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ラ Scrolls of the LonelyAssassin ラ
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<p>[QUOTE="Never, post: 14933648, member: 137382"]</p><p style="text-align: center"><img src="https://qph.cf2.quoracdn.net/main-qimg-3e538b50a5a0e8f0c3bc9fd8c0b4a926" data-url="https://qph.cf2.quoracdn.net/main-qimg-3e538b50a5a0e8f0c3bc9fd8c0b4a926" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/dark-release-techniques.78447/">Canon Dark Release</a></p><p></p><p></p><p>[INFOBOX=16. (Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print]</p><p>Type: Defence/Offence</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The User places their palm against a solid surface and releases their dark chakra making a print purely out of Dark chakra which looks exactly like their Dark Mark, onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth if one print is made. Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank). If two prints are made, each one can absorb A-Rank Fire, Wind and Lightning, C-Rank Water and they have no effect on Earth.</p><p></p><p>- If two are created, they must at least be in 5 meters with one another</p><p>- Print lasts 3 turns on the field</p><p>- Can only be used 4 times</p><p>- Can only be taught by LonelyAssassin</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18672898&viewfull=1#post18672898">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX="17. (Meiton : Ismuth no Ankā) - Dark Release : Ismuth's Anchor"]</p><p>Type: Defense/Offense</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description:</p><p>The User channels a large amount of Dark Chakra into a Kunai that they hold, the Kunai itself has an aura of purple that surrounds it when thrown. The Kunai is throw into that of an elemental technique, it goes by the elemental strengths and weaknesses of Dark Release, the Kunai will pass into the jutsu and essentially absorb some of it - but it will also pull it, because Kunai throws are quite fast the Technique will need to catch up to the kunai in order to be absorbed. But, the Kunai would drag the jutsu back towards the opponent, essentially throwing it back into their face. This can be used on Shadow Shuriken Clone jutsu, the shadow cloned kunai will be attracted to the Dark Kunai because of the chakra it contains and so this essentially works for any chakra contained tool.</p><p></p><p>- Must be taught by LonelyAssassin</p><p>- Must wait a turn to be used again.</p><p>- Can be used 4 times.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=18770770&viewfull=1#post18770770">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=18. (Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin]</p><p>Type: Defensive / Offensive</p><p>Rank: B (A)</p><p>Range: Short</p><p>Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit)</p><p>Damage Points: 40 (60)</p><p>Description:</p><p>The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again.</p><p></p><p>A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown.</p><p></p><p>- Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset.</p><p>- Has the same absorption power as B-Rank Inhaling Maw</p><p>- Can only be taught by LonelyAssassin</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=19046549&viewfull=1#post19046549">Approved</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21156347&viewfull=1#post21156347">Update Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=19. Meiton : Rīchingunettowāku) - Dark Release : Leeching Network]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-20 per turn)(-60 from opponent per turn)</p><p>Damage Points: N/A</p><p>Description:</p><p>After Absorbing the spiritual and physical energy of a jutsu using "Dark Release : Inhaling Maw" the user performs a couple of hand seals and slams their hand on the ground, they will make a sort of chakra network in the ground with their dark release and it will spread out through the earth all up to mid range. The dark network will carry the properties of absorption, as long as the opponent is touching the ground the Dark network will sap the chakra from them and it will all go back through the network and to the user as long as he is touching the floor with his hand, allowing him to use Dark Jutsu for the future.</p><p></p><p>The user doesn't have to have his hand on the ground all the time, but if he wants to collect the chakra sapped from the opponent then he can gather it all at once at a later time by simply pressing his palm against the ground covered using the leeching network - however this costs one of your three moves. The great thing about this jutsu as well is that it will also send back to the user where their opponent(s) are, so it becomes like a sort of sensing for them.</p><p></p><p>As long as this technique remains active on the field it will weaken all opposing Fire, Wind and Lightning that come from the ground or move along it (such as Intelligent Hard Work) onto the field by 1 rank.</p><p></p><p>- Lasts for four turns</p><p>- Must be taught by LonelyAssassin</p><p>- Jutsu is self sustaining, sapping 20 chakra from the user ever turn it's active</p><p>- To use this Jutsu, user must have successfully absorbed using Inhaling Maw</p><p>- If the User leaves the effected area of the Leeching Network then it will dispel the jutsu.