Deviation's Customs

Deviation

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Customs Created by Me


1. (Kyōgiri) - Cross Slash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user unsheathes his sword from his scabbard, channels a strong yet precise amount of crimson-like chakra throughout his blade, and performs a series of slashes in the form of a cross. He first begins upwards vertically, downwards vertically, to the left horizontally, to the right horizontally, and then proceeds to re-sheath his sword back to his scabbard in a quick, clean motion cancelling the chakra and ending the technique.
Note: Can only be taught by Deviation



Taught to these: | | | | |
2. (Futsunushi no giman) - Sword God's Deception
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels a strong, yet precise amount of chakra to their blade while gripping the handle and while still in the scabbard. The user then quickly unsheathes his sword which is imbued with a red-like glow. He then points forward with it and dashes towards his opponent's stomach area. The user intentionally misses his mark and instead, as his sword passes behind his opponent, he slashes back and releases the chakra from the sword, causing a powerful slash to the back. While the sword is still embedded into the enemies back, the user lifts the opponent up and off the floor, then slams them back on the floor again, face down. This is all done in a quick, clean motion and with his sword. The user then steps on the opponent's back and swings his sword rapidly and returns his sword back to his scabbard, ending the technique.
Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation



Taught to these: | | | | |
3. (Kaminokaze no danmaku) - Divine Wind Barrage
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels a strong, yet precise amount of chakra to the blades of two swords while gripping the handles and while still in their respective scabbards. The user then quickly unsheathes the swords which are imbued with a red-like glow. The user then bends his dominant right leg slightly and towards the back, allowing the left leg to move forward slightly. The user then points the swords in an eastward position, his right arm holding the sword parallel to his stomach and the left hand holding the sword above and parallel to his head. The user then motions his right hand back, using it as a momentum builder so that once it comes back to its eastward position it propels the user into a spinning motion, slashing the opponent about four times. While spinning, the user places the weight of the body onto the left leg, spinning on it as he continues slashing and tilting slightly as well at a sort of sideways angle. After the fourth slash, instead of another slash, the user kicks the opponent in the face in a sideways motion similar to one of the sword slashes just performed, dropping the opponent into the floor and ending the technique.
Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation



Taught to these: | | | | |
(Suwarō Bonnaban) - Swallow Leap Forward Donated to NB
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user performs a frontal flip and while in midair above the opponent, skewers him with his sword. Using the momentum from his leap and sword skewering, the user continues his flip, in turn flipping the target, causing him to be thrown onto his back. As the user completes his flip, he lands on the target's chest forcibly, causing a near fatal kick.
Note: Can only be used 3x per battle
Note: Can only be taught by Deviation

(Kenjutsu: Haridō) - Sword Technique: Art of the Needle Donated to NB
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: This technique employs the use of the Samurai Saber Technique in a more deadly manner. Instead of focusing chakra throughout the whole blade or changing it's shape, the user instead channels a precise amount of strong chakra and releases it all at once from the tip of the sword. The release of chakra is done right before skewering the target area and resembles a needle. Techniques of this type are found to be more effective and accurate with rapier-type swords, which specialize in thrusting rather than striking or slicing. One could compare this technique to jousting.
Note: Must have learnt Samurai Saber Technique
Note: Can only be used 2x per battle
Note: Can only be used by Samurai biographies
Note: Can only be taught by Deviation

4. (Suiton: Mizunami Kiri) - Water Release: Water Wave Strike
Type: Attack/Defense
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Using a water source as a basis, the user slashes his sword at it, releasing several large, crescent chakra waves. The chakra waves then break through the water source, and take on the properties of water waves, growing in size the farther the opponent is from the user. The waves however travel in a linear motion, aren't able to break through very dense water, and can't be controlled once breaking through the water source.
Note: Requires a water source
Note: Must be taught by Deviation
Note: Can only be used on existing water source.
Note: The water that is sent at the opponent itself has no rank, as there is no chakra infused directly into the water.



Taught to these:
5. (Ahiru Kuchiyose no Jutsu: Ekkusu kiri) - Duck Summoning Technique: X-Strike
Type: Attack
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Having Naffy the Duck summoned to the field, both the user and Naffy draw their swords and channel chakra to them at the same time. Both the user and Naffy dash forward quickly towards their target, making sure to cross paths with each other, leaving behind a red trail of red colored chakra. The target is the switchpoint where they make their attack as one ends up on the right and the other on the left and both behind the target. As they land their strike on their target, they release the chakra from their swords resulting in a small explosion. They sheath their swords shortly after ending the technique.
Note: Must have Naffy summoned on the field
Note: Must have signed the Duck Contract
Note: Can only be used 3 times per battle


6. (Kuchiyose no Jutsu - Naffi Ahiru) Summoning - Naffy the Duck
Type: Summoning
Rank: A
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: The user will summon Naffy, the son of Luffy, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Unlike most ducks, Naffy has no elemental affinity but rather excels in Kenjutsu and Taijutsu. Naffy is 5"11 in height, wears a grey kimono and carries an Iai sword with him that clips on to his left side when not in use and dons a samurai hairstyle. Though Naffy is unable to fly, he is agile (Sannin-Rank speed) and very perceptive about his surroundings and opponents, able to differentiate between a skilled opponent or an amateur. He is able to use B-rank Kenjutsu and Taijutsu that the user knows. Naffy's demeanor is stoic and focused, which allows him to maintain his composure during difficult battles. Out of all the summons, Naffy is the only one who requires a little explanation from the user as he can quickly assess a situation and act accordingly.
♦ Note: can only be used once per battle.
♦ Note: can only stay in play for a total of 4 turns.
♦ Note: must have signed the Duck Contract.


7. (Raiton: Raijū no Fukku) - Lightning Release: Lightning Beast Hook
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After channeling chakra to one's dominant hand, the user extends it and releases the chakra in the form of a lightning rod protruding from the palm of his hand which the user then grips. By applying shape manipulation and bending the tip into a pseudo hook, the user then spins himself and hooks onto the opponent. As he spins, the opponent is caught on the hook and is hurled by the user in whatever direction he chooses. This jutsu is best used in conjunction with taijutsu or freeform taijutsu.
Note: Can only be used 3x per battle
Note Can only be taught by Izzeh/Deviation



Taught to these: | | | | |
8. (Ninpō: Orihime) - Ninja Art: Weaving Princess
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 per turn
Damage: N/A (+60 if used with Lightning)
Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning.
Note: Can only be taught by Deviation



Taught to these: | | | | |
9. (Kumo Kuchiyose: Girugamesshu) - Spider Summoning: Gilgamesh
Type: Summoning
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user will summon Gilgamesh, one of the Great Spider Lords, by performing the necessary hand seals and smearing his blood on his palm and clapping his hands together. Gilgamesh's appearance is that of a gray complexion, red/orange armor, and eight arms in which he holds an arsenal of different weapons. Gilgamesh's trademark weapon is a type of polearm known as a naginata, but he also uses rare and powerful swords collected from around the world. He considers himself a master swordsman. Humorously, the decorations on the right side of Gilgamesh's body appear to be wood or cardboard cutouts with arms drawn on them. Like all spider summons, Gilgamesh is able to shoot webbing from his mouth and has a third eye which is hidden by his robe, allowing him to make more accurate strikes when removed. Being very proficient in Bukijutsu and much more with Kenjutsu, he is a skilled close-combatant, having Kage rank speed and agility. As such, he is able to utilize all Kenjutsu, Taijutsu, and Ninjutsu techniques the user knows up to A-Rank. Gilgamesh is 6 ft. tall and due to his strong ex, he immune to to B-Rank and below Ninjutsu, Kenjutsu, and Taijutsu.
Note: Can only be used once per battle.
Note: Can only stay in play for a total of 4 turns.
Note: No other summonings must be active while Gilgamesh is summoned.
Note: Must have signed the Spider Contract.
Note: No summons for two turns after
Note: Shooting Spider web is B rank, can be used once per turn and counts as one of the users jutsu



Taught to these: | | | |
10. (Kumo Guraidā) - Spider Glider
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A
Description: By being able to create webbing through one's sweat glands, the user creates small, durable webbing from one's armpits. This creates something reminiscent of a flying squirrel, allowing the user to glide while in the air as he descends from any altitude while in the air, coining the phrase, "Falling with style". The user must be careful as a slight wind can alter his course (C-Rank Wind and above) likewise the user can use a wind to change his course. The webbing follows normal strengths and weaknesses.
Note: Must have signed the Spider Contract



