Artifact Re-evaluation Submissions

Drackos

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If you had an Artifact that was lost during or before Arc 15 post it here. Adjustments and edits will be made. In more severe cases entire abilities might be changed, though I anticipate this to be rare. Remember that on a biography you can only have one battle-based Artifact present at a time. This limit does not apply to the new Void Infused Artifacts that are available for purchase in the Marketplaces or earned through missions.
 
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Skorm

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(Custom artifact) [x]

(Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.
Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc

Claimed the right to submit custom A-ranked artifact here[]




(Purchased from marketplace) [x]

(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

Approved




(Purchased from marketplace)[x]

Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

Approved. Edits made
 
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Zatanna

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Name: Twin Shadows
Type: Artifact
Rank: A
Range: Short-Long
Chakra: N/A ( 30 )
Damage: N/A
Description:
Twin Shadows is a long velvet cloak that wraps around the users back. A delicately embroidered piece of craftsmanship, this cape was presented to the Queen of the Lightning Mountains regions as a gift from one of the towns in the Frozen North in an attempt to win her favour. A deep Satin Blue with Gold Filigree, this cape has the design of a Water Droplet on its back.
Twin Shadows has a gold chain that connects its around the users neck, with a blue sapphire clasp. By touching this clasp, the Droplet comes to life, passively sending out a wave of water, causing an immediate heavy rain-storm similar to (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique within the vicinity having none of the sensing capabilities. This rain-fall can fill an entire landmark or up to long-range in battle, and last for 3 turns, or until blown away by A-rank or above Wind Release, or similar elements as well as something like (Shuushi Ame) - Stop Rain. Due to the sheer volume of this rain-fall, naked/sharingan/rinnegan vision is limited to short-range. However, doujutsu such as Byakugan and Tenseigan are unaffected due to their telescopic vision.
Notes:
Can only be used twice per arc recharging at the start of the following arc
The rain-fall lasts 3 turns or until dispersed

Reward from participating in Tiamat arc

( Sōshō Heisa no Shūhen ) - Periapt of Wound Closure
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: ( heals 40 )
Description: The Periapt of Wound Closure is a tiny heart-shaped charm with two passive effects. The first is when the wielder is rendered unconscious by any form of damage it will automatically heal them by forty points of damage. This is a minuscule amount but it is enough to rouse them from unconsciousness and allow them to move, act, and fight without needing to wait out the usual health regeneration period. This happens passively, and autonomously. The secondary effect is that any healing effect used upon the wielder is 1.5xs more effective only on the wielder excluding Yang Release. So a technique that would heal them for thirty health instead, heals them for forty-five health. This is only true for techniques used by the user on themselves. This effect excludes the Periapt of Wound Closure which always heals the same fixed forty health no matter the wielder or their abilities.

Note: The unconscious healing effect can be used once per arc.
 
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Imperfect

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Acquired from Mission: Here.

(Senzo Sentan) – Ancestral Edge
Type:[/B] Artifact
Rank: A-Rank
Range: N/A
Chakra: N/A (+25 per strike)
Damage: N/A
Description: The Ancestral Edge is a five foot spear forged from steel and imbued with a mysterious orange ore from Tobusekai, the Eastern Continent. The spear predates the Hangurian Freehold, although is thought to have come after the Sage of Six Paths spread Chakra throughout the world. Unlike traditional and conventional spears, the Ancestral Edge does not cut bone or rend flesh; instead its blunt strikes siphons the essence of that which it hits. In simple terms, the spear drains Chakra from those it comes in contact with, barring the wielder. A single strike, a moment of contact, drains 50 Chakra from the victim and returns 25 Chakra to the user. The 25 Chakra that is not returned to the user is stored within the spear, which is slowly stored up within the spear in order to access its fullest potential: the ability of nullification. Once the wielder has successfully stored 25 Chakra within the spear, the spear can release an invisible pulse of Chakra up to the end of Mid-Range from the user’s position. This invisible pulse of Chakra, traveling at thrice the user’s speed, has the potential to nullify all Fūinjutsu, with the exception of body seals and seals reinforced by Chakra, up to, and including, S-Rank for two turns. The spear is remarkably durable, being able to sustain itself from A-Rank attacks. The spear can survive a single S-Rank attack, but after which its defenses will be nullified; this leaves it vulnerable to mere free form damage. The spear’s Chakra reserves are drained at a rate of 25 per turn outside of battle.

Approved. Edits made.

Acquired both from Pervy: Here.
First was from the Marketplace I believe, while the second was a reward from a tournament or event.

