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Lost Teachings of the Raging Beast
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<p>[QUOTE="Ańbu Juniør, post: 17020974, member: 15719"]</p><p><strong><span style="font-size: 18px"><p style="text-align: center"><span style="color: #FF0000">Inuzuka Clan Techniques</span></p><p></span><p style="text-align: center"></p><p></strong></p><p><strong>(Jūjin Taijutsu Ougi: Tsuki No Ryōken) Beast Human Martial Art: Burn of the Moon Hound</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, suddenly change the direction in which they’re moving. In short, this allows them to maneuver around obstacles, incoming attacks, or drastically change direction to chase down a fleeing target. This is done by releasing blasts of chakra from the body to alter their trajectory. When used to maneuver around an attack or obstacles an initial blast of chakra is released to remove themself from the obstacle’s path, which is followed by a secondary blast to correct their trajectory. When used to change directions completely, only a single blast of chakra is released, and this allows the user to make sharp turns. The only downside to this technique is that it cannot be used to dodge techniques or obstacles that encompass a wide range.</p><p></p><p>Notes:</p><p>- This technique can only be used during a Gatsuuga or Gatenga technique.</p><p>- This technique requires a one-turn cooldown between uses.[/SPOILER]</p><p>Taught To: Ian</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Taiyō Ōkami No Chōshō) Beast Human Martial Art: Mockery of the Sun Wolf</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, quickly shift the momentum of their body to transition from one rotation to another, regardless of the rotational method without losing speed or power. This does not mean that the speed or damage from the previous rotation carries over, but simply allows the user to switch from one rotation to another. Due to the nature of this technique, it must be used in the same timeframe as the Gatsuuga or Gatenga technique being transitioned into. The sudden movement causes intense strain on the body, and as a result, a two-turn cooldown is needed before it can be used again. This technique can be used five times per battle.[/SPOILER]</p><p>Taught To: </p><p></p><p><strong>(Zhouhua No Soburin) Zhouhua’s Sovereign</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: N/A (+20 to applied techniques)</p><p>Damage: N/A</p><p>Description: Zhouhua’s Sovereign is a passive technique designed to enhance Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of elemental chakra into a Gatenga or Gatsuuga natured technique, the user is able to imbue their rotation with an elemental nature, meaning that even the most basic Gatsuga or Gatenga techniques turn into a vortex of elemental prowess. During a rotation, the user can infuse Katon natured chakra therein – which will cause flames to rotate around the user in order to enhance the power of their rotation. Naturally, the rotation will adopt the properties of the chosen element, such as with Fuuton, the rotation will adopt the elements sharpness and piercing power rather than being blunt and relying on kinetic force. As such, the technique to also gain the strength and weaknesses of the infused element, while also gaining an increase of one rank to all A-rank and below Inuzuka techniques, and +20 damage for S ranks and above techniques.</p><p>Notes:</p><p>- This technique can only be used four times and with a one turn cooldown between uses.</p><p>- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, can be performed in the same timeframe as it has no independent usages, though it still takes a jutsu slot.[/SPOILER]Taught To: Ian | Shady | Scaze</p><p></p><p><strong>Vánagandr Wa - Odin Ni Hoshoku Shimasu | Vánagandr - Preying of Odin</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: The Hunted and the Hunter, this technique seeks to encapsulate both concepts and, as two sides of the same coin manifest themselves in the form of two distinct abilities.</p><p></p><p>Hunted - Marked</p><p></p><p>In response to drawing blood from an opponent, an Inuzuka bonded with a Ninken will be influenced by the strong frenzy and excitement elicited from their shared sense with their Ninken. This rising frenzy will allow both the Inuzuka and Ninken to produce an exaggerated lock-on effect to the enemy's scent and blood - to such an extent that an opponent, once locked on to, will be incapable of hiding from the user through any means other than space/time. Even then, a space-time user will, to a locked on Inuzuka, leave behind a discernible residue that will seep out from around their warping point like a scar, and through inspection of the scar an Inuzuka will be able to acquire information such as whether an opponent has returned to the current world, how long they've been gone for, and through use of a sixth sense such as the one that allows dogs to anticipate bad weather or even disasters, the user can even anticipate when they will return and immediately re-locate them once they do. Furthermore, upon entering within short range of one of their Hunters, a Hunted target will be subjected to extreme and constant mental intimidation, not unlike killing intent, that will forcefully lower their speed back down to their base speed, and also reduce the power of all of their Ninjutsu by -15, and their physical attacks by a full -20. However, this can be treated in the same way as Killing intent, in that the shock of physical pain can remove the adverse mental stimuli - however it is superior to killing intent in that as long as the activation conditions are maintained Intimidation will renew itself next turn without cost - meaning that continuous releases may be necessary.</p><p></p><p>Hunter - Void Assault</p><p></p><p>Being Apex Predators the Ninken take much delight in stalking and hunting their prey. This ability, void assault, is an extension of a predator's natural ability to hunt, and takes a core ability of many great land predators - stalking, and amplifies it greatly. Through the use of chakra, a Ninken is capable of entering into unparalleled stealth, one that masks not only its visage but also its chakra system from an opponent. A Ninken in stealth cannot be detected through any means, whether it be through the five senses or through a special clan specific 6th or 7th sense, as their use of chakra serves to deflect all forms of detection - not unlike how chakra is used to deflect light to render the target invisible during 'Hiding in Camouflage' technique; and thus elevates them into a state of absolute stealth (this is true to all Chakra Sensing, Emotion Sensing, Doujutsu, Enhanced Hearing, etc - basically, all forms of sensing; however it cannot prevent physical means of detection such as weight, contact, etc sensing or methods which don't fall under the "senses" category). They leave behind no scent, no trail, they cannot be heard or smelt, nor can the vibrations of their movements be felt. However, the absolute stealth will completely shatter as they enter within three meters of an opponent. As with all forms of Stalking, Void Assault is utilized to close distance and, once within pouncing distance the prey will become aware of their predator as it closes in - in this case, a High Breed will be rejected from its state of stealth, to such an extent that even the most foolish and unsuspecting will be alerted to the sudden presence of a being behind them. The exception however is if the Ninken remains dead still - at which point Void Assault can be maintained even within a meter of an opponent, however, the moment they move or attempts to mold chakra the stealth will be broken.</p><p></p><p>Notes:</p><p>- Marked is the passive portion of this technique, and activates automatically upon drawing an opponent's blood or coming into contact with their blood sample (30 meters range for encountering blood). The intimidation aspect however requires a move to activate, and once activated will remain persistent indefinitely (However an Inuzuka or one of his Ninkens is required to be within short range of its targets for the effects to persist, otherwise they will wear off after a turn until the conditions are once again met)</p><p>- The initial passive activation of marked saps 20 chakra from all hunting participants.</p><p>- Void Assault can be cast by multiple Ninken simultaneously, counting as only one technique if that is the case. It can only be broken by entering into a three meter distance of an opponent, otherwise, it will remain active until the Ninken chooses to cancel the technique or uses a technique of his own (keeping the stealth ability active requires focus and conscious input, preventing its sustained effect when actively engaging in performing techniques, including Taijutsu).</p><p>- Void assault drains -20 chakra per turn from each Ninken.</p><p>- Void assault can be initiated 4 times through the use of this technique.</p><p>- Summons marked as Hunted will immediately disperse back to their homeland out of fear.[/SPOILER]</p><p>Taught To: Scaze | LGeezy | Ian | Shady</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Ochita) Beast Human Martial Art: Fell Cleave</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: Developed to be used as a standalone taijutsu strike or as a means of counter-attacking an opponent in short range, Fell Cleave makes use of an Inuzuka’s rotational ability but to a lesser extent. When faced with an incoming technique the user will jump and rotate their body in a saw-like fashion, dodging the technique while executing a falling axe kick as they exit their spin that slams the target into the ground upon contact. Alternatively, the user can also perform the technique as a backward spinning kick where they instead kick the target from below, sending them airborne while increasing their distance.</p><p></p><p>Notes:</p><p>- This technique can be used four times per battle.</p><p>- This technique requires a two-turn cooldown between each use.[/SPOILER]</p><p>Taught To: </p><p></p><p><strong>(Jūjin Taijutsu Ougi: Konton Saikuron) Beast Human Martial Art: Chaotic Cyclone</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A - S</p><p>Range: Short</p><p>Chakra: N/A - 40</p><p>Damage: 60 - 80</p><p>Description: Developed to be used as a standalone taijutsu strike or as a means of counter-attacking an opponent in short-range, Chaotic Cyclone makes use of an Inuzuka’s rotational ability but to a lesser extent. When faced with an incoming technique the user will rotate their body in a clockwise or counterclockwise manner to dodge or deflect the blow, and as they come around the user will strike the opponent with a claw strike directed at vital parts of the body such as the eyes, throat, armpits, or thighs. When these areas are struck they not only cause bleeding that causes the opponent to lose -15 health per turn, but have the potential to either blind the opponent, make them unable to speak, use techniques above B-rank from the mouth, or prevent the movement of a targeted limb. When used with the aid of chakra (S rank), the rotational force created from the user’s spin not only adds more power to their strike but also creates a suction effect that pulls the opponent forward and leaves them open to attack by throwing them off balance.</p><p></p><p>Note:</p><p>- The A-ranked version of this technique can only be used four times per battle and requires a single-turn cooldown between uses, while the S-rank can be used twice and requires two turns between use.[/SPOILER]</p><p>Taught To: </p><p></p><p><strong>(Jūjin Taijutsu Ougi: Tōboe Kemono Kiba) Beast Human Martial Art: Howling Beast Fang</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: 40 - 80</p><p>Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.</p><p>- This technique can only be used by members of the Inuzuka Clan and their ninken.[/SPOILER]</p><p>Taught To: Ian | </p><p></p><p><strong>(Jūjin Taijutsu Ougi: Gyakuryū Seigyo) Beast Human Martial Art: Reverse Flow Control</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: A - S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Making use of their enhanced sense to accurately judge when a technique is about to hit them, Reverse Flow Control allows a member of the Inuzuka clan to employ a Gatsuuga rotational method by spinning vertically in place, similar to Dance of the Wolf God where they appear as an upright vortex. This rotation, which is unlike that of the Hyuuga clan as they tend to release chakra from their tenketsu to form a dome around their body as they rotate, instead gathers a shell of air around the user to create an upright vortex that allows a suction effect on one side of the vortex to pull in an incoming technique before expelling it from the opposite side. By making use of this technique, an Inuzuka is capable of blocking a technique of equal strength by forcing it to the side in whatever direction they're spinning in provided this wouldn't target or harm anyone. They can also completely repel a weaker technique in any direction of their choosing by overpowering it even back at an opponent. Due to their rotation increasing the force of the repelled technique, its damage is increased by +20.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses.</p><p>- This technique cannot be used on techniques that encompass a wide range but can be used against streamed techniques.[/SPOILER]Taught To: Ian</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Hogo Kiba) Beast Human Martial Art: Protective Fang</strong></p><p>[SPOILER]Type: Defensive</p><p>Rank: A - S</p><p>Range: Short</p><p>Chakra: N/A - 40</p><p>Damage: N/A</p><p>Description: Making use of the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan, this technique is purely defensive in nature and can be used by both the Inuzuka and their ninken. When faced with an attack the user will spin either vertically or horizontally in place at a ferocious speed in a buzzsaw-like shape as air is gathered around them to form a protective shell. Doing this allows the user to defend against techniques of equal strength coming from a single direction, allowing them to act as a shield to protect anything behind them. Alternatively, the user and a partner can spin in opposite directions in a drill-like shape while encircling an ally, but maintaining a two-meter distance from them, to form a protective dome that can shield them from attacks of equal strength coming from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user(s) will channel chakra through their entire body as they spin, using it to strengthen the rotation.</p><p></p><p>Notes:</p><p>- No Gatsuuga and Gatenga rotations above A rank can be used in the following turn.</p><p>- The A ranked version of this technique can only be used three times, while S ranked can only be used twice and requires a single turn cooldown between uses.</p><p>- This technique can be used by an Inuzuka, their Ninken partners, or together as a collaboration technique, in which case it will be counted as a single use of the technique.[/SPOILER]</p><p>Taught To: Ian</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Kantsū Kiba) Beast Human Martial Art: Penetrating Fang</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A - S</p><p>Range: Short - Mid</p><p>Chakra: N/A - 40</p><p>Damage: 60 - 80</p><p>Description: Penetrating Fang is a technique that combines Kenjutsu/Bukijutsu[/B] and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their weapon held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses.