Akimichi(Solf) vs ????(Mirai)

The_Empire

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Bo stands on the other side of the map from his opponent. They can’t see each other but they were teleported to this new age of shinobi. The location was unknown to them. He passively activated his chakra sensory and can sense the location of his opponent. He hopes his opponent doesn’t have some kind of sensory ability also or he wouldn’t be able to sneak up on them. He slowly walks into the house in front of him but goes up the stairs. With each step there is a creaking sound. He slows down even more but makes up and enters the house. He looks out the window peaking looking directly across first. No one was there. He leaps out and heads to the other side. He makes one hand seal as he stands before the first bus in front of the house. He creates a dragon created with his water affinity with no water source. This shows his mastery of the one element that can be connected to life it’s self. The dragon is S rank in nature. He combines his Water nature with Yin nature making the dragon into a complete solid. It would attack directly where Bo can sense the opponent at.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40 (+10 =50)
Damage Points: 60 - 80
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.


(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.


1600 -15 -5 -40 -50 =1490
Change of Heaven: 1/3
 

Alyx

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Mirabelle was actively engaging in combat against several enemies; namely forces from up north. The shinobi was strong, but among them she and one of the enemies reigned over their allies alike. In what seemed like a flash of light; Mirabelle was transported from her previous battle to a new one completely foreign to her. “What the…?” she started to speak, as she examined the location as some kind of abandoned location. However, due to being a Surreal Palm expert, she can tell when her senses were being manipulated to a degree, as well as being a Yin Specialist. “Anyone here?” she called out, but no answer initially. What kind of sick joke is this. It was moments later, her attention was caught over to what she can only make out to be the sound of water rushing, as she turned to the source of it. A giant dragon composed of water was within her vicinity - but as it approached her she scuffed underneath her breath, immediately drawing Hagakure from it’s sheath and swinging the blade into the water dragon. This allowed her to release a wave of chakraless winds to violently form, severing the watery beast down the center and passing by on the sides without causing any sort of harm to her.

(Bukijutsu/Kenjutsu: Yamato Takeru) - Weapon Art/Sword Art: Gathering Clouds
Type: Defensive/Supplementary
Rank: C - S (S)
Range: Short
Chakra: N/A
Damage: N/A (80)
Description: The user of this technique will begin by priming their weapon against an oncoming attack, before swinging it with such violent force that the sheer air pressure created by the weapon will split incoming attacks, causing them to harmlessly bypass the user. Due to this technique being not reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to kenjutsu will apply to the technique, so for example if the A rank is used, the technique splits A rank damage (60), but with a +20 to Kenjutsu or Bukijutsu, it becomes capable of splitting (80) damage. This technique contains no intrinsic damage value but will push enemies out of short range should they be too close to the attack. The power generated by this swing is similar to the leaf dragon god, so visually it appears as a wind jutsu might, despite not being a chakra-based technique. It can be used to slice anything within reason, akin to Moses parting a sea, the technique will not fully disperse oncoming attacks instead it will simply remove the portion aimed at the user.

Notes:
- The B rank and below version of this technique has unlimited usage, while A rank can be used four times and S rank two times.
- If used by a Samurai with Samurai Sabre Skill, the effective range of the technique will be increased.
- This technique can be used not only through swords, but other weapons as well.
(Kaen Kakkusei Iden: Kodai Dōsatsu) – Atavistic Flame: Ancient Insight
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Ancient Insight is the inner focusing of the user’s Atavistic Flame to empower their awareness. The technique is activated at the cost of a move but not occupying a slot in the timeframe. Grandmasters are able to activate Ancient Insight passively. Once activated Ancient Insight channels similar awareness bonuses as granted during Will to Survive. The user gains tracking, reflexes, and perception increased by x3 while Ancient Insight is active, lasting until deactivated. Each turn Ancient Insight is active the user suffers from 5 spiritual Health Points lost, though the user will regenerate 5 every other turn.

Alright since we’re being jackasses now…” she announced. She would have used in the same timeframe another technique due to her sword art not needing any chakra to perform it. Instead, she burned her soul and spirit in order to gain an enhancement to herself, increasing her tracking with ease. With Ancient Insight, she was capable of locking onto the soul of the person present at hand, as a smile came onto her face. “Oh, it's you…GET OUT YOU FAT BASTARD!” she roared, as a ‘tsunami’ of blue flames violently erupted and headed into the general direction of the Akimichi. She sheathed her sword afterwards, and started to hum as she approached the opponent’s current location.


( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 [Tailed Beast Perk] + 10 [Mind AP Bonus] = 120)
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

Stats
Health: 240 > 235
Chakra: 3000 > 2960
Current Agility: 8
Current Tracking: 66
 

The_Empire

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Bo hears the lady call him fat. He doesn’t get upset at all. He pats his belly as he stands up with his back straight.

That I am but doesn’t make me made. I’m the embodiment of truth. Now let me show you the power it gives me.

Bo noticed the scream of hers’ also released a tsunami of fire but this fire different in color, it was blue. He was talking as she talked and let out the blue fire. He hasn’t seen such thing but also hasn’t seen teleportation without him being aware of where he was going either so this is a two for one special today like the BBQ spot he likes going to.

1490 +15 +5 =1510

He pats his belly and merges with the ground. He can still sense the world still but he moves from his previous position making his way to where the B flag(think I should make a diagram of the map lmao) is normally located at on this terrain.

(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

He stands there and notices the lady walking towards his previous location. She hasn’t noticed his new location yet so he activates his clan’s most powerful ability. He converts his calories in his body into chakra which become large butterfly wings while he also grows big in size. He does a downward thrust with his right hand.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.


( Chou Baika No Jutsu ) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A ( + 30 damage to taijutsu moves; -10 to the user per turn)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. Because of his massive size, the user's speed is slowed as well, moving at -1 base speed level though this is hardly significant as the scale of the user's body allows him to travel more distance with fewer strides.
Note: Only Akimichi Clan members can use this jutsu.

1510 -20 -5 -40 -30 =1415
160 -10 =150
Tracking: 9 +4 x2.5 =32.5
New Tracking: 9 +4 x4 =52
Speed: 10 -1 =9
New Speed: 9 x4 =36
 
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Alyx

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Mirabelle’s ability to sense the life force of her target allowed her to detect the sudden disappearance of it. The flames started to lick at different locations in the terrain, though the maiden wasn’t able to find him. “No body to be found, did I really use too much power?” she pondered for a moment. The opponent however is revealed to be alive, as his life force immediately came back into her sensory range, but all she can do is smirk and pretend not to notice his presence. Instead, she would have continued to play in her ignorance; allowing chakra to flow throughout her legs, as she became enhanced with one of her newer techniques. “Kuro Ashi: Kick Course…” she muttered.

( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.

As the punch is sent towards her location, Mirabelle further enhances herself now with Yang Release based chakra, as she immediately blitzed from her previous location, flanking her target’s left side. “You’re not the only one with special Taijutsu!” she revealed her own card, not that she cared as she then kicked into the air. This allowed a wind blade to be released, attempting to sever the opponent’s large arm as a result of her kick. She would have then waited silently six meters away, watching her opponent down.


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(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.
Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 + 40 (PoTS) + 10 (Kick Course) = 90
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.

Stats
Health: 235 > 230
Chakra: 2960 > 2825
Current Agility: 28
Current Tracking: 88 (Correction)
 
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The_Empire

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The Akimichi arm was cut clean off. He leaps back stepping over the gates and holds his arm that was just cut off. He heals himself and stops the bleeding. He can’t grow the arm back which is his limit if only he had Yang Release he thought to himself. He went down another path than his clan would have. He always wasn’t normal.

You are strong

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
[spoilerType: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max)
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.[/spoiler]


The akimichi walks forward and does another thrust palm down towards his opponent but instead this time doesn’t hold back.

Pressure Palm of Destruction!!!!!

(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30 (+30 +40 =100)
Description: The user strikes their opponent with a downwards thrust striking them to the floor.[/spoiler]

1415 -220 =1195
150 -10 -90 +110 =160
Tracking: 52
Speed: 36
 
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Alyx

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Mira would watch in honest shock, her opponent allowing his arm to be sliced off. It was something new and she wasn’t sure how to process it at the moment, but one thing she knew is that she couldn’t afford to make a similar mistake to him. Almost immediately, she noticed him starting to heal himself of the damage caused by her but his arm didn’t regrow as a result. “Sigh…” she let out a huff, watching her opponent now quickly attempting to strike her. And well…he did. She stood still, allowing the blow to hit its mark, as she slammed into the ground, as a crater formed around her. What she intended on doing however, is immediately on contact; she infused her Yang energy into the target’s body, while he’s healed already, it would have served the purpose of regrowing his missing arm, proportional to its original size.

(Yoton: Taiyōnomegumi) - Yang Release: Touch of the Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost:70 per use
Damage points: N/A
Description: Through the infusion of Yang natured chakra into others, users can heal others to their original best physical form. It can be used to regrow missing body parts, heal wounds, purge poisons, etc. The target needs to be alive and the bigger the injury, the longer it takes to heal. The limits of the heal, however, are almost none as it can heal 150 damage per turn and can even heal the chakra system or other injuries that are otherwise not possible to be healed. The technique requires time and physical contact and as such isn't very suited to use in a battle when compared to regular Iryo Ninjutsu.
Note: Yang Release Specialists and Yin-Yang users are able to use on themselves.

