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Alyx

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"Hmm...you would make a perfect test subject..."
Basic Information
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Name: Haruna Kiyomi Kirigakure

Nickname(s): Queen of Spiders, The Ragdoll, Arachne, The Reaper, The White Mage
Gender: Female
Age: Unknown (At Least 600)
Clan: N/A
Alignment: Chaotic Neutral

Looks:
Haruna has the appearance of a young albino girl with ghost-white skin and long silver-white hair. She keeps her extraordinarily long, flowing, straight hair loose, but from neck down she styles it in a considerable braid.

Her eyes are unique, shining a bright ruby-red. Inside her two human eyes are four small arachnid pupils surrounding her human pupil in a โ€œXโ€ shape, which makes it look like she has five eyes on each side. Her clothes, created from her dimensional thread, consist of a one-piece dress with wide-open sleeves and a large hood that she often uses. Her skin has stitching all across the surface, due to her body being composed of dark threads. She has small masks on her back, representing her other hearts.

Personality: A tinkerer by heart; Haruna has always had a passion for messing with the natural order of design. Often dubbed an alchemist, she would take some of the simplistic things in life and try to twist on its axis simply to create her own fun. She's a curious yet highly secretive woman, choosing when and where to expose her hand. Her desire is simply to know the world around her, what makes it thick and how she can burn it to the ground, to rebuild it once more. Prideful is a word normally associated with her by allies and enemies alike, even when in failure as she sees failure as a lesson to further goal of tinkering with its intended design. Outside of this, she's quite your average lady - demonstrating mannerisms to everyone, including her enemies as she believe smiling and showing no weakness in confrontations is a sign of superiority. She view the world as her workshop, wanting simply work and create. She will remorselessly use anyone to also complete her goals, utilizing manipulation and brute force if needed to get her way. In battle, she tends to adopt a rather emotionless robotic tone, almost as if she's a human robot of some kind.

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Village Info.
Land of Birth: Water Archipelago
WSE Clan: Tsumigakure

Rank//Chakra Info.

Ninja Rank: Sage
Specialty: Personal Summoning Specialist, Naturalist Summoning Specialist (Spider Silk/Venom), Advanced Tracking Specialist, Surreal Palm, Dispatch
Elements: Fire Release Earth Release, Explosion Release, Boil Release, Dark Release , Yin Release, Yang Release, Dark Vacuity Release, Solar Wind Release, Seraphic Water Release, Liquid Bismuth Release, Algae Release
Your Ninjutsu: Taijutsu, Ninjutsu, Genjutsu , Kenjutsu, Kaito Taijutsu, Fลซinjutsu, Medical Ninjutsu, Kinjutsu, Sound Ninjutsu, Earth Grudge Fear
Blood Contracts: Spider Summoning Contract
Custom Fighting Styles: Surreal Palm, Sound Propulsion, Reaper Scythe Arts, Theory of Waves and Winds, Flow of the White Spider


Background Info.

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"To create a world where death is no longer here...sounds like a fairy tail to me..."


Little information is known of Harunaโ€™s life โ€“ though with only bits and pieces being shared from the maiden. She grew up in a small poor town, where quite frankly she needed to hustle in order to make a living. On the backend, she would commit small petty crimes like pick pocketing and others, however the authorities of the village finally managed to get caught. Harunaโ€™s parents abandoned her; leaving her to find for herself โ€“ to which she did, breaking out of her jail and going on the run, this being around the age of ten. She was eventually tracked to North West Kinai Island, though instead of arresting her โ€“ the village provided her a chance. A chance of redemption, as she shipped to Chungsu in order to learn ninjutsu and become a better person, though she only saw this as her ticket to a better life. Over the years she learned and tinker with the world around her, becoming an engineer in her own right as she continued to search for answers to questions she too have hard time solving.



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Other Information
Unguentum Acidum: Boil Release (ๆฒธ้, Futton) is a Advanced Element made up of techniques that mix Fire and Water Release to create gaseous materials in different properties and usages. A corrosive vapor capable of dissolving anything. She is also able to control the range and level of the vapor's acidity. Not only is it dangerous to be near, but as being gaseous, it can cover a considerable range shortly, and go through small spaces. It however has the inherent flaw of being able to harm allies, so it is critical to control the level and range of the attack, and use it in a smart area. She has this heart located on her back.