</p><p>- Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands.</p><p>- This technique can only be used by members of the Inuzuka Clan.[/SPOILER]</p><p>Taught To: </p><p></p><p><strong>Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl</strong></p><p>[SPOILER]Type Offensive/Supplementary </p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques. </p><p>Notes:</p><p>- Can only be used 3x per Ninken.</p><p>- Cannot be used consecutively.</p><p>- No Inuzuka techniques above S rank can be used during the same turn[/SPOILER]</p><p>Taught To: Robot Boy | Scaze | Lysander | LGeezy | Ian | Shady</p><p></p><p><strong>Morigan No Sasayaki | Morrigan's Whisperings</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique is activated through usage of a chakra infused shout, roar, whistle, howl or any similar such sounds. The produced noise will resonate at an uncopyable pitch that an Inuzuka and Ninken, through years of training and bonding will instantly recognize as it will strike a chord within the deepest levels of their psyche, triggering memories that the user and targets have shared together and will provoke feelings such as loyalty, and will also serve to spark an immense rage towards the opponents who would seek to subvert or end their bond. As a result the Inuzuka and Ninken will be freed of adverse mental stimuli such as control through pheromones, unique sounds or smells that seek to undermine their enhanced senses, and even Genjutsu as a reflexive full body surge will automatically be utilized by each participant upon hearing this sound, draining up to 30 chakra, and flushing through their system to act as a cleanser that will reject all foreign energies from their body (Excluding the chakra of their Inuzuka/Ninken partners/chakra that they willingly accept i.e Senjutsu) (This is a completely trained response similar to that developed by dog training or martial arts training in which the Inuzuka and Ninken will respond to this cue with a chakra surge reflectively).</p><p></p><p>Notes:</p><p>- This technique can only be used 4 times.</p><p>- Reflexive chakra wave is a trained response to the usage of this technique, and can release A rank and below Genjutsu.</p><p>- Once used, cannot be used again for two turns.[/SPOILER]</p><p>Taught To: Scaze | Bobo | Ian | Shady | LGeezy</p><p></p><p><strong>Ōkami Kan'nomai | Dance of the Wolf God</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: (N/A) 30 if used with chakra</p><p>Damage: (20) 60 if used with chakra</p><p>Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank.</p><p>Note: </p><p>- Chakra empowered usages can only be used 4x.</p><p>- If used with chakra, -10 chakra per turn if sustained.</p><p>Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank)</p><p>- When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.[/SPOILER]</p><p>Taught To: Scaze | LGeezy | Ian | Shady</p><p></p><p><strong>Kitsune No Shukufuku | Kitsune's Blessing</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilized to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again.</p><p>Notes:</p><p>- Can be used twice per Ninken.</p><p>- No Inuzuka techniques above S rank for the rest of the turn.</p><p>- Lasts for four turns.</p><p>- The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi.</p><p>- Naturally this can be used during combination transformations such as Two Headed Wolf Beast.[/SPOILER]Taught To: Scaze | LGeezy | Ian | Shady</p><p></p><p><strong>Ōkami No Dappi | Molting of the Wolf God</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A branch technique of Fenrir's Armament that was created on the same concept of fur manipulation, but for offensive and supplementary purposes rather than defensive ones. During his constant battles, Kotetsu realized that while his ninken could repel incoming attacks, they were susceptible to techniques that would latch onto their body, and they would also be at risk when unable to move. Similar to the parent technique, a Ninken would cause all of their fur to stand on end by channeling chakra throughout their body and into their skin and, through the use of chakra, harden it to the point where it could be comparable to steel wire. In the case of a fused Ninken, they will be able to replicate their own fur onto the body of their Inuzuka partner by utilizing the effect of Fenrir's Lesser Oblige, which allows an Inuzuka to host characteristics of their Ninken onto their own body. The Ninken will then release the hardened, needle-like fur in either a particular direction or in an omnidirectional manner at incredible speeds. The power of the spikes of fur would be able to pierce through solid defenses of the same rank and below and can be released quick enough to take most opponents by surprise. After the fur has been released the Ninken will then saturate their skin with chakra and regrow their fur entirely after two turns. High Breed Ninken however, as a result of their enhanced constitution will be capable of immediately growing their fur back by spending -20 chakra. Additionally, the newly grown fur will have a thickness to it due to the aforementioned saturation of chakra that increases its defensive capabilities, granting one rank to all S-rank and below Inuzuka techniques that utilize a Ninken's fur for two turns.</p><p>Notes:</p><p>- This technique can only be used two times per Ninken and 4 times per battle, and a Ninken must wait for two turns before using it again.</p><p>- No S-rank or above Inuzuka techniques can be used by the Ninken that uses this technique in the same turn.</p><p>- Fenrir's Armament cannot be activated in the same turn this technique is used, and if it is active while this technique is used, then the armor will fall away along with the released fur.</p><p>- Instead of firing the entirety of their fur, a ninken can instead choose to shoot fur from different parts of his body.</p><p>- Can only be taught by Ańbu Juniør. [/SPOILER]Taught To: Scaze | LGeezy | Ian</p><p></p><p><strong>Ōkami No Keitaku | Blessing of the Wolf God </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A (+20 to applied techniques)</p><p>Damage: N/A</p><p>Description: Blessing of the Wolf God is a technique designed to assist the use of Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of raw chakra into a Gatenga or Gatsuuga natured technique, the user is able to create a lubricating layer of chakra that serves to reduce the friction that is created when an Inuzuka or a Ninken rapidly spin their body while moving through the air, increasing the intensity of the spins and amplifying the strength of said rotation by +20. This technique can be used alongside Gatsuuga and Gatenga techniques as they are initiated, meaning that it can be used within the same timeframe of the technique to which it is applied.</p><p>Notes:</p><p>- This technique can be two times per Ninken and Inuzuka, but cannot be used consecutively.</p><p>- In the following turn, the Ninken or Inuzuka who used this technique will be unable to perform Gatsuuga or Gatenga techniques above A rank due to the stain the intensified rotating added to their bodies.</p><p>- Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, it can be performed in virtually the same timeframe as it has no independent usages.</p><p>- Can only be taught by Ańbu Juniør.[/SPOILER] Taught to: Scaze | Ian</p><p></p><p><strong>Fenriru Migoto Hōkō | Fenrir’s Lustrous Roar</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: A more advanced version of Radiant Howl, this technique builds upon a Ninken’s ability to channel and release chakra from their mouth in order to launch ranged attacks. Foregoing the ability to release a radial blast of chakra like the lesser version does, Lustrous Roar focuses solely on piercing power. The Ninken will gather a large amount of chakra within their mouth that is compressed and released in the form of a compact, spiraling beam the speeds towards their target through a roar or bark. This technique also allows a Ninken to control the direction of the attack by moving their heads. The sheer density of the beam makes it equivalent in power to techniques of the same strength, and with the spiraling motion, coupled with the speed of the released beam, allows it to pierce through its targets. Consequently, after using this technique the Ninken will be unable to use techniques that include releasing chakra from their mouth.</p><p>Notes:</p><p>- This technique can only be used twice per Ninken and requires a two turn cooldown after each use.</p><p>- No S-rank or above Inuzuka techniques can be used by the Ninken who uses this technique in the same or following turn.</p><p>- Can only be taught by Ańbu Juniør.[/SPOILER]Taught to: Scaze | Ian</p><p></p><p><strong>Fenriru No Busō | Fenrir's Armament</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: 80</p><p>Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in battle. By channeling chakra throughout their entire body in a surge a Ninken is capable of reinforcing their skin and fur, causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical-based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening.</p><p></p><p>Notes:</p><p>- This technique lasts for up to four turns.</p><p>- This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again.</p><p>- A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well.</p><p>- Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost. Should the user use one of these techniques successfully, the vibrating hairs will cease movement and cause this technique to end prematurely.</p><p>- Naturally, the armor will persist during transformations if the user has fur.[/SPOILER]Taught To: Scaze | LGeezy | Ian | Shady</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Kaiten Suru Kiba) Beast Human Martial Art: Rotating Fang</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A - S</p><p>Range: Short - Mid</p><p>Chakra: N/A - 40</p><p>Damage: 60 - 80</p><p>Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such, it can affect techniques of equal strength. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it. Pulled objects will appear to be devoured by the wolf apparition, and fall prey to the slicing winds within it. The chakra wolf is equivalent in size to the Water Beast technique and is so dense that it's equivalent in strength to S rank elemental techniques.</p><p></p><p>Notes:</p><p>- The A-ranked version of this technique can only be used three times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses.</p><p>- Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank).</p><p>- The suction effect can be used to divert incoming techniques of the same strength from their intended target and reaches up to mid-range.</p><p>- This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.[/SPOILER] Taught To: Robot Boy | Scaze | LGeezy | Ian | Shady</p><p></p><p><strong>Fenriru No Gimuzuke | Fenrir's Lesser Oblige</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary/Offensive/Defensive</p><p>Range: Short</p><p>Chakra: 40 ( -15 per turn )</p><p>Damage: N/A</p><p>Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.</p><p></p><p>Note:</p><p>- Must be posted at either the start of the battle or in the user's biography, and is active at all times.</p><p>- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.</p><p>- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)[/SPOILER]</p><p>Taught to: Scaze | Lysander | Ian | Shady </p><p></p><p><strong>(Jinjū Konbi Henge: Tsukiakari No Shita No Kemono) Human Beast Combination Transformation: Beast Beneath The Moonlight</strong></p><p>[SPOILER]Type: Offensive/Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 80 (-20 per turn)</p><p>Damage: N/A</p><p>Description: This technique makes use of the combination transformation ability of an Inuzuka and their Ninken in addition to the incorporation of Yang energy. While merged with at least a single Ninken, the user infuses their body with Yang energy in order to completely fuse into a single entity and transform his body to a lesser extent by way of partial transformation or to a greater extent by taking on the form of a bipedal wolf that stands at nine feet tall. The copious amount of Yang energy in the user’s body or limbs serves to increase their physical capabilities depending on the transformation used.</p><p></p><p><strong>Partial Transformation</strong></p><p></p><p>The Partial Transformation has the user transform a pair of limbs of their choosing. Partially transforming their hands grants the user an additional +20 to their hand-related taijutsu, while transforming the feet allows the user to move at twice their base speed. The benefit of this transformation is that the user is still able to make use of other fields.</p><p></p><p><strong>Bipedal Transformation</strong></p><p></p><p>Counting as a State, the Bipedal Transformation has the user take the form of a bipedal wolf with thick short fur and well-toned muscles. In this form, the user is capable of using only Yang Release, Taijutsu, Kenjutsu, and other physical fields alongside their Inuzuka techniques but gains an addition of +30 to their physical attacks and x3 to their movement speed. The user also becomes able to make use of Ninken-specific techniques and is unable to use Spiritual techniques or non-elemental ninjutsu of any kind (including special fields like Fuuinjutsu not applied before entering the mode).</p><p></p><p>Notes:</p><p>- Regardless of the transformation use, this technique can only be used twice per battle and lasts for up to three turns, requiring a four-turn cooldown between uses.</p><p>- After this technique ends, the user is unable to use Yang release, Inuzuka techniques, and Taijutsu techniques above B rank for two turns. This includes Kenjutsu and Bukijutsu.</p><p>- Regardless of the form chosen the user retains their body seals.[/SPOILER]</p><p></p><p><strong>(Jūjin Taijutsu Ougi: Kemono-ō no Shutsugen) Beast Human Martial Art: Beast King’s Emergence</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 70</p><p>Damage: 120 (-30)</p><p>Description: Existing as the absolute pinnacle of the Gatsuuga and Gatenga rotational methods, Beast King’s Emergence sees the user spin at ferocious speeds in the form of a drill or buzzsaw while channeling Yang energy throughout their body. This energy not only serves to cushion internal organs and bolsters the density of the user’s bones and muscles but also places the body in an above-peak state as it flows through and leaks out of the body, wrapping them in a glowing white energy that spins in the same direction as the user, giving them the appearance of a streak of light tearing through the ground or the air. The incorporation of Yang energy into this rotation renders it neutral to elemental techniques but places an incredible strain on the user’s body after use. This results in the user will experience severe dizziness to such an extent that they will not be able to move properly, reducing their base speed by four levels, and suffering from motion sickness with cause them to experience severe nausea that prevents them from using any technique that involves spewing a substance from the mouth, with both of these effects lasting two turns after use.</p><p></p><p>Notes:</p><p>- This technique can be used twice per battle, with a four-turn cooldown between each use.</p><p>- After use the user is unable to use Yang release, Inuzuka techniques, and Taijutsu techniques above B rank for two turns. This includes Kenjutsu and Bukijutsu.