2A // Trait List

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Apriori

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Archetype Traits

Archetype determines the strengths and weaknesses a character regarding their physicality. Identical to the classic approach in Tabletop RPGs, the archetypes determine the Primary Attribute the character favors. A favored attribute refers to the attribute the character innately excels in, however possessing a favored attribute comes with consequences. The character will also have Fatal Flaws, which refer to the attributes the character are innately weak for. The Stamina Pool is Determined by the Character's Health Pool. Multiply the Total Health Pool By Ten [10] to Determine the Stamina Pool.

1.
BrawlerPricing
The Brawler focuses on direct confrontations of physical might. Choosing this archetype represents that your character possesses incredible brawn, which you are not afraid to use in most situation.​
Free​
Trait EffectsHealth Points
Declares Power as your Primary Attribute. Declares Intelligent | Agility as your Fatal Flaws. You are Gifted 1 Point for the Power Attribute & the Human Cap Raises by One. The Human Cap for The Intelligent | Agility Attributes become 3.​
7 HP​
Default Battle DeckRestrictions
2 Clash Cards | 5 Attack Cards | 2 Block Cards | 3 Dodge Cards | 2 Support Cards​
Cannot Purchase Other Archetypes​


2.
TacticianPricing
The Tactician focuses on strategist planning as means to triumph. Choosing this archetype represents that your character possesses great wit, which allows your character to outsmart adversaries.​
Free​
Trait EffectsHealth Points
Declares Intelligent as your Primary Attribute. Declares Power | Defense as your Fatal Flaws. You are Gifted 1 Point for the Intelligent Attribute & the Human Cap Raises by One. The Human Cap for Power | Defense Attributes before 3.​
6 HP​
Default Battle DeckRestrictions
2 Capture Cards | 2 Attack Cards | 2 Block Cards | 3 Dodge Cards | 5 Support Cards​
Cannot Purchase Other Archetypes​


3.
SpeedsterPricing
The Speedster focuses on excelling in movement to outplay the opponent. Choosing this archetype represents that your character possesses high speed, which you use to gain better positioning.​
Free​
Trait EffectsHealth Points
Declares Agility as your Primary Attribute. Declares Defense | Intelligent as your Fatal Flaws. You are Gifted 1 Point for the Agility Attribute & the Human Cap Raises by One. The Human Cap for Defense | Intelligent Attributes become 3.​
5 HP​
Default Battle DeckRestrictions
2 Blitz Cards | 3 Attack Cards | 2 Block Cards | 5 Dodge Cards | 2 Support Cards​
Cannot Purchase Other Archetypes​


4.
TankPricing
The Tank focuses on enduring oncoming damage to outlast the opposition. Choosing this archetype represents that your character possesses great durability, which means outlasting the opponent is key to victory.​
Free​
Trait EffectsHealth Points
Declares Defense as your Primary Attribute. Declares Power | Aglity as your Fatal Flaws. You are Gifted 1 Point for the Defense Attribute & the Human Cap Raises by One. The Human Cap for Power | Agility Attributes become 3.​
9 HP​
Default Battle DeckRestrictions
2 Counter Cards | 2 Attack Cards | 5 Block Cards | 2 Dodge Cards | 3 Support Cards​
Cannot Purchase Other Archetypes​


5.
ArcherPricing
The Archer archetype focuses on the ability to accurately gauge the situation. Choosing this archetype represents that your character possesses keen visual ability, which allows for the character to track anything before them.​
Free​
Trait EffectsHealth Points
Declares Dexterity as your Primary Attribute. Declares Defense | Agility as your Fatal Flaws. You are Gifted 1 Point for the Dexterity Attribute & the Human Cap Raises by One. The Human Cap for Agility | Defense Attributes become 3.​
4 HP​
Default Battle DeckRestrictions
2 Bombard Cards | 3 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 Support Cards​
Cannot Purchase Other Archetypes​


6.
ProdigyPricing
The Prodigy focuses on technical skill over raw strength. Choosing this archetype represents that your character favors disciplined combat, which means your character has developed official moves for given situations.​
Free​
Trait EffectsHealth Points
Declares Technique as your Primary Attribute. Declares Power | Intelligent as your Fatal Flaws. You are Gifted One [1] Point for the Technique Attribute. The Human Cap for Power | Intelligent Attributes become Three.​
6 HP​
Default Battle DeckRestrictions
2 Boost Cards | 3 Attack Cards | 3 Block Cards | 2 Dodge Cards | 4 Support Cards​
Cannot Purchase Other Archetypes​


7.
SentinelPricing
The Sentinel focuses on discipline over natural talent. Choosing this archetype represents that your character is not naturally talent, which means your character has to work hard for physical and mental growth.​
Free​
Trait EffectsHealth Points
Declares Nothing as your Primary Attribute. Declares Nothing as your Fatal Flaws. You are not Gifted Any Additional Attribute Points. The Human Cap for Each Attribute Becomes Five.​
6 HP​
Default Battle DeckRestrictions
3 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 Support Cards​
Cannot Purchase Other Archetypes​

 
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Persona Traits

Personas are the core components when determining the personalities of the character. Each persona explains the mental and behavior dispositions of the character. Personas are not strict enough where the characters are incapable of unpredictability. Because our characters are sentient life, they are far from being simplistic creatures. The personas are here to assist with the goal that character possess any value to having certain personalities, to encourage people to Role-Play more authentically. ONLY TWO [2] PERSONA TRAITS CAN BE CHOSEN WHEN THE CHARACTER SHEET IS APPROVED. ONLY THREE PERSONAS CAN BE HELD ON ONE CHARACTER AT ONCE.

