[Shop] Create your first shop!

Jas

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Hello guys! As with the new plugins added, we now have these super cool features, where you can now have Kumi showing up in your posts and even collect Kumi through certain actions, such as posting, creating threads and getting a thread stickied. Here is a quick run down on how to collect Kumi with these latest new features:

- Posts within RP sections including Naruto / Boruto discussions give 3 Kumi per post (min. char 50).
- Threads within RP sections including Naruto / Boruto discussions give 15 Kumi per thread. (min. char 250).
- If you're lucky and you get your thread stickied by a staffer, you'll get 250 Kumi!
Other than the whole fancy Kumi plugin, we also have shops now! There you can buy RP related items, and they'll be stored in your inventory, that you can access on your profiles. You can also now have a shop! With your shop, you'll be able to sell your CJs, in order to make some mad stacks! The purpose of this thread is to request your own personal shop, to be added to the list of available shops!

In order to request a shop, please reply with the following information (10 items at a time):

Profile ID (can be found in your profile URL):
CJs you want to sell (link to the thread, where you've listed your CJs, including price, quantity left and CJ information):

Example (based on ReXii shop):

Profile ID: 79791
CJs you want to sell: https://animebase.me/threads/selling-cj.764751/

Keep in mind, your CJ collection thread needs to be up-to-date, which means quanities needs to be right and so on! :hypnotobi:
 
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Delta

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CJS you want to Sell: https://animebase.me/threads/deltas-toys-and-tricks-emporium.765074/

(Raiton: Puroton Kikou)Lighting Style: Proton Armour
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will start by creating proton particals from their raiton chakra inside their body and separating them from the main source of Raiton chakra inside their body . Once completed the user will expel the protons outside his body attaching them on the outside of his body like armor. By doing this it creates an Armour of Raiton Protons that cling to every inch of the users body. By doing this it creates a Magnet affect making all Raiton based Techniques unable to strike or even get near the users body without being diverted away. By expelling Raiton Protons outside of the users body any lightning attack will be unable to make contact as the Protons coming together from opposing Raiton based techniques will cause a negative reaction and push each other away thus making any Lightning jutsu curve around the user leaving him harmless.
Restrictions:
Lasts for 1 turns once activated.
Can only be used thrice per battle.
Can only be taught by Delta

(Raiton: Raiton Ringu) Lightning Release: Lightning Ring
Type:Offensive
Rank:S rank
Range:Short-Mid
Chakra:40
Damage:80
Description: A Kenjutsu based jutsu created to take down fast ninja that can't be perceived with the users own eye sight. The user will begin by channeling large amounts of Raiton into their blade to prepare for the attack. The user will then take a low stance, both arms will be crossed with the right arm over the left arm with the blade tip pointing towards the users left. Bending the knee's the user will put their right foot forward and slightly twist his back and hips towards the left. When positioned the user will then spin on his ball of his right foot, at the same time the user will swing their right arm across their body while pushing off with their left foot to creating a spinning motion. As the blade is swung the user will release the Raiton in the sword causing it to begin being release in an arc. As the user spins a full 360 degree turn he will unleash all the Raiton causing a ring of lightning to spread out from the users original position up to mid range. Anything cause inside the ring will be cut in half with ease due to the momentum of the swing and the cutting power of Raiton giving it the power to slice through almost any armor or defense(Within Reason).

Restrictions:
Can only be used twice per battle.
No S rank or above Raiton jutsu for the next turn
Can only be taught by Delta.

