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Zaphkiel

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Unofficial. HP. LoK's R&R.
Terrain:
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We're at the peak of this thing. Every two turns the Calamity (that dragon looking thing) covers us and nothing can be seen for a whole turn. If by the 5th turn there is no victor we start losing 20 HP per turn. Just spicing things up :^)

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Using my Arima bio somewhere (Claymore)
 

Goetia

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Using Grail in my signature.




There was one who stood in her way. She was not on a path to anywhere in particular, just forward. Endlessly. Moving. Forward. No destination, no goal, no satisfaction travelling or reaching the end of that road. She had no goal, but she wanted him dead anyway. Solving the problem through murder and destruction seemed to work wonders. Activating a pair of passive abilities, Sakura begins by raising her right arm, releasing a large purple orb that rapidly travels towards the living obstruction. With its impact, the man would be sent reeling backwards to the border of long range, knocked to his back and winded. Sakura would then walk towards him at a casual but measured pace, menacingly.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such.
Note: Can only be used once per battle
(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin
 

Zaphkiel

Seraph
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Using Grail in my signature.




There was one who stood in her way. She was not on a path to anywhere in particular, just forward. Endlessly. Moving. Forward. No destination, no goal, no satisfaction travelling or reaching the end of that road. She had no goal, but she wanted him dead anyway. Solving the problem through murder and destruction seemed to work wonders. Activating a pair of passive abilities, Sakura begins by raising her right arm, releasing a large purple orb that rapidly travels towards the living obstruction. With its impact, the man would be sent reeling backwards to the border of long range, knocked to his back and winded. Sakura would then walk towards him at a casual but measured pace, menacingly.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (Passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such.
Note: Can only be used once per battle
(Taibu Meiton No Jutsu) - Greater Dark Release Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: This is a stronger version of the Dark Release technique. The user can shoot dark release energy blasts, shields or any kind of shape through the usage of the Dark Release but on a larger scale than the standard Dark Release technique.
Note: Can only be used three times per match
Note: Courtesy of Ryujin
The Reaper wasn't sure what to expect. When he read the mission briefing codenamed 'Grail' he was lost at thought, honestly. But now, looking at this barely adolescent girl who's innocence was no more realer than the swirling mass that orbited the castle grounds he understood why he was summoned and not some low rate investigator. SS+ ranked enemy, they said, and Arima would take heed. Not because this was a child, or a girl, would he even for a second lose his guard. Today the Reaper will take. As the ball of Dark chakra was released Arima would, with a single hand seal, release a thick, pugnant mist from his body that looked so like water--but was really a hellish version that was capable of doing the thing he does best: take. The mist's sole purpose is to desiccate the area and its inhabitants and leave behind husks. It would also obscure the girl's vision of him while he darts to the side. For the dark ball, it would be swallowed and removed from the field near instantly.

(Seraphumizuton: Tamieru no Shitsumei; Fumetsu Kiri)- Seraphic Water: Tamiel's Blindness; Undying Fog
Type: Supplementary/Offensive
Rank: A
Range: Short-Long
Chakra cost: 30 (-10 per turn)
Damage: 60
Description: With a single hand seal the user will release either from his body or any existing Seraphic Water sources within mid ranged of his position an immensely thick variant of the release: mist. Although technically fog due to its density, the technique more or less behaves like mist where it greatly hampers the opponent's visuals. When active, the Undying Fog renders anyone (other than the user) within it unable to see past 4m of their position in any direction. Doujutsu is also ineffective as the fog is permeated with the user's chakra, acting like a screen both to natural and supernatural senses. What makes the technique noteworthy though are three things: true to its name, the Undying Fog is seemingly limitless in that so long as the user keeps the chakra upkeep it will keep spewing from its source (be it the user's body or a Seraphic Water source) and is able to last more than the turn it is created up to 5 turns at a time. The second is that the fog carries with it the regular properties of the Seraphic Water element, where if it comes in contact with living things it immediately gets to work desiccating the opponent(s) from the outside, with emphasis on moist tissue/areas such as the eyes, exposed flesh, etc. But on the inside... If the fog is breathed, ingested, or taken into the body by other means, it causes great nausea in the first turn, preventing opponent(s) from performing techniques above A ranked. On the second turn the nausea turns to uncontrollable vomiting, which needless to say prevents the opponent from doing most things such as standard rotary movement like walking or forming more than two hand seals at a time. On the third turn diarrhea kicks in. By this time the opponent(s) would lose almost half of their bodies' natural water and will begin to look mummified. By the third turn the aforementioned effects would have almost doubled along with the opponent having very blurry vision as the moisture is sucked from their eyes. If the opponent doesn't leave the mist or remove it by the end of the third turn they will perish unless immediate medical attention is had, at which point the technique would come to an end. If the opponent manages to leave the Fog the turn it is performed then they would escape before any of it harmful effects take hold. However, if the target fails to flee or dispel the Undying Fog after one turn, any of its effects (i.e the nausea, vomiting, etc) will linger for one turn after, even if they manage to leave. But not to be entirely linear, the Undying Fog can also be used as a source for other Seraphic Water techniques by having it condense back into mostly liquid. However, if used to fuel a Seraphic Water technique above A ranked, it is immediately terminated and will go on a three turn cool down. Regular usage places it on a two turn cool down.