( Sōshō Heisa no Shūhen ) - Periapt of Wound Closure
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: ( heals 40 )
Description: The Periapt of Wound Closure is a tiny heart-shaped charm with two passive effects. The first is when the wielder is rendered unconscious by any form of damage it will automatically heal them by forty points of damage. This is a minuscule amount but it is enough to rouse them from unconsciousness and allow them to move, act, and fight without needing to wait out the usual health regeneration period. This happens passively, and autonomously. The secondary effect is that any healing effect used upon the wielder is 1.5xs more effective only on the wielder excluding Yang Release. So a technique that would heal them for thirty health instead, heals them for forty-five health. This is only true for techniques used by the user on themselves. This effect excludes the Periapt of Wound Closure which always heals the same fixed forty health no matter the wielder or their abilities.

Note: The unconscious healing effect can be used once per arc.

Tattered Staff
Type: Weapon
Rank: S
Range: Short
Chakra: 50 (-10 per turn)
Damage: N/A (-30 when triggered)
Description: An ancient relic discovered in the Shadow Desert of Tobusekai, the Tattered Staff was said to belong to disgruntled warriors of the Jashin faith known only as the Wraiths. When confronted of their unholy acts against their lord Jashin, the Wraiths allegedly fought back and used their Kinjutsu and Sealing abilities to seal their spirits with the other Jashinists, causing their souls to merge and become sealed within a lone staff. Ornate markings and symbols line the handle of it with a lone crescent moon shaped tip at the top. This staff, recently discovered, has the ability to bond the user and his target's spiritual and physical energy to one another; whenever the user triggers it, countless entities flood the field near instantly and form a translucent purple sphere 20 meters around the targets. Those within the sphere become entangled and linked on such a nature that whenever the user takes damage, his opponent feels that same damage doubled. This effects extends to both allies and enemies, a cruel invention of those rogue Jashinists to sacrifice as many as possible to their Lord Jashin.

Note: Sphere lasts up to 6 turns and can be used 3 times per event.
Note: When in use, the user cannot cause any direct harm to himself unless using Forbidden ranked Jutsu or the recoil from other techniques. This damage does not transfer to others.
Note: The user can use this staff as an extension of him and as such, use it for Taijutsu, Kenjutsu or staff based attacks.
 
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Vayne

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Tournament

( Kageka ) - Shadowblade
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 ( -5 per turn )
Damage: 60
Description: A special blade created by Oisha during the Red Fever Tournament, the Shadowblade is a sword designed to extend the ability to manipulate shadows and the user to a different degree than Nara users. Appearing regularly as just a dagger hilt without a sword, the user is capable of channeling chakra into it and forming a dagger of solidified shadows. While this blade can deal 60 damage per attack, it's true power lies in its shadowy nature. When active, it creates a wispy effect around the user. This allows any and all physical based attacks to phase through the user, causing no damage or adverse effects to him. This also allows the user to shadowtravel, traveling to any shadow in the same landmark once per turn. This is an unique S/T ability, happening instantly at the cost of 30 chakra. The blade is capable of drawing up the shadows to heal 10 damage per turn as well, both lasting as long as the technique is in use.
Note: This Technique lasts up to 7 turns or 3 uses of Shadowtravel, whichever ends earlier.
Note: Can only be activated 3 times per battle.

( Akurisu no Buresuretto ) - Bracelet of Achlys
Type: Artifact
Rank: C
Range: Short
Chakra: N/A
Damage: N/A
Description: Bracelet of Achlys is an artifact from unknown origins. The artifact carries one single passive ability, whenever the user completely changes form, such as through elemental techniques, the user's equipment and belongings would be sealed into the bracelet, protecting them from any possible side effects, or simply storing them for traveling purposes. (For instance, traveling in elemental form/in shadow form) The equipment would be stored within the Bracelet, which in itself would take whatever form the user assumes, insuring its own protection as it becomes part of the user's form. The equip
 

Alyx

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Prize Pool (Obtained in Same Thread): [x]
( Mizūmi no josei ) – The Lady of the Lake
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a mad engineer that found a burning black liquid, and fashioned it into a chemical of war for the Black Ones. This substance was a sort of refined-fuel for the technological war machines and was thought to be one of the defining features of the Freehold. One such example, the Lady of the Lake is a type of trinket taking the shape of a dainty woman that the wielder can use to focus additional chakra into their water-based techniques. Unique to the Lady is that it can produce limited amounts of Hangurian Oil into one’s Water-based techniques, imbuing them with a slight black tar-like consistency and granting them potent flammable qualities. The flammable oil can be infused into one’s non-supplementary Water-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the water can be initiated either through contact with a fire technique or a simple spark or explosive tag, meaning when clashing with other techniques or obstructions or additionally simply through the will of the user opting to prematurely detonate them they can be ignited. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user making the water slosh and splash in several directions. The Lady of the Lake can be used once every other turn.
 

