2A // Trait List

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Apriori

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Archetype Traits

Archetype determines the strengths and weaknesses a character regarding their physicality. Identical to the classic approach in Tabletop RPGs, the archetypes determine the Primary Attribute the character favors. A favored attribute refers to the attribute the character innately excels in, however possessing a favored attribute comes with consequences. The character will also have Fatal Flaws, which refer to the attributes the character are innately weak for. ONLY TWO [2] ADDITIONAL CARDS CAN BE GAINED FOR EACH CARD TYPE. THIS RULE APPLIES TO EACH BATTLE DECK OFFERED IN THE ARCHETYPES.

1.
BrawlerPricing
The Brawler focuses on direct confrontations of physical might. Choosing this archetype represents that your character possesses incredible brawn, which you are not afraid to use in most situation.​
Free​
Trait EffectsHealth Points
Declares Power as your Primary Attribute. Declares Intelligent | Agility as your Fatal Flaws. You are Gifted 1 Point for the Power Attribute & the Human Cap Raises by One. The Human Cap for The Intelligent | Agility Attributes become 3.​
7 HP​
Default Battle DeckRestrictions
5 Attack Cards | 2 Block Cards | 2 Dodge Cards | 1 Support Cards​
Cannot Purchase Other Archetypes​


2.
TacticianPricing
The Tactician focuses on strategist planning as means to triumph. Choosing this archetype represents that your character possesses great wit, which allows your character to outsmart adversaries.​
Free​
Trait EffectsHealth Points
Declares Intelligent as your Primary Attribute. Declares Power | Defense as your Fatal Flaws. You are Gifted 1 Point for the Intelligent Attribute & the Human Cap Raises by One. The Human Cap for Power | Defense Attributes before 3.​
5 HP​
Default Battle DeckRestrictions
2 Attack Cards | 1 Block Cards | 2 Dodge Cards | 5 Support Cards​
Cannot Purchase Other Archetypes​


3.
SpeedsterPricing
The Speedster focuses on excelling in movement to outplay the opponent. Choosing this archetype represents that your character possesses high speed, which you use to gain better positioning.​
Free​
Trait EffectsHealth Points
Declares Agility as your Primary Attribute. Declares Defense | Intelligent as your Fatal Flaws. You are Gifted 1 Point for the Agility Attribute & the Human Cap Raises by One. The Human Cap for Defense | Intelligent Attributes become 3.​
4 HP​
Default Battle DeckRestrictions
3 Attack Cards | 1 Block Cards | 5 Dodge Cards | 1 Support Cards​
Cannot Purchase Other Archetypes​


4.
TankPricing
The Tank focuses on enduring oncoming damage to outlast the oppositionon. Choosing this archetype represents that your character possesses great durability, which means outlasting the opponent is key to victory.​
Free​
Trait EffectsHealth Points
Declares Defense as your Primary Attribute. Declares Power | Aglity as your Fatal Flaws. You are Gifted 1 Point for the Defense Attribute & the Human Cap Raises by One. The Human Cap for Power | Agility Attributes become 3.​
9 HP​
Default Battle DeckRestrictions
2 Attack Cards | 5 Block Cards | 1 Dodge Cards | 2 Support Cards​
Cannot Purchase Other Archetypes​


5.
ArcherPricing
The Archer archetype focuses on the ability to accurately gauge the situation. Choosing this archetype represents that your character possesses keen visual ability, which allows for the character to track anything before them.​
Free​
Trait EffectsHealth Points
Declares Dexterity as your Primary Attribute. Declares Defense | Agility as your Fatal Flaws. You are Gifted 1 Point for the Dexterity Attribute & the Human Cap Raises by One. The Human Cap for Agility | Defense Attributes become 3.​
3 HP​
Default Battle DeckRestrictions
3 Attack Cards | 2 Block Cards | 2 Dodge Cards | 3 Support Cards​
Cannot Purchase Other Archetypes​


6.
ProdigyPricing
The Prodigy focuses on technical skill over raw strength. Choosing this archetype represents that your character favors disciplined combat, which means your character has developed official moves for given situations.​
Free​
Trait EffectsHealth Points
Declares Technique as your Primary Attribute. Declares Power | Intelligent as your Fatal Flaws. You are Gifted One [1] Point for the Technique Attribute. The Human Cap for Power | Intelligent Attributes become Three.​
6 HP​
Default Battle DeckRestrictions
3 Attack Cards | 3 Block Cards | 1 Dodge Cards | 3 Support Cards​
Cannot Purchase Other Archetypes​


7.
SentinelPricing
The Sentinel focuses on discipline over natural talent. Choosing this archetype represents that your character is not naturally talent, which means your character has to work hard for physical and mental growth.​
Free​
Trait EffectsHealth Points
Declares Nothing as your Primary Attribute. Declares Nothing as your Fatal Flaws. You are not Gifted Any Additional Attribute Points. The Human Cap for Each Attribute Becomes Five.​
5 HP​
Default Battle DeckRestrictions
3 Attack Cards | 3 Block Cards | 2 Dodge Cards | 2 Support Cards​
Cannot Purchase Other Archetypes​

 
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Apriori

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Persona Traits

Personas are the core components when determining the personalities of the character. Each persona explains the mental and behavior dispositions of the character. Personas are not strict enough where the characters are incapable of unpredictability. Because our characters are sentient life, they are far from being simplistic creatures. The personas are here to assist with the goal that character possess any value to having certain personalities, to encourage people to Role-Play more authentically. ONLY TWO [2] PERSONA TRAITS CAN BE CHOSEN WHEN THE CHARACTER SHEET IS APPROVED. ONLY THREE PERSONAS CAN BE HELD ON ONE CHARACTER AT ONCE.