</p><p>- Has a two turn cool down and can only be used twice per battle</p><p>- Inhaling Maw and Ultimate Inhaling Maw can't be used in the same turn, and also no Dark S-Rank techniques in the same turn</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=19299122&viewfull=1#post19299122">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=20: (Meiton : Aku no shōkan) - Dark Release : Evil Summoning]</p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30 (+10 Print Activation)</p><p>Damage Points: N/A (+60 Damage Disperse Explosion)</p><p>Description:</p><p>The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu.</p><p></p><p>The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen:</p><p></p><p>- If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques.</p><p></p><p>- Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field.</p><p></p><p>- Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth.</p><p>- Must know Dark Release</p><p>- Must by taught by LonelyAssassin</p><p>- One of the Three Options above Costs a Turn, and only one can be chosen</p><p>- Can only be used four times</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20256194&viewfull=1#post20256194">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=21 : (Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling]</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Description:</p><p>The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed.</p><p></p><p>- This technique can be done in rapid succession (three uses will occupy the same time frame), though it will still count as one of your three moves for each usage.</p><p>- IF used in rapid succession up to twice or three times, it has a two turn cooldown till it can be used again at all.</p><p>- Must be taught by LonelyAssassin</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=22 : (Shōkeimoji-Meiton : Kanashiki kyōten) - Heiroglyphic-Dark Release : Sorrowful Scripture]</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: C - S</p><p>Range: Short - Long</p><p>Chakra Cost: 15 - 40</p><p>Damage Points: 30 - 80</p><p>Description:</p><p>This Technique is an Art-form among those capable of utilizing Dark Release. The users learn to create a sort of circular glyph which is the core idea of the technique itself (Glyph does not have to look like it does in the Picture, it can be Custom the User as long as it is Circular an has the Kanji for "Kyōki" & "Chie"). The Glyph is not a Seal, it does not seal anything or perform anything outside the parameters of Dark Release. The Glyph can vary in different sizes, the bigger the size of the glyph usually means the stronger it is; when formed it comes from the user's dark mark when they hold out their arm and open their hand - it seems to expand from the dark mark and float in front of it to it's required size in a instant so that it can successfully intercept oncoming techniques. The Glyphs come in two different colours, Purple and Light Blue - light the two forms of Dark Release. Wherever the User's hand moves the Glyph follows parallel to it.</p><p></p><p><em>Insanity - Kyōki</em></p><p>When a Purple Glyph or "Kyōki" is Created it does not require the use of "Inhaling Maw" to be formed beforehand as this is an absorption technique on it's own. The Glyph will be created from the palm as usual in the direction the user points their arm - these Glyphs will absorbs Chakra proportionate to it's chosen rank going by the elemental Strengths and weaknesses guide of Dark Release. The Glyphs are also pretty solid, acting like an actual barrier; smaller purple Glyphs can be used to defend against Taijutsu attacks and at the same time absorbing some chakra from the contact made by the opponent. The Glyphs act like Draining Touch when made contact with, they will absorb double the amount of chakra used to create the Glyph which will go towards Fueling Dark Release Techniques only.</p><p></p><p><em>Wisdom - Chie</em></p><p>When a Blue Glyph or "Chie" is Created it does require the use of Inhaling Maw or An Absorption Technique like the use of Kyōki. If Kyōki is used beforehand then the Purple Glyph will become Light Blue after Absorbtion is made, creating Chie. The user does not have to use Chie straight away, they can right after absorption, but don't have to. The Glyph can be taken back into the user's dark mark or shrunk and placed on the user's body, surfaces, weapons - the Glyph will seem to tattoo itself on the user, the glowing purple/light blue will fade slightly but will still remain active (Shrunken Glyphs can be as big as a Golf ball). The Glyphs can be activated at anytime by the user, they will glow Bright Light Blue before unleashing it's attack. The user can also place his hand back on the mark and the Glyph will go back to it's original size and follow by the user's hand again.