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Real Battles are competitive threads that involve at least two opposing characters in combat. Real Battles are conducted on a round-based system until one of the characters have been ruled victorious. The rounds are broken up into turns for each character involved. During each turn, the character can spend a maximum of Three Battle Cards. Role-Players receive their standard, default decks once they have chosen an Archetype Trait. For information on Archetype Traits, view the [ Trait List ] Thread.
Battle Cards are resources that enable your character to perform actions during a Real Battle. There are Four Standard Battle Cards that summarizes the four fundamental strategies. Identical to many resources, you can exhaust your resources should you spam them. Do not worry because Standard Battle Cards renew after ( At the End of Your Third Rounds ) / ( At the Beginning of Your Fourth Turn ). Below explains, in-detail, each of those four battle cards:
Attack Cards | Block Cards | Dodge Cards | Support Cards |
---|---|---|---|
Spending an Attack Card means your character is attacking your desired target. | Spending a Block Card means your character is defending in response to a Support or Attack Card. | Spending a Dodge Card means your character is performing an action to potentially avoid an Attack or Support Card. | Spending a Support Card means your character is performing an action that enhances themselves or adopts the role of Other Cards. |
Battle Cards are one half of the fighting experience. They are mandatory for performing actions, however the flavor and eventful aspect of battling is delivered by the Style Technique. These techniques are add-ons to your Battle Cards, thus determine not only how you perform your actions but the impact behind your actions. Understanding how Style Techniques work is very important because it’s the necessary step to engage in competitive battling. For information on [ Technique Rulings ] click the link. Below are the Six Unique Battle Cards that are Exclusive to the Archetypes. They break the conventional rulings regarding the Battle Cards Roles, but they too still must adhere to many of the Battle Rules. Special Battle Cards renew after ( At the End of Your Seven Rounds ) / ( At the Beginning of Your Eighth Turn ). Below explains, in-detail, each of those six battle cards:
Clash Card | Capture Card | Blitz Card |
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Spending a Clash Card Means your Offensive Style Techniques Can Now be Used to Block Oncoming Support or Attack Cards by Causing the Forces to Collide. | Spending a Capture Card Means your Supportive Techniques or Free-form Actions will not only Supplement, But it will Inherently Possess the Perks of the Seizing Orders Trait. | Spending a Blitz Card Means your Dodge Cards Can Now be Used with Offensive Style Techniques or Free-form Actions to Deal Damage to Targets. |
Counter Card | Bombard Card | Boost Card |
Spending a Counter Card Means your Defensive Techniques or Free-form Actions will not only Block, But if it Prevails with Damage Magnitude Then it will Deal That Damage Back. | Spending a Bombard Card Means your Multi-Target ( Independent ) or Projectile Based Style Techniques or Free-Form Actions Does Not Split in Damage Magnitude. Can be Spent Once Per Turn. | Spending a Boost Card Means your Offensive, Defensive, and Supportive Style Techniques will Inherently Possess the Perks of the Superior Interaction Keyword. |
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