ラ Scrolls of the LonelyAssassin ラ

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
You must be registered for see images

All the customs I have learned and created shall be posted here.
Anyone who posts here besides me shall be reported for spam - So don't


Scroll IV - Contents
Nah
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️

🂽 Lena, the Stitched Horror

You must be registered for see images


Name
Khorazaldana Uchiha

Nickname
Lena | Lord Sorrows | Stitched Horror

Gender
Female

Age
Unknown

Ninja Rank
Jounin

Nindo
Bastard!

Land of Birth
Unknown

Affiliation
New Shinramoto

Clan
Uchiha

Personality Lena's personality has also evolved due to her change in hearts and so has changed her into the woman she is now, though of course has retained her original heart and is still pretty laid back, apathetic and calm during most of her interactions; though her sass and sarcasm factor has grown and weaved into her words. She has learned to socialise more and lessen her isolated feelings, but is still quite quiet when left to it. She still has the feature of spiking in different personality traits in response to having the hearts of multiple other personas which chemically change how she responds to things sometimes. She has grown more in control of it now with the creation of a Body Seal called "(Jiongu: Issho) - Earth Grudge Fear: Together" which is placed on her back as multiple sigil representing each of her mask elements; she has managed to separate the personalities of her hearts into the slightly modified bodies of their owners.​

You must be registered for see images
Chakra
2600

Health
320

ラ Scrolls of the LonelyAssassin ラ
Attributes
Mind 5
Body 7
Spirit 4 (+1)
Agility 6
Dexterity 3 (+1)
Vitality 0
Specialties
Chakra Meiton Fortification
Increased Tracking Specialist
Yang Specialist
Hashirama Cell
Bone Breaker
Whipping

貝 Barnacle Contract 猿 Monkey Contract

雷 Raiton 水 Suiton 風 Fūton
冥 Earth Grudge Fear
冥 Meiton 木 Mokuton
炭 Mueton 天 Amatsu Fūton
黒檀 Kokuanton

体 Taijutsu 剣 Kenjutsu
忍 Ninjutsu 幻 Genjutsu
武器 Bukijutsu
体 K.Taijutsu 封印 Adv. Fūinjutsu
禁術 Kinjutsu 医療 Iryō Nin
重み Leg Weights 墨 Ink
陽 Yoton

Reaper of the Cards | Bliss & Ivy
Chained Daemon Fury | Fatal Impact
Chop-Hanging Rippling Fist​
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

You must be registered for see images
Mangekyo Sharingan It took almost a decade after waking up for Lena to discover that she is an Uchiha, with access to the Sharingan. She further awakened it's power to that of the Mangekyo Sharingan when she slayed Angela Bliss in battle after she kidnapped Lena's adoptive little sister; Alicia. Since then she has been learning more about the Sharingan and her Heritage. With her Mangekyo active Lena's Dexterity and Spirit increases and she gains access to the powerful Space-Time Ability; Amanozako.​

Jiongu Fuuinjutsu : Issho A Kinjutsu called Earth Grudge Fear has changed the makeup of Lena's biology and allows her to retrieve and utilize the elemental abilities of her victims' heart organ. Each of these hearts forms a mask on her back, but she has modified this and created a body seal which removes the masks to replace them with tattoos. The Issho technique also allows her hearts to keep their owners' likeness and personality when released from her body, but remain under her command. All Issho have Body Modifications & Contract Tattoos exactly like Lena bar her Body Seals; though this means they are infused with "Inner Daemons" just like her, which allow for more creative variances in appearance like Lena's Horn & Pointy Ears that she has from time-to-time.​

You must be registered for see images
xx
You must be registered for see images
xx
You must be registered for see images
xx
You must be registered for see images

From Left to Right, the Issho are as follows. "Lord Sorrows" is the holder of Lena's Dark Release Heart and has been a conflicting personality to carry, she has affected Lena's mental state in the past as an negative evil person. However their relationship is less strained recently as overtime Sorrows has grown a fondness of Lena and a protective instinct. The White haired Beauty is Angela Bliss of the Wood Release, she was Lena's former lover but their views clashed into a battle that caused Angela to be killed. Thirdly is Mila of the Water Release, when she met Lena she was stuck in an awful situation which Lena tried to help her out of it, it caused Mila to be mortally wounded. Lena fulfilled her wish for her to become a part of her so that she may live a more adventurous life and see the world. Lastly but not Least is Yae Miko of the Lightning Release, she was a Priest of a Lightning Mountain Temple and has been with Lena since she woke up as the Jiongu creature - she has become a useful advisor over time.​

You must be registered for see images
( Kuchiyose: Eevee ) - Summoning: Eevee
Type: Prize
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Eevee is a small, mammalian, quadrupedal Pokémon with primarily brown fur. The tip of its bushy tail and its large furry collar are cream-colored. It has short, slender legs with three small toes and a pink paw pad on each foot. Eevee has brown eyes, long pointed ears with dark brown interiors, and a small black nose. Eevee has 100 health, 600 chakra and moves at 12 speed. Eevee has a passive ability known as Adaptability which ties into it’s versatile nature. Able to use all canon techniques of the basic 5 elements up to S rank, Eevee’s Adaptability allows it to have neutrality to elemental techniques of the opponent, adapting his own natures to match it, and grants them 10 Bonus damage. In addition to this, Eevee has a powerful attack known as Double Edge, allowing him to physically tackle an opponent at 3 times his speed and deal 100 damage. However, 25 damage is done each time this technique is performed and cannot be healed afterwards, reducing Eevee’s base speed by 2 as well.

