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Vector Cobra
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1. † (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic supplementary use. They can extend up to 10m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.
-Last for 3 turns.
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2. † (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.

♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.

♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.

♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
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3. † Bekuta Kobura: Buraku Mamba - Vector Cobra: Black Mamba †
Type: Sup/Off
Rank: B
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.
The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
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4. † Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
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5. † Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: C-S
Range: N/A
Chakra: 15-40
Damage: 30-80
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
Part | C-A Rank
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at two times his base speed. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Counts as a move and last the same turn while A-rank version can only be used 4x per battle.
Full | C-S rank
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at twice the user's speed. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
Each application counts as a move
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.
 
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Taught[...]

Created[3]

1. (Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40(-10 per turn when sustained)
Damage: 20-80
Description: Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Krypton Above A-rank after using S-rank version in the same turn and next.

2. (Kuriputon: Arisu | Liquid Krypton Release: Alice)
Type: Offensive/Defensive/Supplementary
Rank: S-rank
Range: N/A
Chakra: 40(-20/turn)
Damage: 80(on touch)
Description: Alice is an advanced application of the kuriputon release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will form three handseals and transform themselves into a pool of liquid kuriputon while still maintaining their original size they become extremely light, extremely cold, but also very resistant and malleable. This is an extremely good technique when the user needs to move fast and having to tank jutsus that krypton is strong to. The user will become a hyper cold liquid but still pertains facial features, legs, arms etc. This form does make the user extremely light too as krypton is a very light element which gives the user an upper hand in flexibility which results them in an easier time evading techniques. The liquid can also cool down techniques that passes through the user to to ultra cold temperatures(within reason and S/W of Kuriputon). The downside of the technique is that the user cannot perform any elemental techniques except from kurpiton/water/lightning and wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.

Note: Usable twice per battle, lasting up to three turns per use.
Note: No A rank and above Krypton and no S rank and above water/lightning and wind techniques after usage.
Note: Utilizing the flexible form to evade techniques costs a move per turn and can only be done within reason/respect to the size of the technique evaded

3. (Kuriputon: Basution | Liquid Krypton Release: Bastion)
Type: Supplementary
Rank: A-S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.

A-Rank
The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.
S-rank
The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.
Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.
Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.
 
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1. (Serasu) - Seras
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A +50 to infused technique
Damage: N/A +20 to infused technique
Description: Seras is a technique which lets Alucard be able to infuse his regular Shikotsumyaku techniques with his spectral skeleton. This converts his regular skeleton while using a Shikotsumyaku technique into the black spectral mass that is used for his Ghoulspine techiniques while the Shikotsumyaku technique doesn't get altered in its original use. Instead, their technique will gain a large chunk of extra chakra, damage as well as drop elemental strengths/weaknesses of their Shikotsumyaku technique making it neutral to everything. This also changes the aesthetics of their technique and instead of the regular bones, it is now consisting of the black energy. This conversion doesn't make a Shikotsumyaku technique deal any spiritual damage or indusage of genjutsu.

Note: Can only be used 4 times per battle
Note: Has a two-turn cooldown

2. (Worutā) - Walter
Type: Offensive/Defensive/Supplementary
Rank: B - S
Range: Short-Long
Chakra: 40 - 60
Damage: 80 - 120
Description: Alucard weaves the necessary amount of seals(depending on rank used) and unleashes chakra throughout his body to manifest his black spectral skeleton to form into an aura around him. Depending on the mass of chakra used, the technique becomes bigger and bigger but the core concept stays the same. Alucard forms the black mass into that of a spider web with a mm thick intangible wires of the spectral skeleton. These wires cannot be interacted upon with physical mediums, much like all other Ghoulspine techniques but may be used to interact with other intangible elements such as lightning. Due to this, the technique will simply phase through physical or liquid/gaseous defenses or other object completely unhindered. For the lowest rank of the technique, Alucard can form a web the size of half his size, while scaling upwards in size by a factor of 2 for each going higher, meaning more chakra needed to be spent. The web is designed to intercept applicable techniques but most importantly it forms an arsenal dedicated to Walter C Dornez - hence the name of the technique. Using shape manipulation along with the properties of Yin the user can freely manipulate these threads and sync them together to form a phantom bird cage. On contact, this technique deals direct mental damage and will feel like a target is getting skewered by actual wires even though it is all spiritual.

Note: B-rank requires a single seal(reverse dragon) - A rank requires two seals(reverse dragon - snake) - S rank requires three seals(reverse dragon - snake - reverse tiger). B rank variant can only be used 4 times per battle.
Note: A rank can be used 3 times per battle with a two turn cooldown between usages, S rank twice, with a three turn cooldown in between usages.
Note: After using A rank version, the user cannot use Yin or other ghoulspine techniques above A rank for two turns. After using S ranked version the user cannot use Yin or other ghoulspine techniques at all for 2 turns.

3. (Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.

4. (Sourubomu) - Soul Bombs
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 50
Damage: 100
Description: This technique lets the user of the Ghoulspine style to morph their Yin skeleton into fist-sized hand grenades that can be used as any sort of projectile that they can hurl/toss towards a designated target up to Mid-Range. Akin to the Ghoulspine style, these grenades can phase through any physical barrier unless consisting of some sort of energy element. Upon detonation, the grenades will explode and cause a rift of Yin chakra that inhabits the behavior of Ghoulspine. This rift stays on the detonation site of the Soul Bomb and covers a spherical dome of short-range in diameter (3 meters, and also underground). This rift is pitch black and contains the source of the genjutsu that is contained within the Soul Bomb, thus meaning anything that traverses into the rift will be caught into the genjutsu. While dealing mental damage, the illusion that is affecting target(s) within the rift will make them feel as if their bodies disintegrating from the bottom up and turning into ash. This genjutsu can be released by using full body surges or surges from an external source containing same amount of chakra as the technique itself. The rift itself lasts a singular turn.

Note: Soul Bombs may be used up to three times per battle and has a three-turn cooldown between usage.
Note: In the same turn as used, the user may not use Yin/Shikotsumyaku techniques above S-rank.

5. (Yami no Yōsō) - Aspect of Darkness
Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. The illusion itself will be experienced as if one is drowning in an endless sea of eyes with no control over your own body’s movement. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank
 
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Nickname:
Gender: Male
Age: 597
Alignment: Chaotic Neutral
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_ _ _ _ _ _ _______________________________________Basic Info
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Looks
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Alucard is a tall and slim figure yet he is quite musculus underneath his clothes. His skin is fairly white and his hair is jet black. His naturally most iconic trait is his Dojutsu which is always active. The Tenseigan is a cyan/golden colored Dojutsu that lits up in the dark and has a very beautiful pattern. Aside from his natural looks, Alucard is quite fashionable and has a few wardrobes. While they may vary, he usually wears a long crimson trench coat with a black suit underneath it. Accompanying this attire, he also wears a large cordovan hat in a matching crimson color with a black band tied around it. He also has white gloves with the Hellsing insignia inscribed to them. Perhaps the most iconic feature of this attire is his yellow-tinted glasses, which hides his Dojutsu's light. Aside from this attire, he can also be caught rocking an entirely black selection without the hat, without the glasses and without his gloves. He also carries a sword on his hip at most times.
Personality
Alucard has two personalities that are tied to his very soul and depending on which one is present, his whole look and way of thinking changes drastically as if a person with multiple personality disorder. One of which he is himself - Alucard. A cunning and smart man with neutral ambitions to solving political incidents. He may not be a villain but he sure as hell is no hero either and can often be seen using cruel implimentations in battle. He is, however very calm and hard to agitate. When agitated though, depending on the level he may reveal his other personality - Dracula. When he becomes enough motionally distressed or put in enough pain, Alucard does not entitle himself as Alucard anymore but rather his name in reverse, Dracula. When he is in this state, absolutely anything can happen although 99% of it is not good. He has burned villages to the ground for absolutely no reason in this state, butchered humans like flies and he will kill anyone who tries to further impose him.

_ _ _ _ _________Origin & Allegiance Information_________ _ _ _ _
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Arsenal

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Rank, Chakra, Health, Nindo: Jonin, 1,600, 160, Armor-Sleeved Single Hit
Specialties: Chakra Fortification (Dark) - Apex Speed Resist - Yin
Apex Handseal Specialist (Dust) - Apex Shikotsumyaku - Stampede
Elements: Incl Custom and Advanced
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General Fields: Incl Kaitos Tai, Adv Fuin, Kinjutsu and Yin-Yang

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Kekkei Genkai: Incl Kekkei Tōta and Dojutsu

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AP Total and Allocation: Jonin 25 - Mind (Tenseigan) 2 - (GRPT Prize) 2 - Total 29
Mind 7 - Body 5 - Spirit 5 - Agility 8 - Dexterity 4 - Vitality 0

_ _ _ _ ____________Custom Swords____________ _ _ _ _
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Contract & Edo Information:_______________________________________ _ _ _ _ _ _ _
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep. Alucard had developed a favoritism over this contract as he had been enough in the world to establish the summonings home base. Alucard carries the tattoo of the contract on his right shoulder which he inked himself.
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Thorny Dragon Summoner:
Alucard was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. He and Zora had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Alucard was, who was more interested in the vampire squid contract. Nevertheless, he was capable of summon from both contracts although not from both in one encounter. With that being said, he carries the tattoo of the contract on his left shoulder.
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Zev ゼブ
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Abilities: Mysterious Peacock - Ink - Eight Inner Gates (Master)