1.
AdamantPricing
Possessing the Adamant Persona means your character rarely changes their mind. They become extremely strong-willed and unable to remain stagnant.​
Free​
Persona Battle EffectRestrictions
During combat, the character can ignore any Knockback Effects when half of oncoming damage is shaved or blocked. This only applies to oncoming damage the character is aware of.​
Bio Cannot have Adamant with the Timid, Nonchalant, Cunning and Analytical Personas​


2.
EccentricPricing
Possessing the Eccentric Persona means your character is unconventional regarding societal norms. Often viewed for being strange or bizarre, your character takes pleasure in their ways.​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: Whenever the Character Performs an Attribute Check, the Failure Rates is Halved Due to their Unorthodox Behavior being Unaccounted.​
Bio Cannot have Eccentric with the Arrogant, Reckless, Lunatic and Serious Personas​


3.
BravePricing
Possessing the Brave Persona means your character exhibits courage and confidence. They are without fear or insecurity, willing to stand their ground to whatever and whoever.​
Free​
Persona Battle EffectRestrictions
Once During Real or Plot Battles Against the NPC: During combat, the Character Can Miraculously Withstand the Damage Caused by the NPC and Immediately Deal Damage Back.​
Bio Cannot have Brave with the Timid, Reckless, Analytical, and Nonchalant Personas​


4.
TimidPricing
Possessing the Timid Persona means your character expresses a lack of confidence or bravery. They may be weak-willed and avoid confrontation as much as possible​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: Before a NPC Power-Plays Your Character, the Controller Must Allow Your Character to Distant | Position Themselves to Avoid the Power-Play.​
Bio Cannot have Timid with the Arrogant, Serious, Brave and Reckless Personas​


5.
SeriousPricing
Possessing the Serious Persona means your character is an earnest individual, preferring to approach very serious with a stern disposition. They have trouble relaxing, and are uptight.​
Free​
Persona Battle EffectRestrictions
The Character Can Spend Attack Cards without the need to attach Style Techniques Each Refresh Cycle. This Represents the Character’s Willingness to Strike Down the Target.​
Bio Cannot have Serious with the Jovial, Timid, Charming and Cunning Personas​


6.
JovialPricing
Possessing the Jovial Persona means your character is easy-going and relaxed. They tend to be comedic and take things in stride, preferring humor over serious.​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: Your Character May Interrupt a Real Battle or Plot Battle and Force it to Conclude with no Winner Declared. This Requires an Familiar Ally within the Battle.​
Bio Cannot have Jovial with the Serious, Nonchalant, Arrogant and Charming Personas​


7.
ArrogantPricing
Possessing the Arrogant Persona means your character exhibits great confidence in themselves and abilities. They are not afraid to boast about themselves, or the more belittling others.​
Free​
Persona Battle EffectRestrictions
The Character Can Spend Block Cards without the need to attach Style Techniques Each Refresh Cycle. This Represents the Character’s Willingness to Showoff their Superiority.​
Bio Cannot have Arrogant with the Jovial, Timid, Eccentric, and Charming Personas​


8.
CharmingPricing
Possessing the Charming Persona means your character is very persuasive. Others around you find your charm irresistible, causing few to make questionable decisions.​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: Can Convince, within reason that matters to the target, Characters that Possess Jovial | Arrogant | Hopeful | Intuitive Personas to Reveal Information or Perform Minor Actions within the Phase.​
Bio Cannot have Charming with the Jovial, Arrogant, Lunatic, and Nonchalant Personas​


9.
AnalyticalPricing
Possessing the Analytical Persona means your character approaches situations with higher degree of caution. These characters rather survey the situation to develop the best response.​
Free​
Persona Battle EffectRestrictions
The Character Analyzes the Weaknesses of a Quirk After Witnessing Related Style Techniques ( or Free-Form Actions ) For Three Turns Total. After learning the weakness(es), the Rank is Reduced to the Next Rank Tier.​
Bio Cannot have Analytical with the Adamant, Reckless, Hopeful, and Brave Personas​


10.
RecklessPricing
Possessing the Reckless Persona means your character is more likely to throw caution to the wind. Planning is far from the mind of the character, they only act before thought.​
Free​
Persona Narrative EffectRestrictions
Once During Real or Plot Battles Against the NPC: Can Successfully Deal Damage to a NPC(s) without risk of suffering adverse effects to your Attributes and/or Health Points. Can Only be Used One Time Per Thread.​
Bio Cannot have Reckless with the Timid, Analytical, Cunning, and Brave Personas​


11.
NonchalantPricing
Possessing the Nonchalant Persona means your character is very aloof and often indifferent in situations. They are usually unbothered by most, influenced by few.​
Free​
Persona Battle EffectRestrictions
The Character is Completely Immune to Other Personas ( or Persona Required Traits ) Capable of Forcing ( or Inflicting ) Your Character to Behave in Any Demeanor, Despite Whether You Possess Another Persona that Makes You Susceptible​
Bio Cannot have Nonchalant with the Brave, Jovial, Charming, and Adamant Personas​


12.
CunningPricing
Possessing the Cunning Persona means your character can achieve their goals through deceit. Adept at reading the situation, they aim to exploit anything or anyone.​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: Can Successfully Trick, within reason that matters to the target, Characters with the Personas: Adamant | Reckless | Serious | Eccentric | Timid | Hopeful.​
Bio Cannot have Cunning with the Adamant, Reckless, Serious, and Eccentric Personas​


13.
SadisticPricing
Possessing the Sadistic Persona means your character finds pleasure in the pain of others. Humorous and satisfying, you strive to torture individuals for your own sick games.​
Free​
Persona Battle EffectRestrictions
Whenever the character deals damage that reduces a NPC(s)'s HP below half their total, they become staggered. Staggering allows the character to deal damage each turn, without the NPC being able to move.​
Bio Cannot have Sadistic with the Eccentric, Reckless, Timid, and Brave Personas​


14.
IntuitivePricing
Possessing the Intuitive Persona means your character trusts in their instincts more than others. With a sixth sense heightened, you evaluate the scenario with your feelings.​
Free​
Persona Narrative EffectRestrictions
The character can successfully evaluate individuals and discern what their personas are to neutralize them ( prevent their effects from working ), except for those with the Cunning or Charming Personas.​
Bio Cannot have Intuitive with the Analytical, Serious, Sadistic, and Nonchalant Personas​


15.
LunaticPricing
Possessing the Lunatic Persona means your character lives and conducts themselves in insanity. A few screws missing, you only care to act in the only way you see fit.​
Free​
Persona Battle EffectRestrictions
During Real Battles or Plot Battles: The Character Can Spend Any Standard Card to Perform the Role of Other Cards, but within Logical Reason: Support Cards May be Spent to Function as if they were Attack | Block | Dodge Cards ( Requires Logical Reason). Attack and Block Cards can function as if they were each other ( Requires Logical Reason ).​
Bio Cannot have Lunatic with the Nonchalant, Brave, Cunning, and Timid Personas​


