[Ability Test] Arthorius

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Mirai

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Battle Test

Welcome to your Battle Test for Dual Mangekyo Sharingan Obito. In this Test, you will engage in a short one-on-one battle against myself, the proctor, and are tasked with displaying your strength and skills with the Ability/Biography you are testing for. You have full access to all the fields and abilities of the bio you choose to use for this battle, including customs, as will the proctor. At the proctor's discretion, or the Head of Sensei's, the test will be closed and submitted for grading. The rules are as follows:​

⇒ LoK's Basic Battle Rules
⇒ Both combatant start at mid-range (Open Field, No Water Source)
⇒ 72 hour/3 day time limit for the testee
⇒ Customs are permitted

None other than myself and the testee may post here. If or when required, other Moderators and Official Sensei will post in the thread. Once you are ready, post your bio, and the test will commence. Good luck. I'll be utilizing a Jounin Ranked Yagura Karatachi, Third Mizukage. He will be utilizing the Turtle Hermit Path.​
 

Mirai

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You know…you’ve got some nerve coming here…” Yagura spat underneath his breath, as he turned to meet the infiltrator. While the terrain might seem plain and bland, but to someone like Yagura it meant much much more. Burials littered the plains, all of them being of Karatachi Clan. This was the graveyard for each and everyone of them, as it has been for generations. The masked man coming here can only mean a few things. Yagura remembered that there are elite Jounin guards to this place, yet somehow they aren’t here in pursuit. “I see things wont end without a bloodshed…allow me to remind you why I am the 4th Mizukage!” a surging flare of anger filled the area, an apparition of the Sanbi appearing behind of Yagura can be seen.

(Kamunagara) – Manifestation of Law
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.

Don’t lose your cool so early” Isobu commented from his inner seal, trying to appease to his Jinchuriki partner but the Kage was ignoring him. Instead, he would quickly cup his hands, and with a forward thrust – released a giant shockwave. This was molded into the form of a more frontal blast, completely upheaving the terrain (spanning up to forty meters but most importantly, breaking any potential eye contact with the masked man. While this type of maneuver would lead to highly dangerous situations, the Kage was confident in his own skill. Once he finished his technique, he would quickly transition into his first state, the Chakra Shroud as red chakra seeps from around his body, allowing a shroud that resembles Isobu would form. Three tails swayed behind as a result, as the beast master quickly dashed towards Obito’s last known location with pure killing intent as he moved in a zig zag motion.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 10 = 90)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns
 

Arthorius

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You know…you’ve got some nerve coming here…” Yagura spat underneath his breath, as he turned to meet the infiltrator. While the terrain might seem plain and bland, but to someone like Yagura it meant much much more. Burials littered the plains, all of them being of Karatachi Clan. This was the graveyard for each and everyone of them, as it has been for generations. The masked man coming here can only mean a few things. Yagura remembered that there are elite Jounin guards to this place, yet somehow they aren’t here in pursuit. “I see things wont end without a bloodshed…allow me to remind you why I am the 4th Mizukage!” a surging flare of anger filled the area, an apparition of the Sanbi appearing behind of Yagura can be seen.

(Kamunagara) – Manifestation of Law
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.

Don’t lose your cool so early” Isobu commented from his inner seal, trying to appease to his Jinchuriki partner but the Kage was ignoring him. Instead, he would quickly cup his hands, and with a forward thrust – released a giant shockwave. This was molded into the form of a more frontal blast, completely upheaving the terrain (spanning up to forty meters but most importantly, breaking any potential eye contact with the masked man. While this type of maneuver would lead to highly dangerous situations, the Kage was confident in his own skill. Once he finished his technique, he would quickly transition into his first state, the Chakra Shroud as red chakra seeps from around his body, allowing a shroud that resembles Isobu would form. Three tails swayed behind as a result, as the beast master quickly dashed towards Obito’s last known location with pure killing intent as he moved in a zig zag motion.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 10 = 90)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
( Chakra no Koromo ) - Chakra Shroud
Type: Mode
Rank: A-Rank
Range: Short
Chakra: 30 ( -10 per turn, adds 300 chakra points )
Damage: N/A ( +20 to Taijutsu and Bijuu Techniques )
Description: The Jinchūriki accesses his Bijuu's chakra and releases a portion of it into his body, triggering this initial transformation. By doing this, red chakra oozes from his skin, engulfing him in a chakra shroud that resembles a miniature, translucid version of his Bijuu ( although with little detail ), with a variable number of tails ( depends on which Bijuu it is ) and certain unique traits like the Kyuubis ears or Hachibi's horns. The jinchūriki gains a drastic increase in speed, being capable of fighting on par with almost any ninja and gets his Taijutsu damage boosted not only by the increased strength behind his chakra shroud but also by the chakra shroud itself, which damages enemies to the touch. In certain situations, the jinchūriki can also gain more animalistic abilities, such as running tremendously fast on all fours or viciously clawing on his enemies. The chakra shroud protects the jinchūriki from damage and grants him a damage shaving immunity of 40 damage.
Note: Can only be used 3 times and lasts for a maximum of 5 turns
"Yagura, fourth Mizukage and jinchuriki of the sanbi, your blood will be all that is spilled here today. Know however that you will contribute to true peace with your life and could a leader wish any more than that?" Obito spoke from beneath his mask, only one of his eyes was exposed currently but the sharingan would passively swirl in to it's three tomoe state in both. Having reclaimed the gift he gave to his friend, Obito was ready to bring peace to the world through his own means. His Sharingan activation happened a moment after the shockwave erupted from his foes hands, it seemed he was already accessing the power of his bijuu and this further convinced Obito that the power of the tailed beasts was a corrupting influence on the world.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