(Raiton: Hebi Maisō) Lightning Release: Snake Burial
Type: Offensive
Rank: S rank
Range: Mid range
Chakra: 40
Damage: 80
Description: The user will begin by forming 2 handseals and channeling Raiton chakra into their leg. Once the handseals are completed, the user will stomp their foot. As they do this, they will channel their chakra into three separate points around the battlefield. The first will be directly in front of the user, the second and third will be at an equal distance away from the opponent to the left and right, forming a triangle of chakra with the opponent being in the center. Once the chakra forms, the lightning will form into three large five meter long snakes. The snakes then travel along the ground from all three locations towards the opponent. Once the snake get into range, the two back snakes will coil around the opponents legs and arms binding them and delivering paralyzing electrical shocks to the opponent while the third will lunge at the opponent acting like a lightning spear and impaling the opponent. The three snakes act on their own, and don't require chakra to fuel them, therefore, once activated, the snakes will lock onto the opponent and wont stop pursing until they either kill them or the opponent moves out of range. Each snake can reach fifteen meters in every direction from the summoned location, and all three snakes can launch themselves up to fifteen meters into the air, meaning to dodge this technique the opponent needs to enter long range away from the original position of activation or move into long range from the ground. If the opponent enters outside of the snakes target range, all three snakes will automatically disperse.

Restrictions:
Can only be used twice per battle with a two turn cool down in between usages.
Once the technique is activated, the user can use other jutsu as the technique is self fueling and doesn't require the user to focus on it.
The snakes maximum range is 15m in each direction from the point of activation.
The technique will stay activated for a maximum of 2 turns before the snakes will disperse.

(Meiton: Kyūketsukō usabarashi) Dark Release: Inhaling Diversion
Type: Offensive
Rank: A rank
Range: Short-Long
Chakra: 30
Damage: (Technique dependant)
Description: This is an advanced method of using the technique Inhaling maw. Instead of storing the foreign chakra the user instead redirects it back at the opponent. The way this technique works is by increasing the flow of chakra to Inhaling maw causing it to absorb chakra twice as fast as the regular inhaling maw. While this happens the user links his top and bottom square chakra network creating an arc between the two from which chakra can travel. As the user absorbs chakra it is sent into this new link and has Dark chakra added to it, once the chakra is added the technique is fired back at the opponent. From using this method the original attack is strengthen and more potent. This method is fairly fast, as it release chakra at the same time it absorbs leaving little window for opponents to react.
*Note* Any technique redirected gains plus 1 rank to its original power(I.e A rank becomes S rank)
Restrictions:
Can only be used 3 times per battle
Jutsu Follows Dark release's absorption rules
Can only be Taught by Delta

(Meiton: Kuro Nagareboshi Kumo) Dark Release: Dark Meteor Cloud
Type: Offensive
Rank: S rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will being by absorbing a jutsu(A rank or above) using Inhaling Maw. Once completed the user will begin to channel the dark chakra out of his bottom square and into the sky above the opponent, the user will begin to form a large cloud above the opponent made up of dark chakra. Once formed the user will cause the cloud to rain down 5mx5m balls of dark chakra down onto the opponent. these are shaped like meteorites as they pummel down to the ground. The sheer power of the chakra is enough to break bones and upon contact and severly burn the opponent. Using this jutsu the user can rain down over 20 balls of dark chakra onto the opponent until the cloud disappears. The cloud covers and area 10 metres in every direction from the center of the opponent. If the user is closer to the opponent then 10 metres he will have to defend against the jutsu as well. This jutsu will also destroy everything within its radius

Restrictions:
Must use Inhaling Maw prior
Can only be used once per battle.
Can only be taught by Delta

(Genjutsu: Kagirinai Seken Buruburu) Illusionary Arts: Unlimited World Shaking
Type: Offensive
Rank: A rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will begin by making 2 handseals and then channel chakra into the opponent, mainly focussing on the inner ear. Once the genjutsu is in place the user will trigger the sensory inside the opponents inner ear causing him to believe the ground beneath his has started to shake. At first it is only a mild tremous enough to make one stumble, but this genjutsu works by, the more the opponent tries to stabilise himself the greater the shaking becomes. Inside the genjutsu as the opponent is trying to keep stable the ground will shake more violently with every attempt the opponent makes making it harder and harder to keep their balance causing them to keep stumbling all over the place essentially losing control of their body. Outside of the genjutsu the opponent will be stumbling around due to the affect the genjutsu has on the inner ear, except the symptoms are not as severe as inside the genjutsu. Inside the genjutsu the opponent will be unable to control their bodily movements making them stumble uncontrollably, while outside the genjutsu it would be a small stumble to the left and right making the opponents body unable to keep its center of gravity. The user is still able to see the world as it is and none of this other senses apart from his balance are affected.