Aww you actually aren’t as much of a grinch as I thought!” Matatabi chimed in. “Shut up…” she said, as she was now pissed off. Thankfully, due to empowerment, most of the damage she was originally intended to take was mitigated and healed as well (115 vs 60 DMG shaving, taking only 55 and then healing off 30, bringing Mirabelle to 225 HP). She would have used her empowered body to essentially lift the hand now off of herself and dusted herself off. “Ok; now we’re even, both get a free shot off…ready to take this more seriously?” she asked but without waiting for a reply, she immediately pounced into action as she performed a roundhouse kick into the hand of her opponent right away, sending it flying backwards a bit.

Name’s Mirabelle. I can tell you’re an Akimichi by your taijutsu usage, or am I wrong?” she questioned him now; wondering what to expect out of himself.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30 + 40 [Power of the Sun] + 10 [Kick Course] = 80
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

Stats
Health: 230 > 210
Chakra: 2825 > 2700
Current Agility: 28
Current Tracking: 88
Power of the Sun: 2/4
 
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The_Empire

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Bo didn’t believe it his arm grew back. He thinks his opponent did it because he didn’t have such of an ability.

The lady had strength he hasn’t seen a while. She left his hand up off her and tosses it. She spins around about to do a roundhouse kicks he steps back to pull his arm back to avoid the kick. This lady was strong no doubt about it. He knew he couldn’t hold back with her here.

You are not wrong at all. I am from the famous Akimichi clan.

He deactivates his clan’s jutsu that increases his size. He still has his mode activated. He bows at the mad thanking her for regrowing his arm. He claps his hands together. With this one clap he creates hands crested from his Yin nature. This is the first time he is using these. They are naked to the human eye but he knows if his opponent has some form of sensory ability she can sense them too. He creates four hands. They stand on his back as if he was a spider. He has two on each side and his regular hands he holds them down with the elbows pointed out and the palms faced down.

Sloth!!!

He rushes at her and does a fly kick to her with his Sloth’s arms also launch forward surrounding the left leg of his as he goes for a kick to her torso. The arms would hit the surrounding area of her torso.

(Inton: Namakemono no Ude ) Yin Release: Hands of Sloth
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 100 (110 w/ YY: Hands of Sloth) -50 per turn
Damage: 120
Description: This technique gets its name from one of the deadliest sins, Sloth. The user begins by clapping their hands and focusing their Yin Release chakra behind them, creating several chakra arms (up to 8) behind them, each of which is spiritual in nature. The arms themselves are invisible to the naked eye, but they can be sensed by external forms of chakra sensory or Doujutsu. The arms are capable of physically interacting with the world and attacking or defending against physical constructs. However, the user can freely turn them intangible if they wish to bypass these physical obstacles. The base usage of this technique allows the user to attack or defend covertly by freely manipulating the invisible arms. However, in their second form the user can add the “properties of sloth” to the hands which are dejection, idleness, and sleep. Dejection is a loss of will and focus translated in causing a victim to lose coherent perception of the world around them and weaken their ability to defend against genjutsu. Idleness is a loss of action which is translated to a hampered ability to cast techniques. Sleep is a loss of consciousness which is translated in a comatose state brought about by the sealing of one’s spirit if they are not sufficiently healed. The third and final form of this technique is brought about when the user introduces their Yang Release chakra which essentially makes the hands quasi-sentient and self-sufficient without the user’s mental input.
Note: All Yin Release users can use the base form of this technique. Yin Release Specialists or Yin-Yang users can use the second form. The final form of this technique can only be used by Yin-Yang users with a Yin affinity.
Note: The properties of sloth are spiritually degenerating properties. The more a victim interacts with the hands the worse they become. When touched by the hands once, the victim enters dejection and becomes unable to deduce A-rank and above genjutsu and unable to break S-rank genjutsu by any means. When touched twice the victim enters idleness and they become unable to perform techniques within a single time-frame. When touched thrice, the victim’s mind is sealed over the course of 2 turns and they enter a genjutsu that renders them a mindless puppet to the user. The properties of sloth can only affect victims if the hands are tangible. Switching between tangibility and intangibility requires a move.
Note: Genjutsu specialists and other Yin-Yang users can resist the properties of sloth through the use of counter genjutsu or Yin Release techniques like Yin State.
Note: This technique can be used once per battle. While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20 (+15 +40 =75)
Description:A taijutsu attack were the user does a jumping kick into the opponents face.