</p><p></p><p>When used to attack, Chie can be used multiple ways. From the Glyph the user can release a Beam of Blue Flames that shoots from the Face of the Glyph and travels in a Linear Path, with both hands against the Glyph the user can move and aim the Beam around, of course unless the Glyph isn't on the user's hand this can't be done. Or The user can release up to four Blue Fireballs which can be manipulated to attack different targets or the same target just from different angles - they explode on impact. Finally the Glyph if it has been shrunk and placed on a weapon for example can release the flames so that it covers a section of a weapon or anything they have been placed on, this works for Limbs as well or if placed on the enemy can be used to set fire to them.</p><p></p><p>- S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Dark in the user's next turn.</p><p>- A-Rank can only be used four times per battle</p><p>- When Kyōki successfully absorbs a Technique, it automatically becomes Chie</p><p>- Maxmium size a Glyph can be is up to 3 meters in Diameter.</p><p>- Minimum size a Glyph can be is about the size of the user's hand (Unless purposefully Shrunk).</p><p>-Maximum of 4 Glyphs can be active at any given time</p><p>- Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique</p><p>- Must be Taught by LonelyAssassin</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20444932&viewfull=1#post20444932">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=23 : (Meiton : Otakebi) - Dark Release : Warcry]</p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (+20 per usage)</p><p>Damage Points: N/A</p><p>Description:</p><p>The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead.</p><p></p><p>Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up).</p><p></p><p>- Can only be used three times</p><p>- 5 Turn Cool Down</p><p>- No A-Rank Dark Release in the Same Turn as initial activation</p><p>- Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn.</p><p>- If multiple tools are selected then the power is split between them.</p><p>- Absorption/Vortex ability takes a slot in the time frame.</p><p>- Must be taught by LonelyAssassin</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20973209&viewfull=1#post20973209">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=24. (Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short (Self)</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description :</p><p>The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time;</p><p></p><p><u>Stabilisation</u></p><p>The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms.</p><p></p><p>↿- Switch Using One out of Three Moves -⇂</p><p></p><p><u>Augmentation</u></p><p>The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra.</p><p></p><p>- Taught by LonelyAssassin</p><p>- Can only be used by Dark Release Users</p><p>- Can only be used by Barnacle Contract Signers</p><p>- Only one can be active at a time</p><p>- Can only be used three times, can only have one active at a time</p><p>- Cooldown of Four turns after a Dispersal</p><p>- No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next.</p><p>- No Dark release A-Rank or above the same turn.</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=25. (Meiton/Fuuton : Bakushuku) - Dark / Wind Release : Implosion]</p><p>Type: Offensive</p><p>Rank: B - S</p><p>Range: Short - Long</p><p>Chakra Cost: 20 - 40</p><p>Damage Points: 40 - 80</p><p>Description :</p><p>Each time this Technique is used "Inhaling Maw" or another absorption based technique must've been used beforehand. A New Dark Release style created and built by Tasuke a user in both Meiton and Futon. This initial part of this technique combines the use of Absorption and the Vacuum effects of wind, for example with a simple hand gesture a dark orb will be spawned on the field and then infused with the wind surrounding it, this strengthens and speeds up the absorption effect dramatically capable of having this spawned within an opposing energy-based techniques (according to strengths and weaknesses of dark). Since this is a new style there are various ways this technique can be used;</p><p></p><p>Pulse Bomb Barrage</p><p>B/A-Rank : The user performs 2 hand seals and outstretches their hand forms multiple dark orbs about 5 inches in diameter in the air surrounded by an aura of wind. These pulse bombs will draw in chakra from techniques according to dark release absorption strengths and weaknesses and using the wind any other items within a diameter of 5 meters towards the centre. (If Tools are dragged in to the orb then it gains +10 damage) Once drawn in the orbs will explode outward as a maelstrom of blue flames using the power of the technique it had absorbed plus any tools or tags drawn into it, explosive tags increase the radius range of the orbs from 5 meters to 7 due to the extra explosions. Follows normal splitting rules, and if all created close to one another can disperse large techniques. The orbs that absorbed the technique are the ones that explode.</p><p></p><p>Graviton Surge</p><p>A/S-Rank : After performing 3 hand seal this jutsu can be launched from the hand or infused into a projectile the user creates and release an orb about half a meter in diameter at the target location. Anyone or anything caught within it's 10 meter radius, because this is more powerful it can drag in people and summons around that size too absorbing chakra from their bodys as they're pulled around and dragged by the surge (-80 chakra for each person), it also cuts them due to the wind aura of the vacuum causing small cuts all over the body before explosion. It takes a moment before the surge explodes outwards in a maelstrom of flame from the middle covering a 10 meter radius. If a big summon (Size of Gamabunta) is caught within the radius it will not be drawn in but it's chakra will be taken. If there is more than two people/bodies of chakra caught in the surge because of the amount of chakra being absorbed and fuelled into the technique at a time this ability gains +20 damage, ONLY when multiple people, bodies of chakra or summons are caught in it.