Restrictions:
Can only be used twice per battle
Cannot be used twice in the same battle
Can only be taught by Delta
 
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Chihaya

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CJs you want to sell: https://animebase.me/threads/chihayas-crystal-ball.712542/post-20683660
I only have 4 customs, all wind. Those are the ones.
1. (Futon: Kaosu no ude | Wind Release: Arms of Choas) = 800 kumi
2. (Futon: Ruminasu Matsuge | Wind Release: Luminous Lashes) = 600 kumi
3. (Futon: Medeyūsa no deshi | Wind Release: Medusa's Apprentice) = 500 kumi
4. (Futon: Tengoku no rifuto | Wind Release: Heaven's Lift) = 500 kumi


Added~

 
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Priest

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CJS you want to sell: Priest's Scriptures


Update

First Rotation

Suiton: Joi Toisu - Water Style: Joy Toys -1500 kumi

Doton: Shaolin Saka - Earth Release: Shaolin Soccer -600kumi

Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip -500 kumi

Doton: Seishin'ijousha Inakamono - Earth Style: Psychotic Boogies. -750 kumi

Raiton: Zeusu no Waru-Hi - Lightning Style: Zeus's Evil Concubine -2500 kumi

Fuuton: Surīpingukobura - Wind Style: Sleeping Cobra -1000 kumi

Katon: Kūfuku Kobura - Fire Style: Hungry Cobra -1000 kumi

Katon: Seishin'ijousha Inakamono - Fire Style: Psychotic Boogies -750 kumi

Vi~vi~rukādo - Vivre Card -500 kumi

Ototon: Ni-Hankyo - Sound Release: Anti-Resonance -750 kumi
 
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Zenryoku

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Profile ID: 17203
CJ's you want to sell: Ragnarrs Custom Thread


(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique (1/6) 5 slots 500 kumi
(Katon: Kaen Enban)- Fire style: Flame Disk (1/6) 5 slots 500 kumi
(Katon: Enshoku Bara) - Fire Release: Scarlet Flame Rose (0/6) 6 slots 500 kumi
(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose (0/6) 6 slots 500 kumi
(Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair (1/6) 5 slots 500 kumi
(Suiton: Ikarikuruu Yaseikawa no Jutsu) - Water Release: Raging Wild River Technique (0/6) 6 slots (to be sold together with (Doton: Konzetsu Ryūjōmyaku no Jutsu) - Earth Release: Uprooting Dragon Veins Technique (0/6) 6 slots for 600 Kumi
(Doton: Irigomi) – Earth Style: Coming in together (0/6) 6 Slots 250 Kumi
(Doton: Ōkuninushi no Jutsu) - Earth Release: Master of the Land Technique (0/6) 6 slots 800 kumi
(Futon: Kekkai Kanbou no Enryo) - Wind Release: Barrier Cell of Restraint (0/6) 6 slots 500 kumi
(Futon: Ryu Shushou no Shinkou) - Wind Release: Rising Dragon Palms (0/6) 6 slots 500 kumi
(Futon: Hitoashi no Rakuyou) - Wind Release: Dance of the Fallen Leaves (0/6) 6 Slots 500 kumi
(Suiton Fuuton: Kouki Rekueimu) – Water and Wind Style: Final Requiem (0/6) 6 slots 800 kumi
(Hachidori) - Hummingbird (0/6) 6 slots 400 Kumi
(Junrei no Michi) - Pilgrims Road (0/6) 6 slots 450 Kumi
(Yama no Hōkai) - Collapsing Mountain (0/6) 6 slots 450 Kumi
(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance (2/6) 4 Slots 400 Kumi
(Han Sochi no jutsu)- Half Step technique (3/6) 3 slots 1000 Kumi
(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form (0/6) 5 slots 1000 Kumi
(Fuuinjutsu: Akunochimata Keibatsu) – Sealing Technique: Underworld Judgement (2/6) 4 Slots 800 Kumi
(Fuuinjutsu: Akuma Toburai Shiyo) – Sealing Technique: Demon Burial Method (1/6) 5 Slots 800 Kumi
(Ototon: Sen'yō no Sebun’nōto) – Sound Release: Seven Notes One Purpose (0/6) 6 Slots 600 Kumi
(Ototon: Shindō Hōden) - Sound Release: Vibration Discharge 6 slots 600 Kumi
(Ototon: Shindō Sāji) - Sound Release: Vibration Surge (0/6) 6 slots 600 Kumi
 
