Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lost Teachings of the Raging Beast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Ańbu Juniør, post: 17518977, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #800000">Ninjutsu</span></p><p></span><p style="text-align: center"></p><p></strong></p><p>[SPOILER]Taught By: LGeezy <a href="https://narutobase.net/forums/showthread.php?t=752296&p=21658156&viewfull=1#post21658156">[X]</a></p><p><strong>(Subeta Tame Hou Kirikae)- Sword to Gun Conversion</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 30 (+5 for every bullet fired) </p><p>Damage: 60</p><p>Description: The user takes thier sword(s) and while applying chakra , spins them around in a star-shaped fashion. By doing so the user completes a long-lost ninjutsu that transforms thier weapon into a chakra-powered gun. This weapon is then able to be used to preform multiple jutsu only possible with this weapon. The weapon can also be given unique properties if used with certain swords. Also by applying earth chakra the user can create dense erath bullets that can be fired with cannon like force due to the built up chakra applied when firing the gun. </p><p>(Last 2 Turns) </p><p>(Usable 2Times) [/SPOILER]</p><p><strong>(Doton: Namu Gariri-Dan)- Earth Style: Stone Dragon Bullet</strong></p><p>[SPOILER]Rank: A</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and creates a fully stone dragon head that is similar to the Mud-Dragon jutsu in terms of only being a head and body. Due to being connected to the earth, the dragon is able to send a wave of fire -up to 2 times- from the intense heat of the Earth's core. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra. </p><p>(2 are able to spawn at one time) </p><p>(Last 1 turns) </p><p>(Usable 2 Times) </p><p>(User cannot move from position)</p><p>[SPOILER]<img src="https://orig00.deviantart.net/9855/f/2016/179/4/e/38_by_darth_drago-da816zu.jpg" data-url="https://orig00.deviantart.net/9855/f/2016/179/4/e/38_by_darth_drago-da816zu.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>(Katon: Kahoshori-Dan)- Fire Style: Flaming Pheonix Dragon Bullet</strong></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 40 </p><p>Damage: 80</p><p>Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and once released creates a Flaming Dragon that can attack the opponent and carry him off along with burning him. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra. </p><p>(Usable 1 times) </p><p>(No fire jutsu next turn)</p><p>[SPOILER]<img src="https://pre00.deviantart.net/f83c/th/pre/i/2016/179/3/0/56_by_darth_drago-da8130y.jpg" data-url="https://pre00.deviantart.net/f83c/th/pre/i/2016/179/3/0/56_by_darth_drago-da8130y.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p><strong>Kyoka Maho-Dan( Enhancement bullet)</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Chakra: 60</p><p>Damage: +20 damage.</p><p>Desription:The user applies a vast amount of chakra into his weapon. Then by shooting a already existing Sword-Gun Jutsu, the built up chakra is forcibly injected into the jutsu making it more destructive.</p><p>(Usable 2 Times)[/SPOILER]</p><p></p><p>Taught By Teno [<a href="http://narutobase.net/forums/showthread.php?t=696789&p=20338884&viewfull=1#post20338884">X</a>]</p><p><strong>(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: E - S</p><p>Range: Short - Long</p><p>Chakra: 5 - 40</p><p>Damage: N/a</p><p>Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though it's not offensive, can feel it. As if their body got slightly heavier than normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. </p><p>Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chunin and genin</p><p>Note: The S rank can only be used twice</p><p>Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range</p><p>Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever[/SPOILER]</p><p></p><p>Taught By Method <a href="https://narutobase.net/forums/showthread.php?t=728909&p=21194725&viewfull=1#post21194725">[X]</a></p><p><strong>Ribaiasan no giman| Leviathan's Deception </strong></p><p>[SPOILER]Type: Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: -</p><p>Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active.</p><p>- Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn.</p><p>- Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique"</p><p>- Taught by Method[/SPOILER]</p><p></p><p>Taught By Pervy <a href="http://narutobase.net/forums/showthread.php?t=653030&p=18966171&viewfull=1#post18966171">[X]</a></p><p><strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Usable 4 times.[/SPOILER]</p><p></p><p>Taught By Keotsu [X]</p><p><strong>(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag</strong></p><p>[SPOILER]Rank: N/A</p><p>Type: Offensive</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: +20 to Explosive Tags</p><p>Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.</p><p>*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.