'95 Jordan {Comeback Game} [Closed]

-Broly-

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Red Hood

Body seals on Bio. Agitator on Jason's wrist inside his armor. Hunter Killer on.

(Kuchiyose no Jutsu: Ajitēta ) - Summoning Technique: Agitator

Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Agitator is a small snake that is worn around the user's wrist like a wristband. Agitator has a symbiotic connection with the user it is a descendant of the Snake Sage and constantly absorbs and provides sage chakra through and into the user's body, filling it with natural energy and increasing his vitality and fortifying his body. Due to this, the amount of damage that is resisted naturally by Sage Mode is raised by 10 DMG points. This effect of course only happens as long as the user can maintain Sage Mode.

His second ability is that through using a variation of the chakra transfer technique, the snake can flush the users body with the power of the vitality of natural energy. This effect makes it so that the user's Medical Chakra/Techniques created under the influence of this effect are done so with more strength and vitality. All Med Related Abilities up to S Rank are now +1 Rank/20 Damage more effective during the effects of this ability. The activation of this counts as a move and this effect lasts for 2 turns during which the increased resistance is lost. This move can be activated twice per battle with a 2 turn cooldown between each use.me


The third and final ability is for it to be able to flush the user's chakra with a dose of natural energy that is equivalent to ( Iryo Ninjutsu: Modosu Heikō ) - Medical Technique: Restore Balance in its use. This is due to the powerful chakra being flushed throughout the user's body. This may be used 3 times per battle, costs a moveslot, and has a one-turn cooldown.
Lasts 4 turns, can be summoned once



Hantākirā - Hunter/Killer
Type:
Supplementary
Rank: S
Range: N/A
Chakra: N/A (-10 per ability per turn)
Damage: N/A
Description: Hunter/Killer is a variant of the basic Mandalorian Armor, working in the exact same regard as the old armor, upgraded and outfitted with several new abilities for the higher ranks of Jason Todd. The helmet of the suit is built in with a place holder to interface with the canon medical gas mask. This suit is synthetically linked to the user's body and chakra system through its technology and is capable of mirroring the user's ability to harness Sage Mode for its benefit. For this reason it is able to safely produce and project all techniques as if it was the user's very own skin, and only takes damage when the user does. It has been built with multiple abilities to aid Jason in battle. The suit is skintight but thick and strong. When doing this it is able to use its medical gas mask attachment for the user to breathe. The looks of the suit are within the spoiler.


Predator: Hunter/Killer activates a powerful cloaking device infused within the suit that is capable of being charged to a different level through absorbing the user's sage chakra to increase it's ability. Under normal means, with the user out of sage mode, the device projects Natural Energy in a makeup similar to the "Hiding with Camoflauge Technique" . The effect of this is that the user is cloaked in such a way that he appears to blend in with the Natural Energy that naturally circulates the area, only being able to be sensed by those capable of perceiving Natural Energy. This effect lasts 3 turns and may be used twice per battle with a cooldown of 3 turns in between uses.

When the user is in Sage Mode, the users Sage chakra supercharges the Predator ability. Now the chakra projected by the device adds a secondary flow of chakra, similar to that found in "(Muon Satsujin Jutsu) - Silent Homicide Technique" making it so that in addition to the previous effects, all sound will be removed from the user's physical actions including from use of weapons and ninja tools in short range of himself. The cost for this is that the chakra cost for maintaining Sage Mode doubles to 20 Chakra per turn due to the extra drain on the technique. This lasts for up to 4 turns each use.


SuperHuman: Hunter/Killer injects Jason with a cocktail of chemicals that increase his physical prowess allows him to use his physical abilities (such as running, jumping, sliding, etc) to avoid techniques up to 10 meters height and width. He may do this once per turn for the next 3 turns, but may only accompany this ability or use his chakra for another Tai/Ken Related technique or use a Weapon/Ninja Tool directly after using this ability granted by SuperHuman. He may reactivate Superhuman once every 2 turns, up to twice per battle. Using this ability takes up a moveslot.

AutoDoc: AutoDoc provides the user with a system known only to him that utilizes its own version of the passive "Diagnosis" medical skill. Due to this, the user is provided with a constant update of his chakra levels, health, and body in general, all on the level of the actual skill. This ability is passive

Mystic Touch: Hunter/Killer seems to simply be painted black, it is actually simply covered in various kanji that are so merged that they appear as black paint. By paying a moveslot and the chakra cost for the seal, the user may call forth the kanji and combine them so that they match the sealing script that any contact based sealing tag/scroll/Kanji based seal has onto any point on his limbs. He may also cause the kanji to appear upon any weapon he is holding by having the Kanji move up to the weapon. . This ability makes it so that the user has a much easier method of applying sealing tags and scripts to his targets, making it so that he may form these tags simultaneously with any Tai/Ken Related technique or Weapon/Ninja Tool usage. These seals (or the by products they produce in cases such of seals which release a substance that contacts its target) must still make contact with its target as normal to achieve their effect and the user must post the seal that is being formed.

Note: Must post Hantākirā - Hunter/Killer and Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon in the user's bio and at the beginning of a fight

Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
Rank: S
Type: Supplementary/Weapon
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.


Passive Abilities:
General
-Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
Helmet
-Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
-Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
Body Armor
-Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.


Active Abilities:
Helmet
-Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
-Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
Body Armor
-Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
-Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
-Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.


Note: In the abilities where its not stated, there is no move cost per activation
Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
Note: Each clan member has an armor which different looks but all have the above abilities
 

Vegeta

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Red Hood

Body seals on Bio. Agitator on Jason's wrist inside his armor. Hunter Killer on.
Vegeta with his personal summons Boitatá (Will post below for ref)
Have to post these pre-battle:
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
(Uwabe Dake) Semblance (Located on gloves)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Said to be an artifact owned by the Sage of Six Paths, in truth it was owned by a follower of Ninshu. This artifact, while its appearance is unorthodox should never be taken lightly as in the hands of a person whom has the ability to utilize its full potential will surely show how potent it’s latent abilities are. At first glance, it’s two ruby earrings – roughly3 inches in size– their composition being rubies that can act as a conduit of the owner’s chakra while also being indestructible by nature. This translates to it being unable to be corroded, smashed, and melted or any type of condition that may detrimental effects to its composition. It is also grafted to only respond to the chakra of its current holder – with foreign chakra that is infused within it being nullified completely. Abilities wise the earrings itself naturally in tune with its owner – always constantly passively connecting to its user so they may utilize its ability when needed. The following abilities mentioned below are what this weapon offers with some being active and or passive in nature.

Nenriki Houka | Pyrokinesis (D – S Rank) - The first and active ability of the weapon, which when activated causes the earring to turn pitch black in coloration instantly, this being caused by the user’s chakra “burning” the surface of the earrings in order to give life to ash. Superheated by chakra, the user is capable of telekinetically controlling the ash. The user, at the cost of a move is capable of shaping the ash into constructs of ash by forcefully mending the ash together in order to form basic shapes, spikes, shields or even waves of ash. This is all up to the user's own imagination of how they desire to form the ash, while the amount of chakra determines the overall power of the constructs ranging from D to S rank. In the case of S-ranks, there is a two-turn cooldown that begins when the constructs can no longer be sustained and the user is unable to use other Fire Techniques above A-rank in the same turn after use. As for A-ranks, there is a one-turn cooldown that begins when the constructs end. Mulitple contstructs can be made at once, though their power is divided, as well as being able to sustain them by paying a proportionate chakra upkeep (5 for D-B, 10 for A, and 15 for S) to sustain said constructs for up to two turns. Constructs are also only able to reach up to mid ranged away.

Fushichou no Kodou | Heartbeat of the Phoenix (B) – The second active ability of the weapon, active in nature to which the weapon upon a mental command by its user will siphon – 5 chakra per turn and lasts up to six turns per usage. This chakra is then converted into omnidirectional pulses of heat that travel across the terrain relative to that of a lightning technique however this in combination with a seal located on the inside of the earrings acts in tandem with one another. The seal in question creates a mental map within the user’s mind to which when the pulse of heat passed through something it registers whatever it may have come into contact with. Anything that has their own heat, be it naturally produced such as body heat and or artificially i.e via chakra will burn a bright red in color – allowing the user to know the location of the heat is coming from where as objects without any will by a dark red coloration. The earring is constantly releasing these pulses, thus allows for continuous updates of anything that is also moving. While it may cost a move to activate it, the user may come into battle with this ability active.

The earrings are capable of being used once in contact with the user or within one meter of them, but how the earrings is worn is up to its user as it can be attached to a belt, in a pouch etc.

(Saiyajin Jakketo)-Saiyan Armor (Thunderwave built in)
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer capable of reducing up to 25 damage from physical attacks. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting another ability; the Armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only thrice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the left eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent or groups of opponents, displaying a numerical value as well as an arrow to indicate the direction of the chakra source, if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will not constantly update the chakra level as it depletes, instead requiring another activation cost (30 chakra) to update the reading to the targets new chakra level. So long as the user spends the chakra, they are able to constantly track up to five targets at all times, so long as they remain or enter mid-range, unless they use a chakra suppressing ability. The scouter can only track up to two targets if they are long-range away from the wielder, and any targets within an adjacent landmark, will appear as one reading with their combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camouflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.
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Entering the grounds where his battle was to take place, Vegeta passively activates his eyes and scans for the man who would be his opponent today. Finding him, he see's that he is wearing armor however his eyes could see right thru it to the man inside. Him and Boit would exploit this. Quickly putting on his mask and a cape because why tf not right, he rides high atop Boit towards the open field. Using the mask he was wearing's special ability in combination with the Thunderwave sound system in his armor, Vegeta waits till he's in hearing range of the man to start his introduction utilizing the loud speaker he would alter his voice using his mask to sound like a ring announcer. Starting up his mixtape, the guitar riffs of the intro would be echoed by a voice booming from high in the sky on Boit's skull..