1.
AdamantPricing
Possessing the Adamant Persona means your character rarely changes their mind. They become extremely strong-willed and unable to remain stagnant once their mind has been made.​
Free​
Persona Battle EffectRestrictions
During combat, the character can ignore any Knockback Effects when half of oncoming damage is shaved or blocked. This only applies to oncoming damage the character is aware of.​
Bio Cannot have Adamant with the Timid, Nonchalant, Cunning and Analytical Personas​


2.
NaivePricing
Possessing the Naïve Persona means your character is innocent. This innocence formed from the lack of exposure to social norms. The mindset of this character can be changed easily.​
Free​
Persona Narrative EffectRestrictions
Once Each Crisis or Internal Plots: Engaging Allied Characters with the Brave Persona Motivates Them to Assist Your Character for the Entire Phase. ( Must Come Of As Defenseless )​
Bio Cannot have Naive with the Arrogant, Analytical, Cunning and Serious Personas​


3.
BravePricing
Possessing the Brave Persona means your character exhibits courage and confidence. They are without fear or insecurity, willing to stand their ground to whatever and whoever.​
Free​
Persona Battle EffectRestrictions
Once During Real Battles Against the NPC: During combat, the Character Can Miraculously Withstand the Damage Caused by the NPC and Immediately Deal Damage Back.​
Bio Cannot have Brave with the Timid, Reckless, Analytical, and Nonchalant Personas​


4.
TimidPricing
Possessing the Timid Persona means your character expresses a lack of confidence or bravery. They may be weak-willed and avoid confrontation as much as possible​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: Before a NPC Power-Plays Your Character, the Controller Must Allow Your Character to Distant | Position Themselves to Avoid the Power-Play.​
Bio Cannot have Timid with the Arrogant, Serious, Brave and Reckless Personas​


5.
SeriousPricing
Possessing the Serious Persona means your character is an earnest individual, preferring to approach very serious with a stern disposition. They have trouble relaxing, and are uptight.​
Free​
Persona Battle EffectRestrictions
The Character Can Spend 2 Available Attack Cards without the need to attach Style Techniques Each Refresh Cycle. This Represents the Character’s Willingness to Strike Down the Target.​
Bio Cannot have Serious with the Jovial, Timid, Charming and Cunning Personas​


6.
JovialPricing
Possessing the Jovial Persona means your character is easy-going and relaxed. They tend to be comedic and take things in stride, preferring humor over serious. This Allows them to De-escalate Hostile Situations.​
Free​
Persona Narrative EffectRestrictions
Once and During Crisis or Internal Plots Only: Your Character May Interrupt a Real Battle or Plot Battle and Force it to Conclude with no Winner Declared. This Requires an Familiar Ally within the Battle.​
Bio Cannot have Jovial with the Serious, Nonchalant, Arrogant and Charming Personas​


7.
ArrogantPricing
Possessing the Arrogant Persona means your character exhibits great confidence in themselves and abilities. They are not afraid to boast about themselves, or the more belittling others.​
Free​
Persona Battle EffectRestrictions
The Character Can Spend 2 Available Block Cards without the need to attach Style Techniques Each Refresh Cycle. This Represents the Character’s Willingness to Showoff their Superiority.​
Bio Cannot have Arrogant with the Jovial, Timid, Naive, and Charming Personas​


8.
CharmingPricing
Possessing the Charming Persona means your character is very persuasive. Others around you find your charm irresistible, causing few to make questionable decisions.​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: Can Convince, within reason that matters to the target, Characters that Possess Jovial | Arrogant | Hopeful | Intuitive Personas to Reveal Information or Perform Minor Actions within the Phase.​
Bio Cannot have Charming with the Jovial, Arrogant, Naive, and Nonchalant Personas​


9.
AnalyticalPricing
Possessing the Analytical Persona means your character approaches situations with higher degree of caution. These characters rather survey the situation to develop the best response.​
Free​
Persona Battle EffectRestrictions
The Character Analyzes the Weaknesses of a Quirk After Witnessing Related Style Techniques For Three Turns Total. After learning the weakness(es), the Rank is Reduced to the Next Rank Tier.​
Bio Cannot have Analytical with the Adamant, Reckless, Naive, and Brave Personas​


10.
RecklessPricing
Possessing the Reckless Persona means your character is more likely to throw caution to the wind. Planning is far from the mind of the character, they only act before thought.​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: Can Successfully Deal Damage to a NPC(s) without risk of suffering adverse effects to your Attributes and/or Health Points. Can Only be Used One Time Per Thread.​
Bio Cannot have Reckless with the Timid, Analytical, Cunning, and Brave Personas​


11.
NonchalantPricing
Possessing the Nonchalant Persona means your character is very aloof and often indifferent in situations. They are usually unbothered by most, influenced by few.​
Free​
Persona Battle EffectRestrictions
The Character is Completely Immune to Other Personas ( or Persona Required Traits ) Capable of Forcing ( or Inflicting ) Your Character to Behave in Any Demeanor, Despite Whether You Possess Another Persona that Makes You Susceptible​
Bio Cannot have Nonchalant with the Brave, Jovial, Charming, and Adamant Personas​


12.
CunningPricing
Possessing the Cunning Persona means your character can achieve their goals through deceit. Adept at reading the situation, they aim to exploit anything or anyone for their own gain.​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: Can Successfully Trick, within reason that matters to the target, Characters with the Personas: Adamant | Reckless | Serious | Naïve | Timid | Hopeful.​
Bio Cannot have Cunning with the Adamant, Reckless, Serious, and Naive Personas​


13.
SadisticPricing
Possessing the Sadistic Persona means your character finds pleasure in the pain of others. Humorous and satisfying, you strive to torture individuals for your own sick games.​
Free​
Persona Battle EffectRestrictions
Whenever the character deals damage that reduces a NPC(s)'s HP below half their total, they become staggered. Staggering allows the character to deal damage each turn, without the NPC being able to move.​
Bio Cannot have Sadistic with the Navie, Reckless, Timid, and Brave Personas​