The field of debris kicked up by the shockwave would prevent Obito from utilising the Sharingan to full effect as he was unable to make eye contact with his opponent, however the double edged sword cut both ways, he could still use the ability of the famous dojutsu to catch his opponent unawares. With that in mind as the shockwave bore down upon him, the moment before it made contact he would activate his phasing migration ability, causing the debris and shockwave to pass harmlessly through him. With the debris passing by him Obito would catch site of the enemy who would potentially be surprised by the fact that the Uchiha had not moved at all despite not visibly doing anything to resist the attack such as clashing jutsu.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Charging headlong in to his foe with the phasing migration active, Obito would feint as though he was throwing an enormous telegraphed haymaker at his opponent, only to slip directly through him, spinning as he reached the other side of his body and solidifying, using the power of his dojutsu once more to open a portal in front of him ejecting a barrage of Shuriken traveling at high speeds aimed to skewer the rampaging jinchuriki. Due to being in the three tomoe state the damage and speed of the ejection is lessened however being only A ranked. Following the ejection quickly, Obito would also cup his hands and channel his spirit, releasing a large ball of atavistic flame similar in scope to the generic uchiha fireball technique. The flames however were anything but generic, carrying a yellow flame of A ranked potency this fireball would be aimed to strike the jinchuriki after the shuriken and thanks to the human principle specialty Obito loses no health to perform this technique.

( Kamui: Haishutsu ) - Authority of the Gods: Ejection
Type: Offensive/Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40
Damage: 60 - 80
Description: A technique in which the user ejects generic ninja tools stored within the Kamui dimension using the power of the right eye, these tools are ejected from the portal the user creates at increased speed adding a degree of lethality not normally present with thrown tools. The ability can be used with MS active or without it activated however it is considerably faster and more powerful with mangekyo active, being considered S ranked. Any generic tools can be ejected as a barrage, including kunai, shuriken, etc.
Note: When used with 3T, it’s considered A rank moves at 20 speed. When used with MS it is considered S rank, moving at 35 speed.
Note: Can only be used by bios with the right Kamui eye who have MS and only four times per battle collectively.

(Kaen Kakkusei Iden: Ningen no Genri) – Atavistic Flame: Human Principle
Type: Offensive, Defensive, Supplementary
Rank: C – A
Range: Short – Mid
Chakra: N/A
Damage: 30 – 60
Description: The Human Principle is the basic offensive technique of Atavistic Flame. It possesses intrinsic Anti-Divinity, a property that allows it to damage Divine beings in the same way that the God-Slaying Tools can. This technique is activated by focusing Atavistic Flame and drawing upon the user’s spirit, focusing it in their hands to form yellow fire in either or both of their palms. The technique can be launched as fire balls and other projectiles, shaped to the user’s will, and inflict combustible physical damage to anything they strike. Activating the technique requires the user expend 10 spiritual Health Points. The user regenerates 5 spiritual Health Points in the following two turns.
 

Mirai

Supreme
Joined
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Messages
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The Jinchuriki continued in his pursuit, attempting to close in on the target. However as the two made brief contact, or at least what seemed like it – Yagura’s eyes widened as he passed through him with little to no effort. “What the…?” he thought quickly, wondering if what he saw earlier was just a genjutsu…but it was in fact real. Never the less, the Jinchurki was quick to respond, Yagura would passively release a shockwave from his feet, propelling himself into the air at a diagonal path. As he twisted his body, he regained sight of his target – though as quickly as he did, Obito would have been in trouble. Originally Yagura from his hand would have release some coral into the surface of the terrain. As he became suspended into the air – the Coral would have breached from just below, sprouting into a powerful forest of pink spikes. It would lodge itself into his skin, burrowing deep into it. Yagura would have landed five meters to his left side, outside the path of the weapon that was released. “Not only did he…avoid the attack, he phased right through me earlier…” Yagura continued to take mental notes of his target’s abilities.

Banshee's Calling - The user becomes capable of passively releasing shockwaves from different parts of his body to allow for movement. This allows the user to gain a form of movement akin to hovering a meter from the ground and allows him to move at his max speed. Used In Tandem with 1 Free Form Dodge
( Sangoton ) - Coral Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80)
Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant.
Note: This can only be used by Isobu and it's Jinchuriki.
Note: Poisonous Coral can only be utilized if the skill has been acquired.

Space – Time Ninjutsu perhaps…” Isobu commented, something Yagura himself had some knowledge over but this was new. “Never the less, this man is trouble…we can’t risk allowing him to go freely…” he commented back mentally to his partner. Without any further comment, Yagura roared, swishing his tail forward to release another shockwave, this time it was more shaped, like large spikes piercing through the opponent once more. He waited, curious as to how the masked individual would react. “The least you can do is give your name, Masked Man, so I can carve it out on your tombstone” he gestured, the Jinchuriki becoming a bit confident.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 + 10 = 110)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
 

Arthorius

Regular
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The Jinchuriki continued in his pursuit, attempting to close in on the target. However as the two made brief contact, or at least what seemed like it – Yagura’s eyes widened as he passed through him with little to no effort. “What the…?” he thought quickly, wondering if what he saw earlier was just a genjutsu…but it was in fact real. Never the less, the Jinchurki was quick to respond, Yagura would passively release a shockwave from his feet, propelling himself into the air at a diagonal path. As he twisted his body, he regained sight of his target – though as quickly as he did, Obito would have been in trouble. Originally Yagura from his hand would have release some coral into the surface of the terrain. As he became suspended into the air – the Coral would have breached from just below, sprouting into a powerful forest of pink spikes. It would lodge itself into his skin, burrowing deep into it. Yagura would have landed five meters to his left side, outside the path of the weapon that was released. “Not only did he…avoid the attack, he phased right through me earlier…” Yagura continued to take mental notes of his target’s abilities.