[/SPOILER]</p><p><strong>(Hanabi Taikai) Firework Festival</strong></p><p>[SPOILER]Rank: C</p><p>Type: Offensive</p><p>Range: Throw: Short-Long | Explosion: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage: 10 each (x3)</p><p>Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.[/SPOILER]</p><p><strong>(Gurandofināre) Grand Finale</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long (Throw) | Short-Mid (Explosion)</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.</p><p>*Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.</p><p>*Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.</p><p>*Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.[/SPOILER]</p><p></p><p>Taught By UzumakiJake</p><p><strong>(Kyochees hima) Summon Be gone</strong></p><p>[SPOILER]Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: By focusing your chakra into the palm of your hand and slamming it into any solid surface you can then disrupt the summoning of a creature that's being summoned on that same surface.</p><p>Note: only usable 1 times in battle.[/SPOILER]</p><p><strong>Ninja Art: Death Toll</strong></p><p>[SPOILER]Range: Short</p><p>Rank: Forbidden</p><p>Chakra: All</p><p>Damage: 200</p><p>Description: By concentrating all of your chakra out of your body making a sphere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.</p><p>*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever</p><p>*Cannot be used by anyone except real body of user[/SPOILER]</p><p></p><p>Taught by Archie</p><p><strong>Kikou Off Sono Kuro Kokudo (Armour Of The Dark Realm)</strong></p><p>[SPOILER]Rank: Forbidden</p><p>Type: Supplementary/Attack/Defence</p><p>Range: The User</p><p>Chakra Cost: 75</p><p>Damage Points: N/A</p><p>Description: The user is Covered in a very strong dark armour for the user to wear this armour they must have a very large amount of chakra to fuel it, if this can�t be done then while wearing the armour the user will be drained of all chakra and this will lead to death by exhaustion. This armour has a very unique look while the whole figure is black there are odd looking patterns on it. The armour increase the users strength, speed, defence and accuracy but with this there is the fatal cost of chakra drain. The users Ninjutsu and Taijutsu are increased By 25% (speed increase) while the opponents Taijutsu is decreased by 50% (E,D and C rank jutsu dont effect the user while wearing the armour when it is activated). The Only weak vital point of the armour is a small circular shape on the chest area if this area is hit by a very powerful and accurate Jutsu (S-rank and above) then the armour will be destroyed when this happens a large explosion will happen and it will do major damage to the user leaving them extremely weak and leaving them open to attacks.</p><p>The idea behinde this Armour is that it produces a thick layer of chakra that is invisible to the naked eye, only ninja who have obtained the sharingan and byakugan can see it, all weapons are blocked accept for elemental weapons that can break through the sheild and taijutsu is weakened because breaking through the wall is difficult.</p><p>Note: If armour is destroyed +50 damage to the user is caused.</p><p>Note: -10 Chakra to the user every turn the armour is in place.</p><p>Note: Jutsu only lasts 3 turns and after this the armour will break apart.</p><p>Note: When in need of the armour the user will activate it, But after that has happened it can�t be deactivated until the third turn when it is at its limit (If the armour is not activated and the centre of it is hit no explosion will happen only when activated will it happen.)</p><p>Note: Due to chakra consumption 2 jutsu can only be preformed next turn and forbidden rank jutsu cannot be preformed for 2 turns.</p><p>[/SPOILER]</p><p></p><p>Taught By Anbu Kakashi</p><p><strong>(Doragon Nami) Dragon Wave</strong> </p><p>[SPOILER]Type: Attack</p><p>Rank: Forbidden</p><p>Range- Mid-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: Releasing a huge mass amount of chakra, the user of this jutsu compresses the chakra in a small, volleyball sized sphere with two hands. The process, in which, the ball is created takes time to develop, making this attack dangerous to use in the middle of a battle. Even when fired prematurely. The blast is so powerful it has the capability of completely devouring half a village. This jutsu is more of an explosive type move then wave based attack</p><p>Note: If attacked within short to mid range, the blast will be utterly disrupted and will cause a huge explosion causing great damage to both the user and the opponent.</p><p>Note: Can only be used by Anbu Kakashi</p><p>Note: Can only be used once in battle[/SPOILER]</p><p></p><p>Taught By Goetia: <a href="https://animebase.me/threads/blade-works.776301/post-22048152">[X]</a></p><p><strong>(Kamunagara) – Manifestation of Law</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A </p><p>Damage: N/A </p><p>Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.