[Mode] Atavistic Flame

The_Empire

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Atavistic Flame which is also called The Human Principle which is a connection to the human soul. This principle has a number of effects which are Spiritual Recoil, Healing, and Causing Physical Harm. It takes form as a yellow flame with an orange center when it causes harm and burns the user’s actual soul to perform these feats. This style is connected to spirit, spirituality and spiritual energy but this doesn’t make it Yin Release.


Now this style is something that only humans can use. Also the style is chakraless and is neutral to everything besides Suen, Utu, and Anutu. With it being stronger to things like Suen, Utu, and Anutu it can fight against the Divinity enemies in the Ninja World. This is also how Marzan creates the God Slaying Tools in his forge.

Against Suen, Utu, and Anutu each ranking of this style has an advantage over each release. The starter rank is Initiate have a 20 chakra advantage and Masters and Grandmasters 40.

Now this style is a Mode but some of its techniques don’t require the Mode to be activated. The Mode itself is split between its three ranks(Initiate, Masters, and Grandmasters). The Mode is best used the lower your health goes because just like how Sage Mode is best used at the beginning of a fight and gets a large pool to use its techniques this Mode uses the health you have lost to create a pool to use its techniques in. The Mode is broken down into stages which are Hollow Flame(Initiate), Blaze(Master), and Inferno(Grandmaster).

Example: You are a Jounin and have 160 health. You have lost 120 leaving 40 health remaining. You can use that 120 as a pool for the Mode.

Now when the user uses an Atavistic Flame technique it does cause self inflicting spiritual damage but over time it slowly heals the user’s damage they received. Besides self inflicting themselves the user can also use the flames to primarily heal themselves from spiritual damage they receive with a certain technique of this style.

Just like Suen, Utu, and Anutu it can't be sealed, drained, or absorbed. It also can’t even be replicated or stolen. So things like Fuuinjutsu are useless, just like SNT.

This style doesn’t require any hand seals but it isn't as fast as Taijutsu. It also falls under the Fire Release speed rules for ranged usage. Also it can’t be combined with chakra techniques besides somethings like Chakra Enhanced Strength(still don’t understand this part on how it can’t be combined with Chakra techniques but can be combined with Chakra Enhanced Strength).
 

Vayne

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Alrighty, well done. Let's kick things off.


(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
 

The_Empire

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Atavistic Flame: Human Principle

  • This technique takes ten spiritual health points and they regenerate five spiritual health points for the next two turns.
  • The technique can only be used via the user’s hands(one or both) to form a yellow fire.
  • This can create fireballs or just projectiles to throw. The shape is up to the user but nothing too advanced.
  • It does cause combustion physical damage to anything they strike.
Question One: I can see this saying Supplementary but what can this supplementary do?

Question Two: The defense of this technique can the user form a simple defense to protect them from one direction or completely surround the user?

Question Three: What is the distance of a defense can this technique make?
 

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Not much to the supplementary side, probably just an oversight. Simple defenses mainly, you can't form a dome for instance with this. They could reach to mid range.

Kaen Kakkusei Iden: Naibu Hi) – Atavistic Flame: Inner Fire
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A (+20 spiritual healing per turn)
Description: Inner Fire is the most basic representation of mankind’s collective will to survive, a property intrinsic to all human souls. This technique is activated by meditating at the cost of a move. After sustaining it for a full turn the user will begin a process of healing their own spirit over time, each turn thereafter healing themselves for 20 spiritual Health Points. The user must remain completely still during this time and cannot activate other Chakra taxing techniques for its duration. Inner Fire is able to dispel impairments caused by Anutu and its sub-Divinities as long as it meets other auxiliary requirements.
 

The_Empire

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Alright bet and simple defenses like a shield in front or just one side.


Atavistic Flame: Inner Fire

  • This technique can only be used after they meditate at a cost of a move slot
  • The meditation has to be held for a full turn.
  • This heals twenty spiritual health points each turn this technique is held.
  • The user can’t move nor use any chakra usage techniques.
  • This can dispel impairments caused by Anutu and its subcategories.
Question One: What does this line mean, “meets other auxiliary requirements”?
 

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Basically that it depends on what the Anutu contains and at what strength.