( Sangoton ) - Coral Release
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short – Long
Chakra: 20 - 40
Damage: 40 - 80 (80)
Description: A skill unique to the Three-Tails and it's Jinchuriki, this jutsu allows the user to manipulate Coral in an assortment of ways. Formed after making the appropriate handseals, this allows the user to release coral in the form of spikes, pillars, walls, and even Coral based familiars to attack on the user's command. These Coral creations carry no other properties of Coral beside the basic variant.
Note: This can only be used by Isobu and it's Jinchuriki.
Note: Poisonous Coral can only be utilized if the skill has been acquired.

Space – Time Ninjutsu perhaps…” Isobu commented, something Yagura himself had some knowledge over but this was new. “Never the less, this man is trouble…we can’t risk allowing him to go freely…” he commented back mentally to his partner. Without any further comment, Yagura roared, swishing his tail forward to release another shockwave, this time it was more shaped, like large spikes piercing through the opponent once more. He waited, curious as to how the masked individual would react. “The least you can do is give your name, Masked Man, so I can carve it out on your tombstone” he gestured, the Jinchuriki becoming a bit confident.

( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 - 80 (80 + 20 + 10 = 110)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
"Who I am? What a strange thing to ask a man in a mask." Obito replied venomously, the jinchuriki was smothering the terrain in attacks and had a considerable amount of mobility along with the overwhelming advantage when it came to attack scaling. This was frustrating the Uchiha but he knew through tactical brilliance and the element of surprise he could win the day. Thus as the coral was released from his foes body piercing the floor, Obito could see the chakra it was comprised of clearly thanks to his dojutsu allowing him to activate phasing migration once more as the coral erupted, sinking below it and the ground itself in a way that wouldn't be visible to his adversary amidst the forest of pink coral they created.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Utilizing the element of surprise remaining intangible beneath the ground Obito would emerge around seven meters behind the rampaging Jinchuriki, the mangekyo pattern swirling in to his eyes as he solidified post attack. Once emerging Obito would focus the chakra inside his body releasing a tremendous gout of flame that hurtled at the Jinchuriki, manipulating time and space with the powers of his kamui simultaneously would cause the fire to spiral at great speeds attempting to smother the adversary in a torrent of flame.

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Kamui: Haishutsu ) - Fire Release: Blast Wave Wild Dance
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 ( -10 to user )
Description: A technique where the user does one hand seal (Tiger), gathers a lot of chakra inside his body and, while focusing, molds it, converting it into fire. As the user expels the fire chakra, he creates a dense and massive fire stream. Using the distortion effect of his right Sharingan's space/time abilities, the user spirals the fire stream, resulting in the creation of a massive vortex of fire that spirals progressively outward, as it is propelled forwards at great speed and range.
Note: Thanks to the usage of Kamui this technique moves at 30 speed.
Note: Can only be used by Obito Uchiha bios with MS and up to 3 times per battle, reducing MS duration by one turn for each use.

MS Duration: 6/8 turns remaining
 

Mirai

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"Who I am? What a strange thing to ask a man in a mask." Obito replied venomously, the jinchuriki was smothering the terrain in attacks and had a considerable amount of mobility along with the overwhelming advantage when it came to attack scaling. This was frustrating the Uchiha but he knew through tactical brilliance and the element of surprise he could win the day. Thus as the coral was released from his foes body piercing the floor, Obito could see the chakra it was comprised of clearly thanks to his dojutsu allowing him to activate phasing migration once more as the coral erupted, sinking below it and the ground itself in a way that wouldn't be visible to his adversary amidst the forest of pink coral they created.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Utilizing the element of surprise remaining intangible beneath the ground Obito would emerge around seven meters behind the rampaging Jinchuriki, the mangekyo pattern swirling in to his eyes as he solidified post attack. Once emerging Obito would focus the chakra inside his body releasing a tremendous gout of flame that hurtled at the Jinchuriki, manipulating time and space with the powers of his kamui simultaneously would cause the fire to spiral at great speeds attempting to smother the adversary in a torrent of flame.

( Doujutsu: Mangekyou Sharingan ) - Eye Technique: Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50 ( -20 per turn to keep active )
Damage: N/A ( -5 per turn )
Description: The Mangekyo Sharingan, literally meaning "Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan, said to be feared as the strongest form of Sharingan. Awakening MS requires the user to have possession of 3 Tomoe Sharingan and to witness or simply go through some extremely dramatic emotional event. Upon this event, the user awakens MS. The most noticeable MS users gained it by witnessing the death of someone important to them, sometimes by their own hand. Once activated the appearance of the pupil drastically changes, differing from the tomoe seals, and gains a shape unique to each user. When active the user can track speeds even further beyond that of the third stage sharingan. The timing of the users counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increases. Not only that but the user gains the ability to see through visual illusions A-rank and below. The link to Genjutsu is further increased and, if the user has gained full mastery over Genjutsu, he gains the ability to cast genjutsu without the need for Handseals as long as he has a line of sight to the target. Also, the Mangekyo Sharingan gives the user access to powerful and forbidden techniques, unique to each user. Extended use of the Mangekyo Sharingan after some time, deteriorates the user's eyesight to the point of blindness. The chakra cost is so high that it drains the users stamina and chakra at increasingly high speeds. Once the side effects of it's use take place, the user is left blind and unable to activate his sharingan. While keeping it active is already quite hard, the user will drain the time he can keep it active at each MS technique he uses. While some can decrease one turn, others can decrease even more.
Note: The user needs to have activated his 3T Sharingan beforehand
Note: Can only be activated twice, requiring a 2 turn coldown to activate again
Note: Lasts a maximum of 8 turns for the first activation and 4 turns for the second
Note: After the first activation wears down, his eyes revert to their normal appearance and the user can't activate his sharingan for 1 turn
Note: The first activation drains the users stamina and leaves him tired, while the second activation leaves the user blinded and almost unable to move if he doesn't deactivate it before the time ends
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

