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Naruto Role Playing
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ラ Scrolls of the LonelyAssassin ラ
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<p>[QUOTE="Never, post: 12538588, member: 137382"]</p><p style="text-align: center"><img src="https://i.pinimg.com/originals/66/34/e8/6634e8a14ed78dcf71fc3eb76e649ec9.gif" data-url="https://i.pinimg.com/originals/66/34/e8/6634e8a14ed78dcf71fc3eb76e649ec9.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>[INFOBOX=1. (Fūton : Kaze Entiti) - Wind Release : Wind Entity]</p><p>Rank : S</p><p>Type : Offense / Defense</p><p>Range : Short - Mid</p><p>Chakra Cost : 40 - 10 Per Turn</p><p>Damage Points : 80</p><p>Description :</p><p>After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra.</p><p>Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns</p><p>- Lasts 3 Turns, with a four turn cooldown</p><p>- The Entity Self Sustains, sapping 10 Chakra from the user per turn</p><p>- Rock Launcher Costs a Move</p><p>- The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful</p><p>- No S-Rank wind in the same Turn</p><p>-Can only be taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20588533">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=2. (Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter]</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-10 Each Turn Active)</p><p>Damage Points: 60</p><p>Description:</p><p>The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.</p><p>This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.</p><p>- Only taught by LonelyAssassin</p><p>- The Technique is usable three times</p><p>- Can't be used twice in the same turn</p><p>- Lasts for 3 turns or until Lizards are released</p><p></p><p style="text-align: center"><img src="https://25.media.tumblr.com/tumblr_m0i9agPN2a1ql5to5o1_400.gif" data-url="https://25.media.tumblr.com/tumblr_m0i9agPN2a1ql5to5o1_400.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-18638393">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=3. (Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan]</p><p>Type: Offense</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Cost: 40</p><p>Description:</p><p>The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the backflip jump, since the gust of wind propels them anyway, making them backflip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airbourne the jutsu can be performed twice in rapid succession to get even high and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a backflip and covers a wider area than vertically.</p><p>-Can only be taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21468684">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=4. (Futon : Eien no serenāde) - Wind Release : Eternal Serenade]</p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path. Alternatively the User can perform 3 hand seals and have the wind erupt from a Ninja Tool that is somewhere on the field in the same way, the Ram handseal must be performed after to expand the column that erupts from the Ninja Tool.</p><p>-Can Only be Taught by ɴᴇᴠᴇʀ</p><p>-Can only be used Twice per battle</p><p>-No Wind Above A-Rank in the same turn</p><p>-Three Turn Cooldown</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21824786">[Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=5. (Fūton Hijitsu : Ken no sandan jū) - Wind Release Secret Technique : Sword Shotgun]</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description:</p><p>The Sword Shotgun Technique is an advanced Wind Ability and uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes.</p><p>These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet.</p><p>Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves and expel the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing transitioning into a 360 degree midair spin slash - sort of like doing the shape of a "9" with the tip of their blade.</p><p>- Can be used with other Swords other than a Katana</p><p>- Can be used on two swords at the same time, power is split between them (C-Rank each)</p><p>- Must be Taught by LonelyAssassin</p><p>- Requires Mastery of Ordinary Taijutsu</p><p>- Can be used consecutively for Combos, however can only be used twice a turn</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22022657">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=6. (Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation]</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones.</p><p></p><p style="text-align: center"><img src="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" data-url="https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p>Pulling in short range only takes a second, pulling to mid takes significantly longer.</p><p>- Cannot be used multiple times in the same turn</p><p>- Has two turn cool down</p><p>- Can only be taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21468684">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=7. (Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon]</p><p>Type: Defensive / Supplementary</p><p>Rank: B</p><p>Range: Short / Long</p><p>Chakra Cost: 20 (-5 to sustain)</p><p>Damage Points: N/A</p><p>Description:</p><p>By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze.</p><p>- Costs a small portion of Chakra to sustain</p><p>- If Tool(s) are destroyed then the area will lose sensory</p><p>- Max of 5 Tools this can be applied to.