</p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/e4VriHo.png" data-url="https://i.imgur.com/e4VriHo.png" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER][/SPOILER][/SPOILER]</p><p></p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #008000">Medical Ninjutsu</span></p><p></span><p style="text-align: center"></p><p></strong></p><p><strong>(Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 60 (-20 per turn)</p><p>Damage: N/A</p><p>Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed.</p><p></p><p>Notes:</p><p>- This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use.</p><p>- This technique requires a mastery of Medical Ninjutsu and Water Release to use.[/SPOILER]</p><p></p><p>Taught To: McRazor | Ian | Lili</p><p></p><p><strong>(Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80).</p><p></p><p>Notes:</p><p>- This technique requires mastery of Medical ninjutsu and Fire Release to use.</p><p>- This technique can be used three times per battle and requires a two-turn cooldown between each use.</p><p>- After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.[/SPOILER]</p><p></p><p>Taught To: Lili | Ian</p><p></p><p>[SPOILER]Taught By Ian: <a href="https://animebase.me/threads/ian-shows-me-his-love.596872/post-22055748">[X]</a></p><p><strong>(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: D - Rank</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns[/SPOILER]</p><p></p><p>Taught By Mcrazor: <a href="https://animebase.me/threads/ray-j.780991/post-22085969">[X]</a></p><p><strong> Iryō Ninjutsu: Kasui-tai shūsa | Medical Arts: Pituitary Aberration</strong></p><p>[SPOILER]Type: Medical</p><p>Rank: S rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Pituitary Aberration is a technique that, as its name suggests, disrupts the normal workings of the Pituitary gland. The Pituitary gland is an endocrine gland about the size of a pea and weighing 0.5 grams in humans. It is a protrusion off the bottom of the hypothalamus at the base of the brain. The Pituitary, although insignificant in size, has a very significant part in the bodily processes. The Pituitary is an important gland in the body, so much that it's often referred to as the master gland. It controls several of the other hormone glands (e.g. adrenals, thyroid). It is often considered the most important part of the endocrine system because it produces hormones that control many functions of other endocrine glands. Some of the relevant hormones for this technique, that are secreted from the Pituitary help control blood pressure and metabolism as well as some aspects of water and salt balance of the kidneys, temperature regulation and pain relief. When the Pituitary is thrown out of its normal routine, a lot of the aforementioned body processes can go haywire. Depending on the effects that the user wants to achieve, he can disrupt the Pituitary and how it controls the aforementioned aspects of the body. If the user decides to influence the Pituitary and its control over the opponents blood pressure, he could raise it or lower it, causing the opponent to feel lightheaded in both cases. If the user pushes the opponent to the extreme, by either lowering or raising his blood pressure, after 3 turns of irregular blood pressure, the opponent would faint. If the user decides to influence the Pituitary and its control over the opponents metabolism, he could stop the opponents body from properly metabolizing. This means that he could stop the life-sustaining chemical transformations within the cells of his body, which prevents conversion of food/fuel to energy to run cellular processes. This in turn, makes the opponent fatigued and drowsy, with blurry vision, tingling or numbness in his hands or feet and dry, itchy skin. If the opponents metabolism is disrupted for 3 turns, he will be unable to move because the cells that make up his body, won't have the required energy/fuel to run their cellular processes. If the user decides to mess with the salt and water balance within the opponents kidneys, he can prevent the cells of the opponents body to remove the toxic waste that they produce. Each cell in our body is effectively a bag of chemicals contained in a partially permeable membrane. Water and small particles such as some mineral ions can pass in and out of the membrane freely down concentration gradients. However many chemicals such as glucose, amino acids and proteins cannot pass through the membrane at all because they are too big. By controlling the Pituitary to tell the kidneys that there is too much water in the opponents body, which will, in fact, remove the water, dehydrating the body and forcing the cells in the body to slowly die off due to the lack of water to remove the toxic waste from the cells. Due to the accumulation of the toxic waste and the dead cells for 3 turns, the opponent would develop myopathy which is a form of tissue death also known as necrosis. One of the most important, and certainly most potent abilities of this technique is to control the temperature of the opponents body by affecting his Pituitary. With this application, the user can make the opponent feel, either, hypothermia or hyperthermia. Hypothermia is defined