( Kamui: Haishutsu ) - Fire Release: Blast Wave Wild Dance
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 100 ( -10 to user )
Description: A technique where the user does one hand seal (Tiger), gathers a lot of chakra inside his body and, while focusing, molds it, converting it into fire. As the user expels the fire chakra, he creates a dense and massive fire stream. Using the distortion effect of his right Sharingan's space/time abilities, the user spirals the fire stream, resulting in the creation of a massive vortex of fire that spirals progressively outward, as it is propelled forwards at great speed and range.
Note: Thanks to the usage of Kamui this technique moves at 30 speed.
Note: Can only be used by Obito Uchiha bios with MS and up to 3 times per battle, reducing MS duration by one turn for each use.

MS Duration: 6/8 turns remaining
He missed his mark once again, causing Yagura to become stunned. His attempt to utilize his shockwave was for nothing, considering his initial target was no where to been. Frantically looking around, all he heard was the sound of flames approaching. “YAGURA!” Isobu called out, causing the Jinchuriki to automatically get on all fours. This would have caused a giant shell made of chakra to form around him, allowing him to completely block the approaching flames. However from the flames, Yagura started to growl – as a burst of blue chakra violently ravaged the surrounding area. “GRAWWWWWWWWWWWWHHHHHH!” he roared as a pillar of blue chakra formed. This blew away remaining flames from around Yagura, as he become shrouded in Version 2 State. This was a Jinchuriki’s strongest state, prior to fully turning into the beast within – as the chakra swirled, he turned around to meet the masked man.

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Hard Body - The user creates a replica of Isobu's shell around his own body, allowing him to survive significant damage if aimed at the shell. This shell, capable of blocking any attack of 120 damage and lower, does not protect the underside of the shell, causing attacks aimed there to be considered critical. While this shell is in use, the user's speed is decreased by 25%.
( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique
Type: Mode
Rank: A
Range: Short
Chakra cost: ( +600 Chakra, -20 per turn )
Damage points: +30 to Water, Bijuu and Coral Techniques
Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical.
Note: Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

You…yes I remember now…you’re HIM aren’t you…MADARA!” he yelled, as large amount of chakra is released from the Jinchuriki’s body. It was a giant (30 Meters) wave of pressurized energy, violently crashing through the ground as it attempted to strike the masked man. Once that was finished, Yagura would dash on all fours attempting to gain a closer distance on his target. “RETURN TO YOUR GRAVE, GHOST OF THE PAST” Yagura roared, realizing that this man was nothing but trouble. The Hokage warned him…but he ignored the word of the foolish old man…and now he’s in immediate trouble. Moving closer and closer, he was prepared to fight to his very death if needed.

Kamehameha Shockwave - The user creates a gigantic stream of energized waves at the target, composed of highly concussive energy. This wave deals 140 ( + 30 + 10 = 180) damage and is strong to anything met, bypassing normal damage shaving abilities and carry Enhanced Shockwave and Masenko properties.
 

Arthorius

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He missed his mark once again, causing Yagura to become stunned. His attempt to utilize his shockwave was for nothing, considering his initial target was no where to been. Frantically looking around, all he heard was the sound of flames approaching. “YAGURA!” Isobu called out, causing the Jinchuriki to automatically get on all fours. This would have caused a giant shell made of chakra to form around him, allowing him to completely block the approaching flames. However from the flames, Yagura started to growl – as a burst of blue chakra violently ravaged the surrounding area. “GRAWWWWWWWWWWWWHHHHHH!” he roared as a pillar of blue chakra formed. This blew away remaining flames from around Yagura, as he become shrouded in Version 2 State. This was a Jinchuriki’s strongest state, prior to fully turning into the beast within – as the chakra swirled, he turned around to meet the masked man.

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( Sanbi Fukanzen Henji no Justu ) - Three Tailed Initial Transformation Technique
Type: Mode
Rank: A
Range: Short
Chakra cost: ( +600 Chakra, -20 per turn )
Damage points: +30 to Water, Bijuu and Coral Techniques
Description: When the incomplete form is activated, the user borrows chakra from Isobu before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases and the user gains a large turtle shell like armor as well as three distinctive tails. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 50 damage per attack and can ignore the drawbacks of the Health System while in this form. Due to the shell on his back, the user's form is more durable than most Bijuu and allows him to survive more damage. However, his underside is more exposed and as such, attacks landing there are considered critical.
Note: Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.

