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Imp

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Imp

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5.45 pm. Neither the stark humidity nor the setting sun provided much attrition to the young Grey as he set about locating his next opposition. A quick sensory activation gave privy to large chakra spikes within his radius and no less than a few seconds later he was present. Vast and verdant fields of grass combined with an active river extending to the horizon proved to be quite the eye candy to the nomadic Jiren. But all that paled in comparison to the gorgeous spectacle that stood 10 meters away.
The lady was dressed in a skimpy academic outfit that clung to her body. Long brunette waves draped over her shoulders and her eyes reflected the blueness of the river. Jiren on the other hand looked like a sore thumb. Sporting his usual attire, he was nothing to gawk at. Was this a re-enactment of Beauty and the Beast? Only less romance and more blood bath. Win or lose de facto it mattered not as the end-goal was doubly lucrative. To kick things off, Jiren blitzed towards the woman whilst conflating two techniques; the first enabled him to manifest and fire a flurry of fiery explosive missiles at her, some intended to make direct contact and others to explode within her vicinity to prevent any sort physical evasion. The second technique was such that upon any of these projectiles exploding they would produce a flash-like effect similar to flash bombs, and the more of them that exploded, the more additive effect there was on the total luminescence. To bypass the lateral consequence of this, Jiren timed it so that just when the first (of many) flashes were about to go off, he'd shut his eyes (and then re-open them at the earliest convenience). Following this, Jiren would swoop into the radius of the blinded woman and after a single hand-seal, grab her throat with his hardened right hand and deliver a chokeslam into the ground to finish his marauding expedition.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S A
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

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(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
 

Alyx

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Mirabelle silently observed the opponent, his gray skin was rather strange. She didn’t take it any further than a mere interest, making note of how he immediately began to charge towards her. She smirked, sensing as the energy being built up from his body. It was composed of the Lightning and Earth natures. As the crimson projectiles are released, she immediately reacted towards it – slamming her foot across the ground – releasing an omnidirectional burst of sound waves. These sound waves was enhanced, with Mirabelle snapping her fingers to increase the potency of the sound wave.
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It would immediately overcome the crimson projectiles – clashing and pushing them aside. They the shockwave continued directly towards it’s moving target to which if he doesn’t defend against would slam into his body. She also sensed the earth chakra being fueled into his arms. Its intention wasn’t known but the Candy Maker simply summoned a basic spear into her palm as she waited for her opponent. At the start of all this, her song was playing through the Thunderwave music system within her outfit. "Bring it on, Gray one." she said within her microphone for him to hear her. Her guns would all passively load chakra into themselves as well.

(Ototon: Ten Ribenji) - Sound Release: Heavenly Revenge
Rank: S
Type: Offensive
Range: Short-Mid
Chakra Cost: 40
Damage: 80 + 20 = 100
Description: The user stomps his foot on the ground and releases a massive amount of sound chakra, amplifying the "stomp" sound which is released as a wave of low frequency sound through the ground and also through the air, all around. This omni directional sound "explosion" causes the ground to crack open in an omnidirectional area around the user up to mid range and pushes the air all around through massive sound vibrations. These are able to stop any incoming attack (following logic and elemental interactions) but also disable and stop any attack or thing moving or traveling through the ground.
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
 

Imp

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With no intention of letting her aggressor have his way with her, she defiantly stomped a foot on the ground, releasing forth an ubiquitous and powerful wave of sound, of which Jiren anticipated and planned ahead. Perhaps her first real mistake was her choice of defense. Even though it was successful in pushing the many projectiles away, they still nevertheless exploded upon collision with the wave & still generated a flash-like effect. Jiren was conscious of this and immediately shut his eyes before the detonation. His opponent wasn't so lucky. Lack of vision never could never impede Jiren's efficiency. The very moment he closed his eyes, he stopped charging and forewent his previously intended plans. Instead, sensing the wave approaching fast, he slammed his palms down on the ground with haste, initiating an earthen technique. A construct of earth shot forth, and while it didn't have the luxury of time to lift Jiren the full 20 meters, it was still fast enough to elevate him to a level where he was out of harm's way. Once the wave struck it, the pillar's structural integrity easily compromised, thus breaking down into large earthen boulders and its diminutives. As he fell to the ground, after reopening his eyes, the ever opportunist Grey used these now-falling rocks as a source for his next incursion. After weaving five hand-seals he touched one of the boulders and from it gave life to a large dragon. Asking no questions, it snapped its jaws and dove straight at the (still blinded?) woman. Meanwhile Jiren landed steadily and awaited the outcome.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.