16.
HopefulPricing
Possessing the Hopeful Persona means your character never strays away from keeping faith, especially around others. Almost always happy, you choose to keep a bright perspective.​
Free​
Persona Narrative EffectRestrictions
Once Each Story Arc: the character’s presence allows their allies to use their Persona Perks an additional time. The allies must have already used their Persona Perks before this effect triggers.​
Bio Cannot have Hopeful with the Lunatic, Sadistic, Nonchalant, and Arrogant Personas​

 
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Apriori

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Quirk Traits

If you have chosen for your character to have a Quirk, you need to purchase the appropriate Quirk Trait. It is important to declare that Quirk Trait is the umbrella term referring to any trait that is directly relates to a Quirk. As the Role-Play continues to grow, more Quirk Traits will become available. It is important to note that choosing for your character to be Quirk-Less will not occupy a Trait Slot.

0.
Quirk-LessPricing
The Quirk Phenomenon does not happen for every individual on the planet. Identifying as Quirk-Less places any aspiring Heroes or Villains, however it does not prevent them from accomplishing such goals. The road ahead is difficult, but not impossible.​
Free | Can Submit & Upgrade Personal C-Grade Items w/o Permission​

1.
EmitterPricing
Emitters either release certain substances, alter materials around them in specific matters, or raise the physical capabilities of the desired target. Most Emitter Type Quirks require a conscious effort to activate, and some requiring large amounts of concentration to maintain. Characters with Emitter Type Quirks usually have great control over what they can emit and its important to note that the emissions can vary drastically.​
Depends on the Emitter Type​

Ranged Emitters Cost Ten [10] Trait Points.
Boost | Special Emitters Cost Fifteen [15] Trait Points
Touch Emitters Cost Twenty [20] Trait Points.​

2.
TransformationPricing
Transformations cases the user to take on temporary or permanent physical alterations. These Quirks normally require a conscious effort by the user to not only activate, but to maintain the transformation. Perhaps the most powerful of all Quirk Types, the glaring weakness is that the power bestowed by the transformation is either temporary or have upkeep conditions that are difficult to satisfy.​
Depends on the Transformation Type​

Passive Transformations Cost Fifteen [15] Trait Points.
Active Transformations Cost Twenty [20] Trait Points.​

3.
MutantPricing
Mutants have a wide variety of biological features and abilities, but the common similarity is that these Quirks are a part of the user's physicality. This results in the user exhibiting irregular bodily features that generally have a purpose to them. The mutations that manifest from a Mutant Type Quirk are permanently passive, which means it does not take conscious effort to activate their power. Although there are mutations that require conscious effort to use, such as prehensile appendages for an example.​
Depends on the Mutant Type​

Basic Mutants Cost Ten [10] Trait Points.
Byproduct Mutant Cost Fifteen [15] Trait Points.
Manipulative Mutants Cost Twenty [20] Trait Points.​

4.
Selective BreedingPricing
Whether done purposely or not, Selective Breeding is the phenomenon where the offspring of Quirk Wielders manifest a Quirk Factor that combined the characteristics of their parents’ Quirks. Considerably stronger than ordinary Quirks, this rare manifestation can only exist when both parents were Emitters and as such the Quirk that the offspring develops will be an Emitter.​
Worth Two Trait Slots | 20 Trait Points​

5.
Quirk SingularityPricing
Each passing generation, quirks are continuing to mesh to become complex powers. Formerly known as a theory, quirks of this nature are reality despite being extremely rare. Considerably stronger than ordinary Quirks, this rare manifestation ignores the ordinary boundaries that typical Quirks are confined around. These Quirks are unique due to the random characteristics.​
Worth Three Trait Slots | 30 Trait Points​



Quirk Related Traits

The power of some Quirks depends on the traits inherently designed for them. These traits not serve to help the Quirk exist in a proper fashion, but they empower the Quirk – allowing the true value of your abilities to show.

1.
Morbid ObesePricing
The fat your body accumulates becomes very important since it fuels your super powered abilities. Others take shame in their fat, you welcome with prideful glee.​
Quirk Related​
Trait EffectsRestrictions
The character begins every Crisis Thread, Internal Plot, and Real Battle with 300 Pounds of fat. This fat will not grow without a miracle, so use it wisely.​
Currently Must have Fat Absorption & Creation Quirk​

2.
PersistPricing
The abilities you possess seem to overwrite the laws of the world. Nothing is everlasting because everything has an expiration date. All of this true, except when it comes to you.​
Quirk Related​
Trait EffectsConditions
Whatever you use the powers of your Quirk, your actions have an everlasting impression within the world. Everything edited into the “Perk” section below this description is permanent.​
Must Submit Trait in Personal Repertoire to Update​
PerksRestrictions
N/A​
Currently Must have Game, Double, or Compress Quirks​

3.
Animal KingdomPricing
Animal Kingdom refers to the different ecosystems pertaining to the wild life present in the world. The character with this trait has an uncanny ability relating to these ecosystems.​
Quirk Related​
Trait EffectsRestrictions
Invertebrates
Must Locate a Group of Insects [ Consist of 50 Insects Per Group But They Move As One Unit ]. Possess 1 Point in Each Attribute [ Excluding Technique ] and 3 Health Points All Together. They Can Only Perform Free-Form via a Battle Deck Featuring 1 Card for Attack, Dodge, and Support Each.

Avian Creatures
Must Locate a Nest of Birds [ Consist of 2-3 Birds Per Nest But They Move As One Unit ]. Possess 1 Point in Each Attribute [ Excluding Technique ( Zero ) and Agility ( Two ) ] and 4 Health Points Separately. Each One Can Only Perform Free-Form via a Battle Deck Featuring 1 Card for Attack, Dodge, and Support Each.

Amphibian Creatures
Must Locate an Amphibian. Possess 2 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 4 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 2 Cards for Attack, Dodge, Block, and Support Each.

Reptilian Creatures
Must Locate a Reptilian Creature. Possess 3 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 4 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 2 Cards for Attack, Dodge, Block, and Support Each.