You…yes I remember now…you’re HIM aren’t you…MADARA!” he yelled, as large amount of chakra is released from the Jinchuriki’s body. It was a giant (30 Meters) wave of pressurized energy, violently crashing through the ground as it attempted to strike the masked man. Once that was finished, Yagura would dash on all fours attempting to gain a closer distance on his target. “RETURN TO YOUR GRAVE, GHOST OF THE PAST” Yagura roared, realizing that this man was nothing but trouble. The Hokage warned him…but he ignored the word of the foolish old man…and now he’s in immediate trouble. Moving closer and closer, he was prepared to fight to his very death if needed.
That shell will prove tough to crack, perhaps even an impossibility to tackle head on, these were the thoughts that crossed Obito's mind as the jinchuriki transformed, accessing even more of it's powers. Obito didn't need to face the beast physically though and that was where the answer lie, thus as the jin transformed and turned to face him, Obito cast a potent S ranked genjutsu through his mangekyo sharingan that ensnares both the jinchuriki and his bijuu.

( Doujutsu: Genjutsu Sharingan ) - Eye Technique: Copy Wheel Eye Illusion
Type: Supplementary/Offensive
Rank: C - S
Range: Short - Mid
Chakra cost: 15 - 40 ( Equal Cost for Each Additional Turn Sustained )
Damage points: 30 - 80+40 = 120
Description: This broadly refers to a range of genjutsu performed with the Sharingan. It has also been shown to be performed through the Sharingan's higher evolutions: the Mangekyō Sharingan and the Rinnegan. By establishing eye contact with a target, the Sharingan user traps them within a sustained Genjutsu of the user's creation. Sharingan Genjutsu are stronger than other Genjutsu, being difficult to break in comparison due to the sinister chakra powering them. When utilized through the Mangekyo Sharingan, these Genjutsu are enhanced and deal an additional 40 damage. However, the time dilation effects and similar effects/ability of Tsukiyomi and custom variants cannot be replicated through these illusions. When used through the EMS, these illusions deal an addition 50 damage. In the case of Supplementary and none damaging use, these Genjutsu can be exploited for one of various purposes, such as: causing temporary paralysis in the target, forceful extraction of information, relaying memories, removing Genjutsu placed on the target by others, and controlling a target's actions. Controlling a target's abilities in limited to Summoning and other none Creation/Ninja entities. The 3 Tomoe Sharingan can forcibly controls Basic and Ancient Summoning's actions as long as they sustain this technique. MS can affect up to Mythical Contracts while EMS can effect even Legendary Summonings. This control is limited to the ability to control their physical movements with limited access to their ninjutsu, using only skills related to the Summoning itself.

In the event of Bijuu, Mangekyo Sharingan users are able to use their MS to cast powerful enough Genjutsu that even Tailed Beasts cannot break their hosts from it, being ensnarled as well. These Genjutsu can also seize control of a Tailed Beast by temporarily severing its connection to the host without the need for eye contact. If the Jinchuriki has not entered any Chakra Shroud state or higher, the user can cast a powerful Genjutsu that severs their connection and prevents access to the Bijuu as well as any of it's skills for 3 turns. Should a Chakra Shroud or Incomplete Jinchuriki transformation occur, the user is capable of preventing full access to it's Bijuu Skills for 3 turns by suppressing it. This presents itself in an inability to utilize the Tailed Beast Bomb variants, a Bijuu Skill such as Sand or Coral as well as access higher transformations. Should the user have EMS, this control is extended to blocking access for double the time and should a Complete Transformation occur, the user is capable of suppressing it's form and ending the Transformation in it's entirety and forces the health drawbacks to trigger as well as a reduced max health and chakra by 25% from fatigue. However, Bijuu Suppression can only be done by sustaining the technique at the cost of 2 moves per turn and prevents Sharingan Genjutsu for 5 turns.
Note:
While powerful, the effects of Sharingan Genjutsu only last while the user actively sustains the technique, preventing usage of other Ninjutsu at the same time. This indiscriminately prevents the use of chakra in other techniques outside of basic Taijutsu only.
Note: When used in the NW, this can be used to tame a wild Tailed Beast and allow the user to summon it in an enraged state for 4 turns, only being capable of using Sharingan and non chakra enhanced Bukijutsu during this time, Ninjutsu being barred while controlling the target. This beast is summoned at max powers and has access to it's Skills and one Bijuu Pathway, determined through Official Roll in the NRP Discord. This ability can currently only be done by Madara Uchiha in the Ninja World.
Note: Can only be used once per turn. MS and EMS use can only be done once every 4 turns.
Note: Requires Eye Contact and activation of 3 Tomoe and higher Sharingan.

Inside the genjutsu the jinchuriki and bijuu would see Obito inside the mind scape they share, inside this shared place Obito would unleash torrents of wooden stakes skewering both target pinning them to the ground inflicting tremendous mental strain and severing the connection between them preventing further escalation and usage of the powers of the bijuu temporarily, however a caveat of this is that Obito himself must remain focused on the illusion, leaving both participants standing stationary in reality while his illusory assault continued.

"Madara Uchiha? Once upon a time I would have lied to you and said yes, before the advent of the gods in this world, Tiamat and the void lords. I thought Madara's vision of peace was the right answer, but what hope could that vision have in the face of beings such as that." Obito stated this calmly, once he would've laid down his life for Madara and his beliefs, but now the world had become so much bigger, there were new ways to save humanity from itself.

MS Duration: 5/8 turns remaining
 

Mirai

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Despite the change in form, and actively trying to avoid eye contact with the Uchiha – Yagura still managed to find himself trapped within one of the accursed illusions. “Isobu, help me out here!” he yelled for help mentally, but the Bijuu didn’t respond. As a matter of fact, Isobu had been attempting to free its host the entire time the illusion set in. The reality was that there was a clear advantage the Uchiha held over Yagura. There has only been one account in recent memory who can do such a thing…this only solidified the truth. This was Uchiha Madara in the flesh…but no other thoughts can be shared. In that moment, Yagura used the last known information he had pertaining to Obito’s location. Despite the mental strain, would have unleashed a powerful sprout of water to gather beneath him, which then immediately burst the target into the air. Not long after, mere seconds actually, the water quickly released thousands of water bullets to chase beneath the opponent, attempting to pierce into his body. Once the bullets fly past him, it would reshape itself into that of a dragon. Yagura wasn’t finished however, as he originally infused his Yang chakra nature into the beast.