Capture: [x] - Resurrection - [x] Re-skinned from [x]
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Fighting Styles
Ghoulspine グールインスパ........................................................................................................................................ベクトルコブラ Vector Cobra
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Seals & Tools__________________________________________ _ _ _ _ _ _ _
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(Fūinjutsu: Rain No Owari) - Sealing Arts: End of the Line
Type: Supplementary/Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: N/A
Description: Created by those who heavily use tools in combat, End of the Line is a technique that serves the process of defending and empowering the tools one uses in battle. The user would simply need to mark their tools beforehand with a kanji of Immutable (不変) in order to give them the effects. The seal would remain largely unused until an opposing technique/entity attempts to negatively affect the user's tools in some fashion. This would trigger the expansion of a barrier short range around the tool that would be capable of absorbing both chakra and physical components. Chakra wise, the absorbed chakra would simply be used to power the SNT, utilsing said chakra as a power source rather than relying on it's own chakra source/battery. Dependent of the tools and amount of chakra absorbed, this could potentially extend the usability of the tools, such as if a tool required 10 chakra per turn to be maintained and the seal absorbed 20 chakra, it would be maintained for an additional two turns. Physical components would refer to techniques that aren't fully reliant on chakra, such as an EMP attack or elements that inherently affect tools. In such cases, the seal would simply serve to absorb them rather than using for a power source for the tools. While applied in short range, the seal could be triggered at any range, with it's being usable 3x, separated by a two turn interval. Notably if used by Cyborgs whom have multiple tools overlapping within their bodies or similar, the seal would serve to protect the various tools.
(Sonikkutorakutābīmu) - Sonic tractor beam (Worn by Lilith)
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.
(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.
Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
(Mercy of Ahamkara) (Worn by Lilith)
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.
Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.
(Kemuri Senkōdama) - Smoke-Flash Bombs (Worn by Lilith)
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Eye of Riven (Worn by Lilith - Secondary Mode Default)
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle. The monocle also has a secondary mode that can be switched to either as default (must be stated in biography) or switched to actively during a fight. This mode focuses on tracking high speed targets rather than seeing through layers of matter as the primary mode focuses on. The secondary mode uses a motor that renders photonic movement and makes the user experience things in slow-motion, in turn granting a visual x 2 tracking while the secondary mode is active and the user has the Eye of Riven applied. Both modes cannot be used at the same time, switching mode costs a moveslot in a battle and can only be done once every secound turn, costing 30 chakra. The turn cost is the same for the secondary mode.
Note: Can only be used by Skorm.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Yin/Fuinjutsu: Gyakusatsu | Yin/Sealing Arts: Carnage) - (Bisumaton)
Type: Supplementary/Offensive/Defensive
Rank: A
Range: N/A
Chakra: 50
Damage: N/A
Description: Carnage is a rather simple kind of sealing technique that works similar to that of the five elements sealing technique. However, instead of sealing an elemental technique, the user is able store an elemental technique in a seal that can elevate the rank of the technique itself by pressing extruding amounts of any element the user possess into each scroll and upon summoning the scroll the user can unleash the element to levels of S-rank from the seal. However, that is not what is the most unique aspect of the seal, because in the seal the aspects of Yin. The level of S-ranked elemental chakra that is stored in the seal is actually manifesting(as it is released) into that of an elemental spirit that can act similar to that of a ghost or a puppet. Not to be confused with sentience, which is a property of Yang, but rather within the lines of the Hands of Sloth technique. This means that the elemental chakra will retain its original S/W but can also become absolutely intangible but then also resulting it to be able to deal no damage but instead granted opportunities to act outside an enclosed barrier that the user might be trapped in. This needs to be stated clearly when used if the technique is to bypass physical structures or not, but what is interesting in the technique is that not the full range of the technique needs to be intangible, meaning one part of it can and the other not at the same time. Like the hands of sloth, this technique will make the unsealed chakra manifest into something that is an extension of the users body and in this case its wings. This means that as soon as the chakra has been released from the seal it will manifest on the users back.
Note: Must be stated in battle/bio what element is stored inside of the scroll.
Note: Intangibility may last for a maximum of 2 turns and can only be activated twice per technique/scroll.
Note: Can only be used 4x per battle, each usage lasting 3 turns.
Note: Needs to be Yin or Yin/Yang master to have dual elemental elements such as AEs/CEs stored in the seal

_ _ _ _ _ _ _ __________________________________________Lilith
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(In'yōton, Onmyōton: Banbutsu Sōzō no Jutsu) Yin-Yang Release: Creation of All Things
AP Allocation: Mind: 6 - Body: 5 - Spirit: 5 - Agility: 2 - Dexterity: 4 - Vitality: 0
The creation of Lilith would be Alucard's Pinnacle technique and the gateway of the mastery of Yin/Yang, effectively ending his needs for a personal summoning which would never rival that of Lilith's power regardless. She would be his ally from her first creation until the world would end. Her abilities derives directly from her creator. She displays fully master in the custom elements Alucard created, Bisumaton and Kuriputon. She also possesses the Dark release, having the intrinsic markings on both of her palms. She also possesses the tremendous powers of Yin/Yang and can use its vast arsenal as well. She has a total chakra amount of 2,000 and 150 hp. She has the same type of intelligence as her creator and can be interacted with as any normal person. She does have a mental link to Alucard at all times in which the two of them can tap into whenever needed. She is capable of Chakra Sensory as well. She is capable of flight with her wings and is the same size as Alucard.
Lilith's personality is the polar opposite of her Creator, Alucard even though the two of them have an unbreakable bond. Lilith is a very social and talkative creature who likes to avoid any type of hostility if possible. However, when agitated enough she will turn into a beast of a warrior who's specializing in the way of the Sword. During the last two arcs of her creation and apparent childhood, Lilith has grown exponentially fast in the way she handles things, going from an absolute crybaby to now a respectable creature with decent amount of field experience. She has taken part in many battles that Alucard was directly involved in but also in battles on her own. While Lilith's personality mostly is associated with her beastly appearance she has a human heart (figuratively speaking). Just like her father, she stands on the side of Humanity. She has bonded with several clansmen that she has come to meet such as Heishiki, Faye, Panthalassa but also others such as Mirabelle, Isabella and Emiya. Currently she is working to learn more abilities such as non-elemental Ninjutsu which is a very broad field to master as it encompasses a variety of different techniques and usages of chakra.
Lilith carries Darkiscie by default unless specified otherwise, this boosts her dark release vastly. With her training in Ninjutsu, she learned how to use the basics and any customs that her father knew or had created himself. She also learned to hone her chakra in a brutal fashion and thus all her techniques carries a +20 damage. After the time gap, she has grown quite alot and her attire has changed as well. She is now a teenager, who often, like teenagers does, challenges themselves and their parent(s) authority. She also rocks an all-black attire or a crimson one. What has not changed is her overall warmth and kindness towards all creatures and people who needs help.
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Passive Traits__________________________________________ _ _ _ _ _ _ _
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Specialties
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Chakra Fortification:
The user can add an additional effective 10 Chakra or Siris to an element or skill they specialize in, though not at any increased cost or strain to the user. This simply allows their techniques to have 10 more chakra infused into them. Applied to Dark release.

Apex Speed Resistance:
You are able to slow opponents within a specific range, exerting a force that slows targets naturally. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.
Note: Requires at least 5 in AGL.

Yin:
Yin Specialists gain increased awareness of spiritual abilities, translating to the ability to detect any Genjutsu or spiritual technique affecting them below MS-level. This awareness also allows them to sense spiritual entities, like Katsuryoku spirits or Hungry Ghosts. Yin Specialists are also able to utilize Genjutsu Kai passively, up to B-Rank. Inducing Genjutsu on a target causes you to siphon some of their spiritual energy, augmenting your own spiritual prowess. For each illusion placed on a target(s) your spiritual techniques gain an effective 10 chakra and no more, 2 base speed levels stacking up to three times, and 10 damage stacking up to three times. The bonus is lost one turn after a target escapes from the illusion placed on them. They cannot be self-induced illusions or those applied to Summonings, Edo Tensei that belong to the user, and Chakra Creations.
Note: Requires Yin and at least 5 in SPRT.

Apex Handseal Specialist:
You can perform techniques of a skill specialized in without the usage of hand seals, though you must still perform complementary and logical body movements related to the technique. This applies even if said jutsu does not have specific movements detailed in its description. Does not require another Specialty to utilize.
Note: Requires at least 5 in Mind. Applied to Dust release.

Apex Shikotsumyaku:
The users bones will fortify and spread across vital organs like an internal platemail without sacrificing movement or flexibility. This will in turn grant a 30% damage reduction against critical damage. Requires Shikotsumyaku.

Stampede:
Tremors stem from all around when the user uses large scale Earth jutsu, giving one the feeling of being in a stampede. Whenever the user uses large scale Earth jutsu ( 15 meters and larger ), earthquakes will be triggered that impede any other than the user from moving at high speeds along the earth. Any speed higher than 30 will become impossible during the creation or use of the jutsu, when logical. This does not apply to techniques that create swamps or portals in the sky or other illogical scenarios.
Chimeras
Dark release:
The first chimera that Alucard managed to snatch from an unknown shinobi in the village hidden. A very potent advanced element with the capability of absorbing chakra to use it as fuel for black-ish blue flames of intense power.
Shikotsumyaku:
The second chimera that Alucard snatched from a shinobi named Guts Kaguya of the clan of the same name. This was his first Kekkei Genkai, allowing him to manipulate his bones into several different constructs as well as giving him the power to fortify is bones, making the achieve hardness that competed and triumphed over steel.
Dust release:
The third chimera that Alucard snatched from an unknown shinobi in the land of the stone. This is the only known Kekkei Tota in existence, marking it as extremely powerful and correctly so. Through the means of combining three elemental natures, the Particle style is formed and through it, Alucard can reduce any matter down to molecular level.
Tenseigan:
The fourth and final chimera that Alucard snatched from an unknown alien targeting his life. The Tenseigan is the final stage of the Byakugan Dojutsu, and unlike the Byuakugan, his Dojutsu allowed him to see longer distances, track further and see chakra. However, he would not have the 364 degree vision the Byuakugan would've granted him. Instead, it granted him the power to command gravitational forces as well as entering the all-mighty Tenseigan Chakra Mode.
Custom Weapon
Intrinsic Perk
The abyssal aspect(as mentioned above) affects a single field that the user can use and receives a buff in both chakra(+10) and damage(+20). This counts as a passive boost and must be stated in the users biography as their "black element". This enchantment can only be applied on one field on a users biography and they cannot change it unless they update the bio itself. As the weapon is infused and heavily outsourcing damage potential towards the bearers abyssal aspect.
Artifacts
Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

(Mukō: Kakyū) – Void: Supercharged
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.