14.
IntuitivePricing
Possessing the Intuitive Persona means your character trusts in their instincts more than others. With a sixth sense heightened, you evaluate the scenario with your feelings and respond appropriately.​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: the character can successfully evaluate individuals and discern what their personas are to neutralize them, except for those with the Cunning or Charming Personas.​
Bio Cannot have Intuitive with the Analytical, Naive, Sadistic, and Nonchalant Personas​


15.
LunaticPricing
Possessing the Lunatic Persona means your character lives and conducts themselves in insanity. A few screws missing, you only care to act in the only way you see fit. And that’s, crazy.​
Free​
Persona Battle EffectRestrictions
Whenever the character is within a Real Battle or Plot Battle, they can choose any standard card to perform any role the other cards have. Even then, the use of these cards must be logical to work.​
Bio Cannot have Lunatic with the Nonchalant, Brave, Cunning, and Timid Personas​


16.
HopefulPricing
Possessing the Hopeful Persona means your character never strays away from keeping faith, especially around others. Almost always happy, you choose to keep a bright perspective on life.​
Free​
Persona Narrative EffectRestrictions
During Crisis or Internal Plots Only: the character’s presence allows their allies to use their Persona Perks an additional time. The allies must have already used their Persona Perks before this effect triggers.​
Bio Cannot have Hopeful with the Lunatic, Sadistic, Nonchalant, and Arrogant Personas​

 
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Apriori

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Quirk Traits

If you have chosen for your character to have a Quirk, you need to purchase the appropriate Quirk Trait. It is important to declare that Quirk Trait is the umbrella term referring to any trait that is directly relates to a Quirk. As the Role-Play continues to grow, more Quirk Traits will become available. It is important to note that choosing for your character to be Quirk-Less in an unique way deciding a Quirk Trait, for the sake of simplicity and organization.

0.
Quirk-LessPricing
The Quirk Phenomenon does not happen for every individual on the planet. Identifying as Quirk-Less places any aspiring Heroes or Villains, however it does not prevent them from accomplishing such goals. The road ahead is difficult, but not impossible.​
Free​

1.
EmitterPricing
Emitters either release certain substances, alter materials around them in specific matters, or raise the physical capabilities of the desired target. Most Emitter Type Quirks require a conscious effort to activate, and some requiring large amounts of concentration to maintain. Characters with Emitter Type Quirks usually have great control over what they can emit and its important to note that the emissions can vary drastically.​
10 Trait Points​

2.
TransformationPricing
Transformations cases the user to take on temporary or permanent physical alterations. These Quirks normally require a conscious effort by the user to not only activate, but to maintain the transformation. Perhaps the most powerful of all Quirk Types, the glaring weakness is that the power bestowed by the transformation is either temporary or have upkeep conditions that are difficult to satisfy.​
10 Trait Points​

3.
MutantPricing
Mutants have a wide variety of biological features and abilities, but the common similarity is that these Quirks are a part of the user's physicality. This results in the user exhibiting irregular bodily features that generally have a purpose to them. The mutations that manifest from a Mutant Type Quirk are permanently passive, which means it does not take conscious effort to activate their power. Although there are mutations that require conscious effort to use, such as prehensile appendages for an example.​
10 Trait Points​



Quirk Related Traits

The power of some Quirks depends on the traits inherently designed for them. These traits not serve to help the Quirk exist in a proper fashion, but they empower the Quirk – allowing the true value of your abilities to show.

1.
Morbid ObesePricing
The fat your body accumulates becomes very important since it fuels your super powered abilities. Others take shame in their fat, you welcome with prideful glee.​
Quirk Related​
Trait EffectsRestrictions
The character begins every Crisis Thread, Internal Plot, and Real Battle with 300 Pounds of fat. This fat will not grow without a miracle, so use it wisely.​
Currently Must have Fat Absorption & Creation Quirk​

2.
PersistPricing
The abilities you possess seem to overwrite the laws of the world. Nothing is everlasting because everything has an expiration date. All of this true, except when it comes to you.​
Quirk Related​
Trait EffectsConditions
Whatever you use the powers of your Quirk, your actions have an everlasting impression within the world. Everything edited into the “Perk” section below this description is permanent.​
Must Submit Trait in Personal Repertoire to Update​
PerksRestrictions
N/A​
Currently Must have World Trigger, Property Link, or Compress Quirks​

3.
Animal KingdomPricing
Animal Kingdom refers to the different ecosystems pertaining to the wild life present in the world. The character with this trait has an uncanny ability relating to these ecosystems.​
Quirk Related​
Trait EffectsRestrictions
Invertebrates
Must Locate a Group of Insects [ Consist of 50 Insects Per Group But They Move As One Unit ]. Possess 1 Point in Each Attribute [ Excluding Technique ] and 3 Health Points All Together. They Can Only Perform Free-Form via a Battle Deck Featuring 1 Card for Attack, Dodge, and Support Each.

Avian Creatures
Must Locate a Nest of Birds [ Consist of 2-3 Birds Per Nest But They Move As One Unit ]. Possess 1 Point in Each Attribute [ Excluding Technique ( Zero ) and Agility ( Two ) ] and 4 Health Points Separately. Each One Can Only Perform Free-Form via a Battle Deck Featuring 1 Card for Attack, Dodge, and Support Each.

Amphibian Creatures
Must Locate an Amphibian. Possess 2 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 4 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 2 Cards for Attack, Dodge, Block, and Support Each.

Reptilian Creatures
Must Locate a Reptilian Creature. Possess 3 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 4 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 2 Cards for Attack, Dodge, Block, and Support Each.

Aquatic Only Creatures
Must Locate an Aquatic Only Creature. Possess 4 Points in Each Attribute [ Excluding Technique ( Zero ) and Must Be Underwater ] and 5 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 3 Cards for Attack, Dodge, Block, and Support Each.