1195 -100 =1095
160
Tracking: 52
New Tracking: 10 +4 x4 =56
Speed: 36
New Speed: 9 +1 =10 x4 =40
 

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Mirabelle’s deduction of her target’s heritage was spot on; allowing the woman to smirk in her accomplishment. He was rather humble about her healing his arm back, much to her minor embarrassment…but alas, her attention was rekindled back into that of combat. Without any delays, things continued to become more and more intense, as her opponent started off by clasping his hands - which caused immensely large spiritual limbs to spawn from directly behind him. Normally, the Hands of Sloth remained undetected to most - but Mirabelle was an exception; as she was capable of detecting spiritual entities via her mastery over Yin Release.

Mirabelle braced for impact once more; as she crossed her arms in front of her body, as the kick makes direct impact onto her body, majority of the damage she was inflicted was mitigated via Power of the Sun, but as she was starting to fly backwards - the arm would also strike her though she didn’t immediately feel any mental strain from it, which she chalked up to him not having the same amount of affinity for Yin Release like Mirabelle. Alas, the damage from this was also mitigated due to being a physical strike as she landed onto a nearby house, dust surrounding her. It was all willful however, as the impact of strikes and techniques only aided in her next technique. She would have deactivated her Power of the Sun, prior to it healing her as she smiled.

(Ishi no Ikinobiru: Taika) – Will to Survive: Blaze
Type: Mode
Rank: S
Range: N/A
Chakra: N/A (-20 per turn)
Damage: N/A (+30)
Description: Will to Survive is an empowered state of spirit and soul, strengthening the user on multiple combat dimensions. The potency of the mode is divided between three different levels depending on the user’s mastery over their Atavistic Flame. Entering this form is comparatively complicated to Sage Mode even though the modes are similar in functionality. Atavistic Flame is recognized as humanity’s collective will to persevere; because of this it is actually optimal to activate the Will to Survive when the user is at their weakest, rather than at their strongest as is with Sage Mode. Upon activation Blaze will take the user’s missing Health Points from their maximum and multiply that value by 6. This value represents the user’s total reserves from the use of Atavistic Flame techniques and the mode’s sustainment. The mode is deactivated once the user has expended these reserves. While active the user becomes resistant to all sources of damage, reducing them by 40 points. The user becomes able to passively sense sources of life around their position with enhanced tracking, reflexes, perception, and speed by x3. Their usage of Atavistic Flame techniques is enhanced further, strengthening them by an additional 30 damage. The user’s body will dance with flames flickering from their skin, with embers raging off of it as they dance outward. Their sclera shift toward a brilliant yellow. While active the user regenerates their missing Health Points at a rate of 40 per turn, applying to both physical and spiritual damage.
Note: Atavistic techniques used in this mode still inflict recoil damage if they do by default. Atavistic effective Chakra value is reduced from the total mode's resources while in use.
Note: While active the user does not suffer from Health Fatigue, spiritual or physical, at all.
Note: Usable only by Masters and Grandmasters of Atavistic Flame. Blaze can be used twice per battle. Masters and Grandmasters can use a third activation on their Hollow Flame.
Note: The activation of Will to Survive is not restricted by Combat Fatigue.

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Now then, let’s test this one out…” she said as a burst of flames erupted from her body, as the flames and small embers danced around her form, as she became empowered. “Blaze…” she uttered, drawing her sword as she immediately started to heal from some of the damage she took, immediately blitzing towards her opponent while activating two passive Void Artifacts, as she attempted to strike, doing a simple overhead strike onto her enemy, one which is capable of easily cutting stone or shattering it with her signature sword, Hagakure as she cuts him on a physical and spiritual degree.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next four offensive techniques by 20 damage.
(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80 (80 + 20 = 100)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.
( Hagakure Kikigaki ) - Hidden Leaves (Custom Weapon/Passive Skill)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: Deep within the Dark Tower lies many secrets of Oisha and his former master Asano, secrets the pupil wished to take to the grave with him. Prior to acquiring the first of the Zōka Sanshin, Oisha learned the secrets of Hagakure and expanded upon these before ultimately passing his knowledge onto his most skilled and trusted samurai, Ishijo of the Riverlands. However, following Oisha’s betrayal and the ensuing battle that occurred between him and the Ronin, the blade was lost and never recovered by Ishijo.

