
Description: This is a unique technique that utilises the usage of Yin chakra infused into elemental techniques to create a more versatile set of jutsu, depending on how the opponent uses abilities. More specifically, this would take on the effects of chakra absorption and Yin's unique property of changing the aspects of elemental techniques into nearly anything imaginable. Jutsu infused with this technique take on no additional effects or changes until they clash with opposing techniques directly. Once the infused technique clashes with and overpowers an opposing technique, it would absorb the chakra total of the defeated technique and sift it through itself. Doing this allows the infused technique to do two things: Firstly, the chakra that is absorbed would be partially used to restore the technique to full power, making the before mentioned clash no threat to weakening the technique. Secondly, having the chakra absorbed and using Yin's ability to change elements dramatically, the technique would adapt and take on any unique or special effects of the jutsu it overpowered. For example, if a wind technique infused with this clashed with and overpowered a lightning technique, the wind would take on the effects of the electricity and would be able to paralyze/shock things upon contact. These effects can only be held as long as the originally infused technique lasts, or until another technique's effects are taken. This is also something that the user can't control or pick not to do once the technique is infused, thus even if the user didn't want to take on the effects or change effects, the technique would take on whatever effects of the last technique it overpowered.
Note: Can only be used 2 times, lasting 4 turns per use, effecting all the user's elemental techniques during that period.
Note: Needs a 2 turn cool down before using again.
Note: Techniques infused with this can only hold 1 effect at a time from another technique

  • Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S ranK
[/b]
 

Mirai

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Mirabelle’s attempt to go into her next technique was once again interrupted when she noticed her opponent opting into performing another one of his lava techniques. She smiled, watching as the globe of lava rose high into the air and started to rain down on the terrain. Almost with precise concentration - as she activated a set of familiar Void Artifacts once again. This would lead into her next techniques being empowered, as she quickly slammed her hands together; allowing a singular powerful dragon composed of fire release only within. Utilizing the seal, it would have converted the fire release nature in order to be pitch black, as the dragon quickly rushed towards it. Immediately upon clashing with the magma droplets, due to carrying more chakra (150 vs 50), allowing it to easily singe and burn the chakra away, despite carrying an elemental advantage over it; though this would have also reduced it due to the spiritual parasite being attached to it, allowing for Jinchuriki to be weakened. Regardless however, if the opponent's technique attempts to absorb the chakra, the Lifeblood of Salamander would burn the chakra irregardless.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.

Once this occurs, the dragon would proceed to rush after the opponent as it attempts to now start to burn at his chakra, due to being within close proximity of the beast, as it would also attempt to physically restrain him from moving as well, furthering the burning of his chakra network. “Hehe, not gonna work on me!

She announced, wondering what her opponent intending on doing now, as she immediately dashed into his direction - keeping behind her dragon, as it acted as an umbrella from any lava touching her from the air, despite dispatching most of it nearby, as Mirabelle have made it ten meters large, allowing for amazing coverage.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (100 + 30 = 130)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique (Reference)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

Once she was within close range; she would have attempted to release more spiritual blue flames, erupting them as from her body into the formation of various feline species such as lions, cats, tigers, pumas etc, all rushing towards the opponent in attempt to end this.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 = 100)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.
 

Shady Doctor

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Thanks for conducting the test. Was fun to use the abilities against another Jin.




Seeing the woman create a familiar styled flame dragon, Ogun watched closely as he witnessed the dragon dissipate the lava droplets that rained down upon the terrain. Knowing the woman could neve simply match him or out do him, Ogun knew something fishy was going on with the technique so he spawned his own flame dragon to test the waters of the oppositions power. The flame dragon created by Ogun simply intercepted the one created by Mira, causing the yin chakra to tether to her network upon clashing; Thus weakening her dragon and basically putting it on par chakra wise. This would cause both dragons to wither away into a glistening fume of heat and light fire while Ogun ran towards the incoming Mirabelle.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150 - 10 (140)
Damage: 100 | 120 (for multi-element) 100 - 20 (80)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

At this point, Ogun would reach the 5m mark away from Mira and take note of the blue flames erupting from her body in the form of numerous feline shaped creatures; Clearly aimed to take him out. Letting out a roar, Ogun creates numerous earthen avatars next to and in front of him, having the same number of canines created as Mirabelle had felines. Due to the yin tether on Mira, mirroring the one on Ogun, the felines would be weakened enough to be overcome by the earthen canines, leaving them free to overrun Mira after the fire was taken care of. The canines would then aim to wrap their claws and arms around the woman in attempts to hold her down while Ogun channeled Lava chakra through one of them from a distance. The chosen canon would have lava run through it's body before it releases a burt of hot lava that is formed into numerous boulders of molten Rock that aimed to rip through the opposing jinchuriki at point blank range.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80 + 30 (110 - 20) 90
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Yōton: Shaku Karyū Gan) - Lava Release: Blazing Boulder Stream
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60 + 30 (90 - 20) 70
Description: After performing the following hand seals Dog → Snake The user takes a deep breath and then expels a large amount of lava, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with a tremendous amount of force. Due to their composition, the boulders can melt through several trees with ease and are difficult to avoid in their entirety, because they're dispersed over an expansive range.

Note: Can only be used by Son Gokū and his jinchūriki, Rōshi.

  • Fortified Lava - The user’s Lava has strengthened over time, gaining a notable +30 damage boost. Requires the user to have first obtained Incomplete Transformation level.
  • Son Goku is a Single Handseal Specialist and an Apex Handseal Specialist in the human and tailed beast forms, capable of using Lava and Earth or Fire with +30 damage up to S ranK
 
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