[KG] iTunes from a ninja with astigmatism

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Alright, so no IC training. Gonna keep this moving fast. With the MS, all of the abilities of the Sharingan and essentially boosted and made greater at the risk of going blind and losing your eye sight to this. The EMS takes this and amplifies it even more without the risk of going blind. I'll post the activation itself in spoilers and explain it under it.

Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

Breaking high level visual based illusions (A-Rank and bellow)
-Higher Tracking speed towards movement (up to 6 times your base movement speed)
-Increased clarity of perception (you can see minute details with an even greater clarity and if you wish, the world can be almost seen as if still, increasing the "slow motion" effect of the normal levels of the sharingan to the extreme)
-Higher visual acuity towards chakra (you'll be able to notice chakra with a much bigger range and clarity so that most solid structures won't hinder you; in this you follow the same logic as that of normal eyesight since you cannot "zoom" in like the byakugan so you cannot see with increased range, just through some solid things. If chakra isn't behind the solid structures, you cannot see past them and the only thing you see past them is the chakra, nothing more. In dense solids like the ground, you cannot see past a few meters)

• Breaking high level visual based illusions. You are able to break and reverse S rank and below visual based Genjutsus. The breaking of them is passive once you realize and reason it out and use of a Sharingan tech can reverse it.
• Higher Tracking speed towards movement. Your visual acuity increases so much, you can track up to 5 times your base movement speed.
• Increased clarity of perception. This is a bit trickier to explain but you can see minute details with an even greater clarity and if you wish, the world can be almost seen as if still, increasing the "slow motion" effect of the normal levels of the sharingan to the extreme. It's explained in better detail in the Sharingan guide which you can pick up for 9.99 Kumi.
•Higher visual acuity towards chakra. You'll be able to notice chakra with a much bigger range and clarity so that most solid structures won't hinder you; in this you follow the same logic as that of normal eyesight since you cannot "zoom" in like the byakugan so you cannot see with increased range, just through some solid things. If chakra isn't behind the solid structures, you cannot see past them and the only thing you see past them is the chakra, nothing more. In dense solids like the ground, you cannot see past a few meters. Same with the above point, you can find this for the low in the Kumi Guide.
•Genjutsu mastery. With the EMS, you become capable of casting genjutsuc without any need for any seals or even eye contact. All that's required if for you to have a direct line of sight and you can cast any Genjutsu (it's important to note that this refers to Genjutsu and not Doujutsu Genjutsu when it says this; also, if these Genjutsu have any other trigger besides hand seals to cast then such as clapping or pointing your finger, it's still needed).

Any questions?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Let's start with the Tsukiyomi based ones.

( Doujutsu: Tsukuyomi ) - Eye Technique: Nightmare Realm
Type: Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 70
Damage Points: 120 (-20 to user per use)
Description: One of the basic techniques awoken with MS, this illusion renders the victim at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The only limitation of the technique is the users own imagination and skill, a fact proven by Itachi Uchiha who was must more masterful with its use than any other Uchiha before him. The technique itself only lasts for but a mere second in reality, but the one affected could have suffered through the equivalent of several weeks of torture which will manifest in severe mental damage and physical fatigue.
Note: Requires direct Eye Contact and the user to have MS active
Note: Each use reduces the duration of MS by 2 turns
Note: Its unblockable and unreleasable
Note: If the target doesn't possess at least a 3 Tomoe Sharingan, he is left unconscious and unable to fight regardless of body's physical condition
Note: Doesn't work on enemies who have MS/EMS active and use their own Tsukuyomi to counter.


Now this is basically an enhanced and "perfect" form of the basic Sharingan Genjutsu Technique. Summed up, it's smply a freeform genjutsu where you can have total control over time and what you do to the enemy. Its effect and control is so severe that, unlike regular Genjutsu, you can force you opponent to act in a given way. Useful to interrogate and get information from targets, it can also be useful in other instances like Itachi showed us. The main weakness and only weakness of this technique is the requirement of eye contact. If that is achieved and you fight against an MS/EMS user that can use it, you won't accomplish much. They can use their own version to counter the technique. 3T and above, however, can survive the technique as shown by Sasuke. It's very simple to understand, hard to cast, and even harder to break.