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INTRODUCING FIRST... HAILING FROM PARTS UNKNOWN, WEIGHING IN AT A TOTAL COMBINED WEIGHT OF 1337 LBS.. THEY ARE THE CURRENT REIGNING.. UNDISPUTED.. UNDEFEATED.. HEAVYWEIGHT TAG-TEAM CHAMPIOOOONS OF THE WOOOOOOORLD.. THE KING OF ALL SAIYA-JIN, VEGETA... AND THE FIRE DEMON BOITATAAAAAAaaaaaaa!!!!

Lowering his projected altered voice, it fades away as the music volume increases louder and louder, seemingly more as they get closer to mid range in the open field. Soon, it's so loud it's all the man would be able to hear, as Vegeta takes off his mask looking side to side putting his arms up as if thousands of his adoring fans were cheering him on (Note: to self, add a cheering track to playlist, Vegeta thinks). He then takes his cape off as well, tossing the cape into the "crowd" before tucking the mask into his "pouch of holding stuff", and begins to air guitar as the music plays on...

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Inshō) – Visage
Type: Artifact
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: In the crypts beneath the Dead Plains rests a vast array of coffins, each identical. The cold winds permeate through the frozen tomb, making exploration nigh impossible. Yet an infamous expeditionary group, the Kromrif Expeditionary Vanguard, plundered some of the coffins. One such coffin contained a simple ceremonial mask. It is unclear the purpose of the mask, as is what it is crafted from. It appears in perfect condition despite being locked away in a tomb for centuries. On the perimeter of the mask are six magatama, each pointing in different directions. Unique to the mask is its use as a voice modulator; when equipped by an individual, they become able to alter their voice freely to fit nearly any purpose.
Jumping down to his right side landing so that Boit was short range to his left, Vegeta and Boit begin a combination attack on the armored man. Boit musters up a butt ton of Katon and fires off at the man from a 45 degree angle above a 5 meter long blade of fire that is hurling horizontally towards him aimed towards his chest. If if was simply dodged or if it slices thru, it would rebound back and hit him again before exploding into a fire that can't be put out conventionally.. Meanwhile on the Geets side of the field, simultaneously top Boit's actions Vegeta performs some seals erecting a red and opaque barrier that surrounds the armored man in a sphere coating it in even more Lithos chakra realigning the magnets in the process to strengthen not only the Lithos power but the sealing jutsu itself by proxy. What this would accomplish is ripping the man's armor from off his body leaving it broken on the ground in pieces unusable and broken. This would happen as the blade of fire is also shot so as his armor rips off, the blade of fire would slice thru the man who was now exposed and armor-less. To make matters worse, Vegeta tosses 5 kunai towards the man's direction with a swing of his left hand spread out. Two of them had FTG seals on them and would land 5 meters to the right and left of his opponent, where as the other 3 would head straight at him but a few feet to his right/left and the last head on towards him with normal explosive tags meant to cut off his movements. Vegeta would then begin to draw in natural energy as him and Boit watch to see how the man reacts to the onslaught.

(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Dante’s Cage
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra: 50
Damage: N/A
Description: The user will perform three hand seals and erect around an opponent up to mid-range away a red and opaque barrier. This barrier will entraps all targets within five meters of where the user uses it. Also, this barrier is spherical in shape and blocks the opponent in from all directions. The purpose of this barrier is to affect opponents with a powerful magnetic field. This magnetic field will affect everything within the barrier. When utilizing this technique the user will be able to use it in a variety of ways. For one, the user can choose to use the magnetic fields to attract all magnetic based objects or any object that can be affected by a magnetic field to the surface of the barrier. This can cause for potential weapons or any other tool on the victim to be dragged away. Another way one can use this jutsu is by utilizing the magnetic fields to pull on an opponent’s body and restrict their movement with a powerful pull. For instance, if the victim was wearing an armor then the user could utilize this technique to pull on the opponent’s body from all angles and restrict their movement. Lastly, one can use this technique in a way similar to the fir st method. This time around if the opponent is wearing an armor that can be affected by magnetic fields then the user will be able to use this barrier to rip the armor from the victim’s body, but this will cause the technique to end if used for this purpose. The effects of this barrier are equivalent to this technique’s rank.

Note: Can only be used four times with a turn cool down.
(Lithos rirīsu: Shūsei unmei) Lithos Release: Tenacity of the Monk
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 to technique)
Damage: N/A (+20 to technique or +1 Rank)
Description: A technique created to increase the magnetic strength of Lithos stone. The user will first perform a single seal at the end of one of their Lithos based jutsu and create a layer of Lithos over it. This will effectively increase the strength of the lithos technique because when two magnets are in close proximity their strength can increase. Their strength can increase even more when the two magnets are closely bound together. This sort of magnetic stacking is known to increase the power of a magnet, but there is usually one problem with this. The problem is that the two magnets will be attracting each other in the opposite direction at first, but with the user’s chakra skills the user can realign the magnetic fields in the right direction. The end result will be two magnets stacked on top of each other and aligned in a way to empower the the technique’s overall magnetic strength.
(Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force.
Note: Can be used twice per battle
Note: The user is unable to use S rank fire techniques in the same turn
 
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Vegeta with his personal summons Boitatá (Will post below for ref)
Have to post these pre-battle:
Fuuinjutsu/Doton: Dōtoku (Sealing Arts/Earth Style: Morality)
Type:Supplementary
Rank:A
Range:Short
Chakra:30 (Activation) (Then -15 per turn)
Damage:N/A (-40 to all physical techniques if still activated at the time of the strike)
Description: This technique comes in the form of a seal, resembling a tattoo, that is passively inscribed on the user's chest before battle and directly connected to his chakra center via his own chakra once activated. It can also alternatively be applied to the user during battle via sealing tag.. The seal is infused with an abundance of very light and free type of earth chakra, similar to that of "Earth Release: Ultra Light-Weight Rock Technique". Designed to close the gap between Taijutsu/Kenjutsu and Ninjutsu, this seal may be activated at will, whenever the user wishes, due to being so intricately connected to his chakra, but may only be used in combination with a Taijutsu or Kenjutsu technique. Whenever he wills it and performs such a technique, the seal may activate. When it does, the user will become infused with the lightened earth chakra and thus his entire body will be lightened several times over whilst performing certain actions during the technique. Any technique that requires, jumping, dashing, rolling, or any sort of potentially evasive action is now maximized due to the user's now lightened body. His jumps are higher, his dashes and rolls are faster, and things of that nature. Due to this, whenever he uses a jutsu that employs any of these actions, he is able to use them to simultaneously dodge incoming ninjutsu techniques since he is able to do these actions far beyond what a normal ninja would be able to. While the user still is not able to simply leap above things like Majestic Annihlation, he may still dodge any ninjutsu technique that is up to 10 meters in any dimension in its size with the aforementioned ways. While this jutsu may be used in combination with a taijutsu or kenjutsu move in the same timeframe due to it only being activated once these moves are used, it of course takes up a move slot.
-Can be activated twice per battle
-Lasts 3 turns each activation
-Can only be used with Taijutsu or Kenjutsu techniques
(Fuuinjutsu: Matomemasu) Sealing Jutsu: Bring Together
Rank: A
Type Supplementary
Range: Short-Mid(length the range of the seals can reach up to draw someone or thing)
Chakra Cost: 30
Damage Points: N/A
Description: The user places seals on different objects(inanimate). These seals are connected via their kanji symbols. The seals are activated to draw each other close together. The seals can be activated one at time or multiples at once. These seals primarily for weapon users that uses multiple weapons and can't get them back since they are to far away to reach but can be used to draw in almost anything to another seal. The seals are activated with a hand seal. The speed that the weapon comes together is Sannin rank running speed

-Can only place four seals which is the max, no more can be placed until one of the seals is removed.
-The user automatically has a seal on themselves(must have this jutsu posted in the beginning of a match or in the bio) so that leaves three other seals to be used.
-Placing a seal, removing a seal and attraction(bringing them together) counts towards the three moves per turn
- Cannot be used with the projectile clone jutsu
(Uwabe Dake) Semblance (Located on gloves)
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Said to be an artifact owned by the Sage of Six Paths, in truth it was owned by a follower of Ninshu. This artifact, while its appearance is unorthodox should never be taken lightly as in the hands of a person whom has the ability to utilize its full potential will surely show how potent it’s latent abilities are. At first glance, it’s two ruby earrings – roughly3 inches in size– their composition being rubies that can act as a conduit of the owner’s chakra while also being indestructible by nature. This translates to it being unable to be corroded, smashed, and melted or any type of condition that may detrimental effects to its composition. It is also grafted to only respond to the chakra of its current holder – with foreign chakra that is infused within it being nullified completely. Abilities wise the earrings itself naturally in tune with its owner – always constantly passively connecting to its user so they may utilize its ability when needed. The following abilities mentioned below are what this weapon offers with some being active and or passive in nature.