Serpent

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Link: Doubles Championship
Artifact:

(Koibito no Irori) – Lover’s Hearth

Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 400
Damage: N/A (+15 to applied techniques)
Description: The Lover’s Hearth is a locket that was crafted in the Land of Fire long before the rise of the Hangurian Freehold, perhaps even over 1,000 years ago. It is crafted from the finest gold in the world and, when worn, feels warm to the touch, bringing comfort to its wearer. The locket, after the passage of so much time, has been fused shut and is impossible to open even with the strongest of ninjutsu. However, it is rumored that the picture of a loving couple to be inside of it, providing protection to whoever holds the locket. By default, the locket offers nothing to the wielder; but when the owner’s health falls to 0, the locket will draw upon their chakra and memories to restore their body to 30% of its peak condition, at the cost of 400 chakra. Much like returning to the warmth of a familiar hearth, the user will feel refreshed and energized by the energy stored in the locket. For four turns after their revival, the user’s ninjutsu will be empowered by an additional 15 damage. Lover’s Hearth can be used once per arc.

Approved with SIGNIFICANT edits made. I was on drugs when I made this.



Link: A New Humanity
Artifact:

( Sōshō Heisa no Shūhen ) - Periapt of Wound Closure

Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: ( heals 40 )
Description: The Periapt of Wound Closure is a tiny heart-shaped charm with two passive effects. The first is when the wielder is rendered unconscious by any form of damage it will automatically heal them by forty points of damage. This is a minuscule amount but it is enough to rouse them from unconsciousness and allow them to move, act, and fight without needing to wait out the usual health regeneration period. This happens passively, and autonomously. The secondary effect is that any healing effect used upon the wielder is 1.5xs more effective only on the wielder excluding Yang Release. So a technique that would heal them for thirty health instead, heals them for forty-five health. This is only true for techniques used by the user on themselves. This effect excludes the Periapt of Wound Closure which always heals the same fixed forty health no matter the wielder or their abilities.
Note: The unconscious healing effect can be used once per arc
 
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Shady Doctor

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Link: https://animebase.me/threads/custom-artifact-submission.757247/post-21989318

Artifact:

( Sainan no Fune ) - Calamity Vessel
Type: Artifact
Artifact Rank: A-rank
Range: Short - Mid
Chakra: N/A ( chakra equal to the seal )
Damage: N/A
Description: Calamity Vessel is a unique artifact crafted by a group of the first Fuuinjutsu practitioners. It comes in the form of an all-black chain-link necklace with a red, spiraling gem hanging from it. Specifically, the gem would be a protection mechanism for the user against outside sealing jutsu, seeing as they specialized in such. The gem is able to passively sap chakra from the user when needed. With the chakra fueling the gem, it is able to innately react to dormant or active sealing jutsu. Once an enemy sealing technique's abilities attempt to become active or a dormant seal is in range, the gem would send out an instant pulse of chakra that covers mid-range, canceling and destroying said sealing technique altogether. This can only be done on sealing techniques of A-rank or lower, and would use up an equivalent amount of chakra as the seal in question is made up of. This would be a passive ability, not taking up a move slot due to the artifact simply using chakra on its own accord. The ability of this artifact can only be used once per arc and can't be recharged until a new arc.
 

Geezus

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Doubles Tourney -

(Chōten Zeitaku) – Apex Opulence
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 150 (-40 per turn)
Damage: N/A
Description: A magnificent diamond that was presented as a wedding gift at an unknown Daijo-daijin’s wedding over four centuries ago. The Apex Opulence is a priceless artifact that even the wealthiest of Daimyo and Warlords feel pressured in buying. At the time of the Daijo-daijin’s death, he sealed his and his wife’s soul within the diamond that would, in effect, allow them to be together for eternity in the grandeur that was the Freehold. The gemstone was passed down from administration to administration until it was finally lost when the Kyuubi razed Chungsu, leading the Apex Opulence into the hands of the Witchwood Company. The gem allows the user to summon the souls of the two unnamed rulers into battle to serve the user for six turns in exchange for an immense amount of chakra. While the Apex Opulence is active and their souls are summoned, the user cannot have other summonings on the battlefield. If there are summonings present when the Apex Opulence is used, they will be automatically dispersed. The two souls are bound as one; this means that while they operate as two entities, should one be dispersed then the other will be as well. As spiritual entities, the souls of Apex Opulence can only be interacted with by Yin-Yang or Senjutsu, much like the Hands of Sloth. However, they can be perceived as normal spectral beings. Neither speak or communicate with the user, but they share a mental bond that allows the user to issue their commands. The Apex Opulence is immune to Fuuinjutsu of all types, and can perform elemental Ninjutsu without hand seals, including all elements that the user knows. These techniques are enhanced by 30 additional damage, and do not draw upon the user’s chakra reserves. Unlike the spirit’s incorporeal form, the techniques they produce can be interacted with as normal. Both spirits move at quadruple the speed of a Jounin shinobi. The Apex Opulence can be used twice per arc.