as a body core temperature below 35.0 °C. In mild hypothermia there is shivering and mental confusion. In moderate hypothermia shivering becomes more violent. Muscle mis-coordination becomes apparent. Movements are slow and labored, accompanied by a stumbling pace and mild confusion, although the person may appear alert. Surface blood vessels contract further as the body focuses its remaining resources on keeping the vital organs warm. The subject becomes pale. Lips, ears, fingers, and toes may become blue. In severe hypothermia there is difficulty speaking, sluggish thinking, and amnesia. Inability to use hands and stumbling are also usually present. Cellular metabolic processes shut down. Muscle coordination becomes very poor, and walking almost impossible, and the person exhibits incoherent/irrational behavior. Hyperthermia, on the other hand, is elevated body temperature due to failed thermoregulation that occurs when a body produces or absorbs more heat than it dissipates. Hyperthermia is very dangerous and in extreme cases it results in death. An early stage of hyperthermia can be apparent as heat exhaustion, whose symptoms include heavy sweating, rapid breathing and a fast, weak pulse. If the condition progresses to the stage of a heat stroke, then hot, dry, skin is typical as blood vessels dilate in an attempt to increase heat loss. An inability to cool the body through perspiration may cause the skin to feel dry. Accompanying dehydration can produce nausea, vomiting, headaches, and low blood pressure and the latter can lead to fainting or dizziness. In the stage of severe heat stroke, there may be confused, hostile, or seemingly intoxicated behavior. Heart rate and respiration rate will increase, as blood pressure drops and the heart attempts to maintain adequate circulation. Eventually, organ failure, unconsciousness and death will result. It takes 3 turns to achieve these effects, 1 turn per each stage of severity. If the user decides to mess with the pain relief aspect within the control of the Pituitary, the user can force the opponent to feel pain for very prolonged times at an increased rate. Even small injuries would be felt more intensely and longer than usual, spanning over a course of 3 turns. Due to that fact, the pain can be stacked through a period of time (eg. if the user is rapidly being hit), thus making the opponent feel immeasurable amounts of pain. While under this effect, the opponent would feel the double damage of a hit for the whole period of 3 turns. For example, if the opponent is hit with a C rank taijutsu technique, he would feel as if he was hit with a B rank taijutsu technique. Furthermore, he would feel that damage for 3 turns. Due to the intricate effects of the technique and the immense and precise control they excrete over the Pituitary, the technique can only performed through physical contact. Once the contact is made, the user will release great amounts of medical chakra into the opponents body and will it to nest itself within the opponents Pituitary. From there on, the user has control over the opponents Pituitary for 5 turns and no further contact is required. If the user decides to perform techniques that require chakra, he has to drop focus of this technique, but he can easily assume control afterwards, although at a cost of a move per turn. Once the control of the opponents Pituitary is completely lost, the opponents body turns normal within the next 2 turns.</p><p>Note: Can only be used once per battle</p><p>Note: Only McRazor can teach this</p><p>Note: Takes a full turn before Necrosis fully sets in on an area of the body[/SPOILER][/SPOILER]</p><p></p><p></p><p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 17518977, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR=#800000]Ninjutsu[/COLOR][/CENTER][/SIZE][CENTER][/CENTER][/B] [SPOILER]Taught By: LGeezy [URL='https://narutobase.net/forums/showthread.php?t=752296&p=21658156&viewfull=1#post21658156'][X][/URL] [B](Subeta Tame Hou Kirikae)- Sword to Gun Conversion[/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra: 30 (+5 for every bullet fired) Damage: 60 Description: The user takes thier sword(s) and while applying chakra , spins them around in a star-shaped fashion. By doing so the user completes a long-lost ninjutsu that transforms thier weapon into a chakra-powered gun. This weapon is then able to be used to preform multiple jutsu only possible with this weapon. The weapon can also be given unique properties if used with certain swords. Also by applying earth chakra the user can create dense erath bullets that can be fired with cannon like force due to the built up chakra applied when firing the gun. (Last 2 Turns) (Usable 2Times) [/SPOILER] [B](Doton: Namu Gariri-Dan)- Earth Style: Stone Dragon Bullet[/B] [SPOILER]Rank: A Type: Attack Range: Short-Long Chakra: 30 Damage: 60 Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and creates a fully stone dragon head that is similar to the Mud-Dragon jutsu in terms of only being a head and body. Due to being connected to the earth, the dragon is able to send a wave of fire -up to 2 times- from the intense heat of the Earth's core. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra. (2 are able to spawn at one time) (Last 1 turns) (Usable 2 Times) (User cannot move from position) [SPOILER][IMG]https://orig00.deviantart.net/9855/f/2016/179/4/e/38_by_darth_drago-da816zu.jpg[/IMG][/SPOILER][/SPOILER] [B](Katon: Kahoshori-Dan)- Fire Style: Flaming Pheonix Dragon Bullet[/B] [SPOILER]Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: The user spins their gun in a similar star-shaped fashion to the Sword-Gun conversion. By doing so the user focuses chakra into the weapon and once released creates a Flaming Dragon that can attack the opponent and carry him off along with burning him. The special thing about this jutsu is that it is able to gain more power through the (Kyoka Maho-Dan: Enhancement Bullet) Jutsu. By doing so the user can create an even more destructive jutsu at the expense of chakra. (Usable 1 times) (No fire jutsu next turn) [SPOILER][IMG]https://pre00.deviantart.net/f83c/th/pre/i/2016/179/3/0/56_by_darth_drago-da8130y.jpg[/IMG][/SPOILER][/SPOILER] [B]Kyoka Maho-Dan( Enhancement bullet)[/B] [SPOILER]Rank: S Type: Supplementary Chakra: 60 Damage: +20 damage. Desription:The user applies a vast amount of chakra into his weapon. Then by shooting a already existing Sword-Gun Jutsu, the built up chakra is forcibly injected into the jutsu making it more destructive. (Usable 2 Times)[/SPOILER] Taught By Teno [[URL='http://narutobase.net/forums/showthread.php?t=696789&p=20338884&viewfull=1#post20338884']X[/URL]] [B](Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King[/B] [SPOILER]Type: Supplementary Rank: E - S Range: Short - Long Chakra: 5 - 40 Damage: N/a Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though it's not offensive, can feel it. As if their body got slightly heavier than normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chunin and genin Note: The S rank can only be used twice Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever[/SPOILER] Taught By Method [URL='https://narutobase.net/forums/showthread.php?t=728909&p=21194725&viewfull=1#post21194725'][X][/URL] [B]Ribaiasan no giman| Leviathan's Deception [/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: - Description: A technique requiring the user to channel chakra across the targeted area of their body or the entirety of it. This technique is used after performing a jutsu which alters the state of the user's body through any form of Ninjutsu, allowing the user to channel chakra to the affected area & conceal it's appearance while still maintaining the traits of the original technique. This is a passive technique performed within the same timeframe as the original, timed so the opponent is left unaware of any transition made to the body. Applied to techniques that coat the user's body or merge with their skin with chakra, a prime example of this in effect is when performing "Earth Spear" which hardens the skin while also becoming much darker in colour, Leviathan's Deception retains the physical trait of the steel-like skin while concealing the change in colour, thus leaving the hardened skin to go unnoticed. Another usage allows the user to perform Leviathan's Deception when transitioning their entire body to a state of chakra that combines with it usually causing the user to lose their Solidity, this technique however allows the body to retain it's solid form & the user's original appearance while still being made up of pure chakra & keeping the traits of it i.e, the user manipulates their chakra across the body to convert it into pure fire, Leviathan's Deception retains the user's original form & anything that comes in contact with the user would simply "phase" through them while being burned, as such is fire's nature. The targeted area of the body after would simply "grow" back until complete. Strengths & Weaknesses of the original jutsu still apply while this is active. - Requires a chakra cost of -5 each turn to sustain if the original jutsu lasts for more than a single turn. - Cannot be used on jutsu that extend out form the body, such as "Doton: Hardening Technique" - Taught by Method[/SPOILER] Taught By Pervy [URL='http://narutobase.net/forums/showthread.php?t=653030&p=18966171&viewfull=1#post18966171'][X][/URL] [B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B][SPOILER]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Usable 4 times.[/SPOILER] Taught By Keotsu [X] [B](Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag[/B] [SPOILER]Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: +20 to Explosive Tags Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.[/SPOILER] [B](Hanabi Taikai) Firework Festival[/B] [SPOILER]Rank: C Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.[/SPOILER] [B](Gurandofināre) Grand Finale[/B] [SPOILER]Rank: S Type: Offensive Range: Short-Long (Throw) | Short-Mid (Explosion) Chakra Cost: 40 Damage: 80 Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic. *Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls. *Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius. *Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.