Nenriki Houka | Pyrokinesis (D – S Rank) - The first and active ability of the weapon, which when activated causes the earring to turn pitch black in coloration instantly, this being caused by the user’s chakra “burning” the surface of the earrings in order to give life to ash. Superheated by chakra, the user is capable of telekinetically controlling the ash. The user, at the cost of a move is capable of shaping the ash into constructs of ash by forcefully mending the ash together in order to form basic shapes, spikes, shields or even waves of ash. This is all up to the user's own imagination of how they desire to form the ash, while the amount of chakra determines the overall power of the constructs ranging from D to S rank. In the case of S-ranks, there is a two-turn cooldown that begins when the constructs can no longer be sustained and the user is unable to use other Fire Techniques above A-rank in the same turn after use. As for A-ranks, there is a one-turn cooldown that begins when the constructs end. Mulitple contstructs can be made at once, though their power is divided, as well as being able to sustain them by paying a proportionate chakra upkeep (5 for D-B, 10 for A, and 15 for S) to sustain said constructs for up to two turns. Constructs are also only able to reach up to mid ranged away.

Fushichou no Kodou | Heartbeat of the Phoenix (B) – The second active ability of the weapon, active in nature to which the weapon upon a mental command by its user will siphon – 5 chakra per turn and lasts up to six turns per usage. This chakra is then converted into omnidirectional pulses of heat that travel across the terrain relative to that of a lightning technique however this in combination with a seal located on the inside of the earrings acts in tandem with one another. The seal in question creates a mental map within the user’s mind to which when the pulse of heat passed through something it registers whatever it may have come into contact with. Anything that has their own heat, be it naturally produced such as body heat and or artificially i.e via chakra will burn a bright red in color – allowing the user to know the location of the heat is coming from where as objects without any will by a dark red coloration. The earring is constantly releasing these pulses, thus allows for continuous updates of anything that is also moving. While it may cost a move to activate it, the user may come into battle with this ability active.

The earrings are capable of being used once in contact with the user or within one meter of them, but how the earrings is worn is up to its user as it can be attached to a belt, in a pouch etc.

(Saiyajin Jakketo)-Saiyan Armor (Thunderwave built in)
Type: Weapon
Rank: S
Range: Short-mid
Chakra: 40
Damage:
Description: The Saiyan Armor is fabled to comprised of both ninja wire and chakra metal which is the reason for being very light stretchy as the wire through out is in layers which give it manouvorability, yet, at the same time really durable. Because of the armor’s unique characteristics it makes the wearer capable of reducing up to 25 damage from physical attacks. The armour when forged was inlaid with doton chakra similar to the cannon light weight technique making it so it doesn't hinder the users speed while granting another ability; the Armor can release an instant surge of S rank earth chakra into the users body for a split second similar to the (Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Ultra Light-Weight Rock Technique, allowing the users speed to increase for a sudden movement in a linear direction up to mid range (2x speed), where their speed returns to normal. This ability activates instantly, lasting for one movement, and can be used only thrice per battle. Another aspect of the armor is the user can release their chakra into it using it to harden the armor similar to the cannon B rank earth Hardening technique, increasing the defensive powers of the armor to that of A rank earth following the s/w of earth release.
Note: Reducing the weight costs a move, can be used twice, with two turns between uses and can only move up to mid range.
Note: Hardening the armor can be used 3 times, is A ranked, can be used once per turn, protecting the users body where the armor covers.
( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.
Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the left eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent or groups of opponents, displaying a numerical value as well as an arrow to indicate the direction of the chakra source, if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will not constantly update the chakra level as it depletes, instead requiring another activation cost (30 chakra) to update the reading to the targets new chakra level. So long as the user spends the chakra, they are able to constantly track up to five targets at all times, so long as they remain or enter mid-range, unless they use a chakra suppressing ability. The scouter can only track up to two targets if they are long-range away from the wielder, and any targets within an adjacent landmark, will appear as one reading with their combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.
( Hebi Kuchiyose - Boitatá ) Snake Summoning - Boitatá
Type: Attack/Defense/Supplemental
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: Boitatá, the most proficient of all Snakes in usage of Katon, is a personal summons of Vegeta Valentine. He is comparable in size to Aoda with bull-like horns on his head. From just behind the top of his skull is what looks like quills coming off him in a staggered pattern down his body. His tail is pointed having an ax shape to it with a spear tip in the center. The razor sharp horns as well as heavy blunt/sharp tail can be used for striking and would also carry burning damage from him always molding his Katon. Its eyes are stunning and bright, and he is very strong even by large Snake summons standards. A fierce, powerful, menacing Minister of Death whom thanks to his natural affinity to Katon and burning things, hates nature, especially the forest. He is an avid swimmer moving as fast as he can on land (Kage rank Taijutsu Master). His fangs contain a powerful snake venom, and one bite from him would not only burn someone severely but would also paralyze them as the venom quickly makes it way thru their system, taking 2 turns for total paralysis to set in, lasting for one turn.

Abilities:
- Can communicate with humans and snakes alike
- Uses Katon with no seals, and basic Ninjutsu (only Hiding with Camouflage and Chakra transfer technique)
- Cannot be harmed by B ranks and below
- Can sense with heat/scent/vibration and can also sense things thru their natural energy
- Can access Natural Energy only to use Sage Art: Inorganic Reincarnation, and can use the Chakra Transfer technique to dispel the user from Genjutsu up to A rank

~Notes~
- All abilities cost a move other than sensing
- Must know Snake Sage Mode to summon Boitatá
- Only those allowed by Vegeta may summon Boitatá
- Can be summoned 1x per battle and stays for 4 Turns.
- Cannot be summoned to the field if Manda is present, unless Manda was summoned by an opponent
- No summons for two turns after or at the same time
- Can only use Inorganic Reincarnation once per match.
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Entering the grounds where his battle was to take place, Vegeta passively activates his eyes and scans for the man who would be his opponent today. Finding him, he see's that he is wearing armor however his eyes could see right thru it to the man inside. Him and Boit would exploit this. Quickly putting on his mask and a cape because why tf not right, he rides high atop Boit towards the open field. Using the mask he was wearing's special ability in combination with the Thunderwave sound system in his armor, Vegeta waits till he's in hearing range of the man to start his introduction utilizing the loud speaker he would alter his voice using his mask to sound like a ring announcer. Starting up his mixtape, the guitar riffs of the intro would be echoed by a voice booming from high in the sky on Boit's skull..

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INTRODUCING FIRST... HAILING FROM PARTS UNKNOWN, WEIGHING IN AT A TOTAL COMBINED WEIGHT OF 1337 LBS.. THEY ARE THE CURRENT REIGNING.. UNDISPUTED.. UNDEFEATED.. HEAVYWEIGHT TAG-TEAM CHAMPIOOOONS OF THE WOOOOOOORLD.. THE KING OF ALL SAIYA-JIN, VEGETA... AND THE FIRE DEMON BOITATAAAAAAaaaaaaa!!!!

Lowering his projected altered voice, it fades away as the music volume increases louder and louder, seemingly more as they get closer to mid range in the open field. Soon, it's so loud it's all the man would be able to hear, as Vegeta takes off his mask looking side to side putting his arms up as if thousands of his adoring fans were cheering him on (Note: to self, add a cheering track to playlist, Vegeta thinks). He then takes his cape off as well, tossing the cape into the "crowd" before tucking the mask into his "pouch of holding stuff", and begins to air guitar as the music plays on...

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Inshō) – Visage
Type: Artifact
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: In the crypts beneath the Dead Plains rests a vast array of coffins, each identical. The cold winds permeate through the frozen tomb, making exploration nigh impossible. Yet an infamous expeditionary group, the Kromrif Expeditionary Vanguard, plundered some of the coffins. One such coffin contained a simple ceremonial mask. It is unclear the purpose of the mask, as is what it is crafted from. It appears in perfect condition despite being locked away in a tomb for centuries. On the perimeter of the mask are six magatama, each pointing in different directions. Unique to the mask is its use as a voice modulator; when equipped by an individual, they become able to alter their voice freely to fit nearly any purpose.
Jumping down to his right side landing so that Boit was short range to his left, Vegeta and Boit begin a combination attack on the armored man. Boit musters up a butt ton of Katon and fires off at the man from a 45 degree angle above a 5 meter long blade of fire that is hurling horizontally towards him aimed towards his chest. If if was simply dodged or if it slices thru, it would rebound back and hit him again before exploding into a fire that can't be put out conventionally.. Meanwhile on the Geets side of the field, simultaneously top Boit's actions Vegeta performs some seals erecting a red and opaque barrier that surrounds the armored man in a sphere coating it in even more Lithos chakra realigning the magnets in the process to strengthen not only the Lithos power but the sealing jutsu itself by proxy. What this would accomplish is ripping the man's armor from off his body leaving it broken on the ground in pieces unusable and broken. This would happen as the blade of fire is also shot so as his armor rips off, the blade of fire would slice thru the man who was now exposed and armor-less. To make matters worse, Vegeta tosses 5 kunai towards the man's direction with a swing of his left hand spread out. Two of them had FTG seals on them and would land 5 meters to the right and left of his opponent, where as the other 3 would head straight at him but a few feet to his right/left and the last head on towards him with normal explosive tags meant to cut off his movements. Vegeta would then begin to draw in natural energy as him and Boit watch to see how the man reacts to the onslaught.