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Skorm

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Profile ID: Skorm
CJs you want to sell:
Vault of Glass


(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger - 250 Kumi - 0/6
(Taiton: Kuroi Kaze Bunshin) Typhoon Style: Black Wind Clone - 600 Kumi - 0/6
(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon - 500 Kumi - 0/6
(Taiton: Kōri no Taifū) Typhoon Style: Ice Typhoon - 800 Kumi - 0/6
(Taiton: Supirittoabatā) Typhoon Style: Spirit Avatar - 1,000 Kumi - 1/6
(Taiton: Aeronaut) Typhoon Style: Aeronaut - 1,000 Kumi - 1/6
(Taiton: Harikēn no Michi) Typhoon Style: Hurricane's Path - 700 Kumi 1/6
(Taiton/Katon: Yōgan no Arashi) Typhoon/Fire Arts: Lava Storm - 1,000 Kumi 0/6
(Taiton: Datsuraku) Typhoon Arts: Shedding - 700 Kumi 0/6
(Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum - 800 Kumi 0/6
(Meiton: Kurōbāfīrudo) Dark Arts: Cloverfield - 1,000 Kumi 0/6
Summoning Animal: Vampire Squid | Kōmoridako - 1,500 Kumi 0/6
 

RuckenTM

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Profile ID: 208121
CJs you want to sell:
RucMart


(Doton: Borudākyaribā) - Earth Release: Boulder Calibre x2 for 500
Type:
Offensive, Defensive, Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description:
This technique allows the user after streaming Doton chakra into the ground to form boulders to rise within the area. While this allows the user to simply pull the boulders from the ground crumbling into chunks that form around the users arm, the given process is quite smooth and fluid. The size of the technique depends on the user.

(Ration: Doragoni Chāpu)- Lightning Style: Dragoning Chirp x3 for 1,500
Type:
Offensive/ Supplementary
Rank: A
Range: Short-Mid
Chakra: 30 (+10 per turn to sustain)
Damage: 60
Description: The user starts by channeling his Ration chakra in one or both of his arm(s). Using shape manipulation, they can release the lightning chakra in the form of a claw that they can manipulate to stretch out on their arm to only equal 15 inches before full-release. While in this state, the initial standard form will appear as a clawed form of ration in their user's arms, in that state of a hardened crest that covers the user's arms. Whenever the user releases the Lightning Dragons, the ration chakra appearing as crests cracks as it vibrates at a high frequency, it creates a short loud strained-bird roar chirp-like sound. S/he can create up to 4, blue-lightning dragon creatures, which emanate at a different vibration then a regular Lightning jutsu. This different vibration of lightning chakra will have a spring coil likeness to it. These dragons are each 3 feet in length and 2 feet in diameter thickness (when 4 have been released, but as one, x4 each width & length). These dragons can chase up to 4 shinobi(s), as they'd split up the target(s) upon themselves. The spring like coil and hoping state of this lightning jutsu, gives the miniature-like dragons ability to outwit objects in the way as they head forward only. They behave much like pawns on a chess board, moving only forward and never backwards toward their enemy when released from the hands of the user. These Dragons once released, they will lock on and track the target, till they shock them, unless the target(s) manages to get passed them. With each dragon made reduces the power of the whole jutsu and ultimately ends it, 1 = A-rank, 3 = B-rank, 4 = C-rank, the user can also choose to release 1 = C-rank up to 4 in-total allowing them to sustain the jutsu, till the initial releases are equal to 4. Choosing to do so, they'll not be able to launch above C-rank types. Given that they don't kill on contact but, will rather shock the enemy also paralyze them. The user also can install the jutsu's launched dragons with kunai(s), shuriken(s) and similar weapon size-like entities launching them in unison.