[/SPOILER] Taught By UzumakiJake [B](Kyochees hima) Summon Be gone[/B] [SPOILER]Rank: A Chakra: 30 Damage: N/A Description: By focusing your chakra into the palm of your hand and slamming it into any solid surface you can then disrupt the summoning of a creature that's being summoned on that same surface. Note: only usable 1 times in battle.[/SPOILER] [B]Ninja Art: Death Toll[/B] [SPOILER]Range: Short Rank: Forbidden Chakra: All Damage: 200 Description: By concentrating all of your chakra out of your body making a sphere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once. *Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever *Cannot be used by anyone except real body of user[/SPOILER] Taught by Archie [B]Kikou Off Sono Kuro Kokudo (Armour Of The Dark Realm)[/B] [SPOILER]Rank: Forbidden Type: Supplementary/Attack/Defence Range: The User Chakra Cost: 75 Damage Points: N/A Description: The user is Covered in a very strong dark armour for the user to wear this armour they must have a very large amount of chakra to fuel it, if this can�t be done then while wearing the armour the user will be drained of all chakra and this will lead to death by exhaustion. This armour has a very unique look while the whole figure is black there are odd looking patterns on it. The armour increase the users strength, speed, defence and accuracy but with this there is the fatal cost of chakra drain. The users Ninjutsu and Taijutsu are increased By 25% (speed increase) while the opponents Taijutsu is decreased by 50% (E,D and C rank jutsu dont effect the user while wearing the armour when it is activated). The Only weak vital point of the armour is a small circular shape on the chest area if this area is hit by a very powerful and accurate Jutsu (S-rank and above) then the armour will be destroyed when this happens a large explosion will happen and it will do major damage to the user leaving them extremely weak and leaving them open to attacks. The idea behinde this Armour is that it produces a thick layer of chakra that is invisible to the naked eye, only ninja who have obtained the sharingan and byakugan can see it, all weapons are blocked accept for elemental weapons that can break through the sheild and taijutsu is weakened because breaking through the wall is difficult. Note: If armour is destroyed +50 damage to the user is caused. Note: -10 Chakra to the user every turn the armour is in place. Note: Jutsu only lasts 3 turns and after this the armour will break apart. Note: When in need of the armour the user will activate it, But after that has happened it can�t be deactivated until the third turn when it is at its limit (If the armour is not activated and the centre of it is hit no explosion will happen only when activated will it happen.) Note: Due to chakra consumption 2 jutsu can only be preformed next turn and forbidden rank jutsu cannot be preformed for 2 turns. [/SPOILER] Taught By Anbu Kakashi [B](Doragon Nami) Dragon Wave[/B] [SPOILER]Type: Attack Rank: Forbidden Range- Mid-Long Chakra Cost: 50 Damage Points: 90 Description: Releasing a huge mass amount of chakra, the user of this jutsu compresses the chakra in a small, volleyball sized sphere with two hands. The process, in which, the ball is created takes time to develop, making this attack dangerous to use in the middle of a battle. Even when fired prematurely. The blast is so powerful it has the capability of completely devouring half a village. This jutsu is more of an explosive type move then wave based attack Note: If attacked within short to mid range, the blast will be utterly disrupted and will cause a huge explosion causing great damage to both the user and the opponent. Note: Can only be used by Anbu Kakashi Note: Can only be used once in battle[/SPOILER] Taught By Goetia: [URL="https://animebase.me/threads/blade-works.776301/post-22048152"][X][/URL] [B](Kamunagara) – Manifestation of Law[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic. [SPOILER][CENTER][IMG]https://i.imgur.com/e4VriHo.png[/IMG][/CENTER][/SPOILER][/SPOILER][/SPOILER] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR="#008000"]Medical Ninjutsu[/COLOR][/CENTER][/SIZE][CENTER][/CENTER][/B] [B](Iryō Suiton: Vu~arukirī no Yuri Kago) Medical Water Style: Valkyrie's Cradle[/B] [SPOILER]Type: Supplementary Rank: S Range: Short - Mid Chakra: 60 (-20 per turn) Damage: N/A Description: A combination of Water Release and Medical Ninjutsu, Valkyrie's Cradle combines the former’s ability as a medium to transmit medical chakra to create a healing solution. By performing four handseals the user releases vast quantities of medical chakra-infused water that can reach up to mid-range in any direction of their choosing. Reaching up to ankle length, this pool of water is able to accelerate the body’s healing of any within its confines by having medical chakra seep into the body. While it can’t heal above