Eevee’s truly unique ability is it’s ability to evolve into several different forms known as Eevolutions. These Eevolutions are permanent, changing Eevee’s form into one of 6 different forms: Flareon, Jolteon, Glaceon, Vaporean, Umbreon, and Espeon. The first 4 forms require Eevee to have participated and won 5 different Battles as well as completed 3 different S ranked missions. To acquire Umbreon or Espeon, an additional 2 fights and missions are required, taking the place as a Mythical Contract.

Note: Adaptability is a passive ability active at the start of the battle. This counts towards the Pokemon’s two standard boosts.
Note: Double Edge can only be used 3 times a battle and requires a break of at least 4 turns in between uses.


Biography Jutsu x3
(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description:
This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.

(Fuuin/Inkupo : Ō no saigo no negai) - Sealing/Ink Arts : King's Last Wish
Type : Supplementary/Offensive
Rank : A
Range : Short - Long
Chakra Cost : (+30 to Release the Seal)
Damage Points : N/A
Description :
The user carries an ordinary deck of cards, or any unique kind of playing cards variants they have. These cards have prints sealed on them, similar to that of those on ordinary playing cards which allows the user to manipulate the ink prints on any of the cards that they have, selecting from the surface of the cards the user can utilise Ink Ninjutsu through their cards as they are the source of the technique. For example the user can use "Super Beast Imitation" to create a Large Bear from one of the cards or even throw the card above the opponent and have it use "Super Beast Imitation Picture Shower" raining down a ton of lions and dragons. The user if they wish can use one of their three moves to release the seal of the cards they manipulate the ink from, this seal inputs additional chakra into the Ink Ninjutsu created from the cards and gives them a form of sentience - allowing the creations to use Ink Ninjutsu up to their own rank (A rank). Though the creations from most jutsu are animals or beasts, they cannot draw the technique but instead use themselves as a source and they spew Ink related jutsu from their mouth, paws/hands or body.

-Must be stated in the user's bio or posted at the start of battle that they have Ink Prints on their cards
- Releasing the Seal can only be used three times with a two turn cooldown, is only applied to one creation
- Releasing the Seal can be done in the same timeframe as another Ink Ninjutsu only but cost a move.
- All Cards thrown have the capability to be used as an Ink Ninjutsu source

(Kuchiyose : Zonbi) - Summoning : Zombies
Type: Summoning
Rank: A
Range: Short
Chakra: 30 (+30 for both)
Damage Points: N/A
Description:
From the very body of The Gravemind (Sprout the Gravemind Summon) it's flesh is in the control of a Rhizecephalia Parasitic type barnacle which manipulates the flesh to it's entirety, this is normally called a Kōzui. In this case these Kōzui are personal to the user and are seemingly trapped inside an ordinary sized Acorn Barnacle shells which are attached to the user's body, armor or some accessory they keep on their body due to the way Barnacles permanently attach to surfaces. The Shells are pretty small so can be attached to places like the underside of the tongue and the summon can seemingly grow out from the mouth or can act as the jewel on a ring that the user wears. The user channels chakra into the Shell on their person and the Kozui will pop out (like they are growing out from it) and have a humanoid shape, they can take the form of a Human if they so wish (As long as they have two legs and two arms and are around the same size as a person they can look as cosmetically wacky as the user's preference), a realistic transformation very similar to the Shadow Mirror Body Change Method with clothes and all. The "Zombie" can be spawned with a weapon each made of Calcite Shell, and can be any weapon the user desires - they're just an ordinary weapon. They can be summoned through ordinary summoning means if the user so wishes.

The Kōzui have a very strong resistance to ordinary weapons and taijutsu, anything powered with chakra would hurt the Rhizecephalia normally and being sliced in half with an ordinary blade would still cause the drawbacks of having no legs for example, however the Kōzui can still move and drag themselves with their hands. Kōzui can still feel pain and can break out of genjutsu through pain, however they cannot really be crippled by it (For example pain so severe it would paralyze them or stun them). Kōzui can perform A-Rank Ordinary Strong-Fist Taijutsu OR A-Rank Kenjutsu that the user knows (must be stated when summoned or in the user's bio which of the two they are allowed) and can use Legs of the Thoracica and Body of the Thoracica, and even be fused with the Organs of the Thoracica, the Kōzui also Wield Gadget Barnacles. The Restrictions of the Barnacle Arts when the Zombies use them apply to them separately as they are a singular entity with it's own abilities, their number of usages of an Art will not clash with the Users. Moreover, The Zombies can through the mental command of the signer use ONLY the Legs of the Thoracica and Body of the Thoracica from their Shell which they are trapped within until summoned that is on the User's person.

The Rhizecephalia act as travelling companions and last indefinitely on the field upon summoning, when they take B-Rank damage they will disperse from the battlefield back into their shells. They usually come in pairs, but each use of this Technique is a single separate Kozui and so the user can have up to two of these on their bio - each being different.

- Must have Signed Barnacle Summoning Contract
- The Zombies can communicate with the user in their shells, this is mainly cosmetic
- Can only have a Maximum of Two of these on ones bio.
- When Summoned they last for four turns.
- The user can spend 30 extra chakra to summon both Kozui with one usage of this technique.
- Must be stated in the User's Bio to be capable of being used.
- The user can have the Kōzui be taken back inside the acorn shells if in short range


Scientific Ninja Tools x4

(Shūtā) - Shooter
Type: Vehicle
Rank: S
Range: N/A
Chakra: (+40 to Summon)
Damage: N/A
Description:
Shooter is a Black Motorcycle, There are two designs available to the user and it can be either a Sportbike or a Cruiser. The Design and Blueprint is coded into a Seal and Tattooed onto the user so that it can be summoned at any time with 40 Chakra. Inherent to all vehicles; in battle it’s speed is that of 3x base Jounin and has 80 HP, there is also a 20% Travel reduction time between landmarks. The rider of Shooter can ride the Motorcycle and have one hand free, capable of wielding a weapon like they are riding upon a horse and can perform melee attacks as such. When performing Melee weapon attacks whilst riding the bike, as long as it’s through the hand / arm movement of the user they gain an active damage boost of 20 due to the high speed of riding the motorcycle whilst also performing a (for example) passing slicing attack with a blade, as long as the weapon is tangible and is being wielding by the user upon striking the target. Taijutsu is excluded. The user can perform hand seals or two handed movements but only when travelling in a linear direction.