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Alyx

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While her vision was still impaired by the previous bright flashes of light – the Candy Maker found no need for them quite yet. Her taste sensory was adequate enough; telling her the detail of every move made. The ground under the Gray one was manipulated to elevate him out of the reach of the shockwave – while this happened Mirabelle would take the spear she conjured from her seal and slightly tossed it above herself. It was enough to be timed to make her hand seals and grab it before it came back towards her. The hand seals she mad would cause a plethora of sky blue vines to erupt from the terrain.

The vines where spiked, similar to rose vines as the violently rushed and pierced into the body of the dragon; causing it to become ionized and collapse onto itself. The area of effect was the entire ground in front of Mirabelle starting six meters away from her with all the vines moving up to ten meters in the sky. This would be proven to be detrimental to the opponent as the vines themselves would twist around his body, stabbing into it and crushing him as they coiled around him. If he wasn’t fast in his response, his body would start to become ionized too, being reduced to the same ash present. Mirabelle wasn’t done just yet – having activated all this time she would have started to spread the unique pheromone of the Ganmi from her body across the terrain. It’s spread was wide, taking cover in every nook and cranny of the battle field. She finally made several hand seals – thus causing an area of her chakra to become present all cross the terrain. She would have grabbed the spear back into her hand afterwards. What it’s purpose was wasn’t known for the time being but one should be wary of just what it might be capable of.


(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D – S (S)
Type: Offensive, Defensive, Supplementary
Range: Short-Long
Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 – 80 (80)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
(Inton: Kokoro no Uwabe Dake) - Yin Release: Semblance of the Mind
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 50 (-10 Per Turn)
Damage:
Description: The user will create 5 hand seals to cast their chakra throughout the area, creating a large area of affect. Taking the properties of Yin that allow one to alter the properties of existing entities and create from nothing, the user is able to create various false entities within the zone. These entities take the form of techniques (ones they know and ones they know of). Unlike ordinary genjutsu that fools the mind and manipulates the senses, this technique creates real stimuli to the senses detect and process. Thus, everything created by the user others will physically see, hear, smell, feel, and taste (and possibly sense). The stimuli are so strong that they can even fool the sense of Dojutsu users and other advanced sensory methods. However, they are still illusions and yield no chance of damaging enemies either physically or mentally. In fact, the illusions are so delicate that any substantial impact to them (Freeform action) will cause the images to shatter like glass and dissipate like any other illusion. Because false techniques affect the senses in reality, methods of breaking traditional genjutsu do not apply. Rendering the illusions would only require one to make moderate contact against it or neutralize/escape the area of affect with equal or greater chakra. While this technique is active; the user will need to spend a move per turn to sustain it’s power. Once used the user is unable to use Yin Release Techniques above A rank in either the same or next turn while being unable to use them above S rank while the technique is active. They are also unable to use Genjutsu above A rank for three turns after the deactivation of the technique. The zone remains active for four turns before naturally dispersing, being able to be used three times per battle with a cool down of three turns between each use. The formation of illusions while within this zone is considered passive, not taking up a move slot.
 

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"Inexact science". To you, an ordinary observer with a camera in your hands, sitting on a tree, looking at the battle scene ahead, that's what everything that has transpired since looked like. Click. Taking a picture, you produce a freeze-frame image, whilst also stopping the continuity of time. In this picture, you see a lot of things that fascinate you; a strange humanoid suspended in air, though in reality he is free-falling, a woman with her fingers contoured, performing hand-seals unbeknownst to you, a weapon of interest also suspended above her, presumably hers, and in-between these two beings, sculpted from earth an ancient dragon, the kind you find inscribed on the walls of Egyptian pyramids, in all its beauty, except this one here was impaled by multiple sky-blue, conical constructs - which also erected from the ground beneath said humanoid, looking to also impale him as well. Exciting stuff to say the least. Now, curiosity incites within you. You want to see what happens next. How the story finishes. So you press the resume button, allowing time to continue.

"Shmuck", Jiren swore at her. Though, mentally, he admired her tenacity -- indeed, she possessed a great deal of skill. The vines certainly were conflicting in nature; welcoming in colour and petrifying in their razor sharp shape. Not wanting to experience either of them, a rat hand-seal allowed him to facilitate a huge blast of wind at it. This did two things; one, it neutralized the vines closest to his person, and two, it cleared the ground below where he was destined to land. And so, when he landed, he indeed continued to speed directly in her trajectory. Ever since the inception of this battle, the woman seemed to be trying a great deal to keep him from coming close range within her, so he figured maybe that's where his chances lay. And of course, he also took note of the presence of her chakra now spreading itself out towards the terrain.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

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"Stop."
She commanded, and he heeded to her command. His body became numb; no longer in his command. Her authority was unrivaled by none; and thus she will make it known to this youngling who was truly the strongest. She approached Jiren on her own accord, circling his body as she observed his intentions. The voice that spoke “stop” however didn’t come from the Candy Maker herself…no but another form of herself that lingered directly behind him. It too circled around him; both girls giggling as they watched in contempt.