</p><p></p><p>- Must Know Dark Release</p><p>- No S-Rank Wind or Dark Release on the same time as this is used</p><p>- A-Rank of this ability has four usages</p><p>- S-Rank of this ability has two usages</p><p>- B-Rank cannot be used in the same turn twice</p><p>- Graviton Surge has a 3 turn cooldown</p><p>- A-Rank Pulse Bomb Barrage has a 2 turn cooldown</p><p>- Must be taught by LonelyAssassin</p><p></p><p><img src="http://howtooverwatch.com/wp-content/uploads/2016/04/zaryaGravitonGiphy.gif" data-url="http://howtooverwatch.com/wp-content/uploads/2016/04/zaryaGravitonGiphy.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21830550">Approved</a>[/INFOBOX]</p><p></p><p>[HR][/HR]</p><p></p><p style="text-align: center"><img src="https://media.tenor.com/pwAveSl2YxkAAAAC/tdp-the-dragon-prince.gif" data-url="https://media.tenor.com/pwAveSl2YxkAAAAC/tdp-the-dragon-prince.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[INFOBOX=26. (Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night]</p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities.</p><p></p><p>Note: Lasts four turns and can only be used twice per battle</p><p>Note: No A-Rank or above Dark on the turn this ends</p><p>Note: No A-Rank or above Fire or Lightning on the turn it ends</p><p>Note: Cannot be used whilst restricting the opponent's Earth Release in any way.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20956423&viewfull=1#post20956423">Approval</a>[/INFOBOX]</p><p></p><p>[INFOBOX=27. (Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious]</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack)</p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.</p><p></p><p>- Lasts two turns max</p><p>- Can only be used three times per battle</p><p>- Two turn cool down before re-use</p><p>- No Dark Release A rank or above in the same turn (Besides LoTON)</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20973209&viewfull=1#post20973209">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=28. (Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user.</p><p></p><p>- Can only be used twice per battle</p><p>- Lasts four turns and has a cool down time of two turns between uses</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=29. (Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious]</p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: The intangible state only lasts a single turn</p><p>Note: No A-Rank or above Dark in the user's next turn</p><p>Note: Can only be used while Lords of the Outer Night is active</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385">Approved</a></p><p>[/INFOBOX]</p><p></p><p>[INFOBOX=(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious]</p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Lasts three turns and has a cool down time of two turns in between uses</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (same as absorbed technique)</p><p>Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: No S-Rank or above Dark in the user’s same and next turn</p><p>Note: Can only be used while Lords of the Outer Night is active</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious]</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Has a cool down time of three turns between uses</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057">Taught</a>[/INFOBOX]</p><p></p><p>[INFOBOX=(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious]</p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techni?ques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance.</p><p></p><p>Note: Pride abides by the debuffing rules</p><p>Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle</p><p>Note: Cooldown time of two turns in between uses</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=723124&p=21243552&viewfull=1#post21243552">Taught</a>[/INFOBOX]</p><p>[/QUOTE]</p>
[QUOTE="Never, post: 14933648, member: 137382"] [CENTER][IMG]https://qph.cf2.quoracdn.net/main-qimg-3e538b50a5a0e8f0c3bc9fd8c0b4a926[/IMG] [URL='https://animebase.me/threads/dark-release-techniques.78447/']Canon Dark Release[/URL][/CENTER] [INFOBOX=16. (Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print] Type: Defence/Offence Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: The User places their palm against a solid surface and releases their dark chakra making a print purely out of Dark chakra which looks exactly like their Dark Mark, onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth if one print is made. Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank). If two prints are made, each one can absorb A-Rank Fire, Wind and Lightning, C-Rank Water and they have no effect on Earth. - If two are created, they must at least be in 5 meters with one another - Print lasts 3 turns on the field - Can only be used 4 times - Can only be taught by LonelyAssassin [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18672898&viewfull=1#post18672898']Approved[/URL][/INFOBOX] [INFOBOX="17. (Meiton : Ismuth no Ankā) - Dark Release : Ismuth's Anchor"] Type: Defense/Offense Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: The User channels a large amount of Dark Chakra into a Kunai that they hold, the Kunai itself has an aura of purple that surrounds it when thrown. The Kunai is throw into that of an elemental technique, it goes by the elemental strengths and weaknesses of Dark Release, the Kunai will pass into the jutsu and essentially absorb some of it - but it will also pull it, because Kunai throws are quite fast the Technique will need to catch up to the kunai in order to be absorbed. But, the Kunai would drag the jutsu back towards the opponent, essentially throwing it back into their face. This can be used on Shadow Shuriken Clone jutsu, the shadow cloned kunai will be attracted to the Dark Kunai because of the chakra it contains and so this essentially works for any chakra contained tool. - Must be taught by LonelyAssassin - Must wait a turn to be used again. - Can be used 4 times. [URL='http://narutobase.net/forums/showthread.php?t=157594&p=18770770&viewfull=1#post18770770']Approved[/URL][/INFOBOX] [INFOBOX=18. (Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin] Type: Defensive / Offensive Rank: B (A) Range: Short Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit) Damage Points: 40 (60) Description: The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again. A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown. - Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset. - Has the same absorption power as B-Rank Inhaling Maw - Can only be taught by LonelyAssassin [URL='http://narutobase.net/forums/showthread.php?t=157594&p=19046549&viewfull=1#post19046549']Approved[/URL] [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21156347&viewfull=1#post21156347']Update Approved[/URL][/INFOBOX] [INFOBOX=19. Meiton : Rīchingunettowāku) - Dark Release : Leeching Network] Type: Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 (-20 per turn)(-60 from opponent per turn) Damage Points: N/A Description: After Absorbing the spiritual and physical energy of a jutsu using "Dark Release : Inhaling Maw" the user performs a couple of hand seals and slams their hand on the ground, they will make a sort of chakra network in the ground with their dark release and it will spread out through the earth all up to mid range. The dark network will carry the properties of absorption, as long as the opponent is touching the ground the Dark network will sap the chakra from them and it will all go back through the network and to the user as long as he is touching the floor with his hand, allowing him to use Dark Jutsu for the future. The user doesn't have to have his hand on the ground all the time, but if he wants to collect the chakra sapped from the opponent then he can gather it all at once at a later time by simply pressing his palm against the ground covered using the leeching network - however this costs one of your three moves. The great thing about this jutsu as well is that it will also send back to the user where their opponent(s) are, so it becomes like a sort of sensing for them. As long as this technique remains active on the field it will weaken all opposing Fire, Wind and Lightning that come from the ground or move along it (such as Intelligent Hard Work) onto the field by 1 rank. - Lasts for four turns - Must be taught by LonelyAssassin - Jutsu is self sustaining, sapping 20 chakra from the user ever turn it's active - To use this Jutsu, user must have successfully absorbed using Inhaling Maw - If the User leaves the effected area of the Leeching Network then it will dispel the jutsu. - Has a two turn cool down and can only be used twice per battle - Inhaling Maw and Ultimate Inhaling Maw can't be used in the same turn, and also no Dark S-Rank techniques in the same turn [URL='http://narutobase.net/forums/showthread.php?t=157594&p=19299122&viewfull=1#post19299122']Approved[/URL][/INFOBOX] [INFOBOX=20: (Meiton : Aku no shōkan) - Dark Release : Evil Summoning] Type: Supplementary/Defensive Rank: A Range: Short/Long Chakra Cost: 30 (+10 Print Activation) Damage Points: N/A (+60 Damage Disperse Explosion) Description: The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu. The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen: - If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques. - Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field. - Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth. - Must know Dark Release - Must by taught by LonelyAssassin - One of the Three Options above Costs a Turn, and only one can be chosen - Can only be used four times [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20256194&viewfull=1#post20256194']Approved[/URL][/INFOBOX] [INFOBOX=21 : (Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling] Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: N/A Description: The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed. - This technique can be done in rapid succession (three uses will occupy the same time frame), though it will still count as one of your three moves for each usage. - IF used in rapid succession up to twice or three times, it has a two turn cooldown till it can be used again at all. - Must be taught by LonelyAssassin [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20322643&viewfull=1#post20322643']Approved[/URL] [/INFOBOX] [INFOBOX=22 : (Shōkeimoji-Meiton : Kanashiki kyōten) - Heiroglyphic-Dark Release : Sorrowful Scripture] Type: Supplementary/Offensive/Defensive Rank: C - S Range: Short - Long Chakra Cost: 15 - 40 Damage Points: 30 - 80 Description: This Technique is an Art-form among those capable of utilizing Dark Release. The users learn to create a sort of circular glyph which is the core idea of the technique itself (Glyph does not have to look like it does in the Picture, it can be Custom the User as long as it is Circular an has the Kanji for "Kyōki" & "Chie"). The Glyph is not a Seal, it does not seal anything or perform anything outside the parameters of Dark Release. The Glyph can vary in different sizes, the bigger the size of the glyph usually means the stronger it is; when formed it comes from the user's dark mark when they hold out their arm and open their hand - it seems to expand from the dark mark and float in front of it to it's required size in a instant so that it can successfully intercept oncoming techniques. The Glyphs come in two different colours, Purple and Light Blue - light the two forms of Dark Release. Wherever the User's hand moves the Glyph follows parallel to it. [I]Insanity - Kyōki[/I] When a Purple Glyph or "Kyōki" is Created it does not require the use of "Inhaling Maw" to be formed beforehand as this is an absorption technique on it's own. The Glyph will be created from the palm as usual in the direction the user points their arm - these Glyphs will absorbs Chakra proportionate to it's chosen rank going by the elemental Strengths and weaknesses guide of Dark Release. The Glyphs are also pretty solid, acting like an actual barrier; smaller purple Glyphs can be used to defend against Taijutsu attacks and at the same time absorbing some chakra from the contact made by the opponent. The Glyphs act like Draining Touch when made contact with, they will absorb double the amount of chakra used to create the Glyph which will go towards Fueling Dark Release Techniques only. [I]Wisdom - Chie[/I] When a Blue Glyph or "Chie" is Created it does require the use of Inhaling Maw or An Absorption Technique like the use of Kyōki. If Kyōki is used beforehand then the Purple Glyph will become Light Blue after Absorbtion is made, creating Chie. The user does not have to use Chie straight away, they can right after absorption, but don't have to. The Glyph can be taken back into the user's dark mark or shrunk and placed on the user's body, surfaces, weapons - the Glyph will seem to tattoo itself on the user, the glowing purple/light blue will fade slightly but will still remain active (Shrunken Glyphs can be as big as a Golf ball). The Glyphs can be activated at anytime by the user, they will glow Bright Light Blue before unleashing it's attack. The user can also place his hand back on the mark and the Glyph will go back to it's original size and follow by the user's hand again. When used to attack, Chie can be used multiple ways. From the Glyph the user can release a Beam of Blue Flames that shoots from the Face of the Glyph and travels in a Linear Path, with both hands against the Glyph the user can move and aim the Beam around, of course unless the Glyph isn't on the user's hand this can't be done. Or The user can release up to four Blue Fireballs which can be manipulated to attack different targets or the same target just from different angles - they explode on impact. Finally the Glyph if it has been shrunk and placed on a weapon for example can release the flames so that it covers a section of a weapon or anything they have been placed on, this works for Limbs as well or if placed on the enemy can be used to set fire to them. - S-Rank Version can only be used twice and has two turn cooldown. No S-Rank or above Dark in the user's next turn. - A-Rank can only be used four times per battle - When Kyōki successfully absorbs a Technique, it automatically becomes Chie - Maxmium size a Glyph can be is up to 3 meters in Diameter. - Minimum size a Glyph can be is about the size of the user's hand (Unless purposefully Shrunk). -Maximum of 4 Glyphs can be active at any given time - Each Glyph Made is a Single use of this Technique, cannot make multiple Glyphs with One usage of the Technique - Must be Taught by LonelyAssassin [URL='http://narutobase.net/forums/showthread.php?t=157594&p=20444932&viewfull=1#post20444932']Approved[/URL] [/INFOBOX] [INFOBOX=23 : (Meiton : Otakebi) - Dark Release : Warcry] Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 (+20 per usage) Damage Points: N/A Description: The User expels a intangible instant pulse of Dark chakra which covers the whole field and does no damage whatsoever; all this pulse does it imbue dark chakra into weapons and tool all over the battlefield with dormant Dark chakra - basically cosmetic. The Dark Chakra only becomes one with all of the user's projectiles