Note: User can only sustain the jutsu, in the standard form for up to 3 turns.
Note: Can only be used twice per battle.
Note: Once shocked paralyzation lasts 1 turn if successful but is ineffective against bios who have a primary Lightning Specialty.Note: This jutsu will only avoid preexisting obstacles in the way as they move onward. The user can command or let the jutsu decide the course of path only before launching (mentally).
Note: User must be a Lightning Specialist to utilize this jutsu

(Katon: Shishamasu) — Fire Release: Death's Hands x1 for 4,500
Rank:
B to A-rank
Type: Offensive, Supplementary, Defensive
Range: Short-Mid
Chakra Cost: 20-30 (-15 to sustain jutsu per turn)
Damage Points: 40-60
Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire jutsu to give them +1 rank in damage up to S rank.
Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu only.

(Cyberdyne Adobansa Kuchiyose no Jutsu) - Cyberdyne Advancement Summoning Technique x1 for 8,000
Type
:Tool
Rank:A
Range:N/A
Chakra: 30 (+Original Summoning's Chakra cost)
Damage:N/A
Description: Advancement Summoning Technique, is a tool that allows the user to summon cybernetic organisms of their summoning contact of the summon being with both organic and biomechatronic body parts. Appearing as brace-band, usually in dark colors with relic like writing upon it however, very futuristic. To summon the cyborg-creature of the ninja, they will wipe blood on this brace-band, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch an object or not, then a sealing formula will appear short range to them. These summoned cybernetic organisms, have their restored functions and now enhanced abilities due to the integration of some artificial component or technology that relies on some sort of feedback: Due to the cybernetic enhancements, they're subject to a lesser cyborg attributes as they have increased durability ( Immunity to D rank and below physical attacks and -10 damage from up to B rank physical damage ) and strength ( +10 damage to Taijutsu ). However, due to this enhancement, they are also more vulnerable to Lightning jutsu, increasing the damage done to cyborgs by 20 damage. Energy based attacks deal the same amount of damage.

Note: The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. Specific cyborg summonings have to be created via submission. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user. The user can only have up to 2 present on the field at any time.

(Doton: Chikyūno Hari) – Earth Release: Muddling Needles x1 for 4,000
Rank:
A-class
Type: Offensive, Defensive
Range: Short – Long
Chakra cost: 30
Damage points: 60
Description: The user does 3 handseals (Ram → Snake→ Tiger) and creates several small portals in an area of the users choice, which quickly drips down onto their opponent in solidified sharp forms of earth-mud needles that puncture the opponents body at the users aim. The mud needles are very heavy and thick as well as adhesive, making it impossible to move if caught. A single Mud-earth Needle is equal to A-rank, 2=B-ranks, 3=C-ranks, and 4= D-ranks.
Note: Can only be used twice per battle.
Note: The mud needles can only be made 1m away from the opponent.

All CJ Authentication: https://animebase.me/threads/custom-data.651412/
 
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Goetia

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Profile ID: 207580
CJs to Sell: https://animebase.me/threads/ʀᴀᴍᴇssᴇᴜᴍ-ᴛᴇɴᴛʏʀɪs.620882/

Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction (3 Slots Remaining) 900 Kumi
Type: Offensive/Defensive
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.

Restrictions

- No A-Rank Fire techniques can be used in the same turn
- Can only be used once every 2 turns
- Usable twice per battle at maximum
- Can only be taught by Rᴜʀūsʜᴜ
Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me (3 Slots Remaining) 800 Kumi
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.

⇒ Coatings and constructs last for 3 turns
⇒ Usable 5x per battle
Meiton: Kuroi Ken – Dark Release: Phantom Blade (4 Slots Remaining) 1300 Kumi
Type: Offensive / Defensive
Rank: A
Range: Short - Mid
Chakra: 30 (-10)
Damage: 60
Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release.