(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Dante’s Cage
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short-Mid
Chakra: 50
Damage: N/A
Description: The user will perform three hand seals and erect around an opponent up to mid-range away a red and opaque barrier. This barrier will entraps all targets within five meters of where the user uses it. Also, this barrier is spherical in shape and blocks the opponent in from all directions. The purpose of this barrier is to affect opponents with a powerful magnetic field. This magnetic field will affect everything within the barrier. When utilizing this technique the user will be able to use it in a variety of ways. For one, the user can choose to use the magnetic fields to attract all magnetic based objects or any object that can be affected by a magnetic field to the surface of the barrier. This can cause for potential weapons or any other tool on the victim to be dragged away. Another way one can use this jutsu is by utilizing the magnetic fields to pull on an opponent’s body and restrict their movement with a powerful pull. For instance, if the victim was wearing an armor then the user could utilize this technique to pull on the opponent’s body from all angles and restrict their movement. Lastly, one can use this technique in a way similar to the fir st method. This time around if the opponent is wearing an armor that can be affected by magnetic fields then the user will be able to use this barrier to rip the armor from the victim’s body, but this will cause the technique to end if used for this purpose. The effects of this barrier are equivalent to this technique’s rank.

Note: Can only be used four times with a turn cool down.
(Lithos rirīsu: Shūsei unmei) Lithos Release: Tenacity of the Monk
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (+20 to technique)
Damage: N/A (+20 to technique or +1 Rank)
Description: A technique created to increase the magnetic strength of Lithos stone. The user will first perform a single seal at the end of one of their Lithos based jutsu and create a layer of Lithos over it. This will effectively increase the strength of the lithos technique because when two magnets are in close proximity their strength can increase. Their strength can increase even more when the two magnets are closely bound together. This sort of magnetic stacking is known to increase the power of a magnet, but there is usually one problem with this. The problem is that the two magnets will be attracting each other in the opposite direction at first, but with the user’s chakra skills the user can realign the magnetic fields in the right direction. The end result will be two magnets stacked on top of each other and aligned in a way to empower the the technique’s overall magnetic strength.
(Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force.
Note: Can be used twice per battle
Note: The user is unable to use S rank fire techniques in the same turn

His opponent's entrance was quite impressive, and actually reminded Jason of something a certain someone in his past would do. What was his name again? B....Billy? No matter, he had a fight to conduct

As a red opaque barrier began to erect itself around Jason, he couldn't help but think that he may have seen this same technique somewhere and has a strange sense of deja vu. To top it off, a large and strong gout of fire had been released by the man's companion.


Jason would meet fire with fire. He would focus his yang chakra into his arms (leaving his hands free) that created a total of 8 sentient snakes (4 on each arm). These snakes were covered in Dream Sand Crystals and would explode from Jason's arms and rip through the barrier as well as the fire jutsu with ease and no damage lost

(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).


(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
And as these snakes were made, Jason would imbue them with an even greater sense of life, and even more relevant, would give them a firmer sense of being, now having a health pool and it's own chakra source. These snakes are now also able to use Yang techniques.

Said snakes would take aim for the meditating Vegeta and his Snake companion, aiming to deal a great amount of damage should they hit him. One set of snakes would dig underground and come up to swallow both you and your summon and the other set would go above and crash down onto you both. This attack is quite large, with the snakes able to cover a mid range distance (15 meters) in attack size and length. The set coming from above would naturally completely destroy your kunai as they moved forward.


The natural heat Yang produces would heat the Dream Sand up like an oven and produces a constant smog of Dream sand across the battlefield as they travel. This would end in the creation of a cloud of Dream Sand floating around 15 meters in area. This wouldn't hinder anyone's vision however.


Without needing to focus his chakra on the snakes, Jason immediately moved to slam his hands on the ground. The result of this would be that you would fall 6 meters underground on a platform of earth equivalent to your short range (so it would also drop your summon) into the waiting wings of the 8 branches technique. Not only this, but you would now be in a pit filled with Dream Sand smoke and debris


(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

Yumeton: Trū Cúlar | Dream Sand: True Colors
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.
 

Vegeta

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His opponent's entrance was quite impressive, and actually reminded Jason of something a certain someone in his past would do. What was his name again? B....Billy? No matter, he had a fight to conduct

As a red opaque barrier began to erect itself around Jason, he couldn't help but think that he may have seen this same technique somewhere and has a strange sense of deja vu. To top it off, a large and strong gout of fire had been released by the man's companion.


Jason would meet fire with fire. He would focus his yang chakra into his arms (leaving his hands free) that created a total of 8 sentient snakes (4 on each arm). These snakes were covered in Dream Sand Crystals and would explode from Jason's arms and rip through the barrier as well as the fire jutsu with ease and no damage lost



And as these snakes were made, Jason would imbue them with an even greater sense of life, and even more relevant, would give them a firmer sense of being, now having a health pool and it's own chakra source. These snakes are now also able to use Yang techniques.

Said snakes would take aim for the meditating Vegeta and his Snake companion, aiming to deal a great amount of damage should they hit him. One set of snakes would dig underground and come up to swallow both you and your summon and the other set would go above and crash down onto you both. This attack is quite large, with the snakes able to cover a mid range distance (15 meters) in attack size and length. The set coming from above would naturally completely destroy your kunai as they moved forward.


The natural heat Yang produces would heat the Dream Sand up like an oven and produces a constant smog of Dream sand across the battlefield as they travel. This would end in the creation of a cloud of Dream Sand floating around 15 meters in area. This wouldn't hinder anyone's vision however.


Without needing to focus his chakra on the snakes, Jason immediately moved to slam his hands on the ground. The result of this would be that you would fall 6 meters underground on a platform of earth equivalent to your short range (so it would also drop your summon) into the waiting wings of the 8 branches technique. Not only this, but you would now be in a pit filled with Dream Sand smoke and debris
Note: Vegeta bio was updated
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The music suddenly changes as the snakes emerge from Jason, Boit begins backing towards Long range as Vegeta goes on the offensive. Geets immediately makes 3 seals while focusing Hellstone chakra into his mouth and spews out a large 4 legged pyroelectric crystal beast giving the creature special sealing abilities, the beast would meet the snakes all head on absorbing the technique while the heat of the absorbed snakes would enhance the beast, strengthening him even further than Jason just had. After absorbing this heated technique the Behemoth glows crimson red and steam emanates from it's body. A powerful electrical current now runs through the body of the beast, caused by the heat based attack it absorbed which branches off to strike Jason and electrocute him, as the beast rushes towards him swiping it's left front leg towards Jason. Simultaneous to this, the guns Vegeta wears levitate out of his holsters and float upwards 3 meters above his head, 1 meter apart each to his sides and they would shoot two bullets each straight at the man's chest region and remain there for now to provide cover fire..

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) (120 +20=140)
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.
( Eld no Jū ) The Guns of Eld
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.
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(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force (For reference)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.

Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.
While the Behemoth is attacking the man powered by his own attack, Vegeta summons scales on his body from the White Snake Sage that put him into SM and begin gathering more natural energy for him so he isn't hindered movement wise. Pulling out a kunai with an FTG sealing formula on the handle, he infuses the seal with Lithos chakra before attaching a special explosive tag then tossing the kunai upwards towards Jason's location in an arc 8 meters up and over the beast, and would mostly go unnoticed as the man deals with the beast advancement. The kunai would hone in on the man's metal armor dropping in from above like a lawn dart so Vegeta didn't have to be perfect with his aim. As it is above the man Geets makes it explode and releases a small swarm of bee's downwards at the man which in turn explodes raining mad honey down on the man from above which would have bad effects on the man if it hits him..

Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Rank: A
Type: Supplementary
Range: Short
Charka Cost: 30
Damage Points: N/A
Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's chakra so if the users has 1000 chakra points 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns.
-Only summoned by users of Sage Mode
-This technique last four turns or when the user cancels the technique.
-Can only be used once per battle
-No other Sage Mode jutsu in the same turn as this technique is used in.
(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(+10 to sealing tag)
Damage: NA
Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed.

Note: Can only be used four times with a turn cool down
Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle
(Middohanī ) - Mad Honey (For reference)
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.
Note: Must be posted in either the user's bio or at the beginning of a fight
Note: This honey replaces regular that the user's bee uses
Note: Must be taught by Korra
Note: Must know Bee Summoning
 
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The music suddenly changes as the snakes emerge from Jason, Boit begins backing towards Long range as Vegeta goes on the offensive. Geets immediately makes 3 seals while focusing Hellstone chakra into his mouth and spews out a large 4 legged pyroelectric crystal beast giving the creature special sealing abilities, the beast would meet the snakes all head on absorbing the technique while the heat of the absorbed snakes would enhance the beast, strengthening him even further than Jason just had. After absorbing this heated technique the Behemoth glows crimson red and steam emanates from it's body. A powerful electrical current now runs through the body of the beast, caused by the heat based attack it absorbed which branches off to strike Jason and electrocute him, as the beast rushes towards him swiping it's left front leg towards Jason. Simultaneous to this, the guns Vegeta wears levitate out of his holsters and float upwards 3 meters above his head, 1 meter apart each to his sides and they would shoot two bullets each straight at the man's chest region and remain there for now to provide cover fire..