</p><p>- Can be deactivated at will</p><p>- Must be taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21287945">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=8. (Fuuton : Hanekaerimasu) - Wind Release : Ricochet]</p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: Short/Long</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description:</p><p>The user will channel their Wind chakra into a projectile or tool of some sort (Can be a Flash/Smoke bomb as well), whether it be in their hand or not. The projectile will release a pulse of wind which has an extremely small and harmful radius. The Pulse of wind when connecting with anything solid will essentially bounce the projectile off of the surface in another aimed direction. For example if I were to throw a Kunai at a Tree to the left of myself, in my opponent's view it would be on their right; the kunai would hit the tree and the wind would pulsate off it at an angle so that the kunai would redirect from the tree and fire towards the opponent. The Pulsating Wind activates when the tool hits something solid, so this can bounce off of repeated surfaces, another example would be a Kunai bouncing off a tree towards the back of the opponent instead, bouncing off a wall to strike from behind.</p><p>This can also be used on tools that aren't in use on the field. Though it would count as one of the tool's three bounces to lift it from the ground/surface on it's own and back into the playing field</p><p>- Other Jutsu can be performed whilst the tool is actively "bouncing"</p><p>- Tool can bounce off a maximum of 3 surfaces</p><p>- Must be taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20322643">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=9. (Fūton : Ō ni hyō) - Wind Release : Hail to the King]</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description:</p><p>The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range.</p><p>The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent.</p><p>If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it.</p><p>- Can be formed at the Tip of a Weapon or infused with a projectile.</p><p>- Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists.</p><p>- Can only be Taught by LonelyAssassin</p><p>- Has a Three turn cooldown</p><p>- Can only be used 4 times</p><p></p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21824786">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX=10. (Fūton : Ōsama Banzai) - Wind Release : Long live the King!]</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:</p><p>This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank).</p><p>The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move.</p><p>Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King".</p><p>- Maximum of 8 Spheres at C-Rank each</p><p>- Minimum of 1 Sphere at S-Rank</p><p>- Can only be used two times per Battle</p><p>- No A-Ranks on the same turn as this.</p><p>- Four turn Cooldown</p><p>- Can only be Taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20394475">Approved</a>[/INFOBOX]</p><p></p><p>[INFOBOX="11. (Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance"]</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: C - A</p><p>Range: Short - Long</p><p>Chakra Cost: 15 - 30 (-5 for movement)</p><p>Damage Points: 30 - 60</p><p>Description:</p><p>The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand.</p><p>The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move.</p><p>The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn.</p><p>- Remains active for three turns, Glyphs are self sustained until their turns are up.</p><p>- A-Rank version can only be used four times and has a two turn cooldown</p><p>- Movement of Glyphs saps 5 chakra from user per turn.</p><p>- Max of four Glyphs on the field at a time</p><p>- One use of this technique means one Glyph Created</p><p>- Must be Taught by LonelyAssassin</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20474497">Approved</a>[/INFOBOX]</p><p>[/QUOTE]</p>
[QUOTE="Never, post: 12538588, member: 137382"] [CENTER][IMG]https://i.pinimg.com/originals/66/34/e8/6634e8a14ed78dcf71fc3eb76e649ec9.gif[/IMG][/CENTER] [INFOBOX=1. (Fūton : Kaze Entiti) - Wind Release : Wind Entity] Rank : S Type : Offense / Defense Range : Short - Mid Chakra Cost : 40 - 10 Per Turn Damage Points : 80 Description : After performing the necessary hand seals Snake --> Dog --> Rat, the user expels a tornado From their mouth which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around like vacuums, which will suck up any projectiles, including an enemy if they get too close (Short Range) and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being. The Entity seems to move around on it's own like an ordinary tornado, moving at the same speed as the user's base but can only go to mid-range of the user or else it won't be able to sap chakra. Using one of the three jutsu slots allowed in a turn the entity can sort of use collected rock/debris by breaking it from the earth below as it travels (as Powerful tornados can) and will expel them from their Tornados arms - basically switching the vaccuum so that it blows instead of sucks up objects. The Rocks and dust will be shot out around short range, creating a sort of smoke screen and acting like a B-Rank Earth attack (40 Blunt Damage). This uses one of the three turns - Lasts 3 Turns, with a four turn