D Rank
Bug Techniques:
( Kikaichuu ) Destruction Bugs
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description:The user summons a host of black beetle-like insects from their very own body. These Destruction Bugs are the most basic insects available to the user. They are capable of flight, swarming up into shapes and the females can release pheromones, which can then be picked up by the user or any insect of the same community ( Mid-Range Communication ), or sense chakra ( Short-Range Communication ). Damage is dependant on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. The Destruction Bugs steal the same amount of chakra as half the damage they do per turn ( 10, 15, 20, 30 and 40 chakra points ). 10% of the chakra stolen is digested by the bugs, keeping them well fed and alive, the remainder is infused into the hive, which is the user him/herself. This technique describes the effects of contact with the destruction bugs, and serves as reference for other bug techniques.
Note: Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
Note: These insects are strong against Basic Ninjutsu, Basic Chakra, Organic Elements, Poison and Taijutsu. They are weak against anything else.
Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.
( Shōkaichū Sukyan ) Neutralising Destruction Insect Scan
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Shōkaichū are one of several species of insect used by members of the Aburame clan. They resemble worms. They can dig into the ground and locate chakra signatures ( Long Range ) that they continuously report to their respective Aburame. Muta Aburame was known to store these particular insects within his body. This particular technique creates a mental scan of the entire area, revealing any technique or chaka signature, though it is not completely efficient against chakra supressing techniques, such as those employ by Muu.
Note: They last 3 turns before reverting back onto the user and ending the technique.
Note: Require 2 turn break between usages.
( Bikōchū Houkou ) Minute Scent Insect Perfume
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Bikōchū is an insect that was once used by the Aburame clan in the great ninja wars. Two of the female's distinguishing traits are its long nose and its blue eyes. It also has an incredible sense of smell, stronger than even that of a dog. When she is are deployed, the insect will track down a specific scent, be it a type of element, an opponent's scent signature, or anything imagineable, within short range. Once the scent is recorded, the female will learn it for the entirety of the battle, and pass it down through it's descendents. This link will go through any sort of chakra or sense-suppression technique, making these special insects one of Aburame's best tracking assets.
Note: This can only be used once, though it lasts the entire battle, allowing the user, through communication with the insect, know where the source of the scent is at all times, along with minute dispersals of the scent ( clothes, fallen hairs, etc ), regardless of distance.
( Kidaichū Mushikui ) Parasitic Giant Insect Bug Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Kidaichu are a species of beetle-like insects that are bred and utilized by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions.
Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. Its particularly effective against organic elements ( Double Strength ) as well as close combat ninjas as the insects can be placed on the target with simple contact.
Note: Can only be used by Aburame bios, once every 3 turns
(Dokudokushi Suki Mushi no Jutsu) – Poisonous Nano Bugs Technique
Rank: S
Type: Offensive, Defence
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user of this technique is capable of covering either limited parts or the entirity of their body with poisonous nano-sized insects. The user can subsequently infect the opponent with these bugs, causing an excruciatingly painful and almost certain fatal injury, unless the afflicted area is swiftly removed. These insects can only be transferred on to the victim's body by direct physical contact but only a mere touch from the user's skin is required, as the bugs can seemingly circumnavigate most clothing.
Note: Can only be performed twice.
Note: Can only be used by Torune and Shikuro Aburame.
Jutsu
( Mushi Supai no Jutsu ) Insect Spying Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 per turn active)
Damage points: N/A
Description: By linking themselves to their insects, they are able to see and hear what they experience, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when their bugs have been killed.
Note: Can only be used by Aburame Clan ninjas.
( Kikaichu Tsukamu no Jutsu ) Destruction Bug Grapple
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and will then flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.
( Kikaichu Misairu no Jutsu ) Destruction Bug Projectile Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
( Mushi Bashira no Jutsu ) Insect Pillar Technique
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn the bugs into a pillar that will erupt from the ground to strike the opponent before returning to their normal swarm form. The pillar grows near but not directly beneath the opponent.
Note: Must be a member of the Aburame clan.
( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts.
Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on...
Note: Courtesy of Panthalassa
Bug Techniques:
( Kikaichuu ) Destruction Bugs
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: N/A
Damage Points: N/A
Description:The user summons a host of black beetle-like insects from their very own body. These Destruction Bugs are the most basic insects available to the user. They are capable of flight, swarming up into shapes and the females can release pheromones, which can then be picked up by the user or any insect of the same community ( Mid-Range Communication ), or sense chakra ( Short-Range Communication ). Damage is dependant on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. The Destruction Bugs steal the same amount of chakra as half the damage they do per turn ( 10, 15, 20, 30 and 40 chakra points ). 10% of the chakra stolen is digested by the bugs, keeping them well fed and alive, the remainder is infused into the hive, which is the user him/herself. This technique describes the effects of contact with the destruction bugs, and serves as reference for other bug techniques.