While it did cut the beast’s size down quite a bit, it still packed an immense force behind it and now with the added benefit of being sentient. The beast roared, attempting to completely consume the target into its giant maw. It would be Obito’s death if he continued to focus on the illusion he held on the Jinchuriki, though if he managed to even do that, then it left Yagura once more at his mercy. The attempt to break free from this accursed illusion was one objective the Mizukage needed, as such he would have then placed his hands together in order to attempt an illusion release. “Don’t look down on me just because you was blessed with those accursed eyes!” Yagura attempted to scream at the Uchiha.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 30 = 130
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
 

Arthorius

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Despite the change in form, and actively trying to avoid eye contact with the Uchiha – Yagura still managed to find himself trapped within one of the accursed illusions. “Isobu, help me out here!” he yelled for help mentally, but the Bijuu didn’t respond. As a matter of fact, Isobu had been attempting to free its host the entire time the illusion set in. The reality was that there was a clear advantage the Uchiha held over Yagura. There has only been one account in recent memory who can do such a thing…this only solidified the truth. This was Uchiha Madara in the flesh…but no other thoughts can be shared. In that moment, Yagura used the last known information he had pertaining to Obito’s location. Despite the mental strain, would have unleashed a powerful sprout of water to gather beneath him, which then immediately burst the target into the air. Not long after, mere seconds actually, the water quickly released thousands of water bullets to chase beneath the opponent, attempting to pierce into his body. Once the bullets fly past him, it would reshape itself into that of a dragon. Yagura wasn’t finished however, as he originally infused his Yang chakra nature into the beast.

While it did cut the beast’s size down quite a bit, it still packed an immense force behind it and now with the added benefit of being sentient. The beast roared, attempting to completely consume the target into its giant maw. It would be Obito’s death if he continued to focus on the illusion he held on the Jinchuriki, though if he managed to even do that, then it left Yagura once more at his mercy. The attempt to break free from this accursed illusion was one objective the Mizukage needed, as such he would have then placed his hands together in order to attempt an illusion release. “Don’t look down on me just because you was blessed with those accursed eyes!” Yagura attempted to scream at the Uchiha.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 30 = 130
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points:
N/A Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his chakra, causing an imbalance. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. Academy Student rank ninja can dispel Genjutsu up to C-rank. Genin rank ninja can dispel Genjutsu up to B-rank. Chunin rank ninja can dispel Genjutsu up to A-rank. Jounin rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Obito let out a frustrated growl as his sharingan detected the chakra pooling beneath his feet after his foe began to stream a jutsu in his direction, realising he had to release the genjutsu to defend himself Obito would tentatively do so, activating his phasing migration the moment before the water burst up beneath him, allowing him to slip through the attack unharmed once more. Not only would he slip through the technique, but the very ground beneath him, Obito would relocate, emerging directly behind his foe within 5 meters.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Having previously noted the unwieldy shape of his opponents transformation, Obito would take advantage of the enormous blindside present in this turtle like shape, with the shell covering most of it's back and the loss of bipedal movement the odds of being seen behind the turtle were next to none, forming a quick string of handseals from this cover, Obito would cast a genjutsu on the opponents dragon having noticed it seemed to have a chakra system. This potent genjutsu would serve to blind the dragon by making it believe it's eyes had been removed while also impaling it's body with countless illusory stakes causing extreme mental distress.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*

With this done, Obito would place his hand on the turtle jinchuriki's shell, attempting to suck him inside the kamui dimension trapping him helplessly should this prove successful. Due to the mangekyo adding potency to the absorbing ability this would happen incredibly quickly even against a target of his size.

( Dojutsu: Kamui ) - Eye Technique: Authority of the Gods
Type: Offensive/Defensive/Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Kamui is a set of abilities born in Obito Uchiha's eyes. Differentiating from normal MS techniques, some of Kamui's abilities are accessible to Obito without having to activate his MS and using only his Right 3 Tomoe Sharingan as is the case of his (Isō Idō no Jutsu) - Phasing Migration Technique. A Ninjutsu technique which uses the Mangekyou Sharingan eye to link this reality to an unknown alternate dimension is the key ability of both the Right and Left MS eyes of Obito Uchiha. While his right eye has the ability to absorb and teleport things into that dimension (even Obito himself) by proximity and acting as a portal itself (that draws things to it, much like a miniature black hole), the left eye creates the same type of portal but on focal point, much like the workings of Amaterasu (albeit somewhat slower acting). At a given point in his early life, Obito gave his left eye to Hatake Kakashi. In this way, while Obito retained the self-teleportation abilities of his right eye, Kakashi was bestowed with the ranged version of those abilities in his left eye. While Obito showed the ability to activate his right eye's abilities without having to activate his MS, Kakashi always needed to activate his MS to use Kamui. The main difference is that once Obito activates his MS, the speed at which he can absorb something or himself drastically increases as well as the size of what he can absorb and the pull of the "portal" itself, making it coming into close range of him quite dangerous, while his normal use of the technique takes a couple of seconds to fully absorb something and can never target things bigger than himself. This form of teleportation can be used to travel in the normal world in a virtually instant manner. The user will teleport himself to the alternate dimension and then teleport back into the normal world in another location. Another difference initially noted was that is that while Kakashi could send something into said dimension through his use of Kamui, he could not retrieve it, something that Obito is capable off and has mastered to a great extent, proving capable of even adding great momentum and speed to the objects he retrieves, using them as projectiles to attack. However, after his fight with Obito, Kakashi eventually learned how to teleport himself in and out of the same dimension. This ability however, puts a great toll on him and he can only do it a very limited number of times during which he can only teleport himself. Should one gain a Dual MS Obito or an Advanced Kakashi bio, they will have access to both variants.
Note: Obito needs to be tangible to use his absorption abilities and he can use them 6 times per battle. If used with his MS active, its duration is decreased by 1 turn per use.
Note: Kakashi can use it up to 4 times, requiring him to have his MS active and reducing its duration by 1 turn per use, while severely draining his chakra, making it a forbidden rank technique for him to use.
Note: The speed of the right eye is dependent on the state the eye is in. With 3T active, the portal expands and absorbs the target at 30 speed and with MS active, this becomes 40, and increases to 50 when Dual MS is used. The ranged variant can only be used with MS active and moves at 50 speed.
Note: Dual MS Obito can make use of each side a collective 7 times, the ranged variant requiring his MS to be active and reduces its duration by 1 turn per use. Advanced Kakashis can make use of both sides a collective 5 times, each requiring his Mangekyou to be active and reduces its duration by one turn



