Arali: Demonology Techniques

Drackos

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Basic Demonology Techniques:
Note: Available to all Arali regardless of type or class.

(Akumagaku: Siris Tensõ no Jutsu) – Demonology: Siris Transfer Technique
Type: Supplementary
Rank: N/A (B)
Siris: N/A (Equivalent to the amount transferred)
Damage: N/A (+40/50 active damage to applied technique)
Description: A counterpart to the Chakra Transfer Technique that can be used by Arali. The user will effectively release their Siris onto another Arali, effectively transferring it. The technique has many uses, like restoring an ally’s Siris, releasing them from a Genjutsu, and to enhance the damage of a single technique. If used to augment the damage of a technique, the recipient of the Siris can boost on technique by adding +20 Siris to it which increases its damage by +40. Advanced Arali biographies, those that require a mission or test, are able to use an advanced application of this which enhances its Siris by +25 and +50 damage. The transfer can only be done with direct contact between user and target and restores the target’s Siris by up to 100 points per turn.
Note: Advanced B-Rank applications can only be used by Advanced Arali.
Note: Cannot be used to power the user’s own techniques, unless done so through a Beast of Tiamat.
Note: Usable 3 times per battle.

(Akumagaku: Ōkan Ninshiki) – Demonology: Cognizance Crown
Type: Supplementary
Rank: C
Range: Short – Long
Siris: 15 (-5 per turn)
Damage: N/A
Description: Cognizance Crown is a type of technique best compared to Chakra Sensory, affording the Arali the ability to feel and sense Chakra and Siris. Cognizance Crown can determine the nature of a technique and its affinity. Advanced Arali biographies, specifically those that require a mission or test to acquire, are able to make use of Cognizance Crown to an even greater degree. These users are able to detect Chakra and Siris in adjacent landmarks.
Note: Can only be used by Arali biographies. The advanced application can only be used by Advanced Arali biographies.
Note: After having an Arali biography for one month the user becomes able to activate Cognizance Crown passively.

(Akumagaku: Yoru no Bōrei) – Demonology: Specter of the Night
Type: Supplementary
Rank: B
Range: N/A
Siris: 20 ( Total Siris is divided by the final number of clones plus the user )
Damage: N/A
Description: A technique reminiscent of the Shadow Clone Ninjutsu, this allows demons to split their body into two, creating a doppelganger. This spreads the demon’s Siris evenly amongst his clones and himself, forming perfect replicas of himself. Much like the original clone technique, these replicas can withstand up to B ranked damage before succumbing to it. Unique of the Siris Clone technique is that when clones are destroyed, the user regains 25% of the Siris instead of 10%. These replicas cannot be differentiated between any form of Chakra Sensing. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Akumagaku: Tsūka Girei) – Demonology: Rite of Passage
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Long
Siris: 15 – 30 (-10 per turn)
Damage: 30 – 60
Description: Rite of Passage is a basic Siris technique that allows the user to employ raw Siris as a weapon in battle, manifesting it as an ethereal pale blue. The energy is formed in essentially whatever shape or form the user needs or desires at the time. The energy can only be manifested directly from their body or in short-range of their position. In terms of elemental interactions, Rite of Passage, and other Siris techniques, are neutral to all elemental natures and strong to raw Chakra. The technique can be sustained, maintaining whatever shape or object the user has created, by expending additional Siris. During this time, the user is not able to expend Siris on other techniques. Sustained objects, those that are not treated as typical projectiles, can be manipulated by thought to move independently of the user at any distance.
Note: A-Rank applications require a single Sigil.

(Akumagaku: Meikai no Mon) – Demonology: Gates of the Underworld
Type: Defensive, Supplementary
Rank: A
Range: Short – Long
Siris: 30
Damage: N/A
Description: A type of Siris-summoning technique that summons replicas of the Gates of the Underworld, the titanic structures that defend the Palace of Ganzir in the Underworld. Each structure is a titanic stone gateway, similar to the size of a standard Rashomon. Only a single gate is summoned with this technique, able to resist a total of 100 damage; it is an exceptional tool to intercept projectiles, rising from the ground, the typical medium it is summoned through, at three times speed of an Earth-release technique of equivalent rank.
Note: Can be used twice per battle.
Note: The Gate can resist 100 damage, treated as if it were a health point pool.