on their person and on the battlefield and ONLY on the opponent's tools when they've been used and discarded - for example thrown shuriken or a sword they have stabbed into the ground and let go of. As long as the tool has no foreign chakra coating/imbued in it then it can be infused or ISN'T on the opponent's person.These projectiles can be activated as soon as they pulse has made contact with them and all they simply do is absorb large amounts of chakra, capable of taking down large scale techniques depending on the amount of projectiles that are used and of cause Dark Release's Elemental Strengths and Weaknesses. This Dormant Dark Chakra within the tools gives them an edge over ordinary tools, if a Warcry imbued kunai were to go against a normal kunai then it'd be beaten for example; also to this if it were to go against an ordinary kunai with explosive tag the dark chakra would make the tag useless and wouldn't explode as intended. Warcry Imbued Tools can still have other chakra channeled through them, allowing them flexible use as the dark chakra remains dormant until the user gives the go ahead. Using one of the user's moves they can fuel the chakra of the warcry imbued tools by specifically focusing extra chakra into it causing them to be powered by it. This tool or number of tools unleashes it's true potential, around said object a vortex is created which can absorb an intended technique or techniques (According to Dark Release Absorption Strengths and Weaknesses) from those points within a short range, giving the dark user a better range for their defenses. Another thing with these cards is that they cannot be destroyed as collateral damage, say for example an explosion sweeps the area, the tools would still be usable afterwards for they are just debris and would be blown away with the explosion or force; they'd still be there just not in their original locations. If a technique is being used on a tool and it were to suffer being defeated, the tool and dark chakra would still be there this allows a defensive/counter mechanism to come into play and will occur straight after a defeat if the user so wishes then the dark chakra will activate and cause an absorption effect against the oncoming technique (still takes the chakra and turn up). - Can only be used three times - 5 Turn Cool Down - No A-Rank Dark Release in the Same Turn as initial activation - Can only absorb from a tool(s) once per turn, no dark release A-Rank and above on the same turn. - If multiple tools are selected then the power is split between them. - Absorption/Vortex ability takes a slot in the time frame. - Must be taught by LonelyAssassin [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20973209&viewfull=1#post20973209']Approved[/URL] [/INFOBOX] [INFOBOX=24. (Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation] Type: Supplementary Rank: A Range: Short (Self) Chakra Cost: 30 Damage Points: N/A Description : The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time; [U]Stabilisation[/U] The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms. ↿- Switch Using One out of Three Moves -⇂ [U]Augmentation[/U] The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra. - Taught by LonelyAssassin - Can only be used by Dark Release Users - Can only be used by Barnacle Contract Signers - Only one can be active at a time - Can only be used three times, can only have one active at a time - Cooldown of Four turns after a Dispersal - No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next. - No Dark release A-Rank or above the same turn. [URL='https://narutobase.net/forums/showthread.php?t=711213&p=21214697&viewfull=1#post21214697']Approved[/URL][/INFOBOX] [INFOBOX=25. (Meiton/Fuuton : Bakushuku) - Dark / Wind Release : Implosion] Type: Offensive Rank: B - S Range: Short - Long Chakra Cost: 20 - 40 Damage Points: 40 - 80 Description : Each time this Technique is used "Inhaling Maw" or another absorption based technique must've been used beforehand. A New Dark Release style created and built by Tasuke a user in both Meiton and Futon. This initial part of this technique combines the use of Absorption and the Vacuum effects of wind, for example with a simple hand gesture a dark orb will be spawned on the field and then infused with the wind surrounding it, this strengthens and speeds up the absorption effect dramatically capable of having this spawned within an opposing energy-based techniques (according to strengths and weaknesses of dark). Since this is a new style there are various ways this technique can be used; Pulse Bomb Barrage B/A-Rank : The user performs 2 hand seals and outstretches their hand forms multiple dark orbs about 5 inches in diameter in the air surrounded by an aura of wind. These pulse bombs will draw in chakra from techniques according to dark release absorption strengths and weaknesses and using the wind any other items within a diameter of 5 meters towards the centre. (If Tools are dragged in to the orb then it gains +10 damage) Once drawn in the orbs will explode outward as a maelstrom of blue flames using the power of the technique it had absorbed plus any tools or tags drawn into it, explosive tags increase the radius range of the orbs from 5 meters to 7 due to the extra