MS Duration: 3/8 turns remaining
 

Mirai

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Yagura’s assault netted him freedom, as the illusion’s power lifted and freed himself as the connection between him and Isobu was restored. “Don’t let up now…this is only the beginning…” Isobu commented, though Yagura was already aware of the this. The masked man was gone yet again, a slippery opponent. However beforehand, the water dragon would have noticed the man appearing behind of Yagura, which prompted it to signal towards its creator. Yagura heeded this warning – quickly turning to unleash a powerful shockwave from his body; namely from his back in order to fire it off towards Obito. The water dragon wasn’t going to allow its creator to fight on its own. As quickly an assassin composed of water took form directly behind of the masked assailant – quickly attempting to intercept any motion of trying to avoid the massive shockwave. Of course, this wasn’t all, as the giant wave would surely pin the opponent from trying to escape easily but…knowing what he learned so far, Obito would probably attempt to phase through or slip into the ground once more.

You’re teleportation jutsu is remarkable…it’s a shame you aid the Akatsuki and not one of the great nations…” Yagura wasn’t above commenting and complimenting worthy opponents. He soon was going to transcend into his ultimate form, but he wished to test the opponent once more. Once the techniques are unleashed, he would rush over to his positioning once more in order to get in closer. Yagura was mentally planning his next motion, wondering how the opponent intend on dodging. The water assassin and shockwave are released at the same time, making the attempt at pinching Obito in even more likely.

(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 30 = 110
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 – 80 (80 + 30 + 10 = 120)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
 

Arthorius

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Yagura’s assault netted him freedom, as the illusion’s power lifted and freed himself as the connection between him and Isobu was restored. “Don’t let up now…this is only the beginning…” Isobu commented, though Yagura was already aware of the this. The masked man was gone yet again, a slippery opponent. However beforehand, the water dragon would have noticed the man appearing behind of Yagura, which prompted it to signal towards its creator. Yagura heeded this warning – quickly turning to unleash a powerful shockwave from his body; namely from his back in order to fire it off towards Obito. The water dragon wasn’t going to allow its creator to fight on its own. As quickly an assassin composed of water took form directly behind of the masked assailant – quickly attempting to intercept any motion of trying to avoid the massive shockwave. Of course, this wasn’t all, as the giant wave would surely pin the opponent from trying to escape easily but…knowing what he learned so far, Obito would probably attempt to phase through or slip into the ground once more.

You’re teleportation jutsu is remarkable…it’s a shame you aid the Akatsuki and not one of the great nations…” Yagura wasn’t above commenting and complimenting worthy opponents. He soon was going to transcend into his ultimate form, but he wished to test the opponent once more. Once the techniques are unleashed, he would rush over to his positioning once more in order to get in closer. Yagura was mentally planning his next motion, wondering how the opponent intend on dodging. The water assassin and shockwave are released at the same time, making the attempt at pinching Obito in even more likely.

(Suition: Yami ni Orimasu) - Water Release: Descend to Darkness
Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80 + 30 = 110
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.

Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.
( Bijutsu: Biju Shōgekiha ) - Tailed Beast Skill: Tailed Beast Shockwave
Type: Offensive/Defensive
Rank: B - S Rank
Range: Short - Long
Chakra: 20 - 40
Damage: 40 – 80 (80 + 30 + 10 = 120)
Description: A basic skill available to all Tailed Beasts and their Jinchuriki, the chakra shockwave is as dramatic as it is useful. A Tailed Beast uses its massive chakra reserve to turn anything from a roar or a simple wave of a limb into a powerful force of pressure and destruction. The ability varies in power, depending on the chakra mode the user is in and the chakra he puts into it but can only be used from time to time and never in focused or precise ways. In their Chakra Shroud state, the technique gains a +20 damage increase. In their Incomplete Mode, the technique gains a +30 damage increase. In Complete Transformation, the technique gains +40 damage increase.
Note: Can be used by Pseudo Jinchuriki's in their Final Pseudo Mode
Note: Jinchuriki's can use this skill in their Initial and Complete Transformations
Note: Can only be used once every 2 turns
"That's really too bad, I was hoping to take you alive." Obito snarled the words to his foe as he saw the chakra building up and erupting, once more the shockwave flew towards his body, prompting the Uchiha to phase through the attack once again thanks to the phasing migration technique, this had the unintended side effect of causing the water assassin that had been spawned behind him to be struck by the shockwave intended for him destroying the watery adversary.