(Akumagaku: Kua no Dorei) – Demonology: Thralls of Kur
Type: Offensive, Defensive, Supplementary
Rank: A - S
Range: Short – Long
Siris: 30 - 40 ( -10 per turn )
Damage: 60 - 100
Description: After drawing three Sigils, the user uses his Siris to create a haunting thrall imitation of humanoid shape, with 3 to 5 spiked limbs. Standing at 5 meters tall, these basic thralls are capable of using Demonology techniques up to their own rank. While this is how the simple thrall appears, advanced applications of this technique are capable of calling forth different thralls based on the class of Arali that summons it. This means that these thralls have varying abilities if a Sulpae, Lilin or Utukku Demon summons it.

When created by a Sulpae, this angelic thrall enhances allies' abilities to heal themselves within short range of it, emitting an ethereal powder blue mist. This mist augments ally’s active healing abilities by 20% and grants a passive healing of 10 health per turn to any allies within the same range. When created by a Lilin, this thrall lacks a consistent physical form, akin to a shape shifting spectre, and can possess living entities. When possessing targets, counting as an S ranked ability and requiring them to enter the target’s body, Lilins are capable of causing internal spiritual damage to targets, dealing 20 damage per turn until forced out via surge of higher Chakra/Siris. This ability bypasses chakra or foreign energy immunity, forcibly allowing them to enter targets. When used by Utukku, these thralls, appearing twice as large as the normal form with dark blue and black wings, are summoned with a strong suppressive curse. This curse allows the thrall to target the opponent’s next field that he uses, partially preventing use of the field for 4 turns. While this does not actually prevent usage, usage of this field deals 10 damage to the user that cannot be mitigated, increasing by 5 each subsequent jutsu used.
Note: The basic usage of this technique is deemed B rank while Sulpae and Lilin usage counts as an A ranked jutsu. Usage to create a suppressive thrall is an S ranked ability and can only be done once per battle. Each usage lasts up to 4 turns.
Note: Can be used a total of 4 times with at least 3 turns in between usage.

(Akumagaku: Shichi Meikai no Mon) – Demonology: Seven Gates of the Underworld
Type: Defensive, Supplementary
Rank: Forbidden
Range: Mid – Long
Siris: 60
Damage: N/A ( -25 per Gate after the 3rd Gate )
Description: An advanced version of the Gates of the Underworld technique, this version summons all seven replica ramparts of the Palace of Ganzir’s entrance. Each towering gateway stands as tall as Gamabunta and can block a total of 50 damage each, erupting with the speed of an Earth Release jutsu of similar rank. Summoning these ramparts, though replicas and not the real Irkallan gates, takes a toll on the body and the more one summons, the bigger risk they put themselves in. Each gate after the first 3 requires the user to spend 25 health to summon them, meaning to summon all 7 gates requires the user to spend 100 health. This health loss cannot be mitigated or avoided.
Note: Can only be used once per battle and must summon at least 3 Gates when used.
Note: Each Gate can resist 50 damage and combine to block up to 250 damage, treated as if it were a single health pool.
Note: Only Utukku can summon more than 4 Gates
 
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Drackos

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Medical Arali Techniques:
Note: Available to all Arali provided they own Medical Ninjutsu and have it on their biography.

(Akumagaku: Tenshi no Aibu) – Demonology: Angel’s Caress
Type: Supplementary
Rank: A
Range: Direct Contact
Siris: 2x the amount of damage healed, 200 max
Damage: N/A
Description: Angel’s Caress is a basic entry level Demonology technique cast through the user’s Siris, enhancing the body’s natural healing process. The limitations of this technique is that it cannot restore lost anatomy or purge toxins from the body, two capabilities that are limited to more advanced Demonology techniques. But it is useful in stabilizing the user or their target, capable of stopping severe bleeding or repairing bones. The technique is capable of healing a maximum of 125 Health Points, able to be done in a single usage at twice the Siris cost.
Note: Available to all Arali provided they own Medical Ninjutsu.

(Akumagaku: Shūfuku Hikari) – Demonology: Restorative Light
Type: Supplementary
Rank: B – A
Range: Short – Mid (Long)
Siris: 20 – 30 (-10 per turn)
Damage: N/A
Description: Restorative Light is a technique available to all Arali but best capitalized on by Sulpae, a type of Angelic-like Arali that specializes in medical and restorative techniques. The Arali releases a pulse of light blue Siris that spreads outwards into mid-range, embracing allies in a regenerative ethereal mist-like energy. Allies, specific to Restorative Light, are those the user designates mentally as such. Those embraced by the Siris gain a burst of 40 physical Health Points instantly and then regenerate at a rate of 5 per turn for three turns thereafter, beginning in the following turn. While the user and their allies are under the effect of the regenerative effect, the user loses 10 Siris per turn. Sulpae are able to take advantage of a higher rank version of this technique, healing at a longer range and for 80 physical Health Points instantly and an additional 10 Health per turn for three turns thereafter, beginning in the following turn. Sulpae have a 10% chance to Critically Heal, increase the effect of the immediate heal and its healing over time by 100%. This effect can only be activated in Rifts or in NPC battles.
Note: Can be used three times per battle.
Note: Available to all Arali provided they own Medical Ninjutsu.

