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Lost Teachings of the Raging Beast
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<p>[QUOTE="Ańbu Juniør, post: 20719592, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #000080">Suiton</span></p><p></span><p style="text-align: center"></p><p></strong></p><p>[SPOILER]Taught by Archie:</p><p><strong>(Suiton: Mizu Benkai): Water Defence </strong></p><p>[SPOILER]Rank: S</p><p>Type: Defence/Attack</p><p>Range: Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: The user Concentrates his chakra to bring out the water from the ground around him (large amount of water is formed), he can then manipulate the water to take the forum of ether a snake or a dragon, when this is done he then controls the beast to surround him forming a circular water shield, this jutsu can stop any fire attack of the same rank and lower. Once this has happend a large amount of steam is formed from the fire and water connecting and this allows the user to choose to hide or attack within it, (this move works well against Keshi Makugahara).</p><p>Note: can only be used 3 times per battle[/SPOILER]</p><p></p><p>Taught By Anbu Kakashi </p><p><strong>Water Style:Choking Fog (Suiton: Cho-kingu fogu)</strong></p><p>[SPOILER]Rank: C</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage Points: 30</p><p>Description: The user condenses the mist near the opponent making it hard to breathe. Although this isn't enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them.[/SPOILER]</p><p></p><p><strong>Water Style: Aquatic Destruction (Suiton: Suijou Kujo)</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Can be used anywhere near a body of water. The user places his hand on the surface of the water and forcing water to be denser and crushing the opponent. This jutsu causes more damage to the opponent depending on the mass of the water, meaning the jutsu is strongest when the opponent is inside a large amount of water.</p><p>Note: can only be used three times[/SPOILER]</p><p></p><p>Taught by Anbu Itachi:</p><p><strong>(Naibun Fuu Zonokiri)-Heavy Mist</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p><p>Note: Can only be used 3 times per match</p><p>Note: The mist stay denser and heavier for 2 turns after use of this jutsu[/SPOILER]</p><p></p><p>Taught by Keotsu</p><p><strong>(Suiton: Mizu Bakudan) Water style: Water Bomb</strong>[SPOILER]Rank: B</p><p>Range: Short-long</p><p>Damage: 10 (per orb) or 30 ( collectively)</p><p>Chakra: 30</p><p>Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The jutsu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)[/SPOILER]</p><p></p><p><strong>(Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb</strong>[SPOILER]Rank: S</p><p>Range: Short-Long</p><p>Chakra: 80</p><p>Damage: 80 collectively, or 40 individually.</p><p>Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated.[/SPOILER]</p><p></p><p>Taught by Uzumakijake:</p><p><strong>(Mizu Yooshiki: Kage Kurai) Water Style: Shadow's Darkness</strong></p><p>[SPOILER]Rank: C</p><p>Type: Water</p><p>Range: Long/short/medium</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: Using water to make clouds in the sky and create darkness.[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Tekishutsu) Water Release: water extraction</strong>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Long-short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The user will make 3 hand seals and focus his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water source </p><p>note: can only be used 3 times per battle</p><p>note: the water only reaches as high as the users feet[/SPOILER]</p><p></p><p><strong>(Suiton Sutairu: Hanshateki Kagami) Water Style: Reflective Mirror</strong></p><p>[SPOILER]Rank: B</p><p>Type: Defense</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: Using water and concentrating so it can reflect any light wherever you want it to be reflected[/SPOILER]</p><p></p><p><strong>(Suiton: shiomizu) Water style: Salt Water</strong></p><p>[SPOILER]Rank: A</p><p>Type: Defense/supplementary</p><p>Chakra: 30</p><p>Damage: NA</p><p>Description: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.</p><p>Note: Only Ice Jutsu that requires water will be unfreezable</p><p>Note: Only lasts 3 turns.[/SPOILER]</p><p></p><p><strong>(Suiton: Mizu Ken) Water Release: Water blade</strong>[SPOILER]Type: Attack</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.