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Smirk

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Jinx moves her head left with a pause and then to the right, wondering if the child in front of her had an up-bringing like her own. An orphan of war. She tilted her back to the left and smirked. Creating a clone beside her left (immediately sprinting out and back in toward the child on a crescent moon arc). The clone had a mission of running into the child with the built momentum and punching him across the jaw, with her left hand.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

(Kodzuku) Punch
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply use one of his hands to deliver a simple punch by clenching his fist and swinging his arm. The user is free to do variations of a basic frontal punch and the technique though simple, can be deadly for strong users.
 

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One multiplied into two to indicate the start of the battle and in response Kakashi weaves two hand-seals to create a swamp of noticeably below average size underneath the clone, who by now is half way through her itinerary, so as to contain her therein snugly. Then, with the troublesome addition out of the way, he redirects his attention back to the original and begins his own sprint, in a linear manner, with a few ideas in mind for when he closes in.

Type: Supplementary
Rank: (A) - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
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Jinx watched as the opponent weaved handseals, wondering how much bread she had left at home. She was becoming hungry and a slappin pbnj sammich would be bussin right now. Oh, and she also wanted a coco cola with ice ! Kinx(The Jinx clone) wouldnt be having such thoughts, she’d be noticing the ground beneath her begin to change its structure. Noting that this wasn’t very cool because she just cleaned her boots from the last fight. Shaking her head as she extended her right index finger pointing toward the ground to her right out of the reach of the current mud forming. In the same time frame extending her left index finger pointing toward her opponent simultaneously out of both fingers shot a string of Bungee Gum. Right finger bungee attached to the ground she were pointing toward and left finger bungee attempting to attach to the opponents chest who would begin to run straight toward Jinx, as if Kinx wasn’t good enough. Upon the bungee’s contact with the ground, kinx would immediately pull herself toward it like snapping a rubber band (avoiding the swamp entirely) and attempt to pull in the opponent toward her at a faster rate, while Kinx was still in mid air thrusting her left leg with a swinging clockwise motion to connect a kick to the kids jaw as he came within reach, from being pulled in. Before roughly landing with a spin motion on the earths surfaces, as she slid a few inches forward from the flight momentum.

Come here you little rat

(Banjīgamurirīsu: Gotcha) BungeeGum: Gotcha (x2)
Rank: D-S A
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost: 10-40
Damage Points: N/A
Description: Allows the user to produce a string of resilient and bouncy Bungee Gum, shot from their hands/fingers or their foot, which will then stick to a target. By using the bouncing potential of the gum string, the user is capable of manipulating an attached target or themselves, bungeeing them around. The added momentum from the bouncy string will translate into a +20 damage boon when performing an impact-based attack, by augmenting the potential energy behind it. This can be added to Taijutsu or other Physical techniques by either pulling oneself against a target or by pulling a target against the physical attack.
Note: S rank can only be used four times with a one turn in between usage.

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 20 = 40
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
 
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To run or to be flung there, it is all the same; Kakashi needed only be mindful of the menacing kick at the end of it. He grabs the Bungee Gum like the umbilical cord it is and seamlessly surrounds himself, at the last possible moment, with a strong current of electricity—it's paralyzing properties punishing anyone daring to approach him. He isn't done, however. He pulls on the cord, aggressively asserting his authority over it, and swings, and swings, his helpless opponent flailing haphazardly, then releases, sending the fake crashing into the original unceremoniously.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
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Jinx looking at the beautiful sky realizes shes still in combat and that shit needs attention. Jinx turning her head back down to see kinx flying through the air and the opponent being pulled toward her(kinx). In awe by the action packed cinema-esk scene amv packed funky shenanigans by the two quarreling.

This is like my favorite movie. Ooh Ooh wheres the popcorn!?

With the opponent releasing some omnidirectional static shocks, Jinx responds by digging into her pocket grabbing a do-hicky known as a smoke flash bomb, immediately spiking it at the ground beneath her currently being electrocuted clone (before it bounces off the ground twitching but still intact due to lack of damage) and now landing opponent(from being pulled in). On contact the smoke flash bomb would disorient the senses of the opponent and temporarily blind him with a (yup, you guessed it) flash. As soon as Jinx threw her ninja tool smoke flash bomb, with her right hand reached behind herself pulling forward her rifle thats hanging from a strap on her body. Quickly aiming down the sights targeting her opponents noggin, before firing a shot to take him out while he were blinded.