[/SPOILER]</p><p></p><p><strong>Ōkami No Kaminoikari | Wrath of the Wolf God</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: Existing as the pinnacle of Gatsuuga or Gatenga variants, Wrath of the Wolf God requires the expenditure of vast amounts of chakra so as to reach staggering gyration speeds. Initiated by channeling chakra throughout the body so as to cushion internal organs and heighten muscle, bone, and connective to place the body in an above peak state, Wrath of the Wolf God will have the user then begin to spin just as they would when utilizing a Gatsuuga or Gatenga technique. The difference, however, lies in the immense amount of chakra that will flow through, and seep out of the user's body. At times the chakra will spin in the same direction as the user, at other times it will spin in the opposite, adjacent or random angles that will generate increased traction for even greater rotations per minute. Regardless of the manner in which the chakra spins, one thing will be certain, that the user's physical spin will far surpass that of any Gatsuuga or Gatenga technique ever demonstrated. So fast in fact, that the air will visibly ripple in the wake of the user as they move, as the user will easily achieve the tops speeds of Dance of the Wolf God, and a howl - said to be that of Fenrir himself will emanate from the user's position. The flaw of this technique, however, is that it is not immediately invoked at its full power. On the turn of its creation Wrath of the Wolf God will only possess the power of an S-ranked attack (it is considered neutral to elemental techniques), however, as the user's rotation speed continuously increases it will, by each passing turn, receive a cumulative +10 damage boost that will allow it to reach its full powered forbidden ranked damage by the turn after it is used. Once Wrath of the Wolf God is started, it can only be stopped by the user or a technique of equal or greater power, against anything else the Gatsuuga/Gatenga will merely momentarily lose momentum, and then immediately recover by the beginning of the next turn, it may be vital, then, for an opponent to stop it in its initial stage, before it can ramp up in power.</p><p>Notes:</p><p>- This technique can only be used once per Ninken or Inuzuka. If an Inuzuka uses it, then the Ninken cannot use it, and vice-versa. </p><p>- The backlash when this technique ending is severe, once stopped the restrictions will take a turn to kick in. On the next turn, the user will, on account of achieving such immense rotation speeds, experience severe dizziness to such an extent that they will not be able to walk properly, halving their speed, and their vision will also be severely impaired as everything will appear blurry. On account of motion sickness, the user will experience severe nausea that will prevent then from using any technique that involves spewing a substance from the mouth for a turn, and their extremities will be racked with pain for two turns.</p><p>- If canceled before Wrath of the Wolf God can reach its forbidden ranked power, then the user will only experience the pain backlash, and for only one turn. </p><p>- If the complete version is achieved the user will, upon receiving the backlash, be barred from Inuzuka or taijutsu techniques above B-rank for two turns.[/SPOILER] Taught To: Scaze | Ian</p><p></p><p>[SPOILER]Taught By Scaze: [<a href="http://narutobase.net/forums/showthread.php?t=702221&p=20330503&viewfull=1#post20330503">X</a>]</p><p><strong>Supekutoru-Kan | Spectral Sense</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A</p><p>Description: Spectral Sense is a technique usable only by ninken that takes advantage of the ability to sense and track targets through scent. By channeling chakra to their nose a Ninken’s sense of smell is heightened to the point where they become able to visualize scents. Much like synesthesia, this technique enables scents detected by the ninken’s sense of smell to be interpreted visually, with whatever smelt being interpreted as visible colors that will seep and ooze out of techniques and people. This will not be limited to the ninken’s visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance, a ninken will be able to close their eyes yet will still see colors, with scents from behind them interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the scent - whether it be a person or technique, the more vivid and bright the color will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Stronger scents, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colors, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities and other disciplines of chakra transformation will also have their own distinct colors, even pure physical and spiritual energies, including spiritual beings/entities, will have their own hue.</p><p></p><p>Note:</p><p>- This technique can only be used three times per battle/arc.</p><p>- Color perception will appear like a filter that overlays onto the normal view of the world.</p><p>- Once activated this technique lasts until deactivated, draining -10 chakra per turn from the user.[/SPOILER]</p><p></p><p><strong>Bau no Kaori | Fragrance of Bau</strong></p><p>[SPOILER]Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage:N/A</p><p>Type: Supplementary</p><p>Description: Involves the release of copious amounts of specially produced pheromones, mixed with and rapidly propelled across the battlefield by chakra (travels somewhat faster than the typical wind jutsu on account of holding no damage). The released pheromones immediately react with skin (namely bodily oils and sweat) to produce a potent scent that is nigh on possible to remove and will mark the opponent. The scent produced by this reaction is one of a kind - unique to that individual only, easily trackable by Inuzuka but otherwise unnoticeable. This occurs in a similar way to how wild dogs mark their territory naturally, but is markedly different in that the marking is not just the user's smell - but rather a special concoction produced by a reaction between the chemicals and chakra released by the user, and those naturally released by the opponent. The released musk, while completely normal, acceptable and not at all distracting to Inuzuka members whose Ninken has released it, has been specially developed to be utterly vile to anyone who is not of Inuzuka origins. Non-Inuzuka Ninja will become affected, as the musk is specially developed to be absolutely intolerable to any non-Inuzuka clan member, and as a result will inflict nausea and disorientation upon being inhaled. For that, and the next turn, the disorientation will prevent enemies from effectively using Taijutsu above B rank on account of being incapable of coordinating effectively (lowers their power to B rank), while their speed and reactions will also lower by one rank. The nausea will be similarly inhibitive as it will prevent usage of techniques that involve spewing, should the opponent, for instance, attempt to spew out water for Exploding Colliding Wave, they will instead merely find themselves vomiting, or gagging intensely, to the point where the technique is simply un-performable (all humans are emetic, so the effect is absolute). Techniques that do not involve spewing or excessive inhalation however, are still performable as usual. Doujutsu users will also be capable of seeing the release of the musk, as it is infused with chakra.</p><p></p><p>Notes:</p><p>- Each Ninken can only utilize this once, the pheromones lasting 4 turns each use.</p><p>- Chakra infused rain above B rank will prevent the Pheromones from using the air as a medium. (Does not affect the unique scent produced once a reaction has taken place whatsoever, only the musk itself.)</p><p>- Can only be taught by Scaze[/SPOILER]</p><p></p><p><strong>Keruberosu Mohō | The Cerebus Imitation</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree.</p><p>Note:</p><p>- Last for four turns, five in the case of a High Breed. </p><p>- Merging requires to Ninken to be within a meter of each other, or direct physical contact.</p><p>- Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count.</p><p>- Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques.</p><p>- In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively))</p><p>- This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns.</p><p>- Can only be taught by Scaze [/SPOILER]</p><p></p><p><strong>Haiburīdo | The High Breed</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage Points: N/A</p><p>Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).</p><p></p><p>Note:</p><p>- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)[/SPOILER]</p><p></p><p><strong>Fenriru No Gimuzuke | Fenrir's Oblige</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40 (+200) (-40 per turn)</p><p>Damage Points: N/A</p><p>Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. This merger essentially combines many of the previous transformative techniques demonstrated by Inuzuka's into one, more harmonious, far more efficient technique. When within this form the user is capable of seamlessly switching between the forms of a human and a ninken, with such an ability giving way to rather useful 'mid points' that stem from utilizing a mixture of human and ninken aesthetics and physiology; for instance a tail and canine ears, or a completely hairy body, from a form mimicking that of the 4 legged technique to forms that grant the user a more burly werewolf like body. There even exists more extreme forms where power is amped to the max, ultimately granting a larger more giant summoned sized forms similar to the '(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf' technique and (Jinjū Kongō Henge: Santōrō) Human Beast Mixture Transformation: Three-Headed Wolf. Of course the ability to morph and shift between the basic and chakra enhanced physiology of man and beast allows for devastating versatility. Alongside the visible outer changes, other changes occur such as those within the users chakra, or senses. The users senses are always bolstered to an utmost extreme thanks to the aid of their Ninken, having a sense of smell that capable of smelling objects up to 2 landmarks away, and equally notable sight which of course includes night vision. While the users chakra system, having been intersected and interwoven into their Ninkens, yet still remaining individual in its own right experiences a constant flush of their Ninkens chakra every few moments, the perpetual flux making the user resistant to B rank and below Genjutsu, while the initial merge frees the user from all genjutsu's due to the sudden introduction of foreign chakra (except MS/Doujutsu Level/Yin Level Genjutsu). The users reflexes also increase, leading to them being heavily relied on in place of reactions, not to say that the user is subconsciously reacting in an almost magical manner, but instead is based on a more a mind without a mind concept, with the tasks and skills that have been drilled into the user through both practice and prior battling experiencing surfacing for utmost efficiency and finesse. Due to the addition of the Ninken's physical, mental and chakra based influence, the users Inuzuka techniques gain a +10 damage bonus. There however remains to be a downside to the technique; as any damage the user receives is doubled, as not only is the physical recoil increased due to two entities being present within one body, and thus the damage affecting both, but, the mental and psychological damage denoting to injury is also increased two folds, due to two minds being affected by the same pain at the same point. Due to this the gained resistance to genjutsu is invaluable, as the resistance not only works to dispel genjutsu of B rank and below after the most minor amounts of exposure, but it also lessens the impact on the users senses, therefore preventing higher ranked genjutsu from dominating via exploitation of the users increased mental sensitivity.</p><p>Note:</p><p>- Can only be used thrice with a three turn cooldown in between usages. After ending, the user cannot use any S rank or higher Inuzuka transformations the same turn. After the second usage the users speed will be reduced by a rank for two turns and no S rank or higher Inuzuka jutsu for two turns, and after the third their speed will be halved for three turns and no S rank and higher Inuzuka techs for 3 turns.</p><p>- Lasts up to 3 turns each usage</p><p>- While the transformation grants a base buff similar to that of the four legged technique, although slightly more potent (with his sensing never exceeding x3), certain forms have their specific strengths, for instance larger forms will be more powerful and bulky (the melee, physical attacks of giant forms will, just like in Santoro, gain a passive +20, even in freeform), more four legged forms will be faster and more instinctual (x1.5), while two legged forms with adaptations will specialize in balance and agility. (up to twice the user's base speed)</p><p>- Can only be used by an Inuzuka, requires at least one Ninken, and synergises with other Inuzuka transformations. I.e the effects of a transformation that makes the users fur more shaggy for defensive purposes can still persist once this is used</p><p>- Can only be taught by Scaze[/SPOILER]</p><p></p><p><strong>Fenriru No Hikō | Fenrir's Claws</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short - Mid </p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: 80</p><p>Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than twice the size of the user's normal body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on.</p><p>Note:</p><p>- Can only be used 3x</p><p>- No Inuzuka techniques above S rank for the rest of the turn.</p><p>- Can only be sustained for a maximum of three turns.</p><p>- Can alternatively be performed by a Ninken to coat their paws.</p><p>- Eruption can instead be suppressed, or forced to occur at will regardless of scenario but cannot affect living/sentient beings in this manner.</p><p>- Can only be taught by Scaze[/SPOILER]</p><p></p><p><strong>Keruberosukuranchi | The Cerberus Crunch</strong></p><p>[SPOILER]Rank: S</p><p>Type: Defensive/Offensive/Supplementary</p><p>Range: Self</p><p>Chakra Cost: 40 (-10 per turn to sustain)</p><p>Damage Points: N/A (80)</p><p>Description: A technique invented by the Inuzuka, whereby channelling chakra to one's neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzuka more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence.</p><p>Note:</p><p>- Can only be used 2x and lasts a max of 3 turns each time.</p><p>- No Inuzuka techniques above S rank for the rest of the turn</p><p>- Could also be used by a Ninken</p><p>- Can only be taught by Scaze [/SPOILER]</p><p></p><p>Taught By Lysander [<a href="https://narutobase.net/forums/showthread.php?t=730093&p=21776451&viewfull=1#post21776451">X</a>]</p><p><strong>Shorotoru no Kage | Shadow of Xolotl</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle. </p><p>Notes:</p><p>Once used by a Ninken/Inuzuka, they must wait a turn before using it again.</p><p>Can only be used twice per Ninken/Inuzuka</p><p>No Inuzuka techniques above S rank for the rest of the turn.[/SPOILER]</p><p></p><p><strong>Fenriru no Tayori | Tidings of Fenrir </strong></p><p>[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex(created with the aid of chakra) will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish. </p><p>Notes:</p><p>Can only be used 4x</p><p>Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn</p><p>Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result can be performed in virtually the same timeframe as it has no independent usages.