(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

(Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.

(Kamikorosu: Kakei) – God Slayer: Stake
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A piercing tool used as an anchor, a boundary marker for property and in some accounts one of few items capable of permanently silencing certain undead now forged as a God-Slaying Tool. It is particularly large for a tool of it's nature, roughly two feet in length from the spiked tip to the bottom of the hilt. This particular Stake was forged for Alucard; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Caster: Casters are a team's ranged offense, preferring to operate at a distance.
Wisdom of Anu (Passive): Caster Specialists gain an increase of 30 damage to all of their Ninjutsu and Atavistic Flame.
Sacred Arsenal (Passive): Casters' Ninjutsu techniques have a 10% chance to strike a Divine target critically.
Light of the Pantheon (Active): At the cost of a move and a slot in the timeframe the user is able to empower their next three Ninjutsu with an additional 30 damage and the ability to interact with Divinity.


_ _ _ _ _ _ _ __________________________________________Favorite Techniques
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(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 60 (-20/turn)
Damage: 120
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. After forming 3 handseals, the user will create and cause these shards will travel through any target and disintegrate anything they touch. These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.
Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques for two turns.
Note: Can only be used thrice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 2 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.
Note: Due to the Yin influence, this technique has neutral Strengths and Weaknesses.
(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra: 70
Damage: 140
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: When the user has performed the release version of this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dark release techniques above A-rank. This applies for both times the release version is used.
Note: In the same turn the user uses the absorption function, they cannot use any other dark release techniques.
Note: The release form of the technique can only be used twice per battle, with a two turn-cooldown.
Note: The absorption form can be used 4 times per battle, with a two-turn cooldown.
Note: After usage, the user must wait two turns to use again for the absorption part and 4 for the release part.
( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
(Mabataki) - Blink
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Blink is a simple move that is entirely movement based and incorporates the very non-existential fabric of Ghoulspine in terms of interraction. Ghoulspine itself is Yin-infused bone release that creates an intangible state. Blink lets the user infuse their entire being and not just skeleton - into Ghoulspine. This makes their bodies simply turn into a black substance that cannot be interacted with by any physical mediums. As their body becomes essentially "nothing" - the user gains the ability to "reshape" with specific handseals. To start the sequence, the user will look at a distance they wish to reshape at and perform two handseals to do the jutsu;

Dragon - Reverse Tiger

The distance the technique lets the user reshape has a minimum of short range from their original place up to mid-range, moving at x2 speed. That is not all though, upon leaving their original place, the user will also leave a trace of their Ghoulspine chakra at their original place which upon impact with a foreign body will indulge them in a deep and hellish illusion. This illusion is rather simple and loops over and over until the target breaks free. The illusion works like this: a target that travels towards the user of the technique will experience the same course of movement in an endless loop that starts from when they move towards the user and ends when they are impacted with the Ghoulspine chakra. This illusion lasts for 2 turns unless the target breaks free.

Note: Requires Ghoulspine.
Note: Can only be used 4 times per battle.
Note: No Ghoulspine/Yin technique in the same turn as use.
(Yami no Yōsō) - Aspect of Darkness
Type: Supplementary/Defensive/Offensive
Rank: S-rank
Range: Short-Mid
Chakra: 60
Damage: 120
Description: Aspect of Darkness encompasses Ghoulspine's heart in the Close Combat ranges. This technique will let the user morph their own limbs and turn into Ghoulspine chakra for great flexibility but also for the opportunity to use it in hand-to-hand combat. They may also morph their limbs into any form they want, shields, swords etc. Akin to the style, the limbs becomes ethereal - unable to be touched physically but only through means of energy elements or raw chakra. Also akin to the style, the users limbs will start to deal mental damage rather than physical. This is because of the Yin element that is incorporated into the ethereal style. When an opponent is touched by Aspect of Darkness, their mind takes the damage as the morphed limbs travels through the target similarly to a solid object and thus does not deal physical damage. Aesthetically, the technique will of course let the user morph their body into several tendrils or whatever tools they want but it contains the theme of a pitch black gooey mass that reshapes to the users will. In this pitch black abyss, endless eyes can appear and cause a freezing effect akin to what is described into the Ghoulspine style itself. However, activating these eyes costs an extra turn of the overall duration of the technique. The eyes will freeze a target that are physical contact with the technique by essentially casting the target into a genjutsu that may be broken by the traditional genjutsu means. The illusion itself will be experienced as if one is drowning in an endless sea of eyes with no control over your own body’s movement. However, since this technique contains Yin chakra it's naturally of a higher tier of genjutsu and thus must be countered as such. Fully body surges of the same amount of chakra of the technique, external surges of the same chakra will work as well.

Note: Can only be used twice per battle with a three turn cool-down.
Note: While in use and for two turns after use, the user cannot use Shikotsumyaku or Yin release above B-rank.

_ _ _ _ _ __________________________________Primus Sermo
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Alucard was born in the village of old Kirigakure and its exact location isn't fully known. What is known is that he was born to the Meiton users of old and both his parents shared the ability to create this rather controversial chakra nature. His childhood was portrayed by intense training at a very young age and as all Meiton users, Alucard had the ability to use their clan's unique ability; Dark chakra. Alucard and his parents were natural hunters and roamed the lands outside of old Kirigakure, disguised as other animals for hunting purposes. They would trade their loot with the villagers for money but aside from hunting, Alucard's parents were also bounty hunters and keeping the civil life of old Kirigakure safe from spies and assassins during the old wars between clans and other old villages. However, Alucard did not use his dark chakra very often until he was older. Instead he focused on the basic ninja training as a kid and like the other kids in his age. Being an heir of the Meiton clan gave Alucard great ability to focus dark chakra and apply that chakra after he would absorb foreign chakra into his seals on his palms. The hunting with his parents paid off as well and Alucard was very quick and gained great reflexes at a young age. His skills with spears and bows were also beyond any of his classmates in the ninja academy and he liked to demonstrate his skills to show off. As other nature affinities went, he quickly showed skill in Katon and Raiton. He would master both of them relatively quickly. What it came down to in the end was that Alucard would be able to perform Katon jutsus with just a single handseal and weave handseals to his Raiton techniques with amazing speed. He grew up to become a very talented martial artist as well.

_ _ _ _ _ __________________________________Secundum Caritatem
As Alucard excelled in the ninja academy, he was always keen to learn more. He had already extraordinary knowledge of Raiton, Katon and Taijutsu along with some basic ninjutsu techniques such as shadow clones and substitution. At the age of 7, Alucard graduated the ninja academy and took on the chūnin exams a year after the graduation where he'd be appointed to his team after becoming a genin. Alucards sensei was a gifted Water user with vast knowledge of their the element along with the other three that Alucard lacked at the time. Taking on private lessons from his sensei, Alucard finally learned how to use all five natural elements. He was one of the first ever to do so. After a couple of failed missions however, Alucard prepared himself to learn more by himself. He was particularly interested in the forbidden arts and... Immortality.. There where infinite ways and paths to reach this goal. There where different meanings of immortality. It turned out that Alucards greatest gift was his own creation, his will to become the strongest being on the planet; the chimera technique. The technique allowed him to siphon Kekkei Genkais, Advanced Elements and also Dojutsu. As he grew in the dark and forbidden arts he also created the puppeteer's seal, allowing him to control other people with a single fuinjutsu seal that he could place on them. All of these acts didn't take place under just a couple of days though, he was roaming the world, conspiring against society and everyone. It was on the road he came up with the plan of creating a guild, and organization that would gather him followers or associates. He would not be alone any longer. He couldn't... One of the ordinary days he would find himself in a blood tavern, gambling missing nins with self-confidence up to their tits would drink and play games with each other. It was there he found her. The multi-talented Typhoon bender, Zora Akiyama. She wielded a sword, was dressed in grey and her eyes were as of made of pure fire. It was with her he fell complete, because for the first time in his life, he wasn't looking after just himself anymore. A year after they met they had already done multiple adventures together, the most spectacular of which, made them governors of the Moon Isle after they had claimed it for themselves. The Hellsing flag stood tall that day, and many days ahead. It was on the shores of that very island that they started to spar with their advanced elements only to hone their abilities.