Shooter can travel across most terrain, even water. It rides well across bumpy surfaces and can passively go into “float” mode the wheels rotating the side becoming hover engines across deadly and dangerous terrain like Lava and acid without the user being harmed through direct contact. Riding a Motorcycle allows the user to make acrobatic movements, using a move per turn the Vehicle can react on it's own to incoming danger similar to how it automatically reacts to driving upon dangerous terrain emitting sensory nodes from the middle of it's wheels. The Bike reacts by temporarily speeding up, powersliding, tilting their bike low to the side or perform a stoppie/wheelie etc, to avoid attacks - because of its ability to move across most terrains, Shooter can ride upon certain jutsu. Within Reason. For Example if someone was to attack the user with a winding earthen Dragon, they can use this move per turn to dodge out of it’s way as it crashes into the ground and then drive up onto the earthen pillar, riding up across it’s surface towards the opponent. Doesn’t matter if they go upside down the bike will stick to the surface like shinobi walking upon trees. Another viable example is if the user is riding up the foot of a Giant Earth Golem. As long as the technique is solid or liquid and not energy. However, this ability to ride on solid/liquid techniques can only be used up to 5 times per battle, with a two turn cool down in between usages.
Can be summoned 3 times per arc, only one active at a time
Shooter's Auto-Evasive Movement has a two turn cooldown.

(Anesidora) - Anesidora
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.

( Iryo Doku ) - Medical Ninja Toxin
Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.

( Hyōrōgan ) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.


Artifact x2
(Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 75% chance to gain a single Void Infusion.

(Mukō: Jinsoku) – Void: Swiftness
Type: Void Infused Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion; the user’s ability to move in the Ninja World is strengthened, reducing the time it takes to travel between landmarks by 50%; this does not stack with any other source of travel time reduction. Lasts for up to six landmarks.


You must be registered for see images
Body Seal x2

(Jiongu Fuuinjutsu : Issho) - Earth Grudge Fear Sealing Art : Together
Type: Supplementary
Rank: N/A
Range: Self
Chakra Cost: N/A (+10 Per Heart)
Damage Points: N/A
Description:
A Body Seal developed by the Jiongu Creature; Lena. Initially created to change the look of Lena's form, this seal also aids the user inherently. Each of the user's hearts has a seal placed upon them which has sealed a segment of the victim into their respective heart, their personality and their look. Firstly this changes the user by instead of having the porcelain masks interwoven on her back she will instead have seals tattooed onto her skin representing each elemental heart; the hearts still remain in her Threaded body and she still remain stitched, but there is no longer bulky masks on her back. These seals will move around the skin depending on how she manipulates her Earth Grudge Fear for relevant techniques; example is if a Mask originally required to move to her shoulder, the Tattoo will go there instead.

These seals allow the user to passively (no move slot) to release the hearts in their bodies onto the battlefield without the need to use "Earth Grudge Fear: Dark Threads", spending 10 chakra for each heart they want to separate. Upon being released they do not take the form of the usual weightless entity, it will instead morph into the form of the victim that the heart belonged to (described in the user's biography) meaning they look like humans, but really they aren't being made completely of dark threads within and have stitches threaded over their skin. These entities are referred to as Issho; they can speak, think and have the personality of the victim yet still remain under the complete command of the user. Because they have bodies they can logically use ordinary Strong Fist Taijutsu; use any technique under the element they are bound too with hand seals; and Earth Grudge Fear Techniques from their body.

- Though they are different in personality and life, their DNA is shared with the user - each of the Issho gain their own independent body modification benefits off the user if they have any, this includes things that change the user's skin or body like Soft Body Modification, things embedded into their skin or Summoning Contract Tattoos (this does not include the user's Body Seals unless ones specific to the Issho are made). The Issho only cosmetically gain the appearance of the user's eyes if they have dojutsu, but not it's innate abilities or passives in any way.
- If the user wishes when they release their hearts onto the battlefield, they may have the masks on their face as an actual Mask for cosmetic purposes. The Mask can be removed from the Issho’s face to reveal their look like an ANBU mask. The mask will disperse if separated from the Issho or they return to the user’s body.
- Issho are still like the remote controlled entities that Kakuzu has in the Manga/Anime, just with a custom personality, look and the benefits of this Jutsu.
- This is a Custom Kinjutsu and advanced fuuinjutsu body seal, which must be posted on the user’s biography.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times



You must be registered for see medias
"The World needs Strange Girls, Just like Me."
🂽


Notes
Updating: Lena
Yang is Lena's Chosen State
Updating Abilities, Updating Attribute Points, Updating Specialties
- Free Body Spec Trivia Prize
- Eevee Trivia Prize
- Artifact X X
Credit to @Wert for First Image
Credit to @Azu for Secondary History Image
Other Art Belongs to Me (Four Issho Pictures Excluded).
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️