the maximum health capacity, this technique can heal up to 40 physical damage per turn. Once contact is lost with the water whether due to an enemy technique or simply stepping out of it, then the healing will stop. As an alternative release method, the user can focus this technique onto a singular target by encasing them in a cocoon-like shape of water, covering all but the target’s nose and mouth. Due to the precise chakra control of Medical Ninja, the water used for this technique is pure, without impurities or salt content, making it nonconductive. This acts as a defense against incoming heat or electricity-based elements as the water molecules dissipate the energy of attacks of equal strength, requiring it to be overpowered to be destroyed. Notes: - This technique can last for up to three turns and can only be used twice per battle, requiring a three-turn cool down between each use. - This technique requires a mastery of Medical Ninjutsu and Water Release to use.[/SPOILER] Taught To: McRazor | Ian | Lili [B](Iryō Katon: Jōka no Honō) Medical Fire Style Technique: Flames of Purification[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 Damage: 80 Description: A combination of Fire Release and Medical Ninjutsu, Flames of Purification utilizes the purifying power of fire to damage parts of the body to achieve varying effects and then regenerate the damage done to the afflicted area. By performing four handseals the user can coat their palms in flames that also possess medical chakra. By placing their palms on a targeted location the user is capable of damaging themselves, their allies, or the opponent to burn away afflictions such as the Scarlet Rot, corrupt Fuuinjutsu seals by damaging the medium it is placed on (the skin or clothes), and even deal damage to break illusions. Due to the medical chakra present in the technique, the user will immediately regain health equal to the amount of damage done (80). Notes: - This technique requires mastery of Medical ninjutsu and Fire Release to use. - This technique can be used three times per battle and requires a two-turn cooldown between each use. - After use, the user is unable to use Fire Release of Medical Ninjutsu techniques above A-rank for a single turn.[/SPOILER] Taught To: Lili | Ian [SPOILER]Taught By Ian: [URL='https://animebase.me/threads/ian-shows-me-his-love.596872/post-22055748'][X][/URL] [B](Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions[/B] [SPOILER]Type: Supplementary Rank: D - Rank Range: N/A Chakra Cost: N/A Damage: N/A Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns[/SPOILER] Taught By Mcrazor: [URL=https://animebase.me/threads/ray-j.780991/post-22085969][X][/URL] [B] Iryō Ninjutsu: Kasui-tai shūsa | Medical Arts: Pituitary Aberration[/B] [SPOILER]Type: Medical Rank: S rank Range: Short Chakra: 40 Damage: N/A Description: Pituitary Aberration is a technique that, as its name suggests, disrupts the normal workings of the Pituitary gland. The Pituitary gland is an endocrine gland about the size of a pea and weighing 0.5 grams in humans. It is a protrusion off the bottom of the hypothalamus at the base of the brain. The Pituitary, although insignificant in size, has a very significant part in the bodily processes. The Pituitary is an important gland in the body, so much that it's often referred to as the master gland. It controls several of the other hormone glands (e.g. adrenals, thyroid). It is often considered the most important part of the endocrine system because it produces hormones that control many functions of other endocrine glands. Some of the relevant hormones for this technique, that are secreted from the Pituitary help control blood pressure and metabolism as well as some aspects of water and salt balance of the kidneys, temperature regulation and pain relief. When the Pituitary is thrown out of its normal routine, a lot of the aforementioned body processes can go haywire. Depending on the effects that the user wants to achieve, he can disrupt the Pituitary and how it controls the aforementioned aspects of the body. If the user decides to influence the Pituitary and its control over the opponents blood pressure, he could raise it or lower it, causing the opponent to feel lightheaded in both cases. If the user pushes the opponent to the extreme, by either lowering or raising his blood pressure, after 3 turns of irregular blood pressure, the opponent would faint. If the user decides to influence the Pituitary and its control over the opponents metabolism, he could stop the opponents body from properly metabolizing. This means that he could stop the life-sustaining chemical transformations within the cells of his body, which prevents conversion of food/fuel to energy to run cellular processes. This in turn, makes the opponent fatigued and drowsy, with blurry vision, tingling or numbness in his hands or feet and dry, itchy skin. If the opponents metabolism is disrupted for 3 turns, he will be unable to move because the cells that make up his body, won't have the required energy/fuel to run their