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Tertium Bellum__________________________________ _ _ _ _ _
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Not only was Zora's element that of wind but it was an enhanced version of it, so much so that darkness and her black winds where equal. They developed an amazing list of jutsus by inspiring each other and pressing eachother to the limits. They claimed ownership of the fabled Vampire squids and created the first contract in history to the beasts. As a wave of technology washed over them from the mainlands, Alucard and Zora developed five incredibly powerful advanced tools. Zora and Alucard was not just sitting idle on their thrones on the Moon Isle. They discovered the potentials of making their own element from scratch, a liquid metal called Bismuth. This element would prove to be the perfected combination of Alucards dark release as it repelled earth and water with ease. Two elements the dark release was having a hard time against. As a metal however, it was still weak against rust and lightning, but fortunately the dark release allows for the absorption of both wind and lightning. The two elements where match-made in heaven. It didn't take long for Zora and Alucard to create a lethal weapon, a sword made out of bismuth that could turn into a gun. This was perfect, Alucard now had one sword and two hand-cannons. Just like some of his dreams. He hadn't forgotten about his main ability though, siphoning other shinobi's hidden elements and bloodlines. His quest for power had only begun after all. With his personal summon with him at all times, the female vampire squid Akemi, Alucard would leave the Moon Isle and take up challenges in the world. He was hungry. Well paid off, because Alucard had within just a couple of months chimera’d his first kekkei genkai - dead bone pulse which granted him manipulation of his bones and was able to turn them harder than steel. He also gained some regenerative prowess because of this. Not only that, two additional custom elements had been discovered for his and Zoras sake and effort. At this point, Alucars had also chimera’d the only know KT, dust release.
Quartum Mundi__________________________________ _ _ _ _ _
As a brand new wielder of the fabled Yggdrasil, Alucard and Zora shared their powers with the sword. The sword would grant both of them powers that they could wield in battle, fitting both of them at the same time instead of the ol' earrings Zora kept moaning about. Just like the Golden Nightmare, Yggdrasil was a sword at its base and due to extensive training, Alucard became able to wield both of the powerful swords in battle. This allowed for some really nasty powers. Yggdrasil's unique feature of allowing whatever the user wants for element to gain monstrous powers where really useful. This was known as the Harmony Element which also depicted the swords unique sealing technique. Rocking dual swords also allowed for some really badass moves, especially when combined with the Shikotsumyaku style. During his travels throughout the Tobusekai, Alucard met up with his new teacher that would show him the ways of Yin. Alucards clan was taken from him and granted to the Tsumikage, Sado the Shogunslayer. While at first this defeat was about to kill Alucard of the pain it costed him, his village, he was ultimately - through alot of bloodshed, on his way back. Or was he? He was a turned man now and would sometimes go under the name Dracula instead. Other than that, he was able to pick up the unholy relic of the Reverse Crucifix. He also learned about his old unused pokéball containing the extremely potent Mega Blaziken which he would make as his personal summoning as he had heard it had been done before by other Ninjas out there in the world. This meant a new episode of partnership as he would make Akemi a regular summoning again and replace her with his pokémon. Through many hardships together, Alucard and his two summons were able to fight through bunch of missions without help from anybody. If there was anything that personified Alucard, it was independence. Through a great battle with a Mangekyo Sharingan user along with a user with an even more powerful Dojutsu, he was able to snatch the DNA from the person he murdered in the the rage during the arc of the red fever, in hopes of finding a cure for a pandemic that was shattering the world. Upon doing this, he gained the powerful Dojutsu himself. His last Kekkei Genkai slot had been consume and his eyes where forever shifted in a blue/whitish and slightly golden fade.
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_ _ _ _ _ __________________________________Quintus Plaga
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He had gained one of the two most powerful Dojutsus in existance, and the most powerful one he could acquire due to the Chimeras limits of not able to absorb the legendary Rinnegan. His eyes had awoken and shaped into the ultimate Dojutsu that let him manipulate the entropy of time - Gravity. With this in his arsenal, he very well could be nigh invincible. In later days, Alucard and Zora had managed to turn wind, lightning and water into one and form the devastatingly cold element known as Krypton. Through much effort, Alucard had decided to leave the Tsumigakure clan as he grew too much hate inside of him due to his misfortunate past in handling his own clan. He walked a lonely path and joined up with the Rising Cloud. In the midst of this sudden move, Alucard had also finally developed his first class fighting style named Ghoulspine. A combination of his Shikotsumyaku Kekkei Genkai and the aspects of Yin. As time passed, the virus was almost about to consume him. It had been a civil war within his own person after having contained with him, the Red Fever virus for a long time. His battles had been sacrificial for the greater good of humanity. Atleast the part of humanity that he respected. He had sailed towards the Moon Isle again in hope of a revolution and reclaimed his island that had been his for many human genations but lost to him in warfare. At this point, he was as weak as when he was a small kid when it came to battle. But it was with a big heart that he treaded back and was able to restore peace and order to the Isle and in the process flag the Hellsing Organization again as his clan would dawn again. The task had not been easy though, and acting with all the knowledge he had gathered in his life he was able to stop an invasion against the Moon Isle on his own and acting as a one-man army. The fight was victorious which spurred him to continue his dramatic adventure back to Tobusekai where he fought for the people with a spark re-ignited. Lands would be conquered by him as him and locals would deem their current seats of power inaffective against the many enemies that roamed the worlds.

_ _ _ _ _ __________________________________Sextus Amor
Doing so would gather influence and would help him on his feet again. On his travels throughout Tobusekai, Alucard would acquire the legendary Yin Sword - Darkiscie which would consume his current sword Yggdrasil. Darkiscie radiates with astronomically large proportions of Yin and would have Alucard create a Black Element that could render any of his elemental Kekkei Genkai or Element into an abyssal aspect. This would elevate jutsus into a deadlier one by being heightened in chakra and damage by the sword. Alucard's most powerful Kekkei Tota would be the obvious choice for him and would turn it into an abyssal aspect which the sword would then radiate with. The sword would also let Alucard cast an astonishing Genjutsu. Then the big news arrived, a starchild from heaven had descended upon the earth and possessed the power of healing anyone from the Red Fever. As fast as the news reached Alucard he would travel to the other side of the continent and seek the child out in hopes of being restored to his full potential. It was in its presence that he finally could achieve this and with a cure for the Red Fever being bestowed upon him, Alucard would feel an abnormal spike in his chakra and physique. He was ready to learn about Yang, the aspect of life.With an evil lurking in the neighboring islands, Alucard and his team had to fight a multitude of demons of the Amino Geis cult to protect their homeland. At this point he had already mastered the ways of Yang and even created a plethora of living creations he had used in his battles. He didn't just utilize his Yang release to create an expanding army but also to heal wounded on the battlefields - a trait of mercy that he had just newly developed. Would his kind-hearted spirit last forever though? No one would know that. His split personality was not something that he would ever fully erase and even so, which of them would win in the end. Trying to find out more about his own purpose and true self would be the hardest battle in the end. As that battle took place, stability could be achieved. But he knew it was only temporarily and that the devil always would be able to find the key to the lock and unleash hell in his name at some point in the future.

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Septima Peccatum__________________________________ _ _ _ _ _
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They would go on joint missions together and even spar each other on the forsaken sea of Hokubu. He had never had a friendship this strong before to another person, or well both of them were pretty much gods at this point but still. It wasn't the only marvelous thing that would happen in these last few months. Due to the many missions and teachings of his own custom elements he had created, Alucard would finally be able to sponsor himself into the highest tier of knowledge. He was to be learned how to put Yin and Yang together and achieve the ultimate power in existence. Once mastered, he would be able to use the truth-seeking balls and open a higher tier of the Tenseigan chakra mode as well as make a creation from pure chakra that he would replace Akemi with as his personal body guard. The creation would be named [redacted]. With his pinnacle knowledge gained, Alucard would focus on establishing himself entirely in the world and make a name for himself and the Hellsing Organization. However, this would be proven to be a most difficult task as the world had not just started to put up bounties on his head due to his reckless slaying but he also started to get assassins on his ass. One of these encounters would make Alucard lose Blaziken. [redacted] quickly filled in as his closest companion and would remain by his side at all times. She was able to converse like a normal human but their bond was just not as strong yet as that of Blaziken and Alucard. There had just been something special about their adventures. Alas, the ones with [redacted] was on the horizon, along with more greatness. While he would have lost his most useful companion, the Pokémon Mega Blaziken - [redacted] would be the replacement for the heavy loss. He still hadn't made up much time with [redacted] but they quickly became friends and she looked to him not as a father of creation but a partner from the very beginning. Her temper reminded Alucard of Zora and she would always let her heart decide the direction of her actions even though it wasn't always what would be the best plan.
Octavius Mara__________________________________ _ _ _ _ _
Both of the two would be on large missions throughout the world to ensure the celebration of the Hellsing Organization gaining enough reputation to be known as a village. The achievements in the Tobusekai was flourishing and he had gained a second ally tied directly to the Hellsing Organization - Strix had joined his cause. Through more time and effort teaching the gathered shinobi techniques and elements as well as doing more independent missions, Alucard was able to sponsor a purchase and learn more about the Forbidden arts. With his master of these arts, he would learn to summon the dead - create an army of shadow clones and much more. Alucard was almost complete now and there was very little left for him to be taught. He had only to work harder now to turn his Organization into something that would be worthy of being called a Village. To do that, he needed to perform a tonne of missions and other deeds in order to gain reputation. His personal compass was just as split as ever and while he ushered himself to take shortcuts, those did not really exist. Plus, he had other things on his plate as well. The world as they knew it was about to collapse under the influence of the Voidlords. The state of Tobusekai was not improving, rather the opposite. His lingering presence in this continent had now stood uncontested for months, almost a year. But it was some of the best time in his life. He would have to put all of his powers together to save himself along with humanity, if it would be necessary. While humanity was never his priority, he didn't have anything against it either. His descent into chaos and power was constantly fluctuating through his veins, corrupting his choices of routes and decisions. While seemingly calm on the surface, he was always playing a gamble within himself to stick to his facade. Atleast now he had someone by his side to keep him sane. [redacted] offered more than just one word, in comparison to Blaziken who had now been gone for some time. His creation was originally made to save him in battle and act on his command, but maybe in his case, he had created it to save himself in a spiritual way. Alas, time would tell how Alucard would finally wound up. For now, he felt like he had finally rooted himself in some form of a mental stability. Even with Blaziken gone he was calm and collected.