Umbra: Dark Release, or Meiton, is an Advanced Element that can be used to absorb, manipulate, and release chakra taken from an opponent or technique. This rare ability originates from Kirigakure and all ninjas born with it have a special mark in their hands. This mark resembles two diamonds, one overlapping the other and is the key to their abilities. The mark is essentially a "portal" to a separate space within the user that can contain a virtually infinite amount of energy/chakra, where one square is the pathway into the mark and the lower square the pathway out of it. Much like a Sealing Technique, the mark works by manipulating and absorbing chakra and drawing it into itself through the upper square. When "inside" the mark, the chakra can be converted into a raw form of chakra that can then be released and used. The chakra absorbed cannot be accessed and is stored separately from the users own Chakra Network. This means that even potentially harmful chakras such as Senjutsu Chakra, can be absorbed safely. The user can also make use of this ability to absorb chakra directly from an enemy. The absorption ability is done through techniques designed for this purpose that differ from the techniques used for the releasing abilities. The rank and strength of what can be absorbed depends on the rank and strength of the absorption technique used. The chakra released, while very similar to raw chakra, is actually denser and stronger than raw chakra, resembling in some aspects, Fire Release.


Crepitus: Explosion Release, or Bakuton, is an Advanced Element used by those of the Blast Corps from Iwagakure. It is presumed to be created through the use of two basic elemental natures: Earth Release and Lightning Release. The element gives the possessor a unique ability to utilise explosive chakra in combat. Gari, a member of the Blast Corps, was able to utilize it in conjunction with offensive-based taijutsu. Upon making physical contact with a target, the Bakuton user can subsequently generate an enormous explosion from the initial point of direct contact. Due to the specific directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated. Alternatively, it can be used on the ground to create a shockwave of upturned earth and debris to throw the enemy off balance. Bakuton users can also utilize a less-destructive version of this technique, creating a puff of smoke instead of an explosion.

Ars Sana: Sound Ninjutsu ( Oto Ninjutsu, literally meaning Sound Ninja Arts ) involves the creation and manipulation of sound waves in order to produce either an adverse effect on the opponent, or a beneficial one on the user. By utilizing their chakra, the user may alter the frequency of sound waves to the point different lengths can induce different effects. Due to its lack of physical substance, Sound Ninjutsu is predominantly supplementary and offensive, and mostly effective short-medium range. Anything from the ground to water or the air can be used as a medium for sound. As such, three main types of techniques can be used with sound release.

Anatomia: Due to having the unique Kinjutsu known as the Earth Grudge Fear applied to her anatomy, Haruna is now quite literally a human ragdoll. Most of her body is now inertly composed of endless black threads, which she used to steal the hearts of others, allowing her a false form of immortality. Of these hearts, she has one for Boil Release, Explosion Release and Dark Release. The latter of them allowed dark markings to manifest on her palms for use in battle. Because she has all these hearts, she has an additional 160 HP once they remained attached to her. These hearts are attached to unique small masks she has on her back, though she rarely ever separates them from her main body, seeing it as a liability to do so such a thing.

Personal Pet:

(Kumo Kuchiyose no Jutsu: Aranea no Kowaku) - Spider Summoning Technique: Aranea, the Temptress
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will draw their own blood and place it in contact with their Spider summoning tattoo to summon Aranea. The Temptress is a normal-sized black widow that can fit into the user's palm and has purple, rather than red, markings on it's back. Aranea is both capable of speech and communicating with her summoner through a mental link. She is most known for her ability to 'weave a web of lies', a reference to her proficiency with illusions. As such, she is capable of performing all of the Genjutsu techniques the user knows with a unique twist. Illusions which create animals/creatures or just parts of their bodies (e.g. feathers, scales, etc) will instead appear as spiders. Besides this, she possess two unique illusions that follow her spider motif. The first illusion is A-Ranked and causes a tiny spider to appear at the back of the opponent's neck. They will feel the sensation of it landing and then crawling before it bites into their skin to inject it's venom. The immediate effects this will have is a full body paralysis that eventually develops into necrosis of the limbs, causing them to turn a dark purple colour. If one turn passes without the illusion being countered, they'll fall unconscious in reality as they perceive the venom shutting down their bodily processes. The second illusion is S-Ranked and causes millions of spiders (of the same type or any variety) to appear around the opponent. They appear to be 'summoned' in a black haze rather than a white puff of smoke and all of them immediately proceed to attack their target. If they weren't spawned directly on the opponent's body or clothes, the spiders land on top of them or crawl up their body from the floor. The swarm immediately proceeds to infest the body's openings such as the eyes, ears, mouth and nose, effectively disabling those senses in reality as they're clogged up by the spiders and all the user can perceive in the illusion. The spiders will also bite and tear into the victim's flesh, ripping out their skin and drawing blood. The tiniest spiders will burrow into the gaps in the target's fingernails to devour them from the inside while larger ones would rip out whole chunks of flesh with their teeth and claws. Due to it's nature as a torture-type illusion, if it is not broken within a turn of being cast, the target will go unconscious from the mental strain.