Kaen Kakkusei Iden: Kagayaku Ken) – Atavistic Flame: Glowing Fists
Type: Offensive, Supplementary
Rank: B
Range: Self
Chakra: N/A
Damage: N/A (+20 damage to chakra-less fist-based Taijutsu)
Description: Glowing Fists is a Taijutsu centered Atavistic Flame technique developed to supplement the user’s Taijutsu with their fists. The user will accumulate Atavistic Flame around each of their hands causing them to glow with a dim orange aura that emits small embers. They become searing to the touch to anyone who interacts with them, causing the user’s Taijutsu strikes with their fists to do an increased 20 damage. Once activated it lasts for four turns.

(Kaen Kakkusei Iden: Maki) – Atavistic Flame: Kindling
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kindling is an Atavistic technique that wraps either of the user’s hands in flame to heal themselves or another human target from sources of spiritual damage. The technique, while wrapping their hand in flame, inflicts no physical damage to those it touches and is instead quite warm and soothing to the touch. Kindling restores 50 spiritual Health Points per turn of direct contact with their target, either themselves or another human. To use this technique the user will expend 20 spiritual Health Points themselves to activate it but regenerate 5 per turn in the following four turns.
 

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Atavistic Flame: Glowing Fists
  • The user engulfed their hands with Atavistic Flames.
  • The flames are a dim orange aura and it emits small embers.
  • If someone touches the hands they will be sear.
  • The user’s Taijutsu is increased by twenty.
  • This last four turns.
  • This can only be used with None Chakra Taijutsu.
Question One: I have seen where this can be used at the same time as Chakra Enhanced Strength but how? So it would be +20 from this and +35 from Chakra Enhanced Strength to add to a none chakra Taijutsu.

Question Two: Can the user use Chakra techniques while this is activated but of course it wouldn’t get any of the boost?

Question Three: How much spiritual health does this cost and heals per turn?

Atavistic Flame: Kindling
  • The user wraps their hands in flames.
  • This can heal the user or another human.
  • This heals spiritual damage.
  • This causes no physical damage, it just feels warm and soothing.
  • This restores fifty spiritual health points per turn on direct contact.
  • This costs twenty spiritual points and heals five per turn which stays active for four turns.
Question One: Does the initial turn this is active count as the first turn to heal or it’s the next turn? I’m guessing it’s like everything else this counts as the first turn so the user starts healing then.
 

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If I'm remembering CES correctly, it adds chakra to the tai, so I don't believe it can combine with Glowing Fists, as the technique in questions would contain chakra as result of the CES. Yes you can use other techniques during this one's usage. It does not cost any spiritual health. As for Kindling, it starts it's 5 per turn healing in the next turn, so 5 turns total the one you use it in. Another thing to note in general is that only the highest healing applies when you have used multiple AF techniques.

(Kaen Kakkusei Iden: Shinikakete Iru Nokoribi) – Atavistic Flame: Dying Embers
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: Dying Embers is a technique that strengthens the regenerative effect after using an Atavistic technique. The technique is intended to hasten the pace at which a user recovers from using an Atavistic technique that consumes their spiritual health. Upon activation this technique effectively doubles the healing done overtime by Atavistic techniques; any excess health gained back is lost. This technique lasts for the user’s next three Atavistic techniques. After usage the user will be unable to regenerate from using Atavistic Flame techniques for three turns as well as be unable to use this technique again for that duration. It is activated the cost of a move but does not occupy a slot in the timeframe.
Note: Dying Embers cannot be used with Will to Survive's passive healing.

(Kaen Kakkusei Iden: Hi no Mawari) – Atavistic Flame: Around the Fire
Type: Defensive, Supplementary
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Around the Fire is a supportive technique designed to give assistance to human allies. The user burns their own spirit to draw upon their Atavistic Flame, inflicting 30 spiritual damage upon themselves. In the following two turns the user will regenerate 15 spiritual Health Points. When activated this technique ignites an aura of pale-yellow flame around the user, radiating warmth outwards up to mid-range from the user’s position. All humans designated as the user’s allies will heal for 30 spiritual Health Points per turn, have all damage inflicted upon them reduced by 20 points, and have their base movement speed increased by 4 points.
Note: Can be activated three times per battle.
Note: The user does not benefit from this technique and must focus to sustain it for its duration.
Note: This technique can be sustained for three turns before deactivating. Each turn it is sustained after its activation inflicts an additional 10 spiritual points of damage upon the user.
 