You must be registered for see images
Middleman - Mission Elial


Nickname
The Mechanic

Gender
Female

Age
34

Merchant Rank
Dealer

Land of Birth
Badlands of Earth

Personality
Mission

Background
Mission was raised in the Badlands of Earth, moving around a lot. She grew up being trained as a warrior for a while, her father being a very well known swordsman. However she began to take more of an interest in forging, creating, inventing. Utilising her knowledge of Chakra to incorporate into Technology, becoming quite successful and setting up shop in the city of New Shinra located in the Motoi Drylands where she could expand her craft and even help the city's advancement. Until that was halted by the Cataclysm, she still invents and joins Lena to aid her whilst also distributing her wares for good.​
Supplies - Shop Closed

Supply I
- Out of Stock

Supply II
- Out of Stock

Supply III
- Out of Stock

Supply IV
- Out of Stock

Supply V
- Out of Stock
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
You must be registered for see images

"Do I make you nervous? Do I make you scared? Do I make you wanna just stop and stare? Weird, bizarre, unusual. Sicker than sick, atypical. A perfect picture of your fucking worst Nightmare."


起源 Origins - Year 804 - 811
Lena knows nothing before waking up before the year 804. A small recount of the time after waking can be found to the right. After the year 811, Lena went on various adventures and missions in the Warring States Era which are listed below. Lena is still trying to find out what happened to her before waking up as a Threaded Monster, so far she has learned a lot about her background as an Uchiha and yet she is still struggling to find out exactly what she is looking for...​

記憶 Remembrance - Year 804 // "There is no Origin, not from what I remember. I would say that I was tied up but I wasn't, waking up was painful - it didn't feel like waking up, I needed air immediately my lungs begged for it and I fed my hunger for oxygen so much so that it hurt my throat to ingest so much at a time." Lena woke up in a Dark Stone and Black Steel Room she had no idea how she had got in to, she didn't remember anything from before. Just her name and a few small blurry details. She was hung up by her arms, they hurt continuously being stretched. "I Looked up at my left arm and saw that from the wrist my hand was unnaturally snapped back and some black thick threads were what kept me tied up to each corner of the ceiling. It was horrifying, seeing stitches around my forearm, bicep, my breast, my stomach - my whole body felt. Disgusting. This feeling wouldn't be the last however, the man... no - the Thing in uniform keeping me captive emerged from the Shadows smirking at me. It was hard to speak, so I refrained from it a lot though of course I'd be questioning my situation - with anger and frustration. Though this thing just kept being so Vague and..." Lena's assailant never revealed anything about himself, just kept her in the dark and tortured her mind as much as possible - he had changed her appearance numerous times by cutting her hair, giving her piercings and she couldn't do anything about it. He was a sick, psycho. Upon waking her first memory of this Man was being brutally violated by him, consistently and for a long time she was at his mercy. But Lena was reborn from ashes, building up a lot of chakra secretly after waking up for a long time - she could feel the threads that she had somehow been put together with, they were apart of her and she'd make sure that her body would not betray her like this again.

"I tore free of course, when he... uh... took me again. I finally took control of my restraints and forced them into every hole his body had. I made news ones, brutally kept going and going until his body exploded from the inside out, until there was nothing left to impale. I do not believe he is the one that created me, just a Guard as there were many here at this Prison of Blood."

出国 Exodus - Year 804 // Lena escaped the room as she gained more control of her threaded body, as she walked through the hall she noticed medical and experimental rooms pass her by, but no one inside of them. She drags herself up a flight of steps that brought her to a doorway she couldn't open. Until she blew it open with her threads, she emerged from what she figured was the basement of this establishment and all that happened was more of these guards in uniforms got in her way - her body controlled her threads like it was second nature and batted away any resistance, leaving a trail of bodies. Lena soon realised she was traversing her way through a prison coming to a Block of Cells, she was free to roam outside unhindered, hounded by prisoners, some cheered as she flung around a couple more guards. Lena was still kind of out of it so just left the Prisoners to their cells.

What she didn't know was that at this time news had reached the Prison on Jiro Island about the Razing of Chungsu. By now most Guards were leaving and this allowed Lena to leave, with most of everywhere just left unguarded and open except the cells. Lena tried to board one of the ships set to sail away from the Blood Prison however as she tore through resistance she was finally halted in her tracks by a Firing squad from the top deck. She took a bullet to the head, causing her eyes to roll back and stumble back falling overboard unconscious.

"Never thought I'd say I've survived being shot in the head, didn't expect to wake up, but seemed I had no choice but to. Funny even when I was out cold, I could feel the bullet in my head the entire time."

歴代史 Chronicles - 804 to 811 //Lena washed up at a fishing Village in the Land of Fire, the area known as Shinramoto. Found by a skilled Fisherman and his crew, he took her home to his wife and looked after the tortured Shinobi until she regained consciousness. Lena was thankful, someone she could finally be thankful and kind to, it was almost as if nice people didn't exist and were a miracle to her at this point. Of course because of her scarring she was terrified and defensive at first, but slowly began to open up to the couple. Juliana and Zeri, they were respected in this fishing village as Zeri was a very skilled Fisherman and because of the recent fall of Chungsu had to work even hard to keep the Village stable. Juliana an ex-military soldier had luckily been sent back home on maternal leave after becoming pregnant with child. Missing the fall of the capital, though she lost most of her brothers and sisters in arms she was probably saved from a very final fate.

Lena would, once becoming more stable and comfortable start to help out around the Village and Zeri. Going fishing and using her Threads ability to catch large numbers of fish, she became an asset on the sea even when there was dangerous waters. She refined her skills as a Shinobi for a few years just trying to keep the Village economy stable. It was tough but Lena made a name for herself, but she didn't care for fame just the welfare of this new family and little Alicia was Lena's little Angel, if there was anything that could keep her happy - it was this little talented kid.