Note: Lasts four turns when summoned
Note: Can only be summoned once per battle

Corpus Sigillum: Haruna's body is littered with seals; normally hidden from eyesight until triggered. They are special and essential to her overall kit; though she rarely ever tries to admit this herself. These can also been seen in her snake like tattoos that curl around her limbs.
Iryo Hijutsu: Herena no ibutsu - Hidden Medical Art: Relics of Helena โ€  Arc of Abstinence
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20(X2 if used to augment the relics)
Damage: N/A
Description: To use the Relics of Helena, the user must have a unique sealing mark while each has its own duty. The sealing script is in the form of a small crucifix tattoo on the user's back. The relic's aim is to further advance passive medical jutsu, either by using them alternatively or by taking them to another level. However, some of this improved medical practices would now require some chakra to be spent if they don't require chakra before. Rudimentary medical practices which are passive in nature are the "Power of Resistance", "Diagnosis", "Extraction", "Blood Coagulation" and "Cleanse". however this particular relic only works for Power of Resistance.

Arc of Abstinence is a sealing script that is in the form of a small crucifix seal. It is represented by kanji for "resist" and thus it augments one's power of resistance. Basic power of resistance requires no chakra input but with the addition of chakra sealed within the seal of abstinence, power of resistance is taken to another level. The newly advanced power of resistance not only maintains its primary duties, it goes further to augmenting the user's anatomy from more factors that's affects him. It also goes beyond the anatomy and add power of resistance to the user's mind and body seals. The default "power of resistance" must be in use before the seal can be activated and like the default, the seal is passively activated albeit one would spend chakra this time but only to activate the seal.
Anatomy
In addition to getting a boost to one's natural resistance to disease, poison, toxins, acids, alkaline substances, etc and because this is done by an invisible warm barrier(shield) around one's body, the seal flushes sealed medical chakra into the user's chakra network, which is used solely to increase the density and power of the resistance aura around the user's anatomy. The user uses this premise and create a tougher and advanced form of non-physical shield, though now would not only shield the user's body as a whole but would shield every cells on his body. This makes it able to withstand higher level bio hazards more potent than those originally mentioned, even to some extent, stop the decay(natural) of tissues and cells(cosmetic). This would also make the cells resistance to radioactive decay. Elaborately, this means, one's resistance to the effects now are enhanced and would even shield the user if it were enemy techniques, though the only thing that won't affect the user is the effects(venom, disease, bioharzards, etc) within the technique, the user is still susceptible to anything else like heat, shock, force, sharpness, impact etc., that might come with the technique.
Mind
The arc of abstinence not only works for the anatomy which is the physical, but also works for the spiritual thus at the same time, it also creates a shield around ones mind. This also increases one's mind resistance to foreign intrusion. The mind would resist any form of mind reading, control, false emotion implant and emotional effect arising from infusion of foreign chakra. This however does not resist genjutsu but would resist residual effect from genjutsu which affects the mind, like pain, fear, perception of time, etc. This means it can resist residual effect from S-rank and below genjutsu only and cannot resist effects from MS level genjutsu in any form. The user's chakra also is influenced by the power of resistance, however, it only resist external phenomenon from siphoning away or sealing off the user's chakra, unless the user has something to do with it or with the user's consent. By spending "double" the chakra when activating arc of abstinence, the power of resistance would extend to the Relics of Helena. Spending double the chakra would make the relics be able to resist any form of seal corrupting technique(so far the techniques don't harm the medium on which the seals are placed), thus the reason why double chakra is spent, as half of the total chakra is focused on fortifying the relics.
NOTE
Though the seal is merely supplementary and cause no harm in any way, they have their drawbacks due to the user's advanced exertion of medical fuinjutsu, using normal fuinjutsu while the relics are in use costs +10 more chakra if they are A-rank and above.