Doujutsu: Tsukuyomi Seitai ) Eye Technique: Tsukuyomi Mode
Type: Defensive/Offensive
Rank: S
Range: Short
Chakra Cost: 40 (+10 per turn active)
Damage: N/A
Description: This technique is a weaker variation of the Tsukuyomi where the user casts a powerful genjutsu upon the enemy through eye contact that makes him believe that a sudden barrier has formed around the user, holding him back while making it seem as if time has slowed down. In reality, the enemy is just put into a painless genjutsu that makes him believe time was slowed down around the user in a form of a barrier and as such will move, in reality, slow while inside the illusionary barrier.
Note: Requires the user to have the Mangekyo Sharingan active and eye contact
Note: The time delaying effect lasts for 2 turns and reduces the duration of MS by 2 turns

This is supposed to be an Itachi exclusive but it's essentially a version that creates a time based barrier around the user that slows any opponent that you put under it significantly, making them believe it's the barrier's ability doing it. It needs actual mention to how slow they become but it's useful against an EIG user or other speed blitzer. However, given that you could very easily cast Tsukiyomi itself instead of this, it makes it a bit wasteful in this setup.

Questions on either?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Range: Short-Long
Chakra Cost: 120 ( -30 per additional turn )
Damage Points: N/A ( -10 to user per turn )
Description: Susano'o, also known as the Tempestuous God of Valor, or literally "He with the ability to help by all means", is the third ability granted by the Mangekyō Sharingan to those who awaken the abilities: Tsukuyomi — which symbolises the "darkness of the spiritual world" and Amaterasu — which denotes the "light of the material world". It creates a gigantic, humanoid, ethereal warrior that surrounds the user. Even though it envelopes the user, they can move around within Susanoo freely, use techniques from inside of it, as well as manifest only parts of Susanoo — as the situation calls for it. Despite Susanoo's impressive defensive capabilities, the protection it grants its user is not absolute. The user can be thrown out of the upper half of Susanoo by an enemy manipulating the substance underneath Susanoo (the ground basically). Also, a sufficiently powerful attack will still result in damage, especially during the technique's initial stages. The only known ways to attack the user while Susanoo is active is either to draw the wielder out of the technique and then attack, bind and restrict its movements, or to break the defence with overwhelming force. Susanoo users are also vulnerable to attacks which don't actually deal physical damage to it, such as strong lights and sounds, that can also impair their ability to sustain Susanoo. Normal and Sound-based genjutsu can also bypass Susanoo's impressive defense. Sasuke's Susanoo possesses a sword and a bow that doubles as a weapon and shield. It is able to produce chakra arrows to use with the bow via an orb held by a third hand, which can be fired at such a speed that evading them is nearly impossible. It can also use the arrows as a makeshift melee weapon. Sasuke is able to switch between his Susanoo's various weapons regardless of which stage it is in. In both its incomplete and complete forms, it has a more demonic appearance in contrast to Itachi's, which have a more "normal" human-like appearance, possessing horns and a malevolent grin. In its final form, it also possesses jagged teeth around its hood and magatama earrings. In addition to its secondary right hand, Sasuke's Susanoo has been depicted with a secondary left hand as well, a trait similar to all Susano known so far that have been shown to have 4 arms. After Sasuke gains the Eternal Mangekyō Sharingan, the second layer of armour changes its appearance. The orb is now made entirely of the flames of Amaterasu and the arrows are passively coated in the black flames. Sasuke can also throw the flames in a tomoe shape, using a wide spread attack from his own palm setting his foes on fire, similar to a Magatama attack but with the characterisitics of Amaterasu.
Note: Can only be used by Sasuke Uchiha and must have MS/EMS
Note: While active user can't use Eye Techniques except for Amaterasu and those pertaining to Susanoo.
Note: Takes 1 full turn to stabilize into the full final form, during which his body bestows only a B-Rank defense.
Note: The body of Susanoo grants an A-Rank defense against most elemental attacks, specially tangible ones.
Note: The warrior can shoot up to 2 arrows per turn, counting as a move (regardless of shooting one or 2) and having a strength of an S-Rank long range attack each.
Note: When the user has gained EMS, the warrior bestows an S-Rank defense when in complete form to most attacks and its arrows carry the characteristics of Amaterasu flames. The wide spread Amaterasu projectile attack used from his palm counts as a move and can only be done twice, being Long-Range and equal to S-Rank.
Note: With Susano'o active the user is only able to use two other techniques per turn due to the extreme chakra consumption and can't make clones of any kind.
Note: User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only a moment and having an A-Rank defensive/offensive power.
Note: Can only be used once and last for a maximum of 6 turns after which the user will be left blind in both eyes and extremely exhausted if he hasn't attained EMS. If he has not only can he use Susano twice but he'll feel no ill effect from it while, upon deactivation, he'll only need to wait 2 turns to activate his EMS again and 3 turns to use Susano again.

Okay, so there is a bit of information to post regarding this technique. I bolded the important parts and will explain them piece by piece.