Taught to these: |
11. (Raiton: Hiken: Tsubame-Gaeshi) - Lightning Release: Concealed Sword: Swallow Return
Rank: S-Rank
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Swallow Return is a forbidden sword technique that requires extreme precision, first in lightning chakra control and second in swordsmanship. It's a technique to where three concurrent arching blades close on the enemy from all sides to create a pseudo prison. While the user downplays it as simply successive slashes, it is actually using lightning chakra to the highest potential to overload one's arms and sword to increase speed and cutting ability. It starts with the user raising his sword above his shoulder, channeling lightning chakra to the nerves in the arms and to his sword. Once the user has done that, he performs a flashing slash from his right to his left, followed by two seemingly simultaneous, over-lapping flashes that appears to disregard the concept of time and space, producing a slash attack that arrives from three different directions due to the increased reflexes of one's arms. The user then lifts his sword as it gathers all his lightning chakra towards the blade and delivers another downwards slash resulting in an explosion of chakra, damaging the opponent.
Note: Can only be used twice per battle
Note: Unable to use A-Rank or above Kenjutsu & Lightning for the following turn
Note: User's arms are slightly numbed afterwards
Note: Must have lightning as a specialty



Taught to these: | | | | |
12. (Kumo Kanchi no Jutsu) - Spider Sensory Technique
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 40 per turn
Damage points: N/A (-20 from Sound Release techniques)
Description: By growing special sensory hairs on the skin, the user is able to sense pressure waves in the air which are converted to electric signals. These signals are then sent to the brain and interpreted as sound. As such the user is very capable of localizing the origin of a sound by interpreting the movement of the air produced by that sound. Because of the increased perception in sound through air pressure, the user becomes highly susceptible to Sound Release techniques considering it involves sound waves that can both be heard and felt (to some degree), suffering an additional 20 damage if directed towards the user. The extra sensory perception through the air pressure as well allows the user to anticipate close combat moves clearer such as Taijutsu or Kenjutsu. This provides the user a better opportunity if his sight were to be compromised or when combating visual genjutsu as this perception is unaffected by it, helping the user determine the location or presence of things in his environment. The drawback to the hairs are that they are sensitive to extreme heat (A-Rank and above Fire techniques), burning up upon contact. They are affected by water as well allowing the user to lose the sensory perception upon being wet but can be regained once dried.
Note: Technique lasts four turns with a one turn cooldown in between use
Note: Must have signed the Spider Contract
Note: Useable twice



Taught to these: |
13. (Jorōgumo Doku no Jutsu) - Jorō Spider Venom Technique
Rank: C-Rank
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: N/A (30 per bite; Cumulative effects lead to death)
Description: After extensive research on the Jorō Spider, those of the spider contract were able to increase their lethality in combat by learning how to spit venom or give a venomous bite, namely that from a Jorō Spider. The venom is delivered either through spitting at an opponent or through biting the skin, which punctures it and delivers 30 damage. In order for the venom to take effect, it must make contact with the skin otherwise it is ineffective. The poison itself is slow acting if done through physical contact however if bitten the effects are accelerated. Through spitting, the venom takes a turn (of the opponent) to be able to penetrate through the pores of the skin and then beginning to take effect at the end of the following turn, causing varied effects as time goes on. For the venom to continue its effects when spit, the opponent must be exposed to it continuously. Through biting the opponent and injecting the venom, the effects (2nd effect on the list) happen faster, taking effect after the first turn. The user only has to bite once for the effects to continue on by themselves without a need to consecutively bite the opponent. The effects (spitting & biting) stack with each other and if used in combination (i.e. spitting then biting) they only carry on from where they left off. The user also has the option of using his specific venom on his weapons (i.e. sword, shuriken, kunai, senbon, etc.) by spitting his venom on it but the effects remain the same as if spitting, taking effect the more the opponent is exposed to the venom however can be countered by cleaning the weapons with water or evaporating the venom with fire. While the spitting at an opponent can be used 3x per battle, the user can only perform a venomous bite once per battle. Spitting venom on one's weapons and/or ninja tools can be done without restriction. Like most venomous spider's, the user is unaffected by this specific poison (Jorō Spider venom) if used against him or ingested.

1st Effect = No noticeable affliction
2nd Effect = Slowed reaction and cognitive actions
3rd Effect = Blurred vision, slightly slurred speech
4th Effect = Involuntary coughing, bleeding from eyes, nose, mouth and ears
5th Effect = At the end of the turn victim dies

Note: Can only be used by signers of the Spider Contract
Note: Can only spit 3x per battle and perform one bite per battle



Taught to these: |
14. (Supaidāsēji no Tsūru) - Tools of the Spider Sage
Rank: C-A
Type: Supplementary/Offensive/Defensive
Range: Short-Mid
Chakra cost: 15-30 (-10 per turn)
Damage points: 30-60
Description: After mastering the use of creating webs from one's sweat pores, the user takes advantage of the amount that is created in the hands during heightened states of emotion, particularly in battle. By channeling his chakra into one's sweat pores on the palms, the user is able to create strong, webbing constructs of steel-like quality, have a blue glow to them, and are limited only by his imagination (within reason). While the constructs are made in short range and through the user's palms, when thrown they can reach up to midrange however it should be noted that the larger the construct, the slower the speed. The webbing constructs are made into dense webbing, maxing at A-Rank strength (strength is divided among tools) however he can only create A-Rank constructs three times per battle. Upon the user's will, he can either cause the constructs to explode into an adhesive webbing that can be used to trap an opponent or other supplementary uses like blinding him by covering his eyes for example or release a sticky adhesive from his palms to use in tandem with taijutsu. The constructs follow normal strengths and weaknesses.
Note: A rank usage requires a two turn cooldown in which only the C rank version can be used.
Note: A-Rank usage can only be used 3x per battle
Note: Must have signed the Spider Contract
Note: Useable 4 times in total



Taught to these: |
15. (Raiton: Asahi) - Lightning Release: Rising Sun
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne.
Note: Can only be used 3x per battle
Note: No Lightning Release techniques in the same turn



Taught to these: | | |
16. (Kumo Kuchiyose: Gantoretto) - Spider Summoning: Gauntlet
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30 per turn
Damage: 60 (+10 Non-Chakra Enhanced, Fist-related Taijutsu)
Description: By drawing his blood, performing the necessary handseals, and clapping his hands, the user summons two medium-sized spiders, one on each hand. They wrap around the user's wrists like bracelets with their spinnerets facing forward. They bite the user and insert a small needle that connects to their chakra circulatory system as well as their nervous system, allowing them to be controlled by the user's will through electrical signals similar to how the Spider Sensory Technique works.

Primary Function: The user will create two short or long spider webs to solidify and conduct lightning through them allowing the user to cut through most earthen materials of B-Rank or lower and steel materials of C-Rank or lower (within reason and following normal strengths and weaknesses). When used in combination with Non-Chakra Enhanced, Fist-related Taijutsu, the user can increase its damage (+10 dmg). The user can also instead shoot the blades that can reach up to mid-range, acting like a sort of projectile launcher however it too costs one move per turn and costs 30 chakra per shot. One must remember that he can't control the web directly as he is only communicating with the spider to launch it, channel lightning, etc.

Secondary Function: The user can also elect to will the spiders to disrupt his chakra flow when caught in a normal genjutsu (non-sharingan & kurama clan empowered) by rushing their own chakra through the connectors to his chakra regulatory system. However they can only do this once at which then they will revert back to their home and cancel the summoning technique. The disruption of chakra can dispel genjutsu of B-Rank and lower.

Note: Can only be used once per battle
Note: Can only be used by signers of the Spider Contract
Note: No other summonings active while this is on the field
Note: Lasts for 5 turns or until canceled and each function counts as a move per turn



Taught to these: |
17. (Kumo Soka Nami) - Spider Web Wave
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (-10 per turn)
Damage: 60 (+20 with Lightning Release: Wave of Inspiration)
Description: The user releases a wave of liquid web from his mouth that travels quickly over the terrain. What makes it particularly dangerous is its viscosity and the fact that after a turn on the field, it hardens into strong and elastic webbing. As this covers the terrain, it can trap anything underneath the earth/terrain as it can become flexible like rubber and strong as steel, making it hard to escape towards the surface. It is of importance to remember that during the first turn, it can conduct lightning using Lightning Release: Wave of Inspiration, making it quite deadly like water and gaining +20 damage. Because the web is fueled by the user's chakra, the user's senses are linked to it, allowing one to detect minute vibrations to the web however not without its restrictions. In liquid form, the user can sense only in short range of himself while in it's solid state he can sense up to mid-range. The sensing aspect of the web lasts until the it is either disintegrated by heat (Fire Techniques of B-Rank and higher) or canceled by the user and must spend 10 chakra points per turn to maintain it. The user can also alternatively have it burrow, travel underground, and either spread underneath the surface to sense vibrations in both the earth and anything above it or he can make it rise up and attack the opponent. Regardless, it can only be done up to midrange and after a turn the webbing will solidify.
Note: Can only be used 3x times per battle
Note: Must have signed the Spider Contract
Note: Unable to use A-Rank or above Spider Techniques for the following turn



Taught to these: |
18. (Katon: Akurojin-no-hi) - Fire Release: Fire of the God of the Bad Road
Type: Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40 (-10 per turn)
Damage: 80
Description: Using a lighter in their hand, the user channels chakra to it and manipulates the flame as he lights it. Manipulating the fire, the user uses it as either a whip or flamethrower, however in order to maintain it he must keep holding it and fueling it with his chakra costing 10 chakra per turn. The fire itself can also be manipulated like a hose, either becoming focused or spread out but requires the user to hold with both hands as it requires great strength and focus. The lighter is essential to the use of this technique and as such, requires the user to keep holding the lighter otherwise it will cancel the technique.
Note: Requires the use of a lighter
Note: Can only be used 2x per battle/event
Note: Lasts three turns with a one turn cooldown in between
Note: No Fire techniques above A-Rank in the user's next turn.