Aquatic Only Creatures
Must Locate an Aquatic Only Creature. Possess 4 Points in Each Attribute [ Excluding Technique ( Zero ) and Must Be Underwater ] and 5 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 3 Cards for Attack, Dodge, Block, and Support Each.

Land Mammal Creatures
Must Locate a Land Mammal Creature. Possess 4 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 5 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 3 Cards for Attack, Dodge, Block, and Support Each.​
Do Not Have to Locate Animals if the Character Possesses the Cult Following Trait. A NPC Slot Can be Replaced by An Animal.​

 
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Apriori

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Quirk-Less Traits

Every character is capable of extraordinary abilities, it what helps create a unique and exciting world. These abilities are not relating to Quirks or Personas, but rather they are narrative driven phenomenon that help highlight certain aspects often overlooked in characters. Whether they are political, social, or economical – novel traits impact the character in significant matters.

1.
Technical GeniusPricing
Technical Genius refers to the characters that not only depend on gear as their primarily means of combat, but personally designing their own gear to accommodate them in various situations.​
10 Trait Points​
Trait EffectsRestrictions
The Character Gains Ten [10] Additional Gadget Slots. The Character Can Only Bring X Amount of Gadgets into Battle. X is Determined by Dividing the Total Amount of Attribute Points and Divided by Five ( Round to the Nearest Whole Number ).​
Character must have the Quirk-Less Trait.​

2.
Legacy SetPricing
Deemed powerless within the world full of Quirks, you have dedicated your expertise to developing your personal arsenal to accommodate them within combat, even against the meta-humans.​
10 Trait Points​
Trait EffectsRestrictions
Each Personal Gadget the Character Creates Can Possess One [1] Additional Perk. Regardless of the Grade, the Item will have Two Unique Perks.​
Character Must be Quirk-Less & Have the Quirk-Less Trait​

3.
Hydro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Hydro-Tech related items. The power of water is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize water to support or deal damage.​
Character must have the Quirk-Less Trait​

4.
Electro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Electro-Tech related items. The power of electricity is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize electricity to support or deal damage.​
Character must have the Quirk-Less Trait​

5.
Aero-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Aero-Tech related items. The power of wind is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize wind to support or deal damage.​
Character must have the Quirk-Less Trait​

6.
Cyro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Cyro-Tech related items. The power of ice is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize ice to support or deal damage.​
Character must have the Quirk-Less Trait​

7.
Sound-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Sound-Tech related items. The power of sound is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize sound to support or deal damage.​
Character must have the Quirk-Less Trait​

8.
Bio-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Bio-Tech related items. The power of medicine is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Accessories Items that boost the healing properties or supplement the overall physicality of consumers.​
Character must have the Quirk-Less Trait​

9.
Virus-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Virus-Tech related items. The power of poisons are at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Accessories Items that diminish the healing properties or overall physicality of the infected.​
Character must have the Quirk-Less Trait​

 
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Apriori

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Persona Traits


1.
Venom's KissPricing
Venom’s Kiss refers to the character’s unique ability to lower the safeguard of those around. If anyone has fallen under the charm of the character’s seduction, then become prey for the taking.​
4 Trait Points​
Trait EffectsRestrictions
During Real or Plot Battles: Targets that have been Charmed will Develop Mental and Physical Blockades Regarding the Strength. The Human Caps For Each Attribute will be Reduced to the Next Benchmark.​
Bios Cannot have the All I Got!, Wild Heart, and Adrenaline Junkie Traits. Bio Must have Charming Persona​

2.
DesperatePricing
Desperate refers to the character’s built up anger. Tired of being perceived as weak or feeling as if you cannot meet expectations, your character is ready to show the world their full power.​
4 Trait Points​
Trait EffectsRestrictions
Once & During a Real Battle: Whenever the Character's Stamina Points are Reduced by Half, their Damage Magnitude is Multiplied by 50% for the Next Attack. Whenever the Stamina Points is Reduced Below 50%, then their Damage Magnitude is Doubled For the Next Attack. Modifiers Do Not Stack.​
Bios Cannot have the All I Got!, Assassin, and Martial Arts Traits. Bio Must have Timid Persona​

3.
Third EyePricing
Third Eye refers to the incredible premonition your character has. During any Crisis, or Internal Plot, thread the character can predict the outcome of decisions about to be made or already made regarding NPCs.​
5 Trait Points​
Trait EffectsRestrictions
Once & During Battles Against a NPC(s): The Character develops an intuitive sense that allows them to legally Meta-Game ( Against NPCs Only ) to represent their premonition. The Character can also Perceive Phenomenon that Moved with a Speed Value that is Instant and Respond as if the Speed Value was Equal to their Movement or Attack Speed. [ Also Prevent the Assassin Trait From Being Activated ]​
Bios Cannot have the Plot Armor, Trap Artist, and Wild Heart Traits. Bio Must have Analytical Persona​

4.
Gut FeelingPricing
Gut Feeling, whether from experience or your intuition, refers to the character’s ability to predict the motives of their adversaries. This prediction allows the character to neutralize their plans.​
5 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: Whenever Extraordinary Traits have their Perks Active, and these traits require Personas to be possessed, then you may activate Gut Feeling to Deactivate | Reverse | Counter those Traits within Reason.​
Bios Cannot have the Plot Armor, Adrenaline Junkie, and Assassin Traits. Bio Must have Intuitive Persona​

5.
UnnervePricing
Unnerve refers to the unwavering will of the character possesses. During stress situations where foreign sources target this character on an emotional or mental level, they remain brave and unbothered.​
6 Trait Points​
Trait EffectsRestrictions
Once During a Story Arc: The Character can Ignore Any Power Play that Causes a Negative Impression that Targets them Emotionally or Mentally.​
Bios Cannot have the Plot Armor, All I Got!, and Timely Arrival Traits. Bio Must have Brave Persona​

6.
Puppet MasterPricing
Puppet Master refers to the character’s underhanded tactics and their ability to gain control of the situation. The personification of manipulation, the character can tug the strings how they want as if their target was a puppet.​
6 Trait Points​
Trait EffectsRestrictions
Once During a Story Arc: The Character can Force Any NPC to Perform Any Action ( within reason ) of their Designing if they Successfully Lied to them in the Same Phase.​
Bios Cannot have the Plot Armor, Second Wind, and Klepto Traits. Bio Must have Cunning Persona​