[/SPOILER]</p><p></p><p>Taught By Loki [<a href="http://narutobase.net/forums/showthread.php?t=638387&p=20349618&viewfull=1#post20349618">X</a>]</p><p><strong>(Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears.</p><p>- Can only be used x3 per battle.</p><p><a href="http://z.mfcdn.net/store/manga/10416...essed/m144.jpg">http://z.mfcdn.net/store/manga/10416...essed/m144.jpg</a>[/SPOILER]</p><p></p><p><strong>(Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short/Long</p><p>Chakra: 40 (+15 per turn)</p><p>Damage: 80</p><p>Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall.</p><p></p><p>~ Can only be used twice per battle.</p><p>~ Must wait three turns prior second usage.</p><p>~ Cannot cast another S rank Sution in the same turn after this is used or the turn after.</p><p>~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed.</p><p>[/SPOILER]</p><p></p><p>Taught by Serpent: <a href="http://narutobase.net/forums/showthread.php?t=645441">[X]</a></p><p><strong>(Suiton: Bochabocha Seme) Water Release: Splash Attack</strong>[SPOILER]Type: Supplementary</p><p>Rank: E</p><p>Range: Short</p><p>Chakra Cost: 5</p><p>Damage points: N/A</p><p>Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.</p><p>Note:</p><p>-Requires a Water Source </p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>(Suiton: Jinzouningen) Water Release: Prone</strong>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage points: 60</p><p>Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.</p><p>Notes:</p><p>-Can only be used twice per battle</p><p>-Requires a 2 turn cool down</p><p>-Requires a water source</p><p>-If maintained, the user spends another move.</p><p>-Can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>(Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool</strong>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack.</p><p>Notes:</p><p>-Can only be used once per battle.</p><p>-Requires a Water Source. </p><p>-No S-ranks or above next turn.</p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p><strong>(Suiton: Koi Kihou) Water Release: Dense Pressure</strong>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra Cost: 50</p><p>Damage points: 100</p><p>Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well.</p><p>Note:</p><p>-Can only be used after "Water Style: Water Prison"</p><p>-Can only be used once per battle</p><p>-This Jutsu can only be taught by Serpent[/SPOILER]</p><p></p><p>Taught by Pervy: [<a href="http://narutobase.net/forums/showthread.php?t=653030&p=19434979&viewfull=1#post19434979">X</a>]</p><p><strong>(Suiton: Kiri Kawarimi) - Mist replacement</strong></p><p>[SPOILER]Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p></p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.[/SPOILER]</p><p></p><p>Taught By Alternative[<a href="http://narutobase.net/forums/showthread.php?t=716885&p=20784706&viewfull=1#post20784706">X</a>]</p><p><strong>(Suiton: Fudō no Mizu Burokku) - Water Release: Immovable Water Block</strong></p><p>[SPOILER]Rank: C</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: -</p><p>Description: The user will perform the Bird and Tiger seals and create a water block out of the moisture in the air and their chakra under their feet. By condensing the water, they can create a block momentarily to use as a stepping stone, allowing aerial maneuverability.[/SPOILER][/SPOILER]</p><p></p><p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 20719592, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#000080"]Suiton[/COLOR][/CENTER][/SIZE][CENTER][/CENTER][/B] [SPOILER]Taught by Archie: [B](Suiton: Mizu Benkai): Water Defence [/B] [SPOILER]Rank: S Type: Defence/Attack Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: The user Concentrates his chakra to bring out the water from the ground around him (large amount of water is formed), he can then manipulate the water to take the forum of ether a snake or a dragon, when this is done he then controls the beast to surround him forming a circular water shield, this jutsu can stop any fire attack of the same rank and lower. Once this has happend a large amount of steam is formed from the fire and water connecting and this allows the user to choose to hide or attack within it, (this move works well against Keshi Makugahara). Note: can only be used 3 times per battle[/SPOILER] Taught By Anbu Kakashi [B]Water Style:Choking Fog (Suiton: Cho-kingu fogu)[/B] [SPOILER]Rank: C Type: Attack Range: Short-Long Chakra Cost: 20 Damage Points: 30 Description: The user condenses the mist near the opponent making it hard to breathe. Although this isn't enough to kill someone or to do any real damage, it is enough to slow down their movements and place them into a panic-stricken state of mind. This altered state of mind helps the user in pulling off plans or just in simply finding them.