1st bold: This should be noted that it is most effective before the Susano'o reaches maturity and hits it's complete form; at such point, an attack from below will not be anymore effective than one coming head first. In the incomplete stages, it does not create a 360° degree protection, leaving the user exposed from below, which is how Gaara used his Sand technique to attack Madara and managed to pull him from out of the technique.
2nd bold: Once inside Susano'o, you are protected from direct attack (if not enough to break it) and you will either need to be pulled out of it (see 1st bolded explanation) or break it with overwhelming force. The amount of force will vary based on the stage it is in, more about that later.
3rd bold: Outside of direct force, you can basically finesse the defeat of a Susano'o. Sound Hindering Jutsu can cause their control over it to end, and some techniques that utilize light can cause disorienting effects that prevent them from using it. Some seals exist that prevent one from sustaining Jutsu or from spending additional chakra per turn outside of the initial use of a technique. Izanagi can also be used to cancel out it's activation, though that chakra cost is still deducted. Genjutsu, much like the above are also very effective, though given Sasuke has EMS, it depends on the Gen itself as visual based ones can be broken easily and others can be reversed. Sound ones are very effective for this reason.
4th bold: Every Susano'o has a weapon it can use, Sasuke has a bow and arrow + the basic sword. This Arrow is very powerful, as they are coated with Amaterasu itself. These arrows fire at speeds comparable to lightning so they can still be countered but because of their damage ( S ranked ) + the latent affects of Amaterasu infused onto them, they can still be very potent.
5th bold: This is basically Sasuke's version of the Magatana jutsu; it should probably be edited to include a note that says this. It has the same damage and everything, except its fully formed of Amaterasu flames and has a corporeal form.
6th bold: When forming, it has B rank durability before being stabilized. At this point, it will have S rank defense, blocking any S rank and below attack that impacts it, energy or matter based. The exceptions are noted in the 3rd bold explanation.

And now, the general notes about Susano'o that makes it more badass ( will likely be included in the Sharingan guide later ):

Also, Susanoo is chakra. Techniques that are strong to chakra based techniques will still work. Example is Dust Release, Meiton, Bijuu techniques, etc. It has an S rank strength against most attacks but its still not invincible. If you have bios like Nagato facing you, or even obito, things like preta or deva path abilities as well as kamui for example, will still work on it and either cancel it or overpower it or send it to another place. You can also restrict Susanoo in place by techniques such as Senpo: Myojimon. Amaterasu will weaken it severely and some of the attacks we saw can cancel it. Tsunade can produce punches in her modes that surpass Forbidden Rank power so she can break it. EIG the same. Its not something you can easioly survive if you have a simple, non special, non KG bio with only basic skills. But that was never the point of it.

Susanoo can do the handseals for ninjutau for you but you need to focus the chakra. The warrior is an extention of you so, the usage of making the handseals serves if for example, you're engaged in Taijutsu or someone prevented you from moving. You can do the handseals using susanoo. However, you cannot be molding your chakra for another technique and use susanoo to make the handseals. This makes it incredibly useful up close. Another useful trick is that you can exit Susano'o and allow it to remain on the field. The moment you leave from inside it, it begings to fade and it begins to "end". If you don't return in one turn, it ends. It was once believed you couldn't control it from the outside. Madara showedotherwise, however. Since we cant allow it to remain at full strength with you outside of it though, the technique's defense significantly lowers two ranks as well as its attacks lowering the same. The restrictions are sti in place, however. One way around this would be to bring it to life, keeping those abilities and defenses as they normally are without needing you inside it.
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,543
Kin
1,664💸
Kumi
11,569💴
Trait Points
50⚔️
Think it's a shame that the Susano'o doesn't get an increase in the pre-stabilizied form with EMS like it does with the stabilized form.One question: Since Susano'o acts as an extension of you for the handseals, can it also be used for jutsu that requires some kind of physical contact? Like placing a seal on the opponent by touching them with a Susano'o hand?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Okay, so Amaterasu.