(Tourmarin: Kyojin no karada ) - ₪ Hellstone Release/Sealing Technique: Body of the Behemoth ₪
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short (With long range reach)
Chakra cost: 40
Damage points: N/A (dependent) (120 +20=140)
Description: The user forms 3 handseals and focuses Hellstone chakra into his mouth. He then spews out a large 4 legged pyroelectric crystal beast. While being created, the user infuses the Hellstone beast with chakra giving it fuuinjutsu aspects. The A ranked fuuinjutsu the Behemoth is infused with enhances the ability to gain more power when hellstone interacts with heat based techniques/elements. Once the beast coming in contact with Fire based Elements/KG/CE (Volcanic Ash, Lava Release, Scorch etc), the seal thats within the beast triggers in response to the immense heat. The fire based attack is immediately absorbed into the body of the beast without the beast taking harm. Initially, the Beast carries no offensive damage, but after absorbing a heat based technique its lethality increases in proportion to the damage of the heat based technique absorbed. After absorbing this heat, the Behemoth begins to glow a crimson as steam emanates from its body. Like typical Hellstone techniques a powerful electrical current runs through the body of the beast often branching off to strike those around it. The Behemoth can absorb a maximum of two heat based techniques before reaching full capacity. However, if another technique is absorbed in addition to the first technique, which damage is higher will become the base damage of Body of the Behemoth. The Behemoth can be deactivated prematurely by forming a handseal. Once prematurely deactivated, the Behemoth will detonate and release an explosion while unsealing the techniques it absorbed. The damage done by this activation is equivalent to the sum of the damage of the absorbed techniques.
This technique can only be used one time per battle. Lasting a total of 4 turns on the field.
No Hellstone techniques can be used for two turns after this technique is used.
( Eld no Jū ) The Guns of Eld
Type: Weapon
Rank: S-Rank
Range: Short - Long ( 50meters)
Chakra: Depends
Damage: Depends
Description: A pair of revolvers once used by a man known as the Last Gunslinger, forged from an unknown indestructible alloy said to be the melted down remnants of the mighty sword Excalibur, wielded by King Arthur Eld during his fateful battle with the Dark wizard Maerlyn and the Crimson Queen. The blacksmith who forged the dual six-shooters was said to have combined his Katon with a special Sage Oil. The revolvers are grey with sandalwood grips and symbols along the barrels. The revolvers are conduits for Fire Release, granting them a number of abilities:

The Guns are extremely durable, nearly indestructible from their unknown alloy, making them resistant to oxidization, rusting, etc. This durability won't allow them to block or otherwise directly interact with Jutsu safely, however they can be incorporated into the user's hand-to-hand combat. There are also enhancements such as the revolvers themselves being able to act as conduits for the user's Katon, and at a reduced cost of 10 Chakra, due to the Katon found within the revolvers. Also, 4x's per battle the Guns may be used to passively extend the range of one Katon technique, this is possible due to the Katon already in the guns being released into the jutsu as a boost. This requires 1 turn cool down between uses and doing so and drains the guns of their Katon Chakra, and requires that the user wait 1 turn before the Guns replenish this independent store, however during this time they can still act as conduits within reason but will not allow the Guns to fire off their special Katon bullets.

-The Guns of Eld, as mentioned just above, can fire special, 2 inch diameter bullets made from Katon. The amount of Chakra naturally present in the alloy is enough to shoot off single rounds from each Gun having properties from both and would cause burning/concussive damage for A rank and below, limbs struck would drop the damage done by the limb hit 10 damage for 1 turn. Once per turn used, the guns can release an S rank combined blast utilizing 1/4 meter diameter in size "bullets" from each gun (combined S rank strength), being hit by this would not only severely burn and knock the target back, it would sear thru flesh and cauterize it in the process from the immense heat. This can be done 3x with 1 turn cool down. They can also fire off a total of 4 bullets per turn free form, doing 5 damage with 20 damage max. All bullets fired move at the speed of a standard Raiton jutsu

Note: Can only be used by Vegeta, and those he teaches. Naturally, this means the Guns of Eld will not work if stolen, as the user must be taught the deciphered symbols on the barrels to use. They also cannot be used against Vegeta by anyone he allows to use them. One could use the Guns without the ability to use Senchakra however would only be able to fire off Katon blasts, nothing related to Senchakra would work for them and would be disregarded during use by the individual.
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(Lithos rirīsu: Shūsei unmei) Lithos Release: Law of Force (For reference)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a technique created to give the user more control over specific items or objects. Beforehand the user will coat a specific non-human entity/object/item in a layer of Lithos. These objects of course must not negatively harm magnetic fields when in their presence. By covering the objects beforehand this will allow the user to easily manipulate said object at the start of a battle or once they have summoned the affected tool. This jutsu will essentially allow the user to passively manipulate said object with magnetic fields without them having to physically hold said object. For instance, if the were to coat their sword with this technique then the user will be able to passively float said object and utilize any of its ability without ever having to physically touch said object. Upon arriving to battle or being summoned these objects will be able to float or rather levitate up to five meters in the air due to magnetic fields in place. Another example, would be if the user had a non-human entity such as a puppet. The user would be able to move this puppet around and utilize any of its abilities without having to physically touch the puppet. One important thing to note is that this technique does not exempt the user from having to spend chakra or a move to utilize an ability from the affected tool if it had one. Due to Lithos Stone being a permanent magnet this technique does not require any continuous chakra input and does not hinder the user from using other jutsus.

Note: Must be stated in the user’s biography what objects are affected.
Note: Can only be applied to up to five objects.
While the Behemoth is attacking the man powered by his own attack, Vegeta summons scales on his body from the White Snake Sage that put him into SM and begin gathering more natural energy for him so he isn't hindered movement wise. Pulling out a kunai with an FTG sealing formula on the handle, he infuses the seal with Lithos chakra before attaching a special explosive tag then tossing the kunai upwards towards Jason's location in an arc 8 meters up and over the beast, and would mostly go unnoticed as the man deals with the beast advancement. The kunai would hone in on the man's metal armor dropping in from above like a lawn dart so Vegeta didn't have to be perfect with his aim. As it is above the man Geets makes it explode and releases a small swarm of bee's downwards at the man which in turn explodes raining mad honey down on the man from above which would have bad effects on the man if it hits him..

Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body
Rank: A
Type: Supplementary
Range: Short
Charka Cost: 30
Damage Points: N/A
Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy per turn at a 10% rate of the user's chakra for the following four turns. The percentage is based on the user's chakra so if the users has 1000 chakra points 10% of that chakra is converted into senjutsu chakra which is 100 so that is what is transferred to the user that turn and the following turns.
-Only summoned by users of Sage Mode
-This technique last four turns or when the user cancels the technique.
-Can only be used once per battle
-No other Sage Mode jutsu in the same turn as this technique is used in.
(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(+10 to sealing tag)
Damage: NA
Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed.

Note: Can only be used four times with a turn cool down
Haibutagu) - Hive Tags
Type: Supplementary
Rank: E
Range: Short - Long
Chakra: N/A (-5 for activation)
Damage: N/A
Description: These tags were developed by Korra in conjustion with her Bee Summonings. These tags resemble the color of honey while having a bee hive pattern on them. Upon release these tags release a small swarm of bees that consist of 10 that are double the size of a nomral size bee. These bees will either get close to or sting the opponent and than explode but instead of a straight explosion these bees will explode into sticky honey. A single bee's worth of honey is enough to make it hard to move a hand or foot. If an opponent gets caught with multiple bees it would cause them to be stuck in place and unable to move.
Note: Must be placed in the user's bio or in the beginning of the battle
(Middohanī ) - Mad Honey (For reference)
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: Mad Honey is a special type of honey Korra has her Bee summons use instead of normal honey that contains grayanotoxins . The honey can affect opponents and none bee users or medical ninjutsu with effects varying with how much is exposed to an opponent. The opponents get exposed to the honey by either consuming any or having contact with it. Mad Honey can cause nausea, vomiting, blurred vision, circumoral paresthesia, tongue numbing, fainting, drowsiness, drunkenness, and seizures. For these effects the users must be exposed to at least a cup of Mad Honey with the effects following in order the more turns the opponent is in contact or consuming honey. After 1 turn the opponent will experience nausea and tingling. After two turns the user will experience weakness and have their speed drop by one level. After 3 turns the opponent will experience drowsiness and drunkenness while their speed drops by 2 levels. After 4 turns the user will experience vomiting, blurred version, circumoral paresthesia, numbing and fainting and seizures. Mad Honey can also cause cardiovascular system problems resulting into 1st to 3rd-degree heart block, asystole, and myocardial infarction. The opponent would need to exposed to half of their body size worth of Mad Honey and be exposed or have consumed the honey for at least 5 turns straight and would have their speed drop by 3 levels.
Note: Must be posted in either the user's bio or at the beginning of a fight
Note: This honey replaces regular that the user's bee uses
Note: Must be taught by Korra
Note: Must know Bee Summoning

Upon seeing your beast creation, Jason begins dashing forward in an arc to his left in order to maintain a view of all combatants and the serpents continue towards you. Before contact with your beast is made, the serpents infuse themselves with Yang chakra, increasing their speed and durability by a large amount. They would use this increase in speed to not only dodge around your beast in order to avoid being sealed, but to increase their pace towards you. The result of this would be the snakes dodging outwards and swerving all around the beast by several meters and reconverging back upon you from all directions (save for behind you of course) and dealing a heavy amount of damage, while your beast missed the mark and ended up in the empty space left by the serpents.
(Yoton: Ken'i) - Yang Release: Power of The Sun
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 100 (50 per turn)
Damage points: N/A (+40 to Taijutsu)
Description: The user will reinforce his own body with Yang natured chakra, empowering his physical abilities to the outermost limits. This allows him to become physically very strong (beyond the normal levels of chakra enhanced strength), increases his resistance to physical damage (decreasing 60 damage from any physical contact), his speed (boosted to 3.5x his normal speed), and grants him a passive healing of all minor wounds at 30 damage per turn. However, by infusing himself with the Yang Nature, he becomes unable to use Yin Release techniques or Yin/Yang Release techniques; he cannot use Genjutsu or non elemental Ninjutsu of any kind (including special fields like Fuuinjutsu).
Note: Can only be used twice per battle and lasts 4 turns per use.