explosions. Follows normal splitting rules, and if all created close to one another can disperse large techniques. The orbs that absorbed the technique are the ones that explode. Graviton Surge A/S-Rank : After performing 3 hand seal this jutsu can be launched from the hand or infused into a projectile the user creates and release an orb about half a meter in diameter at the target location. Anyone or anything caught within it's 10 meter radius, because this is more powerful it can drag in people and summons around that size too absorbing chakra from their bodys as they're pulled around and dragged by the surge (-80 chakra for each person), it also cuts them due to the wind aura of the vacuum causing small cuts all over the body before explosion. It takes a moment before the surge explodes outwards in a maelstrom of flame from the middle covering a 10 meter radius. If a big summon (Size of Gamabunta) is caught within the radius it will not be drawn in but it's chakra will be taken. If there is more than two people/bodies of chakra caught in the surge because of the amount of chakra being absorbed and fuelled into the technique at a time this ability gains +20 damage, ONLY when multiple people, bodies of chakra or summons are caught in it. - Must Know Dark Release - No S-Rank Wind or Dark Release on the same time as this is used - A-Rank of this ability has four usages - S-Rank of this ability has two usages - B-Rank cannot be used in the same turn twice - Graviton Surge has a 3 turn cooldown - A-Rank Pulse Bomb Barrage has a 2 turn cooldown - Must be taught by LonelyAssassin [IMG]http://howtooverwatch.com/wp-content/uploads/2016/04/zaryaGravitonGiphy.gif[/IMG] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21830550']Approved[/URL][/INFOBOX] [HR][/HR] [CENTER][IMG]https://media.tenor.com/pwAveSl2YxkAAAAC/tdp-the-dragon-prince.gif[/IMG][/CENTER] [INFOBOX=26. (Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night] Type: Defensive/Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities. Note: Lasts four turns and can only be used twice per battle Note: No A-Rank or above Dark on the turn this ends Note: No A-Rank or above Fire or Lightning on the turn it ends Note: Cannot be used whilst restricting the opponent's Earth Release in any way. [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20956423&viewfull=1#post20956423']Approval[/URL][/INFOBOX] [INFOBOX=27. (Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious] Type: Supplementary/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack) Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly. - Lasts two turns max - Can only be used three times per battle - Two turn cool down before re-use - No Dark Release A rank or above in the same turn (Besides LoTON) [URL='http://narutobase.net/forums/showthread.php?t=711213&p=20973209&viewfull=1#post20973209']Approved[/URL] [/INFOBOX] [INFOBOX=28. (Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user. - Can only be used twice per battle - Lasts four turns and has a cool down time of two turns between uses [URL='http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385']Approved[/URL] [/INFOBOX] [INFOBOX=29. (Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious] Type: Supplementary/Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect. Note: Can only be used twice per battle Note: The intangible state only lasts a single turn Note: No A-Rank or above Dark in the user's next turn Note: Can only be used while Lords of the Outer Night is active [URL='http://narutobase.net/forums/showthread.php?t=711213&p=21005385&viewfull=1#post21005385']Approved[/URL] [/INFOBOX] [INFOBOX=(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious] Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground. Note: Can only be used thrice per battle Note: Lasts three turns and has a cool down time of two turns in between uses [URL='http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057']Taught[/URL][/INFOBOX] [INFOBOX=(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious] Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (same as absorbed technique) Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs. Note: Can only be used twice per battle Note: No S-Rank or above Dark in the user’s same and next turn Note: Can only be used while Lords of the Outer Night is active [URL='http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057']Taught[/URL][/INFOBOX] [INFOBOX=(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique). Note: Can only be used thrice per battle Note: Has a cool down time of three turns between uses [URL='http://narutobase.net/forums/showthread.php?t=723124&p=21154057&viewfull=1#post21154057']Taught[/URL][/INFOBOX] [INFOBOX=(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious] Type: Defensive/Supplementary Rank: A Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techni?ques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance. Note: Pride abides by the debuffing rules Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle Note: Cooldown time of two turns in between uses [URL='https://narutobase.net/forums/showthread.php?t=723124&p=21243552&viewfull=1#post21243552']Taught[/URL][/INFOBOX] [/QUOTE]
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