7.
Show & TellPricing
Show and Tell refers to the character’s boastful views of oneself. Despite the overconfident feelings for oneself, they do not go without merit – especially when engaged with the enemy.​
7 Trait Points​
Trait EffectsRestrictions
During Real or Plot Battles: Whenever the character is threatened by multiple enemy targets, the Damage Shaving discussed in the Defense Attribute is increased by One [1] Bonus damage for each target they can track.​
Bios Cannot have the Second Wind, All I Got!, and Assassin Traits. Bio Must have Arrogant Persona​

8.
Second WindPricing
Second Wind refers to the extreme amount of stubbornness within your character. This stubbornness activates in the circumstance that your character is beaten, but refuses to stay down.​
7 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: Whenever your Character's Health Points or Stamina Pool ( Not Both ) were Reduced to Zero, You Gain One More Turn where you can Perform One Final Attack. If the opponent is defeated, the match becomes a draw.​
Bios Cannot have the Trap Artist, Assassin, and All I Got! Traits. Bio Must have Adamant Persona​

9.
IrregularPricing
Unpredictable refers to the character’s unique ability to be spontaneous amid battle. Because of the character’s bizarre way of thinking, it has enabled them to behave on the railing.​
7 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: The Character can Activate Irregular ( Lasts 4 Turns ). This Mode Ignores Keywords and Abilities that Lowers the Rank of Style Techniques and Free-Form Actions or Induces a Theoretical Disadvantage Regarding Attributes. This Mode Requires 3 Support Cards to be Spent and Occupied.​
Bios Cannot have the All I Got!, Wild Heart, and Adrenaline Junkie Traits. Bio Must have Eccentric Persona​

10.
Dumb LuckPricing
Dumb Luck refers to the character’s miraculous fortune. It seems the Gods above deemed you a hopeless case considering they continuously bail you out of unfavorable situations.​
7 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: In the Circumstance that a Type of Card has been Completely Spent before the Refresh Rate – it will Immediately Refresh without Influencing the Standard Refresh Rate.​
Bios Cannot have the Plot Armor, Wild Heart, and Cult Following Traits. Bio Must have Jovial Persona​

11.
TriggeredPricing
Normally the character can remain unbothered under most circumstances, but that is because you choose to lock away your emotions for the better. But there are times where you simply cannot.​
8 Trait Points​
Trait EffectsRestrictions
Once During a Story Arc: The Character can choose to replace the Nonchalant Persona with Any Persona of their choose ( cannot clash with the second persona they have ) and gains access to the Extraordinary Trait associated with that persona.​
Bios Cannot have the Plot Armor, Third Eye, and Trap Artist Traits. Bio Must have Nonchalant Persona​

12.
Fear MongeringPricing
Fear Mongering refers to the character’s ability to prey upon the fear they are capable of inducing. Fear is a currency of power and control, and being the sadistic person you are – you recognize this.​
8 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: Whenever the NPC has been Staggered due to the Sadistic Persona Perk, the Natural Damage Shaving of that NPC's Allies is Reduced by One [1] Point ( Per Turn ) if the NPC Suffers Damage.​
Bios Cannot have the Plot Armor, Adrenaline Junkie, and Assassin Traits. Bio Must have Sadistic Persona​

13.
Manic EpisodePricing
Manic Episode refers to the character’s insanity and how it became too overwhelming. Enough to force the character into mind frame where chaos rules and sanity is abandoned.​
9 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: The Character can Enter a Manic State ( Lasts 3 Turns ). This Mode allows all Damage Infliction and Attribute Reduction Caused ( During this Mode ) by the Character to be Irreversible ( Unless Quirks with the Absolute Keyword Counteract It ). This Mode Requires 3 Support Cards to be Spent and Occupied.​
Bios Cannot have the Plot Armor, Trap Artist, and Martial Arts Traits. Bio Must have Lunatic Persona​

14.
OnslaughtPricing
Onslaught refers to the character’s conviction to overcome the obstacle before them. Conquering the opposition, the character refuses to fail against the opposition.​
9 Trait Points​
Trait EffectsRestrictions
Once & During Real or Plot Battles: Whenever the character successfully causes damage ( even if the damage is completely shaved or blocked ) against a opposing target, each successful attempt to place damage afterwards increases by One [1] Bonus Damage. Whenever an attempt to cause damage fails, all bonus damage gained is nullified.​
Bios Cannot have the Timely Arrival, Seizing Orders, and Assassin Traits. Bio Must have Serious Persona​

15.
Aimless AggressionPricing
Aimless Aggression refers to the character’s extreme lack of discrimination. Regardless of their objective, their execution does not shy away from collateral damage regarding people or the environment.​
10 Trait Points​
Trait EffectsRestrictions
During Real or Plot Battles: Offensive ( Projectile or AOE ) Style Techniques and Free-Form Actions are Granted an Additional Fifteen [15] Meters in Volume ( AOE ) or Ten [10] Meters in Travel ( Projectile ).​
Bios Cannot have the Assassin, Seizing Orders, and Keen Eyesight Traits. Bio Must have Reckless Persona​

16.
Born LeaderPricing
Being the an individual that serves as a beacon of hope, others naturally attract to you for guidance. Born to lead the crusade, you become responsible for the wellbeing of others.​
10 Trait Points​
Trait EffectsRestrictions
The Character can Purchase the Cult Following and Personal Militia Traits. Once During a Story Arc: The Non-Playable Characters Possess the Effects of the Trap Artist Trait and Can Activate It.​
Bios Cannot have the Trap Artist, Plot Armor, and Timely Arrival Traits. Bio Must have Hopeful Persona​

 
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Apriori

Regular
Joined
Dec 27, 2018
Messages
712
Kin
1,637💸
Kumi
15💴
Trait Points
33⚔️
Status