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_ _ _ _ _ __________________________________Nono Planum
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Through his groundbreaking crusade through the Tobusekai, the world shifted their eyes on the No Life King and soon he would be summoned to a meeting with his ally,
Hei Otsotsuki. It was agreed upon that Alucard would take on the cape of leading the Rising Cloud by fusing it with the Hellsing Organisation. This meant that while Alucard had to forfeit, for political reasons, his assets and land on the Moon Isle he would instead gain the edge of the world. Soon after the merge of the two clans, Hei would travel south to the Land of Fire in an epic that was to this day not seemed to be concluded. Meanwhile, the clansmen of Rising Cloud were to meet there new leader and Alucard was able to meet with most of them just a few days after his rise of power. The first one he would meet up with was Talbot of the Aburame clan. Their meeting was fruitful and they quickly seemed to become friends, both showing off their unique style of humor. After that, Alucard would meet up with Faye of House Katsuryoku. At this point, Alucard thought it would be a fun idea to have a friendly battle with his new clanmates and so the two of them dueled. Faye was a beautiful red-haired woman with abnormal abilities that came from her kekkei genkai and seemed to be heavily connected to the spiritual realm of Yin. Like Talbot, the two quickly became comfortable around eachother and left eachother on great terms. During this time, one other shinobi decided to join the Hellsing Organization. A Jinchuuriki by the name Nacht. Having not battled a Jinchuuriki before, Alucard took on the challenge and while their battle ended due to stress the two left eachother with high hopes and Nacht briefly became an official member of the Hellsing Organization before being marked with a red flag having left the universe. While this was going on, Hei had gathered enough knowledge about what was lurking in hell and needed a fraction of Alucards power, from whom he had lent blood line limits from before. Hell was opening and Alucard needed to lend his power to the two brave souls who was about to enter the raid of the nether.

_ _ _ _ _ __________________________________Decima Anima
On his way to the fire country, Alucard noticed several strange signals in the caves deep inside several landmarks in the lightning mountains and performed sweeps against rising threats of drones and timelost ice demons. With the work behind him, he was free to proceed to meet with Hei again and during their brief meeting, Alucard had granted Hei two kekkei genkais to take with him as he entered Hell. As Alucard was travelling back to the lightning mountains to investigate the several threats he thought were connected to the netherworlds opening, he would meet Panthalassa. Alucard was weakened by the power transfusion to Hei and was forced to take a ferry to reach back to the lightning mountains and it was on that ferry that he would meet Panthalassa. The two shared a conversation before their boat was attacked by the same ice demons that had lurked in the dark underneath some of the ancient mountains in the land of lightning. Upon this endeavor, Panthalassa was given the opportunity to join the Hellsing Organization as Alucard saw massive potential. Panthalassa joined and would be the newest addition to the clan. With all the members met except someone by the name of Naruto, Alucard had met everyone now but could not wait to see them all again. During his expeditions under the lightning mountains he had uncovered an alien race known as the Vex and he and them shared a fair amount of fights before the enemy seemingly had teleported away from the earth. Alucard knew they were just coming up with a plan to defeat him though, and judged their fight as far from over. After this, he returned to the capital, the sacred fortress in Dainashi and studied his forbidden arts further. During his travels he had found DNA of an ancient body locked away in the ice of the Lightning Mountains and Alucard was ready to create his first Edo Tensei vessel. The Captain had been reborn from the process. An undead warrior with the strength of a thousand, showing mastery in the Eight Inner Gates, the newly discovered Mysterious Peacock and Ink. That wasn't all though, Alucard had finally cracked the puzzle of life itself and had created his first creation through the aspect of Yin and Yang. Lilith was born from the ashes and a brand new chapter was on the horizon for the No Life King.

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Undecimus Absolutio__________________________________ _ _ _ _ _
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The Edo Tensei was the number one pawn of Alucard as he was created through his will and two dead souls providing the ingredients to an immortal unstoppable force. A befitting sacrifice for the greater cause if the cause was to save humanity anyway. During the missions the Edo was sent out on he quickly gained reputation not just within Hellsing but also out in the world. With his Eight Inner Gates, a very rare ability he would fight a few battles on his own before returning to Alucard in the fiery halls of Dainashi. At this point he was given a name; Zev as a token of the appreciation Alucard had for his immortal right hand man during these dark times and lack of his full clan family in the land of the living. Nevertheless, the Hellsing Organization was also gifted yet another soul to fight for them. His name was Barney, a nameless shinobi who had been left on the brink of death and stranded in a world he had no memory of. Alucard saw his potential and guided him back to his strength and some of his memories. It was truly a remarkable ladder that Barney climbed in the small amount of time upon revelations. Upon learning more of his own identity, he decided to join the ranks of the Hellsing Organization and was briefed by Integra of the information needed. Meanwhile, the threats around the lightning mountains did not sleep and Faye had returned on her mission to gather intel on the Vex. However much intel she had gathered there was still nothing more than adding to the mysteries of the species and the borders around the Lightning mountains needed to grow in influence by the Organization. As the clan grew, so did the public eye towards it. Alucard was getting more and more inspired, mainly by Faye and Barney who both showed a great deal of tough skin. He too wanted to get stronger and hone his blades..
Duodecimus Genesis __________________________________ _ _ _ _ _
Alucard was not just sitting idly by as he watched his clan grow and his family fighting in Irkalla, no, he was training and honing his skills. It had been a long ordeal but he had finally learned and mastered the ways of Yin and Yang together in the form known as Yin/Yang. The epic of chakra manipulation allowed him not only to remove or create chakra but also create a living entity. When he knew he could perform the rite of passing, Alucard travelled far south from the capital of Dainashi, over the seas towards the Moon Isle. A place he had for years called his own seat of power until he was enslaved by the Shogun. As he travelled to the Moon Isle he was going to let Zev check in on the city of the island while he would wander off into the deep ocean and find his pathway into the once lair of the Vampire Squids that now was living alongside the coast of the Lightning Mountains close to proximity of Dainashi. In this abandoned cave where he thought would be the cradle of birth for his creation he would perform the technique. When he did, he would infuse three elements - his first created one (bisumaton) and his last created one (kuriputon) along with his favorite basic element (lightning). These three elements would represent the colors of the armor that the creation would wear which would make them immune towards Fuinjutsu. Finally it started to take shape with its core being created first, a core of Yin/Yang and a heartbeat created from chakra. Like the Sage had created the Bijuu, Alucard had created the one he would name Lilith. She had wings that would support her in flight, a mental link channel towards Alucard much like Zevs, and a similar health and chakra pool of Alucard himself. As she was created, she was sleeping and was vulnerable. As Lilith had been born, Alucard and she would leave the cave through simple measures of earth style. Zev, who was in the city had joined the two of them but their union was short-lasted for two troublemakers had arrived in the town and caused a large debacle. Alucard who was protective of Lilith commanded Zev to check it out and it turned into a one on two battle against him and the troublemakers which resulted in a heavy loss on their side as he used the Eight Inner Gates. Leaving a slightly rude notice carved into their skin, Alucard, Lilith and Zev headed home. Upon arriving again, Lilith had come too and was awake. However, again interrupted by the two who Zev had disposed off on Moon Isle, the three would confront them out in the snow...?!

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_ _ _ _ _ __________________________________Tridecimus Totalia
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With many things considered, Alucard's Organization had grown quite a bit now with the addition of three fresh souls that were to be devoted to serve humanity under the Banner of the Hellsing Organization. Those three would be named Fushi, Diluc and last but not least, Maria. The two latter were siblings and Fushi was an Uchiha on the path of enlightening. Lilith on the other hand grew stronger each day and learned several things about the world in short notice as she was just as intelligent as Alucard himself. The gates of Irkalla had been cleared too and upon feeling the presence of several of his soldiers who had walked the paths of hell, Alucard was relieved to feel their presence yet again as well as hearing the news of the demise of the one Voidlord of Phetra whom he had not seen in flesh, but had the occasion of fending off back when her undead soldiers laid besiege on the Last Bastion in Tobusekai. During their travels with Zev and Lilith - Alucard would push for Lilith to grow stronger and abandon her inside the forests of Gondolin in order to test her ability to survive on her own as there would be times when he was not by her side. After this exercise her character had grown exponentially, and she as well as Alucard had befriended two other people by the name of Mirabelle and Isabella. The four of them were all from different allegiances, Mirabelle was however the new Kage of the very village that had enslaved Alucard in the past and thus tensions were certainly there when they first met but due to the events that the current world was in they both would set aside their differences and ultimately join in on some sort of agreement of not killing eachother on the spot. Regardless, the travels of Tobusekai these times around would end in the biggest tragedy that had happened for Alucard in a very long time.