⇒ Lasts 4 turns
⇒ Usable 3x per battle
Meiton: Kurohitsugi – Dark Release: Black Coffin (5 Slots Remaining) 2000 Kumi
Type: Offensive / Defensive / Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will channel their Dark Release chakra through the seals on their palms into a concentrated orb, sending the chakra forth as several rippling bolts of condensed, solid dark chakra which will occupy four spots around the enemy in a quadrilateral formation. At which point, the user then manipulates the chakra so that it connects and forms a box around the opponent. The formation of the box is quite quick, only taking a moment to complete. Once the box has been created, with the target inside, it will begin to siphon chakra from anything caught inside with extreme power. The force of the suction will cause major physical harm to the opponent, as their body is being violently pulled along with the chakra due to the pressure of the suction. The chakra sapped will be absorbed by the user and immediately converted into Dark chakra. As the technique acts as a giant absorption seal, it is necessary that the target utilise a sufficiently powered technique to destroy it, following the S&W scheme of Dark Release. The box will remain active for the duration of the turn it is used in, and will continue to siphon chakra directly from the opponent, up to 100 points total. The tangibility of the box means that even if an enemy trapped within is capable of resisting the great amount of force acting on their body, it cannot simply be walked out of, making the use of a sufficiently powered technique necessary to break it.

Notes

⇒ No Dark Release above A-Rank while this technique is in use
⇒ Cannot be used in consecutive turns
⇒ Usable 2x per battle
Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever (3 Slots Remaining) 2000 Kumi
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

⇒ The weapons will fire until the end of the turn used
⇒ Can only be used twice per battle
 
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Zaphkiel

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CJ to Sell:

1: Seraphic Water Custom Element [1] 5000 Kumi

2: [1] 800 Kumi
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-5 chakra per turn)
Damage: N/A
Description: The spider suit, perhaps the most iconic weapon/armor of all the Spider Warriors, is actually an ability learned by said warriors when they've reached the level of matriculation with Spider Ninjutsu. By first learning how to create silk/web from their bodies the warriors are sent through extensive training to learn how to produce this webbing from all conceivable parts of the exterior of their skins. After months and months only a few end up learning this technique, the failures are sent back to ground level to start over. How the suit comes into existence is by the user focusing his chakra throughout his skin and then release a thin layer of web all over his body, the web will seem to consume him and covers his clothes with skin tight silk. The webbing is alive like, with chakra constantly pulsing through it much like the user's own skin. It is intricately woven, capable of withstanding great force and stress a well as unique color changing capabilities to help the Warrior blend in with surroundings. Depending on his taste and mood the suit may change color giving him essentially a new identity. The main abilities of the suit is the way it allows the user to produce web strings from his hands or feet by using the webbing it is made up of. These webs spawned from the suit are very special in that they are directly linked to the user's chakra and are to be used as extensions of his own chakra system, allowing moves that would otherwise require direct contact to be performed via the webbing such as the Super Added Weight Technique. Of course as soon as the web is used its replenished due to the constant chakra circulating it.
Note(s):
-Can only be activated once per battle
-Once activated it, it lasts until cancelled
- Requires users to have signed the Spider Contract
- Web/silk projections are D ranked in strength, can extend up to mid-range and don't take up one of the allotted three slots, however, it can't be used to attack the opponent in a direct manner.