Note(s):
- Can only be performed three (2) times, with a two (2) turn cool down between uses.
- If used as a source for other Seraphic Water techniques above A ranked it is ended and goes on a three (3) turn cool down instead.
- Lasts 3 turns.

As he moves he has the IXA unfold into its sword form into his right hand while he activated the first of his Prayers, the Shining Autumn Pillar to increase his speed and put his body in peak condition. Then, from her left, the Reaper would appear with the cold, emotionless face of the practiced killer he was. Due to the mist being emitted from his own body and obscuring view it would be like a phantom appearing from nothing. He aims to slice the girl's mid section clean through in one swing. \

Iguza Ni ♎ IXA II (ref)
Type: Weapon
Rank: A/S
Range: Short-Long
Chakra: 30/40 (-X per turn)
Damage: N/A (60 for Offensive Form)
Description: The IXA (イグザ, Iguza) is a weapon wielded by none other than the infamous Claymore, Arima Kishou. It takes the form of a black and goldtwisted swordattached to a gun-sword handle with a spiked pommel. Capable of piercing an opponent's soft muscle tissue as well as the bone easily--not to mention tough obstacles like walls, boulders, etc. With a modular, collapsible design, the IXA is able to be folded down to the shape of a rectangular cube that much resembles a briefcase or a gauntlet covering the user's preferred arm. However, with a supply of chakra, the innate gears and grooves in the weapon allow it to be unfolded to the length of a traditional katana, 80 cm. Because of its folding body, the IXA is capable of three modes; offensive, defensive, and remote activation.