New Humanity


( Guru'dan no Zugaikotsu ) – The Skull of Gul'dan
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: 100
Description: Thought to be the calcified skull of a prominent cultist and self-proclaimed warlock the Skull of Gul'dan is an artifact of renown. Appearing as a bone-white, weathered skull merely holding the skull in one's grasp causes a cold chill to radiate through the body and down the spine as if the skull is trying to take control of the wielder. Three times per arc, with a four turn cooldown the wielder is able to hold the skull aloft sacrificing a portion of their health to call upon the latent power that remains in the skull. By extending it toward their opponent the wielder can spend forty health to summon forth two beams of wicked diseased energy that bursts forth from the empty sockets of the eyes in a straight line. This energy travels at 2.0x the user's current speed and is able to make sharp turns at a right angle allowing the beams to change direction in the middle of their travel. The beams deal a cumulative 100 damage to anyone stricken by them and leave the stricken person feeling sick, and lethargic reducing their speed by half for two turns.
 

Corazon

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Link: Doubles Tournament

( Tamashi Hirogaru ) – Soul Diffuser
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 120 ( -30 per turn )
Damage: N/A ( -10 per turn )
Description: The Soul Diffuser is a small ornate dagger bearing runic inscriptions on both side of the blade and at the bottom of the hilt; the runes are from an unknown language from a society lost over 2,000 years ago in Tobusekai. The dagger is only a mere 10 inches in length, not including the hilt, and is only somewhat sharp, clearly not intended for brute combat usage. The Soul Diffuser’s true purpose is shrouded in mystery, but it is known that the dagger is capable of summoning the Death God’s power into the user. This is achieved by the user smearing some of their blood on the dagger, and then stabbing the dagger into their own chest. With the blood smeared on the dagger, the dagger will instead of piercing into the user’s physical body will pierce into the user’s spiritual energy and summon the Death God’s power into the user’s form. At the cost of 10 health per turn, which cannot be healed or resisted in battle, the user becomes enhanced for a maximum of six turns. The Death God’s enhancement improves the user’s combat abilities significantly, and counts as a mode. Their speed is increased by 5 times its base, and all Ninjutsu performed is increased by 30 damage. The user becomes highly resistant to spiritual based techniques, becoming able to repel S-Rank and lower spiritual-based debilitations regardless of their nature (including Yin Release), for the duration of the enhancement. In addition to this, the user becomes able to visually perceive the spiritual world; this includes Limbo clones, Hands of Sloth, and other techniques not normally perceived within the physical plane. The Soul Diffuser can be used twice per arc.​
 
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Red-Robin

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>> Link to original approval post. <<
>> Link to mission awarded B-rank artifact. <<



Name: Adder Stone Pendant
Type: Artifact
Rank: B-rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: An Adder Stone is a type of stone that usually resembles jade in appearance and frequently has a glassy texture to
it. The stone has a naturally occurring hole through the center, some in various sizes yet all believed to have formed over years sitting at the bottom of rivers and lakes. Though these stones have many tales tethered to their existence that all vary depending on the part of the world relating to their value and what they can do, an Adder Stone most simply has the capacity to give off a unique Chakra signature to the individual stone that can be learned and sensed by the user as well potentially any others who become familiar with it, up to ( 1 ) landmark away. This prevents each adder stone from being sensed at once by those searching for one in particular, making it easier for one to pick out which is theirs. Respectively, this also means that not just anyone can recognize the Adder Stones signature without first familiarizing themselves to it, making the owner of each stone uniquely the one capable of tracking the pendant by it's specific signature others can sense them, but not distinguish them as more than a small chakra signature. With this, the Adder Stone is frequently used as a "beacon" of sorts that the owner and those who know the signature of the stone can use to find a specific place or person, relative to wherever the stone is located.
Note:
- The tracking of the pendant does not allow you to know the conditions of the pendant (ie. in water, underground, in the air, etc), only to know where it is.
 
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