</p><p>Can be used by either Inuzuka or Ninken.[/SPOILER]</p><p></p><p>Taught By Zero Kelvin [<a href="http://narutobase.net/forums/showthread.php?t=702482&p=20336404&viewfull=1#post20336404">X</a>]</p><p><strong>Advanced Inuzuka Senses | Kōdona Inuzuka Kanchi</strong></p><p>[SPOILER]Rank: S</p><p>Type: Supplementary</p><p>Range: The whole field</p><p>Chakra cost: 30 (+5 every round)</p><p>Damage points: N/A</p><p>Description: This technique is an advanced form of the heightened Inuzuka senses, and it can only be performed by members of the Inuzuka clan whom have achieved full mastery of the clan techniques. This technique requires physical contact with the users ninken, and it’s based around the principle that Inuzuka clan members are able to mix and share their chakra with their ninken, and the other way around. The user focuses greatly on the bond he and his ninken shares and absorbs almost all its chakra, leaving it completely drained and unable to battle any further. The great presence of canine chakra in the users body, will greatly increase the users sense of smell and hearing to a level that is far more advanced than even the most experienced and talented Inuzuka clan members. This means that the user is, for example, able to hear the opponent’s heartbeat. Because of the massive animal presence in the users chakra network, the user inherits a small part of his ninkens “6th sense” (the sense that allows dogs to foresee storm, for example) which allows him to block out unnecessary sounds like explosions. The user is able to adjust his hearing and smell by controlling the chakra flow to his ears and nose.</p><p>-Can only be used by a member of the Inuzuka clan.</p><p>-Can only be used once.</p><p>-Lasts for 4 turns.</p><p>-The users ninken cannot move or battle for the rest of the battle after this technique has been used. Because of this, the user cannot use his ninken (or any ninken) for the rest of the battle.</p><p>-No Inuzuka techniques can be used while this technique is active.</p><p>-Can only be taught by Zero Kelvin.[/SPOILER]</p><p></p><p>Taught By Robot Boy [<a href="http://narutobase.net/forums/showthread.php?t=703223&p=20363668&viewfull=1#post20363668">X</a>]</p><p><strong>(Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (-5 per turn)</p><p>Damage: N/A</p><p>Description: The user will make the ram hand-seal to fuse with their Ninken into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form.</p><p>-Can only be used once per battle</p><p>-Lasts for three turns or until deactivated</p><p>-Must be a member of the Inuzuka clan and requires a dog companion[/SPOILER]</p><p></p><p><strong> (Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf</strong></p><p>[SPOILER]Type: Defense/Supplementary/Attack</p><p>Rank :S</p><p>Range: Short</p><p>Chakra: 40 (-20 per turn)</p><p>Damage: N/A</p><p>Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below.</p><p>-Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage</p><p>-Can be used once per battle</p><p>-User is limited to using Inuzuka techniques while in this form[/SPOILER]</p><p></p><p><strong>(Koiringu Kiba) – Coiling Fang</strong></p><p>[SPOILER]Type: Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against one S-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind, making this a onetime thing. If they were to use it again, they would certainly die before completing it. When performing the technique on an ally, the Inuzuka and their ninken will run around in a circle really fast. When performing it on themselves, they will spin on the spot and their drills will appear to swirl and mix.</p><p>-Must be a member of the Inuzuka clan</p><p>-Can only be used once per battle</p><p>-Lasts for one turn</p><p>-No taijutsu above B-rank for two turns</p><p>-The user needs at least one ninken to perform this[/SPOILER]</p><p></p><p><strong>(Joushou Doriru Dageki) – Rising Drill Shock</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Mid (Made short-range with a mid-range reach)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward or at an angle in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally.</p><p>-Can be used twice per battle</p><p>-No S-rank or above techniques next turn</p><p>-Can be performed by an Inuzuka or his ninken</p><p>-Physical contact with the ground must be made[/SPOILER]</p><p></p><p>Taught By Bobo [<a href="http://narutobase.net/forums/showthread.php?t=720741&p=20906775&viewfull=1#post20906775">X</a>]</p><p><strong>(Ōkami otoko no ikari) Wrath of the Werewolf</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user will take their connection with their Ninken to the next level with this jutsu in a form of partial transformation pushing forwards with the animalistic like attributes. When an Inuzuka member witnesses their Ninken being seriously injured or killed, they can focus a massive amount of chakra throughout their body, while also mixing it with the chakra transferred to them by their Ninken through physical contact, causing their looks to be changed to that similar of a werewolf becoming the embodiment of their bond, half man half beast. Improving their reaction time greatly, and enhancing their senses, allowing them to easily sense Elemental jutsus, such as hearing the crackle of lightning easily, and feeling the wind and heat and the vibration of Earth. </p><p>It also enhances their speed by 1.5, and increases their Taijutsu damage by +1 rank up to S rank, S rank and above gain +10 damage. This applies to other physical jutsu such as ninken jutsu like fang over fang.</p><p>~Notes:</p><p>- Cannot be stacked with the 4-Legged technique. </p><p>- The Ninken will be unable to participate in the fight any longer, unless somehow healed.</p><p>- This effect lasts 4 turns. </p><p>- Can only be used once per battle.</p><p>- Must be a member of the Inuzuka Clan. </p><p>- Can only taught by Bobokittyduck.[/SPOILER]</p><p></p><p>Taught By Ian: <a href="https://animebase.me/threads/ian-shows-me-his-love.596872/post-22091860">[X]</a></p><p><strong>(Jūjin Taijutsu Ougi: Shūmatsu-ron-tekina Dopperugengāv) Beast Human Martial Art: Apocalyptic Doppelganger</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A - Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Derived from the “Exploding Puppy” Technique, the user will quickly make two hand seals in order to create a “clone” of their ninken in order to rush down at the opponent. The trick to this technique however is a combination of the Transformation Technique in conjunction with elemental chakra. In reality, the “clone” isn’t truly one, but rather a canine elemental familiar masked with a transformation, which can be created from all elements with the exception of custom elements. It would once it makes contact with the opponent or within close range would explode, causing a small omnidirectional burst of the element in question. This causes those caught within its range in order to be struck with it, taking 60 DMG. The canine familiar is capable of existing outside the user’s concentration, having a rather limited form of sentience – as it can identify the Inuzuka and his/her ninken as allies. Despite this, it can only persist for three turns before naturally exploding. This technique can be utilized three times per battle, with a cooldown of one turn between each use. Can only be utilized by members of the Inuzuka Clan, though not by the ninken.[/SPOILER][/SPOILER]</p><p style="text-align: right"><span style="font-size: 10px"><a href="https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835">Return To Top</a></span></p><p>[/QUOTE]</p>
[QUOTE="Ańbu Juniør, post: 17020974, member: 15719"] [FONT=Palatino Linotype][B][SIZE=5][CENTER][COLOR=#FF0000]Inuzuka Clan Techniques[/COLOR][/CENTER][/SIZE][CENTER][/CENTER][/B] [B](Jūjin Taijutsu Ougi: Tsuki No Ryōken) Beast Human Martial Art: Burn of the Moon Hound[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, suddenly change the direction in which they’re moving. In short, this allows them to maneuver around obstacles, incoming attacks, or drastically change direction to chase down a fleeing target. This is done by releasing blasts of chakra from the body to alter their trajectory. When used to maneuver around an attack or obstacles an initial blast of chakra is released to remove themself from the obstacle’s path, which is followed by a secondary blast to correct their trajectory. When used to change directions completely, only a single blast of chakra is released, and this allows the user to make sharp turns. The only downside to this technique is that it cannot be used to dodge techniques or obstacles that encompass a wide range. Notes: - This technique can only be used during a Gatsuuga or Gatenga technique. - This technique requires a one-turn cooldown between uses.[/SPOILER] Taught To: Ian [B](Jūjin Taijutsu Ougi: Taiyō Ōkami No Chōshō) Beast Human Martial Art: Mockery of the Sun Wolf[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: N/A Damage: N/A Description: This technique allows the user to, during a Gatsuuga or Gatenga technique, quickly shift the momentum of their body to transition from one rotation to another, regardless of the rotational method without losing speed or power. This does not mean that the speed or damage from the previous rotation carries over, but simply allows the user to switch from one rotation to another. Due to the nature of this technique, it must be used in the same timeframe as the Gatsuuga or Gatenga technique being transitioned into. The sudden movement causes intense strain on the body, and as a result, a two-turn cooldown is needed before it can be used again. This technique can be used five times per battle.[/SPOILER] Taught To: [B](Zhouhua No Soburin) Zhouhua’s Sovereign[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: N/A (+20 to applied techniques) Damage: N/A Description: Zhouhua’s Sovereign is a passive technique designed to enhance Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of elemental chakra into a Gatenga or Gatsuuga natured technique, the user is able to imbue their rotation with an elemental nature, meaning that even the most basic Gatsuga or Gatenga techniques turn into a vortex of elemental prowess. During a rotation, the user can infuse Katon natured chakra therein – which will cause flames to rotate around the user in order to enhance the power of their rotation. Naturally, the rotation will adopt the properties of the chosen element, such as with Fuuton, the rotation will adopt the elements sharpness and piercing power rather than being blunt and relying on kinetic force. As such, the technique to also gain the strength and weaknesses of the infused element, while also gaining an increase of one rank to all A-rank and below Inuzuka techniques, and +20 damage for S ranks and above techniques. Notes: - This technique can only be used four times and with a one turn cooldown between uses. - Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, can be performed in the same timeframe as it has no independent usages, though it still takes a jutsu slot.[/SPOILER]Taught To: Ian | Shady | Scaze [B]Vánagandr Wa - Odin Ni Hoshoku Shimasu | Vánagandr - Preying of Odin[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: N/A Description: The Hunted and the Hunter, this technique seeks to encapsulate both concepts and, as two sides of the same coin manifest themselves in the form of two distinct abilities. Hunted - Marked In response to drawing blood from an opponent, an Inuzuka bonded with a Ninken will be influenced by the strong frenzy and excitement elicited from their shared sense with their Ninken. This rising frenzy will allow both the Inuzuka and Ninken to produce an exaggerated lock-on effect to the enemy's scent and blood - to such an extent that an opponent, once locked on to, will be incapable of hiding from the user through any means other than space/time. Even then, a space-time user will, to a locked on Inuzuka, leave behind a discernible residue that will seep out from around their warping point like a scar, and through inspection of the scar an Inuzuka will be able to acquire information such as whether an opponent has returned to the current world, how long they've been gone for, and through use of a sixth sense such as the one that allows dogs to anticipate bad weather or even disasters, the user can even anticipate when they will return and immediately re-locate them once they do. Furthermore, upon entering within short range of one of their Hunters, a Hunted target will be subjected to extreme and constant mental intimidation, not unlike killing intent, that will forcefully lower their speed back down to their base speed, and also reduce the power of all of their Ninjutsu by -15, and their physical attacks by a full -20. However, this can be treated in the same way as Killing intent, in that the shock of physical pain can remove the adverse mental stimuli - however it is superior to killing intent in that as long as the activation conditions are maintained Intimidation will renew itself next turn without cost - meaning that continuous releases may be necessary. Hunter - Void Assault Being Apex Predators the Ninken take much delight in stalking and hunting their prey. This ability, void assault, is an extension of a predator's natural ability to hunt, and takes a core ability of many great land predators - stalking, and amplifies it greatly. Through the use of chakra, a Ninken is capable of entering into unparalleled stealth, one that masks not only its visage but also its chakra system from an opponent. A Ninken in stealth cannot be detected through any means, whether it be through the five senses or through a special clan specific 6th or 7th sense, as their use of chakra serves to deflect all forms of detection - not unlike how chakra is used to deflect light to render the target invisible during 'Hiding in Camouflage' technique; and thus elevates them into a state of absolute stealth (this is true to all Chakra Sensing, Emotion Sensing, Doujutsu, Enhanced Hearing, etc - basically, all forms of sensing; however it cannot prevent physical means of detection such as weight, contact, etc sensing or methods which don't fall under the "senses" category). They leave behind no scent, no trail, they cannot be heard or smelt, nor can the vibrations of their movements be felt. However, the absolute stealth will completely shatter as they enter within three meters of an opponent. As with all forms of Stalking, Void Assault is utilized to close distance and, once within pouncing distance the prey will become aware of their predator as it closes in - in this case, a High Breed will be rejected from its state of stealth, to such an extent that even the most foolish and unsuspecting will be alerted to the sudden presence of a being behind them. The exception however is if the Ninken remains dead still - at which point Void Assault can be maintained even within a meter of an opponent, however, the moment they move or attempts to mold chakra the stealth will be broken. Notes: - Marked is the passive portion of this technique, and activates automatically upon drawing an opponent's blood or coming into contact with their blood sample (30 meters range for encountering blood). The intimidation aspect however requires a move to activate, and once activated will remain persistent indefinitely (However an Inuzuka or one of his Ninkens is required to be within short range of its targets for the effects to persist, otherwise they will wear off after a turn until the conditions are once again met) - The initial passive activation of marked saps 20 chakra from all hunting participants. - Void Assault can be cast by multiple Ninken simultaneously, counting as only one technique if that is the case. It can only be broken by entering into a three meter distance of an opponent, otherwise, it will remain active until the Ninken chooses to cancel the technique or uses a technique of his own (keeping the stealth ability active requires focus and conscious input, preventing its sustained effect when actively engaging in performing techniques, including Taijutsu). - Void assault drains -20 chakra per turn from each Ninken. - Void assault can be initiated 4 times through the use of this technique. - Summons marked as Hunted will immediately disperse back to their homeland out of fear.