(Fลซinjutsu: Mu Gen no Kensei) Sealing Art: Baseless Blade Works
Type: Supplementary
Rank: B-Rank
Range: Self
Chakra: 20 (-5 per turn active)
Damage: N/A
Description: Created by a fabled Blacksmith in an attempt to preserve his own creations through chanelling them into lesser works so as to not ruin his own blade's with wear, tear and rust, Baseless Blade Works is a seal applied to one's body that possesses a two-directional seal. Aesthetically it takes the form of a sword tattoo, the seal's primary application is similar to that of a generic Sealing technique, allowing the the user to seal and unseal physical targets, in this Jutsu's case specifically weapons, and store them within the seal for convenience and protection. What seperates this seal from the countless seals that provide the same function is the second application tied to the seal. When activated at the cost of 20 Chakra, the user selects one of their stored weapons and, should they be utilizing a weapon(s) of a similar nature, the seal identifies and targets unique aspects of the weapon and imparts that weapons properties on to the weapon held in their hands, effectively creating an "imitation" of the chosen target. This includes access to Jutsu that can only be performed through that specific weapon, abilities or techniques inherent to that weapon itself, or factors of the weapons design that make it unique, such as a specialized version of an existing weapon whose design is altered to achieve a greater/ different effect than its standard counterpart, all of these become avaliable to the weapon(s) in the user's hands.

Naturally there are limitations and drawbacks to the properties this seal. Firstly, due to the transformational nature of this technique, to "overwrite" existing weapons with the nature of another, this technique cannot be used on weapons that already have their own abilities. The weapon in the user's hands needs to be a "blank slate" that a unique weapon can be imprinted upon, or the technique fails to produce an effect. Next, weapons recieving the unsealed properties are still bound by their own inherent/ original properties and limitations. For example, regardless of a stored weapon's durability, the weapon in the user's hands does not recieve any additional defensive capabilities, such as indestructibility. Rather, when the "imitation" weapon's durability is too low (less than B-Rank in strength or durability (freeform weapons are classified as unranked), they can only maintain the imprint for a short period of time (4 turns max) before being destroyed as the enhancement turns into something more akin to a hostile invasion, causing the weapon to self-destruct. Additionally, utilizing techniques or abilities unique to a specific weapon while falling under the aforementioned durability range instantly causes this same destructive reaction. Finally this technique still requires the user abide by the rules regarding Custom Weapons and similarly restricted weapons, as well as any and all limitations the weapons themselves have.

Baseless Blade Works can last for as long as the user is willing to maintain it, provided the application doesn't expire due to the aforementioned durability factor, at a cost of 5 Chakra per turn. If an application of this technique lasts longer than 4 turns, it cannot be used for at least 2 turns once that usage ends. Finally, storage and withdrawal of weapons within this seal costs 5 Chakra per each activation, with the former costing a move when performed in combat, while the latter is always passive. Techniques used used through the imitation technique decrease in strength by a rank.

Note: Requires Advanced Fลซinjutsu.

(Fลซinjutsu: Gitai hakai shฤซru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on oneโ€™s body. The seal will remain dormant until the enemyโ€™s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
โ–บUser can only have two of these seals in their possession/body
โ–บOnly one of this type of seal can be in play at a time
โ–บThe restriction lasts for 4 turns unless otherwise broken
โ–บSeal has a 2 turn cooldown upon ending
โ–บNo other techniques S rank and above the same turn the seal is used
โ–บThe user cannot use jutsu above S rank for 2 turns after activation
โ–บCannot be used on F ranks
โ–บCan only be taught by ZandaT

Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:
-Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.
-Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.
-Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.
Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.
Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning
Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times
Note: The user must wait a turn before using it again
Note: The seal has to be stated in the biography
Note: Only McRazor can teach this

(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords
Type: Offensive/Defensive/Supplemental
Rank: A Rank
Range: Short
Chakra: 30 (-10 per weapon)
Damage: 60
Description: The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.

Notes:
-Once activated remains active until the battle ends-
-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-
-Must be mentioned in the users biography-
-Each individual blade is capable of taking D rank damage before breaking.
-Can only be taught by ReXii-

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"Just another test subject in my grand design scheme"

Misc Information: Haruna carries a wide assortment of tools that she uses throughout her life as shinobi, ranging from kunai, shuriken, ninja wire etc. She also has specialized tools in which he uses quite often for example her own version of explosive tags. She also carries a wrist mounted launcher in order to utilize Trick Archery in combat.
(Jลซhล Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for โ€œeruptโ€ instead of โ€œexplodeโ€ in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the userโ€™s bio that they carry this version of the exploding tag โ€“ otherwise, the user cannot use these.