Archetype Traits


1.
JuggernautPricing
Juggernaut refers to the character’s ferocious way of combat. Even if their style is elegant in appearance, the power behind their assaults are devastating enough to oppressive.​
7 Trait Points​
Trait EffectsRestrictions
All Offensive ( Martial and Projectile Related ) Style Techniques are granted the Superior Interaction keyword whenever the damage magnitude is Two [2] Points More. The Theoretical Rank of Free-Form Actions ( Martial and Projectile Related ) increases to the next rank benchmark for every Two [2] Damage Points instead of Three [3] Damage Points. Possessing the Brawler Archetype will Reduce the Refresh Rate of Clash Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the Seizing Orders, Assassin, All I Got! and Any Archetype Related Traits. Bio Must have Brawler or Sentinel as Archetype​

2.
EndurePricing
Endure refers to the tenacity of the character, which is evident by their incredible willpower. Even after suffering injury more than their body can handle, they cling on wanting to overcome.​
7 Trait Points​
Trait EffectsRestrictions
Once Per Turn During Real or Plot Battles: Whenever the Character Engages with Opposing Style Techniques or Free-Form Actions, they can spend Five [5] Stamina Points to Gain One [1] Bonus Damage to their Damage Shaving. This Gain Remains for the Turn this Perk was Activated. Possessing the Tank Archetype will Reduce the Refresh Rate of Counter Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the Plot Armor, All I Got!, Timely Arrival and Any Archetype Related Traits. Bio Must have Tank or Sentinel as Archetype​

3.
Marksman FocusPricing
Marksman Focus refers to the character’s uncanny ability to discern the weak points within targets. This ability allows the character to strike, placing critical damage on the target.​
7 Trait Points​
Trait EffectsRestrictions
Whenever the Character has activated Techniques or Free-Form Actions that release multiple targets, they will spend the Stamina Point Cost at a Half Reduced Amount ( Round Down to the Nearest Whole ). Whenever multiple targets simultaneously strike another target that possesses Rank ( or Theoretical Rank ), they inflict the Inferior Interaction Keyword on that target. Possessing the Archer Archetype will Reduce the Refresh Rate of Bombard Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the Sixth Sense, All I Got!, Trap Artist and Any Archetype Related Traits. Bio Must have Archer or Sentinel as Archetype​

4.
Preemptive MotivesPricing
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.​
8 Trait Points​
Trait EffectsRestrictions
Once Each Real or Plot Battle: The character may enter the battle with any Item - Style Technique - Free-Form Action already activated, without spending or occupying Battle Card(s) in attempt to establish an advantageous state but the preemptive motive cannot deal or block damage. Possessing the Tactician Archetype will Reduce the Refresh Rate of Capture Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the Plot Armor, All I Got!, Second Wind and Any Archetype Related Traits. Bio Must have Tactician or Sentinel as Archetype​

5.
Speed DemonPricing
Speed Demon refers to the character’s impressive speed and how they utilize it to their advantage in combat. Although they lack in physical power, the character has grown to use the momentum to empower their strikes.​
8 Trait Points​
Trait EffectsRestrictions
Whenever the Character Possesses a SPM Advantage Against an Opponent, the Character Counts as X Targets Needing to be Tracked, Otherwise the Opponent Cannot Track. X is Determined by the SPM Advantage Value. Possessing the Speedster Archetype will Reduce the Refresh Rate of Blitz Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the All I Got!, Sixth Sense, Seizing Orders and Any Archetype Related Traits. Bio Must have Speedster or Sentinel as Archetype​

6.
Tapped PotentialPricing
Tapped Potential refers to the character’s display of skill they have for combat. Regardless of their abilities, the character has obtained a level of discipline that allows them to use their Style Techniques with ease.​
10 Trait Points​
Trait EffectsRestrictions
The Ranks of the Style Techniques require X Number of Cards to be Spent, regardless of its type. That X variable depends on the rank of the technique. This trait lowers the Card Requirement by 1. but the requirement can never be lowered to 0. Possessing the Prodigy Archetype will Reduce the Refresh Rate of Boost Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).​
Bios Cannot have the Wild Heart, All I Got, Adrenaline Junkie and Any Archetype Related Traits. Bio Must have Prodigy or Sentinel as Archetype​

7.
DisciplinedPricing
Disciplined refers to the tremendous amount of training the character has undergone. That training has strengthened the physique beyond ordinary measure - the character practically becoming superhuman​
10 Trait Points​
Trait EffectsRestrictions
The Human Cap regarding the Power, Intelligent, Defense, Agility, and Dexterity Attributes Increase by Two Attribute Benchmark. This Perk Factors in after the rulings of the Archetype Traits.​
Bios Cannot have the All I Got!, Adrenaline Junkie, Sixth Sense and Any Archetype Related Traits. Bio Must have Sentinel as Archetype​

 
Last edited:

Apriori

Regular
Joined
Dec 27, 2018
Messages
712
Kin
1,637💸
Kumi
15💴
Trait Points
33⚔️
Status

Extraordinary Traits


1.
Double LifePricing
Double Life refers to the uncanny ability your character possesses to live two separate lives. Each life never intertwines with the other because the characters is determined to keep their secret agenda hidden.​
0 Trait Points​
Trait EffectsRestrictions
Can Participate in the Opposing Role Type Threads: Regardless if your character is a Hero or Villain, they can perform heroic or villainous deeds with secrecy. Grants the Character Two Costume Slots ( 1 For Heroism & Villainy )​
Prevents character from gaining morale when participating in threads alone. Once Revealed, the Character Permanently Loses the Trait.​

2.
KleptoPricing
Klepto refers to your character’s greed. Even if you possess cool things, sometimes other people own cool items as well. Only difference is, your character is willing to steal them so they can have them.​
3 Trait Points​
Trait EffectsRestrictions
Once Per Real Battle: Whenever the Character Successfully Defeats their Opponent, they can permanently steal an Item ( Non-Costume ) + ( Becomes a Bonus Item for Them ) from their Opponent. That Opponent Cannot Resubmit Any Version of that Item. They Can Earn the Item back should they Ever Beat the Thief in the Future.​
Bios Cannot have the Assassin, Third Eye, and Genius Fighter Traits.​

3.
Plot ArmorPricing
Plot Armor refers to the character being blessed by the Gods above because there is no logical way they should survive the wrath of NPCs. Perhaps they are just too important to the story.​
4 Trait Points​
Trait EffectsRestrictions
Once During Real or Plot Battles against a NPC, the character can survive 1 Fatal Attack performed by the NPC. Possessing this Trait Automatically Nullifies the Effects Belonging to the Reckless and Brave Personas.​
Bios Cannot have the Timely Arrival and Endure Traits.​