[/SPOILER] Taught To: Scaze | LGeezy | Ian | Shady [B](Jūjin Taijutsu Ougi: Ochita) Beast Human Martial Art: Fell Cleave[/B] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short Chakra: N/A Damage: 60 Description: Developed to be used as a standalone taijutsu strike or as a means of counter-attacking an opponent in short range, Fell Cleave makes use of an Inuzuka’s rotational ability but to a lesser extent. When faced with an incoming technique the user will jump and rotate their body in a saw-like fashion, dodging the technique while executing a falling axe kick as they exit their spin that slams the target into the ground upon contact. Alternatively, the user can also perform the technique as a backward spinning kick where they instead kick the target from below, sending them airborne while increasing their distance. Notes: - This technique can be used four times per battle. - This technique requires a two-turn cooldown between each use.[/SPOILER] Taught To: [B](Jūjin Taijutsu Ougi: Konton Saikuron) Beast Human Martial Art: Chaotic Cyclone[/B] [SPOILER]Type: Offensive/Supplementary Rank: A - S Range: Short Chakra: N/A - 40 Damage: 60 - 80 Description: Developed to be used as a standalone taijutsu strike or as a means of counter-attacking an opponent in short-range, Chaotic Cyclone makes use of an Inuzuka’s rotational ability but to a lesser extent. When faced with an incoming technique the user will rotate their body in a clockwise or counterclockwise manner to dodge or deflect the blow, and as they come around the user will strike the opponent with a claw strike directed at vital parts of the body such as the eyes, throat, armpits, or thighs. When these areas are struck they not only cause bleeding that causes the opponent to lose -15 health per turn, but have the potential to either blind the opponent, make them unable to speak, use techniques above B-rank from the mouth, or prevent the movement of a targeted limb. When used with the aid of chakra (S rank), the rotational force created from the user’s spin not only adds more power to their strike but also creates a suction effect that pulls the opponent forward and leaves them open to attack by throwing them off balance. Note: - The A-ranked version of this technique can only be used four times per battle and requires a single-turn cooldown between uses, while the S-rank can be used twice and requires two turns between use.[/SPOILER] Taught To: [B](Jūjin Taijutsu Ougi: Tōboe Kemono Kiba) Beast Human Martial Art: Howling Beast Fang[/B] [SPOILER]Type: Offensive/Supplementary Rank: B - S Range: Short - Long Chakra: N/A Damage: 40 - 80 Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength. Notes: - The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses. - This technique can only be used by members of the Inuzuka Clan and their ninken.[/SPOILER] Taught To: Ian | [B](Jūjin Taijutsu Ougi: Gyakuryū Seigyo) Beast Human Martial Art: Reverse Flow Control[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: A - S Range: Short Chakra: N/A Damage: N/A Description: Making use of their enhanced sense to accurately judge when a technique is about to hit them, Reverse Flow Control allows a member of the Inuzuka clan to employ a Gatsuuga rotational method by spinning vertically in place, similar to Dance of the Wolf God where they appear as an upright vortex. This rotation, which is unlike that of the Hyuuga clan as they tend to release chakra from their tenketsu to form a dome around their body as they rotate, instead gathers a shell of air around the user to create an upright vortex that allows a suction effect on one side of the vortex to pull in an incoming technique before expelling it from the opposite side. By making use of this technique, an Inuzuka is capable of blocking a technique of equal strength by forcing it to the side in whatever direction they're spinning in provided this wouldn't target or harm anyone. They can also completely repel a weaker technique in any direction of their choosing by overpowering it even back at an opponent. Due to their rotation increasing the force of the repelled technique, its damage is increased by +20. Notes: - The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses. - This technique cannot be used on techniques that encompass a wide range but can be used against streamed techniques.[/SPOILER]Taught To: Ian [B](Jūjin Taijutsu Ougi: Hogo Kiba) Beast Human Martial Art: Protective Fang[/B] [SPOILER]Type: Defensive Rank: A - S Range: Short Chakra: N/A - 40 Damage: N/A Description: Making use of the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan, this technique is purely defensive in nature and can be used by both the Inuzuka and their ninken. When faced with an attack the user will spin either vertically or horizontally in place at a ferocious speed in a buzzsaw-like shape as air is gathered around them to form a protective shell. Doing this allows the user to defend against techniques of equal strength coming from a single direction, allowing them to act as a shield to protect anything behind them. Alternatively, the user and a partner can spin in opposite directions in a drill-like shape while encircling an ally, but maintaining a two-meter distance from them, to form a protective dome that can shield them from attacks of equal strength coming from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user(s) will channel chakra through their entire body as they spin, using it to strengthen the rotation. Notes: - No Gatsuuga and Gatenga rotations above A rank can be used in the following turn. - The A ranked version of this technique can only be used three times, while S ranked can only be used twice and requires a single turn cooldown between uses. - This technique can be used by an Inuzuka, their Ninken partners, or together as a collaboration technique, in which case it will be counted as a single use of the technique.[/SPOILER] Taught To: Ian [B](Jūjin Taijutsu Ougi: Kantsū Kiba) Beast Human Martial Art: Penetrating Fang[/B] [SPOILER]Type: Offensive Rank: A - S Range: Short - Mid Chakra: N/A - 40 Damage: 60 - 80 Description: Penetrating Fang is a technique that combines Kenjutsu/Bukijutsu[/B] and the Gatsuuga and Gatenga rotational methods of the Inuzuka Clan. The user will spin at a ferocious speed toward their target with their weapon held upward, putting it at the tip of their drill-like rotation as air is gathered around them to form a protective shell, protecting them from attacks and techniques up to equal rank. Alternatively, instead of rotating along the horizontal axis in the shape of a drill, the user can spin across the ground vertically, similar to Dance of the Wolf God where they appear as an upright vortex as they rapidly traverse across the ground, with their weapon held perpendicular to their body. This allows the user to attack in a 360-degree fashion, and even defend against techniques that come from multiple angles. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate. This chakra will form a drill-like shell around the user and their sword and can be made of either raw or elemental chakra such as fire, lightning, or wind. The usage of raw chakra will allow this technique to be equivalent in strength to elemental technique due to shape manipulation, while the use of elemental chakra will cause it to adopt the appropriate strengths and weaknesses of the chosen element. Notes: - The A-ranked version of this technique can only be used four times per battle, while S ranked can only be used twice and requires a single turn cooldown between uses. - Due to their sharp nails, members of the Inuzuka clan can perform this technique with their bare hands. - This technique can only be used by members of the Inuzuka Clan.[/SPOILER] Taught To: [B]Fenriru Hareyakana Hyūhyū Iu | Fenrir's Radiant Howl[/B] [SPOILER]Type Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: This technique allows a Ninken to gather a massive amount of chakra within their mouth that is then condensed, and through a roar, howl, or bark the Ninken will release the condensed chakra in the shape of a green beam that reaches up to mid range, and is powerful enough to to pierce through its targets. Instead of releasing the stored chakra in the form of a beam, a Ninken can choose to release it as a radial blast that hits anything short range in front of them. Though the blast is unable to pierce targets, it delivers a massive amount of blunt force damage, allowing it to crush solid structures or force anything short range of the Ninken into mid-range. Due to the amount compressed chakra that is used to shape the beam, it's equivalent in strength to elemental techniques of it's own rank, while the radial blast can only affect B rank and below techniques. Notes: - Can only be used 3x per Ninken. - Cannot be used consecutively. - No Inuzuka techniques above S rank can be used during the same turn[/SPOILER] Taught To: Robot Boy | Scaze | Lysander | LGeezy | Ian | Shady [B]Morigan No Sasayaki | Morrigan's Whisperings[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: This technique is activated through usage of a chakra infused shout, roar, whistle, howl or any similar such sounds. The produced noise will resonate at an uncopyable pitch that an Inuzuka and Ninken, through years of training and bonding will instantly recognize as it will strike a chord within the deepest levels of their psyche, triggering memories that the user and targets have shared together and will provoke feelings such as loyalty, and will also serve to spark an immense rage towards the opponents who would seek to subvert or end their bond. As a result the Inuzuka and Ninken will be freed of adverse mental stimuli such as control through pheromones, unique sounds or smells that seek to undermine their enhanced senses, and even Genjutsu as a reflexive full body surge will automatically be utilized by each participant upon hearing this sound, draining up to 30 chakra, and flushing through their system to act as a cleanser that will reject all foreign energies from their body (Excluding the chakra of their Inuzuka/Ninken partners/chakra that they willingly accept i.e Senjutsu) (This is a completely trained response similar to that developed by dog training or martial arts training in which the Inuzuka and Ninken will respond to this cue with a chakra surge reflectively). Notes: - This technique can only be used 4 times. - Reflexive chakra wave is a trained response to the usage of this technique, and can release A rank and below Genjutsu. - Once used, cannot be used again for two turns.[/SPOILER] Taught To: Scaze | Bobo | Ian | Shady | LGeezy [B]Ōkami Kan'nomai | Dance of the Wolf God[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Self Chakra: (N/A) 30 if used with chakra Damage: (20) 60 if used with chakra Description: Employing the use of Gatsuuga concepts, this technique allows for a Inuzuka or Ninken to rapidly spin horizontally or vertically. Unlike the Gatsuuga and Gatenga variants however, this technique is designed for the user to spin across the ground. Inuzuka users tend to spin across a vertical axis, doing so at such speeds that they appear to be an upright vortex that is capable of rapidly traversing across ground. Ninken tend to spin across a horizontal axis, essentially rolling across the grounds at high speeds like a buzz saw wheel, with both being capable of tearing through enemies and lesser structures. This movement can be done without the use of chakra, in which case the user will be limited to traversing across ground at speeds only slightly greater than their top running speed, or facilitated through chakra, in which case the user will be capable of traversing across ground at speeds significantly greater than that of their running speeds as the use of centrifugal force assists in the users directional movement. Ninken will be capable of going up to twice as fast as rolling across the ground puts the generated force to better use (Increased traction, large surface area, etc), while Inuzuka that use a vertical spin will be limited to 1.5x their speed. Additionally the user can transition directly into a Gatsuuga or Gatenga variant through use of this technique, granting the chained Gatsuuga/Gatenga an additional rank. Note: - Chakra empowered usages can only be used 4x. - If used with chakra, -10 chakra per turn if sustained. Excessive usage of this technique may induce vertigo, as such if used for three turns in a row the an Inuzuka user will experience vertigo that will prevent efficient usage of A rank and above Taijutsu (Reduces their power to B rank) - When used with Chakra, the created force will be so great that the user will be capable of tearing through or dispersing B rank and below attacks (The movement generated violent air pressure much like other Gatsuuga variants), while A rank and below will neutralize their momentum. A layer of chakra is also created around the user to prevent any adverse effects while doing so.[/SPOILER] Taught To: Scaze | LGeezy | Ian | Shady [B]Kitsune No Shukufuku | Kitsune's Blessing[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Self Chakra: 30 Damage: 60 Description: Allows a Ninken to channel chakra to their tail and greatly empower it, chakra usage servers to heighten the physicality of their tails to above the norm, which strengthens muscles for various effects; such as allowing for the faster movement of the tail and also implanting iron like strength unto a Ninken's tail - with a strike from a hardened tail being akin to a strike from a steel bar, and also making it prehensile. Chakra released outside the tail serves to create a barrier of chakra which, a Ninken, employing their familiarity of spinning motions from Gatsuuga variants to shape manipulation, will employ violent gyrations to the barrier of created chakra. This will essentially turn a Ninken's tail into a weapon that can be utilized to pierce, tear and rip through enemy structures, while the inwards surge of chakra serves to assist in the manipulation of the now destructive appendage, allowing a Ninken to whip their tail around at rapid speeds, harden it to clash with solids, and also, employing the Inuzuka clan's signature body transformative techniques, lengthen it so that it can extend to up to twice their body size, and then retract again. Notes: - Can be used twice per Ninken. - No Inuzuka techniques above S rank for the rest of the turn. - Lasts for four turns. - The offensive force of this technique can be bolstered by use of a Gatsuuga, as the generated centrifugal force is directly translated into destructive power, as it is used to increase the speed and strength at which the tail lashes out, adding +20 damage and making the tails attacks a blur to the naked eye of Sage rank and below Shinobi. - Naturally this can be used during combination transformations such as Two Headed Wolf Beast.