cooldown - The Entity Self Sustains, sapping 10 Chakra from the user per turn - Rock Launcher Costs a Move - The user if not careful can also be consumed by the Entity if it's tornado arms were to be aimed at him as the Vacuum is that powerful - No S-Rank wind in the same Turn -Can only be taught by LonelyAssassin [URL="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20588533"]Approved[/URL][/INFOBOX] [INFOBOX=2. (Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter] Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 Each Turn Active) Damage Points: 60 Description: The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu. This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn. - Only taught by LonelyAssassin - The Technique is usable three times - Can't be used twice in the same turn - Lasts for 3 turns or until Lizards are released [CENTER][IMG]https://25.media.tumblr.com/tumblr_m0i9agPN2a1ql5to5o1_400.gif[/IMG][/CENTER] [URL="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-18638393"]Approved[/URL][/INFOBOX] [INFOBOX=3. (Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan] Type: Offense Rank: B Range: Short - Mid Chakra Cost: 20 Damage Cost: 40 Description: The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent. The user doesn't have to actually make the backflip jump, since the gust of wind propels them anyway, making them backflip without them actually needing to do the action, meaning there doesn't need to be any solid ground for them to jump off and can be performed whilst airborne. And so because it can be done airbourne the jutsu can be performed twice in rapid succession to get even high and to emit arcs of wind one after another. User can alternatively perform a roundhouse kick and fire a horizontal arc of sharp Wind from their leg with a 5 meter width that travels in a linear direction but can be fired upwards or downwards for if the user is in midair, this is without the need of a backflip and covers a wider area than vertically. -Can only be taught by LonelyAssassin [URL="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21468684"]Approved[/URL][/INFOBOX] [INFOBOX=4. (Futon : Eien no serenāde) - Wind Release : Eternal Serenade] Type: Offense Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path. Alternatively the User can perform 3 hand seals and have the wind erupt from a Ninja Tool that is somewhere on the field in the same way, the Ram handseal must be performed after to expand the column that erupts from the Ninja Tool. -Can Only be Taught by ɴᴇᴠᴇʀ -Can only be used Twice per battle -No Wind Above A-Rank in the same turn -Three Turn Cooldown [URL="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21824786"][Approved[/URL][/INFOBOX] [INFOBOX=5. (Fūton Hijitsu : Ken no sandan jū) - Wind Release Secret Technique : Sword Shotgun] Type: Offensive Rank: B Range: Short Chakra Cost: 20 Damage Points: 40 Description: The Sword Shotgun Technique is an advanced Wind Ability and uses the very structure of one's sword and positioning to created quick and powerful attacks, through the use of wind as a propellant through quick bursts that last not even a second. The Bursts of Wind are extremely strong and are imbued with the blade, using it's structure as a way to aim said bursts to create quick and powerful blade strikes. These bursts can be use in various ways that the user desires, the most simplest way to use this technique is vertical and horizontal slashes. The Blast of wind will shoot from the back of the Katana's Blade, creating a really fast strike that happens in a split second. However, through the same way the user can do a 360 degree spin on the spot because of the burst of winds power, however their body must be positioned in such a way that they are standing on one leg so that they are easily spun around. The ordinary slash would be performed whilst standing on both feet. Then there is the more acrobatic way to use this Technique, for example the user can point the blade behind themselves and expel the burst of wind from their blade to shoot them towards the target in short range, they can then slash them when they are close after travelling the distance (Maximum of 5 meters). The Blade can also be pointed at a target and expelled that way blasting the opponent away if they are in point blank range, if it's used this way they will receive no damage and just be shot into midrange; the user will also be push back from the recoil created. Another acrobatic use would be as the user is performing a vertical upwards slash, they expel the blast of wind, lifting them from the air whilst slashing transitioning into a 360 degree midair spin slash - sort of like doing the shape of a "9" with the tip of their blade. - Can be used with other Swords other than a Katana - Can be used on two swords at the same time, power is split between them (C-Rank each) - Must be Taught by LonelyAssassin - Requires Mastery of Ordinary Taijutsu - Can be used consecutively for Combos, however can only be used twice a turn [URL="https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22022657"]Approved[/URL][/INFOBOX] [INFOBOX=6. (Fūton Hijitsu : Shinkū shōmetsu) - Wind Release Secret Technique : Vacuum Annihilation] Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: This is a Close Combat Technique which uses the ability to draw things using Wind but on a more powerful scale. This technique is used on the user will