4.
Seizing OrdersPricing
Seizing Orders refers to the circumstance where your character has successfully captured their opponent, seizing their mobility. Whether through Quirk, Item, or Martial ability whoever is captured cannot escape on their own.​
4 Trait Points​
Trait EffectsRestrictions
Whenever the opponent cannot escape a Style Technique, yet their health points were not reduced to zero, results in your character being declared the winner of the battle.​
Bios Cannot have the All I Got!, Wild Heart, and Plot Armor Traits.​

5.
Timely ArrivalPricing
Timely Arrival refers to the character’s ability to intervene into ongoing events. Whether its saving someone in from danger or substituting said person for themselves, the character aims to arrive just in time.​
5 Trait Points​
Trait EffectsRestrictions
Once Per Week: your character may interrupt any Internal Plot or Real Battle thread as long as there is a character within the thread that needs assistance. A character in need of assistance is when their move has been Quoted. You may post in the RP Permission, a request to influence the time-frame to aid the character in need.​
Bios Cannot have the Trap Artist, Klepto, and Plot Armor Traits.​

6.
Trap ArtistPricing
Trap Artist refers to the tactical advantage the character creates for themselves, staging the environment to become advantageous for themselves. This can allow the tides to be turned if done right.​
5 Trait Points​
Trait EffectsRestrictions
Thrice Per Battle: The Character can Activate Trap Artist with the Attempt to Ambush the Opponent(s) due to Prior Actions of Placing a Trap. The Trap Must Consist of an Gadget Capable of being Activated Independently. When Activating the Trap, there is a 50/50 Chance of the Ambush Succeeding. [Must Complete a Weekly Prior to the Real or Plot Battle.]
Bios Cannot have the Preemptive Motives, Plot Armors, Third Eye, and Klepto Traits.​

7.
Personal MilitiaPricing
Personal Militia refers to the character’s uncanny leadership. Whether through fear or respect, the character has showcased themselves as candidate worthy enough to lead the lives of other, even to death if need be.​
6 Trait Points and 1,000 Morale Points​
Trait EffectsRestrictions
The Character Begins All Threads with Fifty [50] Minor NPCs that Respond Whenever Ordered. The Character Must Spend Battle Cards From their Battle Deck to Make the NPCs Perform. One [1] Card can have a Five [5] Maximum NPCs React. Each NPC Possesses One [1] Health Point | Ten [10 Stamina Points | One [1] Point in Each Attribute, Except Technique.​
Bios Cannot have Other Extraordinary, Speed Demon, and Marksman Focus Traits.​

8.
Adrenaline JunkiePricing
Adrenaline Junkie refers to the character’s abnormal response to high levels of adrenaline. Near identical to numbing agents, the adrenaline allows the character to behave as if nothing has happened to them.​
6 Trait Points​
Trait EffectsRestrictions
When the Character Suffers the Status Effects: Fracture or Broken Bone | Minor or Major Organ Failure | Slashing, Cutting, or Piercing – they can continue combat since they enter a state where the conditions will not trigger. During this state, which last for Five [5] Turns, all Stamina Drain is Halved ( Round Up to the Nearest Whole ).​
Bios Cannot have the Trap Artist, Endure, All I Got!, and Seizing Orders Traits.​

9.
Sixth SensePricing
Sixth Sense refers to the character’s extraordinary prediction abilities. Perhaps related to their keen senses, the character can feel beyond the scope of their ordinary five senses.​
7 Trait Points​
Trait EffectsRestrictions
The Character can track targets [ opponent / projectiles ] without relying on their five ordinary senses which are sight, smell, touch, hearing, and taste. [ Also Prevent the Assassin Trait From Being Activated ]​
Bios Cannot have the Third Eye, All I Got!, and Trap Artist Traits.​

10.
All I Got!Pricing
All I Got! refers to the massive desire to accomplish the goal at hand. Regardless of the circumstance, your character’s determination knows no bounds evident by their willingness to sacrifice themselves.​
8 Trait Points​
Trait EffectsRestrictions
The Role-Player May Exhaust Additional Stamina Points to Empower the Damage Behind an Attack or Block Card Spent. For Every Ten [10] Points Exhausted will Grant the Character One [1] Bonus Damage.​
Bios Cannot have the Second Wind, Aimless Aggression, and Endure Traits.​

11.
Cult FollowingPricing
Cult Following refers to the character’s uncanny popularity. Perhaps worse than popularity, the character is borderline obsessed about regarding weak minded – easily persuaded people.​
9 Trait Points​
Trait EffectsRestrictions
The Character Begins All Threads with Three [3] Minor NPCs that Possess the Sentinel Archetype and One [1] Card in Each of the Four Battle Cards. All NPCs Possess One [1] Point in Each Attribute, Except Technique.​
Bios Cannot have Other Extraordinary, Speed Demon, and Marksman Focus Traits.​

12.
AssassinPricing
Assassin refers to your character’s willingness to disregard honor and virtue. Those characteristics is for the weak, hence why your character is not above sneaking any target to accomplish their objective.​
10 Trait Points​
Trait EffectsRestrictions
Once Per Crisis or Internal Plot: Regardless of the Method, the Character can Choose to Perform Any Style Technique or Free-Action ( Offensive or Supportive ) to Attempt to Sneak a Target(s). The Most that Technique or Action will cause is Two [2] Damage or Reduce an Attribute by Two [2] Points, but not both.​
Bios Cannot have the All I Got!, Seizing Orders, Third Eye, and Plot Armor Traits.​

13.
Wild HeartPricing
Wild Intentions refers to the character unrefined fighting style. Disregarding the use of techniques, the character focuses on performing straightforward actions in attempt to strike down any opponent.​
10 Trait Points​
Trait EffectsRestrictions
The Character can Spend the Battle Cards without Techniques to Perform Free-Form Actions. This Style of Fighting Relies on Non-Tactical Plays, Thus the Standard Battle Deck Refreshment Rate Occurs ( At the End of Your Second Rounds ) / ( At the Beginning of Your Third Turn )​
Bios Cannot have the Second Wind, Adrenaline, Cult Following, and Personal Militia Traits.​