Land Mammal Creatures
Must Locate a Land Mammal Creature. Possess 4 Points in Each Attribute [ Excluding Technique ( Zero ) ] and 5 Health Points. Can Only Perform Free-Form via a Battle Deck Featuring 3 Cards for Attack, Dodge, Block, and Support Each.​
Do Not Have to Locate Animals if the Character Possesses the Cult Following Trait. A NPC Slot Can be Replaced by An Animal.​

 
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Apriori

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Quirk-Less Traits

Every character is capable of extraordinary abilities, it what helps create a unique and exciting world. These abilities are not relating to Quirks or Personas, but rather they are narrative driven phenomenon that help highlight certain aspects often overlooked in characters. Whether they are political, social, or economical – novel traits impact the character in significant matters.

1.
Technical GeniusPricing
Technical Genius refers to the characters that not only depend on gear as their primarily means of combat, but personally designing their own gear to accommodate them in various situations.​
10 Trait Points​
Trait EffectsRestrictions
For each point in the Intelligent Attribute, the character can submit and/or own an additional Weapon Item or Accessory Item.​
Character must have the Quirk-Less Trait​

2.
Pyro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Pyro-Tech related items. The power of flames are at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize fire to support or deal damage.​
Character must have the Quirk-Less Trait​

3.
Hydro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Hydro-Tech related items. The power of water is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize water to support or deal damage.​
Character must have the Quirk-Less Trait​

4.
Electro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Electro-Tech related items. The power of electricity is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize electricity to support or deal damage.​
Character must have the Quirk-Less Trait​

5.
Aero-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Aero-Tech related items. The power of wind is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize wind to support or deal damage.​
Character must have the Quirk-Less Trait​

6.
Cyro-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Cyro-Tech related items. The power of ice is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize ice to support or deal damage.​
Character must have the Quirk-Less Trait​

7.
Sound-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Sound-Tech related items. The power of sound is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Weapon Items or Accessories Items that utilize sound to support or deal damage.​
Character must have the Quirk-Less Trait​

8.
Bio-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Bio-Tech related items. The power of medicine is at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Accessories Items that boost the healing properties or supplement the overall physicality of consumers.​
Character must have the Quirk-Less Trait​

10.
Virus-TechPricing
Not only are you an expertise when using gear as your means of combat, you specialize in Virus-Tech related items. The power of poisons are at the palm of your hands, well the schematics of your gadgets.​
5 Trait Points​
Trait EffectsRestrictions
The character is capable of creating and/or owning Accessories Items that diminish the healing properties or overall physicality of the infected.​
Character must have the Quirk-Less Trait​

 
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Apriori

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Persona Traits


1.
Venom's KissPricing
Venom’s Kiss refers to the character’s unique ability to lower the safeguard of those around. If anyone has fallen under the charm of the character’s seduction, then become prey for the taking.​
4 Trait Points​
Trait EffectsRestrictions
During a Crisis or Internal Plot: Charmed targets have their natural damage shaving capabilities bypassed for as long as they remain charmed and only when damaged by the charmer.​
Bios Cannot have the All I Got!, Wild Heart, Adrenaline Junkie, and Desperate Traits. Bio Must have Charming Persona​

2.
DesperatePricing
Desperate refers to the character’s built up anger. Tired of being perceived as weak or feeling as if you cannot meet expectations, your character is ready to show the world their full power.​
4 Trait Points​
Trait EffectsRestrictions
Once and During a Crisis or Internal Plot: Whenever the Character's Health Points are Reduced by Half by an Enemy, Then Their Damage Magnitude is Multiplied by 50% For the Next Attack. Whenever the Health Points is Reduced to at Least One [1] Point by an Enemy, Then Their Damage Magnitude is Doubled For the Next Attack. Both Modifiers Do Not Stack.​
Bios Cannot have the All I Got!, Assassin, Seizing Order, and Piercing Winds Traits. Bio Must have Timid Persona​

3.
Third EyePricing
Third Eye refers to the incredible premonition your character has. During any Crisis, or Internal Plot, thread the character can predict the outcome of decisions about to be made or already made regarding NPCs.​
5 Trait Points​
Trait EffectsRestrictions
Once During Real Battles Against a NPC(s): The Character develops an intuitive sense that allows them to legally Meta-Game. This Meta-Game allows the Character to break Time-Frame to represent their premonition. [ Also Prevent the Assassin Trait From Being Activated ]​
Bios Cannot have the Plot Armor, Gut Feeling, and Unnerve Traits. Bio Must have Analytical Persona​

4.
Gut FeelingPricing
Gut Feeling, whether from experience or your intuition, refers to the character’s ability to predict the motives of their adversaries. This prediction allows the character to neutralize their plans.​
5 Trait Points​
Trait EffectsRestrictions
During a Crisis or Internal Plot: Whenever Extraordinary Traits have their Perks Active, and these traits require Personas to be possessed, then you may activate Gut Feeling to Deactivate | Reverse | Counter those Traits within Reason.​
Bios Cannot have the Plot Armor, Adrenaline Junkie, and Assassin Traits. Bio Must have Intuitive Persona​

5.
UnnervePricing
Unnerve refers to the unwavering will of the character possesses. During stress situations where foreign sources target this character on an emotional or mental level, they remain brave and unbothered.​
6 Trait Points​
Trait EffectsRestrictions
During a Crisis or Internal Plot: The Character can Ignore Any Power Play that Causes a Negative Impression that Targets them Emotionally or Mentally.​
Bios Cannot have the Plot Armor, All I Got!, and Timely Arrival Traits. Bio Must have Brave Persona​