"Come on, do you truly believe you have what it takes to truly beat me?" she said – as she rose her hand and slashed downward; releasing a blade of wind. The doppleganger did the same motion – releasing it’s own wind blade. "Pick wisely, your defeat is in my hands…" she said keeping five meters away. She would register the illusion unbreakable by the method of foreign chakra infusion.


(Kage Bunshin no Jutsu) - Shadow Clone Technique (Passive)
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.
( Genjutsu: Shibari ) - Illusionary Arts: Binding
Type: Supplementary
Rank: C – A (A)
Range: Short
Chakra Cost: 15 - 30
Damage: N/A
Description: A very simple yet powerful paralysis genjutsu. The user will cast an illusion which sole purpose is to restrict and paralyze he target. The technique can be cast on more than one opponent at a time, though with the cost of power. The stronger the user is in genjutsu determines how strong their technique is. Non-genjutsu specialists can only cast only use the C-ranked version of this technique and use it on up to two others making the hold D-rank for each individual person. Users with genjutsu as their secondary specialty can use the B-ranked version of this technique and cast the jutsu on a maximum of three people. Users with genjutsu as their primary specialty can use the A-ranked version of this technique and cast the technique on a maximum of three people. Members who specialize in genjutsu are immune to this technique being placed upon them on others with a lower skill level than them; i.e a users with a secondary specialty can't use this on a primary specialist, only those of equivalent rank or lower can be caught with this technique.

(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade (Passive and Active)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materialises it into an near invisible weapon that assaults the enemy in a gust of wind. If the Sickle Weasel Technique can be regarded as a swarm of small wind kunai, then this technique is akin to a virtually unavoidable longsword which can leave the target's body mutilated. Just being in close proximity to the technique can cause minor cuts. The wind blades can be created and thrown, like projectiles, in rapid succession, although in this case, each one weaker than the single use application. The technique cannot be blocked by physical weapons and is insanely fast by not relying on the use of Hand seals but, because it still requires the user to perform hand gestures to use and is somewhat visible in the effect it produces, it can still be defended against by using appropriate evasion techniques or fast elemental ninjutsu.
 

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"Stop!", she exclaimed. And Jiren found himself oddly complying. He was never one to do as other's commanded, least of all in the midst battle. So this was very much uncharacteristic. Suspicious, he quickly sensed the state of his chakra flow, and what do you know, it was disturbed. Restricted to do his opponent's bidding. He had to admire the strength of it though. No amount tensing nor tugging did anything. And he wasn't of sufficient strength to use Kai just yet. Leaving: chakra surges. Fortunately, he had one up his sleeve that he decided to employ. Before any harm could come to the beloved Jiren, he released forth a tremendous amount of chakra to create a layer of armor around him -- and enough to shatter his opponent's bind on him in the process. It was indeed a pity he couldn't show off the full range of his newly acquired explosive techniques. His body couldn't handle them yet. No matter, a curious feeling told him he'll see this particular woman around a lot more. So he'd save them for next time.
"Excuse my manners, I forgot to take your name", he said. Although, he didn't wait around for an answer. Taking the initiative, and using his armor as a base of operations, he formed a spear and launched it with deadly precision at her. And very shortly, touching the ground before him with his palms enabled the creation of fierce canines that saw their next snack.


(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Type: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.
 

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"Mirabelle Ganmi." she said to the point; having sensed him release from the illusion beforehand. The Candy Maker didn’t waste a moment of time; immediately conjuring a dragon composed of her Dark Vacuity chakra as the chakra avatars came to life. The dragon would form just outside of short of the target and rivaled the size of the canines themselves but immediately afterwards the dragon would swiftly fly around them swiftly reducing them into nothing more than ash. Upon contact – the yin parasite would take immediate affect and caused the opponent to have his power reduced. The dragon then aimed to crunch down on his body but upon his creation was infused with a barrier of sorts granted by the snapping of her finger to further augment the dragon. It would then fly down towards the man – aiming it’s large snout to chomp down on his body. She also had three other illusionary dragons form as they fly around outside of short range in order to avoid being shattered but once directed towards Jiren once the real one flew in towards him.

(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element) + 20 = 140
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.
 
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