[/SPOILER] [B]Water Style: Aquatic Destruction (Suiton: Suijou Kujo)[/B] [SPOILER]Rank: A Type: Attack Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: Can be used anywhere near a body of water. The user places his hand on the surface of the water and forcing water to be denser and crushing the opponent. This jutsu causes more damage to the opponent depending on the mass of the water, meaning the jutsu is strongest when the opponent is inside a large amount of water. Note: can only be used three times[/SPOILER] Taught by Anbu Itachi: [B](Naibun Fuu Zonokiri)-Heavy Mist[/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note: The mist stay denser and heavier for 2 turns after use of this jutsu[/SPOILER] Taught by Keotsu [B](Suiton: Mizu Bakudan) Water style: Water Bomb[/B][SPOILER]Rank: B Range: Short-long Damage: 10 (per orb) or 30 ( collectively) Chakra: 30 Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The jutsu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)[/SPOILER] [B](Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb[/B][SPOILER]Rank: S Range: Short-Long Chakra: 80 Damage: 80 collectively, or 40 individually. Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated.[/SPOILER] Taught by Uzumakijake: [B](Mizu Yooshiki: Kage Kurai) Water Style: Shadow's Darkness[/B] [SPOILER]Rank: C Type: Water Range: Long/short/medium Chakra cost: 30 Damage: N/A Description: Using water to make clouds in the sky and create darkness.[/SPOILER] [B](Suiton: Mizu Tekishutsu) Water Release: water extraction[/B][SPOILER]Type: Supplementary Rank: C Range: Long-short Chakra Cost: 25 Damage Points: N/A Description: The user will make 3 hand seals and focus his chakra into the ground using his chakra he will force up any trapped water beneath the ground to surface ( only enough to make the ground flooded a little bit ) giving the user a water source note: can only be used 3 times per battle note: the water only reaches as high as the users feet[/SPOILER] [B](Suiton Sutairu: Hanshateki Kagami) Water Style: Reflective Mirror[/B] [SPOILER]Rank: B Type: Defense Chakra: 25 Damage: N/A Description: Using water and concentrating so it can reflect any light wherever you want it to be reflected[/SPOILER] [B](Suiton: shiomizu) Water style: Salt Water[/B] [SPOILER]Rank: A Type: Defense/supplementary Chakra: 30 Damage: NA Description: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible. Note: Only Ice Jutsu that requires water will be unfreezable Note: Only lasts 3 turns.[/SPOILER] [B](Suiton: Mizu Ken) Water Release: Water blade[/B][SPOILER]Type: Attack Rank: A Chakra: 30 Damage: 60 Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.[/SPOILER] Taught By Loki [[URL="http://narutobase.net/forums/showthread.php?t=638387&p=20349618&viewfull=1#post20349618"]X[/URL]] [B](Suiton: Shiryu Haiwo) - Water Style: Devious Dragon Spears[/B] [SPOILER]Type: Offensive Rank: A Range Short - Long Chakra: 30 Damage: 60 Description: In order to activate Shiryu Haiwo, the user will wave a set of two hand seals (rabbit > dragon) infusing chakra into the water below the target. After doing so, either one or up to four rather large and sharp spears of spiralling water to hurl upwards in order to impale the target set by the user. These spears are large enough to even surpass a large boat in height, covering at most up to 20 meters into the air. This technique was developed to assault mainly air bone opponents, or even opponents riding their sumons in the air, sharp enough to impale large summonings (albeit, not as large as gamabunta). However, a water source is required to be located (always) in the area below the target. Thus, it's a technique mostly useful when fighting on open water where both fighters are on water, such as lakes/oceans. Although creating a water source (with another technique) on the area below the target will also work. The spears are so devious, that with constant chakra control, the user is able to make them turn in mid air and attack side ways; useful to keep pressure on the target should they move in mid air. Although, the latter requires constant chakra, so the user cannot use any other techniques when manipulating the spears. - Can only be used x3 per