6.
Puppet MasterPricing
Puppet Master refers to the character’s underhanded tactics and their ability to gain control of the situation. The personification of manipulation, the character can tug the strings how they want as if their target was a puppet.​
6 Trait Points​
Trait EffectsRestrictions
Once During a Crisis or Internal Plot: The Character can Force Any NPC to Perform Any Action ( within reason ) of their Designing if they Successfully Lied to them in the Same Phase.​
Bios Cannot have the Plot Armor, Second Wind, Klepto, and Dumb Luck Traits. Bio Must have Cunning Persona​

7.
Second WindPricing
Second Wind refers to the extreme amount of stubbornness within your character. This stubbornness activates in the circumstance that your character is beaten, but refuses to stay down.​
7 Trait Points​
Trait EffectsRestrictions
Once Each Real Battle: Whenever your Character's Health Points were Reduced to Zero, You Gain One More Turn where you can Perform One Final Attack. If the opponent is defeated, the match becomes a draw.​
Bios Cannot have the Endure, Assassin, All I Got! Traits. Bio Must have Adamant Persona​

8.
Dumb LuckPricing
Dumb Luck refers to the character’s miraculous fortune. It seems the Gods above deemed you a hopeless case considering they continuously bail you out of unfavorable situations.​
7 Trait Points​
Trait EffectsRestrictions
Once During a Crisis or Internal Plot: In the Circumstance that a Type of Card has been Completely Spent before the Refresh Rate – it will Immediately Refresh without Influencing the Standard Refresh Rate.​
Bios Cannot have the Plot Armor, Wild Heart, Endure, and All I Got! Traits. Bio Must have Jovial Persona​

9.
Aimless AggressionPricing
Aimless Aggression refers to the character’s extreme lack of discrimination. Regardless of their objective, their execution does not shy away from collateral damage regarding people or the environment.​
8 Trait Points​
Trait EffectsRestrictions
During a Real Battle: Offensive ( Projectile or AOE ) Style Techniques and Free-Form Actions are Granted an Additional Ten [10] Meters in Diameter ( AOE ) or Radius ( Projectile ) Regarding the Scaling.​
Bios Cannot have the All I Got!, Assassin, Seizing Orders, and Cult Following Traits. Bio Must have Reckless Persona​

10.
Fear MongeringPricing
Fear Mongering refers to the character’s’ ability to prey upon the fear they are capable of inducing. Fear is a currency of power and control, and being the sadistic person you are – you recognize this.​
8 Trait Points​
Trait EffectsRestrictions
During a Real Battle: Whenever the NPC has been Staggered due to the Sadistic Persona Perk, the Natural Damage Shaving of that NPC's Allies is Reduced by One [1] Point ( Per Turn ) if the NPC Suffers Damage.​
Bios Cannot have the Plot Armor, Adrenaline Junkie, and Assassin Traits. Bio Must have Sadistic Persona​

11.
Manic EpisodePricing
Manic Episode refers to the character’s insanity and how it became too overwhelming. Enough to force the character into mind frame where chaos rules and sanity is abandoned.​
9 Trait Points​
Trait EffectsRestrictions
Once Per Real Battle: The Character can Enter a Manic State ( Lasts 3 Turns ). This Mode allows all Damage Infliction and Attribute Reduction Caused ( During this Mode ) by the Character to be Irreversible ( Unless Quirks with the Absolute Keyword Counteract It ). This Mode Requires 3 Support Cards to be Spent and Occupied.​
Bios Cannot have the Plot Armor, Piercing Winds, and Assassin Traits. Bio Must have Lunatic Persona​

 
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Apriori

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Extraordinary Traits


1.
Double LifePricing
Double Life refers to the uncanny ability your character possesses to live two separate lives. Each life never intertwines with the other because the characters is determined to keep their secret agenda hidden.​
0 Trait Points​
Trait EffectsRestrictions
Can Participate in the Opposing Role Type Threads: Regardless if your character is a Hero or Villain, they can perform heroic or villainous deeds with secrecy.​
Prevents character from gaining morale when participating in threads alone. Once Revealed, the Character Permanently Loses the Trait.​

2.
KleptoPricing
Klepto refers to your character’s greed. Even if you possess cool things, sometimes other people own cool items as well. Only difference is, your character is willing to steal them so they can have them.​
3 Trait Points​
Trait EffectsRestrictions
Once Per Real Battle: Whenever the Character Successfully Defeats their Opponent, they can permanently steal an Item ( Non-Costume ) + ( Becomes a Bonus Item for Them ) from their Opponent. That Opponent Cannot Resubmit Any Version of that Item. They Can Earn the Item back should they Ever Beat the Thief in the Future.​
Bios Cannot have the Assassin, Dumb Luck, Third Eye, and Plot Armor Traits.​

3.
Plot ArmorPricing
Plot Armor refers to the character being blessed by the Gods above because there is no logical way they should survive the wrath of NPCs. Perhaps they are just too important to the story.​
4 Trait Points​
Trait EffectsRestrictions
During Real Battles against a NPC, the character can survive 1 Fatal Attack performed by the NPC. This Trait triggers once per Crisis or Internal Plot thread.​
Bios Cannot have the Timely Arrival and Endure Traits.​

4.
Seizing OrdersPricing
Seizing Orders refers to the circumstance where your character has successfully captured their opponent, seizing their mobility. Whether through Quirk, Item, or Martial ability whoever is captured cannot escape on their own.​
4 Trait Points​
Trait EffectsRestrictions
Whenever the opponent cannot escape a Style Technique, yet their health points were not reduced to zero, results in your character being declared the winner of the battle.​
Bios Cannot have the All I Got!, Wild Heart, and Plot Armor Traits.​

5.
Timely ArrivalPricing
Timely Arrival refers to the character’s ability to intervene into ongoing events. Whether its saving someone in from danger or substituting said person for themselves, the character aims to arrive just in time.​
5 Trait Points​
Trait EffectsRestrictions
Once per week: your character may interrupt any Internal Plot or Real Battle thread as long as there is a character within the thread that needs assistance. A character in need of assistance is when their move has been Quoted. You may post in the RP Permission, a request to influence the time-frame to aid the character in need.​
Bios Cannot have the Second Wind or Plot Armor Traits.​