The Hagakure has three unique skills attributed to it, allowing for it’s varied and powerful usages. The first of the three abilities is a passive ability known as Gunki Monogatari. Gunki Monogatari refers to the state of the blade and it’s dual natured composition. Hagakure is both a physical blade as well as a spiritual one, coexisting at the same time, appearing as a blackened blade with wispy air-like wisps emanating from it. This dual existence grants the blade the ability to deal both physical and spiritual damage at one time, splitting the damage done to target’s spiritual health as well as body as evenly as possible, dealing both physical and spiritual damage. These techniques will combat techniques as normal though. This ability is passive in nature and enhances all non elemental Kenjutsu as well as non-Yin or non-Yang based Kenjutsu.

The first active ability is a special attack called Kashoki. The user releases several crescent blades of energy, designed to combat intangible techniques as well as injure the target. These crescents are capable of interacting with spiritual techniques that are normally intangible as well as other techniques that are intangible. These blades also deal a double effect on targets; should an attack land, then the target’s overall health points lower by 10. This 10 health reduces the damage from the technique originally used, dealing 10 less damage as an S ranked attack to living targets. What this means is should the S ranked technique land, 70 damage will be dealt while their max health drops by 10 as well. Against other Jutsu, full damage will apply. The user can make these crescents to combat other techniques once every 2 turns.

The last and perhaps most notable ability of the Hagakure is known as Bushi Katagi, or Warrior Spirit. Activating this spirit, this warrior spirit is reflected in the form of a faint blue hue over the user’s body, enhancing his blade’s spiritual abilities. This aura extends some of the Hagakure’s mystical abilities to it’s wielder, allowing them to be able to enhance their forms to mitigate the effects of damage, spending spiritual health to block physical damage. Being able to spend up to 100 health, the user is able to negate up to the same amount of damage. Anything higher than this and the user will take full damage as well as force the Health System drawbacks to trigger which, through usage of Bushi Katagi, normally do not trigger. This aura also augments the user’s Kashoki ability and allows him to target spiritual entities regardless of state, form, or realm. Should the user be capable of detecting a spiritual target, this blade will allow him to target them with Kashoki. Bushi Katagi allows Kashoki to not only target spiritual entities but also suppress them into the sword, augmenting his next Kashoki attack with the effects of the previously targeted spiritual entity.

Note: Gunki Monogatari is a passive ability always in effect, augmenting their effects. These effects cannot be mitigated unless by Yin or Yang based abilities.
Note: Should Bushi Katagi be used, then the cooldown rate for Kashoki is reduced to once per turn. However after Bushi Katagi ends, this can only be used once every 3 turns for the remainder of the battle. Should a second use of Bushi Katagi occur and end, Kashoki will only be usable once every 4 turns.
Note: Bushi Katagi requires the user to have at least 50 health before he can trigger it. It can only be used twice a battle, lasting 3 turns each use. Should the user’s sacrificed health leave him with less than 25, then this technique will automatically end regardless of how much has been blocked. The user is capable of using this as a blue barrier that blocks the same amount of damage for multiple allies, covering up to 6 meters. This can only be done with allies and not solo fights. Barrier use prevents further use of Bushi Katagi and lasts a single turn.
Note: Health spent to defend cannot be regenerated nor restored by the user or his Creation/Summonings or Tools. Another Ninja must heal the user in order for the health to return. However, he will not experience Fatigue or Health System drawbacks until his health is lowered by outside methods.
Note: Counts as the user’s CW. Cannot be paired with other CW.

Health: 130 (After Damage) + 40 (Will to Survive) = 170
Chakra: 2700 > 2695
Current Agility: 24
Current Tracking: 88
Will to Survive Reserves: 660 - 20 = 640
Strength of the Void: 1/4
 
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The_Empire

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Bo observes everything that’s has transpired. The lady was something for sure. She does have some kind of sensory ability and/or she has a very durable body which he can also see she has healing abilities also. She was a troublesome individual to say the least.

He continues to take mental notes and there she activates something he knew about but it seems more advanced beyond what he has. He knew the mode he was in was ending soon so he takes a step forward as he say

The flames of human principle. I have yet to achieve the level you are on so you are a mystery to say the least.

He watches as she makes her way towards him. He can see the katana she is using so he gets into a stance to where he wants to deflect her attack once she gets close enough. He deflects with the hand that’s in front of the katana hand.

(Shubi Kurēn) Defensive Crane
Type: Defensive/Offensive
Rank: C
Range: Short
Chakra: N/A
Damage: 30
Description: A very advanced and complex defensive form, the Defensive Crane allows the user to divert the path of incoming attacks with the back of his hands, using circular and wide movements that expand outwards. He can intercept weapons or incoming taijutsu attacks. The technique is best used when facing an opposing Taijutsu move by diverting the incoming limb to one side and combo the defensive stance with an attack, exploiting the opening created.

As he deflects it with the other hand he drives a straight jab to her torso sending her away with the sheer strength of his akimichi jutsu to enlarge his hand.