At the same time, Jason himself would create an earthquake that would rend the ground and leave you, your beast, as well as your summon (before it got to long range) to fall to the ground helplessly unable to move. This would come at an inoppurtune moment for both your summon as well as yourself due to the psychoactive effects of Dream Sand that would now come into play due to the cloud of Dream Sand that was produced from last turn. During these actions you would begin to feel a grand amount of fear and suffer distorted visions and hallucinations, hindering your ability to counter properly. In addition, your decrease in reaction time would only further exacerbate the situation regarding the ultra fast serpents.

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.

Yumeton: Trū Cúlar | Dream Sand: True Colors
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description:
Yumeton is a crystalline element that not only has physical properties but also comes along with a variety of psychoactive and hallucinogenic affects, which don't lessen nor fade (mentioned in submission) no matter the form it takes (solid or sand-like). The following effects are references to the psychoactive/hollucinogenic effects that would take place if one were to absorb the substance; Whether it be orally, through the skin, directly into the bloodstream, or even by smelling the fumes that it gives off when burned.


D-C Rank: Absorbing dream sand through means mentioned before of these ranks causes effects such as intense visual hollucinations, altered conception of time and overwhelming fear. This would simply cause their tracking speeds to decrease by 1/4 due to the mind being warped by the psychoactive side-effects.

B-A Rank: In addition to previous effects, the target would feel extreme lung irritation, along with distortion of their vision, color and sound. The lung irritation causes them to be unable to spew out techniques from their mouths that are S ranks or above due to the pain overwhelming them whenever they attempt to inhale or exhale too deeply. This would include Sound techniques or any other techniques of the nature that requires the user to exhale via yelling and such. The distortion of vision, sound and color simply makes it very difficult for the target to actually perceive things along the lines of the effected senses. Meaning they wouldn't be able to make out or hear extremely small sounds, wouldn't be able to see further than mid range or make out colors (basically color blind).

S Rank and above: In addition to previous mentioned effects, the targets, if exposed to the dream sand for 2 turns would fall into paralysis. After 2 more turns of exposure, they'd fall unconscious. 2 turns after that, they'd experience a painful death, usually a heart attack or organ failure being the case.

Note: The Effects of Dream Sand only go into effect after a full turn of being exposed to the element.
Note: After being effected, the targets can't lessen nor rid the effects (in submission) unless they somehow cleanse the element from their system, though removing themselves from exposure would have the effects not further worsen.

The quake would naturally render your beasts ability to counter the serpents as well as his ability to swipe at Jason null of course. Your bullets would miss the mark due to Jason's run. In retaliation Jason would withdraw Vital Pistols and rapid fire 8 freeform shots of his own as he performed his earth technique. These shots were aimed to be able to strike a 2 meter area surrounding you, and would inevtiably hit vital areas such as your head and heart due to such. Jason would of course skirt around your beast by 3-4 meters as this took place.


(Jūyōna pisutoru)
Vital Pistols
Type:Offensive/Supplementary
Rank:S
Range:Short-Long
Chakra:40
Damage: 80
Description:These pistols are engineered to be completely symbiotic with the user by using the user's technological knowledge, to the point where they are strengthen by the vitality of the user. These weapons are deeply connected to the user through the power of advanced biomechanical and genetic sciences. The user may fire freeform chakra bullets that move as fast as the average lightning jutsu. These bullets only do the damage of a normal kunai however, and these freeform bullets act to replace the use of the user's Kunai completely. The User may also release an S rank (80 Damage) Barrage of chakra bullets that cover a 6 meter span in width and height. This costs a move and can only used once per turn, 4 times per battle.

Vital Pistols can merge to form a single scoped rifle as well. This rifle can scope in up to 2 landmarks away (Long Range in battle). The user may shoot and fire a chakra bullet (S Rank/80 Damage) at the cost of a move up to 4 times a battle. By expending an additional moveslot when firing the rifle, the user can apply a seal onto the bullet via its Compensator ability that creates a barrier with the ability to prevent the detection of the bullets chakra by sensors and dojutsu users by disrupting its chakra signature and deflecting chakra away. This can be used twice with a 2 turn cooldown in between each shot. The user may use a supplementary ability/technique alongside the firing of the rifle.


Compensator: This gun bears a seal that makes it so that any effects applied to the gun via sealing script are also applied to bullets fired from it so long as they cost a move. Placing a seal upon the gun will cause the bullet that comes out it to carry the same effects of the seal. This would be split across the bullets, meaning an A rank seal will its strength split up to 4 times. This ability is active and may be used simultaneously with another technique as this ability is supplementary. Up to 2 seals can be applied at one time with their effects applied to alternating bullets. Compensator can be used up to 3 times with a break of 2 turns in between use.
 
Last edited:

Vegeta

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Upon seeing your beast creation, Jason begins dashing forward in an arc to his left in order to maintain a view of all combatants and the serpents continue towards you. Before contact with your beast is made, the serpents infuse themselves with Yang chakra, increasing their speed and durability by a large amount. They would use this increase in speed to not only dodge around your beast in order to avoid being sealed, but to increase their pace towards you. The result of this would be the snakes dodging outwards and swerving all around the beast by several meters and reconverging back upon you from all directions (save for behind you of course) and dealing a heavy amount of damage, while your beast missed the mark and ended up in the empty space left by the serpents.



At the same time, Jason himself would create an earthquake that would rend the ground and leave you, your beast, as well as your summon (before it got to long range) to fall to the ground helplessly unable to move. This would come at an inoppurtune moment for both your summon as well as yourself due to the psychoactive effects of Dream Sand that would now come into play due to the cloud of Dream Sand that was produced from last turn. During these actions you would begin to feel a grand amount of fear and suffer distorted visions and hallucinations, hindering your ability to counter properly. In addition, your decrease in reaction time would only further exacerbate the situation regarding the ultra fast serpents.




The quake would naturally render your beasts ability to counter the serpents as well as his ability to swipe at Jason null of course. Your bullets would miss the mark due to Jason's run. In retaliation Jason would withdraw Vital Pistols and rapid fire 8 freeform shots of his own as he performed his earth technique. These shots were aimed to be able to strike a 2 meter area surrounding you, and would inevtiably hit vital areas such as your head and heart due to such. Jason would of course skirt around your beast by 3-4 meters as this took place.
Geets's squad hasn't actually been exposed to that cloud yet..


The music kicks in right as Geets and Boit kick into action playing extremely loud throughout the field and muffling out their actions..

You must be registered for see medias

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.



As the snakes evade the Behemoth's lunge and Jason darts to Geets' right, as the ground begins to rumble indicative of an earth release technique Boit would breathe life into the ground taking control of the entire terrain and cancelling out the man's attempt to cause a quake in the process just as it begins. The ground would suddenly and unexpectedly drop into a round, short ranged diameter depression just large enough to trap the snakes and the Behemoth and cloud inside, with the sides of the ground folding back over the opening as it reforms instantly above them trapping them immediately beneath ground. As they fall beneath the surface into the darkness below, the short range sphere of open space would continuously lower and keep reforming above them, until the short ranged open sphere was 25 meters beneath the ground. With Boit locking the snakes, dream sand cloud, and the Behemoth underground, the huge Behemoth swipes all its long sharp appendages at the snakes, and would have no problem making contact and absorbing their power given their new proximity, and slices the heads off of them all while also electrocuting them.Ultimately, the Behemoth would use this new power to detonate at the aforementioned strength, taking the snakes and dream sand out in the process harmlessly underground forever..

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Meanwhile at the exact same time Vegeta would set his Byakugan on Jason the moment he begins to run, pulling out 5 FTG kunai simultaneously with one of the seals infused with Lithos chakra, and tosses the kunai at a speed that rivals the Body Flicker Technique. This pattern would spread them out 2 to each of his sides and 1 aimed to land behind him respectively. The aim of the 4 others wasn't so important, but the 5th kunai would hone in on the metallic armor Jason was wearing due to the infusion of Lithos chakra making escape impossible for the man. Before the man's bullets could hit, Geets lowers his pistols to right in front of himself and Ultra Instant Transmissions his ass over to the 5th kunai, appearing behind the man in a flash with two of the Lithos pre-coated kunai in his hands (on bio), and would enhance them with his chakra and drive them both into the man's back before jumping back upwards while grasping his floating pistols, firing 4 consecutive bullets point blank range at the man's vital spots using his Byakugan to zero in on the man's body inside the armor. He makes sure to watch everything including the goings on below as he does all this taking advantage of his superior eyes. Geets laughs and taunts the man as he lands several meters back pistols still in hand..

Huehuehue... I hope for your sake your warming up still...

(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(+10 to sealing tag)
Damage: NA
Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed.

Note: Can only be used four times with a turn cool down
(Hiraishin/Ninjutsu: Kakuyoku San-Ren) Flying Thunder God/Ninja Arts: Triple-Linked Crane Wings
Type: Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30+10
Damage: 60
Description: The user will toss five of their FTG marked weapons at the enemy, though the path is quite irregular as all the bladed weapons will curve outwards until they are within range if the enemy. Initially, four of the blades are used a mere distractions as the fifth blade is coated in chakra instantly upon being drawn and thus unseen due to a similar effect akin to the Meisaigakure no Jutsu. It's trajectory was also different to that of the other's and aimed to curve to be directly behind the enemy. The user will then instantly teleport to the unseen weapon behind the enemy with two more blades drawn in order to cut the enemy down from behind. The blades are also thrown with such skill based on the user's natural fast reflexes and strength that they move akin to thier Body Flicker Technique. Can only be used thrice per battle and only by bios with access to Hiraishin no Jutsu
 

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Geets's squad hasn't actually been exposed to that cloud yet..