(Akumagaku: Aojiroi Hoshi no Hikari) – Demonology: Pale Starlight
Type: Offensive, Supplementary
Rank: A
Range: Short – Long
Siris: 30
Damage: 60
Description: Pale Starlight is a Medical Demonology technique cast by any Arali, though with better potency when performed by a Sulpae. It is cast by weaving forming two Sigils, channeling Siris through their hands, and releasing up to four bolts of pale blue Siris. The bolts target and seek out what the user wills them to, pursuing them like small heatseeking darts that, upon impact, inflict physical damage. For each target, be it enemy or enemy technique, that a bolt of Pale Starlight strikes, the user is healed for 60 physical Health Points.
Note: Can be used five times per battle.
 
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Class Specific Arali Techniques
Note: Available to specific Arali of a particular class, noted by technique.

Lilin Techniques:
Note: Available exclusively to Lilin-class Arali.

(Akumagaku: Hanbi Ubae) – Demonology: Hanbi’s Siphon
Type: Supplementary
Rank: B
Range: Short – Long
Siris: 30 ( -5 per turn )
Damage: N/A ( -10 per turn )
Description: A cursed technique designed to utilize their beauty to enhance their being, Lilins often employ a Demonology technique cast through their Siris to enhance their appearance in order to bewitch those who look at their eyes. Should direct view of the target be made, targets will find themselves victim to a powerful curse that slowly steals the target’s health should they stay within mid range of them. Stealing 10 health per turn, this allows Lilin’s to use their beautiful appearance to weaken targets without having to fight much.
Note: Direct view is only needed to be made once, but lasts for up to 6 turns per use. To break this curse early, one must either deal 60 damage to the user or escape to long range for more than a turn.
Note: Indirect views such as from Chakra sensory or other abilities will not trigger health loss.

(Akumagaku: Katachi no Anun’naki) – Demonology: Shapes of the Annunaki
Type: Supplementary
Rank: A
Range: N/A
Siris: 30
Damage: N/A
Description: Lilin, or the Lilu, are considered unique among their Arali brethren as they do not have a defined shape. They are classified as shapeshifters; Shapes of the Annunaki encompass this capability, allow the Lilin to shape themselves as they please. For this reason, a Lilin Arali biography can take on a wide variety and very flexible array of forms to present themselves in as well as manipulate that form for the purpose of battle. An Arali biography uses this technique to define their basic appearance; this appearance is largely limited by their imagination but must be no larger than twice the size of an average human. Note that if an Arali decides to shapeshift into an animal or another form without hands, then they will be restricted in Sigil usage. Additionally, the chosen form cannot be formless. It must be a rational and describable living, breathing, flesh and blood creature. In battle this technique can be used to grant certain bonuses to the Lilin that applies it; should they grow wings they can fly at twice their base speed, should they grow stronger, they inflict 20 additional Taijutsu and Bukijutsu damage.
Note: Usable once every three turns.

Utukku’s Suppressive Techniques:
Note: Available exclusively to Utukku-class Arali.

(Akumagaku: Ekō no Kyōki) – Demonology: Echoes of the Mad God
Type: Offensive, Supplementary
Rank: A
Range: N/A
Siris: N/A (+10 Siris to the applied technique)
Damage: N/A
Description: Echoes of the Mad God is an infusion technique performed within the same timeframe as a Destructive Sound-type technique. Echoes of the Mad God creates an aftereffect to the original Destructive Sound technique, occurring post-clash or impact. Reverberations are unleashed within mid-range of the technique’s impact site, affecting all those within it other than the Utukku that used the technique. Within that radius, the last field the opponent successfully will be suppressed causing the user to be unable to use the field they last used as well as any components fields as long as they are within that radius. The effects of Echoes cannot be dispelled, the user simply needs to escape the radius. Reverberations will naturally come to an end after three turns.
Note: Usable three times per battle, once every three turns.
Note: Usable only by Utukku.


 
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