"She is the hope that was created in my darkness, even though she isn't my blood, she is my family. My little Sister, my best friend. I love her and will do anything to keep this place intact no matter the tragedy at Chungsu."

Lena started to take on more Jobs, becoming a hard worker around Shinramoto, going to the other Fishing Villages and Seaport Towns to take on jobs. This allowed her to refine her skills, especially when she took Bounties - clearing out as much criminal activity as she could, earning money and giving it away to the townsfolk. She became a local Hero to the people, though she didn't want the praise and just to be treated as any other villager. Lena knew how to survive and knew how to fight, her jobs started taking her away from Shinramoto but she never went too far away.... It was these 7 years that defined this new life of hers.​


扇動 Instigation - Year 811 //
報復 Retaliation - Year 811 //
忘れた Forgotten - Year 812 //
  • Lost in the Desert
帰省 Homecoming - Year 813 //
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

遠路 Journey - 815 - 817 //....
Lena has been pretty inactive elsewhere but New Shinramoto in the Motoi Drylands. She has been helping it develop and stay stable even with all the craziness happening in the World - Lena's contribution to this City's advancement has all she has been working on. Though, that advancement was swiftly halted by the Cataclysm - Lena's was torn a sunder and went missing, leaving her and New Shinramoto's fate a mystery.

再生 Rebirth - 817+ //....
You must be registered for see images

Younger Lena (Year 804)​



 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Blood on the Kage Mansion

Roles

Villagefolk
Uchiha: Choose one player, it places them in an illusion giving them false information if they were to have a role that is used that night. (Priority First Wake)

Nara: Choose one player, if you are to vote this turn - the person you had picked at night's vote will also count (even if they did not vote or they died that night). TIP: Votes are public, so when announced that there are X amount of votes which does not equal the amount of players who voted, it is most likely a Nara is in play.

Kage
- Hokage
- Kazekage: If this Kage is killed by the evil team during the night, the killer will now be disguised as the Kazekage and will show as such on information gathering roles as well as alignment.
- Tsuchikage
- Mizukage
- Raikage

Yamanaka: Choose two players, you learn if their alignment or hidden alignments match. (Priority First Wake)

The Salamander: Poisons one player, their role ability doesn't work for the night and day (Priority First Wake)

Sealing Master (Get a new name): +1 Edo. Choose one player, The Player will not be present for the day (voting and nominations).

Orochi (Or White Snake): If you voted for execution this turn and it was successful, you can resurrect someone who died the previous night or the person that was executed (if someone died last night). This resurrected player will lose their role and become an Edo.

Ramen Vendor: Choose one player, you feed them dinner and this stops them from using their day ability if they have one.

Tenten: Declare two people to sell to during the day, (TIP: Multiple people can declare this as a bluff). If they kill during the night, you will know if 1 of the 2 did that but not specifically who. You can declare yourself.

Jinchuuriki: Must stay hidden from the Akatsuki. If they are executed, the Bijuu is unleashed.

Cyborg:

Neutral Roles (Outsider)
Edo: Edo can't die at night and cannot be executed, they will read as evil for information however. If there is no Orochimaru on the field, there could still be an Edo among the players. If there is an Orochimaru, there is no Edo to start off with.

Bijuu: When the Jinchuuriki is executed, they become the Bijuu and are unleashed upon the players.

Evil Roles
Root ANBU x2 (+more depending on player count) Root Mastermind: If the Root Mastermind is ever targeted, the Root ANBU are targeted instead, this includes targets for death or information or ability suppression/stealing.
Mastermind: Choose one player, the Root ANBU will perform the killing (If they are unable to kill on behalf of the mastermind, the Mastermind will have to do it themselves).

Six Paths of Pain: Can only be on the roster if there are at least 16 players. If all Paths vote and no one else does, their votes do not count.
- Outer Path: If the Outer Path dies by execution or is somehow killed at night, all the other paths die as well.
- Deva Path: At night, choose one player - they die.
- Asura Path
- Human Path:
- Animal Path:
- Preta Path:
- Naraka Path:

Akatsuki x2: Wake both players, they will both choose another player. One will die, the other will not. If the Jinchuuriki is chosen, they will never die but they will not know. For the Akatsuki to win, a living Akatsuki member must declare who the Jinchuuriki is. If they are correct they win, if they are wrong then they lose and have essentially outed themselves.

Otsuksuki:
- Kaguya gets x1 Zetsu Minion and 1x Traitorous Minion:
- Zetsu Minion: The two players he is neighbours with give evil information to roles that would discover it.
- Traitorous Minion: Has a Townsfolk role (Uchiha and The Salamander are common choices)
- Kaguya is the Killer, she chooses one to die at night

Zetsu Minion can be Black Zetsu.
- Black Zetsu: Change someone into an Otsuksuki.

Puppet

Kabuto (Or Snake Sage)
- Picks three players, storyteller will ask them if they want to live or die. If all live, they all die.
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Lena new Mask idea

Angela will always be Wood
Sorrows will always be Dark
Mila (Water) to become Blaire?
Yae Miko (Lightning) to becom some punk chick - may also be Blaire - and keep Mila????

 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Blood on the Kage Mansion
Welcome to the beginning of your Last Night.

Are you going to overthink and unravel, or is the simple solution just that?

Blood on the Kage Mansion is a Social Deduction & Deception Game based on murder and mystery, lying is your best friend and truth could be your undoing. It is heavily based on both the Deathnote Forum Games and “Blood on the Clocktower '', crossed with the Naruto/RP’s Theme to create a more relatable game. Players are arranged in a circle with neighbours being on either side of them, and the game is split into two different phases; night & day.