The music kicks in right as Geets and Boit kick into action playing extremely loud throughout the field and muffling out their actions..

You must be registered for see medias

( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.



As the snakes evade the Behemoth's lunge and Jason darts to Geets' right, as the ground begins to rumble indicative of an earth release technique Boit would breathe life into the ground taking control of the entire terrain and cancelling out the man's attempt to cause a quake in the process just as it begins. The ground would suddenly and unexpectedly drop into a round, short ranged diameter depression just large enough to trap the snakes and the Behemoth and cloud inside, with the sides of the ground folding back over the opening as it reforms instantly above them trapping them immediately beneath ground. As they fall beneath the surface into the darkness below, the short range sphere of open space would continuously lower and keep reforming above them, until the short ranged open sphere was 25 meters beneath the ground. With Boit locking the snakes, dream sand cloud, and the Behemoth underground, the huge Behemoth swipes all its long sharp appendages at the snakes, and would have no problem making contact and absorbing their power given their new proximity, and slices the heads off of them all while also electrocuting them.Ultimately, the Behemoth would use this new power to detonate at the aforementioned strength, taking the snakes and dream sand out in the process harmlessly underground forever..

( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
Meanwhile at the exact same time Vegeta would set his Byakugan on Jason the moment he begins to run, pulling out 5 FTG kunai simultaneously with one of the seals infused with Lithos chakra, and tosses the kunai at a speed that rivals the Body Flicker Technique. This pattern would spread them out 2 to each of his sides and 1 aimed to land behind him respectively. The aim of the 4 others wasn't so important, but the 5th kunai would hone in on the metallic armor Jason was wearing due to the infusion of Lithos chakra making escape impossible for the man. Before the man's bullets could hit, Geets lowers his pistols to right in front of himself and Ultra Instant Transmissions his ass over to the 5th kunai, appearing behind the man in a flash with two of the Lithos pre-coated kunai in his hands (on bio), and would enhance them with his chakra and drive them both into the man's back before jumping back upwards while grasping his floating pistols, firing 4 consecutive bullets point blank range at the man's vital spots using his Byakugan to zero in on the man's body inside the armor. He makes sure to watch everything including the goings on below as he does all this taking advantage of his superior eyes. Geets laughs and taunts the man as he lands several meters back pistols still in hand..

Huehuehue... I hope for your sake your warming up still...

(Lithos rirīsu: Shūsei unmei) Lithos Release/Sealing Arts: Tools of the Vanguard
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30(+10 to sealing tag)
Damage: NA
Description: The user will infuse one of their sealing tags with Lithos chakra the same moment they are about to utilize it. The Lithos chakra applied to the sealing tag will cause it to be more difficult to remove. This, however, only applies in certain situations. For instance, if the opponent is wearing a metallic armor or weapon then the tag will quickly attach itself to said object. This technique can ,in a way, be used to hone in on targets because of its new found magnetic properties. The main ability,however, comes into play when it is attached to a target/barrier. Due to the attractive force of Lithos stone and whatever object it is attached to, it will require more force than normal to remove the tag. Regarding the specifics, the seal would now require strength, following the strengths/weaknesses of lithos, equivalent to A-rank to be removed or destroyed.

Note: Can only be used four times with a turn cool down
(Hiraishin/Ninjutsu: Kakuyoku San-Ren) Flying Thunder God/Ninja Arts: Triple-Linked Crane Wings
Type: Offensive
Rank: A - Rank
Range: Short - Long
Chakra: 30+10
Damage: 60
Description: The user will toss five of their FTG marked weapons at the enemy, though the path is quite irregular as all the bladed weapons will curve outwards until they are within range if the enemy. Initially, four of the blades are used a mere distractions as the fifth blade is coated in chakra instantly upon being drawn and thus unseen due to a similar effect akin to the Meisaigakure no Jutsu. It's trajectory was also different to that of the other's and aimed to curve to be directly behind the enemy. The user will then instantly teleport to the unseen weapon behind the enemy with two more blades drawn in order to cut the enemy down from behind. The blades are also thrown with such skill based on the user's natural fast reflexes and strength that they move akin to thier Body Flicker Technique. Can only be used thrice per battle and only by bios with access to Hiraishin no Jutsu

Jason's earth shaking technique would seemingly briefly start then come to a stop. He didn't know how, but it was obvious that his opponent had tampered with his technique somehow. Connected to the snakes and vice versa, Jason would be aware that the ground had dipped in an effort to trap them in while also attempting to drop. The snakes being connected to Jason in both mental and physical state would of course be limited in how much they could fall beneath the surface, but as the ground began to drop they would simply blast through your beast and destroy it (remember Dream Sand is an earth based element and wouldn't be eligible for absorption by your behemoth on top of the sealing portion of it being A ranked and this technique being S ranked) while sweeping upwards and blasting through the top of the roof of the pit created by your summon without losing power and coming back towards Jason and thus you in a rush of speed and power. By virtue of being so much stronger than both techniques as well as naturally taking less physical damage, the serpents wouldn't lose any power as well. By virtue of this you would have a bundle of serpents coming from beneath/behind you that aim to swallow you whole in their strength. Of course this would release the smoke cloud of Dream Sand back out and would carry the smoke cloud forward towards you due to the speed of the rushing snakes creating a sort of wind gust that carries it back to you.





(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

Jason meanwhile would see you gather what looked like Kunai and throw them so fast they appeared almost as blurs. While you took the kunai out, Jason himself would holster his guns and retrieve a katana with the speed an Iado user is capable of. As the kunai fly with amazing speed, Jason would simultaneously use his Kote to coat his blade in chakra so as to lengthen its blade to a total of 5 meters while also slashing furiously all around him as the kunai came within range. This would not only completely destroy the kunai and seals that came with it, but would also render you victim to the quick slashes as you teleported to the Kunai that would have gone behind Jason as his entire short range is filed with blindingly fast sword slashes. If you chose to not teleport and his slashes weren't stopped(which Jason would know of thanks to the snakes heat sensing and ability to actually see you), he would continue running forward and strike you with these blades whilst coordinating with his snakes to avoid hitting them.

( Zettai Tōroku ) - Absolute Inscription
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage points: 60 (+10 "Combat Specialist") = 70
Description: The user quickly draws his sword, slashing everything around himself and is capable of attacking multiple opponents with quick speeds.
Note: Must have first learnt Iaido.
( Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Academy Student to Genin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. Chunin can seal up to S ranks and Jounin and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.

(Nigenteki Ken Youshiki) Two-Blade Style (Reference)
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Mid
Chakra Cost: 30
Damage: 60 (+10 "Combat Specialist") = 70
Description: An addition-line technique that augments the killing power of a blade like a kunai or sword by flowing chakra into it. The materialised chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements is said to be a Herculean task. The density of the chakra is so high it becomes visible. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron (B-rank or below).
Note: Mode lasts four turns and can only be activated once.
Note: User must own a pair of chakra blades.
 
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Vegeta

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Jason's earth shaking technique would seemingly briefly start then come to a stop. He didn't know how, but it was obvious that his opponent had tampered with his technique somehow. Connected to the snakes and vice versa, Jason would be aware that the ground had dipped in an effort to trap them in while also attempting to drop. The snakes being connected to Jason in both mental and physical state would of course be limited in how much they could fall beneath the surface, but as the ground began to drop they would simply blast through your beast and destroy it (remember Dream Sand is an earth based element and wouldn't be eligible for absorption by your behemoth on top of the sealing portion of it being A ranked and this technique being S ranked) while sweeping upwards and blasting through the top of the roof of the pit created by your summon without losing power and coming back towards Jason and thus you in a rush of speed and power. By virtue of being so much stronger than both techniques as well as naturally taking less physical damage, the serpents wouldn't lose any power as well. By virtue of this you would have a bundle of serpents coming from beneath/behind you that aim to swallow you whole in their strength. Of course this would release the smoke cloud of Dream Sand back out and would carry the smoke cloud forward towards you due to the speed of the rushing snakes creating a sort of wind gust that carries it back to you.





(Yoton: Yamata no Orochi) Yang Release: 8 Branched Giant Snake
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra Cost: 100/110 for Yin-Yang chakra
Damage: 100/120 w/ Elemental or Yin-Yang chakra
Description: This technique sees the creation of the mythical serpent, the Yamata no Orochi. The user begins by gathering their Yang chakra into their arms and creating three branching streams of white chakra from each of them as well as coating both arms in chakra. The user’s arms and streams of chakra will take the form of serpents with flaming amber eyes. Due to the nature of this technique utilizing one’s Yang chakra, these serpents are not simple manifestations of chakra, but actual sentient creatures. The serpents can sense entities like ordinary snakes and they share a telepathic link to the user, allowing them to communicate with each other. They act like chakra arms and can be used for a variety of purposes. In the base form of this technique, the 8 branches are simple ethereal constructs of sentient Yang chakra. In their second form, users can add nature release to the branches to increase their power. In their third and final form, the user can add Yin Release chakra and give the branches physical bodies. The addition of the Yin Release also gives the branches unique venom which drains the physical vitality of the victim. The bite from each snake lowers a victim’s physical speed, reaction, and ability to use high ranked physical techniques.
Note: Form 1 is capable by all users of Yang Release, Form 2 is capable of Yang Release masters and Yin-Yang users. Form 3, also known as Yin-Yang Release: Yamata no Orochi is only capable of Yin-Yang Users with an affinity to Yang Release.
Note: The vitality degenerating venom is capable by all branches of this technique, however there is only enough for 3 usages. The vitality degeneration venom becomes worse with every bite. If a victim is bitten once their base reaction/tracking is reduced by half, twice and their base speed and physical damage is reduced by half, and thrice they will lose the ability to use any form of tai or kenjutsu techniques and will be rendered completely paralyzed 2 turns after the third bite if not healed. The victim will be unable to do anything short of breathing, including using their chakra. Users bitten once also become incapable of using physical elevating techniques such as Sage Mode or EIG.
Note: Medical ninja or other Yang Release users can rid themselves of the poison through means of medical techniques or vitality boosting techniques such as power of the sun.
Note: Technique can only be used once per battle and requires 50 chakra points to maintain (60 above the first form). While this technique is in use, the user cannot use any non-elemental ninjutsu, Yin Release, or Yin-Yang techniques (other than this technique’s advanced variation).