_ _ _ _ _ _________________________________Quatrodecima Enigma
On the slopes of the Shard of Evil, Alucard lost control over his Edo Tensei - Zev by unknown means. Well, not really, but rather unexpected means as Zev out of the blue learned how to unbind himself from the clutches of the technique and went straight for Alucard and Lilith to kill both of them. Their battle ravaged on for days but ultimately ended up with Zev's defeat having been carved into several pieces by the moon-cleaving golden reincarnation sword that Alucard used on him. He was then sealed using Fuinjutsu and left in the sands of the Shard of Evil's landmass. The victory was no victory, Alucard and Lilith returned to Dainashi empty of words and completely washed over by grief that hit Lilith especially hard since she had known Zev for as long as she had known Alucard and the two had shared a very particular bond and treating eachother as brother and sister. After some time however, the clan's status became the prime objective having faltered from priority for some time now in Alucards hands. He would work together with his new clansmen in order to secure more landmarks and he would personally, along with Lilith, travel to the south of the Lightning Mountains where they would meet a very particular individual that none of them had ever seen before. A kunoichi who's name was Ryoko whom Lilith would instantly like and regard as a friend. Alucard would appoint himself as protector of the lands of the Lightning Mountains even though the scenario was actually playing out in a landmark that was unconquered by the Hellsing Organization. He did the deed not out of courtesy to anyone but himself. It had been years now since he had drunk the blood of a human being and even though he had tried to suppress his addiction he could not do so anymore. During this small skirmish he would end the lives of all of the thugs whom tried to oppose him. When things didn't go their way they would instantly take hostages, the most cowardice play in Alucards eyes and he showed absolutely no mercy to his enemies when he impaled the lot of them with his Shikotsumyaku dance. The abstinence of blood drove him mad at this point and he would devour the leader of the bandits after a pole of bones were driven through his body, defiling his corpse to the absolute. In the end, Alucard had now returned to Dainashi for a family gathering. His powers had significally dropped in a very short timespan for reasons unkown to him. Was it the gods will? The ninja world was never revolving around strong alone entities but the allies one had.

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Quintodecima Arcania__________________________________ _ _ _ _ _
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Alucard and Lilith would begin their journey towards the Tobusekai once again, but this time to find the Armory of Marzan which had only been documented as a hoax and rumors. That said, however, it was no surprise that the Prince of Darkness pursued these rumors as he was the Leader of a clan known for the occult and forbidden. Once they arrived in Port of Innovus they discovered the Armory of Marzan together with Emiya, Lucifer and Mugetsu all seeking the legend and found it. Marzan was indeed a true being, guiding them all to finding ore for their own personal Anti-Divinity tool or God-Slaying tool. Alucard and Lilith would separate from the group and go out into the world find the ore they needed to craft the weapon they desperately needed to fight the upcoming war against Humanity. Along with this, news spread of a new-found continent on the west side of the world. Busy with gathering ore for his weapon, Alucard and Lilith stayed true to their quest and headed towards the Land of Fire which was said to contain the most variety of exotic ore. They began in Hachiman's Bulwark where a settlers of miners were digging for iron and during this mission they learned of a newly found ore named Heartstone. After some minor debacle they managed to retrive the ore and head to the next place which was Otohime's Monestary were Stahlrim was found in Vault 11 deep underground.. The last piece they found Tetsukai. A fabled pulsating arc rock named Tempest Tektite could be salvaged from the area and with all three ores retrived the duo made its way back to the Armory of Marzan where they would eagerly have Alucard's God Slaying Tool crafted. Upon arriving at the Armory, Marzan would ask for the purpose of the weapon and it's design. Ironically, Alucard chose to forge the weapon the form of a Stake - the one kind of tool used to hunt being such as himself or believed to be of similar origin, namely Vampires. Nonetheless, the weapon was forged and Alucard headed out with Lilith staying behind for a few more days to help sheperding in more people from the Hellsing Organisation so that they also could ready themselves for the future with their own God Slaying Tools at their disposal.
Sextusdecimus Daedrica __________________________________ _ _ _ _ _
With his God Slaying Tool in his possession, Alucard would descend upon the newly discovered continent known as Kamiyasumi at the west side of the world. He and Lilith, who met up with him later, took a boat from Blaubaume close to the Aisu Bay which had established a route towards the Outer Lands already. They were alone on this journey, no other person had set foot from the regular world into the Outer Lands in centuries or more. After a few days of sailing they finally arrived on the north east side of the massive contintent. The Beachhead was at their disposal and their they started building a new empire in the name of the Hellsing Organisation. Several weeks were spent in the Outer Lands with fortresses and other buildings made by the two of them until finally others started to show up and did the same. New arrivals in the world would lead Alucard to leave the Continent and persuade them to join the ranks of the Hellsing Organisation but on his way back he encountered a shinobi of the name Kotetsu in the vast Kaizoku sea. Before a serious conversation could be established, both of them were attacked by a leviathan known as Basmu and their fight would rage on to this day. Meanwhile, Lilith, who had stayed on the Outer Lands would take the mantle of leading the clan in her fathers absence and would meet several people on the way but her mentality would wither for each day her father was at war with the leviathan out in the sea. She began to understand what affection truly meant and what heartbreak was. Nevertheless, she surrounded herself with new friends and allies and together they would travel around several places. Despite this, the void in her heart was never truly filled and for several days she would stare out into the obsidian sky and wait for Alucard's return or atleast any word from him as he was battling the mighty Basmu in the Kaizoku Sea. She and Banri Uzumaki would be on stranger tides as they both headed towards the Armory of Marzan, a place where Lilith had been to more than once and she would show him the path forwards. Allowing both of them to enter, Marzan awaited them both.

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_ _ _ _ _ __________________________________Septimodecimus Aedrica
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After many months of struggle, Alucard and Kotetsu defeated the Beast of Decay out in the Kaizoku Sea by overwhelming it with their might well mostly Alucard's.. Without any rewards or prosper other than knowing that they had saved the world from the beast of the deep, Alucard returned to find his daughter who had been out in the wild for too long without his presence. After circulating around the Tobusekai for a few days they finally found eachother. In his presence, Lilith had been acting commander of the Hellsing Organization and served that position well but she couldn't wait to get rid of the burden of being a leader which was not fitting her personality. The two of them would head out to the Outer Lands together, more specifically the southern isle. Rumors of the possibilities to upgrade once God-Slaying Tool had reached Alucard shortly after his encounter with the Basmu and he knew that it was a trivial thing to do judging by the state of the world. They went through the Stormlands and reached the inner Sanctuary were there was a monastery inhabited by a few monks who guided him in unlocking his Atavistic tool to level 2. While many paths were able to chose he applied the one suited mostly to his own fighting style which was heavily relied on Ninjutsu. Specifically long-ranged one. Choosing the path of the Caster, Alucard's stake was able to reinforce Ninjutsu towards Divine targets, able to interact with Divinity as well as deal critical damage to a Divine target. Of course all of these traits were only applicable should he or others on his team encounter a divine target and not regular mortal targets or Otsutsuki. With a Caster specialization, Alucard would assume an offensive position in a team fight which suited his personality and arsenal.

_ _ _ _ _ _________________________________Octavimus InSilica
As the God-Slaying Tool had been upgraded the two left the Sanctuary and proceeded to explore some more parts of Kamiyasumi before departing. They left the southern isle entirely and proceeded through the mouth of the titan to end up on the northern isle. In the Cedar forests they would discover a Temporal Anomaly tied to the identity of the continent as it's power showed up to be warping space and time itself. Upon discovering it, the two of them would be ambushed by a small army of bandits equipped with advanced ninja tech. Able to withstand the assault and nullify their offense, Alucard was still dragged into a one on one duel with their leader who was a very potent user of the Storm release and their fight was dragged out over several landmarks albeit being concluded on Sentinel's Outpost where Alucard would be stripped of his Chakra forcing him to take the fight on with his bare hands and swords. Still being able to win over the enemy, it was a close one. Out of the ashes and into the pan, Lilith and Alucard stumbled upon yet another artifact on the south-west side of the northern isle in the middle of the abyssal Dankmire. Inside of a cave they found a sphere of unknown origin in what seemed to have been an ancient Sage temple dedicated in the path of snakes. The sphere they found there was filled with green Sage chakra with unknown purposes and while they had retrieved it, they weren't alone wanting it's possession. Shortly after a few failed attempts of studying the sphere they got company once again. This time with a highly advanced cybernetic entity known as Ada-1 or Adelaide as she would later reveal to them was her original name. Adelaide was a part of an organization that worked with cybernetics on a wholly different level than anything Lilith or Alucard had ever seen before. She displayed several techs imbued in her very own body that was of highly advanced kinds of technology. After a short battle with Alucard and Lilith, Adelaide decided to work with them (for now anyway) in order to take down the organization that had sent her after them in the first place. This bond would lead them back into the continent and away from the Outer Lands. They sailed across the oceans with the help of Alucards floating platform and arrived after a few days in the Land of Fire. The old Hangurian provinces held the location of the Deep Stone Crypt, the research facility of the Exo Program other advanced cybernetic warfare. Currently, the two of them where in Tsuchi Heiho keeping a keen eye on the "enemy".

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Undevicesimus Tenebris__________________________________ _ _ _ _ _
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Two years had passed since the moon had shattered creating the post-apocalyptic world that both Alucard and Lilith now had to endure. Dainashi, and all of the old Hellsing landmarks where now gone from their possessions and while it felt like a fresh new start at first the lack of clansmen activity, as a probably consequence of the cataclysm, resulted in a new era of the clan. No longer where priorities set for it, no longer was Alucard on the chase for a village status. Instead he sought power for himself and his offspring. With new deities and demons roaming the world it would probably be foolish not to take a side with any faction. But that wasn't Alucard's style, it never was and it probably never would be either. As Rifts started to pop up on random locations, he and Lilith travelled to the Crimson State Island in order to find one that were calling to them. It took a long and enduring journey through the darkness riddled remains of the once proud tropical fauna of the Island to reach it but once they did they did not enter it immediately. In the far distance of the Land of Fire there was another Rift, known to everyone. Three of Alucard's lost "allies" had been kicked out of it, lifeless and in dispair. Sending Lilith to uncover the lore and legend of the Rifts while also healing the fallen kunoichis it would give them both a carrot and information at the same time. Lilith travelled alone on a journey to raise the fallen while her father studied the ripple of space time. She crossed the oceans and arrived at the Ruins of Chungsuu only to find Mirabelle, Isabella and Nadja lying uncouncious outside the Rift's presence in the ruins. Using her Yang element, she quickly healed all three of them and asked for information about their experience inside.