Each player has a role to play, there are four types of role in this game: Village-folk, Outsiders, Villains & Minions. A Majority of the time Village-folk and Outsiders are of a “Good” Alignment and Villains & Minions are of an “Evil” Alignment and it is up to Good to weed out and execute the Bad, more specifically the Villain. Once the Villain is killed in most scripts of Blood on the Kage Mansion, the game ends and Good wins. If the Villain survives as one of the last three players after the day ends, Evil Wins. Though there are other win or loss conditions in some cases, pertaining to the role of villains or outsiders.

The Storyteller
The Storyteller is essentially the Player who runs the game. They will declare each of the phases, give out the relevant information and also oversee nominations and voting and will basically run the game. It is up to the Storyteller to make judgements outside of the players’ controls, for example it is usually not up to chance on what information or status effects befall a player due to their role in cases like the “Illusionist” or “Sannin”. The Storyteller does not use this power to break roles’ abilities to become more powerful if one side has got an edge over the other; it is only meant to serve to keep the game interesting and to sow doubt. The Storyteller still follows the rules of the roles as best they can, only slightly aiding one side if they deem it necessary to improve the value of the game and the chances. Not to a degree where they add in completely new mechanics or roles that don’t exist on the script or even switch someone’s role or alignment if it’s not possible from what is provided.

The Script
This is essentially the Role Lineup for the game. Not every role is featured in a Script, meaning that this eliminates some possibilities and allows the players to more accurately figure out what villain they’re up against and vice versa. The Script also allows people to bluff more accurately and more carefully, without just picking one of the many roles that exist. A Script is always known to the players before the game starts, anything could turn up in the game if it is on the Script only.

Night Phase.
The game starts on Night One. The Villain will be given their Three Bluffs and told who their Minion is, the Minion will be told who the Villain is. No deaths occur on the first night. Most Village-folk, outsiders and Minions with roles that activate at night are approached in the night by the Storyteller and will be given information or asked to use their role (or not in some cases).

Night Two, Onwards: After the first night & day, the deaths begin. The Villain can kill each night and recurring role abilities that trigger at night are activated as usual. These happen in a specific efficient order including on night one (roles are numbered on the script, those with 1 are first to wake in the night etc). This means that if the Villain kills someone who goes after them at night, they won’t get to use their ability.

Day Phase.
The Players will awaken to the Day Phase, the Storyteller will tell the players who died during the night…. If any deaths did occur. The Day Phase allows for open discussion amongst players and eventually nominations, this is when players can be executed. Discussion is heavily advised as it will be the only real way to deduce who is who and what roles are interfering with what. You can discuss privately between players or groups of them and that’s fine.

Since we will most probably be playing the Forum version of this, it’s going to be impossible for us to stop discussion during the Night Phase - though we definitely advise against it as that is when the roles are acting and things will change. Although open and private discussion is advised, too much of it with the wrong player may muddy the water; just like how not enough of it will leave you wandering the fog alone.

Nominations
Once nominations are declared “open” by the Storyteller, Each living player has one nomination each day. Players do not HAVE to nominate, but once they do they cannot again on that Day - they can the next day. Players who nominate can offer a “prosecution” on why they have nominated and then the person nominated will be asked to defend themselves; players may discuss for a bit before the Storyteller asks for Votes to be cast.

Voting
After a player is nominated, given their defence and after a short discussion maybe the Storyteller will ask for votes. It requires at least half (rounded up) of the votes to put the nominated player “on the block”. This doesn’t necessarily mean they will be executed however, another nomination can be put through and if the number of votes exceeds that then they will now be “on the block”.

Once an execution occurs the day immediately ends. A Day may end with no executions occurring. A Dead player can be nominated to die.

Voting works in an order, because players are arranged in a certain order (like they're in a circle). The voting goes one at a time, starting with the player to the right of the nominee and continues clockwise until it gets back to the nominee who can indeed vote for themselves. Because it is done in this way, the players (both good and evil) can vote tactically - for example in the case of a tie no one is executed and the day ends.

Dead Players
Even after being Killed or Executed, Dead players are allowed to discuss the game and play. They cannot nominate, gain more information or do anything relating to their role (unless their role works beyond the grave). They only have one “Ghost Vote” and once used, it cannot be cashed in again.

Just because they are dead however, doesn’t mean they can be trusted. Their role won’t be revealed and they can still sow doubt.

Status Effects
Captured: Being captured means your ability does not work, whether it is only at night or during the day (or even over a number of nights) is determined by the role that applies the status effect. If your role pertains to gaining information of some kind, you will possibly be given false information by the storyteller.

Poisoned: This is essentially the Evil version of Captured, even though you can be captured by either alignment - you can only be Poisoned by the Evil team (There are very rare exceptions).

Protected: When you are protected, it means you cannot die.

Gameplay
This game can be played in a number of ways. Because this will most-likely be done through the Forum it will be played over a number of days; Day lasting for 24 hours and then night lasting until all roles that activate during it have done their ability (or chose not to).

Alternatively: this can be played through discord OR even in person and will last a couple hours or more instead of over days.

Day and Night last however long the Storyteller deems necessary.

Roles
Village-folk make up the majority of the Players most of the time and are of “good” alignment, they have roles that benefit the Village in one way or another, though some do have stronger roles than others. Village-folk must try to figure each other out and work to vote to execute the Villain.

Outsiders are a minimal number of players, depending on the player count there could be one or two outsiders, or sometimes even more if there is an ability that adds to the outsider count. Outsiders are of “Good” Alignment and are also working to vote out and execute the Villain, though their role is usually detrimental to the Village.