Jason meanwhile would see you gather what looked like Kunai and throw them so fast they appeared almost as blurs. While you took the kunai out, Jason himself would holster his guns and retrieve a katana with the speed an Iado user is capable of. As the kunai fly with amazing speed, Jason would simultaneously use his Kote to coat his blade in chakra so as to lengthen its blade to a total of 5 meters while also slashing furiously all around him as the kunai came within range. This would not only completely destroy the kunai and seals that came with it, but would also render you victim to the quick slashes as you teleported to the Kunai that would have gone behind Jason as his entire short range is filed with blindingly fast sword slashes. If you chose to not teleport and his slashes weren't stopped(which Jason would know of thanks to the snakes heat sensing and ability to actually see you), he would continue running forward and strike you with these blades whilst coordinating with his snakes to avoid hitting them.
*
**
Geets was blessed to have his eyes activated, because the snakes were coming upwards from their short descent below ground, his beast was left beneath the ground and Boit could also sense the snakes and acts to help his master.. Jason meanwhile was going all ham on the kunai with chakra blades, Geets also carried a pair of those and was quite impressed by this. Seems Jason was already onto him by his quick choices, his opponent was smart enough for Geets to get finally serious. And what timing, just as Thunderwave was switching to the next track on Geets mix tape, filling the field with more wonderful, yet distracting for others music..

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Going right into Sage Mode to increase his abilities, Vegeta coordinates a defense with Boit who had moved further back but still his enormous size gave him more than enough reach to make his plan work. With his enormous tail he extends it towards Vegeta who goes SS then hops up and onto it, quickly lifting him high into the air above the emerging snakes and back towards himself. Geets draws a sword from his back as he powers up once more, making the fiery golden aura appearing around him flash bright light briefly, the aura surrounding Geets siphons off him towards the sword, condensing around the blade for quite the impressive looking battle weapon. Boit, who's in contact with Geets simultaneously transfers chakra to him upon touching him, to help empower the technique upon creation making it way stronger than the giant snakes below. With his new sword, Geets on the offensive and he jumps off Boits' tail and goes all Trunks vs Frieza on the snakes, chopping off the heads in a furious glorious free form series of slashes and avoiding the clouds of dream sand while doing so. Slicing thru the inferior chakra, the dream sand also eviscerates as the golden fire cuts thru everything like butter on Vegeta's way to the ground. Landing powerfully like a boss just outside of short range from Jason, Geets holds the flaming swords' handle by both hands, pointing it in Jason's direction to challenge him, the heads of the snakes raining down to the field behind and around him as he does. Boit, sensing Geets desire for a 1 vs 1, keeps back behind him short ranged and starts playing hackysack using his tail and one of the snake heads, but also observes to see if the man his master was now fighting against had an answer for Vegeta's Flame Swordsmen combo, which was still only 90% completed. Next turn, Vegeta would surely finish off empowering the sword, making the technique last for eternity and sealing the other man's fate. Vegeta arrogantly motions the sword at Jason and the music lowers a little, being replaced by Vegeta's own voice which booms over out the speakers but seemingly from everywhere at once, before the music volume increases to ear bleeding concert levels once more..

Do you have the stones to try your hand against the ultimate sword technique?

( Kanpekinanin Hebi Sennin Modo ) - Perfect Snake Sage Mode (passive)
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to snake anatomy, Sage Art: Inorganic Reincarnation and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
(Chakra Tensõ no Jutsu) Chakra Transfer Technique
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
( Katon: Reiji no shakunetsu ) - Fire Release: Scorching Rage
Type: Offensive/Defensive/Supplemental
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user will channel their Katon chakra thru both legs into the ground which will encircle the user in a half meter radius away from the users body in a golden fiery aura of chakra which peaks a half meter above the users head protecting the user and burning anything that touches it.
~Notes~
- Lasts 2 turns

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(Katon: Bāsākā shakunetsu) - Fire Release: Scorching Berserker
Type: Offensive/Defensive/Supplemental
Rank: A
Range: Short/Mid
Chakra: 35 (-5 per turn)
Damage: 60
Description: After Performing Fire Release: Scorching Rage, the user will focus and maintain the fiery golden chakra surrounding him and can move about freely. The user can ram the enemy while surrounded in the chakra burning them and delivering blunt force damage as well as 4th degree burns. The user may also clap his hands together with the palms open and outward, concentrating and releasing the chakra in a stream of fire up to mid range, which will also end the jutsu.
~Notes~
- Lasts 4 turns unless released
- Must know Scorching Rage and it must be used on the same turn
- Damage to taijutsu is increased +10 due the the flames surrounding the user
- Can be used in the same TF as Scorching Rage at an extra cost of -5 chakra, costing a move slot as well
- User can only use katon elemental jutsu while this is active, but can perform physical taijutsu/kenjutsu and basic ninjutsu attacks
(Katon: Shakunetsu no akuma) - Fire Release: Scorching Demoniac
Type: Supplemental/Defensive/Offensive
Rank: S
Range: Short-Long
Chakra: 40 (-15 second turn)
Damage: 80
Description: The brother jutsu to Scorching Rage and Scorching Berserker. Scorching Demoniac looks to capitalize on Scorching Berserker's ability to focus and sustain the fiery aura of katon chakra around oneself. By making the Dragon seal and farther manipulating the chakra while also molding more katon into the aura, it can be made to shine brightly outwards along the same lines as Fire Release: Fire Whisp as the golden fiery chakra aura grows outwards and upwards 2 more meters, surrounding the user to 2 1/2 meters around/above, it's heat and strength increases from A to S rank in terms of raw damage to the touch. This can also slightly blind the enemy like looking momentarily into the sun just nowhere near as intense, and will hinder their vision for one turn. The user can perform punching type motions, firing up to 4 bright 1 meter diameter fireballs at the opponent (also along similar lines of the Fire Whisp technique, strength divided depending on how many are fired off), or the user can make a mad run for the enemy attempting to ram them or use taijutsu/kenjutsu strikes against them. Finally, they can focus the aura around them to a single area, clapping their hands together palms facing outwards, streaming the golden fiery chakra from around themselves siphoning it off them like done in Scorching Berserker, however the strength of the stream would be S ranked and would be able to strike opponents long ranged (as opposed to mid ranged in Scorching Berserker) and would be 3 meters in diameters.
-Notes-
- Lasts 3 turns
- Can only be used 3 times per battle
- Scorching Rage can not be used again for 2 turns
- Can be activated in the same time frame as Scorching Berserker passively, however doing so will make the aura last 1 turn less and also increase the time till Scorching Rage can be used by 1 turn
- Damage to taijutsu is increased +5 to the +10 from Scorching Berserker for a total of +15 from the intensity of the heat.
- User is bound by the same restrictions as Scorching Berserker in terms of maneuverability and can only use katon elemental jutsu/taijutsu/kenjutsu and basic ninjutsu attacks while active.
- Must be taught by Vegeta
- Firing off the fireballs or stream will use up the entirety of the cloak/aura
( Katon Kenjutsu - Shakunetsu no u~ēbu ) - Fire Style Sword technique - Scorching Wave
Type: Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: N/A (Chakra used from related techniques applies)
Damage: 40-80+30+40=150
Description: After using Fire Release: Scorching Rage/Berserker/Demoniac the user can channel the katon chakra surrounding them onto their sword focusing the chakra onto the blade. The user can then do a simple crescent-shaped slash at the opponent along the lines of Slicing Crimson Wave but instead launches the concentrated fiery golden chakra into a slicing wave of fire short range in length and solid enough to cut, able to hit targets Long range away. Can also be used to defend/attack from attacks of equal rank or lower with-in reason following S/W. The blade's fiery aura would reflect the strength of which jutsu was active when used. In addition, the fiery aura can be drawn onto a weapon upon creation instead of forming around the user allowing this to be created passively in the same time frame as the technique used to power this jutsu(projectile slash will still count as an active usage).
-Notes-
- Lasts for the duration of which technique was active when used and ends when it would have, and would cost equal chakra to maintain and follows the same restrictions as the technique used before activation (Rage/Berserker/Demoniac)
-If using S ranked version, the duration before Scorching Rage could be used again is increased by 1 turn
- If used for A rank, No fire jutsu above S rank in the following turn, if used for S rank, no fire jutsu above A rank in the following turn

*Disclaimer: Most of this move can, and may be bullshit. Vegeta is having fun and finally managed to reply so allow it
**: Not allowing it is subject to automatic allowance at Geets' whim
 
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