Vicesimus Cadere__________________________________ _ _ _ _ _
With intel gathered, as well as a new rooted alliance granted, Lilith went back to the Crimson State Island where Alucard was waiting for her. They entered the Rift and was greeted with a mirror copy of themselves. Sadly the encounter did not last long. Without much time to investigate the surroundings, which was most likely the reason to their downfall, the opponents had launched a combined assault. An assault that would lead to their downfall should they not find means to retailate against it. Two massive waves of liquid bismuth washed over Alucard and Lilith from all angles as their own jutsus designed to stop it and attack simoltaniously failed them for reasons unknown. Neither Alucard or his daughter hand enough vitality to survive the onslaught and were kicked out of the Rift before they had really had a chance to even challenge it. The last thing Alucard remember thinking was nothing but pure rage. Not because he gave a damn about his own wellbeing but for the fact that he was unable to protect his own daughter. However, that was just a blister compared to the wound that their loss would result to. Their defeat was heavier than just losing to a foe that was worthy of them. The opportunity of reaching new Ranks of the Ninja World had faded entirely because of their failure. A loss Alucard would never recover from. Rage in it's purest form clouded his mind as he was cast out of the Rift. Both of them rested unconciously on the slopes of the Crimson State Island as the Rift closed behind them, never to be challenged again. Never to be known to anyone ever again. Just a stain in an unknown book of history for the common people, but a stain of their worst, but hopefully last defeat yet for Alucard and Lilith. As they lied there on the ground there was no one to pick them up from their defeat. Instead they lied there drenched in rage and sorrow for weeks as their bodies slowly but surely recovered. However, this was perhaps for the best, as Alucard's dark side would be growing inside of him for every single day it would be a cup overflowing that could probably result in him ending the life of a potential savior. Unfortunately for Lilith, she would have to witness the descent into total rage and madness of her father, should he wake up on the wrong side. The last thing she would remember was that she was close to her father in the face of hell itself. It would be a memory she would carry with her for the rest of her life, but unlike her father she was not filled with rage but rather compassion of the experience gained. She was just glad that she was still alive. Uncertain of the future, they both headed out to challenge a new rift that had opened up, facing another Chimera. The battle was fought and won, but would it heal their mental wounds..?
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_ _ _ _ _ __________________________________Vicesimaprima Ostium
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After a few weeks had passed since their downfall, a fresh calling had graced the them both which would lead them to Lilith's birthplace and Alucard's perhaps truest homestead; The Moon Isle. It was here that they would be able to find and harvest Apotheotic Crystalline Shards from deep underneath the ground. What these shards were alleged to do would be to enhance and perfect Alucard's soulbound god-slaying tool, perhaps being able to ascend it to it's final level. Once reaching the familiar ports and villages, he was greeted by the people of who were under his protection for many years early in his career. The task that had been given them sounded simple enough but turned out to be anything but that. While the Isle itself were moonstruck due to the cataclysm and shards were found all over the place, the hardest part was to actually harvest a piece. Unable to be subjugated by any nature that Alucard possessed, these shards where certainly supernatural. Not even succumbing to Alucard's Kekkei Tōta, the Dust Release. Instead, he would use the release in order to carve out a piece found deep below the surface that seemed to have been untouched and untainted by the surface. With the shard in his possession, Alucard returned to the village where Lilith had stayed behind at, in order to perhaps learn of her father's influence of the town. As he returned he would meet with a geologist that went under the surname of the Oracle. The two studied the Depleted shard with some pretty advanced elemental ninjutsu in order to learn the chemistry and physical attributes of the shards. Finding out that these shards weren't of the origins of the Moon itself but instead from beneath the earth itself led Alucard to another road he had to walk. They left Moon Isle and headed towards a place none of them had ever been. Some called it hell, some called it the afterlife, but it's truest name was that of Irkalla. The underworld, where the champions of humanity had postponed the apocalypse some years ago. Alucard hadn't joined them that time, but now he had a calling to serve. If he were to make any sort of dent or impact in the world besides his own wrath, he had to endure and descent through the portals that would led him to the closest thing to salvation.

_ _ _ _ _ _________________________________Vicesimasecunda Regia
Entering the first portal of the Threshold led them down to the Necropolis. Ereshkigal, the pantheon of the underworld, who had taken the torch after Phetra, had vanished and the whole place was filled with creatures formed from the Void itself. By defeating these creatures, the depleted apotheotic shard started to charge itself up as if it was feeding on their lifeforce. They descended further into the Fields of Suffering where several bastions of Ereshkigal's forces would still remain and try to mobilize themselves under the siege. Here, Alucard and Lilith would make many fights in order to charge up the apotheotic crystal shard as much as possible. Finding out that it was crawling with omnipotent enemies would lead to Lilith's first death since her creation. But as Alucard's refusal of letting his daughter die without a fight, he used the very same powers he used when he created her in the first place in order to fully revive her. With a better understanding over the massive undertaking, he severed their cooperation and ordered her to fall back in order for her not to come to further harm. It was a tough decision, one that she could not understand. For all she knew, she had just been knocked out cold. She was yet to be told she had actually died. Instead of following her father into the Seven Gates and beyond, Lilith stayed behind and made herself useful as much as she could, fighting off the lesser creatures of the void. They weren't the only people from the surface world that were fighting for the pantheon. A few other they knew from earlier were here as well, such as Mirabelle who had already seemed to have formed quite the bond with her Bijuu. As Alucard went through the seven gates in order to reach the palace of Ganzir, he fought against oblivion itself while rescuing fallen shinobi who had gone down there in order to fight for the cause of keeping Irkalla safe and a worthy sanctuary for the afterlife against the void. Many human souls had withered because of the void down here and some had even picked up arms to join their cause as an act of utter madness. Or so, Alucard thought anyway. But perhaps there was some meaning to their cause too? Who knew.

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Vicesimatertium Ira__________________________________ _ _ _ _ _
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With so much at stake, the two continude the tithing of the void creatures until the depleted shard had absorbed enough energy to fill it up. Unsure of the exact reasoning of this, they noticed the arrival of more shinobi in their wake, all seemingly eager to continue the fight against the Void and perhaps charging up their crystals as well. Their journey in Irkalla was coming to a conclusion, at least for this time and it had awarded them both with several lost and found Void Artifacts, some of which Alucard would use on his person in combination with others. They had also gathered a massive amount of bounty coins in exchange for their services, and with that, they left Irkalla entirely. After resurfacing from the underworld, Alucard found himself looking for a new challenge. Knowing since before about the Rift open in the Ruins of Chungsuu the two of them headed over there. As they arrived at the Ruins, which were no longer really any ruins but rather a new city under the banners of the Solanaceae faction, they met up with Kotetsu. A half-man, half-beast whom had already worked together with Alucard to take down the Basmu itself over the Kaizoku Sea. Alucard wasn't surprised to see such a man taking on challenges like these, afterall he was probably as strong as Alucard was, if not even stronger. Regardless, their reunion also saw to the introduction of Kotetsus assumedly new creation of all things. The two now had even more in common than before and they decided to take on the challenge of the Kyuubi together, leaving their two creations behind. As soon as they entered the vortex they were transported into the past, with a rampaging Nine-Tails chakra beast wreaking havoc on the old state of Chungsuu. The ruins were being made as into how they was before the cataclysm before their very eyes. With the raging beast infront of them, they would use teamwork to take on the challenge. Meanwhile, Lilith decided to head on a different path as she wasn't really equipped to deal with such a threat and would only be considered a burden on her father and Kotetsu, who had also made the decision to leave Flygjur, his creation, behind before entering the Rift.
Vicesimaquartum Royal__________________________________ _ _ _ _ _
Tired of being considering nothing but a burden in what seemed to be the endgame of what this world had to offer, Lilith set on a path to forge her own adventure, or atleast hoping to. Afterall, she was her own individual, as far as Alucard had seen to. While other creations were nothing more than perhaps pets, Lilith was special perhaps. She left the city of Solanaceae and headed south towards the great sea and travelled south east in order to get to the Outer Lands quicker than taking the mainland way. As she travelled, she used her wings to fly across the ocean, feeling the breeze and the waves portray some sort of freedom. She made landfall, ultimately, and continued to root herself deeper into the great cedar forest, where once an unrelenting storm had taken place. This was also before the cataclysm, but the Outer Lands had drastically changed. For the better, atleast on the areas she had revisited. Yet the Sanctuary remained just as peaceful as ever as she found herself in the core of the southern continent. Here the monks lived peacefully just like before, but the difference now was that there were more influence of other people coming here. Seeking to create something using her own wit and skill, she sought out the Sanctuary's blacksmith and decided that she would perhaps finish what she had started back with Marzan on the other side of the world, in Tobusekai. Unknowing of his fate, Lilith took on an oath to herself to continue her way of the forge. She practically had two necessary elements for the job anyway and she could conjure up liquid metal on a whim as well as conjure up an ultra cool liquid to solidify hot metal in order for it to be quenched. What she lacked was the skill to forge absolutely anything that wouldn't immediately break. Indeed, the Bisumaton element was meant to be a liquid, not a solid form which in this case made it quite malleable and not very rigid. Other metals such as hardened steel would be much better in regards of forming actual weapons, which was her goal for now. She wanted to make something for her father when he eventually would emerge from the rift as a token of her appreciation of being his daughter. As she gathered materials for the forge, she noticed that Alucard had stepped back into the world unscathed.
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Exodus
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The bird of Hermes is my name...................................
E
ating my wings to make me tame.................................
なたがどこに行こうとも
はあなたと共に居ましょう
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Update of []
Change log from last approved version:
  • Removed Clan/Origins since NW clans are not longer a thing (R.I.P Hellsing, it was fun while it lasted)
  • Updated/Change specs
  • Changed AP's (1 Vitality -> 7 Mind (was 6)
  • Updated CoaT (Sensory -> Damage increase & Taijutsu -> Ninjutsu)
  • Updated Artifacts (Added one regular since they didn't stack with VIA, as well as updated/replaced VIA's)
  • Added an updated function of the Eye of Riven tool as default
  • Added quite alot of history
 