[/SPOILER]Taught To: Scaze | LGeezy | Ian | Shady [B]Ōkami No Dappi | Molting of the Wolf God[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: A branch technique of Fenrir's Armament that was created on the same concept of fur manipulation, but for offensive and supplementary purposes rather than defensive ones. During his constant battles, Kotetsu realized that while his ninken could repel incoming attacks, they were susceptible to techniques that would latch onto their body, and they would also be at risk when unable to move. Similar to the parent technique, a Ninken would cause all of their fur to stand on end by channeling chakra throughout their body and into their skin and, through the use of chakra, harden it to the point where it could be comparable to steel wire. In the case of a fused Ninken, they will be able to replicate their own fur onto the body of their Inuzuka partner by utilizing the effect of Fenrir's Lesser Oblige, which allows an Inuzuka to host characteristics of their Ninken onto their own body. The Ninken will then release the hardened, needle-like fur in either a particular direction or in an omnidirectional manner at incredible speeds. The power of the spikes of fur would be able to pierce through solid defenses of the same rank and below and can be released quick enough to take most opponents by surprise. After the fur has been released the Ninken will then saturate their skin with chakra and regrow their fur entirely after two turns. High Breed Ninken however, as a result of their enhanced constitution will be capable of immediately growing their fur back by spending -20 chakra. Additionally, the newly grown fur will have a thickness to it due to the aforementioned saturation of chakra that increases its defensive capabilities, granting one rank to all S-rank and below Inuzuka techniques that utilize a Ninken's fur for two turns. Notes: - This technique can only be used two times per Ninken and 4 times per battle, and a Ninken must wait for two turns before using it again. - No S-rank or above Inuzuka techniques can be used by the Ninken that uses this technique in the same turn. - Fenrir's Armament cannot be activated in the same turn this technique is used, and if it is active while this technique is used, then the armor will fall away along with the released fur. - Instead of firing the entirety of their fur, a ninken can instead choose to shoot fur from different parts of his body. - Can only be taught by Ańbu Juniør. [/SPOILER]Taught To: Scaze | LGeezy | Ian [B]Ōkami No Keitaku | Blessing of the Wolf God [/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra: N/A (+20 to applied techniques) Damage: N/A Description: Blessing of the Wolf God is a technique designed to assist the use of Gatsuuga or Gatenga techniques employed by an Inuzuka or their Ninken. Through an infusion of raw chakra into a Gatenga or Gatsuuga natured technique, the user is able to create a lubricating layer of chakra that serves to reduce the friction that is created when an Inuzuka or a Ninken rapidly spin their body while moving through the air, increasing the intensity of the spins and amplifying the strength of said rotation by +20. This technique can be used alongside Gatsuuga and Gatenga techniques as they are initiated, meaning that it can be used within the same timeframe of the technique to which it is applied. Notes: - This technique can be two times per Ninken and Inuzuka, but cannot be used consecutively. - In the following turn, the Ninken or Inuzuka who used this technique will be unable to perform Gatsuuga or Gatenga techniques above A rank due to the stain the intensified rotating added to their bodies. - Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result, it can be performed in virtually the same timeframe as it has no independent usages. - Can only be taught by Ańbu Juniør.[/SPOILER] Taught to: Scaze | Ian [B]Fenriru Migoto Hōkō | Fenrir’s Lustrous Roar[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: A more advanced version of Radiant Howl, this technique builds upon a Ninken’s ability to channel and release chakra from their mouth in order to launch ranged attacks. Foregoing the ability to release a radial blast of chakra like the lesser version does, Lustrous Roar focuses solely on piercing power. The Ninken will gather a large amount of chakra within their mouth that is compressed and released in the form of a compact, spiraling beam the speeds towards their target through a roar or bark. This technique also allows a Ninken to control the direction of the attack by moving their heads. The sheer density of the beam makes it equivalent in power to techniques of the same strength, and with the spiraling motion, coupled with the speed of the released beam, allows it to pierce through its targets. Consequently, after using this technique the Ninken will be unable to use techniques that include releasing chakra from their mouth. Notes: - This technique can only be used twice per Ninken and requires a two turn cooldown after each use. - No S-rank or above Inuzuka techniques can be used by the Ninken who uses this technique in the same or following turn. - Can only be taught by Ańbu Juniør.[/SPOILER]Taught to: Scaze | Ian [B]Fenriru No Busō | Fenrir's Armament[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: S Range: Short Chakra: 40 (-15 per turn) Damage: 80 Description: A problem that many Inuzuka faced was how vulnerable their Ninken were in battle - Ninken were easily struck down by elemental attacks which essentially made them a liability. As such this technique was developed as a defense mechanism for Ninken so that they would be more resilient in battle. By channeling chakra throughout their entire body in a surge a Ninken is capable of reinforcing their skin and fur, causing all of their hairs to stand on end and, through the use of chakra, force the erect hairs to vibrate at ferocious speeds. Visually a Ninken's fur will seem to spike up, and then once the vibration begins their figure will seem hazed, ethereal even, as their spiked fur rapidly fluctuates, giving rise to the image of a hellhound or demonic entity. Enemy techniques that come in contact with a Ninken under the influence of this technique will be shredded to pieces and forced to pass to the Ninken's side, leaving them unharmed. Even energy-based techniques such as fire and lightning are neutralized by this defense, with the Ninken's engorged and strengthened flesh serving to protect against any heat or electrical-based affliction while chakra will empower the Ninken's fur to become flame retardant. A Ninken is capable of fine-tuning this technique as they wish so that their Inuzuka partners can still freely come into contact with the user. This technique functions as standard armor and is capable of defending a Ninken from attacks of equal strength. Normal Ninken will have their fur damaged by elemental attacks blocked through the use of this technique, resulting in the armor weakening. Notes: - This technique lasts for up to four turns. - This technique can only be used twice per Ninken, and a Ninken must wait for two turns before utilizing this technique again. - A Ninken can angle their hairs so that they will protect vulnerable spots such as the underside of their paws and the insides of their ears, although the prior is toughened through chakra as well. - Gatsuuga/Gatenga techniques utilized by one clad in Fenrir's Armament will gain an additional rank, this works on A-rank and below Gatsuuga variations, S rank and above will merely gain a flat +20 damage boost. Should the user use one of these techniques successfully, the vibrating hairs will cease movement and cause this technique to end prematurely. - Naturally, the armor will persist during transformations if the user has fur.[/SPOILER]Taught To: Scaze | LGeezy | Ian | Shady [B](Jūjin Taijutsu Ougi: Kaiten Suru Kiba) Beast Human Martial Art: Rotating Fang[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A - S Range: Short - Mid Chakra: N/A - 40 Damage: 60 - 80 Description: Employing the use of Gatsuuga concepts, this technique allows for an Inuzuka or Ninken to rapidly rotate their body either vertically or horizontally in place to gather air around them. The rotational force is so powerful that it gathers wind around the user as he spins, and will create a suction effect that pulls the opponent or a technique towards them. The wind gathered by the rapid rotation is devoid of chakra similar to the Konoha Ryujin technique, and as such, it can affect techniques of equal strength. The A-ranked version of this technique doesn’t require chakra, but when the S-ranked version is used the user will leak chakra from their entire body as they rapidly rotate in place, which will form a large wolf made of dense chakra that pulls the opponent or a technique towards it. Pulled objects will appear to be devoured by the wolf apparition, and fall prey to the slicing winds within it. The chakra wolf is equivalent in size to the Water Beast technique and is so dense that it's equivalent in strength to S rank elemental techniques. Notes: - The A-ranked version of this technique can only be used three times per battle, while S-ranked can only be used twice and requires a single turn cooldown between uses. - Excessive usage of this technique may induce vertigo, as such if used for two turns in a row the Inuzuka user will be unable to effectively use S rank and above Ninjutsu (Reduces their power to A rank). - The suction effect can be used to divert incoming techniques of the same strength from their intended target and reaches up to mid-range. - This technique can be used by an Inuzuka, their Ninken partner, or together as a collaboration technique, but when used in that fashion it will be considered as a single use of the technique.[/SPOILER] Taught To: Robot Boy | Scaze | LGeezy | Ian | Shady [B]Fenriru No Gimuzuke | Fenrir's Lesser Oblige[/B] [SPOILER]Rank: S Type: Supplementary/Offensive/Defensive Range: Short Chakra: 40 ( -15 per turn ) Damage: N/A Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead. Note: - Must be posted at either the start of the battle or in the user's biography, and is active at all times. - In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time. - This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)[/SPOILER] Taught to: Scaze | Lysander | Ian | Shady [B](Jinjū Konbi Henge: Tsukiakari No Shita No Kemono) Human Beast Combination Transformation: Beast Beneath The Moonlight[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 80 (-20 per turn) Damage: N/A Description: This technique makes use of the combination transformation ability of an Inuzuka and their Ninken in addition to the incorporation of Yang energy. While merged with at least a single Ninken, the user infuses their body with Yang energy in order to completely fuse into a single entity and transform his body to a lesser extent by way of partial transformation or to a greater extent by taking on the form of a bipedal wolf that stands at nine feet tall. The copious amount of Yang energy in the user’s body or limbs serves to increase their physical capabilities depending on the transformation used. [B]Partial Transformation[/B] The Partial Transformation has the user transform a pair of limbs of their choosing. Partially transforming their hands grants the user an additional +20 to their hand-related taijutsu, while transforming the feet allows the user to move at twice their base speed. The benefit of this transformation is that the user is still able to make use of other fields. [B]Bipedal Transformation[/B] Counting as a State, the Bipedal Transformation has the user take the form of a bipedal wolf with thick short fur and well-toned muscles. In this form, the user is capable of using only Yang Release, Taijutsu, Kenjutsu, and other physical fields alongside their Inuzuka techniques but gains an addition of +30 to their physical attacks and x3 to their movement speed. The user also becomes able to make use of Ninken-specific techniques and is unable to use Spiritual techniques or non-elemental ninjutsu of any kind (including special fields like Fuuinjutsu not applied before entering the mode). Notes: - Regardless of the transformation use, this technique can only be used twice per battle and lasts for up to three turns, requiring a four-turn cooldown between uses. - After this technique ends, the user is unable to use Yang release, Inuzuka techniques, and Taijutsu techniques above B rank for two turns. This includes Kenjutsu and Bukijutsu. - Regardless of the form chosen the user retains their body seals.[/SPOILER] [B](Jūjin Taijutsu Ougi: Kemono-ō no Shutsugen) Beast Human Martial Art: Beast King’s Emergence[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 70 Damage: 120 (-30) Description: Existing as the absolute pinnacle of the Gatsuuga and Gatenga rotational methods, Beast King’s Emergence sees the user spin at ferocious speeds in the form of a drill or buzzsaw while channeling Yang energy throughout their body. This energy not only serves to cushion internal organs and bolsters the density of the user’s bones and muscles but also places the body in an above-peak state as it flows through and leaks out of the body, wrapping them in a glowing white energy that spins in the same direction as the user, giving them the appearance of a streak of light tearing through the ground or the air. The incorporation of Yang energy into this rotation renders it neutral to elemental techniques but places an incredible strain on the user’s body after use. This results in the user will experience severe dizziness to such an extent that they will not be able to move properly, reducing their base speed by four levels, and suffering from motion sickness with cause them to experience severe nausea that prevents them from using any technique that involves spewing a substance from the mouth, with both of these effects lasting two turns after use. Notes: - This technique can be used twice per battle, with a four-turn cooldown between each use. - After use the user is unable to use Yang release, Inuzuka techniques, and Taijutsu techniques above B rank for two turns. This includes Kenjutsu and Bukijutsu.