cellular processes. If the user decides to mess with the salt and water balance within the opponents kidneys, he can prevent the cells of the opponents body to remove the toxic waste that they produce. Each cell in our body is effectively a bag of chemicals contained in a partially permeable membrane. Water and small particles such as some mineral ions can pass in and out of the membrane freely down concentration gradients. However many chemicals such as glucose, amino acids and proteins cannot pass through the membrane at all because they are too big. By controlling the Pituitary to tell the kidneys that there is too much water in the opponents body, which will, in fact, remove the water, dehydrating the body and forcing the cells in the body to slowly die off due to the lack of water to remove the toxic waste from the cells. Due to the accumulation of the toxic waste and the dead cells for 3 turns, the opponent would develop myopathy which is a form of tissue death also known as necrosis. One of the most important, and certainly most potent abilities of this technique is to control the temperature of the opponents body by affecting his Pituitary. With this application, the user can make the opponent feel, either, hypothermia or hyperthermia. Hypothermia is defined as a body core temperature below 35.0 °C. In mild hypothermia there is shivering and mental confusion. In moderate hypothermia shivering becomes more violent. Muscle mis-coordination becomes apparent. Movements are slow and labored, accompanied by a stumbling pace and mild confusion, although the person may appear alert. Surface blood vessels contract further as the body focuses its remaining resources on keeping the vital organs warm. The subject becomes pale. Lips, ears, fingers, and toes may become blue. In severe hypothermia there is difficulty speaking, sluggish thinking, and amnesia. Inability to use hands and stumbling are also usually present. Cellular metabolic processes shut down. Muscle coordination becomes very poor, and walking almost impossible, and the person exhibits incoherent/irrational behavior. Hyperthermia, on the other hand, is elevated body temperature due to failed thermoregulation that occurs when a body produces or absorbs more heat than it dissipates. Hyperthermia is very dangerous and in extreme cases it results in death. An early stage of hyperthermia can be apparent as heat exhaustion, whose symptoms include heavy sweating, rapid breathing and a fast, weak pulse. If the condition progresses to the stage of a heat stroke, then hot, dry, skin is typical as blood vessels dilate in an attempt to increase heat loss. An inability to cool the body through perspiration may cause the skin to feel dry. Accompanying dehydration can produce nausea, vomiting, headaches, and low blood pressure and the latter can lead to fainting or dizziness. In the stage of severe heat stroke, there may be confused, hostile, or seemingly intoxicated behavior. Heart rate and respiration rate will increase, as blood pressure drops and the heart attempts to maintain adequate circulation. Eventually, organ failure, unconsciousness and death will result. It takes 3 turns to achieve these effects, 1 turn per each stage of severity. If the user decides to mess with the pain relief aspect within the control of the Pituitary, the user can force the opponent to feel pain for very prolonged times at an increased rate. Even small injuries would be felt more intensely and longer than usual, spanning over a course of 3 turns. Due to that fact, the pain can be stacked through a period of time (eg. if the user is rapidly being hit), thus making the opponent feel immeasurable amounts of pain. While under this effect, the opponent would feel the double damage of a hit for the whole period of 3 turns. For example, if the opponent is hit with a C rank taijutsu technique, he would feel as if he was hit with a B rank taijutsu technique. Furthermore, he would feel that damage for 3 turns. Due to the intricate effects of the technique and the immense and precise control they excrete over the Pituitary, the technique can only performed through physical contact. Once the contact is made, the user will release great amounts of medical chakra into the opponents body and will it to nest itself within the opponents Pituitary. From there on, the user has control over the opponents Pituitary for 5 turns and no further contact is required. If the user decides to perform techniques that require chakra, he has to drop focus of this technique, but he can easily assume control afterwards, although at a cost of a move per turn. Once the control of the opponents Pituitary is completely lost, the opponents body turns normal within the next 2 turns. Note: Can only be used once per battle Note: Only McRazor can teach this Note: Takes a full turn before Necrosis fully sets in on an area of the body[/SPOILER][/SPOILER] [RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT][/FONT] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lost Teachings of the Raging Beast
Top