6.
Personal MilitiaPricing
Personal Militia refers to the character’s uncanny leadership. Whether through fear or respect, the character has showcased themselves as candidate worthy enough to lead the lives of other, even to death if need be.​
6 Trait Points and 1,000 Morale Points​
Trait EffectsRestrictions
Your character will begin with 50 Fodder NPCs with No Attributes, Battles Cards, Items, or Traits. These NPCs automatically have Permanent Damage On, so they can be quite disposable. As a collective group, they possess the Preemptive Motives Traits as a Bonus Trait.​
Begin with 50 Fodder NPCs in each Real Battle, Internal Plot, or Crisis​

7.
Adrenaline JunkiePricing
Adrenaline Junkie refers to the character’s abnormal response to high levels of adrenaline. Near identical to numbing agents, the adrenaline allows the character to behave as if nothing has happened to them.​
6 Trait Points​
Trait EffectsRestrictions
Whenever the character suffers the Status Effects from Fracture or Broken Bone | Minor or Major Organ Failure, they may continue to move and right as if the conditions were never triggered for three turns.​
Bios Cannot have the Endure, Second Wind, and Seizing Orders Traits.​

8.
Tapped PotentialPricing
Tapped Potential refers to the character’s display of skill they have for combat. Regardless of their abilities, the character has obtained a level of discipline that allows them to use their Style Techniques with ease.​
6 Trait Points​
Trait EffectsRestrictions
The Ranks of the Style Techniques require X Number of Cards to be Spent, regardless of its type. That X variable depends on the rank of the technique. This trait lowers the Card Requirement by 1. but the requirement can never be lowered to 0.​
Bios Cannot have the Wild Heart, All I Got, Adrenaline Junkie Traits. Bio Must have Prodigy as Archetype​

9.
Piercing WindsPricing
Piercing Winds refers to the character’s ferocious way of combat. Even if their style is elegant in appearance, the power behind their assaults are devastating enough to oppressive.​
6 Trait Points​
Trait EffectsRestrictions
All offensive assaults, whether they stem from Style Techniques being spent or just the Attack Cards being spent, bypass half the damage shaving capabilities of the target. This does not extend to anything with the Keyword “Perfect Damage Shaving”​
Bios Cannot have the Seizing Orders and All I Got! Traits. Bio Must have Brawler as Archetype​

10.
EndurePricing
Endure refers to the tenacity of the character, which is evident by their incredible willpower. Even after suffering injury more than their body can handle, they cling on wanting to overcome.​
7 Trait Points​
Trait EffectsRestrictions
Once Each Real Battle: when your character suffers damage that exceeds their health point total, they will lose all but 1 Point. This trait does not trigger if their health points was already 1 Point.​
Bios Cannot have the Plot Armor, All I Got!, and Second Wind Traits. Bio Must have Tank as Archetype​

11.
Sixth SensePricing
Sixth Sense refers to the character’s extraordinary prediction abilities. Perhaps related to their keen senses, the character can feel beyond the scope of their ordinary five senses.​
7 Trait Points​
Trait EffectsRestrictions
Thrice each Real Battle: The character may temporarily track an additional 3 foreign targets [ opponent / projectiles ] without relying on their five ordinary senses which are sight, smell, touch, hearing, and taste. [ Also Prevent the Assassin Trait From Being Activated ]​
Bios Cannot have the Third Eye, All I Got!, and Adrenaline Junkie Traits. Bio Must have Archer as Archetype​

12.
Preemptive MotivesPricing
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.​
8 Trait Points​
Trait EffectsRestrictions
Once each Real Battle: The character may activate any Item or Quirk Style Technique, without a Battle Card, that successfully defends them against all damage. The character first must have Role-Play in the same landmark, establishing your history and intent for circumstances like this.​
Bios Cannot have the Plot Armor, All I Got!, and Second Wind Traits. Bio Must have Tactician as Archetype​

13.
Dashing WindsPricing
Dashing Winds refers to the character’s impressive speed and how they utilize it to their advantage in combat. Although they lack in physical power, the character has grown to use the momentum to empower their strikes.​
8 Trait Points​
Trait EffectsRestrictions
The Character’s Agility Attribute Grants Damage Magnitude Along its Other Perks to Martial Style Techniques or Free-Form Actions. Each Point in the Agility Attribute Grants 0.5 Damage.​
Bios Cannot have the All I Got!, and Seizing Orders Traits. Bio Must have Speedster as Archetype​

14.
All I Got!Pricing
All I Got! refers to the massive desire to accomplish the goal at hand. Regardless of the circumstance, your character’s determination knows no bounds evident by their willingness to sacrifice themselves.​
8 Trait Points​
Trait EffectsRestrictions
The Role-Player may spend multiple Attack or Blocks Cards within the same timeframe to empower the Usage of 1 Style Technique or Free-form Action that Attacks or Blocks respectively. Doing so means their refresh rate on the Deck of Battle Cards become three turns from that occurrence.​
Bios Cannot have the Second Wind and Endure Traits.​

15.
Cult FollowingPricing
Cult Following refers to the character’s uncanny popularity. Perhaps worse than popularity, the character is borderline obsessed about regarding weak minded – easily persuaded people.​
9 Trait Points​
Trait EffectsRestrictions
Your character will begin with 3 Minor NPCs with 1 Point in each Attribute and 1 Health Point. Their standard Deck of Battle Cards are 1 Card for Attack, Block, Dodge, and Support each.​
Begin with 3 Minor NPCs in each Real Battle, Internal Plot, or Crisis​