(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20(+40 +15 +20 =95)
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.


( Baika No Jutsu ) - Multi-Size Technique
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20 ( -5 chakra per turn )
Damage Points: N/A ( +20 to Taijutsu/CQC Bukijutsu )
Description: This is the trademark ability of the Akimichi clan. When performed, the Akimichi grows in size, proportionately growing up to 2 times their normal size, increasing their weight and strength and thus making their physical attacks more powerful. Clothes they're wearing will change in size to accomodate them, as will certain weaponry, such as the bo. Such a significant change in size places a great burden on the user's body. In keeping with this, users typically are not seen maintaining the Multi-Size Technique for long periods of time.
Note: Only Akimichi Clan members can use this jutsu.

4/5
1095 -50 -50 -20 -5 =970
160
Tracking: 10 +4 x4 =56
Speed: 9 +1 =10 x4 =40
 

Alyx

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As her downward swing was parted off to the side and missed its mark, Mirabelle was left in a somewhat vulnerable position, as she witnessed her opponent swinging his arm and expanding it; leaving her little to no time to get away as she was smacked dead on but not without some sort of help, as a body seal on herself would have triggered and instantly absorb most of the damage, leaving her to shave off most of the rest of the impact, but of course the sheer push back would have worked in her favor as she was sent flying but regained her posture as she skids across the ground. “Hmph; almost had me!” she grinned with an intense look in her eyes

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

As she sheathed her sword, she would look her target directly in the eyes without saying anything more - she allowed an ember to fall onto the ground, to which afterwards it would violently erupt into a maelstrom of flames, completely consuming most if not all the area with little to nothing remaining behind as Mirabelle was immune to her own Atavistic Flames, as well as acknowledging the Akimichi to being her enemy. She took quite the lumps today, as she wondered just how much she can take afterwards.

Don’t die on me yet fatso!” she called out, wiping the blood away from her mouth.

(Kaen Kakkusei Iden: Eikō no Honō) – Atavistic Flame: Blaze of Glory
Type: Offensive, Supplementary
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 80 (110) (80 + 30 (Will to Survive) + 20 (Void Artifact) + 5 (Spirit AP ) = 135
Description: Blaze of Glory is a powerful Atavistic Fire technique that employs devastation on a wide scale. From their hand or their mouth, the user generates a single golden ember and launches it to a targeted destination on the battlefield. Upon reaching its destination the ember erupts in a massive inferno, encompassing up to 40 meters to unleash fiery devastation in a widespread area. Upon creation the user is able to designate allies, following Atavistic Flame’s rules, and render them immune, along with the user, to the damage inflicted by Blaze of Glory. Those designated by the user instead are healed for a massive 80 spiritual Health Points, not including the user themselves. Activation of this technique requires the user expend 30 spiritual Health Points. They will heal themselves for 10 spiritual Health Points over three turns, 10 per turn. This technique can be used three times per battle, once every two turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.

Health: 190 + 40 = 230 - 47.5 = 182.5 - 30 = 152.5
Chakra: 2695 > 2655
Current Agility: 24
Current Tracking: 88
Will to Survive Reserves: 640 > 580
Strength of the Void: 2/4
 

The_Empire

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Bo knocks her back and with this he knew she didn’t take a lot of the damage or at least didn’t take any at all. She shouldn’t be able to get up after a punch like that or at least not be able to move for a little bit. He was at his end with this mode so he had to move quickly. She looked serious now with her eyes looking at him. An ember falls to the ground. He rushes forward as he see this but the ember spreads quickly. He stops in tracks he channels his earth nature into his limbs. He watches and calculates his defense against the flames. He punches forwards at the flames as they come near him. He defends them off with ease but is left with his mode ending. He couldn’t get it up any longer, if only there was away to do so. He smirk as he stands there in nothingness the ground has been burnt to a crisp. He looks at the lady.

( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60 (+40 +15 +20 =135)
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.


5/5
970 -30 =940
160
Tracking: 10 +4 x4 =56
Speed: 9 +1 =10 x4 =40
 

Alyx

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Mirabelle was keeping mental tabs on her opponent’s movements, even after releasing her maelstrom of flames, as it quite literally burned most of the surroundings to the ground. All that was left was the fat bastard, having clawed through her Atavistic Flames. She was shocked, but that feeling slowly faded away as she noticed his smirk. “Oh I’ll wipe that silly grin off you right now…” she promised, realizing she will need to up the game a little bit more. As she inhaled and exhaled, she sheathed her sword and started to run at immense speeds towards her target, while making a quick set of hand seals. Upon the last one being made, she immediately released a spark of Yin energy into her right hand into the form of a sword; one that closely resembled a katana. As she got close enough, she pressed her feet into the surface as much as she could and thrusted the blade into his chest, impaling him directly in the throat. This would have been empowered additionally by the Void Artifact - but also through Mirabelle adding in an additional infusion into the technique in question.

( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (S)
Range: Short
Chakra: 40 - 60 (-20 per turn) (60 + 10 = 70)
Damage: 80 - 120 (120 + 20 [Bijuu Infusion] + 20 [Void Artifact] + 5 [Spirit Perk] = 165]
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.
(Bijuutsu : Negai) Tailed Beast Technique: Wishbearer
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: N/A (+10 Per Technique)
Damage Points: N/A
Description: A unique technique that utilizes the chakra of which a Bijuu is capable of transferring into it's Jinchuriki. This chakra is commonly refered in two different types, negative white chakra and positive black chakra as seen when a Jinchuriki/Bijuu is stabilizing the ratio within a Bijuudama. However this is infusion technique in which allows the Jinchurki to separately infuse one of the mentioned chakra forms above in order to achieve unique effects, while also recreating the ratio balance within i.e elemental ninjutsu.

Positive Black Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; allowing for the selected technique to have it's nautral weakness removed and instead behave akin to Bijuu Chakra; thus being neutral to all. This process is done by tampering with the ratio of the technique, allowing for the infused jutsu to be created just as normal but with the additional chakra it would play the role of neutralizing the selected technique. The infused technique of course remains the same; having i.e fire still capable of dealing burning damage etc. One cosmetic change however is the infused techniques tend to appear more darker than normal, showing that the technique is under the effects of the infusion.

Negative White Chakra when infused into a technique of the Jinchuriki becomes mixed into the technique; will seek to become enhanced and gain far more power than before. The technique in question will gain an additional rank for A Ranks and below while S Ranks and above will gain +20. This is based on the idea of wanting to empower other techniques the Bijuu has no inherit affinity towards such as the Nibi towards Fire Release and as such cannot be applied to it. One cosmetic change however is the infused techniques tend to appear more lighter than normal, showing that the technique is under the effects of the infusion.

Each infusion can only be used twice per battle; though the technique over all may be used four times. Infusion lasts as long as the applied technique, while this technique goes on a two turn cool while no S Rank and above Bijutsu in the same and next turn.

Not yet” she said; which if her thrust was timed well enough she would have then jumped back slightly as she performed at very high speeds, a collection of three kicks aimed at his throat, stomach and chest in almost a union of kicks. This from impact alone would send the opponent flying away if not careful.

Black Leg Taijutsu - Three Point Division Cut - (Kuro-Ashi Taijutsu - Santen Decoupage )
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40 + 20 (Void Artifact) + 10 (Kick Course) = 70
Description:A very fast attack used by a black leg user , they will stand almost calm and will then launch three near simultaneous roundhouse kicks toward the enemy's throat , chest and stomach striking with as much of the leg they possibly can.

Health: 152.5 + 40 = 192.5
Chakra: 2655 > 2555
Current Agility: 24
Current Tracking: 88
Will to Survive Reserves: 580 > 560
Strength of the Void: 4/4
 

The_Empire

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Bo continues smirking at her even after what she said. She brought out her sword again. She moves at him fast but he can keep up with her via his chakra sensory ability. She creates a blade of black energy which he had a puzzle look on his face.
Utilizing his Water nature speciality creating a vortex around his opponent stopping her in her tracks. With his tracking ability he can be able to track her and time it correctly to stop her in her tracks. She had this black blade which he didn’t know what she was going to do with it but he can predict she is going to stabby stabby stabby him. He didn’t want that to happen.

The water technique he used was unique in this scenario because he used his Yin nature to make it feel as if she was in a solid case of water that’s twisting her around

(Suiton: Arekuruu Hayase) - Water Release: Raging Rapids
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).

Note: Tobirama and Mei terumi can perform this without a water source.

(Inton: Ten ni Henkō) – Yin Release: Change into Heaven
Type: Supplementary
Rank: S
Range: N/A
Chakra: N/A (+50 chakra cost to applied technique)
Description: The user manipulates a technique of the basic 5 elements with Yin natured energy, allowing the user to change its physical properties. Fire can become solid, lightning can become tangible, water can become invisible. Possibilities are limited to changes in physical properties; more specifically, this means that one cannot transform a flame into a spiritual flame, or make a rock intangible. The user must be able to clearly define what the new technique is within realistic limitations. If, for example, the user makes Swamp of the Underworld into something solid then it might neutralize the entire point of the technique. The resulting technique must be described logically; if this condition is not met then the technique might outright fail. The end result is a technique neutral to all basic elemental natures. This technique is applied within the same timeframe as the technique it is applied to. The infused chakra increases the technique by an additional ten, but costs fifty in total.
Note: Yin Release Specialists and Yin-Yang users can apply this technique to advanced fields, CE, and advanced elements.
Note: Using Change into Heaven to transform the inherent nature of an element does not modify its base speed.
Note: Usable 3 times per battle and 6 times per arc.