Taught to these: |
19. (Raiton: Kuroi Kaminari Δ Kain no Ikari) - Lightning Release: Black Lightning Δ Rage of Caim
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Channeling his Black Lightning through his sword, Darui strikes the enemy in a series of slashes with the final strike ending in an explosion of lightning. Compared to other lightning techniques which focus lightning to the blade and increase it's cutting power, this technique instead continually releases the lightning through the blade which could be compared to Chidori. While not focused, the striking power of Darui's blade along with the shocking potential of the lightning can numb the opponent. However, Lightning Specialists, who are adept at the user of lightning techniques, can resist the numbing effects of the lightning but must still deal with the blows from the sword. The user, through fueling more chakra, can extend the lightning from his sword to hit multiple opponents within short range of the attack however loses the ability to numb them.
Note: Can only be used by Darui bios
Note: Can only be used three times per battle
Note: Lightning Specialists are immune to the numbing effects



Taught to these:

20. (Ranton: Donryū no Ikari) - Storm Release: Storm Dragon's Fury
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 per turn)
Damage: N/A (+1 Rank if A-Rank and below; +10 if S-Rank and above)
Description: By concentrating his Storm-type chakra in any specific are of his body and precisely compressing it, the user coats the area (hands, feet, head, arms, legs, etc), greatly enhancing his taijutsu (+1 Rank if A-Rank and below; +10 if S-Rank and above). Because of the level of concentration and potency of the storm chakra, the user can only maintain it for so long, lasting three turns per battle/event.
Note: Can only be used twice per battle/event
Note: Lasts for four turns while active



Taught to these:

*Still need to edit the ones I donated to NB.

Updated 2/27/2017
 
Last edited:

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
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Kin
243💸
Kumi
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Trait Points
0⚔️
Kenjutsu


(Hoshizora no Namida) - Starry Tear
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: Starry Tear is a quick eight combo kenjutsu attack. It begins with 3 short thrusts at the targets chest, provoking the target to raise its guard up. Although the first 3 thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the 3 thrusts are followed by 2 slashes at the target’s now undefended legs. The user then performs 2 strong jabs high and low, followed by a final strong stab at the target’s chest.
- Can be used 4 times per battle
- Normally requires a rapier but can also be used a katana

(Kenjutsu: Sōdo Yajirushi) Sword Art: Sword Arrow
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user will channel raw chakra into their sword and perform a simple thrust to trick an enemy into thinking that the thrust was the extent of the attack. However, as the user fully extends his arm he will use shape manipulation to release the stored chakra in the form of a green arrow that measures about three feet in length, that travels at a considerable speed. The arrow would be incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. Once the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.
- Can only be used twice per battle

(Kenjutsu: Chikyū Seishin No Mukui) Sword Art: Earth Spirit's Reckoning
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user gathers an immense amount of chakra that is kneaded inside the body and channelled into a sword held vertically behind the user's back with both hands. The chakra will pool to the edge of the blade that faces towards the user and be released all at once as the sword is swung in a vertical downward motion. The released chakra will appear as a quick flash of green that acts as a kind of thruster to increases the speed and force of the swing tremendously, so much so that it is able to shatter the ground around the user up to mid range, and destroy earthen structures of the same rank or below. The shattering of the ground gives rise to a dust cloud that obscures the vision of both the user and the opponent. The Main focus of this techniques, which is to destroy the ground, also serves to unearth objects lying beneath the surface, such as people or summonings which are traveling through the earth. Due to the force of the impact and damage caused to the sword, this technique can only be used three times. Upon being used the third time, the sword's blade will shatter.
~Can only be used three times per battle.
~Cannot be used consecutively.

(Fukusū Taka Dageki no Jutsu) - Multiple Falcon Strike Technique
Type: Attack
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: User forces chakra flow to muscles and joints in the arm allowing user to perform several rapid strikes in quick succession.
Note: Must use with a sword, katana, or tanto.
Note: Can only be taught by Kārin

(Aisu Joō no Hōrudo) - The Ice Queen's Hold
Type: Supplementary
Rank: B Rank
Range: Short - Mid
Chakra: 20
Damage: N/A
Description: The user will use their sword and channel chakra into it. The user will swing their sword in a circular motion using the chakra in the sword to create 6 star figures, double the size of normal shurikens, in front of them. The user will then point the sword at the opponent and have the stars launch at the opponent when the starts get to the opponent the stars form into a collar like object that attaches onto the opponent and then squeezes the opponent and bind them so that the user can strike them. If the opponent has strength or speed like A, 3rd Raikage, Tsuande, Sakura, etc. the opponent can break free of the bind.
Note: Usable 4 times a match
Note: Bind last for 1 turn.
Note: Must be taught by Blake Belladonna

(Desusutorōku no Sutoraiku) - Strike of Deathstroke
Type: Offensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: 60
Description: The user will start of by striking the opponent with a diagonal downwards cut with a sword then do an upwards diagonal strike the same way throwing the sword into the air. The user will then throw 4 kunai at the opponent hitting him in the chest. The user will then do a back flip into the air kicking the sword at the opponent which then will strike them. The user will the release a barrage of ninja tools (shurikens, kunais, senbons) at the opponent.
Note: Can only be taught by Korra
Note: Usable 4 times a match

(Kenjutsu Kuchiyose: Okotta Kami) - Sword Summoning Art: An Angry God | Deus Iratus
Type: Offensive
Rank: A
Range: Mid - Long
Chakra cost: 30
Damage: 60
Description: By combining the sword arts with Ninjutsu the user is able to create a hybrid technique entailing both parent teachings. The technique is initiated by the user stabbing his sword into the ground, which is actually the summoning rites. Exactly 10 meters above the opponent would have summoned a much larger copy (15 meters in length and heavy enough to crush Doton techniques of the same rank and below) of the same lodged sword to come crashing down on a targeted area. The impact is very loud and devastating leaving quite a blemish on the spot in which it had landed. It would appear like some angry being had trusted the blade from the Heavens, hence the name. After the sword makes impact it disappears in a puff of smoke. It's the tip of the sword that's created ten meters above the opponent, with the rest of the sword above that point.
Note(s):
- 3× usage limit

(Kenjutsu to Taijutsu: Baito Doragon) - Sword & Body Arts: Bite of the Dragon
Type: Offensive, Defensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60 (-10 per finger used)
Description: Bite of the Dragon is both a defensive and offensive type technique that falls under both sword, and body arts. To pull off this move the user must have a good amount of strength, chakra, and precision as this technique is rather a quite complex move. Observing the target the user will match the exact breathing pattern of the foe and channel chakra to one of their dominant hand's fingers. Then as the foe strikes the user is able to catch and absorb the impact of the strike with the mid section of their finger (the users hand is largely reinforced with chakra to be able to catch the damage, with minimal amount of damage). The user will then bring down the top half of their finger onto the target's weapon, causing the absorbed strike to semi-instantly be redirected as slashing damage back at the foe, the way that the user can redirect said blow is created by applying friction to the sides of the finger and the blade/hand. This technique can be used with all fingers on one hand at the same time thus drastically boosting the power that is redirected at the foe. It can also use this technique to block powerful taijutsu strikes.
Notes:
- Can only be used four times per-match.
- Cool down period of one turn before usage again.
- Can only redirect sword/hand damage up to A-rank (60 DMG)
- Raw chakra kenjutsu, taijutsu and samurai attacks work, as long as they are either from a bladed weapon, or from a fist of that of an A-rank and below.
- Can only be taught by Nathan.