[/SPOILER] [B]Ōkami No Kaminoikari | Wrath of the Wolf God[/B] [SPOILER]Type: Offensive/Supplementary Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 Description: Existing as the pinnacle of Gatsuuga or Gatenga variants, Wrath of the Wolf God requires the expenditure of vast amounts of chakra so as to reach staggering gyration speeds. Initiated by channeling chakra throughout the body so as to cushion internal organs and heighten muscle, bone, and connective to place the body in an above peak state, Wrath of the Wolf God will have the user then begin to spin just as they would when utilizing a Gatsuuga or Gatenga technique. The difference, however, lies in the immense amount of chakra that will flow through, and seep out of the user's body. At times the chakra will spin in the same direction as the user, at other times it will spin in the opposite, adjacent or random angles that will generate increased traction for even greater rotations per minute. Regardless of the manner in which the chakra spins, one thing will be certain, that the user's physical spin will far surpass that of any Gatsuuga or Gatenga technique ever demonstrated. So fast in fact, that the air will visibly ripple in the wake of the user as they move, as the user will easily achieve the tops speeds of Dance of the Wolf God, and a howl - said to be that of Fenrir himself will emanate from the user's position. The flaw of this technique, however, is that it is not immediately invoked at its full power. On the turn of its creation Wrath of the Wolf God will only possess the power of an S-ranked attack (it is considered neutral to elemental techniques), however, as the user's rotation speed continuously increases it will, by each passing turn, receive a cumulative +10 damage boost that will allow it to reach its full powered forbidden ranked damage by the turn after it is used. Once Wrath of the Wolf God is started, it can only be stopped by the user or a technique of equal or greater power, against anything else the Gatsuuga/Gatenga will merely momentarily lose momentum, and then immediately recover by the beginning of the next turn, it may be vital, then, for an opponent to stop it in its initial stage, before it can ramp up in power. Notes: - This technique can only be used once per Ninken or Inuzuka. If an Inuzuka uses it, then the Ninken cannot use it, and vice-versa. - The backlash when this technique ending is severe, once stopped the restrictions will take a turn to kick in. On the next turn, the user will, on account of achieving such immense rotation speeds, experience severe dizziness to such an extent that they will not be able to walk properly, halving their speed, and their vision will also be severely impaired as everything will appear blurry. On account of motion sickness, the user will experience severe nausea that will prevent then from using any technique that involves spewing a substance from the mouth for a turn, and their extremities will be racked with pain for two turns. - If canceled before Wrath of the Wolf God can reach its forbidden ranked power, then the user will only experience the pain backlash, and for only one turn. - If the complete version is achieved the user will, upon receiving the backlash, be barred from Inuzuka or taijutsu techniques above B-rank for two turns.[/SPOILER] Taught To: Scaze | Ian [SPOILER]Taught By Scaze: [[URL='http://narutobase.net/forums/showthread.php?t=702221&p=20330503&viewfull=1#post20330503']X[/URL]] [B]Supekutoru-Kan | Spectral Sense[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: 20 (-10 per turn) Damage: N/A Description: Spectral Sense is a technique usable only by ninken that takes advantage of the ability to sense and track targets through scent. By channeling chakra to their nose a Ninken’s sense of smell is heightened to the point where they become able to visualize scents. Much like synesthesia, this technique enables scents detected by the ninken’s sense of smell to be interpreted visually, with whatever smelt being interpreted as visible colors that will seep and ooze out of techniques and people. This will not be limited to the ninken’s visual range, but will instead exist independently as an experience-able phenomenon that will be interpreted visually - for instance, a ninken will be able to close their eyes yet will still see colors, with scents from behind them interpreted in a way akin to peripheral vision, yet more rear reaching and so on. The stronger or fresher the scent - whether it be a person or technique, the more vivid and bright the color will be. Staler sources of released chakra will take on more bland and faded tones, while those interpreted as dangerous or fatal will take or strong and alarming red, yellow and purple tones. Stronger scents, such as that produced by a ninja performing a technique or an active attack will produce stronger, more block colors, while dormant sources, such as a ninja at rest or passive or dormant techniques will produce more patchy and whispy tones. Elemental affinities and other disciplines of chakra transformation will also have their own distinct colors, even pure physical and spiritual energies, including spiritual beings/entities, will have their own hue. Note: - This technique can only be used three times per battle/arc. - Color perception will appear like a filter that overlays onto the normal view of the world. - Once activated this technique lasts until deactivated, draining -10 chakra per turn from the user.[/SPOILER] [B]Bau no Kaori | Fragrance of Bau[/B] [SPOILER]Rank: A Range: Short-Long Chakra: 30 Damage:N/A Type: Supplementary Description: Involves the release of copious amounts of specially produced pheromones, mixed with and rapidly propelled across the battlefield by chakra (travels somewhat faster than the typical wind jutsu on account of holding no damage). The released pheromones immediately react with skin (namely bodily oils and sweat) to produce a potent scent that is nigh on possible to remove and will mark the opponent. The scent produced by this reaction is one of a kind - unique to that individual only, easily trackable by Inuzuka but otherwise unnoticeable. This occurs in a similar way to how wild dogs mark their territory naturally, but is markedly different in that the marking is not just the user's smell - but rather a special concoction produced by a reaction between the chemicals and chakra released by the user, and those naturally released by the opponent. The released musk, while completely normal, acceptable and not at all distracting to Inuzuka members whose Ninken has released it, has been specially developed to be utterly vile to anyone who is not of Inuzuka origins. Non-Inuzuka Ninja will become affected, as the musk is specially developed to be absolutely intolerable to any non-Inuzuka clan member, and as a result will inflict nausea and disorientation upon being inhaled. For that, and the next turn, the disorientation will prevent enemies from effectively using Taijutsu above B rank on account of being incapable of coordinating effectively (lowers their power to B rank), while their speed and reactions will also lower by one rank. The nausea will be similarly inhibitive as it will prevent usage of techniques that involve spewing, should the opponent, for instance, attempt to spew out water for Exploding Colliding Wave, they will instead merely find themselves vomiting, or gagging intensely, to the point where the technique is simply un-performable (all humans are emetic, so the effect is absolute). Techniques that do not involve spewing or excessive inhalation however, are still performable as usual. Doujutsu users will also be capable of seeing the release of the musk, as it is infused with chakra. Notes: - Each Ninken can only utilize this once, the pheromones lasting 4 turns each use. - Chakra infused rain above B rank will prevent the Pheromones from using the air as a medium. (Does not affect the unique scent produced once a reaction has taken place whatsoever, only the musk itself.) - Can only be taught by Scaze[/SPOILER] [B]Keruberosu Mohō | The Cerebus Imitation[/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 Damage Points: N/A Description: Allows for two or more Ninken to fuse together to gain the size and strength increase signature to Inuzuka transformation techniques. Unlike most other transformations, the size increase is not static but is instead adaptable, allowing the fused Ninkens to freely shift between normal sizes up to giant summon sizes. Furthermore the fused entity is capable of producing additional limbs and appendages (No more than the sum of the unfused participants, i.e 2 Ninkens would have 8 legs total), and is also capable of increasing it's musculature for additional strength. Fused Ninken will gain a +20 damage boost to Inuzuka techniques, while also being capable of withstanding B rank and below physical attacks due to their enhanced musculature and fur, and holding the ability to shatter through B rank and below defences by increasing their size, or even just their density and weight. High Breeds who use this technique will have their healing factor increased greatly while in this state due to the shifting nature of this technique and the tremendous amounts of physical energy crammed into a single body, as a result they will be capable of regenerating from bruises, stab wounds and burns within the period of a turn, while more severe injuries such as shattered bones will require two turns to regenerate from. Along with this, they will gain the ability to perform minor changes to their bone and cartilaginous structure, such as alterations to accommodate for bipedal movement, elongate claws and fangs, and even the ability to alter the plates within their skulls to produce sprouting horns - however the changes will always be purely functional in nature, and unlike Kaguya's they will not hold the capacity to produce or manipulate bone to any exceptional degree. Note: - Last for four turns, five in the case of a High Breed. - Merging requires to Ninken to be within a meter of each other, or direct physical contact. - Can be used again to refresh the duration of this technique, or similar such combination transformations. Naturally this counts towards move and usage count. - Can work alongside Double-Beast Head Transformation and other such Inuzuka techniques. - In the case of only a single Ninken, the user can assist with this technique, producing a clone so as to reach similar effects. However the fusion will be less stable, and as such only last for half the time. (Rounded up (2 or 3 turns respectively)) - This technique will slowly begin to take its toll on a Ninken, should a Ninken enter into another transformation directly after this technique, or refresh it's duration, they will, after 5 turn enter a fatigued state that will leave them incapable of performing Inuzuka techniques above B rank or entering into an more transformative unions for three turns. - Can only be taught by Scaze [/SPOILER] [B]Haiburīdo | The High Breed[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A Damage Points: N/A Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default). Note: - Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)[/SPOILER] [B]Fenriru No Gimuzuke | Fenrir's Oblige[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 (+200) (-40 per turn) Damage Points: N/A Description: A merging transformation technique that is simple in concept, yet immensely useful in application. The user through either direct, or secondary contact with their Ninken will merge into a single entity, or if at range through the formation of a single handseal. This merger essentially combines many of the previous transformative techniques demonstrated by Inuzuka's into one, more harmonious, far more efficient technique. When within this form the user is capable of seamlessly switching between the forms of a human and a ninken, with such an ability giving way to rather useful 'mid points' that stem from utilizing a mixture of human and ninken aesthetics and physiology; for instance a tail and canine ears, or a completely hairy body, from a form mimicking that of the 4 legged technique to forms that grant the user a more burly werewolf like body. There even exists more extreme forms where power is amped to the max, ultimately granting a larger more giant summoned sized forms similar to the '(Jinjū Konbi Henge: Sōtōrō ) - Human Beast Combination Transformation: Double-Headed Wolf' technique and (Jinjū Kongō Henge: Santōrō) Human Beast Mixture Transformation: Three-Headed Wolf. Of course the ability to morph and shift between the basic and chakra enhanced physiology of man and beast allows for devastating versatility. Alongside the visible outer changes, other changes occur such as those within the users chakra, or senses. The users senses are always bolstered to an utmost extreme thanks to the aid of their Ninken, having a sense of smell that capable of smelling objects up to 2 landmarks away, and equally notable sight which of course includes night vision. While the users chakra system, having been intersected and interwoven into their Ninkens, yet still remaining individual in its own right experiences a constant flush of their Ninkens chakra every few moments, the perpetual flux making the user resistant to B rank and below Genjutsu, while the initial merge frees the user from all genjutsu's due to the sudden introduction of foreign chakra (except MS/Doujutsu Level/Yin Level Genjutsu). The users reflexes also increase, leading to them being heavily relied on in place of reactions, not to say that the user is subconsciously reacting in an almost magical manner, but instead is based on a more a mind without a mind concept, with the tasks and skills that have been drilled into the user through both practice and prior battling experiencing surfacing for utmost efficiency and finesse. Due to the addition of the Ninken's physical, mental and chakra based influence, the users Inuzuka techniques gain a +10 damage bonus. There however remains to be a downside to the technique; as any damage the user receives is doubled, as not only is the physical recoil increased due to two entities being present within one body, and thus the damage affecting both, but, the mental and psychological damage denoting to injury is also increased two folds, due to two minds being affected by the same pain at the same point. Due to this the gained resistance to genjutsu is invaluable, as the resistance not only works to dispel genjutsu of B rank and below after the most minor amounts of exposure, but it also lessens the impact on the users senses, therefore preventing higher ranked genjutsu from dominating via exploitation of the users increased mental sensitivity. Note: - Can only be used thrice with a three turn cooldown in between usages. After ending, the user cannot use any S rank or higher Inuzuka transformations the same turn. After the second usage the users speed will be reduced by a rank for two turns and no S rank or higher Inuzuka jutsu for two turns, and after the third their speed will be halved for three turns and no S rank and higher Inuzuka techs for 3 turns. - Lasts up to 3 turns each usage - While the transformation grants a base buff similar to that of the four legged technique, although slightly more potent (with his sensing never exceeding x3), certain forms have their specific strengths, for instance larger forms will be more powerful and bulky (the melee, physical attacks of giant forms will, just like in Santoro, gain a passive +20, even in freeform), more four legged forms will be faster and more instinctual (x1.5), while two legged forms with adaptations will specialize in balance and agility. (up to twice the user's base speed) - Can only be used by an Inuzuka, requires at least one Ninken, and synergises with other Inuzuka transformations. I.e the effects of a transformation that makes the users fur more shaggy for defensive purposes can still persist once this is used - Can only be taught by Scaze[/SPOILER] [B]Fenriru No Hikō | Fenrir's Claws[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Mid Chakra Cost: 40 (-10 per turn) Damage Points: 80 Description: A heavily ninjutsu orientated Inuzuka technique in which the user releases an abundance of silverish chakra that coats their fingers, forming talon like claws of highly condensed chakra. The claws being exceptionally sharp, can be utilised to slash and dice the opponent, holding enough physical prowess to easily slice through a Katana, or even a war hammer for that matter. The true prowess of these