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<p>[QUOTE="Ańbu Juniør, post: 18973365, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #FF4500">Atavistic Flame</span></p><p></span><p style="text-align: center"></p><p></strong></p><p><strong>(Kaen Kakkusei Iden: Nokoribi no Hosuto) – Atavistic Flame: Host of Embers</strong></p><p>[SPOILER]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A (+20 damage to chakra-less Taijutsu)</p><p><strong>Description:</strong> Host of Embers is an Atavistic Flame technique that augments the user’s chakraless CQC attacks such as Kenjutsu, Bukijutsu, or Taijutsu. The user will focus the Atavistic Flame by drawing upon their spirit and manifesting it over their body or weapon in the form of a dimly glowing yellowish-orange aura that appears as cracks in the skin or on the weapon, making them searing hot to the touch. This aura moves with the user and allows their physical attacks to deal an additional 20 damage. Once activated at the cost of fifteen spiritual Health Points this technique lasts four turns, with the user recovering five spiritual Health Points every other turn while active. This technique can be used regardless of proficiency level, but cannot be used in conjunction with Glowing Fists.</p><p></p><p>Notes:</p><p>- This technique requires a four-turn cool down after it ends, and can only be used three times per battle.</p><p>- Upon expiring the user is unable to use Atavistic Flame techniques above B rank for two turns.[/SPOILER]</p><p></p><p><strong>(Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled</strong></p><p>[SPOILER]Type: Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it.</p><p></p><p>Notes:</p><p>- This technique overall lasts for three turns.</p><p>- Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques.</p><p>- The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.[/SPOILER]Taught: Keotsu | </p><p></p><p><strong>(Kaen Kakkusei Iden: Moeru Kiba) – Atavistic Flame: Blazing Fang</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: 80 (110)</p><p>Description: Blazing Fang is a powerful Taijutsu-centered Atavistic Flame technique developed to be used like the Inuzuka clan’s rotational abilities. This technique is activated by focusing the Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body as they spin in the form of a drill or buzzsaw, enveloping them in an intense flame that is searing to the touch. Activation of this technique requires the user to expend 30 spiritual Health Points that regenerate at a rate of 10 per turn over three turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost.</p><p></p><p>Notes:</p><p>- This technique can be used 3 times per battle and requires a two-turn cooldown between uses.</p><p>- After usage, the user is unable to use Atavistic Flame techniques above A-Rank for a single turn.[/SPOILER]</p><p></p><p><strong>(Kaen Kakkusei Iden: Kama Saisho no Honō) – Atavistic Flame: Kiln of the First Flame</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: A - S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60 - 80 (90 - 110)</p><p>Description: A primarily defensive application of the Atavistic Flame that is activated by drawing upon the user’s spirit, this technique manifests itself as a shroud of fire around their person that burns away anything it comes into contact with except for those designated as allies. This aura is capable of warding off physical attacks of equal strength and can dispel impairments that require surges such as those caused by Anutu and its subfields. Activating Kiln of the First Flame requires the user to expend 20 spiritual Health Points at A rank and 30 at S rank, with the user regenerating 10/15 spiritual Health Points in the following turn. Initiates are capable of using only the A-ranked version of this technique three times per battle, while Masters can use up to the S-ranked version twice per battle. Grandmasters can use this technique with an additional 30 damage, not counting as a boost.</p><p></p><p>Notes:</p><p>- This technique lasts a single turn.</p><p>- The A-ranked version of this technique requires a two-turn cooldown, while the S-ranked version requires three.[/SPOILER] Taught: Keotsu | </p><p></p><p>[SPOILER]Taught By Keotsu <a href="https://animebase.me/threads/exchange-with-aj.784265/post-22128273">[X]</a></p><p></p><p><strong>(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.</p><p>Note: Usable three times per battle, per each use of Thrust of Life.[/SPOILER]</p><p></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 18973365, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#FF4500"]Atavistic Flame[/COLOR][/CENTER][/SIZE][CENTER][/CENTER][/B] [B](Kaen Kakkusei Iden: Nokoribi no Hosuto) – Atavistic Flame: Host of Embers[/B] [SPOILER][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A (+20 damage to chakra-less Taijutsu) [B]Description:[/B] Host of Embers is an Atavistic Flame technique that augments the user’s chakraless CQC attacks such as Kenjutsu, Bukijutsu, or Taijutsu. The user will focus the Atavistic Flame by drawing upon their spirit and manifesting it over their body or weapon in the form of a dimly glowing yellowish-orange aura that appears as cracks in the skin or on the weapon, making them searing hot to the touch. This aura moves with the user and allows their physical attacks to deal an additional 20 damage. Once activated at the cost of fifteen spiritual Health Points this technique lasts four turns, with the user recovering five spiritual Health Points every other turn while active. This technique can be used regardless of proficiency level, but cannot be used in conjunction with Glowing Fists. Notes: - This technique requires a four-turn cool down after it ends, and can only be used three times per battle. - Upon expiring the user is unable to use Atavistic Flame techniques above B rank for two turns.[/SPOILER] [B](Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled[/B] [SPOILER]Type: Defensive Rank: A Range: N/A Chakra: N/A Damage: N/A Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it. Notes: - This technique overall lasts for three turns. - Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques. - The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.[/SPOILER]Taught: Keotsu | [B](Kaen Kakkusei Iden: Moeru Kiba) – Atavistic Flame: Blazing Fang[/B] [SPOILER]Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: N/A Damage: 80 (110) Description: Blazing Fang is a powerful Taijutsu-centered Atavistic Flame technique developed to be used like the Inuzuka clan’s rotational abilities. This technique is activated by focusing the Atavistic Flame and drawing upon the user’s spirit, focusing it throughout their body as they spin in the form of a drill or buzzsaw, enveloping them in an intense flame that is searing to the touch. Activation of this technique requires the user to expend 30 spiritual Health Points that regenerate at a rate of 10 per turn over three turns. Grandmaster applications increase the damage of this technique by an additional 30, not counting as a boost. Notes: - This technique can be used 3 times per battle and requires a two-turn cooldown between uses. - After usage, the user is unable to use Atavistic Flame techniques above A-Rank for a single turn.[/SPOILER] [B](Kaen Kakkusei Iden: Kama Saisho no Honō) – Atavistic Flame: Kiln of the First Flame[/B] [SPOILER]Type: Defensive/Supplementary Rank: A - S Range: Short Chakra: N/A Damage: 60 - 80 (90 - 110) Description: A primarily defensive application of the Atavistic Flame that is activated by drawing upon the user’s spirit, this technique manifests itself as a shroud of fire around their person that burns away anything it comes into contact with except for those designated as allies. This aura is capable of warding off physical attacks of equal strength and can dispel impairments that require surges such as those caused by Anutu and its subfields. Activating Kiln of the First Flame requires the user to expend 20 spiritual Health Points at A rank and 30 at S rank, with the user regenerating 10/15 spiritual Health Points in the following turn. Initiates are capable of using only the A-ranked version of this technique three times per battle, while Masters can use up to the S-ranked version twice per battle. Grandmasters can use this technique with an additional 30 damage, not counting as a boost. Notes: - This technique lasts a single turn. - The A-ranked version of this technique requires a two-turn cooldown, while the S-ranked version requires three.[/SPOILER] Taught: Keotsu | [SPOILER]Taught By Keotsu [URL=https://animebase.me/threads/exchange-with-aj.784265/post-22128273][X][/URL] [B](Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps[/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra: N/A Damage: N/A Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration. Note: Usable three times per battle, per each use of Thrust of Life.[/SPOILER] [/SPOILER][/FONT] [/QUOTE]
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