(Kenjutsu: Senshi no supiritto) - Kenjutsu: Warrior's Spirit
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user focuses their mind on their swordsmanship and sword, letting their warrior instincts take over. The user channels chakra through all of their body, creating a visible layer of it on their skin, before it extends to their sword. A bright flash of light goes off which has similar effects to that of a flash bang once the chakra finishes covering the sword and body, yet it is unable to cause any damage/effect the user or their allies. From then on, arms made of chakra holding swords made of chakra (exactly the same properties as a normal sword) can spurt out from anywhere on the user, and can preform kenjutsu techniques that the user knows. The arms appear passively, though the techniques they preform cost a move. The user can sustain up to 3 extra arms and swords at once. These arms can also throw their sword at a target up to mid range away.
-Must be taught by Leathercandle
-Can be used twice per battle
-The user may sustain up to 3 arms at once
-Over the course of a battle, the user can create a maximum of 6 arms
-The effects of this technique last 3 turns unless released early
-This technique is self-sustaining, meaning the user can preform other techniques while the arms and swords are in existence
- The arms are not able to perform elemental kenjutsu attacks

(Kenjutsu: Supuritto Shikon) – Sword Technique: Split Fang
Type: Attack/Defense
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: While using the sword technique: lightning rod, the user will use the lightning currents flowed into the sword and combine immense amounts of lightning chakra with it, before thrusting the sword into the ground. The lightning from the lightning rod technique is released in a short-range burst, around the user to numb the target for two turns. With the target unable to move, the user will draw his sword from the ground and charging his chakra into his sword to perform a quick horizontal slash on an area on the target’s body before jumping into the air with a rising slash that deals multiple hits, and bifurcates that part as a result. The raw chakra that is used is leaked and visible, and giving it the appearance of a small whirling vortex like the lightning dragon tornado minus the dragon’s head.
-Can only be used once per battle
-The user is unable to use Kenjutsu techniques for two turns.
-The user is unable to use Kenjutsu above B-rank the following turn.

 
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Deviation

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Ninjutsu


(Ninjutsu : Unmei no Fuda) - Ninja Technique: Tags of Fate
Type: Offensive
Rank: A rank
Range: Short
Chakra: 30
Damage: 60
Description: An effective close quarters Ninjutsu move that is used take advantage over opponent's Taijutsu moves. As the opponent performs a Taijutsu move on the user, the user will seemingly try to take the hit. Just as the opponent's body is about the land a hit on the user, The user will continuously make chakra infused explosive tags appear all over their body more like creating a frontal replica of the user made of explosive tags which will take the impact of the attack leaving only a part of the impact of the attack to affect the user. These tags will attach themselves to the opponent and spread rapidly throughout the entirety of the opponent in a very minuscule interval of time. It will be more like the opponent is kicking on a thick pile of paper, with the tags attaching themselves to the opponent's body rapidly. The user will take a part of the impact force produced by the opponent's taijutsu move to his advantage and get's himself pushed back, short range from the opponent. With a single handseal, the user can either tighten the chakra infused tags to completely restrict the movement of the opponent and explode the tags on his own will or simply explode the tags to create a stationary yet powerful explosion that causes massive damage to the opponent. The user will be able to tank up to B rank taijutsu with negligible damage using this technique however if the user tanks Taijutsu A rank and above, the user will take damage equal to one rank less of the tanked Tai move.
Restrictions:
- Can be used 3 times per battle.
- No ninjutsu above S rank in the same turn and above A rank in the next turn.
- Can only be taught by -Best-

 
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Genjutsu


(Tsumibukai Genjutsu: Dai Kui ) † Sinful Illusionary Arts: Gluttony †
Type: Offensive
Rank: B-Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description: Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The target's sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.
*Can be used only on targets lower then the user*
*Lasts 1 turn, but lasts 2 turns when used by Genjutsu specialists(Bio Affinity)*

(Genjutsu: Kēki no Uso) - Illusionary Arts: The Cake is a Lie
Type: Supplementary
Rank: D -Rank
Range: Short - Mid
Chakra: 10
Damage: N/A
Description: A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work)

(Magen: Inku no Masutā Irasuto) - Demonic Illusion: Illustration of the Ink Master
Type: Offensive
Rank: A - Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description A rather simple yet powerful genjutsu but can provide for a wonderful opening if used correctly. The user will make three hand seals while channeling chakra into the brain of the enemy. Once down, the target will see the user change form and turn into actual paper from a book. The paper will fly directly towards the target instantly surrounding them in an array of paper. The pages will circle the target and once done will forcefully join onto the targets body. The target will then hear the voice of the user uttering words in the head of the enemy but the words start to get louder and louder, causing the target to experience mental stress from the attack. In reality the target is unharmed but is suffering from intense mental stress and if not broken in the next turn will suffer fatigue and mental exhaustion for 1 turn due to the large strain the illusion leaves on the target after which the illusion ends. The user can also make the genjutsu more unique by adding things such as when changing into paper they can make it seem to be on fire or adding smoke while creating fake heat or causing them to cough from it. This adds to some uniqueness based on usage of the technique and is only restricted to the imagination of the user.
*Can only be used twice per battle*
*No genjutsu above A-rank next turn*

(Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.
Note: Can only be used thrice
Note: Can only be taught by Excālibur

(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
Type: Supplementary
Rank: A-rank
Range: Short-Mid
Chakra cost: 30
Damage points: N/A
Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher.
Note: Genjutsu lasts two turns
Note: Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends

(Genjutsu/Kenjutsu: Hōshoku ) - Illusionary Arts/Sword Arts: Gula
Rank: B
Type: Defensive/Supplementary
Range: Short-Mid
Chakra cost: 20
Damage points: N/A
Description: This attack is a kenjutsu developed by religious monks who refused to stain their swords with the enemy's blood. This attack is meant to purify the enemy of their gluttony, the sin of over indulgence and consumption. In this world the punishment for consumption is death by consumption. The user's blade will glow purple, and then the user will perform a slash aimed at one of the users limbs, or a weapon. Whichever limb/weapon was targeted will appear to grow numerous mouths that begin to completely "eat" the object so that it eventually consumes itself into nothingness. Because the enemy believes the targeted area to be completely consumed he will be unable to utilize that said area. (i.e if the user targets the enemy's left leg he would lose balance if he tried to move as he truly believes his leg had disappeared.)
Restrictions/Notes
-Must be taught by Omega
-Can only be used 4 times
-The enemy will feel no pain, but rather only see the consumed object disappear

 
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Raiton


(Raiton: Doragoni Chāpu) - Lightning Style: Dragoning Chirp
Type: Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn to sustain)
Damage: 60
Description: The user starts by channeling his Raiton chakra in one or both of his arm(s). Using shape manipulation, they can release the lightning chakra in the form of a claw that they can manipulate to stretch out on their arm to only equal 15 inches before full-release. While in this state, the initial standard form will appear as a clawed form of ration in their user's arms, in that state of a hardened crest that covers the user's arms. Whenever the user releases the Lightning Dragons, the raiton chakra appearing as crests cracks as it vibrates at a high frequency, it creates a short loud strained-bird roar chirp-like sound. S/he can create up to 4, blue-lightning dragon creatures, which emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = A-rank, 3 = B-rank, 4 = C-rank, the user can also choose to release 1 = C-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above C-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.
Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.
Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu.

(Raiton: Kaminarino Kanakirigoe) Lightning Release: Lightning Screech
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: The user will focus lightning chakra in his hands, and then will slam the ground with them, sending small harmless lightning surges through the ground, they will travel in a specific direction, chosen by the user. The surges will electrify small rocks underground that are part of the earth, causing any weight that touches the ground on top of the electrified rocks, to result in a loud pop noise from the small rocks as they get slightly shattered. The sound will alarm the user of that position. The surges will only be visible as they are being released from the user's hands. Any rocks that were shattered because of this ability, will lose the lightning charges in them.
Notes:
-Can only be used when the ground is normal Earth.
-This ability lasts 4 turns.
-This ability has a 1 turn cooldown after each use.
-Can only be taught by Bobokittyduck.

(Raiton: Kagayakashī Enkō) - Lightning Arts: Brilliant Halo
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user will create a small halo that hovers over his head. It has been shown that Raiton was capable of becoming so bright that it blinds the enemy. The halo will be so compressed of bright Raiton that it creates a bright light that prevents the enemy from viewing him. This gives the user an advantage to pressure the enemy.
Restrictions/Notes:
-Must be taught by Omega
-Can only be used 2 times
-Requires 1 turn cool down before used again
-Lasts 3 turns or until ended

(Raiton: Jigoku No Hāku) - Lightning Release: Hell's Grasp
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user will perform four handseals while charging raiton chakra before slamming their hand on the ground or on a scroll while releasing the stored chakra in the form of three clones with dimensions of 3ft x 1ft. These clones will charge at the opponent at slightly boosted speed before hugging the target(s) releasing their somewhat solid form, turning into raw lightning and shocking the selected target causing paralyses and a slight numbing effect.
Notes:
~ Can only be taught/used by Sonnelion
~ Requires one turn breaks between use
~ Clones cannot do anything besides charging the target and shock them
~ Paralyses lasts for at most 5 seconds, relative to the opponent’s chakra nature
~ Thrown free-form weapons have no effect on these clones
~ They cannot separate further than 2 feet and are connected by a thin string of lightning chakra.
~ No lightning S rank or above in the following turn, usable 4 times

 
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Suiton


(Suiton: Pengin no Ima) - Water Style: Penguin's Current
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra: 15
Damage: N/A
Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.
Note: Can only be used twice.
Note: Can only be taught by Penguin.
Note: Lasts a single turn.

(Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40 (+20 when used with a lightning jutsu in conjunction)
Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
- Can only be taught by Albel
- Can not be used in consecutive turns

(Suiton: Mizurappa Shippū) - Water Release: Violent Water Wave Hurricane
Type: Attack
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.
Note: Can only be taught by Kārin.

 
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Katon


(Katon : Hi no yōsei) - Fire Release : Fire Fairies
Type: Offensive/Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30 (+10 Explosive tags)
Description: The user channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.
-Can only be taught by Albel

(Katon: Hephaestus Hono Buritt) - Fire Release: Hephaestus's Burning Blade
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user channels their Katon chakra to their lungs and expels out a single large kunai shaped projectile of fire. The kunai is really dense thus allowing it to penetrate through most defenses as well. At any point after the kunai is released, the user can choose to have the single kunai explode into hundreds of normal sized ones which would continue to move in the same direction, encompassing an area of 8m. The kunais, regardless of whether it is the larger kunai or the smaller ones will explode when the user weaves a single handseal. Upon exploding, they will release a lot of heat as well as a bright light, covering an area with a roughly 5m radius from the point at which they exploded. The light can lead to temporary blindness for the opponent if he sees it, whilst the heat can deliver first-degree burns.
Note: It depends upon the user whether he chooses to have the larger kunai divide into the smaller ones or not.
Note: The original larger kunai is roughly 5m in length, and 6m in width.
Note: Can be used thrice per battle
Note: Can only be taught by Hell Autarch

 
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Spider Summonings & Related Ninjutsu



(Kumo Senshi) - Spider Suit
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
- Can only be activated once per battle
- Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

(Kuchiyose: Dentula) - Summoning: Galvantula
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Galvantula's body consists of a head and abdomen. Its head is yellow on top and light purple on the bottom. It has two large, blue, forward-facing eyes with black pupils, and four, smaller, simple eyes sitting in a 2x2 pattern on its forehead. It has two long pedipalps connected from the underside of its head, which are blue and hairless on their lower half and covered in thick yellow fur on the upper half. Galvantula's body is covered in yellow and light purple fur on top with blue fur under its abdomen. Four tufts of hair sprout from under its abdomen and grow upward. Two large tufts sprout from the left and right of the rear, while two smaller ones sprout from each side. The fur on its back is light purple and with three thick, yellow stripes running up from its rear. Galvantulas natural affinity is lighting and so it is able to use lighting techs up to A rank. Along with with this galvantula has a special ability. Using its spider silk, galvantula will release it from her body and then send the silk though out the earth, up to mid range from her. She then electrifies the spider silk. This stops either person from using any earth techs B rank and below. This ability is B rank in power. During this time she has to actively concentrate on the silk and can't perform any other jutsu.
-Stays on the field for four turns
-Electric web can only be used once.
-Creating the web and Electrifying the ground counts as a move.

 
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Flow of The White Spider | Shiroi Kumo Ryū | 白いクモ流

Type: NinTaijutsu

Background: In addition to signing the Spider Contract unknowingly Miles also gained a considerable amount of knowledge of his contract patrons and how they perceive the world around them. His mentor, Ākādo, a mere 7 mm Jumping Spider, was quite the intelligent strategist, more so than many humans Miles had come into contact with. Ākādo taught him all he knew of spiders, their weaknesses, strengths and how he could incorporate these into his fighting style. The training sessions would last hours each day, ending every time with Miles on his back and breathing heavily. That tiny spider would always beat him, despite him landing the most brutal of blows, the spider seemed unscathed.

However, Miles soon got to learn that Ākādo was actually adept at Ninjutsu. Being a specialist in that specific area himself Miles learned that the tiny spider, was actually donning a shell of web silk that mimicked its exoskeleton flawlessly. And through adequate techniques was able to combat Miles on level terms with both defense in the form of a silk suit and offense in terms of chakra infused webs. But not all the times were Ākādo's legs in contact with Miles, sometimes, he would use his web as a medium of his Ninjutsu techniques. And that was when Miles realized the true inner workings of the fighting style...

Description on the Abilities & Inner Workings of the Style: The Flow of the White Spider utilizes web projections from the practitioner's hands, feet, and even mouth and skin. This paves the way for alternative transportation mediums as well as a complex fighting the style. Upon getting selected to learn the prestigious fighting style practitioners will learn how to weave the webs they produce into an intricate, personal suit dubbed the 'Spider Suit'. This a full body covering made of tightly woven chakra enforced web silk. Unlike the other web associated moves that comes with Spider Ninjutsu this full body web structure appears alive. By continuously coursing chakra through it the suit is able to react to stimuli and pressure in a fashion much like the user's skin. It allows the user to feel and function without restraint, as if it was his own skin. How this works is by having the webbing pour from his very skin and crawl over any garments the user would be wearing. When faced with physical interactions the suit augmenting the damage of physical attacks with precisely timed hardening characteristics as well as mitigating the damage with timed absorbing characteristics. However, through extensive training with the Spider Suit (this CFS) the chakra infused webbing doesn't interfere with regular Ninjutsu and begins to act like a non-Newtonian liquid thickening to rock hard status when faced with a great amount of stress in a short period of time and loosening to a flexible state when not under the influence of pressure, this can be done in separate areas and allows the user to effectively defend and attack at the same time effectively working in tandem with regular Taijutsu for devastating effects. When the suit is hardened one would naturally expect harder hitting moves and more effective defense and similarly, when the suit is in its fluid like state it is allows ease of movement for the user. Meaning much more flexibility than the normal. Alternatively, when the suit is hardened physical damage is not dissipated but retarded. This means, the suit hardens just enough to relay a force equal to that being met, like punching a wall. However, in this hardened state the user's flexibility and mobility are severely hampered. Another key element of the woven suit is the ability, in its fluid like state, acts like a ultra flexible full body harness that allows the user to transfer his/her body weight from one area of their body in its entirety to another area for the purpose of inhuman levels of balance and coordination. For example, standing on his hands the user can carry all his body weight, using the suit like a weight shifting harness, into his hands to stay in the upside down position. Essentially, this makes it difficult to near impossible for the user to fall or lose his balance to the point where he stumbles greatly which paves the way for unpredictable and moves in awkward positions, similar to Drunken Fist Taijutsu. This is not to be confused with weight/density reduction or addition. This is merely moving one's body weight around using the suit as a medium and can cause the user to appear heavier or lighter than usual but in reality its just his body weight going different places. Which means simple somersaults stretching to up to 4 revolutions instead of the humanly possible of 1-2 by continuously shifting the body weight inwards while spinning which creates a centrifugal force, which can sustain the spin. This complex weight shifting can come into play in various other Taijutsu movements, not just flips and spins but the user is limited to the value of his own weight at all times. This means, if the user had a weight say 100kg inside the suit the max amount of weight he can shift is still 100kg and that is a constant which will last throughout unless augmented by a technique like Added Weight Technique. The combat involving the suit will see the user nimbly angling his body around, under, and about his opponents, shifting his own body weight with the use of the fluid like suit to pull off the most intense and complicated of gymnastic maneuvers.

In addition to web constructs the users of the style gain the ability to tie elemental and non-elemental Ninjutsu in the composition of the webs, this leads to chakra enforced webs that adopt the characteristics of the type of chakra infused within it. Raiton chakra, when surged through the webs give them a distinctive vibrating property that allows them to cut through most solid objects as well as numb and restrict victims but these webs only last for a moment as the Raiton naturally breaks down the silk, Katon chakra heats the webs to a red hot color giving the illusion of fiery whips that serve to scorch victims as well as melt some materials given the right amount of time and pressure is kept, the webs are also destroyed after this kind of usage due to the nature of the release and the fragility silk naturally carries. With Doton chakra the webs last the longest as well as becoming more resilient to pressure and force and are given a near indestructible status, but also leaves them two times more susceptible to Raiton techniques. Futon chakra can't be channeled through the webs unfortunately, but raw non-elemental chakra can.

Example Techniques:

(Shiroi Kumo Ryū: Kumo Sagi) - Flow of The White Spider: Spider Deception
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: 40
Description: An advanced form of Spider Ninjutsu combined with regular Ninjutsu the user will assume a position, focusing his chakra through the Spider Suit he will cause the web encasing to jump from his body while he releases a short flash of light. The light is made through Raiton chakra and only serves to mask the actual movements of the suit from his body for less than a second. As he leaves the suit he appears behind the opponent to strike them in the blind spot while the suit stays where he left it to distract the victim.