Right after he tosses five Kunais with explosive tags on them. The kunais strength together is A rank. Once the kunais hit the eater it would cause an explosion from the tags causing the water to break and cause more damage to the lady.


Danmaku) - Barrage
Type: Offensive
Rank: C - A
Range: Short-Mid
Chakra: N/A
Damage: 30 - 60
Description: A slightly more advanced aspect of Bukijutsu entails throwing weapons, by physically launching weapons the user is capable of throwing them in arcs or in a linear fashion. These thrown weapons travel quite quickly, depending on the user's own base speed. Unlike the lower ranked variation of this, the user throws a tremendous amount of weapons using this ability, enough to cover entire ranges with weapons and as such requires a sufficient amount of ammunition.

940 -30 -50 =860
Tracking: 12 x2 =24
Speed: 10
 

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As the water started to form around Mirabelle, she sighed in frustration - as she tapped into the innate power she had attained from her partner. Without a word, violent blue flames erupted from her body, allowing a variety of feline familiars to rampage outwards, causing the water to immediately become evaporated - as the nature of Blue Fire Release having a strength vs water. This easily allowed it to overwhelm it, as it quickly approached towards the opponent, with Mirabelle resting on the back of one of them with a energized black sword in hand. As the all collided and struck into the opponent; Mirabelle would not waste any time as she followed up into her next technique.

( Aoi Katon ) - Blue Fire Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 30 (Fortified Flames Perk) + 20 (Enhanced Flames Perk) + 10 (Mind Bonus Perk) = 140
Description: A skill unique to the Two-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Blue Fire in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release blue flames in the form of fireballs, streams of fire, and even blue flame based familiars to attack on the user's command. These Flames carry no properties of Blue Fire beside the basic variant which shares the same traditional properties of normal Fire Release except the weakness to Water.
Note: This can only be used by Matatabi and it's Jinchuriki.
Note: Intangible or Spiritual Blue Flames can only be utilized if their respective skills have been acquired.

This being her willingly at almost point blank, allowing a dragon composed of Yin Release, Blue Fire and Lightning - allowing the sole Phantom Dragon to form and dive bomb into the opponent. "Bye bye~" she cheered in sheer entertainment.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) (120 + 30 (Fortified Flames Perk) + 10 (Mind Bonus Perk) = 160
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques of the natures that currently exist within the dragons. Yin Release Specialists and Yin-Yang users can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

Health: 192.5 + 40 = 232.5
Chakra: 2555 > 2,385
Current Agility: 24
Current Tracking: 88
Will to Survive Reserves: 560 > 540
Strength of the Void: 3/4
 

The_Empire

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Instead of doing the last part he changes up the strategy. He notices the familiars so he activated his mode again. Using the speed increase he avoids the familiars with ease and creates a distance between him and the lady of four and half meters. He notices the black sword also which he didn’t know it’s abilities.He creates a shadow clone to his left. They both stand next to each other looking like handsome butterflies.

( Chō Mōdo ) - Butterfly Mode
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A ( +40 to Taijutsu )
Description: The user can enter this mode by converting the calories of their body into chakra. The chakra, when visible, is shaped into two large butterfly wings that can be compressed into smaller wings. The technique uses an enormous amount of chakra. In this form, the user's combat ability is greatly enhanced; allowing the use of the clan's high-level techniques such as Butterfly Bullet Bombing, and the ability to use the chakra wings to create gusts of chakra. Through use of the Akimichi's Three Coloured Pills, which aggressively convert all of the user's calories into chakra, the user can enter Butterfly Mode and experience great benefits. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains a significant damage increase to Taijutsu as well as heightened speeds, moving at 4 times their base speed. In addition to this, his tracking increases on equal levels while he gains 30 points of physical durability.
Note: Requires Red Chili Pill to activate. Upon activation, this technique lasts up to 5 turns. Upon ending, the user cannot make use of any Taijutsu or related fields for 3 turns as well as suffers 20 damage to themselves. These effects are only mitigated via Calorie Control Specialty. Yang can reduce the damage done to the user.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


860 -40 -20 /2 =400
Tracking: 12 x4 =48
Speed: 10 x4 =40
 
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