( Doujutsu: Amaterasu ) - Eye Technique: Shining Heaven
Type: Offensive
Rank: Forbidden Rank
Range: Short - Long
Chakra cost: 70
Damage Points: 120 (-30 to the user)
Descripton: One of the basic techniques awoken with MS, Amaterasu is the ability to ignite the undying black flames. The jet-black flames of the Amaterasu, said to be the fires from hell that are as hot as the sun, ignite at the focus of the user's vision. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Amaterasu, tears of blood flow through his face. The black flames lack momentum and impact (being unable to break through strong solid inert defenses) but have a very high parasitic ability, spreading through anything that comes in contact with them and consuming with enormous ease, any type of fire. Though the flames have been stated to be unavoidable (since they are not a projectile but "happen" on focal point), this has been proven as false. While quite hard to avoid, its been proven that ninjas with enhanced speed and reactions (such as Third and Fourth Raikage in Lightning Armor) when facing the user can move out of the focal point before the flames actually ignite. This is related to the somewhat slow ignition and burn of the flames. While they burn for 7 days, can't be doused and are hard to avoid, they spread and burn through the target slowly. Also, its been noticed that Dojutsu users (3 Tomoe Sharingan, Rinnegan, Byakugan) and skilled chakra sensors can see/feel the overflow and increasing chakra pressure in the eye, right before Amaterasu is used, but that in itself is not enough to dodge or block it, as target would need to move faster than the user can focus his eye on it. Another thing that has been shown capable of blocking Amaterasu are "sentient" automated defenses, like Gaara's sand shield. By coming between the user and his target, a fast enough defense can block the intended focal point (the enemy) and defend him from the black flames, as long as its tangible and completely blocks the users line of sight.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 2 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 1 turn before losing conscious and eventually being completely consumed, during which he experiences excruciating pain and damage.

This one is a lot easier than the rest as its mechanics are pretty well explained in the technique itself and has been defended against a lot in the RP so it's well known. I should point out the damage is split over 2 turns, not 120 both turns. This is how A ranked defenses are able to push it off without burning in the process. It lacks momentum or physical properties, burns slow and is highly parasitic. It has no known elemental weakness because it goes beyond the normal elemental interactions. Also, energies such as fire or lightning won't work. It has to be something that can physically take the place of your body. Earth, Water, Wood, Crystal, Steel, etc. With these, you need a technique that grows from your body which you can make grow from beneath the flames ravaging your flesh. It has to be A-Rank or higher (reason is simple: Amaterasu does 120 damage but as you can see, its split over two turns, meaning the entire 120 damage aren't instant but that slowly take place; A-Rank is half of that which should be enough to survive it and push the flames from your body in enough time) and it has to be fast. Wind techniques would work but it has to be higher ranked to push the flames out of your body so you'd need a Forbidden rank wind technique with those properties.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
( Doujutsu: Izanami ) - Eye Technique: Izanami
Type: Offensive/Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 100
Damage: N/A ( loss of a Sharingan eye )
Description: Izanami is one of the ultimate techniques of the Uchiha clan, said to have been created to deal with Izanagi users that went mad or abused it. It is a genjutsu which affects the target through physical sensations shared between them and the user. Like its counterpart, in exchange for the temporary ability that it grants the user, the Sharingan with which Izanami is cast is sealed away and loses its light forever, leftblind for the rest of the match. According to Itachi, this technique and Izanagi form a pair, but while Izanagi is a technique capable of altering destiny, Izanami is instead one that "decides" it. To begin the technique, after selecting any arbitrary moment, the caster uses their Sharingan to remember the physical sensations and every detail that surrounds him and his opponent as well as the information gathered by all his senses and that of their opponent's during that instant like a photograph. The user must then intentionally replicate the same sensation, feeling and moment and in the same way, memorise it with their Sharingan. Then, upon casting the technique, Izanami overlaps and connects these two identical "moments" as well as the flow of time between them, creating an infinite loop of events that entraps the opponent's consciousness. Whilst under the effects of the technique, the target stands motionlessly as the loop of events continually replays inside their mind. Each time a loop is repeated, any physical damage incurred is reset as it were before the start of the loop. Despite being able to become consciously aware of their situation and act differently, the victim is unable to significantly alter or escape from the inevitable progression of these events. However, because this technique was created to reprimand and save the users of Izanagi, the victim is able to escape the infinite loop if they can acknowledge the real results of their actions and in doing so, accept their fate.
Note: Can only be used by Uchiha bios and the user must have mastered all Sharingan Genjutsu as well as gained access to MS or EMS, even if he doesn't need it to cast the illusion.
Note: Can only be used once per eye, after which the used eye loses its light for the rest of the fight.
Note: Doesn't require eye contact and takes 2 turns to set up and then trigger, during which the user can't use Genjutsu on the enemy.
Note: The user is left noticeably exhausted once the technique is fully triggered, while the target is left locked inside the illusion for up to 3 turns, unable to move or be aware of anything from the real world during that time. During those 3 turns, the user can make use of Genjutsu to interrogate the target freely without him knowing. After the 3 turns pass, the target is released but left in an exausted state, unable to fight or flee.
Note: Once triggered, target can't release himself from the illusion for the full 3 turns.