Note: Must be a member of the Aburame Clan or be taught by a member of the Aburame Clan.
Note: These insects are strong against Basic Ninjutsu, Basic Chakra, Organic Elements, Poison and Taijutsu. They are weak against anything else.
Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.
( Shōkaichū Sukyan ) Neutralising Destruction Insect Scan
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Shōkaichū are one of several species of insect used by members of the Aburame clan. They resemble worms. They can dig into the ground and locate chakra signatures ( Long Range ) that they continuously report to their respective Aburame. Muta Aburame was known to store these particular insects within his body. This particular technique creates a mental scan of the entire area, revealing any technique or chaka signature, though it is not completely efficient against chakra supressing techniques, such as those employ by Muu.
Note: They last 3 turns before reverting back onto the user and ending the technique.
Note: Require 2 turn break between usages.
( Bikōchū Houkou ) Minute Scent Insect Perfume
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The Bikōchū is an insect that was once used by the Aburame clan in the great ninja wars. Two of the female's distinguishing traits are its long nose and its blue eyes. It also has an incredible sense of smell, stronger than even that of a dog. When she is are deployed, the insect will track down a specific scent, be it a type of element, an opponent's scent signature, or anything imagineable, within short range. Once the scent is recorded, the female will learn it for the entirety of the battle, and pass it down through it's descendents. This link will go through any sort of chakra or sense-suppression technique, making these special insects one of Aburame's best tracking assets.
Note: This can only be used once, though it lasts the entire battle, allowing the user, through communication with the insect, know where the source of the scent is at all times, along with minute dispersals of the scent ( clothes, fallen hairs, etc ), regardless of distance.
( Kidaichū Mushikui ) Parasitic Giant Insect Bug Bite
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80
Description: Kidaichu are a species of beetle-like insects that are bred and utilized by select members of the Aburame clan as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions.
Following an Aburame clan member placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out. Its particularly effective against organic elements ( Double Strength ) as well as close combat ninjas as the insects can be placed on the target with simple contact.
Note: Can only be used by Aburame bios, once every 3 turns
(Dokudokushi Suki Mushi no Jutsu) – Poisonous Nano Bugs Technique
Rank: S
Type: Offensive, Defence
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user of this technique is capable of covering either limited parts or the entirity of their body with poisonous nano-sized insects. The user can subsequently infect the opponent with these bugs, causing an excruciatingly painful and almost certain fatal injury, unless the afflicted area is swiftly removed. These insects can only be transferred on to the victim's body by direct physical contact but only a mere touch from the user's skin is required, as the bugs can seemingly circumnavigate most clothing.
Note: Can only be performed twice.
Note: Can only be used by Torune and Shikuro Aburame.
Jutsu
( Mushi Supai no Jutsu ) Insect Spying Technique
Type: Supplementary
Rank: D
Range: Short - Long
Chakra cost: 10 (-5 per turn active)
Damage points: N/A
Description: By linking themselves to their insects, they are able to see and hear what they experience, providing a long-range and relatively safe and inconspicuous way to gather intel. The user is also able to tell when their bugs have been killed.
Note: Can only be used by Aburame Clan ninjas.
( Kikaichu Tsukamu no Jutsu ) Destruction Bug Grapple
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will grab the enemy with destruction bugs and will then flip the enemy and slam them into the ground.
Note: Must be a member of the Aburame Clan.
( Kikaichu Misairu no Jutsu ) Destruction Bug Projectile Technique
Type: Offensive
Rank: D
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will send a cloud like projectile of destruction bugs at the enemy.
Note: Must be a member of the Aburame Clan.
( Mushi Bashira no Jutsu ) Insect Pillar Technique
Type: Offensive
Rank: D
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will turn the bugs into a pillar that will erupt from the ground to strike the opponent before returning to their normal swarm form. The pillar grows near but not directly beneath the opponent.
Note: Must be a member of the Aburame clan.
( Aburame no Jutsu: Bara Bara ) Insect Tecnique: Splicing
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: Splicing is a chakra signal that allows the user to command an active swarm to split apart, while maintaining an active structure. By splitting an active swarm in factors of two ( 2) , the user is granted a greater flexibility in evading a colision with an obstacle, by sacrificing the individual power of each part. The number of divisions increases the higher the rank of the structure, the bottom line is that no spliced structure can be lower than E rank. The overall strength and characteristics of the swarm is kept, it's just the power and mass that is divided in several parts.
Note: D can be spliced in 2 E ranks, C can be spliced in 2 D Ranks and 4 E Ranks, and so on...
Note: Courtesy of Panthalassa
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