3: [1] 1,500 Kumi

4: [2] 1,000 Kumi
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: A highly effective and difficult technique involving both one's Fūton & Katon chakra, God Eye Calamity is just as dangerous as its name suggests. However, depending on the user's mastery of the aforementioned elements Shingan no Dai Sanji can actually have adverse effects. The style is divided into two parts. The first component begins with the molding of one's Fūton specialty to channel their chakra into their head and neck area. From there they will have their eyes or any other extra sensory means focus on a target within mid ranged of their vision (or range of whatever sensory the user is capable of) while amassing the chakra into the forehead region right above both eyes. Once the target is set the user will fire a highly condensed tubular shape of wind about an inch thick and a meter long and slightly translucent, with similar translucent appearance to the Wind Blade, at said target. This tube of wind will act like a lance, able to pierce through objects and people like a high caliber round. It's a projectile attack rather than a stream one and is A ranked by individually. The Katon chakra serves as the real killer side to the technique as once the wind tube connects with a solid object the wind is uncontrollably blown from shape in the form of a localized wind explosion reaching up to short ranged from the impact area. Then, in the millisecond as the wind explosion happens the user will flash the Seal of Confrontation and have his Katon chakra ignite the explosion to form a raging fire which changes the nature of the detonation to a deflagration which stretches up to mid ranged of the impact area. I say deflagration instead of explosion because, the resulting detonation has just the right amount of fire and air that it rages with pure might that sends slight shock waves of heat and wind throughout impact area (short ranged) that can affect opponents that weren't even directly hit by the attack, and then it all dies out in less than a second. That translated into the time frame logic means its quick, hot, and powerful, but also very fast (the explosion, not the projectile) and can be over before it was even realized. The Katon chakra inserted into the Futon tube is A ranked in strength which in turn makes the technique and overall S rank. Shingan no Dai Sanji is also able to adopt a slight curve in its trajectory to hit targets that may be hiding but this curve has to be initiated at launch and cannot be sharper than a ninety degree turn.
Note(s):
- Can only be used 2x
- Requires a turn cool down
- No Futon or Katon techniques above A ranked next turn.

5: [3] 900 Kumi
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: N/A
Description: The Jōmyō Inin or "Mortal Dictata" is a Genjutsu developed by a skilled Uchiha during one of his episodes of meditation. The nature of the illusion was a paradox placed on his mind that tampered with how he perceived opportunity and misfortune. He later recorded these feelings and became able to replicate them in the minds of others through chakra, making it a Genjutsu. The technique begins with a Ram hand seal and placing the chakra on the opponent(s)' mind. The illusion has two parts; fortune or misfortune, and will be highlighted below.

Fortune | Kōun: This side of the illusion tampers with the opponent's visual cortex where it completely changes the appearance of the user and his techniques. The user will appear gravely injured and weak in the opponent's eyes. This can be anything from missing limbs to profuse bleeding. Again, this is a visual illusion is does not actually tamper with the opponent's cognitive perception of the user, it only provides visual stimuli that would lead him/her to believe the opponent is actually injured. The second use to this side of the technique is how it affects the visual information of the user's jutsu as well. In other words, a grand fireball from the user may appear like a measly fireball to the opponent.

Misfortune | Fukō: This the second side of the illusion changes the opponent(s)' visual perception of the user and his techniques so that they appear much more superior to theirs. The user may appear godlike (as in vastly superior in strength and not looking all shiny and golden), in their peak condition and appear very capable of combat. This also applies to the techniques where a simple wave of water may appear even more devastating, like tsunami level. Of course the illusion doesn't actually change the rank and damage of the user's techniques, it only changes the appearance and will go as meticulous enough to alter the terrain to compliment the false powered jutsu. Such as the trees being flung about from the water waves to houses being decimated.

Both sides, Kōun & Fukō, when used individually are S ranked in strength. However, they can be used simultaneously, but only on different minds. Meaning, the user may place Fukō on one opponent and Kōun on another at the same time they activate this technique. This can lead to incoherence between allies and further aid the user. However, it is impossible to cast both sides of the illusion on one person at the same. However, if this double use is used both the techniques Kōun & Fukō become A ranked in strength while the overall technique itself is immediately spent twice and hence can't be used again. But if the user applies one at a time he may wait a while before using it again.

Note(s):
- Can only be used 2x.
- Kōun & Fukō lasts 2 turns each on the opponent(s), with a three turn countdown between each individual use.
 

Magic..