Ok, in our RP, this is a game ending move. You put your opponent in an illusion that he cannot wake from for 3 turns, regardless of any of his abilities. Even if he knows he's in a Genjutsu, he cannot release it as he cannot even make contact with his body. His mind and spirit are fully warped in a level like none other. The issue is that you lose your eye and that you take 2 full turns after posting the technique for it to take effect. During this time, you're registering everything you'll encompass and imbue into the Genjutsu to then be set in the loop. However, its two turns during which you cannot use any EMS/MS technique with that eye. You need to choose your eye carefully and while you're fueling the technique with it, susanoo is off the menu.

Once you post the technique, for 2 turns, you keep recording what is happening and you fight normally with the exception that the eye you used cannot be used for other eye techniques. When the two turns pass, the technique triggers by taking all the information you received and recorded and producing the illusion. The illusion is then self sustained in a loop form the point you started the recording to the point it ended. What you actually record is meaningless as the technique will tie both ends together in the loop. The thing is that during those 2 turns, the target will experience that same 2 turns in a loop in his mind.

I should point out that even use of Yang will not make the eye or its ability useable again; instead, it will restore vision but not the ability to use Mangekyou techniques from it. While you logically should be able to, this is just a limit/restriction to the technique to make it somewhat less broken than it could be.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
If used in BA or NW, the eye becomes blind; you dont lose the eye as in it falls out, but the blindness that occurs as a drawback from use still applies so you "lose" it in that sense. After the event ends, yes you will regain the eye's vision during the next arc.
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
( Doujutsu: Izanagi ) – Eye Technique: Izanagi
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra cost: 100
Damage points: N/A ( loss of a Sharingan eye )
Description: Izanagi is a Genjutsu that is intended to be cast upon oneself and not the enemy though it actually seems to imbue reality with the users will and alter it according to his own needs. When activated the user removes the boundaries between reality and illusion and bends it to achieve the best outcome to his situation. In a certain degree this allows the user to control their own state of existence as well as that of those around him. However, this is only maintained for the briefest of moments. When activated it is capable of turning an injury or even death into an illusion allowing the user to escape harm, but not without a grave cost. The use of this technique results in the loss of a Sharingan eye. The technique essentially allows the user to alter reality and negate any event that might have happened in the last moments of battle (negates anything that has happened to either the user or the enemy in the last 2 turns), the only exception being his own chakra levels.
Note: This version can only be used by Uchiha Bios with access to MS/EMS
Note: Can only be used twice per battle, once per eye, rendering the used eye blind for the rest of the match, even if the user has EMS
Note: Those around the user as well as the user are well aware of the altered reality though they cannot do anything to change it


This version is different from the version we know Danzo used. This is because this version is momentary and ends when casted while Danzo could for a more extended time, control reality and negate it to his own will. Basically, this can cancel 2 turns in a fight, in exchange for your eye. Again, this deletes one eye yet can easily turn the battle around. Unlike Danzo's version, you won't appear to teleport though. You'll end up on the same place you were. Its simply that things that had happened on those last 2 turns are undone. This is true also for modes, techniques, battle field alterations, summons, clones, etc that might be on the field. It can even cancel your own death. Only things not messed with are chakra levels (both yours and your opponents) and restrictions. This means if you used something "usable only once", that something will not be usable again. Otherwise you could loop Izanagi over itself. If you dont have it sealed within the Transcription Seal, you will need to be awoke and able to activate the technique for it to function so if you are killed without a chance to trigger it, you cannot use it. That's why I made sure I had it sealed for this reason, in case I die unexpectedly (lmaoooooo) I can just activate it.

Questions?
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
Alright that should be it. All of the Blaze techs are basically applications of Amaterasu so nothing much needs to be said regarding them. All of the difficult techs have been discussed and if any new ones pop up, I'll just post here and let you know
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
59,543
Kin
1,664💸
Kumi
11,569💴
Trait Points
50⚔️
Actually just thought of a couple questions:

1. Does using normal Genjutsu through the MS/EMS render those Genjutsu MS level?

2. Does using an eye for Izanagi/Izanami affect tracking in any way?

3. In regards to MS/EMS-level Genjutsu, do those have specific changes in regards to others breaking them like elemental Genjutsu has? I don't recall anything being said in the Illusionary Arts thread
 

Lord of Kaos

Supreme
Joined
Apr 7, 2009
Messages
29,260
Kin
4,695💸
Kumi
92,153💴
Trait Points
25⚔️
1. No, still normal Genjutsu.

2. No sir, tracking stays the same. Just field of vision changes obviously

3. The strongest Yin Gen emulates and replicates an ability of a MS Gen; ir can be reasoned that they both work on similar levels and as such, require the same level of defenses and techniques to break them.
 
Top