Offensive Bias
This is where the IXA adopts a thin, rapier-like shape that is ideal for swift swings and effective thrusts. In this form the user is able to course his chakra through the weapon to have it exhibit the effects of the chosen chakra type. In the event that elemental chakra is channeled into the IXA it becomes surrounded in a spiraling shroud that represents the element, where Katon would see the IXA glow a bright fiery red while a shroud of flames spin around it. The same applies for the other elements excepting Suiton, which surrounds the IXA in a slight mist that hides the weapon's true length. This infusion is A ranked, costing 30 chakra, -10 per turn to maintain for a maximum of 3 turns, and counts as a move. The true purpose of the infusion is to aid the user's offensive bias, where the IXA flung like a javelin with its chakra shroud or simply swung about in a free form manner. The last perk of this mode is it's long ranged reach where the weapon opens in its center to form a sort of makeshift firing chamber. From this chamber, depending on the chakra infusion present in the weapon at that time, the IXA will fire a concentrated beam up to long ranged of it's position. This counts as a projectile type, A ranked attack (30 chakra cost/60 damage) following the S/W of whatever elemental chakra that was used. But by firing this beam the IXA spends its chakra shroud in the process and user would have to spend another move and 30 chakra points to renew the shroud. However, 3x per conflict, the IXA is able to produce much stronger beams (S ranked: 40 chakra cost/80 damage) to overwhelm the opponent but in doing so the Offensive Bias will go on a 1 turn cool down each time.
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Defensive Bias
This mode is where the sides of the IXA fan out like the frills of an animal to form a personal shield to the user 2m in length and 1 in height. In the sake of defense, this form takes an S ranked elemental infusion costing 40 chakra points and counting as a move. With this infusion the IXA becomes very formidable against otherwise overwhelming attacks.The IXA in addition to the shield, will grow a special barrier loaded with whatever chakra nature the user channeled. This barrier is spherical in shape and protects the user from attacks coming from above, below, as well as the sides. Each time the user channels a different chakra type into the IXA it counts as an S ranked infusion, costing 40 chakra and a move, it also costs -20 per turn to maintain. This defensive infusion can only be done 4x a match and lasts 2 turns at maximum with each use.
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Remote Activation
The third and final mode, remote activation as the name suggests allows the user to control the IXA from a distance with a sacrifice of chakra. So long as the weapon is within range (up to long) the user can spend a set amount of chakra to either call it to his position or have it act autonomously. At long ranged the user spends 20 chakra points to call it to his position, while at mid ranged he spends 10. At short ranged however the user spends a mere 5 chakra points. When in remote activation the weapon simply floats, held aloft through chakra control. It can then be sent flying the air and perform aerial maneuvers through either hand movements or just will. The weapon is still capable of entering in either Offensive or Defensive Bias but activating these through Remote Activation will require a move slot and an extra -10 from the user's chakra per turn to maintain in addition to the costs of each Bias. When not in use, i.e idle, the IXA takes -5 chakra per turn when in short range per turn, -10 in mid, and -15 in long. Remote activation in itself does not have a usage limit and doesn't take up space in the time frame.
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The IXA by itself carries an S ranked durability and upon being overwhelmed by an attack it will immediately fold back into its smaller cuboid/gauntlet form and will remain unusable for a total of 2 turns. Although it is indestructible it does require time to reconstruct itself. After the 2 turns are up, unless Arima or another chakra source that had been allowed to use it (someone who was taught) reactivates it, it will stay in this cuboid form for as long as it must.

Note(s):
♎ Only usable by Arima Kishou biographies or those that he allow.
♎ Must start in it's cuboid/gauntlet form, the IXA cannot start a match in offensive or defensive form unless it had been transformed prior

(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
Spoiler
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.
 

Goetia

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He resisted, of course. Her lips curled into a small smile, knowing what was to come. With a mist beginning to spread outwards from the man, Sakura pours more chakra from her seals, utilising the Masochistic Tendency to prepare some moments prior. It bubbles forth from the diamond marks on her hands, moving over her body and coating her figure in its purple embrace. It sets over her body, fusing with it, giving her a new visage.

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As the mist wafts over her body, it is made short work of by the natural properties of the Dark chakra now composing her body, being absorbed into its depths. She watches the white-haired one make his approach towards her, her sight unimpeded due to the mist being swallowed by her technique. The infusion of Dark chakra with her body did not interfere with the weapon that was bound to it through a seal, and thus, she would mentally manipulate its form, creating a scythe-like blade that followed the contour of her left forearm. Raising her arm at chest height, the blade she had manifested through Zarathustra receives the blow, and a bladelock is created. She turns her head to face him, and cocks it sideways, as if she were a creature observing another in curiosity. Then, without warning, she wordlessly fires off a Fire Release technique at point blank range through the forearm blade, utilising the passive ability of Zarathustra to empower the technique. The fireball would smash directly into the opponent, carrying him away from Sakura and erupting into a larger whirlwind of flames outside of short range.

(Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night
Type: Defensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities.