(Shiroi Kumo Ryū: Yari Ryū) - Flow of The White Spider: Flow Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: The user will fire a string of Raiton infused web from his hand with a uniquely spear tipped edge for the purpose of piercing objects and opponents. The lightning running through the web allows it to appear as a flash of blue light as it slings through the air, vibrating as well. With the piercing and numbing abilities of Raiton allows it to dig deep into flesh with the use of speed and force while rendering the opponent lifeless as the current overrides his nervous system paralyzing him. The user will then yank his hand towards his chest or torso and reel in the latched paralyzed opponent towards him. He will then channel all his body weight into his dominant had and follow up with either a devastating punch, also hardened by the characteristics of the spider suit, to the skull sending their body downwards or a lateral kick to the temple sending them hurling to the side in which the kick follows. This can also be done mid air to reel the user to the opponent with a bone crushing hardened kick to the chest. If the user is familiar with a popular gaming franchise he might yell "Get over here!"

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(Shiroi Kumo Ryū: Rokkā o kizutsuke) - Flow of The White Spider: Hurt Locker
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage: 60
Description: Using control over his weight the user will quickly drop low, using his right hand as anchor as he swings his entire body around counter clockwise, feet outstretched while the suit guides all his body weight into his legs. Then, at the right moment, he'll harden the webbing around his foot and deliver a bone breaking kick to the opponent's shin bones of both feet, knocking them into the air as well. As they go airborne the user will then, with increased toughness still in his foot, perform a back flip kick, knocking them higher while also causing more pain to the chest area. As the opponent is high enough the user will then shoot two strings of web from both hands grabbing them on both shoulders and then pull them in at very fast rate. As the opponent is pulled towards the user he will extend a knee and while releasing the hardened state of his legs he'll harden his knee area instead, smashing the opponent's face into the knee cap, with its increased rigidity this can render the opponent unconscious for a turn with a broken nose and disfigured face.

Additional effects:

  • Due to elemental channeling the elemental web techniques of this style gain the accompanying S/W of the channeled elemental Ninjutsu. E.g Raiton channeled webs are strong to Doton but weak to Futon and so on. Neutral webbing however is equal to raw chakra but one rank weak to elemental chakra.
Restrictions:

  • Users must have signed the Spider Contract and be of at least Sannin rank as well as mastered Ninjutsu.
  • Must have learned the technique (Kumo Senshi) Spider Suit.
P a t e n t C e r t i f i c a t e

Zaphkiel, our loyal member, gave on the 10th of August 2015, a request for a Patent on the Custom Fighting Style Flow of The White Spider | Shiroi Kumo . I, Lord of Kaos, of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


Flow of The White Spider | Shiroi Kumo
Powered by Lord of Kaos
Copyright 2015, Zaphkiel, NarutoBase.net

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(Shiroi Kumo Ryū: Suiken Komori-gumo) - Flow of The White Spider: Drunken Wolf Spider Fist
Type: Supplementary/Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage: 30
Description: Being an absolute master of Taijutsu, when given the mantle of the new Spider-man, Miles Morales learned to incorporate his CFS 'Flow of The White Spider' along with his vat knowledge of Taijutsu. The canon technique, Drunken Fist, which was first observed by a fellow master, allowed the user to move in unpredictable mannerisms which can surprise and even obfuscate foes. Miles took this up a notch, to create an even more impressive maneuver augmented by the capabilities of his CFS. Instead of simple 'drunken' moves, the Drunken Wolf Spider Fist is the epitome of a surprise attack. When faced in short ranged with an attack or opponent the user will angle his body in the most impressive of manners while shifting his body weight to a more preferred area on his body. As he does this, he will release a quick replica of himself made of hardened silk that lunges at the opponent/attack as its being controlled by the user's chakra like a puppet master would with a puppet. This webbed duplicate can only extend about six feet from the user and must stay connected to him/her via the Spider Suit, else it would fall as a simple sack of webs. Under the control of the user, via his chakra connection to it, the replica will then counter the attack or opponent in question while the real user, who had stowed away his body weight from earlier, will deliver an ideal sucker punch while the opponent is distracted with his webbed duplicate. The possibilities are limited only to the user's imagination which makes it a near free form maneuver and is one of the backbone techniques of the style.
Note(s):
- Can only be used once a turn

(Shiroi Kumo Ryū: Yari Ryū) - Flow of The White Spider: Flow Spear
Type: Offensive
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: 40
Description: The user will fire a string of Raiton infused web from his hand with a uniquely spear tipped edge with backward facing spikes for the purpose of piercing objects and opponents and staying latched in. The lightning running through the web allows it to appear as a flash of blue light as it slings through the air, vibrating as well. With the piercing and numbing abilities of Raiton allows it to dig deep into flesh with the use of speed and force while rendering the opponent paralyzed as the current overrides their nervous system paralyzing them. The user will then yank his hand towards his chest or torso and reel in the latched paralyzed opponent towards him. He will then channel all his body weight into his dominant had and follow up with either a devastating punch, also hardened by the characteristics of the spider suit, to the skull sending their body downwards or a lateral kick to the temple sending them hurling to the side in which the kick follows. This can also be done mid air to reel the user to the opponent with a bone crushing hardened kick to the chest. If the user is familiar with a popular gaming franchise he might yell "Get over here!"
Notes(s):
- Can only be used 4× per battle
- 1 turn cooldown
- Must have learned Shiroi Kumo Ryū


(Shiroi Kumo Ryū: Gōruden'ōbuu~ībā-gai Kokkaku) - Flow of The White Spider: Golden Orbweaver Exoskeleton
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage: (80 by itself but +20 in conjunction with Taijutsu)
Description: The ultimate defense of the fighting style, when faced with imminent danger the user is able to manifest a layer of specifically hardened silk around his body in rapid fashion. This layer of silk is the given even more defensive perks by being channeled with elemental or neutral chakra. Each chakra nature changes how the exoskeleton acts and behaves with two being offensive in nature (Katon and Raiton) and the other two being defensive/supplementary. Doton chakra turns the silk pitch black, similar to Kakuzu's Earth Spear technique while Raiton channeling turns the silk a luminous blue which crackles with energy. Katon turns the silk bright red with flames dancing over it and Suiton turns the suit into a sticky, transparent covering. Neutral chakra just sees the suit being formed looking like silver armor. As one would imagine, physical interaction with the exoskeleton in either of these forms vary greatly, where the Katon natured suit would scald all it comes in contact with, allowing the user's freeform attacks to carry S ranked Katon power while the Raiton natured suit allows the user great piercing/slicing power with just his bodily actions. The Suiton exoskeleton, being one of the defensive type natures, allows the user to stick to things with its sticky water nature and the Doton suit, the other defensive type, increases the user's weight with a bulky, physical defense, allowing the user to stand up to most other attacks such as point blank explosions and other overwhelming attacks like enhanced Taijutsu. Each chakra nature carries the accompanying strengths and weaknesses and the user is able to change the nature of the exoskeleton once every 2 turns. With a total runtime of 3 turns that means the user can only switch natures once, following the initial activation. A major advantage with this technique is that even if the user doesn't have the Spider Suit active prior the exoskeleton can be formed over his skin and then lead to the Spider Suit while if the user had already used and spent the Spider Suit's once per battle restriction this technique can be performed and maintained as a standalone but only for its 4 turn duration.
Note(s):
- Can only be done 2x
- Lasts 3 turns with each use
- No other techniques of the Shiroi Kumo Ryū style in the same and 2 turns after
- The 80 damage clause is only accessible if this technique is used to attack by itself and only applies to the offensive type (Raiton and Katon natured) exoskeletons. If used in tandem with regular, non-elemental Taijutsu said technique is given just a +20 boost in damage
- Requires a 2 turn cooldown in between uses
- User is restricted to A ranked and below techniques for 2 turns after this ends


(Shiroi Kumo Ryū: Hōrō-sha no Kakurega)- Flow of The White Spider: Wanderer's Lair
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20 (-5 per turn)
Damage: N/A
Description: Drawing inspiration from the second most vibro-sensitive species known, the Wandering Spider, this technique begins with the user releasing literally an explosion of hair strand width silk from his body or the spider suit. This explosion is actually soundless and only serves to shoot these strands of silk in all conceivable directions up to 10m from his position, sticking onto any and everything it can. Even if they haven't latched onto anything they are so thin and weightless that they wail about in the air, crisscrossing to form a dome of ultra long cillia-like formations, glimmering in direct light. Once these strands are released and covering a substantial area the user then has access to two very exquisite abilities one of which is an extrasensory method. The threads are capable of tactile sensing where the strands are very whisp-like and sensitive, picking up on even the most faint gusts and vibrations in the air and on ground and lastly the user has the ability to course Doton chakra through the threads to stiffen them with great tensile strength and allowing the user to be able to climb atop them and traverse the entirety of the dome and even restrict attacks of great kinetic nature, such as flung objects/weapons, Taijutsu attacks, Bukijutsu, Doton projectiles, etc. Seeing that spider silk is one of the strongest natural materials known to man the hardened strands become very durable against attacks of these natures, able to arrest motion with their durability and sticky nature like individual pillars of steel. By hardening the threads the user loses access to tactile sensing. What makes this even more useful is that opponents are unable to climb on these sticky threads as they would lack the chakra finesse granted by the Spider Contract to produce and manipulate silk. The technique, when stiffened, is able to affect solid, momentum based attacks such as those mentioned above of A ranked and below with neutrality and is one rank weak to energy, otherwise non-physical based attacks, especially Raiton. The user is able to make the threads flaccid again by removing his Doton chakra at any time, re-allowing tactile sensing but disallowing the kinetic retardation.
Note(s):
- Can only be performed 3x
- Lasts 3 turns with each use
- Requires a turn cool down between uses