manipulate the wind to rapidly pull either themselves within Short from Mid range in a linear direction. When this technique is used to pull the user it only has an effective range of 10 meters. The user will use the wind to pull them forward and get into close range so they will crash into a target, can be used to rapidly pull them to the floor whilst in the air and cause a crater in the area when punched, causing the ground to buckle and any opponents to fall over with range. When used to rush forward to directly punch a target, it will cause major damage, enough to shatter bones. [CENTER][IMG]https://cdn3.vox-cdn.com/thumbor/UYh8QctQlPKE8t_3WgoQBrDwtEI=/cdn0.vox-cdn.com/uploads/chorus_asset/file/2445394/wMUdWp1_-_Imgur.0.gif[/IMG][/CENTER] Pulling in short range only takes a second, pulling to mid takes significantly longer. - Cannot be used multiple times in the same turn - Has two turn cool down - Can only be taught by LonelyAssassin [URL="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21468684"]Approved[/URL][/INFOBOX] [INFOBOX=7. (Fuuton : Soyokaze bīkon) - Wind Release : Breeze Beacon] Type: Defensive / Supplementary Rank: B Range: Short / Long Chakra Cost: 20 (-5 to sustain) Damage Points: N/A Description: By Fuelling Chakra into a Kunai or similar Projectile(s) in their hand or on the field the user makes that projectile the epicenter of bursts of intangible and harmless wind, the opponent and user will be able to feel these bursts of wind, the bursts of wind fading after 5 meters away from the projectile. The Bursts of Wind do not cause any damage and instead with each pulse senses any foreign chakra caught in the breeze vicinity of the Kunai and sends that information back to the user, basically giving them a form of sensory but in a specific area. The Wind also pushes other projectiles like thrown kunai, shuriken etc. it basically makes any throw weapon useless as it messes with their trajectory and therefore aim - even the user's unless thrown with the breeze. - Costs a small portion of Chakra to sustain - If Tool(s) are destroyed then the area will lose sensory - Max of 5 Tools this can be applied to. - Can be deactivated at will - Must be taught by LonelyAssassin [URL="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21287945"]Approved[/URL][/INFOBOX] [INFOBOX=8. (Fuuton : Hanekaerimasu) - Wind Release : Ricochet] Type: Supplementary Rank: D Range: Short/Long Chakra Cost: 10 Damage Points: N/A Description: The user will channel their Wind chakra into a projectile or tool of some sort (Can be a Flash/Smoke bomb as well), whether it be in their hand or not. The projectile will release a pulse of wind which has an extremely small and harmful radius. The Pulse of wind when connecting with anything solid will essentially bounce the projectile off of the surface in another aimed direction. For example if I were to throw a Kunai at a Tree to the left of myself, in my opponent's view it would be on their right; the kunai would hit the tree and the wind would pulsate off it at an angle so that the kunai would redirect from the tree and fire towards the opponent. The Pulsating Wind activates when the tool hits something solid, so this can bounce off of repeated surfaces, another example would be a Kunai bouncing off a tree towards the back of the opponent instead, bouncing off a wall to strike from behind. This can also be used on tools that aren't in use on the field. Though it would count as one of the tool's three bounces to lift it from the ground/surface on it's own and back into the playing field - Other Jutsu can be performed whilst the tool is actively "bouncing" - Tool can bounce off a maximum of 3 surfaces - Must be taught by LonelyAssassin [URL="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20322643"]Approved[/URL][/INFOBOX] [INFOBOX=9. (Fūton : Ō ni hyō) - Wind Release : Hail to the King] Type: Offensive/Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The User makes Three Hand seals a forms a small, very pressurized ball of wind no bigger than Golf ball at the end of their Index Finger. They fire it from their finger and it flies across the battlefield at high speeds, though it can still be seen and tracked with the ordinary human eye - it's speed is still very impressive and will reach distances of 5 meters in a second, it's pretty quiet too except for the little zipping sound it makes in close range. The Attack may seem small but always has an intended target, the ball can shred through thick rock/earth and trees/wood weaker than it until it gets to the destination the user desired for it. Once it does that compressed ball of energy releases as a wind explosion, scattering anything in range of it (5 Meter Radius Explosion) - it would sound like that of a Cannon being fired when the ball explodes. If this Ball was intended to hit an Earth (Or Earth Based) Target, it would shatter the rock and spread it far away, like a fragmentation effect the earth would scatter and could hit the user's opponent. The Damage however would only be half of the original Earth technique's damage, and it would act as an Earth (Or Earth Based Depending on the Target) Technique instead. If this were to hit a Water Technique it would have that also explode in various directions, though this would NOT damage unless it was a Liquid that's not water with effects (Again only half of what the original liquid-based tech damage would have been), for