Im usually a big game hunter, but rabbits are fun too

Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Longe Range.
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 (-30 to recharge)
Damage: 60
Description: The Assasin's Arsenal is a set of 3 guns: an assault rifle and a pair of semi-automatic pistols. These guns are capable of firing Jutsu Bullets. The user can release up to 5 bullets freeform per turn, dealing a collective 20 damage. The user is also able to release Fire Jutsu Bullets at A rank power once per turn, only usable every two turns. This can be done via single fire or three round bursts from his chakra rifle or by firing his pistols, creating bursts up to 3 meters large.
Note: The two pistols can fire 5 freeform bullets per turn to deal 20 damage. These bullets are made of raw chakra and are of similar width to fingers.
Note: These pistols are also able to release up to 2 Projectile/Streaming jutsu per turn and up to 5 in total before having to recharge chakra cartridges. During the recharge periods, the user must spend 30 chakra to recharge the clips in which neither of the guns can be used.
 
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The random ninja is stunned—not out of surprise at something astonishing, but from a smoke flash bomb that took him by surprise. And though he is momentarily disoriented, the basic sense of direction whereat Jinx remains remains within him. He knows that, should the opponent have any battle sense, she would use a smoke flash bomb as a precursor to a sneak attack. Thus he acts accordingly; with his eyes closed, as he internally regathers himself, he outstretches a finger in Jinx's direction and gives exposition to a power he would otherwise prefer remain hidden: a sinister, crimson-coloured chakra crawls up his finger. Explosion release. It fires off, expansive in size, and intercepts the strong bullet. The subsequent explosion reveals a hidden detail: a little taste of Jinx's own medicine: a brilliant flash that blinds her too. She possessed no perceptible way of predicting such a thing, so closing her eyes prior in anticipation was out of the question. Thereafter, Kakashi's senses return to norm and he zips out of the area engulfed in smoke with Overdrive.

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S (A)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.

(Raiton: Ōbādoraibu) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.
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Jinx was in awe, the beautiful explosion lighting up the battlefield and smile on her pale face. Even though that shit temporarily prohibited her vision, she still found time to appreciate the gorgeous technique. Meanwhile Kinx would now be able to move again, laid out on the floor, feeling the vibrations (seen she were also smacked with the previous flashbang) of the opponent stepping around her, reaches her arms out holding onto the opponent’s legs to restrict and making it difficult for him to continue moving away. Jinx would quickly perform a single handseal resorting to an immense release of cutting winds upon exhaling. In a measure to try and manage her surroundings while she were temporarily blinded.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

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In Chess there exists of a pawn doomed to be captured a manoeuvre wherein through valiant effort it sacrifices itself to inflict structural damage in the form of doubled pawns; this was very much in the same vein, Kakashi thought. It delights him to see such devotion—to oneself no less, however vain. Kakashi's visual prowess returns and he sees through the cloud of smoke a wave of chakra approaching fast. It's yellow in colour, sharp in characteristics and destructive in nature. Wind release. He palms the ground and it plummets five meters, saving himself and his good friend as the wind safely passes overhead. The latter still clings to his leg and Kakashi cannot help but smile at the manner in which she lays sprawled. It is in this moment Kakashi makes the decision to keep Kinx alive so as to keep her wallowing in self-pity. He paralyses her once more for good measure before returning to the fight upstairs.

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T ) (3T}
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if channeled through a medium)
Chakra: 30
Damage: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty
@Smirk
 
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Jinx feeling the ground vibrate through her awesome combat boots. Was curious as to what it could be, now being able to see was kinda meh about it. A square hole was in the ground, Jinx thought to herself sooooooooo, youre own grave??? Then she chuckled cause shes the funniest person she knows and counts to ten before she channels chakra into the ground causing every part of that hole beneath and around the opponent to turn into an adhesive sticky mud shooting out and onto everything in the hole (wink wink) immediately solidifying, encasing the target and eventually crushing him within the weight of lovely goodness of solid rocks.

(Doton: Shinku Bohi) - Earth Release: The Scarlet Tombstone
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.
Note: Courtesy of Scaze
 
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