Minions are of “Evil” alignment and work with the Villain, they sometimes have active abilities and safety nets - but their main role is to sow doubt amongst the Village-folk and bluff their way to push the narrative elsewhere.

Villains are the leaders of “Evil” and are what determines the outcome of the game. The Villain usually kills every night after the first one and if he is not discovered and executed, he will win. Villains will learn who their Minions are and will have three bluffs given to them by the Storyteller, these bluffs are roles that are not taken by other players in the game and a safe chance for the Villain to possibly remain alive for a few days.

Villain Bluffs: The Villain is given three Bluffs, which can be Towns-folk or Outsiders. These Bluffs aren’t currently in play during the game, it doesn’t stop others from bluffing as these roles either though. Villain minions do not know the Bluffs, so need to communicate with each other to discover said bluffs.

Cheating
It is pretty hard to cheat at a social deduction game like this, anyone could be lying no matter how much they claim to be something. However blatant cheating like showing screenshots that entirely confirm your role beyond doubt is classed as cheating and you will be disqualified and never allowed to participate again. However, even the screenshots shown to you can be edited falsely.

Gameplay Tips

Three-for-three: When discussing roles, provide three of who you might be to each other. A Common tactic to give someone an idea of who you are whilst also not giving it away entirely. Helps to keep yourself at ease if you are a Village-folk and also the person your talking to, but it is a gamble.

Hard-claiming: Just straight up claiming what your role is to someone, it's a very big gamble to do this and if you are a powerful role it will put a target on your back. If you Hard-claim, you are more than likely going to have to keep up the claim you've made throughout the session - unless you have something up your sleeve.

Don’t be afraid to die, especially if you’re good! During execution it's not always best not to kill anyone, death is information. Especially on the first couple of days its not too much of a risk to off village-folk. If your role is a one and done or once per game thing, then being the one on the block is not always a bad thing. Don't forget, if you die it doesn't take you out of the deductions and discussion parts, you still get to participate.

Rules Clarification: During a game you can ask the Storyteller for a chat as well to ask about the mechanics of the game (certain scenarios, how a role works), just in case they are unsure. That is fine.

 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️

🜖 Shin Hati

You must be registered for see images

Name
Shin Hati

Nickname
Nomad Knight

Gender
Female

Age
26

Ninja Rank
Jounin

Nindo
Cursed of Hatred: @Kirikoe

Land of Birth
Land of Wind

Affiliation
Nomad Knights

Clan
N/A

Personality 🜖 Shin Hati was a human female with blonde hair, fair skin, and blue-green eyes. She was trained by Baylan Skoll to be a Knight, although Skoll claimed that he trained her to be something more than a Knight. Hati was loyal to her Teacher, and seemed keen to earn his approval, appearing pleased whenever he commented on her abilities. She takes offense when a condescending tone is taken towards her. She is also quite resentful, letting her anger towards a rival almost drive her to kill them when they had surrendered; Skoll had to assertively tell Hati twice to release their prisoner before she eventually relented. Noticeably she is not as level-headed or collected as her master, more prone to losing her temper, yet is capable of quickly regaining her composure again.

Hati was confident in her abilities, and quickly and efficiently killed the crew of Vesper without hesitation. At first confident when confronting capable opponents, she was surprised when her ally was killed by such opponents. Yet even then she still seemed confident that she would beat them by herself. She was surprised when she was told to pursue their prisoner after releasing them, feeling like her Teacher was going back on his word to them. She did not look happy about going through with this plan, but nevertheless, she loyally accompanied her teacher.​

You must be registered for see images
Chakra
1600

Health
160

ラ Scrolls of the LonelyAssassin ラ
🜖 Attributes
Mind 2
Body 7
Spirit 5
Agility 8
Dexterity 5
Vitality 0
🜖 Specialties
Chakra Meiton Fortification
Apex Tracking Specialist
Whipping


体 Taijutsu
剣 Kenjutsu
武器 Bukijutsu
体 K.Taijutsu

浪人 Spiritual Kenjutsu
陽 Inton

Bliss & Ivy
Reaper of the Cards
Way of the Sai
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Spiritual Kenjutsu 🜖 is a Ronin ability.​

You must be registered for see images
You must be registered for see images

Scientific Ninja Tools x5

(Shūtā) - Shooter
Type: Vehicle
Rank: S
Range: N/A
Chakra: (+40 to Summon)
Damage: N/A
Description:
Shooter is a Black Motorcycle, There are two designs available to the user and it can be either a Sportbike or a Cruiser. The Design and Blueprint is coded into a Seal and Tattooed onto the user so that it can be summoned at any time with 40 Chakra. Inherent to all vehicles; in battle it’s speed is that of 3x base Jounin and has 80 HP, there is also a 20% Travel reduction time between landmarks. The rider of Shooter can ride the Motorcycle and have one hand free, capable of wielding a weapon like they are riding upon a horse and can perform melee attacks as such. When performing Melee weapon attacks whilst riding the bike, as long as it’s through the hand / arm movement of the user they gain an active damage boost of 20 due to the high speed of riding the motorcycle whilst also performing a (for example) passing slicing attack with a blade, as long as the weapon is tangible and is being wielding by the user upon striking the target. Taijutsu is excluded. The user can perform hand seals or two handed movements but only when travelling in a linear direction.