 
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Custom Weapon(s)

(Yamato) - Japan
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yamato is a silver katana with a long and slightly curved blade with both the grip and scabbard being predominantly black. The blade features several intricate ornaments, most notable is a relief of a dragon at the endpoint of the hilt. The scabbard is black, made of traditional lacquered wood, and features several metallic ornaments on its far end. Being one of the legendary swords of the old world, Yamato is truly impressive in its design. The durable, chakra-conductive metal is able to extend to a greater length while maintaining its strength and lightweight once per battle, lasting for three turns. With a greater length, the user is able to perform techniques with his sword at a greater distance (up to mid-range) and damage (+10 to Damage/ +1 rank) however it requires him to hold steady with both hands and use a much larger amount of chakra (+10 to chakra cost). While this limits him to only sword-related techniques, it greatly increases his swordsmanship when used correctly. The chakra-conductive metal is only responsive to its wielder's chakra, being unable to be used by others and resulting in spikes to protrude from it (similar to how samaheda does when not in the hands of its owner). The weilder must remember that while maintaining this ability, it will continue to cost him one move per turn limiting him to two moves per turn.
Note: Extension ability can only be used once per battle lasting for three turns
Note: Extension ability requires the use of both hands and costs a move

CW - Glamdring
Type: Weapon
Range: Short
Rank: S
Chakra: -5 per turn
Damage:
Description: Glamdring is a staff forged in the days before the first great ninja war. It was forged out of chakra metal that was triple folded to increase it's strength. It has a retractible blade on the end which can be passively created, which was triple forged to hone the blade to make it as sharp as physically possible. When it was forged the steel was constantly being infused with earth chakra similar to method of the
(Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique. In doing this they removed the weight of the steel to un-hinder it's movements. The staff being thinand light as possible allowed it to be swung through the air with ease with next to no air resistance. Due to the triple folded steel the staff can only be destroyed by S rank power (Or two A ranks and so on). This sword has several unique properties:

Sting: The staff draws on 5 chakra per turn to emit chakra short range around itself that can't be seen, when ever a foreign chakra enters this field it will glow a bright blue for all to see. So if the user is hidden in the trees and an enemy is close, the sword will shine in it's sheath to alert the wielder.

Strike: The sword/staff being made of chakra metal being infused with earth element makes it highly adaptable to the weight jutsu. In an instant the user can activate the added weight jutsu increasing the weight of the sword x10 to increase it's destructive damage. Due to this they can cut through attacks of A rank and below due to the sharpness of the blade (within reason). The sudden increase in weight and force behind the strike releases wind currents (without being wind element) around the sword two feet on either side.

Arcane: This isn't really an ability but more of a passive effect making the staff adaptable in combat. With jutsu that require the user to make hand gestures rather than handseals, the user will swing the staff to achieve the same result. For example, if the user needed to swing his hand up to raise and earth pillar from the ground, he could make the motion with the staff, using the motion of the staff to raise the earthen pillar.

Magi: This is a method of great chakra control. The user will spend one of their moves per turn to release chakra around the end of the staff to create a structure of a weapon. This weapon will be dark in color like the staff, and it can only be one of the following, a fan, a gunbai or a hammer. It can be up to 1 ft around the staff, is B rank, ranks, lasts 1 turn and counts as a move per turn.

Note: Sting ability is constantly active and saps 5 chakra from the user.
Note: Strike can be used 3 times per battle, happens instantly increasing the weight of the whole sword. Counts a move per turn, and must wait two turns to use again.
Note: Extending the blade counts as a turn but kenjutsu can be used through it.



 
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Summoning Animal: Giraffe (Giraffidae)

Scroll Owner: Kakashi (Deviation)
Other Users who have signed contract: N/A
Summoning Boss (If existing): N/A
Other Summoning Animals tied to contract: N/A

More Information Here:

Link to Approval:
 
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Konohagakure Village Customs



The Leaf Heritage: The Will of Fire & The Will of Darkness (Konoha Isan: Hi no Ishi & In'utsu no Ishi)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: +10 or +15
Description: More than a technique, ability or skill, the Will of Fire and the Will of Darkness are, instead, teachings and philosophical beliefs that induce specific ways of teaching and acting towards the protection of the Village.
  • The will of fire is an idea taught to and carried by all members of Konoha. It is the belief that only through love, understanding and decisive action can true peace be acquired, though never by attacking others and rather by protecting something the individual holds dear. The belief is a spiritual heritage that was created by Hashirama Senju and passed down to all the villagers and shinobi of Konoha. Shinobi who carry this belief love the village with all their heart and will fight to protect it even against the most significant odds. It gives them the strength to keep going even when the situation looks grim. When defending the village the Will of Fire gives the shinobi of Konoha the extra strength needed to defeat the invading forces and the will power to continue the battle after receiving damage, ensuring the Will of Fire is never extinguished.
    • Can only be used by members of Konohagakure who embody the Will of Fire.
    • Only usable when defending the village from external threats, within the walls of Konoha.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting inside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
  • The antithesis to the Will of Fire, the Will of Darkness is a school of thought that was developed by Shimura Danzo during the reign of Hiruzen Sarutobi and taught to the members of the Root (Ne). He instilled this will within members of his Root organization so that they would be able to carry out their missions successfully and without failure. The Will of Darkness holds the belief that one must protect what he loves by aggressive action and the destruction of all potential threats, no matter the moral cost or context. Where the Will of Fire is based on the defense of the village, the Will of Darkness is based on the attack of its enemies. After his death and the dissolution of Root, his will spread into other Konoha shinobi as former root members began to integrate themselves back into normal village organizations. People who have committed themselves to this school of thought understand the need to eliminate threats and do things that may be considered amoral for the greater good. As a result they battle without hesitation and with a greater ferocity when committing acts of aggression than those who adhere to the Will of Fire.
    • Can only be used by members of Konohagakure who embody the Will of Darkness.
    • Only usable when attacking another village or enemy outside the walls of Konoha.
    • Normal members receive a +10 damage boost as well as a strength and speed boost equivalent to one rank (based on the NB ranking system). So for example a Jounin would gain the strength/speed of an S-Class Ninja, a S-Class Ninja would gain the strength/speed of a Sannin).
    • Normal members can continue after being hit by one B-rank or below attack but lose the bonus damage, speed and strength.
    • The Hokage and Village Officers receive a +15 damage bonus and strength and speed increased by one rank.
    • The Hokage and Village Officers can continue after being hit by one A-rank or below attack, but lose the bonus damage, speed and strength.
    • If the villager is fighting outside the village walls (Inner Village and Hokage Mansion) he gains access to an additional 10% chakra points
    • A member of Konoha must make a notice in their biography's history as to which Will the character has inherited. This must be the same for both biographies.
 
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Storm Release & Black Lightning


(Ranton: Tatsumaki) - Storm Tornado
Type:Attack
Rank: S-Rank
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user creates a tornado of lightning and water water combined to create storm release. This tornado is created from the user putting their hands out in front of them and sending out multiple tendrils of storm beams which spin around forming into a destruction storm tornado bellow. This is a powerful tornado that absorbs the opponents chakra as it hits them to grow in size.
Note: Can absorb up to B-Rank techniques
Note: Useable twice
Note: No Water and Lightning Release A rank or above following turn.

(Kaminari no Yoroi) - Black Lightning Armour
Type: Attack/Defence
Rank: S-Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: This armour is very similar to the 4th raikages lightning armour seen at the kage summit. Darui will wrap his entire body in black lightning by doing this he can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. Though he is not as fast or as strong as the raikage. He was taught the key to doing this by the 4th raikage due to being his right hand man. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan comes close to being able to track his movements. Due to this armour, lightning attacks up to A rank don't effect him, and S ranks only deal half the damage they normally would however the user is weak against wind and water.
Note: Can only be used once
Note: Cant use wind or water techniques in this form
Note: Lasts 4 turns
Note: Cant use black lightning for 2 turns afterwards
Note: Cant use lightning for 1 turn afterwards

 
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Ñoldor Clan



(Kyohaku Kasai) Star Fire
Type: Offensive/Supplementary/Defensive
Rank: S (C-S)
Range: Short-Long
Chakra: (15-40)
Damage: (30-80)
Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added:

Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them.

Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn.