example if it were a sticky liquid or acidic liquid the effects would still apply if it hit the opponent. If this hits other Energy based Techniques like, Lightning, Wind it would just act like an ordinary Wind Explosion and have no unique effects like above. Fire however, if it hits a B-Rank Fire technique or below it will explode in a large Maelstrom of flames - looking like a giant glowing orange orb in the sky for a moment, the fire would be scattered across the ground and burn anything that touches it. - Can be formed at the Tip of a Weapon or infused with a projectile. - Can also be used to successfully counter or in combination with the Shuriken Shadow Clone Technique (Wind Ball would be fast enough to catch up to Multiplied Tool), scattering the multiplied tools in many directions. This only works for Wind Specialists. - Can only be Taught by LonelyAssassin - Has a Three turn cooldown - Can only be used 4 times [URL="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21824786"]Approved[/URL][/INFOBOX] [INFOBOX=10. (Fūton : Ōsama Banzai) - Wind Release : Long live the King!] Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This Technique is very much like it's Father Technique "(Fūton : Ō ni hyō) - Wind Release : Hail to the King" where it fires the small condensed ball of wind, it drills through anything until it reaches it's target and explodes as a Ball of wind. It effects the elements as how it's father Technique did as well. However the only different is that a the sphere when it explodes only has a 3 meter diameter instead of 5 and instead of only one it can create up to 8 balls of wind, the rank can be split evenly or allocated (For example if the user was to create three spheres of wind they can have one of them being A-Rank whilst the other two are B-Rank). The spheres can be formed all at once in a circular formation or in a cluster of sorts, it's up to the user's imagination - then they could also be shot one at a Time or all at once at one target or many. Spheres however only travel in a linear direction. Or they can be formed consecutively, one right after another as long as they aim in different directions it can fire at different targets. When fired like this the Spheres can home in on a target and will move to hit it if they move. Normal users have to perform 5 Hand seals. Like it's father technique it can be formed without handseals at the End of a Weapon or Index finger only if they're a Wind Specialist AND they know the jutsu "(Fūton : Ō ni hyō) - Wind Release : Hail to the King". - Maximum of 8 Spheres at C-Rank each - Minimum of 1 Sphere at S-Rank - Can only be used two times per Battle - No A-Ranks on the same turn as this. - Four turn Cooldown - Can only be Taught by LonelyAssassin [URL="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20394475"]Approved[/URL][/INFOBOX] [INFOBOX="11. (Shōkeimoji-Fūton : Neko no Shosa) - Heiroglyphic-Wind Release : Cat's Dance"] Type: Offensive/Defensive/Supplementary Rank: C - A Range: Short - Long Chakra Cost: 15 - 30 (-5 for movement) Damage Points: 30 - 60 Description: The user in the air creates a Circular White Glyph out of the air with a green-ish hue, the pattern of the glyph is custom as long as it's Circular and has the Kanji of "Jiyū" within it. When created it spins and grows into view. Even though the glyph is almost transparent it can clearly be seen, it is also solid and acts like a wall, the Glyph can be created vertically or horizontally. The glyph incorporates both offensive properties of Wind, Flat side of the glyph causes blunt damage whereas the edges are sharper than a Katana blade. The user can essentially "grab" the initial glyph by placing their hand on it and throw it like a Shuriken, the maximum size a Glyph can be is 2 meters in diameter and the minimum size is as big as the user's hand. The Glyph can be manipulated to move vertically or horizontally after creation or by the command of the user later after creation, this costs 5 chakra points. If the user wishes they can "grab" like they would to throw it but because it's moving they will be taken by the Glyph that they are manipulating, they can also just jump on the flat surf it and esentially ride it like a surfboard. The user can if he wants jump from one glyph and create another glyph to perform a quick switch whilst "surfing" as per say, however if another glyph is create of course this would count as another move. The user can thrust their arm towards their glyph with their hand spread open and the Glyph will disperse into spinning sharp 1 foot mini-glyphs with the Kanji "Kusaru" that barrage from the original. The user can manipulate them to move however he wants, they can float around to defend him or go forth to attack. The Mini-glyphs are very sharp and can easily cut through a thick tree. If used immediatedly after Glyph creation it doesn't count as a move, if it is then it costs a turn. - Remains active for three turns, Glyphs are self sustained until their turns are up. - A-Rank version can only be used four times and has a two turn cooldown - Movement of Glyphs saps 5 chakra from user per turn. - Max of four Glyphs on the field at a time - One use of this technique means one Glyph Created - Must be Taught by LonelyAssassin [URL="https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-20474497"]Approved[/URL][/INFOBOX] [/QUOTE]
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