Scientific Tools:
- (Ekล) - Echo
- (Nen Resu) Sensory Dampener
- (Shochi Sukyana) Equipment Scanner
- September
- (Roku no Nettaigyo Ketatamashii ) Six Mฤori Godstick Piercings

(Ekล) - Echo
Type: Tool
Rank: A
Range: Short
Chakra: N/A (-10)
Damage: N/A (+20)
Description: Echo is a simple technological tool which compliments the use of Sound Ninjutsu. This comes in the form of ear buds that have a specific set of functions. First and foremost, the buds passively and automatically sync with the user's chakra and only comes into being "active" when Sound Ninjutsu are used. Once the earbuds sense the chakra being used, they both let off unique sounds. The left bud would only sap (-10) chakra from the user to create its sound, passively creating a pulsing echo of said sound which would in turn increase its range by 1. Of course this wouldn't apply to Long range techniques so the chakra deduction wouldn't happen with them. The right earbud would sap (-10) chakra from the user in order to apply it to said technique. This would passively create a sound that would resonate with the sound technique in such a way that they become louder and more aggressive. This in turn would increase the damage by (+20). An ability that the buds share in a defensive mechanism. By spending 30 chakra, the user is able to release from the buds that is inaudible and harmless. The sounds simply change wave lengths in order to resonate with and cancel out incoming sound techniques that rely on sound (Sound Gen) or entering the body (Hindering Sound). This ability would only work on A-rank and below techniques, With A-ranks simply losing a rank, while anything lower is simply cancelled. This can be done up to 5 times a battle.

Note: Left and Right buds cannot effect the same technique in the same turn; Other than the defensive mechanism, which would count as a move per turn to use.
Note: The boosts (Range or Damage) can only be applied to one technique per turn each.

(Nen Resu) Sensory Dampener
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: The Nen Resu is a unique tool worn on the users belt that emits a dampening field around the user in order to better hide their movement and hinder an opponent from accurately tracking them. This dampening field only works on Sensory ability's (Chakra Sensing, Sage Mode, etc) but doesn't hinder a Doujutsu's ability to see or track chakra. The field emitted dampens sensory abilities both by range and tracking. This means that if a sensory ability is able to track an opponent from two landmarks away, It will only be able to track the user from one landmark away and if the sensory ability has x3 tracking, it will only be able to track x1.5 when tracking the user of the sensory dampener. This Nin-tech is a double edged sword, as it also hinders the users sensory abilities to an equal degree. Meaning their sensory ability will also be reduced by half in terms of range and tracking.
Notes:
-Must be placed in the users biography
-Cannot reduce sensory range less then a single landmark
-Can only be taught by Serpent

(Shochi Sukyana) Equipment Scanner
Type:Supplementary
Rank:B
Range:Short-Mid
Chakra:20
Damage:N/A
Description:The Equipment scanner is a small handheld device, looking similar to a smart phone, which the user can carry on them at any time. This devices use is very simple, and that is to scan the opponent and relay information back to the scanner about possible technology the opponent may have on their body. By activating the scanner, it will let out a harmless chakra pulse, which is designed to envelope technology, seeing how it is built, and its compositions, and relaying it back to the device, similar to echolocation. What this archives is the data is sent back to the phone, where a picture is displayed, showing the user a list of the technology the opponent has on them, how it is built and designed, and any possible applications that can technology may be capable of performing depending on whats scanner. However, this information is not enough for the user to deduce what said Technology can really do, but can give the user a rough idea of the possibilities. The more complex the technology, the less accurate the scan will be.

Restrictions:
The scanner is used at the start of battle, and is considered passive.
The scanner simply gives the user a blueprint of the technology scanned, however the information gained about how said technology can be used cannot be used until said technology is seen in person by the user.
This does not work on full body cyborgs, or large cybernetic enhancements, as the technology is far too complex and complicated for the device to accurately scan, making this only usable on small technology on the opponent or very minor cybernetic enhancements(Such as Cyborg eyes or arms)

( Roku no Nettaigyo Ketatamashii ) Six Mฤori Godstick Piercings
Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.
  • Tลซ - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.
  • Tฤwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.
  • Tฤne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.
  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.
  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.
  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.
( Kyuu-tsuki ) - September
Type:
Tool
Rank: S
Range:
Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge:
While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusลbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery


Artifacts:
N/A
Theme Song and Background Music





Battles
Won:
0
Lost: 0


Updating: https://animebase.me/threads/ใƒใƒซใƒŠ-๐ป๐’ถ๐“‡๐“Š๐“ƒ๐’ถ-๐’ฆ๐’พ๐“‡๐’พ๐‘”๐’ถ๐“€๐“Š๐“‡๐‘’.781054/
Heart Purchases: https://animebase.me/threads/kumi-exchange-center-2-0.780607/post-22090215

Approved by Imperfect.
 
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