Note: Can only be held by clan members as the weapon will burn the skin of others
Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed.
Note: The power behind the abilities correlates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow.
Note: Combining the swords to make the bow or detaching them counts as a move per turn
Note: Waves and arrows B rank and below can only reach mid range

(Junsei Dageki) Holy Shock
Type: Offensive/Supplementary/Defensive
Rank: C-S-Rank
Range: Short-Long
Chakra: 15-40 (15-40 per turn to sustain)
Damage: 30-80
Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, daggers. What ever they can think of that is an inanimate shape they can create from this basic application.This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams

Cleanse: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "cleanse", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used.. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly.

Shock: (offensive) This is the offensive version of the element, the user will concentrate a lot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The cleanse method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori raimei, i combines the properties of both using basic shape application.

C to A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user.
Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn.
Note: The A rank version can only be used once per turn.
Note: Can only be made around the user or on the borders of short range around an enemy
Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns

(Shigai no Seisen) Body of the Crusader
Type: Offensive/Supplementary/Defensive
Rank: A/S
Range: short
Chakra: 30/40
Damage: 60/80
Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm.

Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled
Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also.
Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element.
Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn.
Note: only be able to use elements that compose Holy Fire when in full body mode

(Hōken) Consecration
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short - long
Chakra: 30
Damage: 60
Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire.

Note: Can only be used once every two turns for 4 usages overall.
Note: Lasts for the turn used

(Ame no Junsei Seisen) Rain of the Holy Crusade
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijū chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and dōjutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn.

Note: Usable 3 times, lasting 3 turns, 2 turns between uses
Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu.
Note: Will not harm the user as the holy fire just becomes one with them once more

(Obliteration) Heisoku
Type: Supplementary/Defense
Rank: A
Range: Short-long (blast short range)
Chakra: 30
Damage: 60
Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire.
Note: Useable 4 times per battle
Note: Must wait two turns between uses.
Note: Cannot attack while in shard form.

 
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Deviation

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All things Kumi

Available Kumi:
Unknown

Transaction Log Info: Check Spoiler!
[+/- amount, denoting profit/loss] - [Day/Month/Year] - [Type]
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Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,271
Kin
243💸
Kumi
171💴
Trait Points
0⚔️
Bio Creation
==================

Leon Silverberg
Nickname
: Izzy
Gender: Male
Age: 35
Clan: Hyuuga Clan
Appearance
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Personality

Leon tends to be shy and realistic. He is a quick thinker and very observant. He is the embodiment of pure modesty. He can't bear to be taken care of but rather prefers to take care of others. He has keen, good intellects, and is very discriminating about those with whom he associates with. Handles business matters with good judgment and is not easily imposed upon or deceived. Leon is also usually materialistic in his view of life, analyzing & reasoning everything from his own way of thinking outwards. He is and attracted to only that knowledge that can be applied usefully. He will happily share his information with anyone, if he confirms their own usefulness in the world, and brings them eagerly out of their shells. Leon can become a good literary critic as he pays great attention to detail, being quick to see the weak points of anything he sets his sights on. This is due in part to paying attention to what the rules are (including religiously remembering them) and seeing other people break those rules and then going through the consequences of those very actions. Leon strongly believes in the people he loves and cares about; almost to the point of absurdity. It's not that he doesn't know their weaknesses but he strongly believes in that all people want is their time to shine. Which has pushed Leon to focus his energy into skills that will aid his allies because like he constantly says, "I am just an overglorfied robot with a nice pair of legs", alluding to the fact that he is a very serious person when it comes to work ethic - putting other contenders to shame.

He is extremely fond of harmony in his surroundings, having excellent taste about his house and attire. Leon always wants things that are in good taste, and elegant. Finally, Leon is usually fastidious about his personal appearance. Has a great respect for rank and position and is a great supporter of the law and the law's decisions. He usually develops this skill to improve himself and his surroundings as he places great pride in tangible achievements. People like Leon spend part of their lives heading off on detours and then suddenly emerging as someone with a remarkable sense of direction. He can adjust easily to change once he finds a way of fitting the new situation into his routine. As a result of his research into shamanism, Leon has adopted a spiritual persona. He now sees (in terms of viewpoint) things in a spiritual manner granting him wisdom beyond his years as well as good applicable experience such as running a shop. Despite his serious demeanor, Leon is a kid at heart and will always gravitate towards things that are wholesome and good despite the amount of pranks he pulls. He is known to have a child-like sense of humor. If there is one thing you could say about Leon it'd be this - he is the most reliable tool you'll ever have in your deck.



Village Info.

Village of Birth
: Land of Fire

WSE Clan: N/A

Rank//Chakra Info.

Ninja Rank
: Genin | Health: 75 | Chakra: 600

Basic Elements: Doton - Raiton - Suiton | Ninja Skills: Ninjutsu - Taijutsu

Kekkei Genkai
Byakugan (Link to Training) | Gentle Fist (
Link to Training)

Advanced Ninjutsu
Bubblegum Ninjutsu (
Link to Training)

Summoning Contracts
Spiders (Training Link) | Giraffes ( )

Background

History

Leon had grown up in a troubled time when many wars ran rampant throughout the world and the Land of Fire. Though he remembers very little, he remembers the pain and suffering he experienced. For in that time Leon lost his dear parents. They had been killed by rogue bandits from another land. The result of their loss left Leon with no home and no family. A sad fate for a child indeed having grown up with nothing and then truly ending up with no one.
After traveling towards the south for some time, Leon came upon a small temple called "Akai Ryuu" or "Red Dragon". The temple was very humble in its appearance and its people, the Red Monks, were humble people as well. They took in the poor orphan and gave him the basic necessities. Along with that, he was taught in many subjects and basic swordsmanship. As he grew up and matured into a fine man, the elders nominated Leon as the head of their village. His story was that of a compelling man who could unite people's hearts. They placed their hopes in him and entered him into the academy in the Land of Fire. He was to receive training from a master, versed in the art of ninjutsu. So he headed for the village not knowing that his teacher would change his outlook on life forever.


Miscellaneous Information

Primary Specialty

Increased Tracking Specialist: Leon gains enhanced senses, tracking up to 1.5x faster.

Secondary Specialty

Advanced Speed Specialist - Leon's base speed is increased by 2 additional levels. This makes his movements faster than those of his rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.

Naturalist Summoning Specialist - You may produce the same special skills as the animals of the contracts you've signed (e.g., Toad oil, Spider silk, snake venom, etc ).


Extra Specialty

Total Mayhem - Being a proficient and dedicated Gum-ninjutsu user, Leon has becomes immune to its own explosions up to B rank. This only applies to Gum-ninjutsu.

Custom Fighting Style

Flow of The White Spider | Shiroi Kumo Ryū | 白いクモ流 (Link to Training)

Scientific Tools

Check spoiler for details.

(Kote) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Academy Student to Genin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. Chunin can seal up to S ranks and Jounin and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.

(Mikagami Dorōn) - Mirror Drone
Type: Tool
Rank: A
Range: Short - Long
Chakra: 30 Initial Cost (-10 per turn)
Damage: N/A
Description: This Scientific Ninja Tool is a disk-shaped drone that can be controlled remotely with chakra to fly and attack. The user can have up to four in his possession, which he can use to fire Jutsu Bullets from, that are strong enough to render a target unconscious and move at comparable speed to Lightning jutsu. These drones are able to be used up to long range, or one landmark adjacent to the user's location.
Note: User can only have 2 max, taking one of his Tools slots. Cyborg bios can have up to 4, counting as 1 slot.
Note: Once deployed, Mirror Drones last up to 10 turns before their chakra runs out, requiring a break of the same amount of time before they can be used. Cyborg bios have double the using time for half the charging time ( only 5 turns to recharge battery).

===================
Custom Weapon
===================

(Yamato) - Japan
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yamato is a silver katana with a long and slightly curved blade with both the grip and scabbard being predominantly black. The blade features several intricate ornaments, most notable is a relief of a dragon at the endpoint of the hilt. The scabbard is black, made of traditional lacquered wood, and features several metallic ornaments on its far end. Being one of the legendary swords of the old world, Yamato is truly impressive in its design. The durable, chakra-conductive metal is able to extend to a greater length while maintaining its strength and lightweight once per battle, lasting for three turns. With a greater length, the user is able to perform techniques with his sword at a greater distance (up to mid-range) and damage (+10 to Damage/ +1 rank) however it requires him to hold steady with both hands and use a much larger amount of chakra (+10 to chakra cost). While this limits him to only sword-related techniques, it greatly increases his swordsmanship when used correctly. The chakra-conductive metal is only responsive to its wielder's chakra, being unable to be used by others and resulting in spikes to protrude from it (similar to how samaheda does when not in the hands of its owner). The weilder must remember that while maintaining this ability, it will continue to cost him one move per turn limiting him to two moves per turn.
Note: Extension ability can only be used once per battle lasting for three turns
Note: Extension ability requires the use of both hands and costs a move
Battle Information
Won:
0
Lost: 0

Note: ///
 
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