battle. [URL]http://z.mfcdn.net/store/manga/10416...essed/m144.jpg[/URL][/SPOILER] [B](Suiton: Mizukami Rinrin Gokusha) - Water Release: Water Wolf - Biting Prison[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short/Long Chakra: 40 (+15 per turn) Damage: 80 Description: The user will perform two handseals in order to pool his Suiton chakra into the ground beneath the selected target, afterward ending the hand movements with a clap of their hands. At this point the water shoots from the surface as five (5) towering streams of water, each from a diferent location around the target with the ends resembling that of a Wolf's head. The pillars of rushing water will attempt to bite onto the target and hold them tightly in place as the fifth head (and final one) deals a decisive blow against the target. The water of this technique is of that nature that resembles "Water Style: Starch Syrup Capture Field" technique, however these properties are only located at the jaw of the Wolf heads, as such when biting onto the target they'll stick endlessly to them as means to prevent forced escapes. Aside from the additional damage of their teeth (which are compressed to sustain enough hardness to pierce flesh) their jaws are rather strong, enough to damage a limb in a bite. When the water is used from a pre-existing water source, there is no need for handseals instead only the hand clap will be required. The user can either maintain the hands clapped to manually control the technique, or pay and extra chakra leech per turn to give the wolf heads a sentient-like role, in which they'll passively seek out targets (can cancel this jutsu with 1 seal). Additionally, the user can cast the technique in such manner that they rise near the user for protection, either by coiling around them or by forming a wall. ~ Can only be used twice per battle. ~ Must wait three turns prior second usage. ~ Cannot cast another S rank Sution in the same turn after this is used or the turn after. ~ Can only last two turns after the activation turn if the sentient option is used and the chakra toll payed. [/SPOILER] Taught by Serpent: [URL="http://narutobase.net/forums/showthread.php?t=645441"][X][/URL] [B](Suiton: Bochabocha Seme) Water Release: Splash Attack[/B][SPOILER]Type: Supplementary Rank: E Range: Short Chakra Cost: 5 Damage points: N/A Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle. Note: -Requires a Water Source -This Jutsu can only be taught by Serpent[/SPOILER] [B](Suiton: Jinzouningen) Water Release: Prone[/B][SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage points: 60 Description: The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density. Notes: -Can only be used twice per battle -Requires a 2 turn cool down -Requires a water source -If maintained, the user spends another move. -Can only be taught by Serpent[/SPOILER] [B](Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool[/B][SPOILER]Type: Supplementary Rank: S Range: Mid-Long Chakra Cost: 40 Damage points: 80 Description: The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack. Notes: -Can only be used once per battle. -Requires a Water Source. -No S-ranks or above next turn. -This Jutsu can only be taught by Serpent[/SPOILER] [B](Suiton: Koi Kihou) Water Release: Dense Pressure[/B][SPOILER]Type: Attack Rank: Forbidden Range: Short Chakra Cost: 50 Damage points: 100 Description: After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well. Note: -Can only be used after "Water Style: Water Prison" -Can only be used once per battle -This Jutsu can only be taught by Serpent[/SPOILER] Taught by Pervy: [[URL="http://narutobase.net/forums/showthread.php?t=653030&p=19434979&viewfull=1#post19434979"]X[/URL]] [B](Suiton: Kiri Kawarimi) - Mist replacement[/B] [SPOILER]Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once.[/SPOILER] Taught By Alternative[[URL="http://narutobase.net/forums/showthread.php?t=716885&p=20784706&viewfull=1#post20784706"]X[/URL]] [B](Suiton: Fudō no Mizu Burokku) - Water Release: Immovable Water Block[/B] [SPOILER]Rank: C Type: Supplementary Range: Short Chakra Cost: 15 Damage Points: - Description: The user will perform the Bird and Tiger seals and create a water block out of the moisture in the air and their chakra under their feet. By condensing the water, they can create a block momentarily to use as a stepping stone, allowing aerial maneuverability.[/SPOILER][/SPOILER] [RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT] [/QUOTE]
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