16.
AssassinPricing
Assassin refers to your character’s willingness to disregard honor and virtue. Those characteristics is for the weak, hence why your character is not above sneaking any target to accomplish their objective.​
10 Trait Points​
Trait EffectsRestrictions
Once Per Crisis or Internal Plot: Regardless of the Method, the Character can Choose to Perform Any Style Technique or Free-Action ( Offensive or Supportive ) to Attempt to Sneak a Target(s). The Most that Technique or Action will cause is Two [2] Damage or Reduce an Attribute by Two [2] Points, but not both.​
Bios Cannot have the All I Got!, Seizing Orders, Third Eye, and Plot Armor Traits.​

17.
Wild HeartPricing
Wild Intentions refers to the character unrefined fighting style. Disregarding the use of techniques, the character focuses on performing straightforward actions in attempt to strike down any opponent.​
10 Trait Points​
Trait EffectsRestrictions
The Character cannot perform Style Techniques, however they can spend the Battle Cards without them to perform Free-Form Actions ( Non Quirk Related ). The Character gains One [1] Bonus Attack and Block Card for Every Seven [7] Base Attribute Points they Possess.​
Bios Cannot have the Second Wind, Plot Armor, All I Got! Traits.​

18.
Martial ArtsPricing
Martial Arts refers to the character’s high discipline and technical fighting ability. What the character may lack in raw power output or extreme durability, they substitute with superior close quarter combat mechanics.​
10 Trait Points​
Trait EffectsRestrictions
The character may possess an unique Martial Arts [ Submit a Martial Parent Technique ] that is capable of granting a Canon or Custom Keyword. The Martial Arts can be purchased, which grants the character access to the Parent Technique via RP Permission. Purchasing a Martial Arts from a Character will still cost 10 Trait Points, just 5 Trait Points Goes to the Owner.​
Bios Cannot have the All I Got!, Wild Heart, and Plot Armor Traits. Bios Cannot have Multiple Martial Arts.​

 
Last edited:

Apriori

Regular
Joined
Dec 27, 2018
Messages
501
Kin
1,220💸
Kumi
0💴
Trait Points
43⚔️

Physique Traits


1.
Diet Trait: VegetarianPricing
The character has chosen their diet to consist of vegetables only, effectively living the vegetarian lifestyle. Consuming vegetables has allowed the character to become extremely healthy, increasing vitality.​
7 Trait Points​
Trait EffectsRestrictions
Grants an Additional 5 Pts to the Character's Health Pool​
Cannot Purchase Other Diet Trait​

2.
Diet Trait: PescatarianPricing
The character has chosen their diet to consist of marine life only, effectively living the pescatarian lifestyle. Consuming marine life has allowed the character to become extremely healthy, increasing recovery​
7 Trait Points​
Trait EffectsRestrictions
Grants an Additional 3 Turns to the Defense Attribute's Recovery Clause​
Cannot Purchase Other Diet Trait​

3.
Diet Trait: FruitarianPricing
The character has chosen their diet to consist of fruit only, effectively living the fruitarian lifestyle. Consuming fruit has allowed for the character to become extremely healthy, increasing their five senses​
7 Trait Points​
Trait EffectsRestrictions
Grants an Additional 3 Targets to the Dexterity Attribute's Target Tracking Clause.​
Cannot Purchase Other Diet Trait​

4.
Diet Trait: CarnivorePricing
The character has chosen their diet to consist of meat only, effectively living the carnivorous lifestyle. Consuming meat has allowed for the character to become extremely healthy, increasing their growth potential.​
7 Trait Points​
Trait EffectsRestrictions
The Refresh Rate of the Standard Battle Deck Occurs Every Three [3] Turns Instead of the Normal Four [4] Turns.​
Cannot Purchase Other Diet Trait​

5.
Diet Trait: Wild LifePricing
The character has chosen their diet to consist of wild, undomesticated animals such as reptilian and amphibians. Consuming these types of wild life has allowed the character to become abnormally resilient.​
7 Trait Points​
Trait EffectsRestrictions
The Character has developed an abnormal resilience to virus like inflictions, which is represented by their immunities to Gamma Rank or Beta Grade ( or below ) Poisons - Toxins - Viruses.​
Cannot Purchase Other Diet Trait​

6.
Diet Trait: OmnivorePricing
The character has chosen their diet to consist of the multiple diets, effectively living the omnivorous lifestyle. Participating in the all encompassing diet allows for the character to become extremely healthy, increasing their well-being.​
7 Trait Points​
Trait EffectsRestrictions
The Human Cap regarding the Power, Intelligent, Defense, Agility, and Dexterity Attributes increase to the next Attribute Benchmark. This Perk Factors in after the rulings of the Archetype Traits.​
Cannot Purchase Other Diet Trait​

 
Last edited:

Apriori

Regular
Joined
Dec 27, 2018
Messages
501
Kin
1,220💸
Kumi
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Trait Points
43⚔️

Canon League | Organization | Club Traits


1.
Department of Support [ Club ]Pricing
The character believes the path to heroism requires gadgetry, especially because everyone cannot excel with just their power alone. Items can assist in troubling situations and you recognize that.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of the Department of Support allows the character to post within the [ Bodega Science Lab ] Thread. They also can make items for other Role-Players using their Tech-Traits.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

2.
Sports Division [ Club ]Pricing
The character has taken an interest in contact sports, but more importantly combat orientated sports. Quirks and Items are very important and useful, however having a disciplined body and mind is stronger.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of the Sports Division grants the character a Bonus Trait Slot occupied by the Martial Arts Trait. The character can use and/or make Martial Style Techniques using the Canon Parent Technique.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

Martial Art Name: Critical Breakthrough
Martial Bonus: Can Trigger the Keyword "Critical Strike" for All Martial Style Techniques Belonging to Approved Martial Arts. Triggering Critical Strike Requires 1 Support Card is Spent.
Description: Critical Breakthrough is fundamental style of combat that can be applied to all sorts of specialized martial arts. Developed by Professor Smith of Horizon University, and only taught to Horizon Students whom join the Sports Division, this martial art is dedicated to analyzing the opponent to discern the thread of victory. The thread of victory refers to the golden moment where the defenses of the opponent is critically exposed for an overwhelming breakthrough.