The_Empire

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It must be both can be active at the same time then not adding damage to a none taijutsu at the same time. I’ll have to search for where I seen thar information at.


Atavistic Flame: Dying Embers
  • This technique increases the regenerative ability of an Atavistic Flame technique.
  • This doubles the healing.
  • This lasts for the next three Atavistic Flame techniques.
  • Once used they can’t regenerate from using Atavistic Flames techniques for the next three turns.
  • This technique can’t be used during the three turn duration either.
  • This costs a move slot but doesn’t take up a slot in the timeframe.
  • Can’t be used with Will of Survives passive healing.
Atavistic Flame: Around the Fire
  • This technique causes self harm by thirty spiritual health points
  • The user regenerates in the next two turns by fifthteen.
  • The user is surrounded by an aura of pale yellow flames.
  • Anyone within mid range that’s an ally to the user will be healed by thirty spiritual points.
  • They will have all damages to be reduced by twenty.
  • The speed of theirs is increased by an additional four points.
  • This can only be used three times a match.
  • The user doesn’t gain any benefits from this technique and must maintain focus during this technique activation.
  • This last for three turns
  • The user is inflicted with additional spiritual damage by ten with each turn it is activated.
Question One: Does the user gain any other healing since they are being damaged for the three turns it is activated? Besides the initial healing from this technique.
 

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I think AJ is the one that had asked that iirc, so would recommend asking him or searching for his q&a post. And no you do not gain any other healing.

Final initiate technique.

(Ishi no Ikinobiru: Chūkū Hi) – Will to Survive: Hollow Flame
Type: Mode
Rank: A
Range: N/A
Chakra: N/A (-10 per turn)
Damage: N/A (+20)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Hollow Flame will take the user’s missing Health Points from their maximum and multiply that value by 4.5. This value represents the user’s total reserves for use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. The user becomes resistant to all sources of damage, reducing them by 20 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, and perception by x2. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 20 damage. The user’s body will glow with a faint yellow aura and embers dancing off their skin; their sclera will shift toward a dim yellow. While active the user regenerates their missing Health Points at a rate of 30 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Initiates can use Will to Survive twice per battle. Masters and Grandmasters can make use of the mode three times per battle, but can only use their advanced forms twice.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.
 

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Understood and I forgot to look for it but I will in a few.


Will to Survive: Hollow Flame

  • This is a mode of Atavistic Flame.
  • This is best used when the user is at their weakest, unlike Sage Mode is best used when the user is at their strongest.
  • The user’s missing health points from their max is multiplied by four point five. This is the user’s total reserve for the usage of Atavistic Flame techniques and keeping the mode active.
  • The user has reduced damage from all forms by twenty.
  • The user can sense sources of life.
  • The user tracking has increased by two times.
  • The user’s Atavistic Flame techniques are increased in damage by twenty.
  • The user body flows a faint yellow aura and embers dancing around their skin with their sclera with a dim yellow.
  • The user regenerates their missing health points by thirty, to both forms of damage.
  • The user’s Atavistic Flames techniques used during this mode still have their inflicted recoil damage by default.
  • The user doesn’t suffer any health fatigue at all.
  • This can be used by Initiates twice per battle.
  • Masters and Grandmasters can use this three times per battle but can only use their advanced forms two times.
  • This isn’t restricted by Combat Fatigue.
Question One: What does this line mean, “Atavistic effective Chakra value is reduced from the total mode's resources while in use.”?

Question Two: Source of life sensing is absolute or are there some that can not be sensed?
 

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Q1: Basically that it's deducted from the total pool, so if you had 50 HP loss, so 425 AF pool, it would be removed from that, not your remaining HP.

Q2: Only sources of life, so jutsu wouldn't be under that in general.
 

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Q1: Basically that it's deducted from the total pool, so if you had 50 HP loss, so 425 AF pool, it would be removed from that, not your remaining HP.

Q2: Only sources of life, so jutsu wouldn't be under that in general.
Q2: So the sensing is only directly to any life force meaning as long as no one has a means of cloaking their life force we can sense them but we can’t sense jutsus like Sage Mode can?
 
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