14.
Martial ArtsPricing
Martial Arts refers to the character’s high discipline and technical fighting ability. What the character may lack in raw power output or extreme durability, they substitute with superior close quarter combat mechanics.​
10 Trait Points​
Trait EffectsRestrictions
The character may possess an unique Martial Arts [ Submit a Martial Parent Technique ] that is capable of granting a Canon or Custom Keyword. The Martial Arts can be purchased, which grants the character access to the Parent Technique via RP Permission. Purchasing a Martial Arts from a Character will still cost 10 Trait Points, just 5 Trait Points Goes to the Owner.​
Bios Cannot have the All I Got!, Wild Heart, and Assassin Traits. Bios Cannot have Multiple Martial Arts.​

 
Last edited:

Apriori

Regular
Joined
Dec 27, 2018
Messages
712
Kin
1,637💸
Kumi
15💴
Trait Points
33⚔️
Status

Physique Traits


1.
Diet Trait: VegetarianPricing
The character has chosen their diet to consist of vegetables only, effectively living the vegetarian lifestyle. Consuming vegetables has allowed the character to become extremely healthy, increasing vitality.​
10 Trait Points​
Trait EffectsRestrictions
Whenever the Character Activates Style Techniques or Free-Form Actions with Durations that Last the Entire Battle, the Stamina Drain will Not Double.​
Cannot Purchase Other Diet Trait​

2.
Diet Trait: PescatarianPricing
The character has chosen their diet to consist of marine life only, effectively living the pescatarian lifestyle. Consuming marine life has allowed the character to become extremely healthy, increasing recovery​
10 Trait Points​
Trait EffectsRestrictions
Grants Three [3] Additional Turns to the Defense Attribute's Recovery Rate. Cannot Reduce the Recovery Rate Below One Turn.​
Cannot Purchase Other Diet Trait​

3.
Diet Trait: FruitarianPricing
The character has chosen their diet to consist of fruit only, effectively living the fruitarian lifestyle. Consuming fruit has allowed for the character to become extremely healthy, increasing their five senses​
10 Trait Points​
Trait EffectsRestrictions
Grants Six [6] Additional Targets to the Dexterity Attribute's Target Tracking Clause. The Distance of Accuracy is Increased by Ten [10] Meters.​
Cannot Purchase Other Diet Trait​

4.
Diet Trait: CarnivorePricing
The character has chosen their diet to consist of meat only, effectively living the carnivorous lifestyle. Consuming meat has allowed for the character to become extremely healthy, increasing their growth potential.​
10 Trait Points​
Trait EffectsRestrictions
The Character Passively Regains Four [4] Stamina Points Per Turn. While the Character is Inflicted with a Status Effect, this Passive is Negated.​
Cannot Purchase Other Diet Trait​

5.
Diet Trait: Wild LifePricing
The character has chosen their diet to consist of wild, undomesticated animals such as reptilian and amphibians. Consuming these types of wild life has allowed the character to become abnormally resilient.​
10 Trait Points​
Trait EffectsRestrictions
Whenever the Character is Granted Attribute Points ( Whether the Source is from Parent Techniques | Style Techniques | Free-Form Actions ) the Gains are Considered Bonus.​
Cannot Purchase Other Diet Trait​

6.
Diet Trait: OmnivorePricing
The character has chosen their diet to consist of the multiple diets, effectively living the omnivorous lifestyle. Participating in the all encompassing diet allows for the character to become extremely healthy, increasing their well-being.​
10 Trait Points​
Trait EffectsRestrictions
The Human Cap regarding the Power, Intelligent, Defense, Agility, and Dexterity Attributes increase to the next Attribute Benchmark. This Perk Factors in after the rulings of the Archetype Traits.​
Cannot Purchase Other Diet Trait​

7.
Exercise Trait: CardioPricing
The character has chosen to prioritize their cardiovascular system when engaging in physical training. Cardio training has allowed the character to develop an incredibly high endurance.​
10 Trait Points​
Trait EffectsRestrictions
The Character can maintain Style Techniques or Free-Form Actions While Triggering the Additional Stamina Drain Every Two Turns Instead of One. ( Does Not Factor Abilities that Remain Active for the Entire Battle ).​
Cannot Purchase Other Training Trait​

8.
Exercise Trait: Weight Training
Pricing
The character has chosen to prioritize weight training when engaging in physical training. Weight training has allowed the character to develop an incredible amount of strength and durability.​
10 Trait Points​
Trait EffectsRestrictions
The Damage Shaving in the Defense Attribute has been Granted an Additional 0.5 Damage Per Point in the Defense Attribute. The Character's Damage Shaving is Considered to be Perfect Damage Shaving.​
Cannot Purchase Other Training Trait​

9.
Exercise Trait: Image Sparring Pricing
The character has chosen to prioritize their mental fortitude when engaging in physical training. Image Sparring has allowed the character to develop an instinctual behavior in regards to performance, optimizing efficiency.​
10 Trait Points​
Trait EffectsRestrictions
The Character's Technique Attribute is Granted the Next Highest Benchmark Feat, Excluding the Battle Card Gains and Number of Style Technique Slots Discussed in the Attribute Chart.​
Cannot Purchase Other Training Trait​

10.
Exercise Trait: Calisthenics Pricing
The character has chosen to prioritize their body fitness and grace of movements when engaging in physical training. Callisthenic training has allowed the character to develop high physical fortitude.​
10 Trait Points​
Trait EffectsRestrictions
The Fatal Flaws the Character Possesses has been increased by One [1] Benchmark and those Attributes are Granted One [1] Point. The Human Caps Cannot be Reduced by Foreign Sources, Unless they Possess the Absolute Keyword.​
Cannot Purchase Other Training Trait​

11.
Exercise Trait: Fitness Guru Pricing
The character has chosen to prioritize crafting the perfect physique when engaging in physical training. Fitness Guru has allowed the character to develop a physique that has broken their limits, establishing a new boundary of fitness.
10 Trait Points​
Trait EffectsRestrictions
The Human Cap regarding the Power, Intelligent, Defense, Agility, and Dexterity Attributes increase to the next Attribute Benchmark. This Perk Factors in after the rulings of the Archetype Traits.​
Cannot Purchase Other Training Trait​

 
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