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...
Artifacts - Void Artifacts - Godslaying Tools
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1. (Mukō: Boryoku Hoden) – Void: Violent Discharge
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Whenever the user is Void Infused with at least one charge they have a 20% chance every other turn to release a Violent Discharge of energy, unleashing a single tracking bolt at an opponent within mid-range. If the user has two Void Infusions then this chance is increased to 33%. This does not consume a move and its damage cannot be boosted unless through additional Void Infusion. On a successful discharge the user can opt into infusing it with additional power, consuming their stacks of Void Infusion to increase its damage by 40. Elementally neutral and is treated as containing 40 chakra.

2. (Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 50% chance to gain a single Void Infusion.

3. (Mukō: Kenkō Chūnyū) – Void: Healthy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user heals themselves successfully for at least 40 health in a single turn they have a 50% chance to gain a single Void Infusion.

4. (Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.

5. (Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

6. (Mukō: Jinsoku) – Void: Swiftness
Type: Void Infused Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion; the user’s ability to move in the Ninja World is strengthened, reducing the time it takes to travel between landmarks by 50%; this does not stack with any other source of travel time reduction. Lasts for up to six landmarks.

7. (Mukō: Ikari Wasure San) – Void: Wrath of the Forgotten One
Type: Void Infused Artifact
Rank: B
Range: Short – Mid
Chakra: N/A
Damage: 80
Description: Activated at the cost of a move and a single Void Infusion; unleashes a torrential maelstrom of natural flames from the user’s position up to mid-range. Inflicts 80 damage, but can be increased by 40 additional damage if the user applies a second Void Infusion to it.

8. (Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.

9. Fujiwara's Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock when used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

10. (Mukō: Soshi Chūnyū) – Void: Elemental Infusion
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 20% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 40% when the user uses a Forbidden ranked elemental technique.

11. (Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.

12. (Mukō: Eizoku) – Void: Permanence
Type: Void Infused Artifact
Rank: S
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: A unique Void Infused Artifact Accumulator similar to Void: Eternity, though more potent with its own drawbacks. Permanence is capable of activating on more than a single Void Infusion, activatable on Void Infusions that require up to three. Permanence has a 25% chance to activate whenever the user consumes a Void Infusion of any quantity up to three. Upon activation Permanence will restore up to three Void Infusions; however, each Void Infusion after the first restored costs 20 Health Points to restore.

13. (Kamikorosu: Kakei) – God Slayer: Stake
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A piercing tool used as an anchor, a boundary marker for property and in some accounts one of few items capable of permanently silencing certain undead now forged as a God-Slaying Tool. It is particularly large for a tool of it's nature, roughly two feet in length from the spiked tip to the bottom of the hilt. This particular Stake was forged for Alucard; because it is a product of certain Atavistic techniques it is bound to his soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.

Caster: Casters are a team's ranged offense, preferring to operate at a distance.
Wisdom of Anu (Passive): Caster Specialists gain an increase of 30 damage to all of their Ninjutsu and Atavistic Flame.
Sacred Arsenal (Passive): Casters' Ninjutsu techniques have a 10% chance to strike a Divine target critically.
Light of the Pantheon (Active): At the cost of a move and a slot in the timeframe the user is able to empower their next three Ninjutsu with an additional 30 damage and the ability to interact with Divinity.

14. (Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.

15. (Lament Configuration) Nageki Kōsei
Type: Void Infused Artifact
Rank: S-Rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that is activated at the cost of a move and consumes two Void Infusions. Upon activation the user creates a small puzzle box on their person from which a large number of rusted dull iron chains erupt, spanning a 20m radius in all directions, overlapping to form a barrier. The barrier is Forbidden Rank with a Chakra value of 80, and prevents the activation of Space-Time techniques within it's confines while active. Lasts for 4 turns, and is usable ones per Battle/ Arc.

16. (Mukō: Kakyū) – Void: Supercharged
Type: Void Infused Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged.

17. (Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.

18. (Mukō: Noroi no Abuzu) – Void: Curse of Abzu
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes two stacks of Void Infusion; allows the user to steal all of their opponent’s stacks of Void Infusion within range. While this Void Infused Artifact is limited to long range, it can only be used within the same landmark.

19. (Mukō: Gensō Yami) – Void: Illusory Darkness
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion; the user’s next four Genjutsu are infused with an additional 10 chakra and 20 damage. If the Genjutsu does not inherently inflict mental damage then it does not gain the damage enhancement.

20. (Mukō: Hōfuku Jūyōdenai) – Void: Spiritual Riposte
Type: Void Infused Artifact
Rank: A
Range: Short – Mid
Chakra: N/A
Damage: N/A
Description: Whenever the user is successfully placed in a Genjutsu this Void Infused Artifact grants the user a 75% chance to gain a single Void Infusion. Can be activated once every two turns.

21. (Mukō: Haretsu no Hikari) – Void: Burst of Light
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated at the cost of a move and a single Void Infusion; unleashes radiant light from the user, though not capable of blinding, and heals all allies within its range for 80 health.
 
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(In'yōton/Fūinjutsu: Eien) - Yin-Yang/Sealing Arts: Eternity
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Eternity is one of a series of Body-seals that were developed by Alucard after he mastered the highest tier of Ninjutsu, Yin-Yang. Through learning some of their techniques, which this seal reflects, namely the Chakra Creation technique where a user meditates for some time in order to replenish their chakra, he wanted to develop it further and work out some of it's drawbacks. The result would turn into the seal that he named Eternity. This seal is placed on the users body and as it is imbued by the forces of Yin-Yang it will have prospects of it which in this case is to constantly refuel the wielder's chakra passively. Albeit not being as potent as the actual Chakra Creation technique, which requires meditation and concentration, Eternity will recharge the user's chakra supply to a much lesser extent as it is an automated process essentially. However, the seal will have the additional perk of being able to transfer chakra into the user as well, which can either be used a mean of breaking Genjutsu or being used as the actual Chakra Transfer technique albeit through the seal itself. This can, however, only happen if the Eternity seal breaks the user's own Chakra counter cap and cannot be used otherwise, meaning it's very situational and the user have to balance out their chakra output in order to gain these perks in battle in order to potentially take advantage of them. Once the user's own cap has been reached, the seal will create chakra for itself in order to transfer chakra to the user. In the ninja world it would be easier to do, since the user is most likely not always using their chakra for combat, hence other restrictions are falling into the seal that reflects that. Mechanically, the seal itself will passively grant the user +50 chakra points each full turn, passively and as soon as their own chakra cap has been breached, the user can take advantage of the Chakra Transfer technique through the Eternity seal. Using the Chakra Transfer technique through the seal counts as if the user uses it on themselves, ergo taking up one of the users own moveslots of the turn.

Note: The user, through Eternity, can use Chakra Transfer x3 per battle and up to x6 per arc.
Note: Should the Eternity seal be removed through an external force, the user loses all of it's benefits (requiring atleast 70 chakra points to remove following Adv sealing rules).





Custom element Japanese name:
Kyōton
Custom element English name:
Blight Release
The element is based on:
Kinjutsu + Meiton
Facts that prove the element to be possible (in the manga context):
Kinjutsu is an abbreviation of several concepts in the Ninja World but most notably in this element we have the element's capability of harnessing much larger amounts of chakra than normal, which is a condition of Kinjutsu. Another factor that the element can do is to alter the natural order of the world, to some extent, which is also a prerequisite of Kinjutsu (such as Edo Tensei). Meiton on it's own has shown it's capabilities of being able to absorb and release chakra through the users palms.
How it works:
Blight release is fundamentally obliged to the core concept of Meiton, meaning it is primarely working as both a chakra-vs-chakra and a damage-vs-damage modifier depending on it's form which is also divided into two: Absorb | Release. Since Meiton is also a prerequisite of using Blight, the user's Meiton marks will stay inscribed into their hands yet they will gain a two more marks that are placed around their Meiton marks. In turn this will create a larger mark aesthetically and the noticable difference between the two is that the Blight marks have a . Becaue of the higher quanteties of chakra that can be utilized through the Blight element, these marks can absorb higher amount of chakra than normal as well as releasing higher amounts of chakra than the Meiton element can on it's own.
(Kareruton: | Wither Release: )
Type:
Supplementary
Rank: D-S
Range: Short-Long
Chakra: 40-70
Damage: 60 - 120
Description:

Conditions to be able to use it:
Kinjutsu / Fire
Is weak to:
N/A
Is strong against:
N/A
Co-creator:
N/A
Students I passed this custom element on too:
N/A
 
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