Shooter can travel across most terrain, even water. It rides well across bumpy surfaces and can passively go into “float” mode the wheels rotating the side becoming hover engines across deadly and dangerous terrain like Lava and acid without the user being harmed through direct contact. Riding a Motorcycle allows the user to make acrobatic movements, using a move per turn the Vehicle can react on it's own to incoming danger similar to how it automatically reacts to driving upon dangerous terrain emitting sensory nodes from the middle of it's wheels. The Bike reacts by temporarily speeding up, powersliding, tilting their bike low to the side or perform a stoppie/wheelie etc, to avoid attacks - because of its ability to move across most terrains, Shooter can ride upon certain jutsu. Within Reason. For Example if someone was to attack the user with a winding earthen Dragon, they can use this move per turn to dodge out of it’s way as it crashes into the ground and then drive up onto the earthen pillar, riding up across it’s surface towards the opponent. Doesn’t matter if they go upside down the bike will stick to the surface like shinobi walking upon trees. Another viable example is if the user is riding up the foot of a Giant Earth Golem. As long as the technique is solid or liquid and not energy. However, this ability to ride on solid/liquid techniques can only be used up to 5 times per battle, with a two turn cool down in between usages.
Can be summoned 3 times per arc, only one active at a time
Shooter's Auto-Evasive Movement has a two turn cooldown.

(Anesidora) - Anesidora
Type: Technology
Rank: S
Range: Short - Long
Chakra: (Varies)
Damage: N/A
Description:
Anesidora is a Camera that comes with two Bangles that are worn on each of the user’s wrists. The Bangles act like “printers” for the user, capable of creating light copies (colour custom to user, cannot be invisible) of solid chakra Tools and Weapons that the user has photographed previously. The user can passively create freeform standard tools and weapons in their hands from the Bangles and they always look like solid chakra “wireframes” of the weapons or tools they’re mimicking; the user can substitute tools in techniques with this version of the weapons. If they’re Kunai, Shuriken, Metal Cards or small thrown tools like that any amount can be created around the user - larger weapons like swords are created in the hand. Even though they’re “wireframe” chakra copies, they act like the standard weapon they’re mimicking. Anesidora can mimic weapons needed for the user's custom fighting styles and create them in their hands or on their person at will without the user needing to carry them around. These tools can have seals placed or already placed on them recorded in the camera, the kanji or pattern take a wireframe look as well.

The real usage of this technique however is that this Camera stores the memory of Jutsu as well. The User can look through the Camera lense and can take a picture of a shape manipulated technique, examining the taken Jutsu and it’s structure in a Three-Dimensional shape and what abilities/strength it possesses and will store or print a copy for the user whether it be projected out from the bracelets or from the front of the Camera itself until formed and performs/sustains on it’s own - a Chakra deduction is made from the user's chakrapool which reflects the amount of chakra inputted into the taken technique. The created constructs will also have a Wireframe effect made purely of Chakra that is neutral to everything, the Wireframe construct can do what it’s original could do but instead of an “Earth Entity” firing “Earth spikes” it would be a Wireframe entity with a similar appearance firing “Wireframe Spikes” that can stab targets. If the printed entity can perform elemental jutsu up to a certain rank, this is replaced with Wireframe Constructs from the ground or their own body (Which are down to the user’s imagination) up to that certain rank, relevant chakra for the chosen rank construct much be deducted still (30 for A-Rank, 40 for S-Rank). The Construct lasts until a new Construct is made, sustained by the Camera which stores 150 Chakra Points, deducting -40 per turn that a construct is active. The user can passively give the camera 10 chakra a turn when there isn't a construct active.

Note: The user can have one of their own jutsu chosen to be “stored” in Anesidora. Posted with this technique in the relevant Technology and Artefact section or posted at the beginning of a Fight.
Note: The Copied Jutsu can be from the user or the opponent, they can be summons, entities or creations. Their strength is the same and their abilities are mimicked through Wireframe meshes (Within reason) which are neutral to everything. Unless they have unique abilities which cannot be copied as it's impossible for a Wireframe construct to use Yin parasites for example or to utilise absorption in any way.
Note: The user can take a Picture three times per battle, but only have one Construct on a field active at a time. When a Construct is destroyed it cannot be used again unless taken a Picture of again.

( Iryo Doku ) - Medical Ninja Toxin
Type: Supply
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them.
Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.
Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.
Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.

( Hyōrōgan ) - Military Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A ( +300, +250 per additional pill )
Damage: N/A
Description: Military Pills are special pills designed to boost the user’s chakra reserves and stamina, allowing one to temporarily continue fighting as if they weren’t low on chakra or fatigue. These pills are capable of restoring up to 300 chakra at a time. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to ignore the physical side effects of the Health System’s fatigue up to the 60 % threshold ( meaning if the user loses more than 40% of their health, this pill will not ignore those effects ) and heal up to 15 damage per turn. These effects last up to 5 turns and after ending, the user’s Chakra is reduced to the original level before consuming the pill as well as suffering a10% decrease. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to ignore an additional 20% of the Health effects, allowing him to ignore up to the 20% mark, as well as gain an additional 250 chakra per pill and heal an additional 10 health per turn. However, the drawbacks the user experiences are much more severe; lasting only 4 turns with 2 pills and 3 turns with 3 pills, the user chakra returns to its original level with a 25% reduction applied as well as suffering 50 damage per overdosed pill that cannot be reduced or mitigated in any way.
Note: Counts as a Supply
Note: Cannot be held alongside Soldier Pills or Tailed Beast Drug Pills.

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


You must be registered for see images
You must be registered for see images


You must be registered for see medias
"The World needs Strange Girls, Just like Me."
🜖


🜖 Notes
Dropping: Captain Marvel
 
Last edited:

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️

Never

Active member
Supreme
Joined
Jun 22, 2012
Messages
32,560
Kin
2,719💸
Kumi
44,736💴
Trait Points
0⚔️
Top