Martial Art Breakdown: Regardless of the specialized martial arts an individual may possess, the practitioner of Critical Breakthrough can underline their fighting capabilities by adopting the principle of this style. Not only does allow owners of this martial arts to possess an additional martial art, but they have been granted the ”Critical Strike” keyword to All Martial Related Style Techniques. The Critical Strike keyword means the character can forfeit their additional target tracking ability to focus intensely on 1 target, allowing them to bypass the ordinary Damage Shaving they possess.

3.
Future Business Leaders of America [ Club ]Pricing
The character’s mind was structured for running Fortune 500 Companies, corporations, and perhaps the economical fabric of society. Until then, you exercise your tactical mind to make profit.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of the Future Business Leaders of America grants the character Trait Point Modifier that triggers only when Weekly Free-Roam Threads rewards Trait Points. The Modifier is 50% ( Rounded Down ).​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

4.
Cultural Festival [ Club ]Pricing
Your character possesses interest and/or love for learning about other cultures. So much, that you embrace them in celebration for its greatness. Whether it is to build character or party, you welcome different cultures.​
Prized Earned.​
Trait EffectsRestrictions
Your character has become the spirit of the party. You are often looked at as inspirational or admired. Each time you successfully perform a Mega Move, in Internal Plots or Crisis Thread, 500 Morale Points are earned.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

5.
National Honors Society [ Club ]Pricing
The character’s IQ has been recognized and valued. They are viewed as potential prospects for leading the world into a future of wellness. Regardless of the field chosen, you are destined to key component in the future.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of this club has placed you into a higher seat for political affairs. The seat refers to your position on Student Council which allows them to post in the [ Student Chambers ] Thread.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

6.
Liberal Arts [ Club ]Pricing
Your mind is not dedicated to corporations nor does it cater to being extremely intelligent. It functions to bolster your creativity, which grants you many avenues to express yourself.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of this club allows the character to substitute any Weekly Thread with an Adventure Plot, must be similar in the overall theme of the thread, and still earn the promised rewards.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

7.
Greenhouse Project [ Club ]Pricing
Your love for Mother Nature is unmatched by the common citizen. You understand that the commoners do not care to pollute the land, sea, and sky and vow to undo their unjust actions for the sake of Earth.​
Prized Earned.​
Trait EffectsRestrictions
Becoming a member of this club allows the character to submit one Adventure Plot per week, however the thread must be themed with you pursuing to aid Earth. Successful threads will reward a promised 150 Morale Points.​
Bio Cannot Possess Any Other Club Trait. Must Be Student.​

8.
Underworld Enforcer [ Organization ]Pricing
Mr. Five Finger, the most prestigious and infamous dealer of the black market has extended an invitation for you to become one of his enforcers. There are rewards to come for accepting such honor.​
Prized Earned.​
Trait EffectsRestrictions
Whenever Successfully Capturing and/or Killing Any Targets that Mr. Five Finger has Set will Reward the Character with 500 Negative Morale Points and 10 Trait Points.​
Cannot Join Another Organization, Otherwise Mr. Five Finger will Cease Employment.​

9.
F.I.R.E Membership [ League ]Pricing
The Leader of the F.I.R.E Agency has extended an offer to the students of Horizon that were pleasant during their visit to their sanctuary. Heroism is not one shade of color nor one form of justice.​
Prized Earned.​
Trait EffectsRestrictions
Joining the F.I.R.E Agency officially converts your Character from the Path of being a Hero to the Path of Vigilante. Membership denounces your ties with Horizon University or Any Other Standard Hero Institution.​
Gaining Positive Morale Does Not Convert the Character to Hero. Characters Can Participant in Villain Type Threads.​

 
Last edited:

Apriori

Regular
Joined
Dec 27, 2018
Messages
501
Kin
1,220💸
Kumi
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Trait Points
43⚔️

Prized Earned Traits


1.
Selective BreedingPricing
Selective Breeding refers to the unique blending of two different quirks. Through the genetic fusion, the character is born with an extraordinary quirk unlike its predecessors. It is important to note that the newly born Quirk can only exist because the predecessors were both Emitters in nature, which means the combined version must also be an Emitter Type Quirk.​
Prize Earned​

2.
Quirk SingularityPricing
Quirk Singularity refers to the unique phenomenon that with each passing generation, quirks are continuing to mesh to become complex powers. Formerly known as a theory, quirks of this nature are of reality despite being extremely rare. It is important to note that the complexity of the Quirk stems from them exhibiting characteristics similar to multiple Quirks Types.​
Prize Earned​

3.
Uncanny StrengthRequirementPricing
Characters possessing this trait means the Human Cap for the Power Attribute has been lifted.​
Cannot have the POW Attribute as the Fatal Flaw.​
Prize Earned​

4.
Uncanny MindRequirementPricing
Characters possessing this trait means the Human Cap for the Intelligent Attribute has been lifted.​
Cannot have the INT Attribute as the Fatal Flaw.​
Prize Earned​

5.
Uncanny DurabilityRequirementPricing
Characters possessing this trait means the Human Cap for the Defense Attribute has been lifted.​
Cannot have the DEF Attribute as the Fatal Flaw.​
Prize Earned​

6.
Uncanny SpeedRequirementPricing
Characters possessing this trait means the Human Cap for the Agility Attribute has been lifted.​
Cannot have the AGL Attribute as the Fatal Flaw.​
Prize Earned​

7.
Uncanny SensesRequirementPricing
Characters possessing this trait means the Human Cap for the Dexterity Attribute has been lifted.​
Cannot have the DEX Attribute as the Fatal Flaw.​
Prize Earned​

 
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