( Dojutsu: Isō Idō ) - Eye Technique: Phasing Migration
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: 40 ( -5 per turn )
Damage points: N/A
Description: A variation of his Kamui, using this technique, Obito is also able to render himself intangible, through the use of his 3 Tomoe Sharingan or MS, to allow other objects to pass harmlessly through his own body, which he employs primarily to avoid incurring injury from incoming attacks. In reality, this is but another extension of his space–time ninjutsu, where Obito instead teleports any part of his body that occupies the same space as another object to a separate dimension. As the transported portions of his body are always obscured by the other objects, Obito appears completely whole to those observing him. By overlapping his entire body with a sufficiently large object, such as the ground, he can not only conceal himself from view, but also erase all traces of his chakra. Obito often exploits this characteristic to ambush his opponents from below. Though unable to establish any physical contact while intangible, Obito can move while phased at great speeds and can trigger the technique on instinct alone, relying on his Sharingan to perceive and calculate attacks and how to activate the technique in the most precise manner. He also seemingly possesses the capability to extend this intangibility to whatever he's presently touching, as long as he is able to maintain some form of contact with at least part of the desired item. Described as a perfect defense, Obito is able to phase through anything, avoiding damage completely.
Note: Can only be used 4 times and up to 3 turns each use.
Note: Can only be used by Obito Uchiha bios and must have the Sharingan active.

Obito stopped phasing after the attacks had clashed and passed on, removing his mask as he did so, not as a sign of respect but simply to reveal the second sharingan. The power of this eye was a ranged variant of the Kamui and as his foe ran towards him once more, a portal would be generated on the focal point of the right eye, warping the head and neck area of the beast away effectively decapitating it.

( Dojutsu: Kamui ) - Eye Technique: Authority of the Gods
Type: Offensive/Defensive/Supplementary
Rank: S (Forbidden)
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Kamui is a set of abilities born in Obito Uchiha's eyes. Differentiating from normal MS techniques, some of Kamui's abilities are accessible to Obito without having to activate his MS and using only his Right 3 Tomoe Sharingan as is the case of his (Isō Idō no Jutsu) - Phasing Migration Technique. A Ninjutsu technique which uses the Mangekyou Sharingan eye to link this reality to an unknown alternate dimension is the key ability of both the Right and Left MS eyes of Obito Uchiha. While his right eye has the ability to absorb and teleport things into that dimension (even Obito himself) by proximity and acting as a portal itself (that draws things to it, much like a miniature black hole), the left eye creates the same type of portal but on focal point, much like the workings of Amaterasu (albeit somewhat slower acting). At a given point in his early life, Obito gave his left eye to Hatake Kakashi. In this way, while Obito retained the self-teleportation abilities of his right eye, Kakashi was bestowed with the ranged version of those abilities in his left eye. While Obito showed the ability to activate his right eye's abilities without having to activate his MS, Kakashi always needed to activate his MS to use Kamui. The main difference is that once Obito activates his MS, the speed at which he can absorb something or himself drastically increases as well as the size of what he can absorb and the pull of the "portal" itself, making it coming into close range of him quite dangerous, while his normal use of the technique takes a couple of seconds to fully absorb something and can never target things bigger than himself. This form of teleportation can be used to travel in the normal world in a virtually instant manner. The user will teleport himself to the alternate dimension and then teleport back into the normal world in another location. Another difference initially noted was that is that while Kakashi could send something into said dimension through his use of Kamui, he could not retrieve it, something that Obito is capable off and has mastered to a great extent, proving capable of even adding great momentum and speed to the objects he retrieves, using them as projectiles to attack. However, after his fight with Obito, Kakashi eventually learned how to teleport himself in and out of the same dimension. This ability however, puts a great toll on him and he can only do it a very limited number of times during which he can only teleport himself. Should one gain a Dual MS Obito or an Advanced Kakashi bio, they will have access to both variants.
Note: Obito needs to be tangible to use his absorption abilities and he can use them 6 times per battle. If used with his MS active, its duration is decreased by 1 turn per use.
Note: Kakashi can use it up to 4 times, requiring him to have his MS active and reducing its duration by 1 turn per use, while severely draining his chakra, making it a forbidden rank technique for him to use.
Note: The speed of the right eye is dependent on the state the eye is in. With 3T active, the portal expands and absorbs the target at 30 speed and with MS active, this becomes 40, and increases to 50 when Dual MS is used. The ranged variant can only be used with MS active and moves at 50 speed.
Note: Dual MS Obito can make use of each side a collective 7 times, the ranged variant requiring his MS to be active and reduces its duration by 1 turn per use. Advanced Kakashis can make use of both sides a collective 5 times, each requiring his Mangekyou to be active and reduces its duration by one turn

Blood began to pool in the eyes of Obito as his dojutsu approached it's limits, the edges of his vision darkened.
MS Duration: 2/8
 

Goetia

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Test Passed


This was a good showing of Obito's capabilities overall, though the difficulty would be in not doing so considering the choice of opponent was a Jinchuriki, which even regular Uchiha are well-equipped to deal with. Besides handily dealing with virtually every attack thrown at him, Arthorius made effective use of Genjutsu to pacify what would normally be a very dangerous opponent, and was generally diligent with exploiting openings.​
 
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