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CJs you want to sell: My CJ thread
https://animebase.me/threads/book-of-magic-al-spells.343188/


CJs to sell

(Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu 500 kumi - 4 spots left
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360 degrees wind blast from his/her body, that flattens every thing at mid- range to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn
( fuuton: mei mei din kikku no Jutsu) - Wind Style: Divine Dropkick Jutsu 500 kumi - 4 spots left
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his her leg and jumps up,doing a front flip with a leg dropkick that intsantly sends down a strong,large wave of wind to impale the target. This jutsu is best in mid-air .
-3 times per battle.
-no A rank wind next turn
( fuuton: mei mei kikku no Jutsu) - Wind Style: Divine Kick Jutsu 500 kumi - 4 spots left
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/her leg and does a backflip kick that instantly elevates anything in the users path and is able to knock a Target unconscious.
-Useable 3 times per battle
-No A-rank wind next turn
(Mittsu Semento)- 8 Trigrams Chakra Cement 500 kumi - 5 spots left
Rank: S
Type: defence
Range: long
Chakra Cost: 40
Damage points: N/A
Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu .
-This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
-useable only by a hyuuga member
-the chakra cement lasts for 5 turns and once per battle.
(Chakra Zesei ) -Chakra correction 500 kumi - 5 spots left
Rank: S
Type: defense
Range: N/A
Chakra Cost:40
Damage points: N/A
Description: The user focuses and compresses the chakra in their thumb, then poke theirselves with it, thus sending in a wave of chakra into their body to correct their chakra flow, if previously disturbed.
-Must be a hyuuga clan member
-3 times per battle
(futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu 500 kumi - 4 spots left
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to his/her leg.
-Useable 3 times per battle
-No A-rank wind next turn
(Sono Chou Tegotae ) - Illussion technique: The butterfly effect 750 kumi - 4 spots left
Rank: S
Type: deffence/offense
Range: mid/long
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion on his/her foe,of rare beautiful coloured butterflies scattered around the battlefield. once the targets eye comes in contact with the pretty creatures, he is stunned and pleased at what he/she is seeing, stoping him/she from thinking about anything else but the creatures therefore completely restricting the movement of their whole body.
-last for a turn and useable twice per battle.
-No A-rank genjutsu next turn
(Genjutsu: Han-Genkaku ) - Illussion technique: anti- illussion 1000 kumi - 4 spots left
Rank: S
Type: deffence
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: The user casts an illusion on him/herself that prevents the user from getting caught in any other genjutsu. The genjutsu is just to block other genjutsu but keeps the user's vision of reality.
- lasts for 5 turn
-useable twice
-can't block forbidden genjutsu or Arank and Above Doujutsu
(Genjutsu-genshuku songai)Illusion technique - gravity damage 750 kumi - 4 spots left
Rank: A
Type defence/Offense
Range: löng
Chakra Cost:40
Damage Points:60
Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity, where as in reality he or she is just falling. after crashing unto the ground the illusion desperse but leaves the foe badly wounded, depending on the height of the fall.
-lasts for a turn
-twice per battle.
Illusionary Art: Continuity - Genjutsu: Renzoku 750 kumi - 5 spots left
Type: Sup
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 0
Description: This is deceptive genjutsu that lay emphasis on the most basic of things used in battle. This actually works on covert freeform techniques that are used to create diversions or distractions like smoke from smoke bombs and the flash from flash bombs. Concurrently with the genjutsu, the user can detonate a smoke bomb. Now the affect of the genjutsu makes it look like the smoke that is created is never ending and continues to spread throughout the terrain in an endless chain of fluffy plume. Though on a normal day, a smoke or flash light would not affect doujutsus however, because they are embeded with this genjutsu, their sense of sight would equally be affected like any other ninja. Even when the smoke is blown away with wind, it has no notable effect on them. The same goes with flash bombs, thus the whole environment ceases to come back to normal from its whitish and blinding appearance. Another useful application of this genjutsu is using it concurrently with dormant blinding effects/aftermath on the terrain like the steam produced through the clash of fire and water, dust from disturbing earth with wind, etc. Because these after-effects requires no control whatsoever but are equally blinding, they can perfectly be used with the genjutsu to make them seems they continue to linger forever.
++No genjutsu above A-rank the turn this is used
++Last 2 turns
++Usable 4x per battle
 
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