Note: Lasts four turns and can only be used twice per battle
Note: No A-Rank or above Dark on the turn this ends
Note: No A-Rank or above Fire or Lightning on the turn it ends
Note: Cannot be used whilst restricting the opponent's Earth Release in any way.
ZarathustraTale of Transcendence
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Zarathustra is a unique weapon, in that it is made entirely of ash particles infused with an indestructible metal, allowing one to manipulate its shape and form with great ease, whilst also making it more prone to heating and igniting by the user’s chakra. Zarathustra possesses a color which can be described as a mix of steel grey and dark crimson, and when charged with chakra, several patterns and symbols with an orange coloration will appear. Whilst not in active use, Zarathustra can be wrapped over their entire body, or even concealed on a part of the body beneath their clothes. Moving the weapon across the body requires nothing but mental thought, and is thus passive in nature. Being that Zarathustra is made of a combination of ash and metal that are bound to the user’s body via Fūinjutsu, it cannot actually be removed from the user and is unusable by anyone else. Zarathustra possesses a number of abilities that are intended to bolster the user’s Fire Release in different ways. Given the durability of the ash-metal compound that makes up the weapon, freeform weapons and attacks will not be able to damage or neutralise it, and is able to play on par with other ninjutsu and elements with respect to the S&W scheme of Fire Release. Being partially composed of ash, Zarathustra can only be ignited by the user and not by any other outside sources.

Eine Faust Overture – Ephemeral Moment’s Beginning

Eine Faust Overture is an exclusively passive ability of the weapon. Due to the highly flammable nature of the ash, and the capacity of the metal infused with it to conduct heat, the user is able to release Fire techniques they create through the weapon itself. This is most useful when fighting against opponents and attacks which come from other directions. Because of the highly flammable nature of ash, and the capacity of the metal to conduct heat, Zarathustra will also enhance Fire Release techniques performed in this way as the chakra passes through the weapon, increasing the technique’s power by an additional rank (effective on jutsu up to A-Rank), and granting an additional 20 damage points to S-Ranks and higher. This ability is permanently active, regardless of whether the other abilities of Zarathustra are active. One still needs to perform handseals for their Fire techniques, Eine Faust Overture merely enhances their strength.

Eine Faust Scherzo – Ephemeral Moment’s Middle

Eine Faust Scherzo encompasses the ability of Zarathustra to extend forth from the user’s body, transforming itself into constructs such as swords and lances, and other appendages. Normally, the ash by itself would already be able to create pseudo-solid forms, but with the addition of indestructible metal being fused with it, the versatility of form granted by the ash is supplemented with the high durability of the metal. Through mental command, though costing a move, the user is able to create weapons and appendages made of the ash-metal compound on their body. The speed with which the weapon creates the desired form is the same as the standard chakraless Taijutsu technique, and acts as a reliable method of forming quick defenses and attacks. Any construct created is considered as S-Rank in strength, unless multiple ones are made, in which case they collectively amount to S-Rank. Changing the shape of a construct(s) and dispelling one can both be accomplished passively. These constructs can be a maximum of 5 meters in length and width, and will interact with other objects and techniques with respect to the S&W scheme of Fire Release. Any and all constructs created cannot be augmented through Eine Faust Overture. Zarathustra in any form is able to defend from one technique of equivalent strength, according to Fire’s S&W, without the user being harmed, with techniques more powerful than it breaking through and harming the user proportionate to the remaining damage of the incoming technique. Should Zarathustra be overpowered or neutralised, it will be rendered inactive for that turn and the turn after, and the user will be unable to utilise either Eine Faust Scherzo or Eine Faust Finale.


Eine Faust Finale – Ephemeral Moment’s Ending

Eine Faust Finale is the third and final ability of Zarathustra, which is associated with the user releasing their chakra through the weapon. By way of pooling their superheated chakra into Zarathustra, whether it is simply a patch of ash-metal or a weapon construct on the body, the user will explosively release it as a short-range blast of flames. This blast can be used to accelerate the movement of a body part, e.g. channeling chakra into Zarathustra whilst it is on the back of their elbow and launching a powerful punch, quickly move the user in a specific direction up to short-range, or even to defend against opposing attacks and techniques. This blast is considered as S-Rank in strength, and costs a move. In addition, should Zarathustra be covering the entire body, the user is able to perform a full-body surge of Fire Release through it, allowing them to break Genjutsu. This ability can be used twice per turn, with one full-body surge per turn, and blasts released through this ability cannot be augmented by Eine Faust Overture.

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(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Type: Offensive
Rank: A + 1 = S
Range: Short-Mid
Chakra: 30
Damage: 80
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.
 
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