chakra claws however is that, through a thrust or slash, they can be released forwards as projectiles, following a pattern similar to that of their release method. For example a straight thrust would result in five straight lined streaks being released, or five arching crescent streaks if released through a swing. With the user capable of releasing four sets of such attacks, dividing the power among them, or alternatively releasing it all in one go for a more powerful singular attack. The released chakra waves can be made to naturally expand so as to prove more of an offensive threat, capable of growing to sizes just slightly greater than twice the size of the user's normal body over a short period of time. However when these claws strike something solid, instead of puncturing, slicing, and blasting through them as they would intangible elements, they instead forcefully erupt, separating into dozens of tiny whirling claw shaped chakra structures that rampage forth outwards at any direction forwards of a 210 degree angle of the chakra streaks original direction, thus preventing them from backlashing onto the user. This of course only applies to solid techniques, should the technique clash with a water, fire, or wind technique it would not erupt, with the claws capable of overpowering A ranked elemental techniques to play equal against S ranked elemental techniques. Thankfully, the sharpness of the claws are minimised when they're not being used offensively, allowing the user to still utilise their hands to perform handseals, wield weapons and so on. Note: - Can only be used 3x - No Inuzuka techniques above S rank for the rest of the turn. - Can only be sustained for a maximum of three turns. - Can alternatively be performed by a Ninken to coat their paws. - Eruption can instead be suppressed, or forced to occur at will regardless of scenario but cannot affect living/sentient beings in this manner. - Can only be taught by Scaze[/SPOILER] [B]Keruberosukuranchi | The Cerberus Crunch[/B] [SPOILER]Rank: S Type: Defensive/Offensive/Supplementary Range: Self Chakra Cost: 40 (-10 per turn to sustain) Damage Points: N/A (80) Description: A technique invented by the Inuzuka, whereby channelling chakra to one's neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzuka more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence. Note: - Can only be used 2x and lasts a max of 3 turns each time. - No Inuzuka techniques above S rank for the rest of the turn - Could also be used by a Ninken - Can only be taught by Scaze [/SPOILER] Taught By Lysander [[URL='https://narutobase.net/forums/showthread.php?t=730093&p=21776451&viewfull=1#post21776451']X[/URL]] [B]Shorotoru no Kage | Shadow of Xolotl[/B] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: This technique is to be performed when the user's partner is performing a Gatsuuga or Gatenga variant. The technique involves the alignment of the users breath and movements to that of their partners, when their partner begins to roll, they too will roll, matching the roll inch for inch, breath for breath, movement for movement. By doing this the user becomes the perfect shadow, shadowing the movements of their partner while also concealing themselves within their shadow much like the ‘Shadow Shuriken Technique’ and its variants. This essentially creates a second phantom strike behind the original Gatsuuga/Gatenga, that holds all the power of, and behaves in the exact same manner as the original on account of being a perfect replica - which is produced by this technique, with no relation to the original Gatsuuga/Gatenga outside of mimicking. As a shadow, it will never hinder the main body, nor will the main body hinder it, for they exist in perfect sync and harmony. However, at any point in time the Shadow can claim its individuality, diverging from the main body to deliver an attack from a separate angle. Notes: Once used by a Ninken/Inuzuka, they must wait a turn before using it again. Can only be used twice per Ninken/Inuzuka No Inuzuka techniques above S rank for the rest of the turn.[/SPOILER] [B]Fenriru no Tayori | Tidings of Fenrir [/B] [SPOILER]Type: Offensive/Supplementary/Defensive Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: This allows the user to, when performing a Gatsuuga or Gatenga variant, add a specific rhythm to their violent gyrations that will facilitate the generation of wild air pressure and rapid winds, not at all unlike those of ‘Leaf Dragon God’. The formed vortex(created with the aid of chakra) will span out to a distance thrice that of the users length/height in all directions, and will be created with either a push or pull property. Depending on how the user spins, the air pressure generated by their Gatsuuga will either drag opponents caught within its vicinity to the center of the vortex, or repel them away, both iterations will deal slicing and blunt damage equal to that of the Gatsuuga or Gatenga that spawned it. The created vortex is equal in power to elemental ninjutsu, and the user is capable of separating from the vortex and releasing it in a set direction as a unidirectional shockwave should they so wish. Notes: Can only be used 4x Once used the user cannot use Inuzuka techniques above S rank for the rest of the turn Can only be performed at the same time as a Gatsuuga or Gatenga variant, and as a result can be performed in virtually the same timeframe as it has no independent usages. Can be used by either Inuzuka or Ninken.[/SPOILER] Taught By Zero Kelvin [[URL='http://narutobase.net/forums/showthread.php?t=702482&p=20336404&viewfull=1#post20336404']X[/URL]] [B]Advanced Inuzuka Senses | Kōdona Inuzuka Kanchi[/B] [SPOILER]Rank: S Type: Supplementary Range: The whole field Chakra cost: 30 (+5 every round) Damage points: N/A Description: This technique is an advanced form of the heightened Inuzuka senses, and it can only be performed by members of the Inuzuka clan whom have achieved full mastery of the clan techniques. This technique requires physical contact with the users ninken, and it’s based around the principle that Inuzuka clan members are able to mix and share their chakra with their ninken, and the other way around. The user focuses greatly on the bond he and his ninken shares and absorbs almost all its chakra, leaving it completely drained and unable to battle any further. The great presence of canine chakra in the users body, will greatly increase the users sense of smell and hearing to a level that is far more advanced than even the most experienced and talented Inuzuka clan members. This means that the user is, for example, able to hear the opponent’s heartbeat. Because of the massive animal presence in the users chakra network, the user inherits a small part of his ninkens “6th sense” (the sense that allows dogs to foresee storm, for example) which allows him to block out unnecessary sounds like explosions. The user is able to adjust his hearing and smell by controlling the chakra flow to his ears and nose. -Can only be used by a member of the Inuzuka clan. -Can only be used once. -Lasts for 4 turns. -The users ninken cannot move or battle for the rest of the battle after this technique has been used. Because of this, the user cannot use his ninken (or any ninken) for the rest of the battle. -No Inuzuka techniques can be used while this technique is active. -Can only be taught by Zero Kelvin.[/SPOILER] Taught By Robot Boy [[URL='http://narutobase.net/forums/showthread.php?t=703223&p=20363668&viewfull=1#post20363668']X[/URL]] [B](Jinjū Henge: Bīsutohito-ka) – Human Beast Transformation: Beast humanized[/B] [SPOILER]Type: Supplementary Rank: S Range: Short Chakra: 40 (-5 per turn) Damage: N/A Description: The user will make the ram hand-seal to fuse with their Ninken into a single entity, and compress all of their chakra into a smaller, condensed transformation, taking on a more suitable form for close quarters. Their back and shoulders is hairier and hardened compared to the other transformations and they retain their human arms which are covered in tough fur and are slightly bulky. The user and Ninken retain its wolf legs and tail, and their forearms become large. While in this transformation, the user’s endurance is enhanced, being able to endure against physical attacks, up to and including B-rank. Their speed and reflexes is also enhanced, allowing them to run across the battlefield slightly faster than a Taijutsu user as well jump longer distances than them. Lastly, the user is limited to using Taijutsu and Inuzuka techniques while in this form. -Can only be used once per battle -Lasts for three turns or until deactivated -Must be a member of the Inuzuka clan and requires a dog companion[/SPOILER] [B] (Jinjū Konbi Henge: Gādourufu) – Human Beast Combination Transformation: Guard Wolf[/B] [SPOILER]Type: Defense/Supplementary/Attack Rank :S Range: Short Chakra: 40 (-20 per turn) Damage: N/A Description: The user fuses with their ninken into a bicephalous wolf except slightly smaller than the normal two-headed wolf and their fur grows out and covers their entire body leaving only the head and legs visible. While in this form, the user’s fur can defend him/her or allies from one attack up to and including A-rank, acting as a shield. The wolf’s body is large enough to cover up to two people. The user can take advantage of the furry body by tossing up weapons into the air and then by transforming, expand and have the dense fur disperse the weapons in different directions to attack targets that have them surrounded. The Inuzuka member and his/her ninken can attack by bouncing/moving around to crush their targets like a massive furry beach ball and counts as a B-rank. Lastly, while in this form the user is vulnerable to attacks from the ground. Like the three-headed wolf transformation, this transformation offers the user resistance to genjutsu, canceling techniques of B-rank and below. -Lasts for three turns or until the user decides to deactivate the technique Or until hit by sufficient damage -Can be used once per battle -User is limited to using Inuzuka techniques while in this form[/SPOILER] [B](Koiringu Kiba) – Coiling Fang[/B] [SPOILER]Type: Defensive Rank: S Range: Short Chakra: 40 Damage: N/A Description:The user and his ninken will focus large amounts of chakra and spin at furious speeds while encircling and wrapping around an ally (while maintaining a 2 meter distance away from them in this case) in opposite directions to defend them from an attack coming from all directions. When defending themselves, the users will spin furiously before combining, moving in a single direction, facing upward, and in place. The ‘barrier’ is strong enough to endure against one S-ranked attack. Though the technique protects the user/ally, it puts a large amount of strain on the users body and mind, making this a onetime thing. If they were to use it again, they would certainly die before completing it. When performing the technique on an ally, the Inuzuka and their ninken will run around in a circle really fast. When performing it on themselves, they will spin on the spot and their drills will appear to swirl and mix. -Must be a member of the Inuzuka clan -Can only be used once per battle -Lasts for one turn -No taijutsu above B-rank for two turns -The user needs at least one ninken to perform this[/SPOILER] [B](Joushou Doriru Dageki) – Rising Drill Shock[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short - Mid (Made short-range with a mid-range reach) Chakra: 40 Damage: 80 Description: This is a technique developed by Caius of the Inuzuka clan. While gathering large amounts of chakra, the user will jump into the air and spin furiously and shape the chakra around him into a spear similarly to the second method of lightning release: ascending earth. He then dives down and drills straight into the ground, releasing the chakra under the targets, and shot upward or at an angle in the form of two large vertical columns made from the user's chakra, that spin at ferocious speeds as they rise, granting the columns piercing and shredding capabilities. Alternatively the columns can be used to shield the user and an ally. -Can be used twice per battle -No S-rank or above techniques next turn -Can be performed by an Inuzuka or his ninken -Physical contact with the ground must be made[/SPOILER] Taught By Bobo [[URL='http://narutobase.net/forums/showthread.php?t=720741&p=20906775&viewfull=1#post20906775']X[/URL]] [B](Ōkami otoko no ikari) Wrath of the Werewolf[/B] [SPOILER]Type: Supplementary Rank: S Range: N/A Chakra: 40 Damage: N/A Description: The user will take their connection with their Ninken to the next level with this jutsu in a form of partial transformation pushing forwards with the animalistic like attributes. When an Inuzuka member witnesses their Ninken being seriously injured or killed, they can focus a massive amount of chakra throughout their body, while also mixing it with the chakra transferred to them by their Ninken through physical contact, causing their looks to be changed to that similar of a werewolf becoming the embodiment of their bond, half man half beast. Improving their reaction time greatly, and enhancing their senses, allowing them to easily sense Elemental jutsus, such as hearing the crackle of lightning easily, and feeling the wind and heat and the vibration of Earth. It also enhances their speed by 1.5, and increases their Taijutsu damage by +1 rank up to S rank, S rank and above gain +10 damage. This applies to other physical jutsu such as ninken jutsu like fang over fang. ~Notes: - Cannot be stacked with the 4-Legged technique. - The Ninken will be unable to participate in the fight any longer, unless somehow healed. - This effect lasts 4 turns. - Can only be used once per battle. - Must be a member of the Inuzuka Clan. - Can only taught by Bobokittyduck.[/SPOILER] Taught By Ian: [URL=https://animebase.me/threads/ian-shows-me-his-love.596872/post-22091860][X][/URL] [B](Jūjin Taijutsu Ougi: Shūmatsu-ron-tekina Dopperugengāv) Beast Human Martial Art: Apocalyptic Doppelganger[/B] [SPOILER]Type: Offensive/Defensive Rank: A - Rank Range: Short Chakra: 30 Damage: 60 Description: Derived from the “Exploding Puppy” Technique, the user will quickly make two hand seals in order to create a “clone” of their ninken in order to rush down at the opponent. The trick to this technique however is a combination of the Transformation Technique in conjunction with elemental chakra. In reality, the “clone” isn’t truly one, but rather a canine elemental familiar masked with a transformation, which can be created from all elements with the exception of custom elements. It would once it makes contact with the opponent or within close range would explode, causing a small omnidirectional burst of the element in question. This causes those caught within its range in order to be struck with it, taking 60 DMG. The canine familiar is capable of existing outside the user’s concentration, having a rather limited form of sentience – as it can identify the Inuzuka and his/her ninken as allies. Despite this, it can only persist for three turns before naturally exploding. This technique can be utilized three times per battle, with a cooldown of one turn between each use. Can only be utilized by members of the Inuzuka Clan, though not by the ninken.[/SPOILER][/SPOILER] [RIGHT][SIZE=10px][URL=https://animebase.me/threads/lost-teachings-of-the-raging-beast.578792/post-17020835]Return To Top[/URL][/SIZE][/RIGHT][/FONT] [/QUOTE]
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